Showing Posts For tigirius.9014:

Sylvari need - custom/armor/suggestions

in Sylvari

Posted by: tigirius.9014

tigirius.9014

There have been other plant people in scifi for years now. (not just fantasy) If I might ask they add the skin and hair options similar to that of the race called delvians, that of the well known Pa’u Zotoh Zhaan of the farscape series. (blue skin with gold freckles and blue or gold hair (blue hair with gold flakes) would be fun to play with.. Also I would love an ingame barber.

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Boring?

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

I have to agree with the OP. I was logging on for the social aspect, if anything, but Fractals killed mapchat in Lions Arch. Now I just don’t log on as much, because chat in LA now consists of ‘LFG LFG LFG’. Sigh….

Now this is the valid concern but all we can do is wait…..

They already apologized for their mistake we must wait for the patches that will fix said mistake.

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AMA on Reddit [merged threads]

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

All I can say is wait for their next patch see what they’ve fixed or left to the wolves.

That’s all I can do before seeing if I should move on.

They promised us that this would not be the case and yes you do have a point what if they add non instanced open world content that everyone who doesn’t go after the new tier gear or have a legendary on will be cut off from.

I think that’s a very valid concern.

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Request for a more honest balance system

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

realism has no place in a fantasy game when thinking in terms of balance. Sorry..but just because you think a bullet should do more than a sceptre, doesnt mean it should. If you want full on Sci Fi or War hero..then go play it. Pistols and rifles cant be the same damage..you can wield two pistols, you can not wield 2 rifles..that would be awesome though. Anyways, I can get off 3 unloads in the time it takes for one deadshot..I do about 6-8k on an unload so its pretty equivalent.

Let me ask you this, are you wearing all berserker gear? Because if you are that’s the second effect of what I’m talking about. The problem when it comes to lack of logic and lack of scaling damage of attacks properly based on a realistic system is that often, the changes used to balance gameplay will pigeonhole people into a single style.

If you are indeed wearing berserker gear with all pow/pre/% crit damage that my friend is also a secondary effect of this model that forced people to play in only one spec choice. Also I believe not part of what their original overall plan for this game to be. I don’t think they wanted to pigeonhole people into only one viable style but causing unnecessary imbalance by not measuring weapons on a logical scale will ultimately lead to that every time.

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Request for a more honest balance system

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

Balance comes before realism. That’s why melee are able to hack through a pile of rocks with their swords faster than an engineer can blow it up with grenades.

You’ve just made my point for me. On second glance I think you did that on purpose? LOL

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(edited by tigirius.9014)

Request for a more honest balance system

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

realism has no place in a fantasy game when thinking in terms of balance. Sorry..but just because you think a bullet should do more than a sceptre, doesnt mean it should. If you want full on Sci Fi or War hero..then go play it. Pistols and rifles cant be the same damage..you can wield two pistols, you can not wield 2 rifles..that would be awesome though. Anyways, I can get off 3 unloads in the time it takes for one deadshot..I do about 6-8k on an unload so its pretty equivalent.

That’s a nice logical fallacy you have there. Let me fix it for you. Sure it’s a fantasy game with RL weapons included. Since the RL weapons are in there one would think there would be more logic involved with the balancing of the power of those weapons other then cutting them off entirely. If they didn’t want to have the challenge of balancing RL weapons of war then why put them into a fantasy game in the first place, why not make all weapons including those of war all magical all the time for it to be truly a fantasy setting.

Basically you’re saying that it’s still okay even if the engineers suddenly could drop a nuclear bomb for enemies to be perfectly fine after being hit by that despite the knowledge otherwise just because it’s a game. There’s still a basic scale to be used for these weapons to compare damage output. All anyone’s asking for is a more logical approach to that scaling.

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Request for a more honest balance system

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

There’s a lot wrong with your post, but let me highlight one point in particular:
kits don’t give temporary buffs when equipped but the temporary weapons of elementalists are (one of the most OP classes of the game)

Well you must be doing SOMETHING wrong, as whenever I swap a weapon kit as an engineer, I get 5 seconds of swiftness and vigor.

Yeah and you have to trait for them to get it. My point was that other weapons for other classes give them boons when they equip even from sigils. Engineers don’t even get sigil boons or countdowns.

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Request for a more honest balance system

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

I’m not writing this to start a flame war I’m just pointing something out to the devs because I care about the game. I’ve played many an mmo and I’ve noticed a trend that seems to hurt players of certain classes more then others that seems to have krept into this title as well of late. I would hope that future patches would address this more logically when the balance for pvp bleeds over into pve.

In every game I’ve played that’s had semi-modern weaponry in a fantasy setting there seems to be this notion that a magical elf fireball does WAY more damage then grenades, bombs, stabs to the heart, poisons, bullets, or other highly destructive weapons of war.

Five minutes talking to any medical professional or military medical doctor who’s worked in the field during wartime will tell any of you how hard it is to keep people alive who have been in an explosion, been hit my grenades or mines, been shot even grazed in a limb, been stabbed thru the chest, been poisoned by poisons cooked up in a lab, or who’ve been horribly burned by chemical fires or acid.

Yet when I’ve played any of the fantasy games the theme of the “balance classes for pvp” seems to always be the same. Let’s make the magic so much more powerful then anything else in the game.

