so we have:
-WvW
-sPvP
-HotMPvE players have:
-open worlduhmm, i think PvE players have a say about this far more then the pro-duelers, there are plenty of places to fit duels so there is no need to add PvP in the only single place for PvE players.
For Dueling – go to Obsidian Sanctum or make your own PvP arena and invite who ever you want to duel. Then duel to your heart’s content.
No to dueling in the PvE world – it is a slippery slope to Open World PvP.
i am against duels, dunno if you simply quoted me by mistake or didn’t get what i posted.
so we have:
-WvW
-sPvP
-HotMPvE players have:
-open worlduhmm, i think PvE players have a say about this far more then the pro-duelers, there are plenty of places to fit duels so there is no need to add PvP in the only single place for PvE players.
I was simply saying I enjoy PvE/WvW stats over Spvp stats and if dueling would to be implemented I would rather use my PvE/WvW stats. Doesn’t have to be in PvE could be a mini game in WvW or so on.
it wasn’t directed at you, more the general population of pro-duelers.
the last thread was more about “i want this and you STFO” and less about “let’s compromise to find a solution”, i am just getting sick and tired of pro-duelers trying to force any and all PvE player to deal with duels regardless of it’s massive downside.
If you are running through this game, you’re probably not playing it right. The fact that you feel you need to run through content sounds like GW2 is a chore for you. If that’s the case, there are plenty of real world chores you should take a look at. A warning though, you probably won’t be able to use any buffs of swiftness to run through them.
95%, if not 100%, of the players are running, it’s the default speed characters move…..
so we have:
-WvW
-sPvP
-HotM
PvE players have:
-open world
uhmm, i think PvE players have a say about this far more then the pro-duelers, there are plenty of places to fit duels so there is no need to add PvP in the only single place for PvE players.
really simple, buy the OST of skyrim and make a good selection of playlists for custom music.
i did it my self, skyrim music actually makes the game seem more immerse then the GW2 OST.
i do have to say that it would be nice if we could make a playlist for different areas, music in queensdale doesn’t fit in orr.
reknown hearts, DE’s, PS, JP, random exploring.
oh wait, you were talking about the non-playing part, sorry about that.
i have a hard time taking someone serious who spams the " everywhere, it only shows the ridicule more then anything.
when you concider that it takes about 250 materials in both champions online and star trek online to get just 1 zen and it takes about 2500 zen to get a ship in STO, you can say that the exchange in GW2 is actually quite friendly.
that, and you can use actual in-game gold instead of a material that can’t be farmed.
no really, you’re better of like this, just imagine the outcry if the system is like STO and CO……..0_0
Not having them organized would drive me nuts. FIX THAT
yeah, it’s a real OCD case with this one, i just burns till it’s fixed >_<
achievements ARE made to zerg, have you ever seen any achievement in a LS that isn’t made to zerg…..
snip
Tyria is the name of the world as well.
aaaaand another that can’t read……PLEASE read the post before just snipping it, you might have a kick from not looking ridicules like you do right now.
Ok, and this thread really may as well get closed then. Dwarves were exlusively in the shiverpeaks, and there are no nonstone dwarves in all of planet tyria. Glad we solved this
lol, where does it state they are exclusively in the siverpeak?
no really, i love to see the sources you get your info from, i have looked everywhere on the internet about anything “exclusive” dwarfs related but you might have a source somewhere that officially states what no one else knows.
the way it’s meant to be played is keyboard+mouse, the controller is how you want to play it, not how the devs designed the game to be played.
even while i would not mind seeing the skins returned, i really hope the toxic alliance just dies of within the next 2 weeks…..they are getting annoying and have no place in the game anymore.
the quiver is something allot of players want because a quiver in any general sense is wanted for a bow using character, the grenth hood is just a hat that covers the head and is something that can sort of be created in-game without to much effort.
snip
Tyria is the name of the world as well.
aaaaand another that can’t read……PLEASE read the post before just snipping it, you might have a kick from not looking ridicules like you do right now.
As the above poster has pointed out. EVERY SINGLE DWARF HAS TURNED TO STONE. Ogden was the last to hold out, but the dwarves HAD to undergo the rite.
