Showing Posts For styx.7294:

Server loyalty

in WvW

Posted by: styx.7294

styx.7294

Sounds like just being greedy. Like asking someone for $5 every time you say please and thank you.

Staying on a server should be its own reward.

Gate of Madness

Transfering to T1

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Posted by: styx.7294

styx.7294

I love these “can I get into T1” threads!

First of all it shows how broken Anet allowed the servers to become, getting players to stack into the top 3-4 servers.

And the typical excuse of “I want to play with my friend”, is yet again hilarious! You dont see such tantrums on other games, yet here it’s like they think it’s their right to get into T1, like there isnt another tier available. :P

Anet waited too long to lock servers this way, and by still charging gems for transfers after PvE gets megaservers, it’s just another slap in the face for WvW players.

But although I laugh at them I am getting tired of seeing them. A mod really need to make a stick saying Full servers are full for a reason, select another server!

Seeing these threads gives me a warm fuzzy feeling. Like drinking a hot cup of cocoa on a quiet rainy day.

Gate of Madness

Are we having fun yet?

in WvW

Posted by: styx.7294

styx.7294

Hi I recently started playing and joined a friend on a small server. I am really enjoying myself but i have heard a lot of people move to bigger servers andsit in line for a long time just to get on a map and then once they do its basically edge of the mists but wvw…so my question is why would a big wvw guild choose to move up and sit in a queue as a number rather then just fight hard and try to prove their guild can make a difference on their server? Isnt it more fun to play the game rather then sit and wait? Is there any perks to a bigger server other then just more ppl to fight? (Which i am seeing plenty to fight on small servers)

My observation is people transfer to run away from their problems. Grass is greener and all that.

How many fights you get does vary from time zone to time zone though.

Gate of Madness

Removal Of WvW Map Completion In Patch

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Posted by: styx.7294

styx.7294

Either way, the problem with WvW isn’t to do with legendary scavenger mechanics, it’s to do with the attention it requires to function effectively, like actual new content similar to what PvE gets. Though PvP has been largely neglected content wise over all.

Nonsense. Talk like that got us Edge of the Mists.

WvW is fine ’cept for the transferring.

The map completion was great ‘cause it got PvE folk to integrate somewhat with the WvW folk. It got you a more sense of community rather than pretend you’re in your own world apart from your server (though after megaserver, who in PvE even cares about what WvW server you’re on? What sense of community is there that PvE folk on Server A have any community with the WvW folk on server A?)

People on maps not zergin with the commander but doin jump puzzles or completin PvE objectives are great. They’re not killin WvW, empty maps are killing WvW (now emptier still!).

I didn’t mean more content in terms of maps, I meant more WvW content to draw people to it, like new siege weps, new aspects, refining of the current aspects, rather than force PvErs to play WvW for world completion. In regards to ‘similar to what PvE gets’, I meant in terms of the attention that PvE gets.

Map completion wasn’t all sunshine and daisies, plenty of PvE players hated having to do it in WvW while getting ganked.

There is one thing for sure in the WvW forum, for some people you are kitten ed if you do, kitten ed if you don’t.

Last part is true in everything that involves the opinions of at least two people. No reason to beat up on WvW folk.

And of course map completion wasn’t sunshine and daisies. WvW isn’t sunshine and daisies. It is getting ganked and zerged and all that wonderful stuff. But we’re doing it together!

Gate of Madness

Removal Of WvW Map Completion In Patch

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Posted by: styx.7294

styx.7294

Either way, the problem with WvW isn’t to do with legendary scavenger mechanics, it’s to do with the attention it requires to function effectively, like actual new content similar to what PvE gets. Though PvP has been largely neglected content wise over all.

Nonsense. Talk like that got us Edge of the Mists.

WvW is fine ’cept for the transferring.

The map completion was great ‘cause it got PvE folk to integrate somewhat with the WvW folk. It got you a more sense of community rather than pretend you’re in your own world apart from your server (though after megaserver, who in PvE even cares about what WvW server you’re on? What sense of community is there that PvE folk on Server A have any community with the WvW folk on server A?)

People on maps not zergin with the commander but doin jump puzzles or completin PvE objectives are great. They’re not killin WvW, empty maps are killing WvW (now emptier still!).

Gate of Madness

New WvW Map

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Posted by: styx.7294

styx.7294

Did the devs just solve the server population imbalance with the new map. That would be so awesome. I see all this qq over open field fights but what I think everyone is missing is that while you may get 20% less open field fighting, there may finally be a way for small servers to have a chance to compete evenly against the blob servers.

