Increase the Gw2 pvp populatation by about 10 fold, and then sure, add SoloQ back.
Question is, how do you increase the population without providing a decent environment?
Do you have a team? Play teamq!
Are you a solo player, or your team is offline? Play soloq! Oh wait, there is no soloq? Well you have 2 options when leagues come: risk facing premades and potentially destroy your rank, or log off – the one thing lack of soloque surely won’t do is increase the population.
I used to main a D/D Ele are they still any good??
DD ele is the single most OP build in existence right now.
I think I figured it out. They don’t know what “PvP” is, they refer to it as “e-sport”, so they don’t know what we’re talking about.
Stop asking for PvP balance patches, start asking them to balance e-sport.
Same, happened at least twice in every match since the patch. 10/10 players crash.
Metabattle.com for all your meta build needs
That’s the worst advice you can give to a newbie. VOIP Premade Pro builds are completely unsuitable for a beginner.
Such as? If you can’t play those builds maybe it’s a l2p issue, but the difference between you and the OP is that he actually wants to learn the game.
Because there is no balance team. There’s just a bunch of devs working on various projects and once in a while when they aren’t too busy they sit down and throw together a balance patch.
so that means most players who pvp are actually pve players?
There are many PvE players with low MMR and low que times, now that they left to do PvE the avg time shows a value closer to what PvP players usually experience, 6 mins sounds about right. At least that’s my guess.
I agree.
Buff d/d ele please.
Make blinding ashes baseline.
Remove ICD and make burn ticks proc it.
that highlighted what an awful state of communication there was between Profession developers and the profession forums in GW2.
To be fair, the profession forum section is the worst possible place to go for feedback.There are 1-2 great guys there, but 99% are delusional people who know nothing about the game.
Communication and pace of balance patches should be improved tho.
(edited by witcher.3197)
I just don’t want to abuse the report system
You must be new here :p Nobody gets banned for trashtalking. You can’t “abuse” the system because nobody cares about these reports. As long as something doesn’t damage the economy or isn’t terribly racist, nothing will be done. If it makes you feel better you can still report them but don’t expect anything.
My only problem is that they always activate the PvP boost for the beta weekends, so i either earn rewards or play the beta, can’t do both.. :/
alright i decided to play mesmer can u guys help me out with a build? whats the best build atm?
Just Google it.
Btw this.
I have the answer to the OP…. turn it into a Moa
Vampirism proc will save him Welcome to the current meta.
Devils Advocate time,
If that rune were to be removed on the grounds that it’s broken or OP…
Should other runes be removed for similar arguments?
If so, where do you draw the line? Where do you blame the class or the synergy of the class with the rune?It’s very easy to remove something, it’s very hard to prevent a snowball effect.
Vampirism is on a completely different level – other runes usually give a couple of boons, boon duration, minor effects (like radiation field), or passive effects (+5% dmg, -20% condi duration). Some of these are powerful, but not gamebreaking.
Then you have a rune which essentially passively saves you from a coordinated burst, or carries you if you seriously misplay.
Some professions have similar GM traits, like Defy Pain for warrior – but those professions were designed with that in mind (not a good design, but it was taken to consideration), and even those GM traits aren’t this powerful. Giving immunity away so freely is horrible, power specs barely need to make any sacrifices for it.
How do you compare +20% might duration or +5% damage to multiple seconds of godmode which often saves you from lethal damage and allows you to overcommit to stomps or resses because the channeling won’t even get interrupted?
When there is a single rune which is capable of carrying a player just by being equipeed, there are problems.
nightmare runes say hi
Are you implying that 1 second of single target fear that can be triggered by pets and clones or negated by stability or condi immunity is OP or something?
it basically almost always negates first burst from thieves since they don’t have stab or condi immunity on engage
passive procs are overall bad for the game anyway…all of them, vamp are just worse cause they can carry all those already broken dd eles (Along with pretty much all dps specs…but unlike eles thieves and mesmers are not bunkers at least and they eventually gonna die and can’t just refull and come back in 3 secs like dd) but other passives are not dat better too
the more passive crap the less personal skill involved
I agree that impactful passive procs are bad for the game, but Vampirism and Nightmare aren’t on the same level. If you get Moa’d and bursted by a thief/mesmer combo a nightmare proc won’t save your life, but a vampirism will. A rune shouldn’t negate a 180 sec CD elite skill + burst from 2 Marauder players.
