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All we are missing.

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zengara.8301

Let me preface by saying I am still dead-set against the idea of mounts in GW2. Faster-travel methods like that encourage large, but mostly-empty map design, like "EA The Game™ ", which does not suit Guild Wars 2’s content-depth philosophy at all.

However, if I understand it correctly, what they’re introducing are not mounts, strictly-speaking. They are worldwide-usable versions of the Zephyrite skills: dash, leap, and pull, with a fourth pseudo-glide added for water traversal/jumping. The fact that they’re tied to adorable-looking animals and riding animations is irrelevant; these are mostly harmless traversal abilities, no different than the gliders or existing Leap/Teleport skills… except for the manta thing, which is significantly more mount-like, mechanically, and can be used to bypass large chunks of current maps (mostly in Orr).

I like these in theory. I think they’re a nice idea if they work the way they should, and can add interesting movement options to the game, so… I’ll allow it. For now…

wtf did I just read? xD

To be more precise to your comment: Yes, the mounts can maneuver obstacles, that is literally why they are made in any other game, (in wow, you fly etc). I honestly dont care if there are mounts or not, I rarely PvE beside main mission, and even then, it is basically to go from point A to B……because I really deslike the way these missions are made (hold on to a place you really do not understand why should be held strategically or move to a place and then a random monster appear) <——-You can put that on literally any meta event you have done

A few questions towards expansion

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zengara.8301

Is the new maps revolved around being meta maps?

Heard mounts will be able to reach places that others can not, will it be locked content? like do this quest x times to get mount and reach the place you can jump, or charge etc to?

Expansion Announcement August 1st

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zengara.8301

Not that excited either. Let me explain:

-They promised GvG…….Still feels like GvG is working on a glitch in the game (whisper to other players on other servers by blocking first to see their names)

-Dont give a kitten about Mounts…….In all honesty, it really makes 0 difference, and I can literally not understand people who want them or are against them.

-Counterstrike/Battlefield like PvP……………

-Metamaps are boring af

-The most important aspect: time…….This game used to be, get in, do w/e you want to in the world. Now it is, get in, make sure you arent doing anything for like the next 3 hours or 7pm – 8 pm………which I am………and then perhaps play.

Will HoT be free with next Expansion?

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zengara.8301

so people get mad that they made core game free. I personally NEVER for a second suported this movement, got all entitled and came with all sorts of agendas etc…..and now the same people want this game to be free after all that?
even woodenpotato was all like “Ohh they should totally not make it free…blabla entitlement bs….agendas and shts”

What the actual **** is wrong with you all?

PIP EotM

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zengara.8301

even though PvE rewards is better

If PvE rewards are so much better, why are you even complaining about not being able to get WvW pips in EOTM? You aren’t making much sense.

Well, based on my previous posts, I obviously find PvE a lot less fun than WvW or EoTM which is frankly the same. The only real part that is not, is PPT….which I am not a huge fan of either. But most runs, if not all are about fights in my server, so cant complain there (Even in EoTM)

PIP EotM

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zengara.8301

ohh well…..I guess it all goes towards socialism vs liberalism.
Even though the idea behind giving WvW more rewards was a socialistic idea, people want to have a liberalistic approach to it, by closing it to some extend only to WvW.

Never been a fan of liberalism, and find it honestly hypocritical in every aspect to only close this idea towards WvW when the whole idea was based on a socialistic ideology (You can WvW and still get good rewards vs you need to farm like a zombie in a meta map)

But again, I am very biased towards a socialistic notion. And I was also one of those found it hypocritical that people wanted more when A-Net opened their heart and made Guild Wars free, and used agendas like “people just bought the game, not me ofc. but other people” because those who just bought it either didnt care, or got their money again.

In short: I found out that we cant all agree, either you want it to be more exclusive or inclusive, based on your personal thoughts on how the game should be

how to be a good new wvw player

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zengara.8301

3.3k+ armor is overdoing it, specially if not front line, or melee ele.

But as explained on another post……If you actually look at the player base, most is from WvW guilds, It is not PvE players. Most who fall down easely are also WvW players who mentally thinks that there is a huge majority of PvE players….which is FALSE
It is just Previous WvW players, or new WvW players who clings to WvW, thats why Que is moving so slow, people afk in WvW and hope to stay there for as long as humanly possible….in 2 hours the que will move 10 people. Those 10 people had to leave for a substainle amount of time while standing still in keep or w/e, DC etc.

It is not as it was before, wvw players are spending 90%+ of their time in wvw, and therefor it is hard to come in, it is the simple mentally of being scared of not getting in again that is forcing people in wvw.

(I forgot the term in economics, but it was also a huge factor in the times of crisis, consumer spending was very important in these times, and people who were being frugal was hurting the economy by not spending, to put it simply:

people were mentally frightened which caused the crisis to last a lot longer in some countries.)

PIP EotM

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zengara.8301

As I understood it, EoTM was created to wait for WvW, that is why unlimited amount of people can join EotM etc….. Based on that knowledge, giving the same amount of rewards (at least based on pips) will make EotM what it is meant for, being a waiting period for WvW. Not a place you are forced to be or go out and do PvE, even though PvE rewards is better, but less enjoyable than wvw/eotm

PIP EotM

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zengara.8301

No /15characters

I dont get that…………..15 characters?

PIP EotM

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zengara.8301

The idea of Pips was to get people playing WvW again in the long term, not so they could ktrain it in eotm.