They’re now focused solely on destroying Promordius and his minions. Yes it is probably that we will encounter them later on, but they will never be playable and the rite is irreversible.what about deserters, a group of dwarfs who spit on tradition and left the siverpeak to build their own society.
so with that, not all dwarfs are turned to stone because there could be some who did not undergo the rite.see, it works in lore, just think of a common situation and adjust it to fit a different world order.
it’s not the best way, not in the slightest, but it is a way that works.No it doesn’t. They PHYSICALLY could not resist the rite. Every single Dwarf felt compelled to undergo it, even the Stone Summit who were the enemies of the Deldrimor Dwarves in GW1. It was not something they could resist. Ogden held out as long as possible to give information to the players of GW2, but that’s it. They HAD to undergo the rite, it wasn’t something they had a choice about. This is an entire race sacrifcing themselves in order to try and save the world from a threat they had faced before and knew how catastrophic it would be if they didn’t try and do something. If Anet were to go back on that it would be ridiculous and would require a massive retcon.
let me walk you trough this, this is what is said about the dwarfs:
" It is said all dwarves who participated in invoking the Great Dwarf’s power to battle the Great Destroyer were turned to stone. Are there dwarves then who are not stone out in the world somewhere still (assuming then there were some dwarves who did not participate)? If so, how are interactions between them and their stone brethren?
Ree: All of the dwarves eventually participated in the ritual. There are no non-stone dwarves in Tyria. "
in tyria, who ever said there are no dwarfs in the rest of the world.
and no, he never ever said tyria as the world so it’s easy to see this as tyria as in the content.
another point:
" The Rite of the Great Dwarf, sometimes referred to as “the Rite,” is the ritual performed by King Jalis Ironhammer, utilizing the Hammer of the Great Dwarf and the magic hidden within. It is the key component in the event that would become known as the Dwarven Transformation, where the Deldrimor Dwarves were turned into living stone in order to fight off the Great Destroyer and its spawn. "
deldrimor dwarfs, again who ever said there are no other dwarfs in the world, a different kind of dwarf could’ve bin somewhere in the world not deldrimor.
and to show the full picture:
" The exact origins of the dwarven race is unknown, but their legends claim that the Dwarves were forged by their god, the Great Dwarf, on Anvil Rock in the Northern Shiverpeaks. Over time the dwarves laid claim to the Shiverpeak Mountains, forming the Deldrimor nation. Though they traded with the human nations and were on generally good terms, the dwarves largely kept to themselves. "
a line that shows that even Anet has absolutely no idea where the dwarfs came from nor are they sure if a different kind of dwarf exists.
(edited by sorudo.9054)
As the above poster has pointed out. EVERY SINGLE DWARF HAS TURNED TO STONE. Ogden was the last to hold out, but the dwarves HAD to undergo the rite.
They’re now focused solely on destroying Promordius and his minions. Yes it is probably that we will encounter them later on, but they will never be playable and the rite is irreversible.
what about deserters, a group of dwarfs who spit on tradition and left the siverpeak to build their own society.
so with that, not all dwarfs are turned to stone because there could be some who did not undergo the rite.
see, it works in lore, just think of a common situation and adjust it to fit a different world order.
it’s not the best way, not in the slightest, but it is a way that works.
i only care about laurels, as long as the PvE ones can be done while just playing the game normally in an open world (like gathering, skill points, condition applier, etc..) i really don’t mind them that much, just don’t start with dungeons/fractures/chaps/whatever that forces you to play beyond the normal world.
it’s easy to get gold in GW1 but a horror show in GW2 unless you love to farm, if this was ever gonna be added officially the rate would be quite in a low benefit.
let’s face it, getting 5K is a walk in a park in GW1, getting 5 gold for a casual player is just terrifyingly hard.
so what would the rating be, 1K=50 silver?
https://www.guildwars2.com/en/news/incredible-new-items-in-the-gem-store-4/
There’s your official announce.
They’re not permanently gone (probably) , but they will be off the vendor for quite a while. Long enough i wouldn’t even hazard a guess at a bring-back date.
Like any store, we’ll be regularly rotating out sets that are out of season or not popular to keep the vendor from overloading too many tabs.
why not just have a living story season 1 npc and then living story season 2 npc for the new weapons?
Because the change is not made for a lack of NPCs or dialog tabs but for convenience.
