There has been tonnes of new content added…
but you can’t play it because it was temporary.
^ this. And they even started to remove purchasable weapon skins.
Yep one of my many pet peeves about the game.
The ferocity didn’t cure the zerker problem and the new traits didn’t make the trait system anymore diverse.
I hope you have a level 80 there OP.
And this is why you don’t come to the forum to know how the games going, us forum dwellers you see are mostly here to voice our complaints (or just pulled like 8 hours in GW2… so tired) or thoughts on possible improvements.
I post thoughts about possible improvements all the time. If you’ve checked my history you’d known that. You’d also have known that not only did I download and start playing again since the newest feature pack has come out but that I also spend plenty of time in the game daily and that I check every article every post every news piece I can on the future of this game while playing to offer a viewpoint many don’t have, one with a long historical reference to what has already been done in mmo development history. Trust and believe I do my homework, have you or do you simply play the game all day and then attack people in the forums when we present views that oppose yours?
Future posters on this thread or others: Watch out, people are attacking posters again if you say the slightest negative thing. It’s begun, we’re somehow the devil if we mention that these things aren’t up to par with a standard AAA title or when we post what we’ve seen in previous titles that worked so much better than what’s coming out in this one. You’ll most likely be accused of not playing at all, not giving good fresh ideas on solutions, or my personal favorite, being a hater, because you know we spend time in the forums of this game trying to get the developers to hear us or log in daily to see what’s changed and what hasn’t because we hate the game so much that we waste our time trying to help. >.>
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Uhm no the AI is fine in the open world, please do not change all of the mobs into a Teq. Yes Dungeons should be updated but with new content and so could the metas in the open world.
Trust me, the AI in the early games weren’t designed properly, there was this annoying notion that developers actually made mobs harder to escape just for the prospect of being harder. It made no sense , like LOTRO actually made the mobs slow you down like if you were chilled on this game until you lost aggro and that was when they actually added leashes.
I think these people who are asking for things to be harder have either never experienced the early games, or have forgotten just how stupid crazy it was at times because of the missing features that we have in today’s games. Like leashes, hardly any slow response to mobs aggro, aggro alone not being enough to slow us (they actually have to hit us now which is nice).
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…now I throw myself into the mystic toilet and try my luck
pls increase the chance to get a precursor xD
If you throw yourself in you will come out as 2 crystals and a potion of catnapping.
The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.
Your missing the point, the point is they should have two separate teams instead there focusing all their resources on an entirely different client. As an avid NA Client player I don’t care about the Asian release. When I support GW2 I support NA Client not Asian Market. Secondly your making assumptions in regards to where the revenue goes whether it be NA or Asian markets. No one but NCsoft and Anet knows where the revenue is going to go.
Ms. Buenaobra’s statement that devs are working on new content releases and that ANet is also in the middle of launching the game in China seems to me to be a definitive statement that they are using multiple teams, or at least that the devs are multi-tasking. I also seem to recall reading Mr. Johanson saying that increased revenue from the China launch will benefit NA/Europe players as well as Chinese.
One can hope. When they release the new content, we’re hoping that they’ll actually return to how they were prelaunch and listen to the playerbase. 2 great examples of how they didn’t listen are: Megaserver not being a single shard system where you control exactly where you go from a map interface, and Wardrobe shouldn’t have been a transmog system, it should have been more akin to outfitter. We’ll see what happens next. They do still have time yes but I’m wondering if they’ll learn from the mistakes they’ve made.
“Too many skills drowned GW1 into and unbelievable imbalanceble game, not making that mistake again in a good thing in GW2.”
GW2 is not balanced and it has close to no build variation.
Switching your traits and armor doesn’t change your skills.
I’m running same GS Guardian build since the first beta in 2012.
Exactly my thoughts. Before these people tout “this game isn’t hard enough” they need to evaluate just how broken some classes are, just how restricted these classes are.
For example, you can’t do certain bosses on scout classes because of the lack of Stability. Seriously I’ve tried with both a normal group and a veteran group, unless you have stability in the group (something Scout classes seriously lack) you can’t do certain bosses because you spend most of the time on the ground. But to hear that guy talk this game is the most balanced thing ever.
They are actually also “fixing” things that shouldn’t be fixed
~ Teq and Wurm. (Raids are never coming to this game people need to get over it and be quiet, go kill Lyssa or do level 40 fractals and move on.
~ Added traits to “improve diversity in builds” All of those traits get in the way of other more solid traits because they fixed them at the end of certain lines, instead of allowing them to be placed anywhere in grandmaster column. So much for diversity.
~ Before adding these new traits they should have gone thru the traits system and updated/removed the absolutely useless traits in certain classes.
~ Nothing is being done about the skills that are already there on certain classes that might as well be blank holes for all the good they do ( such as the 1 second or less Smoke Vent on the engineer FT)
~ Megaserver should have given the players the ability to choose which channel they’d join with labels like (Guild) (Party) (Friends) from a map interface.