The idea was to give good rewards for wvw aswell as pve, it was so the WvW players didnt fell like they were wasting their time. The actual rewards gathered from WvW is def. not as good as PvE to this day. Only thing PvE players have to aim for, is that backpack.

(to remove some of the thought systems most have for some weird reason):

Besides that, PvE players are not in WvW atm, look in twitch…..What is happening is that WvW players are clinging to wvw because they dont want to get kicked out, so they stay there for more than 4 hours (it takes 2 hours to move 10 people, people are literally afking/staying in wvw so they wont get kicked). The idea is also you see good names guilds in WvW that are ALOT worse now than they were pre-release, they are literally thinking that it is filled with PvE so they can be just as noobish. There are players who is in GvG guilds that are on top tier that instantly dies in train because they just runs into the bomb.

What you are saying is that you want to force every loot on 1 place (wvw) for some reason to have people stay there for as long as possible

PIP EotM

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zengara.8301

Edge of the mists should def. have same pip system as WvW, it is more or less the same, the only difference is that it does not count for the total score of WvW.
I can really not see any reason not to have a pip system in WvW

It will lower the que, it will include people and not exclude them for how long they want to be infront of a pc waiting to get in, And most important of all, it will make the Edge of the Mist idea come out. “waiting to get into wvw” it wont be a waste of time to get into EotM.

It will differentiate people based on if they want to farm or WvW, obviously the pip system should either be parallel with the reward system of wvw or lower (but since its timed it does not matter)

I really can not see this being bad in any aspect, but if you think it is a bad idea, or not ideal, please inform me why.

You made people waaaaaaaaaay to hyped xD

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zengara.8301

que so high it cant be counted 150+

Attachments:

Nevermore

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zengara.8301

There is a quest that require me to kill Prime Vinetooth. It apparently requires people to be good. And getting a pretty good group of people to do a quest is not really my thing.

I would literally rather solo Lupi with a thief so I cant 1 shot lupi, no gear no elite skill, and just 1 dagger, rather than rely on others to do a boss with me -.-

Despite the idea of me having to rely on others performance to complete a task, I dont like the idea that the event requires others to be on the map, the longer time goes, the fewer people will actually be doing these meta events.

I would pay 50$ for an expansion if....

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zengara.8301

wow, glitter for 50$ sounds like a lot, but I dont care about customization, so might be worth it for some.
My main wish is that A-Net stops this random charade of not knowing what to be. Aiming for something, but showing and telling something else. At the very least focus more on actual skills, or fun quests rather than actual repetitive grind. That is the reason I bought Gw2. (btw, my idea of skill is something like killing lupi solo with thief or warrior, not actual lupi, but I would 10 times rather learn a new lupi that is based on 5 man killing him, than to repeat the same boring act 100 times to get the customized item) though If I dont have to talk in dreams, but something that is achievable:

-real Guild vs Guild, support behind it

-50-50 on meta maps and exploration maps

-pvp open, so I can challenge anyone in the world……and in the actual Spvp button-.2v2 maps, 3v3 maps, 5v5 maps…..

-More stuff in the actual guild hall, so you want to go there and stay there so it doesnt feel like “what are the 3 things you want to take with you to a remote island” basically….Guild Quest that require 10+ people….and for the love of god, not conquest, but just like “move deeper into the guild hall” where there is a big dragon or monster at the end and chance of getting xx rare guild loot———and more living, more story telling…..even “npc actors” that are there to represent etc….

Wooden Potatoes Grande Review

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zengara.8301

idk about potato…..He is rarely right based on prediction, even though he makes at least 1 on each of his videos. I think he have been right 2 times, and pretty sure it was the video that influenced the devs there….. It does seem like he is VERY subjective and tries to be broad about the game, but ends up in the video just talking about exactly what his thoughts are about the current game………

He paints a lot of peoples minds, before they actually get a opinion.
But then again, I enjoy GvG, Solo Dungeons and some other stuff that arent made by A-Net but the players……..So I can see why he is kinda narrow minded based on what he likes. Even though GvG is quiet BIG in this game

The lack of Hype isnt helping GW2

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zengara.8301

It isnt a better game. The game was literally build upon experience (travel, story) and fun, while being about skill, since you arent standing still and pressing 1-2-3, now its basically a grind in every aspect of the game, I mean…you are still standing still even in a game like this.

For me a game that is build upon a grind is a joke, it is basically working without working. You can work out in real life and actually gain more from it, without the side effect of improving your actual life…..I mean, literally, you can use a year to get a few legendaries, after a year you should be very ahead on real working out.
Only reason I am playing now is because they hooked me back then, and now goes to the same old MMORPG logic of grind=fun, which is literally so…..soo….yeah omfg, dont get why “players” enjoy that….

I get it tho, a lot likes this bs for some reason, they even join BDO and other games….So why not abuse it, even though the actual developers do not believe in it?

This game is closed to all not already in it.

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zengara.8301

run as administrator=gg

SAB....

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zengara.8301

It’s coming back tomorrow, so I’m not sure why you’re posting these?

when you write without knowing

SAB....

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zengara.8301

What is the true cost of guild wars 2?

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zengara.8301

in short….PvP=Amulet/Gear is Free, everyone equal level (instantly to 80).
PvE=Open PvE…nobody gives a f*** tbh, Raids, if you are thief=cheap af, you can literally get the money in 1 day for full gear. For full asc it might require around a week or 2

WvW/GvG=Gear, open wvw, nobody cares……gvg each guild is different, but since you thief you basically only do zerker gear…same gear across all things

What is the true cost of guild wars 2?

