…Ok, so bleeding should be able to stack from multiple sources to the point it can kill you in 2 seconds?
No but they could increase the amount of bleeds to 50, just like they could increase the stacks of burning, poison, for those classes that use those heavily. Say 5 stacks of burn or poison. Such a minor change wouldn’t crash the servers and would ensure that the condition damage builds would work properly.
They also need to look into the amount of damage some of these conditions do because they really aren’t consistent. For example, many of the initial damage bursts on some classes (like necro runes) are nothing like say the application of poison from engineer grenade poison fields.
I’d personally also suggest that they remove the standard system of conditions from every skill and make them tied to the traits so that players who have power or crit builds don’t produce conditions at all which would eliminate their natural automatic application of unnecessary condition application on their attacks (which aren’t increased by burst damage build like Zerker for example) so that those with pure condi or condi/healy builds are the only ones applying conditions to the enemies which would reduce some of the interference that we see with condition stacking on larger events.
(edited by tigirius.9014)
Engi in PVE is definitely NOT on par with the rest of the classes it is in a good spot but it’s still heavily limited, turrets still weaksauce, healing options not on par with other classes in traits, the usefulness of gadgets to bring them up to the usefulness of summoned weapons for example still not there even with the traits.
One of the major problems I’m finding is the tiny size of the explosions we use, my 2 hander has a wider swing than my bomb kits even when traited and the new bunker down trait is just as terribly small the enemies have to be right on top of me literally which has been the problem with the mines from traits and from gadgets all along in PVE but no one’s addressed them properly. Same old story imo.
The thing with GW2 is that it is different.
Players that didn’t like the differences from their previous MMOs, usually hated GW2 and then they go to the Internet vent their hate towards the game, while the vast majority of the players that like GW2 just play and doesn’t show their affection on the Internet, at least that is how I see the current scenarios.
That is why you see bad comments only in forums and some community opinions, but bigger sites you hardly see any bad article about GW2.
Looks like the exact opposite from my point of view.
GW2 looked like it was going to be very different. Players that didn’t like their previous MMOs had a lot of hope for GW2, but shortly after launch ArenaNet decided to please the small group of people who wanted another status quo MMO, and abandoned many of their core design principles in favor of trying to keep as broad an audience as possible.
The reason the hate is strong is that many people who don’t like the game in its current state really loved what it was at launch, with all that it promised to become. Instead of just moving on to another game, they keep holding out a think hope that ArenaNet will return to their original vision. That hope, stretched out over an increasingly long time, and fed with small crumbs of occasional positive game changes, leads to a smoldering bitterness.
This is only magnified by ArenaNet moving from clear, bold communication about their hopes for the game to a policy of secrecy, and vague statements with room for a lot of interpretation. Any community dealing with the uncertainty caused by that kind of communication from its leadership is going to grow resentful.
Perfect. Might I also add to this discussion that it’s not whining to expect a company to fulfill it’s goals on a product, it’s called an expectation of professionalism. All of these people who trying to marginalize what people are rightly complaining about aren’t helping they are most likely the niche group you are talking about who asked for the very things we expected this game not to be, and having received what they wanted are attacking those of us who purchased the title because it was indeed supposed to be completely different than what we had seen before. Sadly it didn’t turn out that way. Now many of us are hesitant to buy anything else from the publisher because we’re afraid it will happen again, so we sit by the sidelines watching the launch of another product to see if they do some of the same things.
(edited by tigirius.9014)
Dual spec
Outfitter style armor switching (where you can program sets in the ui and switch between them)So basically it’s options
- 41. Ability to tie several 1-handed weapon sets together for 1-click switching (e.g. sword+focus <-> staff), as well as having them in inventory always next to each other.
- 43. Ability to tie armor sets together for 1-click switching.
- 67. Trait templates.
combined. I’m not sure if it should be implemented though – it’s too much of automation IMO.
Cultural and Order armor and weapon vendors that only sell rare versions should have a separate tab that only sells the skin unlock for the items into the wardrobe. Costs of these should be balanced around the fact that you need transmutation charges to actually use them, as well as the actual gold cost that others have spent on the skins before.
Sorry, I do not think it’s a “feature”, I think it’s more of a “make everything cheaper” request. Selling skins in-game makes no sense – they’re selling armour to heroes of their order, and if you’re not satisfied with its quality, you should speak to the head tailor/weaponsmith of your order and advice them on grinding for ascended instead of doing their job in the order;)
Dual spec is the ability to name and switch between two trait/equipment setups that we setup ahead of time in a separate set of equipment/skillbar/trait screens that allow for the instantaneous out of combat switching of roles ( for the few of us who do actually attempt to use the so called half broken roles in the game outside of Zerker in the open world, but that’s for another post ) complete with Wardrobe interface.
Yes which then removes conditions from everyone within range. And you’re still missing the point, where on the Engineer traits line is there an option for that? At best we have the ability to drop tiny elixirs or sometimes manage not to get stunned out of using our 3-4 button AOE heal or manually overcharge a turret before it’s destroyed in 2 seconds.
Are you really trying to say that two different professions – guardian and engi – should have access to the exact same types of skills and traits? Wouldn’t that mean they are basically the same profession with different appearances and animations?
