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Evasive Powder Keg just needs to have the internal cooldown removed.
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Chill also needs a duration nerf.
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Nerfs to Hammer 3 results in lower DPS from Hammer. As a result I would also like to see an increase in DPS by 20% on Hammer 3 so that we can have reduced survivability but still maintain what moderate DPS we have right now on the best thing for Scrapper.
Hammer still has crazy sustain compared to other weapons, so I dont feel like a DPS boost is necessary.
Thing is that it would not be a DPS boost. We are effectively losing 20% up-time on Rocket Charge and therefore I feel it would be in our interest to at least get the damage portion of that back by buffing the damage accordingly. If this is done then we can lose some of the sustain that we ‘have too much of at the moment’ without suffering from a stacking damage lost over time.
The thing is, it has an evade. Skills like this with an evade shouldn’t be doing that much damage.
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Tool Kit block reduced cooldown when everyone wanted it raised because it’s OP lol.
nobody use it now … becouse hammer has already a block …. i play with it but with a real non standard build . And i don’t know how many people will create a build with tools … other traits are not that great …
Just because it isn’t used in the current meta build doesn’t mean that it needs to buffed to be on par. The current meta build is just one approach to engie builds, and is honestly OP (all meta builds are atm). Toolkit and grenades and all that are still very strong, and don’t need buffs directly. What they need more than anything are nerfs to the other stuff that is just so over-powered that build diversity is completely stifled (this is true for every class, not just engie, btw).
Exactly, these buffs are just leading to power creep. I fear that the new meta is still going to be only elite specs and no base professions.
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They have that buff functionality with Timed Charge on the harpoon gun. I don’t think this would be a bad idea as long as you could dodge it when it’s about to go off.
Another thing is that the delay is actually 2 seconds instead of the 1 second shown on the tooltip.
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Both Empowering Vengeance and Steadfast Rejuvenation need buffs or reworks because Versed in Stone completely outclasses them. They feel like adept traits when compared to Versed in Stone.
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Well those are my initial changes that most likely will have to rebalanced a bit (as everything) my aim is to make both traitline and ventari to be usable by other builds as well. Nvm the bad format
[Ventari]
~General~ Tablet mechanic removed
1. Project Tranquility – Heal yourself and allies, daze foes around you
Selfheal; 5k
Allies heal; 3k
Daze duration; 2sec
Casttime; 3/4sec
Number of targets; 5
Radius; 360
Cd; 302. Puryfing Essence – Cd removed, stunbreak, 360 radius
3. Natural Harmony – Call down energy onto the targeted area to heal allies;
Casttime; 1/2sec
Scaling increased from 0.6 to 0.9
Range; 900
180 radius
2cd4. Protective Solace – Invoke a tablet on the targeted area that destroy enemy projectiles (rest the same as it is now)
5. Energy Expulsion – basically the same except knockback is on revenant now and energy increased to 40.
[Salvation]
[Minor]
1. Hardened Foundation swapped with Invoking Harmony
2. Percentage of healing done to allies also heals you – 10%[Adept]
1. Nourishing Roots – Pulse <unique name effect> around revenant in Ventari stance. My aim is to make it work like https://wiki.guildwars2.com/wiki/Soothing_Mist
2. Tranquil Balance – Threshold removed
3. Blinding Truths – When you apply blind you also apply slow for 2 seconds[Master]
1. Tranquil Benediction – Wielding a staff also provides 150 healing power. Orbs last longer – 2 seconds.
2. Eluding Nullification – Removes 2 conditions
3. Invoking Harmony – Invoking a legend heals you and allies around. 240 radius, 400 healing (0.6) scaling[GM]
1. Selfless Amplification – Outgoing healing buffed to 2%
2. Momentary Pacification – Immobilize nearly enemies when using an elite skill. 600 radius, 2 sec immo__
Feel free to critique
I definitely like the changes to Invoking Harmony and Tranquil Benediction. I would like the outgoing healing on swap to stay with Invoking Harmony though, in addition to the changes.
I think Eluding Nullficatoin needs to just cast Purifying Essence on dodge. As the trait currently is designed, it doesn’t compete with Invoking Harmony, or even Tranquil Benediction.
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Just remove fear and taunt, problem solved.
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I want a Master Togo legend that adds Spirit Rift from GW1 on either a weapon skill or legend skill.
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Renewing Wave, Envoy of Exuberance, and Natural Harmony can all heal allies for 4k-6k in PvE/WvW depending on outgoing healing modifiers. Regeneration can also tick on allies for up to 900 health per second as well.
Those numbers, aside from the regen, seem more bursty to me. If Ventari is supposed to be sustained healing instead of burst, then the tablet costs need to be reduced again.
You can’t get those numbers in practice in SPvP also you might have misread some of those Regen ticks and confused them with the passive healing from the tablet.