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zengara.8301

I bought game about 3 years ago, and expansion. Once I think for 2 years ago I bought a flute from the store. I have been in several GvG guilds, Several hardcore PvE guilds (solo run etc) I have solo arah p1-4 I have literally been through every competetive aspect of this game, never touched something like role playing and rarely done something like Guild Missions etc. around rank 700 wvw…..no aspect of the game required me to pay for it with real game, or “encouraged” me to do so in any way.

what's the point of SAB

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zengara.8301

bruh, if a game ever had a revolution, that was it

what's the point of SAB

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zengara.8301

isn’t it time we get rid of it?

No.

(Speaking as someone who didn’t set foot in SAB in 2016 and probably won’t in 2017 either.)


I get it was an april joke back then,

True, but irrelevant at this point. It became a full-fledged part of content when it was re-released with a new world etc.

but it has no place in this world whatsoever,

It has as much place in the world as any other bit of content. There’s a story behind its creation, just as there’s a story behind fractals or raids.

and only creates a lot of noise in the rest of the world..

It creates a lot of noise in the forums and reddit, but not in Tyria.

Not create a lot of noise in tyria? So there wasnt a marathon for like 2-3 days straight where people wanted to burn down Rata Sum? Or that 50+ people suicided multiple times for SAB 2 years ago?? lol bruh, get your new player thoughts up to par with reality

what's the point of SAB

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zengara.8301

5 years? kitten bruh more like 3

what's the point of SAB

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zengara.8301

im raging over your thread

Blocking dps meters

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zengara.8301

Well, I guess this concludes that people in this forum are random af xD Like how did you go from “DPS meter is bad” to “Its just a leap through to Mounts, since they made flying carpets for like 2-3 years ago” xDDDDDDDDDDDDD Like daaaaaaaaaaaaaamn

But for DPS meter……As it stands right now, people are abusing LI and LFG for joining a group beyond their capabilities, I see a lot of times where there are up to 3-4 people in my group that do not have the required gear, and try to hide it by showing 1 gear piece….So….is it fair that the 1 player cheats himself into a group and ruins the experience of 9 players. Or is it fair that 9 players decides to make a lunatic request of LI&gear? (100+, which would literally mean you should defeat 100 bosses which is around 8 weeks or 2 months of literaly grind if you take all the bosses in 1 week, which you wont, or you wouldnt need a pug group) Honestly think that dps meters are fine, since you can not check your mates gear, which is a thing I really think should be in this game………

This game is controversial, in that viewpoint that they create LFG, which generated one of the most “elite looking” ques of all time, yet still dont want to show gear, they make hard raids, though still dont want dps controling, they make in general hard content, and thinks that it is fine that people abuse the parties by lying if they can. THere are literally no other reason to let people hide their gear than them lying, like they could even lock it, but A-Net knows, that it would create a system where people would want to instantly look at their gear, though they decide that it is fine for people to lie if they can get away with it…….There are strong thoughts on both sides, but it is hard to go around facts, game is more controversial than Napoleon was.

few annoying things about this game

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zengara.8301

While this game is 3-4 years old, it is still rather annoying to even try to do something.

This is literally the first game where actually finding a group of people and maintaining it is harder than completing a raid

PvP, is conquest Battlefield. The GvG community got over 3,5k watchers, which should be more than the E-sports A-Net is trying to make

WvW is either impossible to get in because que, or not worth it because no que (no commander, or no fights/small rare fights)

The whole system is simply inconvenient, and that seems to be the Nr 1 flaw in Gw2, and the solutions to these problems have been mentioned time and time again.

Raids: Make a que, and for new people, make a practice mode (practice mode where the bosses are easiere to kill/less dmg, but the mechanics it the same, so you wont need 3 condis etc, you wont get LI out of this ofc, and other rewards is lessened by a major degree aswell) this is so the new players dont need 50-100 LI to join a normal raid. (which they wont get, this system is worse than the requirement in WoW or any other MMO that actually do have grind as a prime need)

PvP: Make ranked arena about fighting 5v5, 10v10 or even make GvG a leading role in your game, host a GvG tournament where you actively thrive for players to seek GvG as a fighting mechanism (I get that some people dont like GvG, but when people have pushed beyond reason to get a fight with another guild from another server in this manner with some of the best peopel, there probably is something behind it)
“The players literally have made the impossible possible by speaking with other servers, just to get a real pvp feeling a few times per week as if it was something rare and non obtainable”

WvW: I get that you are trying to remove big wvw fights, you can do this by using literally every strategy game out there specially the big one (Starcraft) or even real life if there are people who are all like “this doesnt happen in real life, even if dragons…w/e” Napoleon, he won with 200 000 because he used them right, but lost with 600 000 because he yoloed.

If you focus heavely on a major group, you can tear them apart by removing their buildings, this will eventually force each group to divide themselves and create WvW strategies more interesting, havoc groups will take other small buildings, the movement will look more interesting even on map where you see 3 commanders taking over from left to right as if it was LoL or straight out of Napoleon Bonaparte´s strategy book.
_______________________________________
I do get some people wont like the change, therefor I would like to know why you would not like it. I also have seen a lot of “childish” discussion, where it is normally written “no” or “people already have wanted this, but cant be done” which is further an indication that the same people actually wants this more than you think…..