~ Wardrobe should have been an actual wardrobe instead of a transmogrify knock off. When I hear the word Wardrobe I think of the outfit system in LOTRO where you have 2 outfit slots, buy the rest, and you can switch between them on the fly, you slot the items you want the look from into the outfit interface. (there’s no need for crystals)
I’m consistantly amazed at how people who claimed early on that they were all gamers can somehow not know the basics of ui development or the basics of features that made other games great in the past and miss the chance to update this game to have said features.
I think GW2 has a solid skeletal structure. However, I am consistently disappointed when Anet either misses or avoids opportunities to put some flesh on that skeletal structure.
What we have is a game that could last for a very long time:
- Skills could be added as time goes on
- New weapons could be granted to professions
- Living story could actually flesh out the world
- PvP could become an E-sport
- The lack of raiding tiers results in more of a focus on creative cosmetics
- Engaging WvW fights, maybe with changing maps and landscapes as time goes on
- Rewards worthy of the effort put into them
- This list is not exhaustive
However this is not consistent with what Anet is actually doing:
- Adding items to the gemstore for a quick buck (I’m looking at you lawless armor and all the masks/scars released)
- Showing that they have no idea how to balance their own classes
- Disregarding all the lore from GW1 as if it never existed
- Leaving dungeons as they are; an embarrassment that they call PvE content
- Rigged WvW matches that are decided before they are even played
- All the cool items are gated behind an online gambling system, which I still question the legality of, given that children play this game
TL;DR - GW2 could be an amazing game, but Anet is not playing to their strengths; they’re aiming to make a quick buck by pumping out lackluster gemstore items every week or so.
There has been tonnes of new content added…
but you can’t play it because it was temporary.
^ this. And they even started to remove purchasable weapon skins.
Yep one of my many pet peeves about the game.
The ferocity didn’t cure the zerker problem and the new traits didn’t make the trait system anymore diverse.
I hope you have a level 80 there OP.
The price is determined by the amount of gems in the pool. As more people trade gold for gems, the quantity reduces, causing the price to increase. As more people trade gems for gold, the quantity increases, causing the price to decrease.
Phew, I was worried it was just related to my own history, and gradually, I would get less and less. I guess I can continue playing
No but it’s a great way of seeing just how many people are trading gems for gold and kinda destroys the notion people have that this game is run on fairydust and cinnamon bark instead of hard earned cash.
I try to wait until 3 am server time on odd times of the weekdays it tends to drop then.
This is what us filthy casuals are seeing about the complaints of the niche hardcore crowd, and yes this has been stated before at every stage of the game from launch until now.
The first time around the game is challenging for new players because they don’t know what to expect. They do it, they learn and then they realize the strat. So then they believe it’s easy after a period of time because they figure it out.
So then they come to the forums some time later and ask for things to be harder. Time goes buy and they change Teq and the Wurm. Suddenly people can’t do those anymore in the larger population of the casual crowd so where do the casuals go for rewarding experience and to gather the mats they need for what they are working on.
The Trains
Then people complain about the trains being in the way.
So basically. Ask for new content, ask for an update to the rewards system, ask for more metas and more DE’s but please be quiet about what’s left of the open world content to do because we don’t need them changing anything else we just need additions to the content with better rewards. If you don’t find something challenging fine, but leave the open world alone because that’s for the casual crowd. There aren’t any raids here there won’t be any raids in this game ever. Please quit asking for all of the open world content to be turned into raids just because you saw raids in another game! It’s not helping anyone.
All this is going to do is alienate more of the casual crowd who happen to be the money spenders and will take more revenue away from the game which will then slow down the corrections/updates which then will slow down the new content. I repeat you’re not helping anyone.
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So I tried an Engineer Burst DPS build today using Gadgets + Toolbelt Lightning + Rifle. Guess what I had to give up. Most of the other boons, all of the Rifle line and None of the Alchemy Line. It was an attempt to see if I could successfully make use of the Gadget Boon XIII trait. Nope completely useless because not only could I not build enough Condition/Precision/Power to make it worth while in PVE I couldn’t get boons that made any difference in the play style.
XIII traits need to float if diversity is at all going to be the goal of this!
Sounds like they’re artificially creating scarcity in an attempt to get more sales. I hate it when they do that.
^^^^^^^^ This
Though, I have to wonder if it works.
They are coming out with new weapon skins
I wonder if those skins will just be Sclerite with fire on them.
Problem with living story is, the content is only added whilst it is there. If they take away the living story you cannot go there and the game becomes bored again. It’s like a cake that once a month has a nice icing, but all the other days of the month it hasn’t The baker is wondering why people only come and order the cake when the icing is there.
Bad example but you know what I mean. I hear people calling out for new races or new classes yes that can be fun for a few hours, but once you hit 80 your bored again. You already did all dungeons know the maps did the quests, all that’s left is the personal story and even that will end and then? What then?
And with an expansion this problem is even worse, your baker once a YEAR makes some nice icing that lasts 1 week maybe 2 weeks.
On the other hand, with constant updates every 2 weeks, you get good icing every 2 weeks for 1 day.