When did it become the norm that weapons of war and assassination should step aside to allow fairy magic to dominate the worlds of class balancing? When did it become okay that bullets can’t seem to keep up with even the simplest of spells? When did it become okay to allow pvp balance issues to affect pve gameplay?

A few examples of what’s broken: (oddly all with the scout or adventurer professions)

  1. pistols fire as slowly as rifles do yet do half the damage
  2. there doesn’t seem to be a big blast sniper style shot from stealth for thieves
  3. even the headshot ability for thieves isn’t a big damage finisher
  4. bombs, grenades don’t scale with gear and do just as little damage as pistols do
  5. bleed, poisons can’t keep up with burn damage output
  6. the most agile of ranged classes can’t shoot more then one arrow at a time for the #1 longbow ability and can’t do as much damage with their #1 shot as a warrior less skilled in this weapon as warriors are not focused on ranged, and shoots slower then the already slow pistol shots
  7. kits don’t give temporary buffs when equipped but the temporary weapons of elementalists are (one of the most OP classes of the game)
  8. if positioning is important why is it that shadowstep or shadowshot never put a thief behind an enemy? or that enemies aren’t slowed when one blinds them while going into stealth to backstab? (chased I dunno how many minizombies while in stealth because they ran off like Honey boo boo child on her energy drink across the entire map)
  9. no option for ranger to put a fire zone down or use flame arrows without an AOE
  10. no option for explosive arrows
  11. acid attacks and fumigation attacks hardly do anything to enemies even those who would normally be weakened tremendously by these attacks (EG)

Isn’t it time to finally fix the glaring issues with the leatherwearing bunch so that normal pve gameplay can resume and can we have a little more honesty when it comes to the issues of balance because what will hurt more, a magic missile from a harry potter fan waving a stick or an Armor Piercing Bullet?

Edit: I would like to add that I’m not a pvp player at all, I’m speaking solely from a PVE standpoint.

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(edited by tigirius.9014)

Diminishing Returns.

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Posted by: tigirius.9014

tigirius.9014

Actually, the DR system is needed to stop farmers as much as it was needed to stop bots. Farmers add a huge amount of inflation to the game and thus increase the price of items for the real players (those playing the game to have fun, as opposed to those grinding the game to farm).

Please provide empirical evidence of this.

Farmers, like everyone else, need to participate on the open market, and must compete to sell their goods.

Individual players, on the other hand, when faced with DR, are forced to either the TP or the cash shop (then the TP) because they’re denied the capacity of self-sufficiency.

Exactly why they need to remove DR in open world.

Since adding DR, lowering drop rates of rares to almost nothing, making globs of ecto almost nothing (roughly 30%) it’s now impossible to farm open world for items for crafting whole exotic sets or saving up for a legendary.

There is no evidence that inflation is caused by farmers, there is PLENTY of evidence showing that DR harms the community by making the game unplayable.

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The REAL Manifesto:...

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Posted by: tigirius.9014

tigirius.9014

  • this game was supposed about skill, and building (the game take all the things you like from GW) but for now, our build choice are poor, we have something like 3 or 4 effective build per class.
  • bug and balance, because in a game like this continue to develop new content, without fix the old core of the game, its like add more wood on a fire, if you add a lot of wood, maybe you dont see the fire, but under, its still burning.
  • add cash shop variety, because its poor, nothing else to say.

Many classes after the plethora of nerfs really have no extra builds we’re being herded into the berserker only setup where all anyone worries about is burst damage and it’s really not the thief that has the most burst it’s the warrior. Hear all the time about how the scout classes have the highest dps, well sorry but the math points elsewhere. I guess they want us all to reroll berserker 2 handed warriors at the rate this is going then everyone will actually be playing on equal terms without the need to rebalance.

Want to see the imbalance, check the engineer class. The bombs/grenades/pistol shots all do weak damage compared to the 1 handed abilities of the other classes yet we’re supposedly the top dps? yeah right. On top of that they make smaller the already tiny blast radius of the explosives and our pistols don’t shoot any faster then our rifles. Watch ANY western, you’ll see why that’s an issue. (it’s an issue for pistols on thieves as well) Delays and small radius problems cause dps loss. Poison and bleeding hardly do anything compared to burning. So now we are pigeonholed into a single viable spec for anything. Pow/Pre/% crit dam On everyone. Now that they did that all of the prices for this armor in the TP have skyrocketed because everyone knows it’s the only armor to get.

It’s really crazy that a game that was advertised to offer more choices now has only 1. 1 dungeon for progression or drops of any worth, 1 viable spec, 1 thing to do end game.

But I am waiting to see if they make good on their promises to fix and bring back horizontal progression, with multiple repairs to open world content, drops, mf, removal of dr, etc. so this game can return to what it was at launch.

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Boring?

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Posted by: tigirius.9014

tigirius.9014

Love posts like these. Uhm remember those other games? how terrible they were. Yeah GW2 doesn’t have the issues those other games had even WITH the new tier and the new dungeon. In the process of making this game ready for Nov 16th release they’ve made a few mistakes making the game like the other ones we don’t want to play anymore, BUT until we see a release of a patch fixing things like this, it will be like those old dungeon raiding only titles.

Also, if you feel there’s nothing else to do in an mmo most likely it’s mmo burnout and not the current game you’re playing.

Go make some cookies, plant a vegetable garden, read a book would be my suggestion.