In other words, construct criticism is not only welcomed but encouraged

(edited by zengara.8301)

Did GW2 lose its identity?

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zengara.8301

Completing something with minimal effort?

I get that people want to be rewarded but kitten . Is that really what the gaming industry has come to?

Yes, as long the crap is linked to Story Content, because kittening rewards are not everything in this world, that matters.

As I stated above. It is optional. And you can do it after the bosses are cleared with ease. No other game gives the story in raids in such a satisfying AND open way. The bosses do not need to be done BY you to experience the story, so why make them easier? There’s literally no reason to.

Simply because people don’t want to be dependant on OTHERS to do the job for them, just to that they are able to experience the story part.

Your argument is a very cheap excuse for Anets bad game design around the Raids, because in an optimal Game Design there would exist various Game Modes in Raids for just both types of players, without that one side is by design dependant on anyone else!

Dungeons also provide a seperate “Story Mode”.
There is absolutely NO reason for it, why Raids can’t have this too as well.
A Story Mode also hasn’t to mean that ENemies have to be made extra for it easier – it would be already just enough, if that Story Mode has No kittened DPS pressure mechanics built in, so that this Mode gives people the chance, without being dependant on helpful other people to practice them, without that there is any stupid included pressure in the run.

That would open up for this mode then also the chance for all players and their prefered classes to be taken with the group, because then don’t have the people to look after perfect DPS from anyone anymore, just so that the run has a chance to be successful and not to be a waste of time for 10 persons.

Well, but how about making the Raids easy so any pug group can make them (maybe just as hard as dungeons, less dps from boss, less health on boss and maybe even no timer etc) but no LI, 1/3 magnetic shard and no purple gear or drops that cost more than 5g?

Would be all fine to me, and I’m sure also alot of other players, that would like to be able just to experience and practice the raids, without that there is any pressure by game design in the run.
Even if that means massively decreased or maybe no rewards at all, because as like I said, rewards are not everything that matters in a game.

If I want rewards, I can do play Raids in the normal mode, but people should have first at least the chance to get to know the raids in an easier environment without pressure, so that they can practive them, until they feel beign ready for them to play them on normal mode

I can agree on that, there are truely no que in Gw2 which bothers me a whole lot. And the practice runs are meant to end in failure before they experience the boss, only way for a noob to practice is with a group of dedicated players, which means they will probably still lose if just 2-3 are new. A “practice raid” with a minority rewards would change raiding for the better

Did GW2 lose its identity?

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zengara.8301

@Vayne, well, based on that assumption, I can also tell you that there are at least 3 known guilds I personally know running raids right now, which is from my personal group, not some people I tried looking for, I am genuinely are saying that you can not define math nor the population by including and excluding based on your preference, nor is taking 1 thing (LFG) and using that thing to exploit it, which is my bad, I should have also taken in the account of people who are not “pugs” from both sides, I am not a politician, but a person online trying to explain raids are good, not trying to lie to your face….. But yeah around 6-7 groups on LFG are doing it now.

But for this instance, lets say that I accept this rather unknown suggestion that since “I am not playing it, nobody is ideology”.

I am literally trying to figure out why you like meta maps, I simply and genuinely dont get it, you want to play alone, but want 30-50 people redo the same task that requires nothing of you, but do not like the ideology of depending on others. I am not critiquing you, I am literally and honestly just lost on this ideology

As I said, I like, Raiding, GvG and solo runs, I absolutely hate meta maps, the only thing I do in a meta map is complete it so I can watch how it looks like, like with dragons stand.
Have done that a few times to see the map, I dont even do the achievements unless everyone is running to them, I like to watch the world and killing the boss, it is pretty easy tho, so have again only done it a few times, I dont really care for cosmetics at all, have not changed look for over a year, unless if it is something like shattere holographic wings, but………Please explain, so I can understand your thoughts, they just seem, rather unknown to me.

Did GW2 lose its identity?

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zengara.8301

Completing something with minimal effort?

I get that people want to be rewarded but kitten . Is that really what the gaming industry has come to?

Yes, as long the crap is linked to Story Content, because kittening rewards are not everything in this world, that matters.

As I stated above. It is optional. And you can do it after the bosses are cleared with ease. No other game gives the story in raids in such a satisfying AND open way. The bosses do not need to be done BY you to experience the story, so why make them easier? There’s literally no reason to.

Simply because people don’t want to be dependant on OTHERS to do the job for them, just to that they are able to experience the story part.

Your argument is a very cheap excuse for Anets bad game design around the Raids, because in an optimal Game Design there would exist various Game Modes in Raids for just both types of players, without that one side is by design dependant on anyone else!

Dungeons also provide a seperate “Story Mode”.
There is absolutely NO reason for it, why Raids can’t have this too as well.
A Story Mode also hasn’t to mean that ENemies have to be made extra for it easier – it would be already just enough, if that Story Mode has No kittened DPS pressure mechanics built in, so that this Mode gives people the chance, without being dependant on helpful other people to practice them, without that there is any stupid included pressure in the run.

That would open up for this mode then also the chance for all players and their prefered classes to be taken with the group, because then don’t have the people to look after perfect DPS from anyone anymore, just so that the run has a chance to be successful and not to be a waste of time for 10 persons.

Well, but how about making the Raids easy so any pug group can make them (maybe just as hard as dungeons, less dps from boss, less health on boss and maybe even no timer etc) but no LI, 1/3 magnetic shard and no purple gear or drops that cost more than 5g?