Yet people don’t complain about content in general, including expansions, but only about the Living Story.
At least by releasing new content every two weeks you get something new to do all the time, something you can never do with an expansion that you finish in a week and then get bored.
If you get updates every two weeks that is far superior sadly it’s not the truth. I havn’t seen a living story for now…. A whole new expansion at least gives a new region to go to hopefully with a new story and a new class or such. New haircuts new faces all that kind of jazz. That would mean you can be excited again new armor skins and weapon skins. The problem is armor skins are to easy in this game ascended is expensive but I do not even like the skins that much. In gw1 I would farm and farm and farm for my 15 silver armor.
The biggest problem with this game is the RNG and loot. Doing bosses everyday is like playing pachinko you never know what you get. And most of the time it is crap. If precurser would be easier to get people could focus on legendaries but precursers never drop if your unlucky.
A precursor at every 10k achievement points would re-balance the market insane prices.
Seems like the best way implement this as it will not drive mats price up like crafting would do.
I wouldn’t go that high. And yes I’d suggest that they make precursors craftable with the exact same mats. They could have even made a mystic forge recipe without 500 of each material to make precursors at random but have them drop 100% of the time.
See what happens to a real economy one in a game that’s based entirely on AH (TP) is eventually the price of everything is so high that nothing will change it, and if you restrict loot you concentrate that power. I’m sure most would agree that we deal with enough imbalance in real life with income inequality that we should never see that sort of thing in a game we log in to play for fun.
The skin prices are the latest example of the absurdity of this game’s economy and if they truly were really about making it an equal chance they would have fixed it by now but no, it’s not they are enjoying the revenue stream it’s providing.
What we’ve needed is the ability to farm these items like they did with the blades. It was a post LS solution and it worked. I got a backpack despite not having enough bandwidth to redownload the game for the LA events.
If they allowed this content to still be in the game somewhere the prices I suspect wouldn’t be as high.
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Sounds like they’re artificially creating scarcity in an attempt to get more sales. I hate it when they do that.
I agree as if the prices weren’t high enough already.
Guess all those people who supported how they did the D3 style RMTAH can eat their words right?
The assumption seems to be ANET will profit from the skin going from say 50g to maybe 500g in 3 or 4 years. ANET will get nothing, the player that buys now will get the gold. The tax just vanishes, someone in the company does not have a bag of gold sitting on their desk that is magically created by the game.
Riiight like nobody buys gems for the express use of the gems to gold system. You do realize how wrong you are right?
Ok, I am sure a huge number of people will buy gems to buy an ugly skin that they will never use so they can in several years make a profit of gold in a game. There are people who will do this, just not a lot and I personally don’t believe ANET is basing their future income on it.
Sorry that you can’t see what’s happening but it’s been going on in various ways in this game since launch. Ask yourself this. Did they take the time to make all of the sigils and runes and their materials available 100% into the future of the game? Did they make all sigils and runes available from karma vendors without the need for that special extraction tool? Did they make all skins available post the LS events even tho they’ve stated multiple times that the temporary nature of the LS events wasn’t really their goal and they regretted making certain things no longer available? Did they remove DR from the game despite mounting evidence that DR only harms players and has done absolutely 0 to keep the bots/gold sellers from the game in almost 2 years?
If your answer is no to any of these, then you have your answer. It’s plain as plain can be that yes they are making the TP one of their major systems of revenue. And what happens to any game when the store becomes the focus of the game whether directly or indirectly?
i was just about to say the same thing Syndic did. August 2nd LAST YEAR is when Bill said he was going to work on this….really?! sigh….
Pretty much just proves what some of us thought since launch that there’s really no one on the team who likes the class or is on the side of Engis and thus we don’t have a voice in development or balance. Sad really. Emphasizes the need for a player council.
OP is right about imbalance, we see it even in PVP.
some classes aren’t give ample access to stability or other essential defense boons, and some should have been considered soldier classes from the start.
Stealth however is not an issue it is possible and quite easy to kill a Thief if you do the right things, if you don’t then you die, it’s simple strategy. Most players however try to make their toons as glasscannon as possible and don’t give themselves any defense and expect that this is okay in PVP. Even PVEers know that’s not how you play.
Sounds like they’re artificially creating scarcity in an attempt to get more sales. I hate it when they do that.
I agree as if the prices weren’t high enough already.
Guess all those people who supported how they did the D3 style RMTAH can eat their words right?
The assumption seems to be ANET will profit from the skin going from say 50g to maybe 500g in 3 or 4 years. ANET will get nothing, the player that buys now will get the gold. The tax just vanishes, someone in the company does not have a bag of gold sitting on their desk that is magically created by the game.
Riiight like nobody buys gems for the express use of the gems to gold system. You do realize how wrong you are right?
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The biggest problem with this game is the RNG and loot. Doing bosses everyday is like playing pachinko you never know what you get. And most of the time it is crap. If precurser would be easier to get people could focus on legendaries but precursers never drop if your unlucky.