I will be waiting to see what they do next, because I recognize they apologized quite genuinely in the AMA. The only thing to do is wait because we won’t know if they mean to fix everything in one patch or multiple mini patches.

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Too much Healing?

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Posted by: tigirius.9014

tigirius.9014

Is there such thing?
So I’m currently bomb heal spec with elixir gun. I’m gearing to be full support for exploitables a and fractals. So far I’m at 900 healing and 23 crit and I don’t recall my power or conditions but mainly I have cof condition/power gear.
My goal is to be around 1200 healing, I’m not even using full water runes set on my gear yet.
So my question is how efficient would that be for pve, I know I can already stay alive very long time an heal the crap out of my mates, but would it be worth to be full healing/vit/toughness geared and have pretty much no damage but have mad heals for the group?

What do y’all think?

Don’t think there is such a thing as that gear. I am personally purchasing the pieces from the temples each one having + to healing on them. I haven’t reached my goal but so far at 503 healing most mobs have a REALLY difficult time killing me.

I personally don’t use the grenades tho. I’ve read they nerfed the healing on them long ago and with the recent reduction in explosive radius I’d say it probably doesn’t work well there either.

I use the traits II, IV, and XI for my healing because the AOE field switching to the EG produces doesn’t just heal it completely removes all conds. The lightning gives better dps. and the crit helps with heals from fields.

I don’t do dungeons however. Probably would benefit more from 50% faster vigor regen and supply crate has extra supplies but that’s not my thing so i am not an expert on dungeoneering in this game.

I generally won’t use explosives until they fix them, their recent nerf to explosive radius wasn’t the only mistake they made with that system, until they return it to it’s original radius and fix the damage delay and autoattack problems, it will remain useless as a kit.

I have only 20 points in firearms which gives me an added bonus of increasing my elixir downtimes while still reducing the cd of abilities on my EG.

I use 20 points in alchemy because it has the best options for elixirs and elixir guns. the duration and/or cd of elixirs are a great choice for curing conds. I usually use things like backpack regen when in a fight that doesn’t require cures constantly.

Right now I am loving healing this way I hope they don’t change a thing.

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I Feel Lied To

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

I can understand the frustration i too am very angry about this nov 16th patch but they did mention specifics about the future direction of the game including gaining these items and all we can do now is wait for their next patch.

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Line of Sight

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Posted by: tigirius.9014

tigirius.9014

I get obstructed while fighting underwater, while going up a low inclined slowly backwards (happened to me in dredgehaunts last night) while standing still on a hill that enemies can easily run up which usually ends up with the same result.

Invulnerable. Invulnerable. Invulnerable. Invulnerable. Invulnerable.

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The REAL Manifesto:...

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Posted by: tigirius.9014

tigirius.9014

WoW makes more money, people like WoW, Gw2 was dropping in players and couldnt keep the hardcore grinding crowd of vertical progressionists.
i remember countless post on the forums… people didnt know what to do, doing plinx over and over again…

its time to realize; with a treadmill the players complain, but they keep playing.
same thing as you keep working but you keep complaining about work;
humans are kittened !

Wow has more players because they added lower tier dungeons to a dungeon only progression game? the people who are holding onto this game are playing solely because they don’t want to leave this friends behind (because many are scared they will end up in a new game all alone and don’t wish to make new friends and start over which btw is one of the joys of mmo’s, part of that feeling the felt when they started to play that everyone is trying to get back).

We have yet to see their numbers for nov or dec just speculative guesses on them. We also have yet to see how many annual passes will be dropped in dec for better titles. When WoW lost 2 million players did they add a new tier or an easier dungeon? No they added transmogrification. That right there should tell you something. 6 years of a game being out the moment players leave and they chose finally to add something that only RPers and casuals care about to increase their populations again.

History shows us that the mmo players that stay for longer periods of time are those that aren’t into the dungeon grind (but will tolerate it if they have a good base of friends to play with). Those that don’t stay for very long and that destroy whole communities (or has everyone forgotten why Gearscore was purposely broken in WoW) are the types of gamers that GW2 is catering to right now, those that will run a dungeon only to gear and leave the game a month later (or has everyone forgotten what happened to SWTOR?)

Seriously, the argument that the raider gear grind crowd is the reason for success for any title is old and wrong. The gaming community changed dramatically with players like me years ago, we aren’t the minority quite the opposite, and we came to this game GW2 because it offered everything we were looking for up until a month before and on Nov 16th. (a month before they started effectively ending farming mats in open world)

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(edited by tigirius.9014)

The REAL Manifesto:...

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

So I guessed you missed the intro as well as many other points thruout the entire presentation.

“GW2 is our opportunity to question everything, to make a game that defy’s existing conventions”

Hate to break it to you there bub but existing conventions is vertical progression thru dungeon instancing or have you never played other games before? EVEN games that add smaller dungeons that can be completed with 2-3 people have rewards you cannot receive in open world. Anet has done this both by reducing the drop rates of both Rares and Globs from open world environments, and by breaking magic find so this does not work on open world chests and adding DR to open world events and mob farming preventing people from getting the mats they need to complete their crafted armor set. They’ve also added a tier of gear solely available via RNG (one of the biggest convention of them all when it comes to loot like this) as the sole means by which to get the armor pieces from this dungeon.