Those weapon sets seem to have had a low turnover, so why maintain them, if only a couple people exchange tickets for them per month? Maybe supply was even higher than demand, you have to keep in mind that Anet has better ways to determine supply and demand than us. Maybe only 10 people traded in tickets for sclerite weapons per month, maybe 100 got traded over the tp in the same time span but from those 100 skins, only 5 got consumed, the other 95 just got traded by speculators/flippers. So the actual demand is just 5 per month and Anet decided to stop maintaining them.
and that is why the whole “chance of a token” crap doesn’t work, they’re not gonna waste it on something they only want if it’s easily achievable but rather buy something that is worth the tokens.
it’s simply way to expensive to buy the weapons (because you’re practically buying the keys and they drop as rare as an arkenstone), if they made tokens a guaranteed drop or at least a guaranteed scrap then ppl don’t mind it as much and the weapons sell a ton faster.
i would like to see dwarfs in GW2 and it might even work lore-wise, sadly the OP started the thread the wrong way.
i have a different question, why do they remove stuff when they barely have any stuff at all…..let alone gain-able without any gems/farming.
i can get quite allot of weapons from the TP and most of then are often dropped from high level enemies, yet it takes allot of farming.
the weapon skins they removed are already difficult enough to get at all, removing them only shows that Anet added weapons in the most inconvenient way possible.
they first need to add enough stuff for them to afford removing stuff, it’s like removing the sail of a ship before the mast is even added.
Its out of whack and that’s why we are seeing goldsellers springing up again in large amounts.
My main bugbear is things like bag slots as their price has gone up considerably, in real terms.
Personally, I want an option for a subscription option that unlocks all that nonsense. I don’t want to play the game for “free”, because currently I end up paying the amount of a subscription and still lack some basic things like bag slots when I create a new character.
So give us a subscription option and the ability to support the game while avoiding all the annoying bag and bank slot nonsense please.
uhmm, you don’t have to pay for gems every month you know…..that’s all your doing.
Is Factions main theme more Chinese, Japanese or Korean sounding, just wondering.
A mix – Tengu are Japanese, for example. The problem is China, Japan and Korea are all have tension and people do not want to upset any of them.
Do you have proof of that? that someone would actually care about a videogame having a mix of more than 1 culture, even if they have tension, wouldnt that help them to show at least a part of the world that they are tolerant even if they dont like it? I keep reading stuff like that and I think it is total nonsense. (no offense)
look around, ask ppl, go outside (i know, it’s scary).
there is your proof, he doesn’t have to provide proof when it’s right there.
omg, did you just mythbusted him? :P
Stand back! I gotta get some rocket fuel out of the fridge!
when in doubt, C4 hehehe.
Could they bring back Ree to the writing team? It feels like they are trying hard to become “Bioware”. Do you guys think that’s the “in” thing right now? Do you seriously think Dragon Age or even Mass Effect writing is good? Dragon Age story sucks. It’s as tasteless as watery soup. That goes for Mass Effect as well. They did have some interesting parts. The lore was interesting as well, but their execution was bland. The overall general feel, it’s like a short story stretched out to cover a novel. Don’t emulate them. Be real. Don’t put firstworldproblems into the game as well. Who the kitten cares about lesbo/gay BS? You want to be political? Then cover sexual violence, massacre, and torture into your story. Now that’s some Game of Thrones political fantasy realism right there. And don’t give me that black and white propaganda bullkitten we see in TV.
uhmm yah, mass effect is wonderful in every aspect and so is dragon age: origins (i personally can’t stand DA2).
Anet has to be doing really their job if they can get only half as good as what bioware did with DA:O or ME, GW2 is a tasteless heap of junk that doesn’t even have one single bit of atmosphere anywhere in the game, something GW1 still has even after 9 years.
I have no issue with the Gold -> Gem conversion rate. Yes, it’s high, but they also want to discourage people from using it.
What I’m not ok with though is what real-money buys me for Gems. 10$ for a pitiful amount of Gold or a single Gem-store item isn’t good enough, sorry.
i already suggested a system that would make things fair but it was blown off because they simply could not understand the benefit part…..or were just afraid that real money buyers get their worth in gems while gold exchangers need to farm more.
Rumour has it that the pvp masquerade gear is going to come out as an outfit. You heard it here first. My pleasure. I think.
No… People have pieces of it unlocked from SPvP. It may come out as a gem store armor set, but turning it into an outfit would be infinitely silly.
Ok, you’re right. Totally plausible.
omg, did you just mythbusted him? :P
Deathwish is a good skin as is Final Rest for a necro staff.
I still wish they would bring in the GW1 skull staffs for necros…….
uhmm, there are 2 skull staffs….forgot the names but one of them actually looks quite close to the death staff from GW1.
the one that would fit the necro is twilight, sadly necro’s can’t use the GS or it would be a perfect fit.