They are supposed to be balanced, but that does not mean that all professions should have a condi clear every 10 seconds, or an aoe aegis-like block.
If you want access to skills and traits thats guardians have, then roll a frickin guardian instead of whining about what you don’t have on your engi.
Same trait choices yes if we are to believe that no class is left behind. IT will do nothing to make any class op over the other and will in fact balance the classes properly. I’ve given ample examples of how they can do this.
Also, it’s not whining to expect a company to deliver on their statements for their product. When they say that no class is left behind in combat that it doesn’t matter which class you bring to the battlefield I fully expect that to be a reality as a customer especially since it’s coming up on the 2 year mark. Not to mention that there isn’t even their own trinity in the game as it stands right now in PVE, CC is nonexistant against bosses and Support is focused on only two classes at the moment properly. If you spent the time checking my history you’d notice that there are plenty of suggestions over the past two years submitted to fix the problems that combat has in this title and you’d know that I already do have a max level guardian. Your name calling isn’t going to change the fact that balance doesn’t exist in this game, nor will it destroy my mature and valid point. Nice try tho.
(edited by tigirius.9014)
It is really annoying when a few bots defend a temple and don’t even respond on the chat, disabling the event chain for next several hours. There shouldn’t be any event that is more worth to fail than success in this game.
There could be another event instead, something like “Escort Pact Team while they run away from constested Temple” without fail mechanics. It’d activate 3 hours after capturing a temple, for example. That basically means:
- easier gathering for any temple event chain,
- no possibility to leave any temple captured forever,
- additional little farm for players participating in the escorting event.What do you think about it?
Sorry if I made any mistake, I’m not native English speaker.
I think that would be perfect I never understood the overwhelming an area mechanics to guarantee a fail in the first place, they’ve even used that in certain events in the Charr starter zone. And even with Megaservers it doesn’t always work out. There needs to be a better recapture DE and I think your’s would be good.
300 people and we’re waiting this long for temporary content that’s gone within a 1-3 month period with almost 0 Casual elements even though people on the forums are still using that word to describe the game.
^Read skills and traits more clearly before you use them in an argument. Absolute Resolution is not an automatic removal of conditions. It adds the condition removal to the Virtue’s active effect.
Yes which then removes conditions from everyone within range. And you’re still missing the point, where on the Engineer traits line is there an option for that? At best we have the ability to drop tiny elixirs or sometimes manage not to get stunned out of using our 3-4 button AOE heal or manually overcharge a turret before it’s destroyed in 2 seconds.
And as far as being on topic is concerned, this is very much on topic as the OP is a healer spec and is talking about how healing isn’t really up to where it should be in PVE, no doubt the result of early nerfing when the balance team didn’t separate the code for PVE/PVP balance updates which did happen the first few months this game launched. Just because some people forgot or weren’t there to see it doesn’t mean it magically disappeared out of history.
You can’t kill every champion, or maybe even veteran, with every build. Some are trivial, some are actually easier and faster soloed and others require a small army.
My engineer doesn’t have even 1 choice for automatic removal, but people will continue to argue against actual balance and miss the point entirely.
Automated Response, Cleaning Formula 409 …
Neither Automated Response, nor Cleaning Formula 409 automatically take off any conditions on an interval system. Cleaning Formula 409 takes them off of you only when you give up all other skills to use all Elixirs manually (Or 1 time when you actually lose enough hitpoints for Hidden Flask to go off 1 time) and Automated Response only resets the cooldowns of said skills and don’t get me started on the uselessness of medkit even with traits compared to other classes.
I’m speaking of the equivalents of the Rangers Empathic Bond trait and the Signet of Renewal, and the Guardian’s Purity trait and Absolute Resolultion trait.
Those are automatic heals automatic means one doesn’t have to press any buttons IE the imbalance. If one class has these options all classes should as far as traits are concerned if we are to believe that no class is left behind in combat or the idea that it doesn’t matter which classes we bring.
The other thing that bothers me, is the Engineer trait called Always Prepared that drops bandages which the Engineer cannot use instead of an Overcharged Healing Turret which would be far more effective especially when enemies blow it up and it causes that extra healing, this would be not unlike the benefit that the Rangers get with their trait Circle of Life which is non-destructable btw.
The best thing they can do is give a trait to the Inventions line that allows for an interval removal of conditions when under the affects of regeneration, and then another in the grandemaster column possibly in the same line that offers the ability to extend that interval to other players nearby. And change the Always Prepared trait to put an overcharged Healing Turret when downed since we lack any ability to move or heal ourselves unlike the Rangers 3 solid abilities solo.
(edited by tigirius.9014)
Danikat.8537
True StorySo, Where are the REAL Living World, and the Next-Gen Designs??
Exactly, so far I’ve seen tactics that don’t benefit the players of having temporary content with maybe sometimes 1 or two relics of the event left behind but nothing solid.