“In most games you go out and you have really fun tasks that you occasionally you get to do and the rest of the game is this boring grind to get to the fun stuff”

Let me illustrate for you how this has happened since placing this tier in this title. By making it harder content to complete other players who were doing it before have also jumped on the bandwagon of requiring exotic gear or level 80 to complete. People are already being discriminated against by players who want only the best teams. Why else do you think there’s a ton of people in LA all asking for groups but no one is teaming up. Add to this the second type of gating they added to this dungeon where not everyone is on the same difficulty level yet and you have a serious problem. People can’t team up because those that haven’t gotten that far will not get the credit boosting them up to the level the others are at (difficulty level) further cutting off players from content. People also don’t want inexperienced players with this dungeon they want them to know every fight intimately.

“We just don’t want players to grind in GW2, no one enjoys that, finds that fun”

By making this game all about dungeons (with the glaring loot issues it now has) they have made the mistake (and admitted and apologized for it no less) that their content has now become the grind they were trying to avoid.

“We do NOT want to build the same MMO everyone else is building”

They’ve nerfed to oblivion any condition builds that might have existed before to the point that everyone is going with the builds for pow/pre/%crit damage armorsets and weapons which has allowed the market to be manipulated to beyond belief prices on everything. I checked yesterday and these items have gone up to 4-5 gold per piece of armor whereas before this all started i could get them for 1 gold each and I was able to gear my first character without breaking the bank off of the items i’ve gathered throughout the leveling process.

What they’ve done is cut off the progression that made this game different and great. People could build whole sets of armor for different purposes different roles before (CC, support) instead of all DPS glass canons builds all the time.

The current convention for all mmo’s is grinding instanced dungeons to obtain new gear via RNG solely in dungeons, so that you can run more instanced dungeons to obtain new gear. Nothing in the open world matters, nothing valuable can be obtained in the open world at any given time.

Now they have the chance to correct the mistake of following that same convention by improving drops, fixing drop rates of globs, removing DR from open world, making crafting worth while again by adding recipes for the new tier armorsets, and fixing whatever is causing MF to cause the drops to be lower and lower in quality the higher that MF goes.

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A Second Chance?

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Posted by: tigirius.9014

tigirius.9014

Most of us are just waiting on the next patch to see just how serious they are about their playerbase by seeing what exactly they fix, what they improve, and what they remove.

That’s the reason I havent been posting daily. I’m patiently waiting.

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20 slot boxes?

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Posted by: tigirius.9014

tigirius.9014

Well, I’d prefer a normal 20-slot box. :P

me too I actually prefer the crafted ones as I use them to organize. regular, gear, crafting, invis, oiled are how i roll.

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Lack of Change and Improvements - Ailing GW2

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Posted by: tigirius.9014

tigirius.9014

What once was the golden child of new-age MMO’s, Guild Wars 2, is now one of my least played games. And it’s not only me.

Why? There are several (I’ll only cover 2) huge reasons that I think players have become unhappy with the game and the company running it.

1. Implementation of Lost Shores event: What some may consider the deathblow to the future of Guild Wars 2 was the most current Lost Shores event. A one-time, mass zerg lagfest was rewarded with a pretty high chance of getting a precursor item; however, if you disconnected prior to the finish, which many did, you chances were null. Additionally, those who had been trying to sell precursors prior had their profits slashed.

LS event also unfortunately introduced the worst idea and fragmented system in the game – Ascended gear – Which not only was against the basic philosophy of the gear treadmill system in GW2 but was also implemented in the worst way – “levels” of FotM. Essentially splitting players depending on their prior progress, this deterred players who tried to log on only to find that they had been left in the dust.

2. No regard for Community Ideas: There have been so many issues with the game addressed by the community, oftentimes in a very constructive and passionate way. However, instead of seeing the very creators of the game communicate and talk with the players who want to help IMPROVE the game, we see posts/threads being locked, closed, and very LIMITED interaction with the community as a whole.

This is evident in MANY areas and I will only touch on a few that I have personally seen.

Professions- First would be the enraged rangers who had their shortbow weapon “stealth nerfed” only to be left without answers. Necromancers who desperately need looking at their traits and skills because of BUGS and CORE design flaws affecting the class. Thread after thread in the Guardian forums because LACK of a viable ranged weapon and weakness with weapon viability. Terrible solution for the THIEF problem (rage about pistol whip) and flat out damage REDUCTION instead of taking a step back to reassess what else could be changed with the skill.

Dungeons- Constantly bugged events for the ARAH dungeon (one of the most fantastic/elite dungeons in the game) not only for getting in, but bugs relating to receiving completion and REWARD for the dungeon (path 1, looking at you.) Super-buffs to SE paths that make the road nigh-impossible to complete because of negligent changes to respawns as a hotfix.

So many things have been addressed by the community; glaring issues if you ask me, and ANet has unfortunately decided to put this on the backburner and instead release an event like LS (which the game simply did not need) and implement cash-shop antics.

I really did fall in love with this game, and unfortunately won’t be playing any more. I do thank ANet for the experience thus far; it was more than worth my $60. But the sheer potential that was lost because of how certain aspects of the game were handled is disappointing.

Say farewell my Guardian Platinum! The mists await!

Don’t forget the posts upon posts of the hardly touched since BWE3 glaring problems in the engineer class that have been poo pooed as non issues by the bug squashers working on this class.

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Tinfoil Hats

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Posted by: tigirius.9014

tigirius.9014

Completely agree except the one time event thing.