How’s this new map going to help empty servers defend though?

Nothing’s solved.

Gate of Madness

[Suggestion] WvW achievements

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Posted by: styx.7294

styx.7294

Could just remove achievements from the game. I would be okay with that.

To me that would be even worse than doing nothing

Hahaha, fair enough. I’m just not a fan of achievements in games in general. They influence behaviour and people don’t need gold stars every time they take a kitten.

Without achievements I probably wouldnt be at 8k hours played :p

You and I have very different personality types! =)

(Which is fine, hahaha)

Gate of Madness

Link Transfer Costs to WvW Performance

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Posted by: styx.7294

styx.7294

People are sitting around right now furiously clicking on full servers hoping to catch a window of opportunity to xfer….

Discount/Free transfers will not come close in revitalizing lower tiers, I doubt they would do much at all. What I mean is, it is not in any way, tied to gems. People are not avoiding transferring down simply because of gems. I know that is a popular saying: “why would I go to T8 for the same cost of T2”. It just isn’t the reality.

At this point transferring/farming gold for gems, is so ingrained in the WvW player structure it has basically become a part of the game.

That’s a fair point but the thing that gets me is that changed it to this sort of thing would not hurt WvW. Your point is that it wouldn’t change much and I agree but what change would happen is for the better. This idea has been floated since launch (if not sooner) and nothing has happened on it. Nothing.

The transfer fees are right now are basically random lotteries and there’s not much lost by scrapping the system as it is.

Gate of Madness

Separate PvE and WvW servers

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Posted by: styx.7294

styx.7294

Again, the idea would be to have new WvW servers separate from the servers we know. So instead of being on Blackgate you’d be on like.. I dunno, Rytlock’s Farts or Jenna’s Summer House and there’d only be like 10? of these WvW servers.

Small group play on lower tiers is a cute line but that small group play is getting worse and rarer as these populations get smaller. Since queues aren’t a thing, my proposition is that WvW doesn’t need that many servers anymore.

Gate of Madness

Separate PvE and WvW servers

in WvW

Posted by: styx.7294

styx.7294

Here’s an idea:

Right now your WvW and PvE server is the same thing but since megaservers, what your PvE server is doesn’t actually matter one wit. PvE players are basically server neutral.

Why should WvW players be stretched among the 24/27 servers then? There are fewer WvW players than PvE players.

Come up with a fewer set of new “server” names and distribute the players among those sides. You have an overflow map to deal with the glut of expansion folk and you’ll have healthier communities after that glut passes.

Gate of Madness

Link Transfer Costs to WvW Performance

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Posted by: styx.7294

styx.7294

Hell, with the lousy reputation lower tier servers have (“dead servers” and the like), ArenaNet ought to give gems for transferring to the smallest WvW population servers.

Unless that comes with some severe restrictions, people would just transfer to a bronze server, wait a week, transfer again, until they built up enough gems to go to a server they wanted to go.

Good intention, bad execution

The idea would be to go to a lower ranked server would not be as big a reward as to to transfer to a higher ranked one (so that you’d be stuck there without taking a loss).

Edit: It always bugged me that people in huge zergs zergin about get huge kills (despite their tiny and often incompetent contribution) and just get showered in drops and WXP while smaller scale stuff you get fewer everything. Since it’s a multiplayer game and costs are set by what people can afford, that people can earn more in WvW being a zerg than a roamer, you’re basically punished for being a roamer (surprise, Edge of the Mists is popular with people new to the game ‘cause hey it’s rainin XP and shinings and they don’t gotta try).

Gate of Madness

(edited by styx.7294)

[Suggestion] WvW achievements

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Posted by: styx.7294

styx.7294

Could just remove achievements from the game. I would be okay with that.

To me that would be even worse than doing nothing

Hahaha, fair enough. I’m just not a fan of achievements in games in general. They influence behaviour and people don’t need gold stars every time they take a kitten.

Gate of Madness

2/12/2015 WvW report on Unbalanced Match-ups

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Posted by: styx.7294

styx.7294

If only. The living story ate up all their manpower for over a year to the detriment of the exclusive WvW community. Combined with Anet’s ability to react dynamically (ironic I use that verbiage) to severe problems within the game being that of a sloth with arthritis, I’m not sure there’s going to be much to fix or implement when most of the WvW player base moves on.

You do not have the slightest clue what they have spent their man power on. For all you know, the manpower was spent designing the new WvW maps for the expansion and its new assets.

Living Story just showed up by itself then.