It’s like a tease. Here’s what you can do, how we want you to do it, in this amount of time, for these rewards but you gotta grind or spend real money. And the few ui updates they did do at the last minute weren’t worth it imo. They killed alts with the traits restriction, they didn’t make builds more diverse with the new traits they added but still restricted to a single line each, and the “wardrobe” was basically transmog with a skin library. I asked for LOTRO’s outfitter personally where you can make whole ensembles have a limited number of slots, use skin tokens just 1 time, and then switch anytime I wish. That’s a wardrobe.
the problem of this game is that it removes things they should’ve done different and add things that are bad enough in other MMO’s, there is not a single quest in the game yet (if don’t right) it’s what keeps players busy and fills an area far better then any renown heart can ever do.
however, they constantly add more and more grind, they force ppl to farm and see gold farming as the META, the very thing that scares away players.the game would actually be a good game if it has what Anet promised with their trailers, a world where things happen without warning and choices that can permanently change the world.
i see nether of them, just some DE’s that do nothing since it’s changed back after 15 minutes or so and the LS only works when the LS is actually live, it also only changes the world every 2 weeks while Anet, not the players, change the world.
Which is what I expected the rewards to be like and yes that was how they were at first but since then with their draconian system of concentrating the wealth in 2 unfair ways the prices in the TP are reflective of these policies and so is the type of players that have remained here the whole time. No game is doing well unless they are supporting all of the types of players they promised the game would be for. So far I’ve yet to see anything casual even tho their marketing was directed at the casual open world players early on.
And since I’m still waiting on their promises to revamp the rewards system because they claimed they know it’s a problem.
Anet really needs to come out with a full blown synopsis of the direction they are taking the game, because right now, these out-of-the-blue, unwanted by player changes are really causing people to be come very frustrated.
I know personally the mega-bombshell impacted me in a very profoundly bad way.
Changes to the mechanics of the Queens Gauntlet was a rather painful, frustrating move. Increasing RNG instead of decreasing is a bad move. Selling gem store items exclusively, that ties in to new content is a bad move. Lowering drop rates, farming possibilities and locking boss fights to specific times of the day are all bad moves. While i agree with doing away with the lower level champ farms, the rest is just blah.
Exactly. The final paragraph explains my frustration. Legit farmers can’t get ahead. Events should never be without equal rewards to those found in WvW/Dungeons. And the additions to the game haven’t been even close to what we talked about in the CDIs.
Being specced wrong aside he does have a great point about how healing is nerfed to stupidity in this game. There is no diversity when they don’t even have their own trinity.
What makes it worse is not all of the classes have the same capabilities of condition removal even when specced properly, and not all classes have the same choices in healing. The scores aren’t equalized for the roles. For example, heals from an engineer are not on par with heals as an elementalist.
If we’re to believe their statement about combat, that no class is left behind and that it doesn’t matter which class you bring to the party, they need to do better about making the scores between similar healing skills the same and give all classes the ability to remove conditions the same.
I have a great example for those who would argue against what I’m saying. I’ve played my ranger and my guardian as healers. They both have three 2 choices 1 by trait and 1 by skill that automatically remove conditions on a timer.
My engineer doesn’t have even 1 choice for automatic removal, but people will continue to argue against actual balance and miss the point entirely.
I think many posters on this forum are being very single minded in that players who started playing GW2 before this system began got accustomed to all the traits being handed to us with no real sense of accomplishment in getting them and now with many of us rolling alts it feels like a “grind” to go through this system. Think about this though… If you were a brand new player it would be fantastic to go through this and have that sense of accomplishment rather than roll through all the content and in a game like this one that doest really have a treadmill gear grind that sense of accomplishment could go a long way…
Totally agree.
I have rerolled a new alt (got all classes to lv80 before patch) to try the trait system which i hate the class originally. Amazingly, lots of new experience and this make me like this class A LOT. Because of the new trait system, many contents was generally ignored by players has been revived. When i was leveling, i found new events that i never met with my 8 lv80 during their leveling. So i decided to take a look, a mini underwater dungeon, met some other players, we take down the underwater boss, and bang new trait unlocked. Thats a very very nice experience that never happens before.
So i maybe the minority that actually love this update.
Hardly. LOL here’s why.
Not all accounts are created equal. There are numerous problems with the loot system. I myself have started getting a bug lately where I keep getting Undentifiable Items from champion and boss bags and boxes including the ones that show up on the right side of the screen when completing a boss fight. That gives you a couple of coppers so that means you can’t earn enough to actually get the skill you want because there’s nothing dropping.
Second, this is yet another system of delay, here we have yet another set of new promises that most likely won’t be implemented anytime soon and the choices they make for the priority will most likely be things that were never discussed and never wanted by the playerbase while things that the majority here wanted for the improvement of gameplay will most likely go ignored. They know new games are coming out soon and that many of us have alts that we’re about to be finished with because it is coming up on the 2 year mark so why not put something into the game that’s not implemented correctly (birthday scrolls only go to level 20 not 30 for example) and why not put something in that will delay the players so that they remain in the game longer making it seem more populated.
And finally, I find it fascinating that while we’re still sitting here waiting on all of the things that were originally promised just prior to the launch of the game title that people are somehow playing devils advocate by saying that this was somehow awesome for new players (even tho it too was never part of the original design promises) and even tho it’s something that many new players would be turned off by because you can’t do things with your buddies (like certain dungeons for example) because you’re having to spend all this time not just leveling but going around and getting these traits and columns instead of being able to just join any party like people were able to do before. How in the world is this a positive when it will severely delay any new player from joining and being a meaningful member of the party for most activities in the game?