The reason as to why you can’t is because you are required to invest a lot in self sustain to be able to heal anyone in the first place.
Those are WvW/PvE numbers, including the regen. And you can get allied regen ticks of 900+ in PvE/WvW on revenant.
In PvP the allied heals are usually around 4k with a cleric’s amulet and monk runes.
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Renewing Wave, Envoy of Exuberance, and Natural Harmony can all heal allies for 4k-6k in PvE/WvW depending on outgoing healing modifiers. Regeneration can also tick on allies for up to 900 health per second as well.
Those numbers, aside from the regen, seem more bursty to me. If Ventari is supposed to be sustained healing instead of burst, then the tablet costs need to be reduced again.
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The most important thing that needs to be done is to make the tablet movement instant.
Purifying Essence should have a stunbreaker on it and Energy Explusion should have a water field.
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Elite Spec Wars 2. “We founded ArenaNet to innovate…..and invalidate base professions.”
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Just don’t have collection items require failing events.
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Pre HoT – RNG Driven Money Sink
Post HoT – Still RNG Driven Money Sink but, now it also needs crazy amount of scavenger hunt all over the place. Scavenger hunt is cool, however, money requirement just quadrupled.Snapshot of Wood price on TP at the time of posting:
Ancient Wood Log 7s 57c
Elder Wood Log 2s 6c
Hard Wood Log 5s 68c
Seasoned Wood Log 2s 79c
Soft Wood Log 7s 8cStep 1 of Legendary Nevermore: Ravenswood Branch
What it needs —
2100x Hard Wood Log
2800x Soft Wood Log
1050x Seasoned Wood Log
5250x Elder Wood Log
55x Glob of Ectoplasm
450x Thermocatalytic Reagent
200x Shard of Glory
200x Memory of Battle
6x Orichalcum Ore
6x Ancient Wood Log
5x Pile of Crystalline Dust
400x Thin Leather Section
200x Coarse Leather Section
400x Rugged Leather Section
2000x Thick Leather SectionSource: http://db.dulfy.net/recipe/11232
Are you seriously asking semi-casual players to GTFO of your game?
Almost 528G. What’s the problem?
It’s an account bound precursor, it shouldn’t have a big gold requirement.
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Someone said you need a lot of people to spawn a champion husk.
Dont know if its true.I was about to ask that. I was starting to get the feeling that the one that should be there is bugged and we have to force one to spawn.
The husks that are there used to have break bars during the beta weekends, so most likely bugged.
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I remember the husks having break bars in one of the beta weekends. Seems like they got removed, so the achievement is impossible.
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Happened to me as well when I died in an adventure.
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Did you happen to not have the “Legendary Dragon Stance” buff on your bar?
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Master Togo that brings Scepter so I can have my Spirit Rift back from GW1.
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Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: warherox.7943
They’re called ELITE specializations for a reason guys. It’s part of the progression.
The thing is the Elite Specializations are only “Elite” in the name and the fact that you can only have one Elite line slotted at a time. They aren’t intended to be better than the base profession.
I don’t care about all of this “progression” nonsense. I just want to have the new specs and playstyles be easy to unlock. Make the new runes, sigils, and skins be the thing that costs a ton of HP to unlock. Just allow us to get the trait line and the skills easily.
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Not sure I like the 5 second CD on Purifying Essence, especiallly since it’s already limited because of energy.
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I just want a hammer trait that isn’t a boring 10% damage trait.
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Something I do think might be worth mentioning is the target limit on the guardian’s passive sustained healing, whereas a warrior with 2 banners and 35% boon duration can provide 100% regeneration uptime for 10 people simultaneously via inspiring banners.
If regen had any meaningful value that’d be great. It’s pretty insignificant though
Regen is only noticeable when paired with a lot of outgoing healing modifiers like with Revenant. Regen can tick for around 800-900 health per second with a Ventari/Salvation specced Revenant in full Cleric’s gear.
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so much for “no gear treadmill” and “we will never make ascended gear mandatory outside fractals”
I’m not sure how the hell they will balance them, considering that there is only a 5% difference in total stats. if they balance around DPS, then zerker will be required due to the DPS requirement, if they balance around mitigation, then it becomes impossible for glass cannons to survive and makes mitigation required.
the ONLY way it could work is if they balanced around celestial, or made a new type of raid infusion for armors instead of rings and necks
do you even know what a gear treadmill is? They said months ago ascended gear will continue to be the best equipment in the game, no higher tier…
so no there is still no gear treadmill and it isn’t even close to WoWs Raid Model
But they said everyone at level 80 would have the best statistical loot in the game. They’ve gone back on that so how can we trust that they will keep to their word now?
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Im not even crying so much because of WHaO nerf, but because how fast they nerfed the skill, how much do the devs hate rangers, they had to actually hotfix it as if it were some sort of ridiculously game breaking bug lol
Well they buffed Longbow in several patches, and Longbow was a balanced weapon before the buffs. So they don’t hate rangers too much.