Gate of Madness

Community Standards - Mass Server Transfers

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Posted by: styx.7294

styx.7294

The only thing that people need to know is that transfers in general move from low tier to upper tier and in upper tier they quit. The small population servers are emptier than they were a year ago and then they were emptier than a year ago before that.

My server moved up a bunch of tiers from last year and it and the competition are emptier than tier 8 was last year.

This is the only problem in WvW worth talking about and as far as I can tell it’s never getting fixed (it was our first CDI! Remember that everyone?).

You really shouldn’t generalize. A few months ago, a good many guilds from T1 servers transferred to, what was then, a T3 server. It then became locked in at T2. Since then, several servers moved from T1 down to the varying T2 guilds. There are 4 servers in relative competition. Thus, one is generally stuck in T3. It is my opinion, that the surge in these complaints come from T3 having one sever around that generally has a much higher average playing population then the other 2.

So I feel your claim that guilds only move up is very untrue.

unfortuantely, the game is heading towards a direction where the idea of “rebuilding” a server is quite impossible due to lack of population. as the population decline, wvw become inbalance and then it become less fun.

You are mistaken as I see it. The game is moving the the exact direction to build up a servers population. Nothing revitalizes and MMO like an expansion pack.

On point 1: Your feeling is wrong. Anecdotes aside, the lowest tier servers are smaller than they were a year ago which was smaller than they were a year ago. The general movement of guilds is up tiers.

On point 2: it doesn’t matter if there is a population bump, the method by which the lower ranked servers bleed people to higher ranked servers will continue. The game started and had a big population on all the server for a while after launch but the game has incentives for players to move to higher ranked servers and players will respond to incentives.

Gate of Madness

Link Transfer Costs to WvW Performance

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Posted by: styx.7294

styx.7294

Hell, with the lousy reputation lower tier servers have (“dead servers” and the like), ArenaNet ought to give gems for transferring to the smallest WvW population servers.

Gate of Madness

Link Transfer Costs to WvW Performance

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Posted by: styx.7294

styx.7294

I would make it so that you can transfer for free to any server that’s basically the bottom half of ranks below you.

Some examples:

Rank 1 gets to transfer to ranks 12-24 for free. Rank 10 gets to transfer to rank 17 and below free. Rank 24 doesn’t get free transfers.

That way people don’t get free transfers up (well, I mean other than having someone pay for you) and if they want a change of scenery to a lower tier they can do that knowing that it isn’t as easy to get back they’ll also be a lil’ more serious about it.

Gate of Madness

[Suggestion] WvW achievements

in WvW

Posted by: styx.7294

styx.7294

Could just remove achievements from the game. I would be okay with that.

Gate of Madness

2/12/2015 WvW report on Unbalanced Match-ups

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Posted by: styx.7294

styx.7294

Increasing rewards, getting more people to WvW, none of this matters. These are the ideas of people who don’t understand the problem:

The only problem is that people transfer up tiers.

Lower tier servers can get more people, sure (the tournies are good for that). But it doesn’t matter because they will have bad days and people will transfer up tiers. Make it rewarding to transfer down tiers and bam, problem fixed. Or make it more rewarding to play on lower tiers (right now it’s more rewarding [gold wise, kill achievements, etc.] to play on upper tier servers). It’s that kittening easy.

Before Edge of the Mists, thousands of people would sit in tier 1 queues not playing WvW while tier 8 is empty. That’s why Guild Wars 2 is kittened up. Reducing population, getting more people to show up, none of fixes the problem. Population bumps are just temporary masks.

If every server had max population 100% of the time, it would still happen that the losing servers would lose people and the winning servers would gain people and 1 year later, we’d be in this situation again. There is no mechanic in place to fight this and this is why this game is kitten.

(excuse the bad language but this has been plainly stated since before the game launched and we still have these kitten ideas running about)

Edit: The expansion of course is going to provide a population bump and it’s goin to be an opportunity to avoid a situation where people are transferring because the transfers are too kitten empty. Instead the opportunity is going to be wasted and a year after the expansion, people are goin to be runnin around maps empty again/

Gate of Madness

(edited by styx.7294)

How can we changed WvW to prevent the blob

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Posted by: styx.7294

styx.7294

Get off your bloated server.

Gate of Madness

EoTM is the future of WvW

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Posted by: styx.7294

styx.7294

Edge of the Mists came out a year ago. I don’t think it turned out to be the dynamic idea testing ground it was meant to be. It’s just a stale karma train that (like most WvW ideas) weakens smaller servers.

It is a sad illustration on how much they misunderstood what WvW is.