We see these posts every few months but we never really see these people join with those of us who are talking about bugs that have remained since BWE2 or talk about the inherent silence we get about serious concerns for the future of the game. It’s like receiving a sticker for not completing the assignment.
The thing that I’ve noticed is the tendency to make these things a stackfest. These enemies go after not the people who are using the portals to do damage but the people who happen to be close by going after the boss, they stack to 25 and then poof before anyone can adequately move to a zone where these stacks can be removed (at least last time I did the event they could be if one stood in the same portal as the people who are slightly out of phase and were cleansed by an AOE affect of some kind) then if you go back to reality as it were you could start attacking the boss, but it seems like they don’t want you to get over there. I’ve seen people try to stack far enough away behind the boss to prevent being seen by the shades in the shade summon spawn point and it still not work they died, so not really sure what to tell you.
I’ve not done it in months tho so it could have had the stack removal changed for all I know. That’s what I used the last time I was there.
Load times would have normally increased due to the returning players to see the new features but I have a feeling it’s due to the new system. It’s happened on other titles with single shard systems anytime they did something to improve the shard channel system (which is essentially what’s being used here) the servers had more chatter until a few patches later and then things were cleaned up. It will most likely get cleaned over a period of a couple of months or so.
When they said no farming, I guess they really meant it.
Actually just after they implemented DR one of the devs got on Reddit and mentioned that they actually like Legit Farmers however their entire system since then seems to completely and silently say otherwise and yet, gold sellers are still here in the game.
EotM champ train.
Good gold, plus you can salvage all the loot and sell the mats.
They’ll be nerfing that next I’m sure. Legit Farmers seem to be the silent enemy lately.
Three reasons:
~ The 180 that was done on what the focus of the game’s updates would be with the creation of fractals and with the temporary LS content.
~ The creation of a gear treadmill (and subsequently a grind) in a title where it was promised neither would be done in multiple interviews just prior to launch.
~ The use of economic systems that have caused whole games to lose all their players and crash whole companies in the past. (DR on rewards, AH focused loot system where anything that’s needed for anything must be bought and cannot be farmed, an economic system that basically forces players to buy a store currency or pay directly with real money to afford the ever rising prices for the loot that’s all focused in the AH) I myself have experienced the second major bug with DR recently as I keep getting Unidentifiable Items from boss bags chests etc.
Silence about these things doesn’t help either, and these three reasons are why so many are right now telling NCsoft on websites google+ and facebook that they won’t prepurchase or even purchase at launch the Wildstar title because they are all afraid these things will happen a second time.
(edited by tigirius.9014)
Wait someone in the other thread actually thought turrets were too strong? Did I miss something?
Doesn’t matter if people don’t like the idea or not, the fact that there isn’t a passive is my point. This class needs one if we are to believe their combat statement that no class is left behind. One of the things I enjoy on my ranger/guard is being stunned and that stun NOT causing a cooldown on a much needed emergency condition removal.
There are tons of other missing traits as well like 20% damage increase on enemies below 50%, dropping a turret instead of a bundle of bandages when downed (like the AOE field options of the ranger and guard that heal), traits being in weird places like Adrenal Implant being a grandemaster trait rather than a tier 1 minitrait like the ranger’s Natural Vigor, but I decided to start with something simple.
So I’ve played a ranger to max with a setup that offers protection and some nice bonuses to damage. Ranger is condi mostly but the heals remove condis from the ranger on a regular basis.
I’ve recently made my condi removal reflect symbol guardian and I’ve noticed a pattern that doesn’t exist for engineers and I think it’s one of the major reasons why they are weak vs conditions.
I’ve tried the engi both with and without elixir cures and I have come to the conclusion that we are missing an essential component that other classes have.
There are not 1 not 2 but three options for both the ranger and guardian to remove conditions Automatically. Seals and traits alike remove conditions from both classes automatically on a timer which seems to work fast enough so that players don’t really have to think about it at all while fighting it just happens.
Even my thief has a quick means of removing them when she stealths and I’ve made her entirely stealth with some emergency stealth at low health.
If they added a single trait to the engineer lines on healing to remove conditions at a certain interval automatically when under the affects of regeneration that would function the same way as the traits I’ve seen in other classes and it would certainly improve the rate of condi removal and improve the overall healing that engineers can provide a whole party.
I just think that if it’s an option for one class it should be an option for all classes, doesn’t matter if people feel they don’t like it, if we’re truly going to talk about balance here we need to make sure all classes have the same options when choosing their traits that offer the same capabilities for build diversity.
I would also suggest that they change the elite turret for supply drop to overcharge on a regular basis so that we can use it to do extra healing while the main heal is on cooldown from being instakilled because of turret’s inherent weakness. It is an elite skill after all no different than the Tome of Courage. Or allow us the option on the elite skill button to overcharge that particular turret on the Supply Drop elite skill so that we aren’t without a turret because of unfairly long cooldowns from weak turrets being destroyed even with the traits to improve their defense and repairs.
There are other traits that are missing that other classes enjoy but I think this is essential even to the standard builds because of the way they’ve designed combat in this game.
But you haven’t explained how market speculation affects price!
Same as reality……………..