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Rev will most likely be my main in PvE/PvP. Zerk engi is still my go to profession for WvW roaming.
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It’s the dragon, confirmed by Roy on twitter.
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Or…could make it more skillful that only lasts 1/2 second that reflects the actual damage dealt to you? I’d assume that’s exactly what retaliation should be. Just my 2cents.
Just needs to reflect 33% damage just like Retribution in GW1.
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Staff/Staff with Siglis of Renewal and Quick Draw.
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Don’t forget that Druid is an elite spec where-as ventari is base.
Elites aren’t supposed to be better than base/core specs.
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I wouldn’t mind for a radius increase on the Ventari tablet skills
Definitely needs to be 300 radius or bigger.
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I think Ventari needs a water field and Elluding Nullfication needs to be changed to cast Purifying Essence on dodge.
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At least Takedown Round got a buff!
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Uhh no you can do sustained healing outside of ventari and it is almost the same as in ventari. What you lose is burst healing. (Assuming you are keeping staff and shield heal for glint and swap back as soon as possible back).
You really think staff auto, staff 4 and shield 4 are good enough to be considered sustained healing? Those skills in cleric’s crank out about as much healing as what a guard can do with mace in zerker.
They can give 5-6k each do not which is the same amount as one NH. Without loosing energy you can use NH 2.5 times before you legend swap.
Plus Facet of Light and Facet of Nature pumping out a good amount of regen on allies while you wait for legend swap. If you have all the traits (including 20% on swap), runes, and food, you can get regen ticking for 850-900 health per second on allies.
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Now this means the healing skills for Revenant can get buffed to have closer to 1:1 scaling with Healing Power.
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Downstate Ele with Spite from Necro. Afflicted runes + Persisting Flames + Chill of Death + Close to Death + Bolt to the Heart = GG
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at 16k HP and 3k armor, rangers are practically two-shot by any good Mesmer.
And this shows the problem with GW2’s PvP. Doesn’t matter how much armor you have when you can still get crit for 5k+.
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Nerf Burning Speed radius so eles have to actually pay attention to range. It’s really dumb when they charge past you with Burning Speed and still manage to hit because the radius is massive.
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Wings ruin my immersion!
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Hey all,
The Reflexive Hammers trait in retribution is going to be changed after BWE3, before launch. Right now since it uses projectiles that hover around you, they currently don’t work underwater and I think it no longer really fits the line as that is more about damage, plus it muddies the FXs around the character when the actual hammers are around you.
Soooooo…. I wanted to throw out an idea I had about a new GM trait for retribution to place it and see what you all think. The trait would be more dwarf stance focused since we don’t have a dwarf stance specific trait.
- It would give you some way to proc Rite of the Great Dwarf like at some percent health trigger or something and then make Rite of the Great Dwarf (both proc and the skill) have reduced condition damage taken as well while allies have the buff.
Let me know what you think.
Possibly at 25% health like the pre-spec patch Bark Skin from Rangers?
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My revenant is soooo ready!
Got lvl 30 scroll, tomes, ascended sets, bags, infinite harvesting, food/utility buffs, etc. I do want to craft another legendary before HoT though, but not sure which.
I’ll take a legendary, tyvm
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I just want a more interesting hammer trait. Just having 10% damage increase is pretty boring, even with having the stability on evade.
Probably still kinda lame but I’d like a trait that would cast Thunderclap centered on target when it is hit at less than 50% health.
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It definitely should. It should also have no cast time.
I agree, this is the main reason I do not run it even if it would fit nicely in a build I make (like a glass nuker).
Now that Infuse Light for Revs is a thing, I don’t see a problem making this instant.
Plus Thief has an instant heal with Withdraw.
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Imo too much stealth can ruin an otherwise fun game. Gw1 had a perfect amount of stealth, but Gw2 went a little overboard with it.
So yes, please no more stealth.
GW1 also had the perfect amount of taunt and fear!
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It definitely should. It should also have no cast time.
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My revenants during the BWEs were We Need Weapon Swap and Ty For Weapon Swap.
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Is this food enough? I don’t want to spend too much since we are getting 100 more levels on cook
Not enough!
oh, right, the crystals, thanks. I don’t really plan on using condi on Revenant, took the food just in case.
Those particular crystals are the Furious ones that give +100 Healing Power.
I wanted to make them, but they look expensive, right?
They aren’t too expensive, especially since you get 5 per craft. It’s a sheet of charged ambrite, vicious fang, and two crystalline dust.
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Is this food enough? I don’t want to spend too much since we are getting 100 more levels on cook
Not enough!
oh, right, the crystals, thanks. I don’t really plan on using condi on Revenant, took the food just in case.
Those particular crystals are the Furious ones that give +100 Healing Power.
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