Gate of Madness

Community Standards - Mass Server Transfers

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Posted by: styx.7294

styx.7294

The only thing that people need to know is that transfers in general move from low tier to upper tier and in upper tier they quit. The small population servers are emptier than they were a year ago and then they were emptier than a year ago before that.

My server moved up a bunch of tiers from last year and it and the competition are emptier than tier 8 was last year.

This is the only problem in WvW worth talking about and as far as I can tell it’s never getting fixed (it was our first CDI! Remember that everyone?).

Gate of Madness

Where Are All The Devs?

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Posted by: styx.7294

styx.7294

Notice how there are particular threads here with actual content besides just crucifying the devs? Maybe that is something you should think about it. Also, there are lots of complete sentences and rational suggestions. No, it’s not weird. It’s quite common and every day.

I know that he’s a programmer. I’m trying to communicate that I expect that level of engagement with the WvW community as well as other parts of the forums. I used that specific example to illustrate a larger trend at work. Not all of its specifics are relevant to the discussion.

Fair enough. I’m not trying to sound elitist like “The WvW community doesn’t deserve dev comments!”

However, posting in certain threads subforums really can be counterproductive. I know the devs spend a lot more time reading than posting; part of that is because they can’t afford to make specific statements much of the time. For any divisive or debatable issue, it’s often better for the devs to remain silent. If the community is split 50/50 on a certain issue, the devs are much better off staying silent than taking a side and upsetting 50% of their players.

Agreed 100%. That being the case though I think they still manage to find a lot more time to engage with PvE and sPvP forums than the WvW forums. And even okay, maybe not everythin has to be equal but even then the level of engagement with the WvW forum is next to 0. Nothing is followed up on, nothing is discussed. We sit passively by receiving the odd blog post with no warming.

Gate of Madness

Where Are All The Devs?

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Posted by: styx.7294

styx.7294

sPvP forums asks about pairing change and AreaNet programmer shows up and talks for 2 weeks about how there is no change.

https://forum-en.gw2archive.eu/forum/pvp/pvp/Appropriate-Pairing/first

9 week long WvW tourney changes matching in WvW in a way that’s different from normal matching as well as season 1 matching. ArenaNet has nothing to talk about.

And this is typical.

Notice how that particular thread contains posts with actual content besides just crucifying the dev? Maybe that has something to do with it. Also, there are a lot of complete sentences and rational suggestions. I know, it’s weird.

Also, that particular guy is not a community representative, he’s a programmer. He’s basically posting on the forums in his spare time; he’s not required to at all.

Notice how there are particular threads here with actual content besides just crucifying the devs? Maybe that is something you should think about it. Also, there are lots of complete sentences and rational suggestions. No, it’s not weird. It’s quite common and every day.

I know that he’s a programmer. I’m trying to communicate that I expect that level of engagement with the WvW community as well as other parts of the forums. I used that specific example to illustrate a larger trend at work. Not all of its specifics are relevant to the discussion.

Gate of Madness

Where Are All The Devs?

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Posted by: styx.7294

styx.7294

sPvP forums asks about pairing change and AreaNet programmer shows up and talks for 2 weeks about how there is no change.

https://forum-en.gw2archive.eu/forum/pvp/pvp/Appropriate-Pairing/first

9 week long WvW tourney changes matching in WvW in a way that’s different from normal matching as well as season 1 matching. ArenaNet has nothing to talk about.

And this is typical.

Gate of Madness

Worrying About PPT

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Posted by: styx.7294

styx.7294

I say let people play to what goals they want. WvW is big enough for that.

I would also say don’t stress about things out of your control. WvW, a game mode of hundreds of people in just your match up, is largely outside any one person’s control.

Gate of Madness

Where Are All The Devs?

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Posted by: styx.7294

styx.7294

I follow the dev tracker pretty closely. The last week has been roughly

  • 80% Account issues (lots of people getting hacked lately, and refunds)
  • 10% Bugs
  • 10% sPvP

There are several HUGE threads in the PvE areas about megaservers which have also been completely ignored. All of this is to say, there has been an unusual silence across the entire forum. There could be a number of factors for this:

  • Anet getting close to releasing in China
  • Allie taking another job
  • They just finished a major push for the Apr 15th patch
  • Vacations (Easter/Spring Break/Post Apr 15th patch)

Regardless of the reasons, this silence is bigger than just the WvW forum at the moment. We have a very valid complaint here, but there might be more going on than just WvW getting the shaft again.

It’s not about this week.

Gate of Madness

Where Are All The Devs?