If 10.000 people assume cured leather will raise in price they buy or send a value raising signal. That leads to them or other people buying leather that leads to more demands which leads to raising prices.
Same works the other way…..
If you lower the demands and raise the amount of goods the prices will fall.All that can happen by pure speculations based on nothing.
Exactly – think the commodities market in the US. That is how the TP works in this game.
Except you’re forgetting something. People can exploit in this game still. 7 accounts, the early release of not just one but multiple lucky accounts getting precursors from the island event and others, precursors not being craftable, the nerfing of loot from the mystic toilet the consistant nerfs to open world PVE farming, DR malfunctions, double RNG on craft bags, all of these things contribute to certain prices raising as well and all of these things have been allowed to continue unhindered by the developers and all of these things have affected the market. History shows that when games have economies like this one they don’t last very long because players get tired of not being rewarded for their game play and eventually will permanently leave it also shows that players who leave will forever boycott those games made by said developers in the future because loyalty will have been destroyed. It’s just a matter of time before the hype wears off.
Completely agree with all three. But there are two other major issues with the TP. First they made it the center of the games experience. There is no farming to be had, you go out you manage to get a few items from the drops that do occur and you sell those for gold to buy what you do need, that’s not farming the items you need yourself, that’s farming gold to be able to buy these things. That’s a terrible system and it goes right along with your first item.
Second is too much RNG seriously why are bags from the laurel vendor a random item drop when you open them? If you’re going to spend laurels you should be able to buy a quantity of the exact T6 item you need for crafting, there should be no mystery, no gamblingto this. There’s also the issue of gambling in the farming of bags. You have an RNG roll to get a bag, that’s modified by DR, and an RNG roll to see what comes out of it, also modified by DR.
DR has gotten so bad that I’ve personally witnessed getting Unidentifiable Objects from boss bags this past week alone! I mean cmon you can’t even let the bags be free of DR? Bug or not it’s ridiculous and it’s NOT the first time we’ve seen this behavior, remember all of the boxes disappearing from champions and dungeons? Yeah that was DR too. And this is aside from the fact that DR has done exactly 0 to get rid of gold sellers.
It was my understanding that they were going to use the text based database style system for musical notes called abc sync for this function. It allows for whole compositions to be loaded into the game and syncronized play with other players with other instruments. I’ve not seen it listed on the patch notes yet.
They should eliminate stacks entirely. If they have trouble stacking conditions then why do they allow stacking boons. It’s especially problematic for some classes when they are balanced around what people generally do to try to bust the system, by stacking all vuln all might all the time.
I loved Rift’s system, if someone tried to login to your account from another IP it locked your money and items and it sent you an email with a code for unlocking them the next time you login. It wasn’t annoying at all, oh and the IP that tried was blocked until you unlocked it on their account page. It worked very well.
You’re right it definitely should I thought this was a basic feature LOL sad that it’s not seriously sad.
They need to incorporate the blocked people into the megaserver system as well because people will eventually run into one another which will become a problem.
Do control builds even exist in the first place in gw2 pve?
They do in fact some classes were built specifically for CC but they destroyed any notion of CC, healing or condition builds in PVE long ago and have yet to do anything about it.
Screw ranger pet AI, if this is what I think it is we might see an end to stacking and zerker meta. \o/
Ranger pets use the same AI/pathing as enemies. I think “boss” AI is pretty much the same as standard enemy AI, only bosses tend to have different skills/‘mechanics’ that the underlying AI has available for use. Fixing enemy AI fixes ranger pets and bosses alike, so you should want ranger pets to get fixed.
I would hope that it’s both. The turrets are still stupid and the ranger pets too, they definitely need help. I hope while he’s at it he’ll help them understand the things we’ve been telling them about balance issues as well.
I’ve just been called a ‘naab’ for finishing the severed breach defense event. People wanted to fail the last wave. Farming is easy to hate.
And yes, a lot of farmers makes it helluva hard to buy anything valuable for any non-farming player.
Guess you didn’t see the facts. It’s not farmers that are the problem, it’s the gem-gold exchange that is the problem, and it’s the TP focus of the game that is the problem.
You honestly think prices in TP are high because of gem->gold conversion rather then farming? because if we look like say dawn, in january 2013 it was being sold for 420g. In August 2013 it was being sold for 480. A rise of 40g in 6 months. Okey. Then Champion rewards got introduced and farming started. In 1 month price reached 622g to reach 1000g today. Gem to Gold exchange has been there since launch why did prices start to increase right the month after champions rewards where boosted?
We had a farmer say that after the nerf they still make 7g per hour. I dont farm and make maybe 25s per hour if even. Do you honestly think that removing gem to gold exchange would change anything for non-farmers?
Eliminating any form of trade would work of course but then it would make for one boring single player game. Not just that but you’d kill the game for crafters, gathers, market speculators, traders and all the players who’s enjoyment of the game involves trading of some sort.
no matter what is done some people are going to suffer.
No actually it would improve the game tremendously to eliminate the TP entirely as we’re seeing with D3 right now which incidently did exactly the same thing with their game as Anet did, create a TP system, make it the focus of the game, and give players the option of pouring money into the game to buy things from the TP while similtaneously strangling loot.
There’s something a bit more drastic that Anet did however and that’s DR.