I know that I suck at thief because often i get too greedy so i never really touched that profession, but since Vamp runes are a thing I think I’m a fairly decent thief and only because of how many times that proc saved me. When a rune can carry players there is a problem – remember Lyssa?
You know I’d hate to see the over nerfing of eles. I think if they did the following, dd eles would still be competitive but not too op:
- reduce RoF burn stacks from 3 to 1
or
- increase RoF CD from 10s traited to 30s traited
plus
- increase blinding ashes CD from 5s to 15sThe fire line is the root of all evil. Adjustments should be focused on the fire line.
RoF CD is way more important to S/D-Eles than D/D…..
just nerf the mainhand-dagger in terms of physical DPS and burning-duration – it’s really that simple.
Nobody plays S/D ele because it’s too glassy, and right now the last thing we need is more ele sustain buff, so it’s not relevant atm. If it can hurt a build that is played by basically 50%+ of the players who que for ranked and as a side effect also hurts a build used by the 0.001% I’d say it should totally get a nerf.
As a note, we’re aware of the odd interaction between elementalist downstate and Vampirism runes and are tracking a fix for an upcoming build.
What about the Overpowered interaction of stack 4 eles?
I believe 4 class stacking is against ESL rules. As for the elementalist itself, we’re looking into it.
It’s a new ESL rule made to keep ele stacking at bay. There is no such role in Ranked and it’s happening, affecting a lot more people.
Devils Advocate time,
If that rune were to be removed on the grounds that it’s broken or OP…
Should other runes be removed for similar arguments?
If so, where do you draw the line? Where do you blame the class or the synergy of the class with the rune?It’s very easy to remove something, it’s very hard to prevent a snowball effect.
Vampirism is on a completely different level – other runes usually give a couple of boons, boon duration, minor effects (like radiation field), or passive effects (+5% dmg, -20% condi duration). Some of these are powerful, but not gamebreaking.
Then you have a rune which essentially passively saves you from a coordinated burst, or carries you if you seriously misplay.
Some professions have similar GM traits, like Defy Pain for warrior – but those professions were designed with that in mind (not a good design, but it was taken to consideration), and even those GM traits aren’t this powerful. Giving immunity away so freely is horrible, power specs barely need to make any sacrifices for it.
How do you compare +20% might duration or +5% damage to multiple seconds of godmode which often saves you from lethal damage and allows you to overcommit to stomps or resses because the channeling won’t even get interrupted?
When there is a single rune which is capable of carrying a player just by being equipeed, there are problems.
nightmare runes say hi
Are you implying that 1 second of single target fear that can be triggered by pets and clones or negated by stability or condi immunity is OP or something?
Devils Advocate time,
If that rune were to be removed on the grounds that it’s broken or OP…
Should other runes be removed for similar arguments?
If so, where do you draw the line? Where do you blame the class or the synergy of the class with the rune?It’s very easy to remove something, it’s very hard to prevent a snowball effect.
Vampirism is on a completely different level – other runes usually give a couple of boons, boon duration, minor effects (like radiation field), or passive effects (+5% dmg, -20% condi duration). Some of these are powerful, but not gamebreaking.
Then you have a rune which essentially passively saves you from a coordinated burst, or carries you if you seriously misplay.
Some professions have similar GM traits, like Defy Pain for warrior – but those professions were designed with that in mind (not a good design, but it was taken to consideration), and even those GM traits aren’t this powerful. Giving immunity away so freely is horrible, power specs barely need to make any sacrifices for it.
How do you compare +20% might duration or +5% damage to multiple seconds of godmode which often saves you from lethal damage and allows you to overcommit to stomps or resses because the channeling won’t even get interrupted?
When there is a single rune which is capable of carrying a player just by being equipped, there are problems.
Change it to Healing Power instead of Power.
You’d want to see bunker guards with mist form at 10% hp?
Bunker guards would never give up Soldier Runes because of the shouts.