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Posted by: styx.7294

styx.7294

I don’t doubt the devs read the thread but that isn’t interaction. Not the level of interaction that I and I think the rest of the community expect or that ArenaNet is able to give to other forum sections. Used to be a joke how often they posted elsewhere compared to here but after so many months I’m tired of it.

Hope that was polite enough for the moderators who I can also vouch for reading this thread.

Gate of Madness

Guardian - Guardian Synergy in a Havoc Team

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Posted by: styx.7294

styx.7294

Agreed. Healway is pretty solid. It can tank, CC, heal. The combination of boon duration and healing power really can grow regen you put out.

Not sure about the 2nd one. 2 healways is pretty boss but a more DPS spec that still brings Stand Your Ground might have more synergy.

Gate of Madness

Trebs and Mortars

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Posted by: styx.7294

styx.7294

I don’t think trebs should be nerfed into being useless but more of an adjustment. If they had their range reduced say 5%, SM trebs could then be countered by ACs/Ballistas. As it is today, they can be built far enough back that a server must breach SM outer to take them down since no siege including counter trebs can reach them.

I don’t know of a Vale camp treb spot that can’t be trebbed from Bay. Even between the houses. Am I wrong on this?

The problem here is that the counter treb location is on the wall that is being trebbed. The other problem is it is a blind counter. There is no inner location that I am aware of that can counter. So basically, the only counter that seems to work is to charge the camp and go through two choke points.

Placing the treb behind the south outer gate doesn’t work?

I will say though that I think that there should be treb locations for each keep that can’t be countered without having to leave the keep. Trebbing is slow, costs a ton of supply, gives people time to arrive, and I’d like it to be one of the ways you can crack a keep that’s completely sieged to the teeth.

I’d like keeps to be more like Bay and less like Hills basically.

Gate of Madness

(edited by styx.7294)

Trebs and Mortars

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Posted by: styx.7294

styx.7294

I wouldn’t wanna nerf trebs. I think they’re more fun than golems as to having a siege.

That’s why i said “Buff mortars” ;D

Making mortars better at countering trebs would be nerfing trebs! :’(

Gate of Madness

Trebs and Mortars

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Posted by: styx.7294

styx.7294

I don’t know of a Vale camp treb spot that can’t be trebbed from Bay. Even between the houses. Am I wrong on this?

I wouldn’t wanna nerf trebs. I think they’re more fun than golems as to having a siege.

Gate of Madness

Sooo..

in WvW

Posted by: styx.7294

styx.7294

I’d make a greatsword warrior called Racer X on Server X.

Gate of Madness

Edge Of Mists: Improvements needed !

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Posted by: styx.7294

styx.7294

..Coverage is more or less okay…

Wait, what?

I kinda agree with most of your post, but for me, coverage is the major problem in wvw.

That’s just my opinion.

I just haven’t ever heard a good solution to it and I think I’d rather leave things as they are as opposed to do any of the things people have suggested.

I think it’s the big problem if someone’s timezone is utterly empty though.

Gate of Madness

speculation: Megaservers, transfer fees, WvW

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Posted by: styx.7294

styx.7294

Is there someone from a non-stacked server that think things are ok the way they are now?

Yestarday we worked hard, again, to guard and upgrade Hills, Bay and Garri. We also put a WP in each one. Oh boy, I was still online to see, during the off hours, the other server, with a large Oceanic presence, take everything with a 50+ man blob and 10+ golens, with absolutely no resistence of our part, because at the time, we had 15 people TOPS on the whole kitten map.

Now I have to ask, what incentive do we have, as a server without 25% of the other server coverage, to play and work kitten our prime time to upgrade and guard stuff, knowing that they will not be there next morning?

Skills, right?

You do it to help the ones who are on during those outmanned times. 15 people standin against 50 appreciate havin supplies, cannons, and fortified walls. You’re their sisters and brothers and they’re trying to get your back with all they got and hope you keep their back durin your time zone.

You’re one server, not one timezone.

Gate of Madness

Where Are All The Devs?

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Posted by: styx.7294

styx.7294

At least Guild Wars 2 is launching in China now.

I know that was at the top of my list of things that I wanted the devs to focus on; I’m sure everyone else will agree

Out of fairness, we can’t fault them for expanding the game to other parts of the world. I don’t think that keeps their community people from coming in here though.

Gate of Madness

Where Are All The Devs?

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Posted by: styx.7294

styx.7294

WHich part of gw2 release in china ‘very soon’ do people not understand.