Couldn’t agree with you more. Particularly bad are the double RNG bags, you have RNG to even see if one drops, and then RNG when you open it. Hardly a superior system for gathering mats for crafting.
-snip-.
-snip-.
Gotta agree with Persica on this one.
I actually disagree with Persica, but for somewhat different reasons. For the most part, most of the permanent content was polishing – stuff that they should’ve done to balance the game. The additional content pretty much consists of EOTM, Tequatl, TA Aetherpath and Triple Worm. Game polishing isn’t additional content and shouldn’t be justified as such. However they are both justified as permanent content, perhaps it’s just semantics – but I feel it’s a relevant point.
I just hope the silence doesn’t continue forever – Even if it doesn’t come out until the end of the year, I’d be appreciative of just knowing a large expansion is in the works – much like how Square Enix revealed KH2.5 and KH3. Everyone knew they were going to be in the works – and simply knowing they’re about half a year away makes it easier to deal with. No more silence, no set date, but a general time frame of when we can expect something that they have confirmed working on.
The content shouldn’t be out within the next two weeks but a PA definitely should.
Actually Wurm and Teq were mistakes on their part partially because they listened to some whiners and mixed content that should have been for dungeoneers with open worlders and had a hand in creating the dreaded QD trains because of it. Had they left those bosses alone and made more dungeons to fit into the fractals for players to attack 20 players at a time instead of breaking something that wasn’t broken we wouldn’t see so many trains in low level zones or complaints about such things.
That wasn’t polish that was catering to a niche group of players.
Achievement chests? Especially the 10K one is pretty neat.
You’re kidding right? You probably spent the better part of the 2 years to reach that level but some of us have things to do IRL, it shouldn’t take 10-12 hour days to get a reward in any game.
It’s true they do need a new rewards system and I’m waiting on their CDI for the list of things I came up with.
Sounds like they’re artificially creating scarcity in an attempt to get more sales. I hate it when they do that.
I agree as if the prices weren’t high enough already.
Guess all those people who supported how they did the D3 style RMTAH can eat their words right?
How do I report that to support?
I have the screenshot upon request.
I’ve had that happen particularly when some innovative criminal types have read things I’ve posted on the forums. some have actually gone into the game looked me up and trolled me and told me how they’d kill me if they ever saw me in real life.
Sad really.
Instead of getting new professions, I would like Anet to provide competitive alternatives to each profession in each game mode.
Why implement something like a Ritualist, when you could augment the Necromancer with Ritualist-like skills and make the Necromancer competitive in other areas (specifically PvE, where it is lackluster compared to other professions).
Fix the professions that we have already, then worry about adding new professions when the core eight get dull. If Anet plays their cards right though, the core eight professions won’t get dull.
That’s what I’m seeing. There are way too many restrictions on the traits as it is to even think that these characters are anywhere near diverse to begin with. Until they change that it will be restrictive in new classes that come along.
They need to change alot in the way traits work, they need to free up the XIII traits for example to be placeable in any line, doesn’t matter which one they are new traits and were placed in the game because of the lack of diversity in builds restricting them like restricting the older traits isn’t going to improve diversity of builds.
They need to add many many more XIII traits.
They need to add more weapons and weapon skills to all classes if they want to improve combat.
And they need to make even out the access all classes have to certain things like Boons for example. Stability should NEVER be an elite skill on any class doesn’t matter which one. It and retaliation and confusion should be accessable to all classes, and they need to fix condition damage and even out how much damage each condition does. For example, it’s weird that they don’t think poison has the same damaging potential to life as fire does, guess they’ve never seen the necrosis that results from certain animal bites and stings in the land/sea of some of these countries, it literally rots you.
Well, I’m surprised not many people mention PvP as part of casual play. For me, I would seek out some new builds from “intothemist” and try it out in PvP for various professions. It’s one the best ways to enjoy different professions since everything is free in PvP: no cost for armor, runes, sigils, weapons
It’s nice to see D/D Eles are making a come back!
competitive play isnt really casual, even if you’re casually trying out builds/classes there,
LOL really? PVP is never casual I hate to tell him that. sheesh.
Okay let’s make things clear here. Casual is any non-combat function a game provides in between the ALL combat ALL the time system that most mmo’s use today as entertainment themepark or not.
It includes but is not limited to, exploration, discovery, minigames (like fishing, housing), crafting (especially crafting items that can but used outside of combat or for fun items), RP elements like getting a character drunk and waking up somewhere or high (if you have smoking like some games do), doing things like Dance parties, working on guild halls or guild buildings/decorations, outfitting (we’re talking multiple outfits to switch from here), gathering, farming, collecting minipets, completing non-combat achievements, and some people platform.
I take my previous statements back I do craft, and I do gather ALOT so I guess I am a farmer, and I try to finish non-combat achievements.
So out of all those things listed there are barely discovery, barely any minigames, crafting but solely combat items with stats, gathering, minor outfitting (more like transmog), and some minor (I count 6 on my list on my toons) non-combat achievements, and platforming.