Mai is May in French. Translation error.
they actually speakzz englizzzzz
quivers for a fair price, 200gems would be perfect.
the LS only works when it’s actually progressively happening, not in stages like it did in phase 1.
take a centaur invasion for instance, the normal way would be that they go in the queensdale and set camp while players try to breach the camp.
the game constantly respawns them and keep on pushing trough, even while they only have about 50 centaurs of manpower.
the better way would be an all out invasion where you literally see hundreds of centaurs charging trough queensdale and raid houses everywhere, killing any human that stands in their way.
divinity’s reach responses by barricading all areas that can potentially make a breach straight to DR, you’ll see catapult and camps everywhere to fight any centaur daring to get trough.
the centaur part of queensdale turns in a wasteland and trees are used to make strong weapons and defenses, all houses still there are used as watchtower places to keep a look over any breaches without being seen.
this is just a start on how they could do this, it has allot more to do with a living story and less about a staged zerg fest full of achievements.
they should first focus on how they’re gonna improve the living story before they add more achievements and rewards, it’s after all what the whole point is, having a story that unfolds while the world lives on.
i might know a good fix to prevent such things to happen, don’t drop scraps and double the chance for a token.
i only have 2 scraps and have bin in my storage for about a year now, it’s time they actually reward players with useful stuff rather then giving useless crap.
SWTOR has the same thing but they at least reward players with something guaranteed useful, it doesn’t have to be your taste but it’s still better then the boosters/cannisters/scraps the BLC gives.
i just barely got over 3K, my skill lever however is better then the majority simply because i don’t waste time doing achievements but actually playing the game and trying out new builds/play styles.
better yet, in a dungeon i saved a whole group from death with my non-full geared necromancer, not because of some upgrade but because i know how to survive.
Without nitpicking the little points, my overall issue with your suggestion is that it needlessly complicates something that could be easily solved with something like an opt-in system or a “duel flag” that has been suggested here as well as past iterations of these duel threads.
no it doesn’t, it only brings the problems allot of ppl are worried about and rightful so
It seems you are on a crusade to save the virgin eyes of strict PvE players, god forbid they see two players fight each other. Again, i think you are overestimating the amount of ONLY PvE players and are still needlessly overprotective of PvE players.
you are needlessly trying to add something in a part of a game that is fine the way it is, duels are a plague in every single game and it will stay that way unless they can’t do harm to the main players in a PvE environment.
The open world isn’t provided as an escape from PvP and it isn’t even a strictly PvE environment. It is there to do as you leisure.
eeeeeeeeeeeeehhheeee, wrong.
it’s a place to get away or stay away from PvP, that’s why it’s called PvE and not PvWhatever.
You could simply AFK, play instruments, costume brawl, RP, etc. There is nothing that dictates the only business you have in the open world is targeting monsters and then attacking them.
that’s something you can do everywhere in the entire game and as you say, you can do it.
also, quite a lame excuse to make a point, you could just as much bring the wardrobe system in it since that’s also something you can do.
It seems like you are stuck on this idea that Anet has provided players with 3 different games bundled in 1.
not stuck, i actually realize it, try it.
Regardless, i expressed my thoughts on your suggestion and was met with the classic Sorudo volatility. I don’t know what i expected, haha. However, it is good to see now that you are slowly making the move to being constructive vs. incoherent rants.
yah, and thanks for not only making a rant in that comment but also ridicule it by saying “a classic sorudo volatility”, i didn’t point out you as a typical duel addict because i know better, shows who is really being proper…..
the poll will never win other then “all around the PvE world” because most PvE-ers don’t look at the forums nor do they want to mingle in the discussion at all.
anyway, let’s recap:
-pro-duelers wants this in the PvE world, anti-duelers don’t want anything to do with duels.
-flagging the duelers works but only partly.
-different shards for different sides keeps them separated, giving both sides there way.
-duel challenges can be really annoying when working things out UI related so something need to prevent frustrations like that. (i would say make it a small icon at the side of the screen so when someone challenges you, you don’t have a big fat window in the screen but a small blinking icon)
-pro-duelers don’t always want to duel and harassments are common with this, after 2 declines the challenger can not challenge the player for 15 minutes to prevent abuse.
-any player in the normal PvE shard can not duel at all.