ANother thing, dont forget about gw2 community staff chick quit like 2 weeks ago.

Also its normal to be quiet until midway in the season which should coincide with the 28th

Fuzzion, there is a reason why it is easy to forget she quit “like 2 weeks ago”. They have other community people and even outside those community people other people at ArenaNet find lots of attention for other forum sections.

This is only season 2. What’s normal mean? The same poor attention given to you before is normal so hey, just be happy with it?

What’s China have to do with anything? sPvP gets a news item on the front page, dev posts it for everyone to see in the sPvP forums. https://forum-en.gw2archive.eu/forum/pvp/pvp/Tournament-of-Legends-Update/first#post3929713

Was there anything like that for Season 2? There would be egg on my face over my over the top rhetoric if you could find it.

I think you need to re-consider what i said and loosen the noose on the devs just a bit. They have after all implemented an array of suggestions from the community.

No.

What kind of a noose is it expecting ArenaNet (it doesn’t have to be even the busy devs, it could be a person they hired dedicated to this) to interact with this forum at least on the level they interact with other forums?

They’ve been failing on that account for nearly 2 years now. It’s about time we made noise on it and let them know it’s not acceptable. I don’t need busy programmers or whatever to come in here, like I have been saying they can hire a dedicated person.

Gate of Madness

Stealth Thieves Still OP

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Posted by: styx.7294

styx.7294

With the same reasoning, i can go afk in the field and come back 10 minute later and see a dead zerg at my feet?

Seriously though, stealth and evasion are the two core mechanics of thief gameplay so of course they are going to have access to it. Please leave your QQ elsewhere. This can go for pretty much everyone else that complain about thieves.

Thank you and good day sir!

You do realize I play a thief almost exclusively in wvw right? I spend most of my time roaming solo looking for solo roaming and dual roaming builds and kill them.

Yesterday I solo’d a necro/engi team, thief/engineer team, thief,ele,necro team, thief/necro team

and myself with a same thief build friend killed a team comprised of an engi/necro/ranger/warrior/ele and an upscale thief (which doesn’t count).

Edit “I did lose a fight to two shatter mesmers and a stun warrior”. That was definately a bad fight to get into.

What other profession has the capability to do such a thing? None.

I love to win, but going back to the character comment that one thief player made…. I am all for fair play, so compare me to someone like himself and others who want free wins. The lack of character is most assured not my problem.

Reveal should be changed to 6 seconds.

What other profession has the ability to win 1v2? Hm, good question. I hope someone will come along and answer it. We need to sort this out as soon as possible.

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Edge Of Mists: Improvements needed !

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Posted by: styx.7294

styx.7294

-breakout events
-Ruins
-Bloodlust
-WXP/abilities
-EOTM

all updates to WvW that have come in the last 15 months

Someone who lists EOTM as a WvW update obviously does not know what they are talking about :P

Breakouts – For low pop servers/off peak hours because peopel complained a lot. Doesnt do much for WvW if you ask me

Ruins – sPvP area which people avoid, apart from roamers. Some players actually want the lake back.

Bllodlust – Part of ruins and then they nerfed it making it less appealing to get.

WXP – Quality of life stuff so I dont count it as a proper update.

Roamers and low-population servers players are as much WvW players as anyone.

They’ve done a fair number of work on WvW. They’ve worked on queues, fixed culling, the party thing, continually increased rewards in WvW in response to feedback. Some exploits into keeps were fixed too. There were some balance decisions based solely on WvW as well, like the portal cap and retaliation nerf so people who say they never think about WvW balance are wrong (never’s a pretty strong word).

A lotta the things some people ask for I wouldn’t want. The game mode doesn’t need maps at all (Edge of the Mist is best as a waiting room). Coverage is more or less okay. The game just needs to not reward people for transferrin to higher tier servers (and with their new approach to server transfer fees, that might get better).

WvW is better than it was at launch and honestly there isn’t much I’d change with it at this point (if anything, I’d remove the WXP guard buffs).

Gate of Madness

Where Are All The Devs?

in WvW

Posted by: styx.7294

styx.7294

WHich part of gw2 release in china ‘very soon’ do people not understand.

ANother thing, dont forget about gw2 community staff chick quit like 2 weeks ago.

Also its normal to be quiet until midway in the season which should coincide with the 28th

Fuzzion, there is a reason why it is easy to forget she quit “like 2 weeks ago”. They have other community people and even outside those community people other people at ArenaNet find lots of attention for other forum sections.

This is only season 2. What’s normal mean? The same poor attention given to you before is normal so hey, just be happy with it?