There’s hardly anything casual to do compared to most other titles. I really really wish they spent more time in this area because this whole industry seems to think their entire audience is bloodthirsty for some reason and that’s all we want to do is combat.
(Now keep in mind when I say this the intentions of the which community was meant to go where traditionally when the game launched. Open World Casual PVE, WvW PVPers in groups or roamers, Dungeons = dungeoneers/raiders.)
While it’s fresh on my mind let me also say that one of the other reasons why there are trains AT ALL is because people whined and complained that Wurm and the Teq were too easysauce and they wanted to make the entire open world experience the same as WoW raiding as hard as it can be. So poof, they changed that and guess what, almost none of those people who complained are doing Teq or Wurm anymore and people have started doing Trains because it’s A: much more fun and B: profitable.
When you mess with that formula and you restrict rewards in the way that this game has been restricted these kinds of trains are going to popup. It’s the same with dungeons. How long did people exclusively run CoF before it was changed? And guess where those people are now, three guesses.
Play a Charr and try to do a jumping puzzle. Plenty of FP mode there. Can’t even see the ground you are jumping on.
the least anet can do to make healing power useful, is to increase revival speed with healing power.
this will make healing power, a little bit acceptable.
This I agree with entirely. They could also make self healing a bit better with healing power or visa versa, make healing others three times as powerful with healing power which would actually make it work as I think they intended.
Right now the healing power is pretty much useless, and many of the classes that do have healing roles don’t have equal ability to remove conditions which is a major part of healing in any game not just this one. If they’d fix those two things healing would improve dramatically.
One more thing would help tho, these XIII skills should be useable in any line, which would open up a world of diversity if they did that. It would make it so, for example, engineers who rely on explosives for healing, would gain extra heals when mobs came close to them because mines would be going off all the time on top of the bombs using Bunker Down.
But this would require that they actually take a look at why traits are too restrictive and why certain classes don’t have certain boons and fix those as well in the process and I just don’t see them caring about that sortof thing.
Report them using the screenie you took (if you did) and when you do submit a ticket. People who abuse the reporting function rarely if ever submit a support ticket for the same thing explaining why they were reporting, it does get to the right people, and the support team does actually listen to you when you tell them exactly when it happened, and what.
Engineers can only use Elixirs and Turrets, turrets explode after being placed, if they do survive their overcharge abilities should take twice as long as any other class or pet abilities. Their cooldown should be three times that of any other class pet.
Elixirs don’t actually remove conditions anymore, and no matter what solid object Engis are standing behind they get hit with whatever weapon enemies are using on them even if melee at 1200 range warrior range.
Bombs and mines no longer explode they just sit there and blink while enemies dance all over the top of them.
Oh and backpacks should be increased in size to larger than that junkpile backpack since that’s the only way of identifying engis on the battleground, and they should add a few more cages and a hampster wheel to the top just for good measure. They should also make junk fall off of the backpack whenever engis are knocked down, and give us cardboard for a shield, and dust should be continually falling off of the backpack at all times causing only the Engi to sneeze at a moments notice whenever we’re trying to fight something and it moves only 1 inch to our left.
Really? Mind you my gathering tools are so old they’re still soul bound (wonder if I can still exchange them?) and I’ve never had any issues with ruined ore. Might be a bug with some of the more recent gathering tools.
That’s the thing, these are the original set that were sold in the store one at a time.
I’ve been watching the trends for a time now and I’ve noticed something else. With these new XIII traits there really isn’t much choice for the typical styles of play we have in the game, you can’t choose something that would improve your gameplay for a particular build because it’s entirely too restrictive.
For example, people have been talking about healing builds on engineers lately. The Bunker Down trait would be perfect for this, but instead of placing it where it would be most useful like in the Explosives line or the lines with Toughness or Vitality we have it in the Firearms line something no healer would actually choose. So it basically becomes useless we can’t place them anywhere we need them.
I think they should free up the XIII traits allow them to be placed in the grandmaster section of any line to optimize their usefulness, so that you know we can have real diversity in the builds again.
Not really something I’d like to see from a level 80 zone especially when using store bought endless gathering tools.
The danger is that new players coming into the game will end up with a shallow understanding of the game and thus share your opinion.
Without the crutch of a champ train leveling experience most players find out there is a lot more than just pressing 1 to the game. If that’s all they see then it’s possible, like you, to think that’s all there is.
+1
We should fear for the future of this game if that is acceptable to anyone.
Unfortunately when you look at progression that is all there is to the future of the game until they take the time change it. I’m speaking of course of Ascended gear end game crafting.
We’re not all so jaded and dispirited by the lack of new content that we can forget what it was like during launch, are we? I loved those days (yes, even with all the bugs) because it was a new game to me. I don’t know if I could say that if I were a new player starting in Queensdale today.
I would not wish a new player to experience this first thing into his/her new game. Is that so bad?
The problem was there was no other reward besides the personal thrill of besting them and the knowledge gained. So in the end the champs were mainly ignored & avoided. This led (unfortunately imo) to champ boxes being added as guaranteed drops and shortly thereafter, champ trains. The champ boxes giving level appropriate loot no matter what made it an obvious choice and ‘path of least resistance’ for a lot of players just looking for loot.