-the flag system works in two ways, 1) it gives the game a sign that you want to be among other duelers, 2) you can set your self as ether an active or non-active dueler so it’s not forced. (some ppl simply want to see duels, they don’t want to fight them)i hope i didn’t miss something.
A shard/phase system would be unlikely. Either not at all, a feature added for everyone w/an option in options not allowing requests for duels, or the gem store way.
https://forum-en.gw2archive.eu/forum/game/gw2/PvE-Dueling/page/9uhmm, that’s like saying “i am allergic to cats but my wive wanted a cat, so we bought a cat”.
PvE is a place to get away from PvP, not a place to have less PvP.
the shard idea will actually solve about 85% of all the problems duels brings, it would be foolish to not use this.
we already have shard in GW2, take advantage on that option.The first issue with your “shard” suggestion is that it offers the same level of accessibility that custom sPvP offers. The point of duels is to be able to duel right there, right now, and having to go through a loading screen to duel defeats the purpose.
this is fair and true facepalm moment, i suggest reading the suggestion before making such non-sense remarks.
you don’t have a loading screen because you are already in the shard, if you see a loading screen when you want to duel then you’re in the wrong shard to begin with.
Also, I think you are overestimating the amount of strictly, PvE only players, as well as being a little over protective of their “strictly PvE” environment.
you’re underestimating the size of the PvE-only players and completely misses the point of a PvE environment, i have to be protective so duels don’t ruin the only 1/3 of the game that has no PvP.
Also, Anet seems to want to promote players dabbling in all areas of the game, rather than stick to one area.
oh wow, you’re using something that has nothing to do with this thread, if i like to have noting to do with PvP i should have that choice as i already have right now, add duels and that is ruined.
Furthermore, creating a system that segregates different players in the same open world will essentially undo most of the effort and intentions of mega servers.
sigh, you’re now searching for excuses to get duels in PvE, even if it’s at the cost of the primary players in PvE, the PvE players.
the intention of the mega server is the lower the frustration of separating players on servers, now we can play together without guesting or switching servers, no other reason.
using 2 kinds of shards, a system that the mega server is already using, to separating only the players who choose to duel from the ones who choose to play only PvE and want nothing to do with it is a sound plan.
i know you would love to see both players together but it’s not gonna work like that, no matter how much you want to sugarcoat it, it will only add more problems then it’s worth.
the poll will never win other then “all around the PvE world” because most PvE-ers don’t look at the forums nor do they want to mingle in the discussion at all.
anyway, let’s recap:
-pro-duelers wants this in the PvE world, anti-duelers don’t want anything to do with duels.
-flagging the duelers works but only partly.
-different shards for different sides keeps them separated, giving both sides there way.
-duel challenges can be really annoying when working things out UI related so something need to prevent frustrations like that. (i would say make it a small icon at the side of the screen so when someone challenges you, you don’t have a big fat window in the screen but a small blinking icon)
-pro-duelers don’t always want to duel and harassments are common with this, after 2 declines the challenger can not challenge the player for 15 minutes to prevent abuse.
-any player in the normal PvE shard can not duel at all.
-the flag system works in two ways, 1) it gives the game a sign that you want to be among other duelers, 2) you can set your self as ether an active or non-active dueler so it’s not forced. (some ppl simply want to see duels, they don’t want to fight them)i hope i didn’t miss something.
A shard/phase system would be unlikely. Either not at all, a feature added for everyone w/an option in options not allowing requests for duels, or the gem store way.
https://forum-en.gw2archive.eu/forum/game/gw2/PvE-Dueling/page/9
uhmm, that’s like saying “i am allergic to cats but my wive wanted a cat, so we bought a cat”.
PvE is a place to get away from PvP, not a place to have less PvP.
the shard idea will actually solve about 85% of all the problems duels brings, it would be foolish to not use this.
we already have shard in GW2, take advantage on that option.
gem to gold is a bigger problem, you will always be undercut even if you bought your gems with money.
i have a question, how is that a PvE-player’s fault?
Anet decided this, blame them.
the poll will never win other then “all around the PvE world” because most PvE-ers don’t look at the forums nor do they want to mingle in the discussion at all.
anyway, let’s recap:
-pro-duelers wants this in the PvE world, anti-duelers don’t want anything to do with duels.
-flagging the duelers works but only partly.
-different shards for different sides keeps them separated, giving both sides there way.