It should be removed from PvP, +1.
Elementalist is the strongest profession in PvE/PvP right now, idk about WvW but probably top tier. You can catch up on builds here btw.
Welcome back ^^
Practice Mode isn’t PvP, it’s a daily achievements farm ground for PvE players nothing more.
What does soloq players have to have a chance to succeed even mean? It’s fully possible to win roughly 50% of your games or slightly more in the current merged queue solo. I played both the old solo queue and merged queue a lot and to me the main difference is the match quality not the win rate. Not saying that isn’t a significnat concern having better quality matches in the merged queue I just dont think people are going to win a lot more then they do now if they changed back to the old system. If you can win aroudn 50% of the time solo that to me should be good enough for most people.
Currently there aren’t many premades around because there’s no incentive to play the game. With leagues it’ll change, premades will farm solo players, which means premade players will always be above soloQers, effectively making it impossible for them to surpass a certain league.
You could be the best solo player in the game, chances are you’ll never hit legend without a premade and that’s the problem.
3v3 would be amazing. What GW2 PvP lacks the most imo is the synergy in teamcomps – in conquest you can’t expect 2 or 3 people to stick together 24/7, therefore synergy between builds grow weaker.
In 2v2 or 3v3 annihilation we could finally start creating real team builds and comps!
But CTF would be a waste of rescources, it would fail with GW2’s combat.
I am sorry for hijacking, but will it be possible to use the elite specs without purchasing hot ?
Hmm this is a really good point. With all the power creep happening due to elite specializations these should be F2P too or else being competitive in PvP will require going through aa pay wall. That would be super lame.
Most elite specs are useless. The only good ones so far are Chronomancer and potentially Daredevil.
Nope, it’s purely cosmetical. On the other hand you have to equip items for the Chest, leg and Boot slots for max armor rating – these can be lvl 1 white items too without stat, you just have to have something in those slots.
There is a PvP build menu on the middle top of your screen while in the Heart of the Mists, you can set your stats there in form of an amulet, along with runes, sigils etc.
I think the character creating tab clearly says that you need HoT.
Who’s to say what is or isn’t balanced?
Common sense and game experience.
Take Five D/D eles vs 5 thieves for example. You’d be suprised who’d win and what the end score would be.
5 eles would win 500-0 as thieves can’t fight on point, what’s surprising about it? Thanks to the ele mobility even outrotating would be hard to do.
Sorry to say, but the game isn’t balanced around class stacking. As a matter of fact, the game is more balanced in 1v1 than class stacking. It has to do with the function of the classes themselves.
This part is a joke, sorry. Can you prevent class stacking? No. Then it should be balanced around class stacking, and it was balanced up until now. None of the other classes can stack 4-5 on a team and be decent – right now eles can, because ele is OP. EDIT: class stacking is fine actually as long as it’s not one of the best options or the same class fills different roles on the comp with different builds. When there is 1 build that’s great at everything and can be stacked there is a problem.
There is nothing to debate about it and no need to get philosophical, ele is broken and it’s a fact.
(edited by witcher.3197)
New update to ESL: You can only use one class in each composition of 5 players. Choose wisely.
Lol, not quite, but there is a rule preventing the 4 ele team comp now
“3.11. League Specific Rules
Each team needs to consist of at least 3 different professions”ESL should just make it 1 class per player per team. Example: ele, thief, mes, war, gaurd. No dbl ele no triple ele
That would be a bad idea. Anet doesn’t play the game, doesn’t listen to the right players, but they do watch tournaments. If they see that 1 class dominates everything then maybe they’ll do something. It’s our best chance.
They’re testing plenty of different game modes and maps and we know that.
Source?
Isn’t there a thread just below about 16 old PvP maps with almost certainly various game modes/mechanics?
You said they ARE testing. Not AT SOME POINT maybe years ago they were testing. That’s a bit different..
What’s the point of this place btw? It was changed long ago from a lake to a ruined structure that’s locked down. If Anet wanted to lock down the area, a wall could have been enough, but instead we got some structures in there.
Will it serve some purpose at a later date or something? :P
They’re testing plenty of different game modes and maps and we know that.
Source?