So I think if they just brought something like that back and the rewards were at the right level, a lot of Queensdale champ train runners would be encouraged to run on that map/instance for the higher reward but higher risk. Maybe even making open world low level champions a more rare and random occurrence.
Which was my original point entirely. Until they make some fundamental changes to the rewards/combat systems in this game it’s going to be like this and stopping the train because you just feel like interrupting people (not you but the OP) is not only trolling it’s rude.
I know for a fact that not all people are in QD for the rewards as well, they are there to complete their monthly which happened to me last month, some griefer decided it was okay to just hang out in the bandit cave over and over again killing the bandit wasting people’s time. That’s how I see the OP he’s griefing people and in any other game title he’d be banned hands down but it’s tolerated in this one for some reason.
The danger is that new players coming into the game will end up with a shallow understanding of the game and thus share your opinion.
Without the crutch of a champ train leveling experience most players find out there is a lot more than just pressing 1 to the game. If that’s all they see then it’s possible, like you, to think that’s all there is.
+1
We should fear for the future of this game if that is acceptable to anyone.
Unfortunately when you look at progression that is all there is to the future of the game until they take the time change it. I’m speaking of course of Ascended gear end game crafting.
I mean just look at the latest patch, even with a nerf, people are still demanding everyone be Zerker or go home. Until they make some serious and fundamental changes to combat it’s going to be a zerg fest with no cerebral functions whatsoever in PVE.
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This kind of thing is exactly why XIII traits should be placeable in the grandmaster slot of any of the lines.
Surely they can see the usefulness of having Bunker Down mines that give free heals in a healing setup.
The other bad thing about the lack of diversity is we’ve yet to get a better condition removal system than the Elixir line. If they made a trait we could slot in the Firearms or Inventions lines that allowed regen to take off conditions from us periodically like the seals/sigils do for the other classes this wouldn’t be such an issue for us.
Yes it does, the new traits do offer a better boon option but there’s alot to be desired. We still don’t have enough options for condition removal and stability is one of them. We need it on a potion as well and not as an RNG in fact when we were originally telling them about the horrible RNG nature of thrown Elixirs we suggested they make Stability a permanent cast every time option on the one it was on originally but to make the other ability an RNG if they were to keep the RNG nature of the thrown elixir, they simply took it off entirely which didn’t help matters at all.
And yes unfortunately RB are not a stun breaker! I thought that was ridiculous too. Way to keep the functionality of the Gadgets down there.
Yes and the radius is tiny. They used to give us the same radius that swinging a 2 handed sword has on a warrior but someone complained in PVP and that was nerfed, can’t have something useful in a diverse class you know. No no no.
It used to be bigger but now it’s stuck at 240. The good thing is I think the new Bunker Down trait actually received the bonuses from anything that affects explosives so you can have free heals from that, they seriously do need to look into the radius tho.
Well it doesn’t help that we are one of the classes that aren’t very good at condi removal. I’ve looked at it in depth from a scout point of view in PVE and they could easily help the problem by adding the ability of any regen cast by you the engineer a removal of condis upon casting. That would mean the turret would remove 1 condition every few seconds, any F key regen would remove them and any regen from traits like Kit Regen would remove them much like the traits/seal/AOE heal combination that my Ranger has.
It would allow burst DPS builds a better option for condi removal while keeping the Ferocity bonus.
Forgotten most likely. Never saw much real use come out of it anyways sadly.
They need to do some serious work on the professions they already have before I’d suggest they add any new ones. There is still desparity between the classes, some classes are extremely weak against things like condi removal, some are extremely stupidly strong in DPS, some are insanely powerful in healing, and many are still stuck in cookie cutter builds.
For example, I was thinking about how they could improve the builds for engineers the other day, they could have added trait options for engis that allow turret engis the ability to remove conditions as quickly and efficiently as elixir engis by simply putting in a trait that made ANY regen cast by the engi remove conditions every few seconds like they do with the skills on the rangers.
It’s something they’ll have to make a CDI over in order to improve the classes even tho many of us have already submitted to them these kinds of things over a year ago in their suggestions forum.
So am I am the only one that notices this, I haven’t read 1 single post about the healing issue and is the only game play I find broken on this game.
I read complain about condition play style but there nothing wrong with unless you a bad player and haven’t figure it out how to play it properly.
have read complains on how the only way to play on this game is pure dps which is incorrect because there are support build that are base on sacrificing some of your dps but will be increasing your team dps by stacking might or by stacking condition invulnerability on mobs
But the only build that doesn’t work is the healing build. Is complete garbage no matter how hard you try and I speaking on pve and wvw gameplay.
The only way a healing build works in pve if you have 2 or 3 healers on the group and honest who wants to bother with that, all you doing is slowing down the fight.
So am I the only one that cares?