-duel challenges can be really annoying when working things out UI related so something need to prevent frustrations like that. (i would say make it a small icon at the side of the screen so when someone challenges you, you don’t have a big fat window in the screen but a small blinking icon)
-pro-duelers don’t always want to duel and harassments are common with this, after 2 declines the challenger can not challenge the player for 15 minutes to prevent abuse.
-any player in the normal PvE shard can not duel at all.
-the flag system works in two ways, 1) it gives the game a sign that you want to be among other duelers, 2) you can set your self as ether an active or non-active dueler so it’s not forced. (some ppl simply want to see duels, they don’t want to fight them)
i hope i didn’t miss something.
skins should be locked on the slot, it’s extremely expensive to keep the skin throughout 1-79 levels.
the wardrobe system actually brought me back to be more active in the game, make it slot locked and it makes playing this game so much more enjoyable.
-_-…..wth would you buy the keys, it’s a lure to make you spend gems on useless crap.
better save some for actual useful stuff like new armor skins or character slots, garanteed purchases are more worth it then the gamble BLC’s give.
if you really want dungeons to be hard then the AI should mimic the zerger attitude players do, let’s see how easy it becomes after such change.
are ppl so focused on farming and speed clears that they can’t even think of an enjoyment in a game that has tons of it?
i have plenty to do and i never farm, do speed cleans or any LS zerg.
i play the game the way the game was designed to be played, if you would just slow down for a bit and look around you’ll see plenty of things to do.
@Sorudo
I did read the whole suggestion. I agree there is no bashing in your suggestion, and is balanced. That’s not the point I was making. Seera understood my point. It was an exaggeration of whats going on in the thread. I think that is where the miscommunication lies.
I also agree that it’s just players bashing and arguing just for the sake of arguing. While I enjoy the DISCUSSION, I am seeing very little of that going on. You suggestion is a good idea of what this thread needs more of. Actual feedback and responses, not just a toxic back and forth.
lol yeah sorry, i was a bit to much in defense mode.
that’s what i love to see, i am not against duels in terms of allowing it in GW2, i am against it being around me.
i play PvE so i don’t have to deal with any PvP whatsoever, one might find it silly that i just don’t want to see it but for me it’s the little things, like 2 players fighting against each other, that kinda ruins the enjoyment of things.
harassments and trolling are the reasons why i rather have them not in PvE, we both know it’s an inevitable fate, keeping both crowds separated is best for all.
i would actually love it if the LS isn’t focused on one place but rather spread out throughout the game, it’s a horrible idea to make an event that can only be played on one place, making it prone to zerg fests.
that doesn’t look like cantha at all, it’s more scottish or irish.
Hehe I haven’t seen a valid argument from either side. The pros just cry “I want it!”, “other MMOS have it”, “If you don’t like it gtfo!!” and the anti group is “NO!! It’ll hurt immersion and cause griefers!” “It’s dumb!!”,“If you don’t like it gtfo!”
Sadly, this thread is turning into a hater fest. Most of what I’ve seen is not discussion, but both parties bashing and abusing each other.
not true, i just gave a solution for both parties without even one single bashing, first read some of the actual argument before making lame statements.
The flag and shard idea? I posted similar ideas back on page 3, and page 4. The first few pages of this thread are just a fight between 2 people on the topic. With all the hate involoved. Like I’ve said before, I’ve been following this thread since the beginning.
and did you read the WHOLE suggestion?
because you clearly didn’t or simply never understood the whole idea, i have bin following duel threads from the moments they were made and i have never ever seen anyone suggesting anything close to what i just suggested.
there is a flagging suggestion similar to what DCUO which just makes things worse, there is the server suggestion which might actually force innocent bystanders to move away, there is even the auto decline option that asks for trolling and harassments.
what i suggest solves all of the problems both sides have, it’s eliminates all trolling and harassments, keeps both sides from having conflicts and allows both sides to enjoy the game the way they love to play the game.
don’t like duels?
simply hop in PvE as a normal player and you will not even see any duel happening.
love to challenge your friends for a friendly duel?
flag your self as a dueler and you’re transported in a duel-friendly shard.
like duels but don’t like to constantly duel your self?
just flag your self as a non-active dueler and invites are blocked till you put your self active again.
there is really no part in this suggestion that bashes anyone nor does it favor one side more then the other, it’s balanced within the wishes of both sides.
what someone else bashes others has nothing to do with the suggestion, the suggestion is sound, it’s the players who just bash and argue for the sake of arguing.