  • DR should be gone, no need for it now.
  • MF should be completely fixed, a score added so we can see our current amount, and it explained in detail, what would fix many problems is make MF function properly in Open World again (instead of dungeons only and it no longer function in dungeons) that would solve the problems dungeoneers are having with people being undergeared for content). (adding this even tho OP didn’t mention it)
  • More ways of getting gear like buying them with karma rather then RNG 24/7 365.
  • Return the drop rates of rares and globs of ecto to their previous value, and please, other forum members, do not reply to this and give me some nonsense about it being completely random, there isn’t an algorithm invented yet that is completely random in our current systems of math, so no it doesn’t work properly the drops are ALWAYS skewed one way or another. (I know I read journals on this portion of science all the time)
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ArenaNet is awesome: bot/exploiter bans

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Posted by: tigirius.9014

tigirius.9014

Yes one of the things I love is their response time on this and their detection system. This is GREAT. I am so glad you guys got that new code into the game.

One of the reasons why I was not looking for an announcement on this was to throw off the bots and gold farmers from trying to code around their detection system.

I like it never see these guys in the world anymore on tarnished coast and only very rarely get an email from a level 1 toon.

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Why are Legendary Equipment Tied to WvW???

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Posted by: tigirius.9014

tigirius.9014

Makes about as much sense to me as forcing people to log into WvW in the first place to complete the world map.

map completion should be pve only. This is just another attempt at forcing people to play in an area they don’t want to play.

It’s wrong and should be changed.

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Is Pistol/Pistol viable for sPvP/PvE?

in Thief

Posted by: tigirius.9014

tigirius.9014

At this point no.

they need to make the stealth shot a headshot instead of the redundant bleed shots that they have right now. Think about it, the whole idea of shooting someone that can’t dodge the attack because they don’t know it’s coming is to make it deadly.

having a headshot style damage shot coming out of stealth is the best option for that. The pistol’s version of the backstab.

And don’t get me started on how low the chance that bullets will pierce or bounce making farming impossible in places like Orr.

Hardly hit anything. This is supposed to be the most agile of the professions, no one can convince me that thieves can’t ricochet more often then this. 5 enemies should be the max of course but mine never reaches that many while fighting large groups.

This combined with the “slow as a rifle” shot system they have right now is just not right. It’s supposed to be like the wild wild west where the quick and the dead (the dead being those too slow to keep up).

Why are the pistol shots so slow btw what is up with that? Is it a bug? Is there a fix coming?

And shooting from stealth has GOT to change, there’s gotta be like a headshot or some BIG damage shot one can do from stealth that will do burst damage because this tiny bleeding pellets thing should be for warriors not thieves that can shoot you in the head to kill you. What happened to this profession being a balance between the swashbuckler, the rogue, the assassin, aren’t those the archtypes we should be working with?

There’s no real stealing, they nerfed pistol whipping, there are no mechanics in pve for longer stealth periods like 1 minute, there’s no sapping, there’s no distraction techniques to make enemies turn around look behind them, all of the teleports put you right in the face of the enemy instead of behind them, and pistols don’t function properly (ie slow shots, no headshot from stealth rather then an already present twice multishot bleed, seriously it’s there twice. No off hand AND dual pistols do we really need a third option for slow bleeds instead of burst damage for a stealth shot?)

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The thief and its gameplay - Your feedback [Merged]

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Posted by: tigirius.9014

tigirius.9014

PVE
Many a missing mechanic

We’ve all read about them, seen them in other games, enjoyed them in other games. The ability to skulk around PVE Zones without being detected, sneaking around to get the things we need in those brief few moments of quiet movement in the night.

Thieves/Rogues have always had this as an artform.

What’s missing are important mechanics that would vastly improve gameplay.

  1. making enemies turn around to look behind them, a Distract: This is such a useful missing component that would improve this class in strides. You have 3 other F keys would love to see a distraction ability sometime as while stealthed it’s quite a pain to begin with an adequate backstab.
  2. improved surprise initial attacks from longer stealth: making backstab out of this longer lasting lesser stealth as an initial attack do quite a bit more damage then the standard one. It would be very useful to make this function in the game. In PVE there is always opportunity but never a mechanic to make this happen.
  3. lesser stealth for longer periods of time: Surely there can be a stealth mechanic (purely for PVE) on one of the F keys that allows a player in dungeons or in open world to use a stealth mechanic that greatly reduces their aggro range while in this mechanic for about 1 minute with a long cooldown like 1 minute cooldown. It would be very fun for the class to sneak up behind a dungeon mob, distract or sap it and then backstab bringing us out of stealth for the initial attack.
  4. Sap: Similar to the troll stolen ability, it would have a slightly longer confusion stun then the stolen version and would halt all attacking so one could backstab effectively. Right now the only weapon combo that does this does not allow for daggers so backstab with a “face the other way” option doesn’t exist.
  5. Behindus: surprise teleportation has been a big thing about this profession in every story in every game because it’s been such a useful tool that’s part of the lore. I’m just asking for what it should function like. Teleportation on mobs does this already, when they appear (many of them) they appear behind you. Why can’t abilities like Shadowstep, and Shadowshot place us squarely behind the enemy?