In case you haven’t noticed already the prices in the TP are going up consecutively continuously despite losing players we saw that when it was easier to watch where players were going (ie leaving before megaservers leaving empty servers) it went up 400% over just a few months after they added loot manipulations. If that many players were leaving than farming was down and players farming wouldn’t be a factor, this is also taking into account players basic laziness when leveling crafting and their tendency to buy things with real money. I should point out also that this increase in price did NOT happen however in the beginning of the game when there were millions of players bursting at the seams prior to the loot manipulations, the more people spend of real life money the more rare the loot the higher the prices in these RMTAH type economies.
It’s repeating of history. All you have to do is follow the prices of something everyone needs, Runes, and you’ll see what I mean.
(edited by tigirius.9014)
One of the chief problems with GW1 was that they continually added skills, it was a balancing nightmare and they were doing MASSIVE balance patches 5 years into the game
And here we are several years later and the new game still isn’t balanced.
Kinda blows that theory out of the water don’t it LOL a few new traits only new healing skills and the game still isn’t balanced so maybe new skills might actually make some of these classes closer to what they should be compared to others.
Exactly my thoughts. The rewards system in this game is getting worse not better.
After the reward buff the event got far more bearable – 6 champ bags in worst case scenario, more for silver (realistic with 2-3 commanders and some organisation) and more for gold (realistic with 6 groups and some people on TS). And people (some at least) are starting to understand the importance of splitting as well as the incentive to do so. Still, a lot of times it goes through the same pattern:
- Zerger: Which boss first?
- Me: You need to split in 6 groups.
- Zerger: No, we need a zerg.
- Me: 10+ people make bosses take 40+ minutes to kill.
- Zerger: Any commander?
- Dorito shows up.
- In 10 minutes dorito disappears.
- In the next hour, still 0 bosses are defeated.
you mean the system of killing all 6 bosses and getting 2 greens and three tokens? yeah because that’s fun right?
So playing in zerg where you just spam #1 skill is fun?
Okay….
2-5-manning Inquest Golem, Svanir Shaman, Caledon Wurm was a lot of fun. 5-8-manning Fire Elemental was also fun, because it combined challenge, risk and guaranteed reward.
Mechanics of the new bosses are more or less interesting, despite a lot of things still being the zerker meta – immune to crowd control, unreflectable projectiles and so on – and still requiring mini-zergs because of HP amounts.
But the time-reward ratio is so awful that I think it is actually worth boycotting the events after achievements are done.
Exactly my thoughts. The rewards system in this game is getting worse not better.
They need a player council for these things they really do. 10 members at least all from different gameplay types tPVP WvW Open World PVE Dungeoneers and RP so that these people can be on the special test server to see the new content before the rest of the playerbase and give feedback on the changes.
It’s a necessity at this point especially if you’re not going to do the PTR thing and here’s a great example of why. The XIII traits were added to help with diversity issues in the game but they are still frozen only under certain trait lines. They need to float if they are ever going to be considered additions to the build diversity of a class, they can still remain grandemaster, but allow them to be placed in any line so that players can use them how they wish for whichever purpose they need them for. This would for example, allow a bomb healer engineer to be able to make use of Bunker Down and still retain the score of toughness and healing that he needs from the lines appropriate to that build. A player council would have been able to tell them this prior to launching the patch, just like they would have been able to tell them about why putting lockouts to the three columns in really high level zones is a bad idea.
Well it’s not on your list but my least wanted feature was their change to Kit Refinement on engineers.
But if I had to choose I’d say “More Temporary Content”, temporary content is terrible, it doesn’t allow people who like to play other games to switch when they wish, and it doesn’t allow players the ability to do anything meaningful. Such as right now, there’s a timer on the Queens event which means it will be gone and guess what, that’s the key reason why I’m not even bothering with trying to grind out the 1600 tokens I need for a backpiece or another such piece of gear eyecandy. It’s a ridiculous design, that and the whole Elitists trying to boot people out of the 6 boss event because we don’t all wear Zerker armor.
(edited by tigirius.9014)
I read your complaint that they havent “added” to professions and stopped reading. One of the chief problems with GW1 was that they continually added skills, it was a balancing nightmare and they were doing MASSIVE balance patches 5 years into the game. They aren’t going wild with additions to professions because their focus is on getting them into a good place where they don’t have huge problems.
Also, bye bye to your thread – there’s no way a mod isn’t going to lock/delete this.
It’s not a nightmare when done correctly. One of the major imbalance issues that plagues the classes in PVE right now is the values for the damage is not equal between classes, and not enhanced by traits equally.
For example, take condition damage. The damage values for conditions between classes is not the same. If we look at something simple like a poison field you’ll notice that Necromancers for example do a large initial damage burst when their seals are broken whereas poison grenades don’t actually do anywhere near that even when taking into account of splitting them into three fields, the initial damage output just isn’t there. Add to that the problem of some classes being left out of the loop on certain essential burst options such as 20% damage when the enemy is at 50% health, which is missing from some classes but found in others in traits, and you’ve got yourself an uneven playing field in PVE.