Did GW2 lose its identity?

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zengara.8301

[/quote]

wow, you are like completely on the other side of the majority o.o Most dont like the Meta maps, where you lietrally can only complete the 1000 mobs with a massive group without any form of challenge (your gear, dmg output really doesnt matter, as long as you survive and dont only press 1).
Most likes the raids, since they are interesting, have a story and real challenging, you have to be very active and your rotations needs to be on point, it is not like solo lupi with a thief (no reflect or clones/minions), but still a real good challenge that does depend on the entire group

I agree on dungeons, but I was one of those who did solo arah p4 with killing all bosses, so the true form of dungeons are rather near and dear to me, and I always hoped that they would create walls/stop people from at least skipping a boss. But thats how it is now, I guess[/quote]

I don’t know who you’re playing with, but my experience here is the opposite. I don’t think most people want challenging content and I don’t think most people raid. Most people want to feel like they’re accomplishing something with minimal effort on their part, get their rewards and go home. That’s why the AB multimap was so popular.

But I’m relatively sure more people are doing world boss trains than are raiding. Why? Because raiding you have to buy into. You have to invest…time…gold…energy. I’m pretty sure only a small percent of the population raid.

I’m pretty sure lots of people do massive zerg events (which is how they become zerg events in the first place).

As for the identity question, I think Guild Wars 2 has multiple identities depending on your play style.[/quote]

Actually the raiding seems to be the most active in LFG atm at least, every twitch streamer is doign it etc. I am again a completely other part of the game than you, I am diamon in Sc2 because it really requires skill, literal skill and not just press w/e to win. I do know that the game is taking alternative reactions towards not being that active, but playing a game and then expect not to be active is different………I want to make it clear that there are a major difference in grinding and in skill required actions when you are “active” as I put it. I could go down to the, you need to actually press x x key within x x second or dead etc, but you prob get the gesture.

The idea is, the more times go, the more people get to know game etc which makes it easiere, and therefor needs something that is more suited to the experience, walking around LA and doing the same dungeon you have completed and the same Lupi you have killed soloed over 200 times (no I am not kidding) gets boring….easiere, the same over and over, and personally a huge grind hater, I can literally not play games with grind where the grind requires me to somehow be a mindless zombie that is not making me think, I dont think I might have adhd or something, there is just something that just makes me somehow sick/annoyed/angry when doing the same boring easy task over and over. I honest to god, believed that people where simply faking or lying when saying that they wanted something as boring as meta maps, or likes to play BDO, either that, or they forced themselves through the mindnumbing grind to achieve something to play, because they might have gotten tired of every other mmo they have played……Though I do get now, some people actually likes that

A good example is in training. If you work on 1 machine for 2 months for your shoulders, you will be able to lift that with immensely higher weight, since your mind will find the least needed requirement to go from point a to b (side to side), though if you work on another training set, lets say without any machine (up to down), you will have trouble, since suddenly this is new for you (actually just found out yesterday, when I tried something new with shoulders, and saw that I went from 60-65 KG to 10-20 KG just from switching to another set even though working on the same muscle) It is quiet clear that the mind and body will quickly learn the easy route to success, and make that easy, and therefor they are simply needing to make it harder.

Besides, a group of 6-7 people have already killed several bosses, and arah was at a point also “unreasonably hard” until everyone did it, again and again etkittenil it was easy and people forgot how hard it was.

Did GW2 lose its identity?

in Guild Wars 2 Discussion

Posted by: zengara.8301

zengara.8301

In my opinion, it can almost all be linked back to how they have chosen to include raids in the game.

So, how did raids change the “identity” of the game? I admit they are only one small piece. They dont really detract from the development of other content. And, they are fairly well done (most of them).

The actual problem comes from the average players’ desire to experience the entire PVE picture – from the ambient creature sitting idly half way through a jumping puzzle to the last boss in the last raid wing.

A year and a half ago, players could experience every element of the PVE game without compromising how they played. Every profession, every build and every stat set was reasonably feasible in every part of the game. And, in the one area where more difficult content was being added (fractals), there was a scaling system.

Raids changed that. For the first time since launch, there was a part of the game that forced players to “optimize” their characters. There was no scaling or any real way for many players to retain their character’s identity and still have a reasonable chance at experiencing the content.

This single change has had huge repercussions in how players perceive the game and the direction it is now going. Now, the only players who get to experience it all are those who are willing to (at least partially) homogenize their builds, stat sets and playstyles.

And that is bad.

NOTE: I do not see challenging content or even raids as bad things in the game. It is definitely needed and fills a much needed niche. It is the lack of scaling (easy, hard mode) that creates this issue. Players who feel excluded from PVE content they perceive as endgame (especially when it relates to story) will grow (are growing and have grown) disillusioned with the game.

+1

This is most notably apparent in WvW which did not have a strict meta except for zergbusting, and even then, defying convention to counter your enemy groups and playing a class well went much further than just the build one played. Sadly, content clearly only problematic in Raid design and PvE has frequently made it to being the PvP formats, and in the case of our elite specs, seem to have been based entirely on PvE encounters from their design.

As of now, the game should just be renamed to Build Wars. I’m very attached to certain styles and aesthetics in every game I play, and often simply just don’t play a game when that isn’t there. GW2 went from absolutely awesome in this regard (being a more competitive player) to just abysmally bad.