These abilities can be part of the PVE world and easily turned off in the pvp zones when entered to keep the balance, they could be F key mechanics or improved existing ones (tho I would think that making them separate abilities from the norm would make it much easier to code to turn them off in WVW and sPVP matches)

They are part of the charm of the class, the ability to assassinate and to sneak around stealing unbeknownst to the enemies.

The enemies that one could make immune to the longer stealth could be champions so there’s no abusing of the ability there but Vets and other such mobs should be affected by it.

These mechanics would add such a huge sense of fun to this profession making it more viable for PVE environments like open world and dungeons and would bring thief back to the game in a more positive way instead of it being a profession people only play for pvp.

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(edited by tigirius.9014)

If you could add one weapon to each class

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

Engineers – 2H hammers
Rangers – Main hand Dagger
Thief – Offhand Mace (preferably with a sap option that doesn’t break stealth, like the stolen Troll ability and knockout and turns around the enemy)

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Why I Love Guild Wars 2 Again

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

Take a break from the forums every once in awhile. You will find that the game becomes fun again.

If you’re into korean style grinding, then yes, the game has been, is and will be fun.

I haven’t grinded anything. This game practically throws loot at you with no lockouts I might add.

I’m having tons of fun and so are my friends. It’s a great game

I guess you haven’t met Mr. Diminishing Returns yet. Just wait you’ll see him come along, notably in open world drops.

Completely useless mechanic now that bots are controlled.

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completely new

in Players Helping Players

Posted by: tigirius.9014

tigirius.9014

the only combo fields that are useless while soloing is the light and healy ones. they’ll tell you what your attacks are doing with each shot or swing in a heart like effect.

Some classes have the ability to create their own combos which is great. increases the damage.

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So tired of fractals ...

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

I was invited to a fractal 1 time and was reminded of why i became the type of player I am today and why I loved the pre-Nov 16th release of this game in a single run.

We got the one where the Charr are attacking the humans and we needed to Zerg (at least according to the people i was with) the veteran shooting 2 arrow machines AND attacking us hand to hand while being almost impossible to damage since they had a push back, mages with interrupts, and a constant continuous barrage of arrows.

Died about five times before other members of my team decided to give up. I was relieved they did since it was ridiculous trying to do that over and over. I’m so glad I decided to swear off dungeons because that’s not a challenge that’s just redundancy in an instance format.

Open world events all the way for me. The rest of you can keep your dungeons.

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RNG - Enlighten Me (Loot and Chest)

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Posted by: tigirius.9014

tigirius.9014

The devs have confirmed that MF does NOT work on chests. It only applies to loot dropped from monsters.

It’s actually not even doing that right now.

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RNG - Enlighten Me (Loot and Chest)

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

Here’s how i think the RNG is working:

LOOT

EXOTIC – Weight (0.0001) In 100% MF this goes up to (0.01) chances of getting.
RARE – Weight (0.001) In 100% MF -> (0.1)
GREEN – Weight (0.01) In 100% MF -> (1)
BLUE – Weight (0.05) In 100% MF -> (5)
WHITE – Weight (0.4) In 100% MF -> (40)

Trophy – Weight (0.5) In 100% MF -> (50) over 100 (assuming this is the base total weight for all)

Base on the example above:

My magic find increases my chance of getting Rarer Materials / armors but it also increases my chances of getting Whites and Trophies which in fact is what happening right now.

For example in Jormag, i could get more trophies, whites , some of blue and green and at least 1 yellow in a run.

When i kill a monster how does RNG works base on weight and MF the player has?

Does MF only affects rarer components or it affects all set of components (armor, weapon, mats etc [whites, blue, green , yellow etc]) ?

Will killing more monster gives me a higher chance of getting rarer components?

OR its just RANDOM like… RANDOM (a-z) no weights or what so ever involve ?

CHEST

How do you control what the player gets on their chest?

Is it the same as above RANDOM (a-z) no weights or what so ever involve, or its control by weighing and randomizing on the actual weight when the player opens the chest?


2 Months ago good drops frequently happens but now i seldom get rare components. It’s very noticeable that i know you did something on how RNG works at the back of your system (weighing or what so over).

I could even get 12 dyes in one Jormag Run. Or few runs in ORR events.

How can we accomplish getting endgame gears or the ascended gears if you guys are controlling what we are getting.

Please can someone enlighten me about the drops , MF and how you guys control what we are getting interms of LOOT and chest drop. Because having a full MF gear somehow feels useless now.

Thank You. I apol0gize for the long post.

NO apologies needed. Thanks for helping the cause. It’s exactly what’s happening right now.

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Now that most of the bots are gone....

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

Here’s a better list:

  1. get rid of DR open world
  2. increase the drop rates for level 80’s
  3. make MF work on EVERYTHING including chests for level 55+ zones and up
  4. fix MF for level 80s so that a score of 11% or more doesn’t break drops
  5. fix drop rates of ectos off salvaged rares
  6. make drop rates on champions/veterans work as intended last patch
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Change in loot parameters or a bug? [Merged]

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

To the people that are experiencing bad loot.

Have you tried farming whilst in a full party? Try this method to see if it helps with your loot (don’t wear MF whilst doing so).

Then after a sufficient break to reset the DR. Try farming in a group WITH as much MF as you can. Please report back after that and let me know how you went. Thanks!

I have I have tested literally every bojangled half bounced wibbly wobbly theorycraft on this subject and there can be no doubt. once you are 80 in MF gear or have a higher mf score of 20% the drops not only drop less often (hardly anything worth mentioning) but the fabled fix to the veterans champions even in lower level zones does NOT exist.