What’s China have to do with anything? sPvP gets a news item on the front page, dev posts it for everyone to see in the sPvP forums. https://forum-en.gw2archive.eu/forum/pvp/pvp/Tournament-of-Legends-Update/first#post3929713

Was there anything like that for Season 2? There would be egg on my face over my over the top rhetoric if you could find it.

Gate of Madness

[Proposal]: Season Rewards for better balance

in WvW

Posted by: styx.7294

styx.7294

I think the only true reward for WvW should be the fun gameplay.

WvW isn’t grinding, you shouldn’t need a carrot at the end of a stick.

It’s perfectly okay that there is population imbalance. I prefer lower population servers to higher population servers and I have no problem with people who prefer it the other way.

I think people should be able to transfer (even though that creates instability in the rankings). They can leave drama behind, just make a fresh start, connect with new people, whatever.

All I expect is good match making between servers of similar size so that people can find battles that are interactive instead of always being one sided. In my experience, it’s healthy for servers community and morale to both win and lose battles regularly. Having too much of either one agitates.

All I expect from WvW is to make enough gold to cover my fees (food, whatever) and save up money to progress at a competitive rate along whatever horizontal character progression there is.

I do not at all want vertical progression.

Gate of Madness

Where Are All The Devs?

in WvW

Posted by: styx.7294

styx.7294

That guy who said WvW players don’t contribute as much? Every server has voice chat, a website. There’s 50+ servers. That’s thousands of dollars being paid every month by WvW players to support the community spirit that Devon Carter said the WvW team wants from us.

You are confirming exactly what I said, that isn’t contribution in the same manner. No doubt this helps the WvWers WvW, but at no stage does a PvE player ever bump into your teamspeak and say ‘oh great, this is handy to me and I will remember the TMSP guild!’. When a PvE guild is tossing out precursors to randoms who participate in a huge scavenger hunt in the old Lion’s Arch, it serves as a very public display of community building, and every PvE player who bumps into the event or the chatter about it is impacted.

Thousands of dollars spent on websites by WvWers for WvWers is great – for the people already playing WvW. It does nothing to convince Dev X that we deserve their attention, especially when one of the previously cited examples of WvWer contribution was the new match-up forums. You see players taking the initiative to support a community site – Dev X sees players so determined to talk kitten about each other they pay to sustain a separate site to do it.

The best example I can think of is a commander in EotM vs a commander in WvW: the guy in WvW probably has to work his butt off, keeping tabs on his team, the supply, the map, their seige count, maybe the chat rooms too. It’s a ton of work to be a good WvW commander, but you are only seen and known by the people already interested in WvW. A commander in the EotM is, in my opinion, significantly less burdened. But even if they are a subpar commander, they get exposure to waaaaay more players – everybody too casual or too under leveled for WvW, everybody who likes Zerg: The Game, and people who want to farm Grapes. Those people far outnumber the hardcore WvW crowd.

That’s why I said WvW players don’t contribute in the same way. Fight hard for your community, but there is probably somebody in the Vigil Keep right now dropping banners and shooting off fireworks that are going to nab way more attention. My original point was that the devs are currently serving the majority, WvW players are fringe to them.

PvE guilds are very much welcome and using our TS and website. If you want good WvW, you have to build community with everyone in your community. World bosses and guild missions all show up in server event calendars.

You think without WvW players someone could Google a server and find out when there will be people running a world boss? (at least I assume that’s how it still works after the megaserver switch). We are the server community builders.

Gate of Madness

We are Slappers of Yakks.

in WvW

Posted by: styx.7294

styx.7294

In the first year of playing, summing up all the yaks across the 51 servers that were killed turned out to be 23 yakslapper titles: https://forum-en.gw2archive.eu/forum/wuv/wuv/For-the-Dolytariat/first#post2734621

Awkward but I had totally forgotten about Devon Carter’s promise to fix the WvW achievements by 2013’s end.

Gate of Madness

We are Slappers of Yakks.

in WvW

Posted by: styx.7294

styx.7294

Ack, drawing the parallel between making sPvP ranks easier and not making moves on the impossible WvW ranks makes me angry!

These forums are such a trap.

Gate of Madness

Welcome to Northern Shiverpeaks!

in Looking for...

Posted by: styx.7294

styx.7294

So did Birdsong end up giving 500 gold to anyone? =)

Gate of Madness

Where Are All The Devs?

in WvW

Posted by: styx.7294

styx.7294

But I don’t care. If I have a bad day and go to a restaurant grumpy and rude, I still expect them to be attentive and polite.

that’s called being an entitled jerk.

expect what you want, if you enter a business and act like that, they’re well within their rights to simply refuse to serve you.

just because you dropped some cash on a burger doesn’t allow you to berate or demean the employees, and there’s certainly nothing that requires them to stand there and take your abuse.