The game, particularly on the game-mechanic level with such strict enforcement of build use, is just not as fun. I find myself not wanting to play my characters most times, because they’ll either be absolutely terrible if I choose to play them in a certain way, and absolutely distaste the current optimized builds.

sorry but no, there are 2 different formats, PvE and PvP, the PvP format is depended on the enemy moving (mobile) a lot of different pvp guilds have made it their job to specialize the current meta, and some1 place it as meta (The same goes with GvG, like I am in one, and build is totally different from pvp and pve and ofc PvE) I have been in the most prestige running PvE guilds that tested your ways to encounter lupi, what kind of food, if you took invigoration precision (think it was called something different back in the day)but that healed part of your outgoing dmg, that was the weak way etc /PvP where we trained 3 times per week, we werent the greatest but mic and fight 1v1 is a must….. and GvG now, which you probably already know what requires.

I will put an example, the format to PvE and PvP is completely different. While as an ele in PvE fire/air is the requirement, either staff with fire/air/staff with fire or dagger/Wh with fire air (depends on how big boss are) then its completely different in PvP and GvG, GvG requires you to take earth/water while PvP requires you to take air/earth…..

In conclusion…….I have learned through personal interaction with some of the best in each of their respected groups(pvp,gvg,pve), that even though they might look at each other, they are each testing out the best ability based on their respected play, or they simply would lose since others are not following the format of PvE when in GvG.

ohh and that the best way to learn “specializations” as they are called now, is to solo bosses in arah…for me at least, it really shows the exact dmg output, life gain etc you get from each of them, its almost like it shapes out each and every aspect of the minor/majors you use, and how far you can get with them (what really works best with each individual boss).

Did GW2 lose its identity?

in Guild Wars 2 Discussion

Posted by: zengara.8301

zengara.8301

Gw2 did take a different direction with HoT. Some good, some bad, some disastrous. HoT maps were good, for example. Yeah, they’re tougher than normal level 80 maps, but that’s fine. I don’t mind the extra challenge. Others won’t mind it either. Maps are core to this game. Players will eventually be accustomed to them.

However, I always thought raids were a bad idea. There’s just no way anyone can expect to keep players if you make content for 1% of the playerbase. I’m not against group content, I’m against group content being accessible to the majority.

Looking back, I have to ask: Why was the dungeon team disbanded? It saddens me that dungeon content is non-existent. Yes, at least we have fractals, but…why not dungeons too?

I’m curious about the next expansion, but I will tell you I am NOT gung-ho about it like I was with HoT. Thanks to HoT, pvp and wvw have all but been destroyed.

wow, you are like completely on the other side of the majority o.o Most dont like the Meta maps, where you lietrally can only complete the 1000 mobs with a massive group without any form of challenge (your gear, dmg output really doesnt matter, as long as you survive and dont only press 1).
Most likes the raids, since they are interesting, have a story and real challenging, you have to be very active and your rotations needs to be on point, it is not like solo lupi with a thief (no reflect or clones/minions), but still a real good challenge that does depend on the entire group

I agree on dungeons, but I was one of those who did solo arah p4 with killing all bosses, so the true form of dungeons are rather near and dear to me, and I always hoped that they would create walls/stop people from at least skipping a boss. But thats how it is now, I guess

AMD optimizing

in Account & Technical Support

Posted by: zengara.8301

zengara.8301

and thank you everyone else for explanation, a shame that I can not run it on a good setting, but thats how it is

AMD optimizing

in Account & Technical Support

Posted by: zengara.8301

zengara.8301

well neither cpu or that gpu greatest in the world I’m not sure if my 8 core trick will work on your 6 core you could try it wont hurt nothing if it helps you’ll see noticeable fps increase if it dosnt it will stay the same or drop.

But i pass info to ya anyways. Ok once in game pull up your task manager ctrl alt delete go to gw2.exe right click goto affinity uncheck cores 3 and 6 make sure others are checked I know may be like aint 6 core better than 4? for games least amd cpus noooooo because of how it threads. games only use 1 or 2 threads why intel does better what this tweak does is lets amd cpus give better performance to single threads
I am on 8 core I turn off cores 2 4 6 8 (in task manager it be 1 3 5 7 just in case another amd 8 core user tries this) I gain massive fps in gw2 and gtav i gained 30 fps in gatav with this trick about 15 in gw2 also the fps stays more stable.
I have one game does better with 5 cores rather than 8 or 4 that was shadow of mordor and in mafia 2 game benchmarks better under 8 core than 4 or 5 cores (by bout 2-3 fps) i know wild stuff half time i dont even know why I just know what works best and what doesn’t.
Also turn off vsync and use frame limiter i gain more stable slightly higher fps with vsync off in gw2 now you never stated screen res thats going effect things to also your settings alot you didnt state so until you do i can’t offer up any more tweaks or advice.

Anyways if what i did give you didnt help just go back in task manage recheck the unchecked or restart game either way same outcome.

You also could try using high priority ive been using all my games on that for about a year now i see some noticeable fps increase from it and stability dont use real time may cause serious wear n tear on your hardware and or cause other issues.

Thank you, It actually boosted it up a couple of fps, but I am using a 1680×1050 screen

AMD optimizing

in Account & Technical Support

Posted by: zengara.8301

zengara.8301

I got a question regarding AMD, I got a gift from my parents about 6 months ago which was an AMD FX 6300 and GTX 750 TI

I know that the game is not optimize for AMD, I dont know why, and is there something A-Net can do, or would it require them to…idk unbound the whole program which might take years?