Because of this it’s been theorized they wish us to run 1 single dungeon for ANY and all crafting mats. It’s unacceptable in the least!

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population and state of gw2

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Posted by: tigirius.9014

tigirius.9014

Give it time, when this happened to other titles it was popular for a while then too then the population dropped dramatically because these types were attracted by a new shiny.

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If Nexon gets GW2...

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

So.. where is the pay-to-win?

Well so far they’ve nerfed drops to oblivion making people who don’t do dungeons for aliving buy things with gold, which is converted from gems.

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My opinion of current vertical progression.

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

they also lost more than they attaracted so…

The game is the opposite it used to be…
There have been proof of so many leaving i wonder how many new players came to this game thinking “good now i have progression”….

After 3 months, players wanting progression were still gathering marterials for their legendary…

Really few had one.

They didn’t look at a single games history before making this move. All mmo’s show the same history that the crowd they want to attract with this is the same crowd that destroys communities, gets banned the most, stays the shortest amount of time, pays the least and demands the most.

It’s weird they thought they would be profitable.

Meanwhile, those of us who love horizontal progression, the types of players who stay for years in a good game, who pay the most because it feels good to support the game you love with cash, are being forced out.

They’ll end up in the end with no one.

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My opinion of current vertical progression.

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

plasmacutter hits it on the head.

The dungeon promotes grind, elitism & vertical progression.

EVERYTHING I THOUGHT WOULD NOT EXIST IN GW2.

I thought that as well, I reviewed the manifesto and it’s completely 180 from what they claimed this game would be.

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What is Causing People Not To Play GW2?

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

The Lost Shore patch divided the community and a lot of players are pissed cause Arena Net broke a very important promise. In addition, you now have to spend a lot of your time sitting in Lion’s Arch and spamming “lfg/lfm” if you want to do the new dungeon, which is the only way to get the best in slot gear. You can’t level your twinks if you are wasting your time spamming stupid text messages.

This basically.

ANet (or more likely NC Soft/Nexon) introduced a gear treadmill to appeal to those types of players who were leaving the game in droves (why did they even buy it?). The whole thing has backfired though as it’s left the loyal fans betrayed and the grinders are just going back to their previous games because they already do gear treadmills better.

ANet had a niche audience with this game by offering a horizontal progression system. Someone got greedy though, made some changes, and now the game offers nothing unique. Most people have moved on already…

This is exactly what’s happening. Those of us loyal fans who are still here waiting for an explanation might be leaving as well if this situation isn’t handled properly and promptly because I can handle them adding a new armor set but when they try to force me to play 1 dungeon only for everything including drops for mats for crafting end game gear, there’s something seriously wrong.

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population and state of gw2

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

let’s recap:

  1. drop rates are cut off in everything but one dungeon
  2. mf is broken for open world and DR is added and kept
  3. drop rates of globs are cut to 30%
  4. mainstay farming locations for karma are cut out
  5. nothing but underwater combat was really touched on fixing the combat of professions

Because of these reasons, if not dealt with properly or quickly, yeah people will leave the game and not spend a dime. We’re all waiting for a proper response with explanations of exactly what the future of the game will hold for us. especially those of us who bought the game because of the thrown out manifesto.

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Lodestones drop rate.

in Crafting

Posted by: tigirius.9014

tigirius.9014

Just run Fractals. Any difficulty level. In Dredge fractal, you drop Miners Bags, which have a really good drop chance of Destroyer Core and sometimes even Destroyer Lodestone and in chest you can find these same and also Molten Core/Lodestone. In Kraken (even number special boss), Jade monsters drops Onyx Cores and Lodestones like crazy. Just tell you party not to run, but to kill and you will see. The finale even bonus chest has a great chance of dropping any core and any lodestone even together. I saw a chests few times with Charged Lodestone and two Onyx Cores. The drop rate of any Lodestone in Fractals is far more greater then in respective dungeons with exception of Molten Core/Lodestone in CoF. And its fun

Thanks for the tip, tho you’ve just confirmed what I and others like me were afraid of with the series of patches leading up to nov 16th. So what about he large number of chests all across the world or the large number of molten and rock enemies or how the MF doesn’t really do much for them anymore? smh

This was supposed to be an open world event game with dungeons as secondary.

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confused about jeweler crafting mats.

in Crafting

Posted by: tigirius.9014

tigirius.9014

I love all these people who are so optomistic about rare drops.

Since they did whatever they did a month ago to the drop rates of both rares and ectos outside of dungeons, and whatever they did to MF to completely break it with no explanation, farming ectos is almost impossible for some.

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Account Bound KARMA

in Suggestions

Posted by: tigirius.9014

tigirius.9014

I would love this considering not all alts will be maxed out and are used for other purposes like sPvP and gathering. (my thief is used for gathering exclusively especially in Orr since she can escape and has the fastest run speed.)

I think prolly the best way to do this is make all gear bought with karma account bound.

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Issue with MH Pistol

in Engineer

Posted by: tigirius.9014

tigirius.9014

The delay is actually something engis suffer too. Our pistol cast times are almost the same as for rifles and I’m sorry but any delay breaks dps up pretty badly for a device that does 1/3rd the rifle damage.

The slower the shots the lower the dps.