If they went back through and rebalanced damage by damage type and skill type and then went through and ensured that all classes had similar access to trait options like the one I mentioned above, we’d immediately see a large drop in complaints in the forums and classes would be instantly more fun to play across the board. We’d also see the opening up of diversity in builds suddenly. Then all they’d really have to do from that point is allow XIII traits to float between all of the lines in the grandmaster slot thus allowing for a much more diverse build system.
Dungeons are the most neglected aspect of GW2 so the dungeon community isn’t anywhere near a priority for the developers.
The Open World loot system would like to have a word with you on that. You get 4-5 times the loot from story dungeons even than you do in the open world even with DR.
At least open world receives updates. The last dungeon update was TA aetherpath, and even then that was just replacing an existing path so overall dungeon content didn’t even increase.
Yes and the only updates we get is temporary content that typically ends with a dungeon, how’s that for open world only gameplay as a choice when you actively have to search for a 5 man team and sit back worrying over whether or not you’re getting yourself into a pug of elitist zerkers who like to boot people? because that’s fun right?
And that’s not including the nerfs to loot that Open World events have suffered or the attempts at converting perfectly fine events into Raid events which never work out because people aren’t organized.
This game so needs a rewards makeover in the open world it’s not even funny. Everything is either concentrated in Dungeons or in WvW. Where’s the option to play as you like for Open World PVE players?
(edited by tigirius.9014)
Dungeons are the most neglected aspect of GW2 so the dungeon community isn’t anywhere near a priority for the developers.
The Open World loot system would like to have a word with you on that. You get 4-5 times the loot from story dungeons even than you do in the open world even with DR.
Totally agree that :
A: there’s not enough permanent story
B: LS wasn’t based off of the personal main storyline at all
C: Their rewards system is terrible, we’ve given them lots of examples for improvements
D: Vertical progression is a grind at best and when it’s done there’s nothing really to do.
E: We need lots of new skills and traits and improvements to combat so all builds will be equal in PVE.
F: We need more communication on plans on what’s to come.
What I’d really like to see is a player council formed of all of the player types in the game from RP to PVE open worlders so that we can get a real PTR in which that council will experience first hand and you can see their reactions before releasing the patch making changes before releasing, especially in the ui revamps and combat balance sections of this game, there are serious holes in the design. And I’d prefer these players be people who are not already crazed drooling fans that post every week how much they love everything you do no matter what it is, we need more scrutiny.
Finally, I’d just like to destroy people’s notions that somehow Ascended isn’t a power creep. It has increase stats the armor and weapons aren’t just for fractals so therefor it’s a creep, and don’t give me none of that % to kill mess either I’ve seen how much it improved my Engineer.
(edited by tigirius.9014)
I don’t know how to answer this honestly because we don’t really know you. Engineer has alot of options tho if you switch between damage types it gets expensive. Most classes have summons of some kind or another.
I think tho due to the current problems with PVE combat and the lack of diversity in builds out here you’ll find yourself using 1 weapon or another for most of your gameplay no matter what class you get simply because CC, healing, and condition damage isn’t what it should be to allow for better diversity. Even the XIII traits are extremely limited on what you can use them fore.
Until they make extreme changes we’re going to continue to see this trend of monotony in combat.
One in ten trash mobs must drop a piece of level 80 exotic or higher quality gear with a skin the player has never had before and must be worth at least X amount of gold. Surely that will stabilise the economy… -.-
GW2 is not a loot grind, you people are making it a loot grind.
This is so true…..
Hardly LOL HA! Wow that was the funniest thing I’ve read all day. So it’s the players fault that they have double RNG on bags and DR huh? Or it’s the players fault that instead of allowing loot drops to be in the Open World they’ve now focused it in Dungeons and WvW? Or the players’ fault that this game is so focused on the TP rather than the fun factor of rewards? Seriously you’ll have to explain to the rest of us how simply buying a game and experiencing it somehow justifies what they did.
Anet is repeating history. They really are, they are eliminating loot from the PVE open world just like what’s been done in every mmo out there since the beginning of mmodum but the difference is this game was originally supposed to be all about the open world, that’s why the majority bought this game so that we could play without ever stepping into a dungeon again, guess what that didn’t happen. They are also making this a TP focused game title, where it’s not the amount of work you put into a character it’s how much gold you can buy that makes the difference.
It’s all just a repeat of history, I suggest people read up a bit more on mmo development history and listen to the players who’ve played these games for years ever since the first mmo’s because we’ve seen this happen before we know what it does to game titles and that’s why we are so concerned about it.
(edited by tigirius.9014)
I’ve just been called a ‘naab’ for finishing the severed breach defense event. People wanted to fail the last wave. Farming is easy to hate.
And yes, a lot of farmers makes it helluva hard to buy anything valuable for any non-farming player.
Guess you didn’t see the facts. It’s not farmers that are the problem, it’s the gem-gold exchange that is the problem, and it’s the TP focus of the game that is the problem.
If the game were to suddenly lose it’s ability to exchange gems for gold, you’d see the prices of everything tremendously drop, people wouldn’t have to farm anything to get what they need because the prices would be so low eventually that people could actually gear up alts without pulling out the wallet or spending weeks building up gold.