By the way, for people that might request me to buy a new system:
Kind of living in a ghetto, it was literally games or going out with “friends” I chose gaming, and I wanted gaming, and this is my first real setup after like 10+ years of gaming on bad computers, mostly just watched other game on youtube because it felt like the same. It is really not a new story and a lot of gamers out there have the same problem……All in all, I wont get a new setup for quiet a while, just want to know if there will be done something about it or if I will have to play with some lagg for a while

Question: Tome of Knowledge, or level to 80

in Guild Wars 2 Discussion

Posted by: zengara.8301

zengara.8301

well…….
Personally I get rather lost when just lvling a profession instantly to 80, but different between people I guess, some will keep playing it, and learn all the rotations etc. I just wont

Beside that reason, then only story, but even then it is just a story you have most likely been through

I have no idea what's going on.

in Guild Wars 2 Discussion

Posted by: zengara.8301

zengara.8301

kitten this convo got deep.
I think everyone is just trying to tell you that the main game does provide you with enough knowledge about your main story

Not unless you play the content in chronological order (and watch the video for season one):

- original campaign
- Living World season 1 (visit NPC in Lion’s Arch + watch this video)
- Living World season two
- Heart of Thornes
- Living World season three

thats a 4 hour video tho

I have no idea what's going on.

in Guild Wars 2 Discussion

Posted by: zengara.8301

zengara.8301

kitten this convo got deep.
I think everyone is just trying to tell you that the main game does provide you with enough knowledge about your main story

I have no idea what's going on.

in Guild Wars 2 Discussion

Posted by: zengara.8301

zengara.8301

zengara: Yeah I’m playing as a Charr character. As far as I’m aware I haven’t been skipping the story when it’s presented to me. I try to watch what happens but half of it doesn’t make much sense to me because they keep bringing stuff up which hadn’t been established yet. It was as if the characters knew what they were talking about due to actually living in that world, but they forgot to pass on that information to the player.


From what I’m getting out of these replies, to understand the story I would basically have to play through the story of every type of available character, kind of like one of those bad dreamcast era Sonic games. That sounds increadibly time consuming just to understand what’s going on with the game in general.
Also where are these season things that I’ve been hearing about? At the very least those sound like they could be worth looking up whether I decide to get them or not.

Again, I have not completed the Charr, but I will answer some of the above. Living story is after Zhaitan, and literally does not have anything to do with the main story “to reach zhaitan”
As I said, I have not completed the Charr story nor have I played the Guild Wars 1 story. I never searched during my play throug of the Sylvari class for anything online related to the main story (around 3 years ago).

The game is not designed for you to complete multiple stories, to understand the main story. I will hold on to the first part where you got in the middle of the fight without knowing anything whilst your charr knows everything. Ive seen throug 2-3 replays of 3 year old youtube videos. The game does explain slowly why you are fighting them around 1 hour into the game, but because of hectic start, you are just getting into the story “in-medias-res”. The dungeon story in the Charr´s home also explains it well, why the ghosts are there.
Again, I am very happy that I started of with the sylvari story, in my own personal perspective, it is one of the stories that is very explainatory, you never feel alone, the actual homeplace is filled with small and funny quests that get you ery much into the world, like a frog that transforms you etc.

In short, no, the story are not meant to be seen from multiple sides. The living stories do not explain the previous story ( the road to Zhaitan). Again, idk how good Charr is explained, but Sylvari story was well painted out, after you defeat a small time boss (like lvl 10 or something) mother sends you to orr through a glass to see the horror of the hands, spiders, the water creatures etc……….

I have no idea what's going on.

in Guild Wars 2 Discussion

Posted by: zengara.8301

zengara.8301

well, to be fair, seems like you are referring to the Charr story, it is rather clear why you are fighting them. Sorry to say this…..but seems like you either skip a lot of stories, do not go up to the NPC´s, or at the very least, run throug it all. The story does tell you at the very beginning that you are fighting the humans who used to live there, very upfront. I did not main charr, and leveled it to 80 fast, so can not say anything about it but….
I played Sylvari, very clear why the dragon was a threat, what my quest was from the “dream” and why I should kill it, also the small stories before that was clear why I needed to defend the new Sylvaries etc…….I really follow a story through and through, never skipped a single story.
…..to proceed, the mother (of sylvari) took me to Orr, so I had pretty good idea of why, pretty sure Charr explain it very well why Zhaitan is a threat, and the attack on LA was VERY clear, that the dragon knew where to attack and how. Like could not be more clear in the game-

I am sorry, but I really have to encourage you to not skip the story, if you are missing that much. Like…. you MUST have skipped so many talks, if you really do not know why the invasion on LA happend. From own experience, I am sure that Charr at least explains half of what you have said, and have not even finished the story with Charr

Que for raids

in Fractals, Dungeons & Raids

Posted by: zengara.8301

zengara.8301

the current lfg is fine for dungeons etc. But takes way to long for raids, specially when you just want to get in there with a group. In game things should never be exclusive, commitment is one thing, waste of time is simply different, I believe most can see the difference between knowing what to do, and simply wait for people to actually come in to a raid.
_______________________________________

The lfg people will still have the majority of the 100-200 or even 300+ LI people, so there does not seem to be a problem there at all, this is mainly for those who are either good or new and still want to join a raid without waiting for hours on end or trying to make a group for 30 mins and have the possibility to see it dissolve because not 100+ LI

Que should take in account of which boss they are doing, each wing have 3 bosses so there will at least be a total of 12 different outcomes (this is without taking in the account that each boss got needs, for example, gorse needs chrono, eles etc).