/reality check

Fine, the analogy falls apart.

Here they can delete those posts, ban people in cases like that. As well, there’s lots of thoughtful posters in this forum section.

WvW posters aren’t inherently more toxic than other posters. A lot of the bad will is built up from being ignored for so long.

All I want them to say is "We hear you and we’re going to improve communication/engagement with the WvW boards. Bam. That easy.

You also haven’t at all refuted that we’re getting really subpar service here. Like, are you happy with how things are? People are resurrecting threads that are over a year old ‘cause that’s where the dev posts are. It part protest, it’s part these people lookin to engage and it’s really sad to watch. How bad are things going to be a year from now? So bad they’ll shut this forum down like they did match ups?

I love WvW and I want to engage with the company on this and for an ongoing MMO with “Living Story” I think that ought to be. I think WvW is the real Living Story. It’s the story about friendships, last stands, triumphant marches, heartbreaks, courage and valour. And I want it to thrive not shrivel up.

That guy who said WvW players don’t contribute as much? Every server has voice chat, a website. There’s 50+ servers. That’s thousands of dollars being paid every month by WvW players to support the community spirit that Devon Carter said the WvW team wants from us.

But at this point the pretty appalling level of silence from ArenaNet in this forum section is hurting anyone that comes to these forums to engage. Any new visitor to this forum section is going to see what? Dev posts over a year old talking about things that have gotten no update and threads like this talking about how we’re ignored with the only counter point being “Y’all are jerks and deserve this”?

Gate of Madness

Where Are All The Devs?

in WvW

Posted by: styx.7294

styx.7294

I just want to point out we’re not jealous children or insecure kittens. We’re all adults here who know we’re gettin kitten for service. I know it, everyone who has posted here knows it. No one’s even trying to argue otherwise, they’re just making excuses as to why the service is trash.

But I don’t care. If I have a bad day and go to a restaurant grumpy and rude, I still expect them to be attentive and polite.

Gate of Madness

Anet hates small mans

in WvW

Posted by: styx.7294

styx.7294

What’s the boon duration nerf? I was aboiut to make a boon guy.

Oh and while we’re talking about boons, do you know how +Boon Duration rounds?

Used to be able to get +45% boon duration on a rune set. Now you can only get +20%.

I’m not sure I get your 2nd question. What do you mean boon duration rounds? How it works? It works like if you were going to apply a boon to yourself or an ally and it was going to be X seconds, it’ll be longer by Y%. So if you have +40% boon duration and you were going to use a skill that gives 5 seconds of stability, you now apply 7 seconds of stability.

Thanks for answering. My second question I’m talking about if the math doesn’t come out even.What if you had +30% boon duration and a skill that gives 2 seconds of stability.

2 * 1.3 = 2.6 sec

Does it round up to 3 sec? Or does Anet calculate every tenth of a second so it is literally 2.6 sec? Or does it round down to 2.5 or something?

I don’t know for sure but I did find this discussion https://forum-en.gw2archive.eu/forum/game/players/Boon-duration-VS-Healing-power

Gate of Madness

Anet hates small mans

in WvW

Posted by: styx.7294

styx.7294

What’s the boon duration nerf? I was aboiut to make a boon guy.

Oh and while we’re talking about boons, do you know how +Boon Duration rounds?

Used to be able to get +45% boon duration on a rune set. Now you can only get +20%.

I’m not sure I get your 2nd question. What do you mean boon duration rounds? How it works? It works like if you were going to apply a boon to yourself or an ally and it was going to be X seconds, it’ll be longer by Y%. So if you have +40% boon duration and you were going to use a skill that gives 5 seconds of stability, you now apply 7 seconds of stability.

Gate of Madness

WvW meta = condis.

in WvW

Posted by: styx.7294

styx.7294

news to all romers… now u have team death match map with no capture points… give it a try and stop QQ about wvw.

Ignorant statements like that would lead one to think you don’t know anything about WvW. Keep your insults to yourself.

Gate of Madness

(edited by styx.7294)

lies directly from gw2 wiki

in Guardian

Posted by: styx.7294

styx.7294

Pretty sure it’s talking about warriors and guardians without bringing utility skills and traits into it.

This topic title is more of a lie than the quoted section of the wiki.

Gate of Madness