There’s been huge outcry and requests for more game modes, far from nobody, over the years. We just don’t feel as turned on by stronghold as we should
So you speak for everyone?
We disagree with your statement. (notice how equally ridiculous this is).
Casual PvE players love stronghold. PvP players hate it. This is my experience with the gamemode based on my friends, guilds, teammates I had and reddit.
Every time they try to add a new map there’s a huge community backlash that finds a reason to hate it. Why would they bother to add new maps?
Maybe they should learn from their mistakes? Or start listening to their community? Idk just some ideas.
Maybe. The biggest question is what trait line would a thief be willing to give up in order to get this?
Only Deadly Arts and Trickery are mandatory, 3rd one is optional. SA is the next best thing and provides very decent sustain, but so does the elite spec.
following top players suggestions would lead to 99% pve heroes not being able to do anything in pvp anymore…ez mode specs are mainly aimed at carrying ppl who would only be rallybots on balanced specs
decap engi, turret engi, spirit ranger, mm necro, lyssa hambow, celestial eles and so on…..had always been like this and always will be
I think most top players understand why easymode specs like these must exist. But what Anet needs to understand is that these specs shouldn’t be top tier like DD ele is now.
lyssa hambow and spirit ranger were top tier too (Decap engi was meta but not as widely used as those 2)…but they didn’t last anywhere as long as freakin celestial eles
god they had been around for 1 year already…one…kittening…year
Actually a lot more than a year now – cele patch was at 2014 April.
following top players suggestions would lead to 99% pve heroes not being able to do anything in pvp anymore…ez mode specs are mainly aimed at carrying ppl who would only be rallybots on balanced specs
decap engi, turret engi, spirit ranger, mm necro, lyssa hambow, celestial eles and so on…..had always been like this and always will be
I think most top players understand why easymode specs like these must exist. But what Anet needs to understand is that these specs shouldn’t be top tier like DD ele is now.
I think most people can agree that they would like to see more pvp game modes like with GW1. Spamming conquest over and over gets boring after a while.
I think most people would also agree that resources should be spent on developing a gamemode that makes sense instead of something that’s as obviously bad for GW2’s combat as CTF.
Meta would either be 2-3 bunker guardians or eles healing each other while carrying the flag or if you don’t drop it when you teleport then 1 perma evasion bunker thief and it’s GG.
It would be a failure.
Solo queue last weekend a lvl 1 got flamed…for being a lvl 1 by pugs. Not sure what the MMR is since it isn’t revealed.
Just clueless PvE players flaming a PvP player. Nothing special.
Not as high as the balance team.
It doesn’t compare.
Conquest isn’t a 1v1 arena and most of the roles don’t revolve around dueling so this isn’t the right way to look at it.
Yes, thief isn’t really good at 1v1s right now but it must have something it’s bad at if you give it great party utility, mobility and teamfight potential along with a 1.2k range interrupt that goes through stability on ~20sec CD just to mention a few things. Otherwise you end up getting another DD ele.
yeah good thing that everyone else counters thieves and somehow that logic applies only to thieves but no other class (sup mesmers)…
hey let’t go pvp, player vs player combat, except your role is to avoid combat 90% of the time~
Never said to avoid combat. Just don’t 1v1, which isn’t that hard in a 5v5 with secondary objectives.
Conquest isn’t a 1v1 arena and most of the roles don’t revolve around dueling so this isn’t the right way to look at it.
Yes, thief isn’t really good at 1v1s right now but it must have something it’s bad at if you give it great party utility, mobility and teamfight potential along with a 1.2k range interrupt that goes through stability on ~20sec CD just to mention a few things. Otherwise you end up getting another DD ele.
Diamond Skin is a terribly designed trait, it is a fine example of the sort of thing a game should not have.
It’s an old fact that you shouldn’t soloque on weekends.
Its amazing how they had so many good ideas in GW1 that they refuse to transfer to GW2.
Because they always want to come up with something new, and they’d rather see their game fail than give up being “innovative” just once.
It’s already too chaotic and PvE oriented. The last thing we need is more brainless zerging. There’s WvW for that.
We can’t have tails because fortunately this is not korean mmo.