Gear: Ideally the actual que would see what kind of gear needed…..if you want only ascended or exotic aswell etc…….but in all honesty, even LFG people are not looking through gear most of the time, and guessing most have the appropriate gear in raids, if they dont, it should be rather visible.
_________________________________________________
I am not saying that having a que wont resolve in waiting just as long, I honestly believe that it wont, mostly because it will be less of the trouble to look for a raid, and based on my guess, most will be searching in lfg for around 5-10 mins………

Personal reasons: the current raiding system is way to upheld on the fact that we need to look for people, more or less locked for quiet a while, and not even secure that it wont just end before even fighting because people deside not to and then others follow suit because they have waited to long…..The lfg system just seems messy to handle that job, to put it gently, it feels like it is not part of the game and handles the situation rather bad, since everything needed to be handled manually, people will come and go, missreading the lfg etc etc.
In short: A que would make joining a game for 99LI and below much simpler, without discouraging these people
_______________________________________________________
I would like to hear peoples thought on this

Should zerk gear be used by casual players?

in Guild Wars 2 Discussion

Posted by: zengara.8301

zengara.8301

Honest answer that isnt evolved around feelings etc…..

Yes, you only need them in fractals/dungeons or raids, which is very different for each player and the skill cap in this game is so small, that you should pretty much have whole class figured out as soon as you max out on masteries….in short:

As dps class raid: go with zerk gear, only fair.

In fractals: almost no matter class……yes, if you dont put dps, the reason for u being there is small

in pvp/world gathering…stuff/wvw: No, zerk gear is not only not recommended, but bad.

(edited by zengara.8301)

As someone who loved BDO, thank you.

in Guild Wars 2 Discussion

Posted by: zengara.8301

zengara.8301

not gonna lie, not a BDO fan, but then again, I probably played differently from you, since all I did was to do enough events to procede

Do people like Meta Maps?

in Guild Wars 2 Discussion

Posted by: zengara.8301

zengara.8301

Thank you all for your response, the poll did honestly upon my eyes a bit for diversity, would be interesting to know if the answers is based on previous games played, or just personal preferences, maybe even because of current state in life.

I will try to answer some concerns, though I do want to make it very clear that I already stated that this poll would not be a determination of the player base in any way.

I would not say that the 2 answers regarding this topic are like choosing between a “coat or shoes”. Simply because the 2 answers literally contradict each other, I am not saying that you would not be able to choose both at all, I am just saying that most probably have 1 thing they would like more (in its best state ofc, I guess thats how most intepretated it), if they should choose. I was personally never a fan of the repetition myself, not the “bulletsponge bosses” though I do get what you are saying. But the main difference between a meta map and one that is not, seems to be based on repetition, and again, I guess most did have some idea that it was the choice between a map regarding huge bosses/a lot of minions/XX stuff and doing them over or exploration (alone without dying to fast)/small interesting quests…etc you get the notion

And based on that, I can take on the 2. concern
That the whole thread is influenced by my point of view.
I honestly did not intend to influence it in any regard, though I can see that by using the wording “Do people like Meta Maps?” I am almost referring to it as being something bizarre, even though I do hope most that answered did already have their own opinion beforehand, I would like to apologies for the title.

Do people like Meta Maps?

in Guild Wars 2 Discussion

Posted by: zengara.8301

zengara.8301

Hey, I thought I would try to do a poll with this, since I want to see if people really do.
I do know that this probably wont be a very accurate poll based on everyone playing and what their thoughts are, but I guess it is interesting enough to figure out which one the general forum users will choose.

http://www.strawpoll.me/12303328

(edited by zengara.8301)

The kitten happend?

in WvW

Posted by: zengara.8301

zengara.8301

what is weird is that these 2 weeks have been especially filled with lag, normaly only last for a day or maybe 2 at most, never 1-2 weeks in a row

Please remove skill lag in WvW.

in WvW

Posted by: zengara.8301

zengara.8301

If only it were so simple…

Flick a switch that says “SKILL LAG” from On to Off.

The issue is that current network infrastractures and Anet’s resources simply can’t handle the number of calculations and bloat.

There’s one way you could easily solve skill lag, of course! Simply donate ten or fifteen million dollars to Anet, so they’re able to purchase NASA’s server systems. There is absolutely no point in complaining about something that is as fixed and immutable in the game’s engine and infrastructure as breathing air is to you. You’re simply wasting time.

Next time, remember that nobody’s forcing you to participate in those three-way SM fights. Go to a BL and get some fun 20-30 man fights.

Bruh, dont give me that “ohh if only it didnt take 100000 million people to remove x w/e because programming is unbearable, then we wouldnt have an issue” bs about devs. I respect devs etc, but this issue have been solved mulitple times, it is only now come up as a real issue that have lasted for like a week or even 2+ weeks.

Please remove skill lag in WvW.

in WvW

Posted by: zengara.8301

zengara.8301

HoT release?! That was over a year ago! This lag has only just appeared for me.

Skill lag has been there since the release. I have several threads about it years ago here on the forum actually. Maybe you werent on a high populated server.

Only used to last for a day or so, this lag have lasted for quiet a while now. It is weird af

The kitten happend?

in WvW

Posted by: zengara.8301

zengara.8301

your lag is horrible, how did you get so laggy?