Two things. Yes healing/support has been broken as an option for multiple classes and part of that is due to the second thing, condition damage in PVE has never recovered from the earliest nerf across the board. It happened right before they announced Fractals and it’s never been the same since. For one thing none of the conditions do the same damage across the board or the same between classes, so there’s 0 consistancy, on top of that the crit damage is negligible and almost unnoticeable compared to crit damage from zerker builds even after the nerf to zerker.
They have been given the tools to fix it properly across the board in both reviews by WoodenPotatoes and the suggestions forums but haven’t used any of that data or historical reference to actually make the combat more diverse.
We do care but most likely this thread will degenerate into nonsense about how you should only play the game 1 way which is do dungeons and zerker everything no matter what because those are the majority of the players that are left over after years of ignoring what we put in the suggestions forums. Most likely this will be unheard as well unfortunately.
I happen to agree with those players who call you a troll. You know this is a function yet you go out of your way to interrupt the function, you don’t wait for other players, and you actively tell them that they shouldn’t play that way. Guess what you are the problem, not the trainers.
If you don’t like doing the train go to another area and level there are I know 5 other zones in the same level range that you could be doing things in events, champions, metas, all without trains and yet you stay in QD to mess with people.
I supposed you go out in traffic and tell people they aren’t driving the way they should be either and to illustrate your point you adjust the lights so they remain red long enough to stop traffic just to make your point over a loud speaker while walking around at the stop light. Sorry to ruin your thread with reality, but you are being the inconsiderate one, not these other players.
That being said, there’s three things wrong with what Anet is doing that has led to the train and we’ve told them about it for over a year now, 1: rewards are terrible and restricted to only certain activities in the open world, when you combine this with loot manipulation and DR you get things like this happening because people will try to find the best most efficient way possible to make gold. This just happens to be it for open world players ever since they made it severely disproportionate to what one receives while in WvW and Dungeons. They know they scared off most of the open worlders when they did this and they know it didn’t do a single thing to stop the bots but it’s still happening because I guess they haven’t finished revamping the rewards system yet. 2: combat is a zerker zerger style mentality right now. They know this too, thus the change in burst stats. They need to increase the damage output of condi and allow CC to not be an immunity and actually function some of the time, and healing to actually be a solid part of the Anet trinity.
And finally there’s a problem with the megaserver system as players don’t have direct control into which channel they are located or the ability to switch outside of a guild setting. They’ve received mention in multiple threads about this and I’m sure that once they allow players direct control the need to jump in and interrupt the train will at least slow down if not stop.
I also agree with others in the thread that new players do not generally get the best xp or rewards from the champion fights because I too simply explored, Vistas/PoI/discoveries/WP and gathered which combined with crafting was a faster method of leveling than dealing with extremely difficult mobs.
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@NathanH
you forgot to mention quite a lot of things like:
4 new PVP maps,
pvp tournaments
pvp arenas
spectator mode
pvp dailies
traps in wvw
new conditions
reward revamp
EOTM
quite a bunch of new dynamic events
a couple of mini dungeons
bunch of new skins
quite a bunch of guild missions
wallet
a truckload of new crafting recipes
quite a few new materials
new world bosses
revamped world boss
revamped dungeons
a couple of new instances
a couple of new maps
2 revamped zones
a bunch of new mini games
a couple of world events (invasions / toxic alliance)
reward revamps
MF revamp
new runes
LFG
new utilities / consumables
and I am sure I missed some stuffsure a lot of content was temporary but a lot of it was permanent as well.
And I dont want this to be taken the wrong way but I think it needs to be said. A lot of people claim temporary content doesnt count, only permanent content does. Yet when ever people who feel that way list what permanent content Anet release since release the list ranges from absolutely nothing at all to a miniscule fraction of what was actually released.
If permanent content was so crucial how would this be explained? Truth is temporary or not once content is consumed its generally forgotten. Just ask yourselves how many times do you reroll and alt just to play a specific quest again in any other mmo? how many times do you reroll an alt to experience a dungeon that’s not part of the current end game in any other mmo?
NathanH said “At this point I don’t want to level an alt, because I already saw the whole world” so I ask you this, if all of the living story was permanent content what different would it make? would you level a new alt to experience it again or would you still feel not like it cause you already saw it all?
I’m not arguing there wasn’t permanent content. What I and many are arguing is that the ratio to Temporary / Permanent content is unbalanced.
I would surmise the ration to be like 30% / 70% with 30% being Permanent. The correct ratio would be 90% / 10% with 90% being Permanent.
Gotta agree with Persica on this one. We could say and be absolutely honest about saying it that those who argue that they’ve added permanent content over-exaggerate how much content was actually added to the game while detract about how little was A: Open world and available to every playstyle (IE not a dungeon or a PVP event) and B: kept in the game without some measure of work from the playerbase hoping the devs were listening that day.