I hope the fix this for adventurer classes soon.

Grenades need bigger explosion radius so do bombs, #1 #2 nades are horrendous yet still have AOE targeting and button spam, Mines are almost always missed even by giants especially the defensive mines like when one reaches 25%, bombs now with the new improved smaller explosion zones are worthless, someone should get a vet in any war where grenades/mines/bombs were used heavily to explain to them how explosives really work.

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(edited by tigirius.9014)

Automated Response trait.

in Engineer

Posted by: tigirius.9014

tigirius.9014

Meh if it removed conds we would have a useful trait :P

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How to report perma Stealth cheaters ?

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Posted by: tigirius.9014

tigirius.9014

It’s not cheating it’s a bug and they are working on it, banning someone because they are playing normally isn’t the right thing to do.

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Condi dmg is 65%-76% less DPS vs bosses

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

As an engineer who plays a thief and a ranger I’ve noticed the desparaty between bleed, poison, and burn damage. Bleed and poison are definitely on the short end of the stick because most abilities don’t do an initial damage like they do on Necros and it’s why so many necros come onto these forums and tell us how wrong we are about what we’re saying.

It’s the same for heals. Not all support classes are created equal.

This is the same balance issues any game has at it’s beginning, I just hope they are listening to our reports so they can adjust these things properly.

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Why do most of you prefer to play alone?

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Posted by: tigirius.9014

tigirius.9014

I do team with players from time to time, but the majority of the time I have to stop to take care of other things I’m waiting on like the dishwasher, washing machine, or I just took medicine that makes me have to use the restroom alot.

I think it’s rude to make someone stranger wait on me while I’m doing these things while AFK.

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Engineer highest dps class

in Engineer

Posted by: tigirius.9014

tigirius.9014

This data does not take into account the incessant misses, the long drawn out timers between attacks (pistols should not take as long as rifles, even thieves suffer because of this) and does not take into account the timer before bombs explode as well as the time it takes for grenades to hit their target as well as the problems facing engis where an enemy can simply step to the side to “dodge” a grenade because they aren’t a tab target ability.

So while it’s nice to dream that every attack we use will hit and sure it does seem we do alot of damage against the test statues in the town, that’s not the reality of the situation when in a real fight even in pve.

Let me ask you how i might account for misses or range or bomb timer.
These are irrelevant because a sword can miss so can a rifle. every weapon in the game can miss the target.
You’re point is not very logical. DO NOT USE GRENADES ON PEOPLE MOVING. simple.
I almost exclusively us it on downed people or melee targets. I am most likely to hit them.

The pistol thing is completely provable. The pistol and rifle on the engineer have the same cast time on there auto. test it yourself there may be a 0.05 second difference in the time i have given you but still they are the same.

Over all these results are guide lines not proof. i mean you gear is not the same and you are not always spamming auto attacks. so things can change.

No actually what I’m talking about is a bug that they have allowed to stay in the game since BWE3 where kits like grenades, FT, EG all miss incessently at the slightest movement of the enemy. It happens in pve all the time. It’s one of the reasons people are rerolling warriors en masse because warriors seem to be immune to the nerfhammer.

There are holes in the way the class functions.

And no, mathematically 1.0 and 0.5 make a huge difference in dps, any mathematician will tell you this. That’s why the data is skewed.

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Not sure what to choose: engineer or thief?

in Engineer

Posted by: tigirius.9014

tigirius.9014

Warrior.

versatile in which weopons you can choose which makes your abilities versatile. Good damage, tanky, certain weopons allow mobility.

Other than that you might be looking for a 1 player game. If there was a perfect twink class with all strengths all the time, everyone would be it so no one would be facerole and dominant anymore except for skill. :P

not the best in everything…just though,without long cooldowns and tons of mobility (not like swiftness,i mean blinks,dashes,evades) …or just a versatile class without true disvantages.

what upsets me about the engi is that your weapons’ stats don’t affect kits,and same for signets :X

Yeah they definitely need to make kits scale with stats/gear been requesting that for some time now. They also need to make kits be affected by sigils and runes.

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Not sure what to choose: engineer or thief?

in Engineer

Posted by: tigirius.9014

tigirius.9014

Warrior.

versatile in which weopons you can choose which makes your abilities versatile. Good damage, tanky, certain weopons allow mobility.

Other than that you might be looking for a 1 player game. If there was a perfect twink class with all strengths all the time, everyone would be it so no one would be facerole and dominant anymore except for skill. :P

Yeah because we don’t already have too many warriors as it is since the bottlenecking and weakening of the adventure classes began that’s all we’ve seen is people going in droves over to the warrior class because they seem untouched by the nerf hammer.

You should choose engineer if you like lots of choices in your ability arsenal even without being specced for them, or thief if you like the ability to escape and still pack a wallop when backstabbing.

I play both at 80 they are both fun and have their uses.

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What are my options?

in Engineer

Posted by: tigirius.9014

tigirius.9014

Right now there aren’t any other options and that’s one of the reasons you’ll see so many people posting here in these forums about it. we’re being bottlenecked into a single spec, all because someone complained in pvp that grenades were op. Now instead of throwing 3 grenades and watching enemies die, we throw 12-15, we’re talking regular mobs here too not vets or champs or dungeon mobs.

I don’t do dungeons myself but i can imagine what it’s like for most who do. I have to have a pistol setup to get any kills in Orr.

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