If they went even further and eliminated the TP and while doing that removed DR and loot manipulations that give players piles of gold or having an RNG for a bag and then an RNG for opening said bag as the only means of gathering crafting materials, poof the game might actually GASP become fun! And then they could spend the rest of their resources not on nerfing valid means of getting PVE open world drops to occur, but they might actually have enough resources and personnel to come out with a permanent new completely fun open world experience based off of the main storyline.
now wouldn’t that sound like a good idea? I think so.
Let me also add this one more fact. Exactly NONE of the things they’ve done to loot in the open world to try to prevent the gold sellers from both influencing the TP and from even being in the game advertising has had any positive affect to the game. The whole reason these gold sellers are here is directly due to the TP and the loot manipulations keep the majority of players from getting anything other than nickles and dimes from the open world experience. Eliminate the TP as the focus of the game and you eliminate the gold sellers. Oh and finally this can be achieved without adding an enormous grind for anything it’s already happened before in other successful titles some of us are just waiting for them to realize that it’s time for this title to mature and go that same direction.
(edited by tigirius.9014)
Pretty sure they might actually be trying to force stabilization on the exchange. They don’t want to stop people from converting, that would be stupid. But by making it harder to get gold they encourage people to put Gems back into the pool to get gold, lowering prices.
I don’t play for loot. Playing for loot in this game is absurd. Just like playing for loot in almost any sandbox is pretty absurd. Acceptable loot is easily accessible and even plentiful. I also don’t play this game to “win” all the money, because that seems to be the actual definition of loot here. We’re not talking about gear drops, or quality of gear, but the amount of gold whatever drops can be converted into. It’s sort of kind of neat to be “rich” in a video game, but ultimately to what end? What are you doing with all the gold?
I haven’t been restricted from killing anything, just how tough a portion of those things are, and to my knowledge the story hasn’t changed.
So the run down is, I don’t see the problem. It’s a lot of QQ for nothing important.
Actually most sandbox games just allow the economy to happen and only step in when a known exploit occurs unlike this title which is exactly like what the OP described, they step in whenever there is a known source of PVE open world loot that might actually give people a chance to earn something for a change. Seriously, it’s that bad. Until they learn from examples from history even recent history like D3 this trend will continue until even megaservers won’t be able to save the game from looking empty.
I will just quote myself.
So now it’s normal gameplay to give your gold to someone who just had a lucky drop ?
Is it that difficult to recognize that precursors are just a broken part of the game ?
Except in Diablo 3 when they had auction house, I’ve never seen a game where players were OK with being farmed by the luckiest.A person who obtained a lucky precursor is still infinitaly further away to obtain a legendary as a whole than a person actively working towards it but having only half-of the money required to buy a precursor. I am not defending it, but I just wish people would stop thinking about Legendaries as “precursor=auto legendary in 1 week incoming.” I just consider precursors as a mandatory gold sink that is supposed to shoo away people. They could easily remove precursors from the game and instead say, from now…you will need 900 extra Icy runestones as part of the standard recepi.
And we wish people would stop saying that everything is perfectly fine with the precursor system or that this economy is somehow not exactly like that of the early economy in D3 because it is, the only difference is that GW2 has even more RNG, it has the draconian DR system, and in order to buy with gold from the game’s focus the TP you must buy gems and then convert them first. Otherwise at it’s core the game is all about the TP which has been proven time and time again to be destructive to the games we’ve found this in. Recent history included.
I would play WS as well, but I can’t bring myself to invest time into another NCSoft product after seeing what happened with GW2.
I too am leery after what happened to this title. We’ll see in the next few months. I’m waiting on BD personally.
And to the op’s request, yeah that’s exactly what this game needs is even more ways for the elitists to discriminate against other players.
So there was a bit of talk about how effective engi is in the dungeon speed run and the suggested comp for Arah p2 is to let engi replace the thief and et cetera Arah path 2 Guangway
If you ignore the terribad mesmer, engi seems good except for:
- The stealth combo used for skipping has long cd and duration is really short.
- Their blast finisher is a finisher that can CC mob unintentionally.
- They are too slow at stacking vuln in a short fight.
- Their DPS isn’t on par with a second ele with conjured weapons.Engi isn’t the greatest in PvE and had no place in the meta dungeon speedrun.
I would add that gadgets and turrets still are not on par with ele weapons and summons, that Turrets still die too quickly, that the pickup cooldowns are still not on part with ranger spirit cooldowns, and that many of them still have extremely high cooldowns for little effectiveness in comparison to the similar skills in other classes, even with the new traits.
Source for this? I bet you can’t find it.
Isn’t ArenaNet going to ruin the game by making their game more like all the other MMORPGs?
No. ArenaNet has specifically said that they are not trying to make another World of Warcraft clone. Their core ideals of accessibility, playing how you want to play, the ability to play with your friends, and not having to wait until maximum level to ‘begin playing the game’ have been prominently mentioned in the press for the game. The game also does not use the conventional “Holy Trinity” system of DPS, healer, and tank, but instead uses a damage, control, and support system. 1http://wiki.guildwars2.com/wiki/Frequently_Asked_Questions
Systems and Rewards Supporting the Living World
To make playing in our open world worthwhile, we’ll make it rewarding enough for players to spend their time there across all levels. It’s extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards.https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/
!
Exactly not to mention that there was a promise a few months back of a completely redone rewards system because they admitted to it not being rewarding enough to play.