It shouldn’t be like that in any title much less a AAA MMO in modern times, and no it’s not okay, there are F2P titles out there with WAY more content in the same development time that are indie who’s content was both permanent and the equivalent of an expansion with each release. Many of us feel that the content that’s come before the LA events were experiments and thus weren’t full releases and that the game continues to linger in a post beta beta stage in many areas an needs careful considerations and many updates. We’re hoping for many more CDIs in the future to fix combat, rewards, missing ui elements, QoL additions, and many activities most game developers in this type of setting (fantasy) consider essential to NPC life.
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Miss umbrellas when it starts raining, seeing a particularly beautiful place to stop and fish for a bit, or being able to put down picnics without having to buy weird crystals from a vendor to mystic forge them, or finding rare greys from mobs that give gold moreso than any other grey offers from vendors, or immersive animations where you’re in an area well known for bugs and your character while idle will start swatting at the air because they are buzzing, or coughing when a particular area is known for it’s pollution.
I miss flirting and whistling as emotes as well.
little things. I might be in the minority on this.
I don’t know if this has been asked before in this thread, forgive me if it has, but is there any word on whether previously bought cultural armor skins could be added to the wardrobe. I bought every skin over a year ago, however due to bank space issues, I salvaged some of the ones I never used. Now with the wardrobe feature, I feel like I could have been able to keep those skins without taking up my bank space.
If it’s salvageable gear then you can salvage it if you don’t need it and it does put them in your wardrobe. If you want to keep the gear if it’s useful somehow you can unlock the skins without salvaging but that makes it bound to character.
I wish the system would work the same way as previous one and transmuting pre-level 80 characters would be cheaper. Nowadays, I would love to transmute my alts but it just feels like such a waste. Back with the old system the <79 stones were so abundant you had no troubles making alts look fabulous.
Maybe half a charge to transmute a pre-80 character?
Whats the point? 7 days below lvl 80, 1 year+ at lvl 80.
Hmm, I’m generally way longer than 7 days below lvl80. Not everybody likes to power level, there are also actually people who like the leveling itself…
For now, I’m glad that there are outfits which I can use instead of some of the ugly armours I’d have to show otherwise. Before, I’d just transmute a new armour to a look I liked. I was also always out of stones…
I like the leveling process prior to the patch as well. This level 30 thing is killing alts all over the world including mine. I haven’t logged back in cept to craft level because it’s too painful to even go out there and mess with it. And my Mesmer alt I just started forget it. It’s ridiculous.
It doesn’t there are plenty of historic examples SWTOR is a quick one that comes to mind immediately as one of the best examples of not having a good QC system despite having a mandatory subscription early in it’s design.
That’s an aside of all of the examples of just where subscription money goes that Arenanet themselves had a hand in proving didn’t really make a difference in a game’s system of support and QC.
Now with that being said, could they get some better people in charge over there? Sure! I for one would love something akin to a Community Players Council, of particularly realistic individuals who have access to the new content before it’s released on their test servers that can act as voices of the community prior to patchs like this last update so that they can better iron out the problems in the game before the rest of us see it. 8-10 individuals would be good 2 for each community PVE open world, PVE dungeons, RP, WvW, PVP tournaments would be what I’d choose to help them with their content.
I’d hope they’d choose people who really aren’t complimentary to everything they do so that they’d get a real view of how the community would react to something they are putting in the game prior to release.
Only as long as we are given the option to deny requests automatically or there is a flag involved that we can toggle off or on. I can’t tell you how many games I’ve been in where there were no controls for people like me who don’t want to be bothered who were followed around by trolls wanting to click on duel me every second I denied the request only to click on it again while I was busy doing PVE things.
Toggle or nothing.
Indeed, it is clear that the whole megaserver idea was thought out way after release, and wouldnt you know it, Anet pushed it out without even considering its effects to various parts and aspects of the game that players happen to hold dear. Or alternatively they did consider, and just blunted out some weak explanation on the original blog about how the old system doesnt work well with megaservers (like contested waypoints and orrian temples).
While what they should have known is that it is Megaservers that dont work well with the system, and should have scrapped the idea before a single line of code was written.
What they should do now is actually code it to work properly, tweak it and don’t sit on it in it’s current system. You’re right they have a long history so far of doing things without thinking through how it will affect multiple play styles but push it through anyways and then wonder why people complain, but trashing it at this point isn’t the best way to go. They need to tweak it to work like the OP says because what he’s describing is a single shard system that’s been used successfully by mmos for years. There are 4 I can name right off the bat right now that use this system successfully and it didn’t destroy a single community.
Tweak Anet Tweak, we need to keep this system but make it better, make players be able to choose which channel they join and label those channels according to how the game chose to set them up. “[Guild] [Friend] [RP]” please don’t sit back and wait for months to make the changes he’s suggested act now. Thanks.
Y’all forgot swimming – how would mounts do that?
Y’all keep questioning and coming up with more issues as to why it is hard to put mounts in a game that does not have them already. That is probably why it hasn’t been done and won’t be done.
I would expect that land mounts would disappear when going below the surface (if herd animals) and there would most likely be underwater mounts and devices something that I’d hoped for in other titles with a steampunk style technology available. As an engineer I would so love one of those water fans that allow you to swim at high speeds they give to some divers.