Dev Tracker

Connection Issues: July 11 and 12

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Great to hear. Thanks for the update.

Just to clarify, I’m still stuck in that situation. Trying manual repair now by changing target line. I’ll update if it works. I want to find that 1 file and ask the file; Why? xD

Hopefully it will work :/

If that doesn’t help, Duende, I suggest you submit a ticket to Customer Support so they can help you directly. What you’re experiencing may be an individual situation and they should be able to assist you.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Connection Issues: July 11 and 12

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Great to hear. Thanks for the update.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Connection Issues: July 11 and 12

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Hello!

Cambridge UK 5:50pm here. Repairing data archive, occasionally it goes ‘not responding’. It has just finished after 10-15 minutes.

Great — so you’re in then?

[Completely off topic: Dad was an Oxford man, but dear lord, I do love Cambridge, and the King’s College Choir is amazing! Lucky you to be there. And.. now I’m homesick. ]

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Connection Issues: July 11 and 12

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Thank you so much for these reports. I’m breathing a little easier now, as it seems we’re able to get in from both NA and EU. Woot!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Connection Issues: July 11 and 12

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Gaile – took a few tries with the connection error but managed to log in eventually on usa servers . For those unable to log in – keep trying and you should get there in the end . You know anets on the case when Gaile gets involved so bare with it .

Thanks, Spiritz! May I ask your general location?

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Connection Issues: July 11 and 12

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I’m checking on this situation again right now. I’ve asked a few questions of our team and of our Network Operations Center to verify that this is resolving in NA and EU, as an e-mail at 7:57 AM PST seemed to indicate.

In the meantime, can you share your experience right now? Are you able to log in to the game? If not, could you please note your general location?

Thanks very much for your patience and understanding while we worked on this problem and continue to investigate the matter.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Connection Issues: July 11 and 12

in Account & Technical Support

Posted by: Chris Cleary

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Chris Cleary

Game Security Lead

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We believe the issue has been fixed, however due to some DNS servers taking longer to update than others, some may still be running into issues. Hopefully this is resolved for everyone soon.

Professor of Bearbow Math @ Tyria State // @Shazbawt // “The Crippler”

(edited by Chris Cleary.8017)

Connection Issues: July 11 and 12

in Account & Technical Support

Posted by: Chris Cleary

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Chris Cleary

Game Security Lead

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We believe we have solved the issue for most in NA and are still working on issues in other regions.

ETA – Hopefully Soon.

Professor of Bearbow Math @ Tyria State // @Shazbawt // “The Crippler”

Connection Issues: July 11 and 12

in Account & Technical Support

Posted by: Chris Cleary

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Chris Cleary

Game Security Lead

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Working on the issue with our service providers. Still no ETA.

Professor of Bearbow Math @ Tyria State // @Shazbawt // “The Crippler”

Connection Issues: July 11 and 12

in Account & Technical Support

Posted by: Chris Cleary

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Chris Cleary

Game Security Lead

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For those able to get in with the workaround, great. For those that are still unable to get in, we are actively troubleshooting the issue. Sorry for the inconvenience!

Professor of Bearbow Math @ Tyria State // @Shazbawt // “The Crippler”

Connection Issues: July 11 and 12

in Account & Technical Support

Posted by: Chris Cleary

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Chris Cleary

Game Security Lead

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We’re aware of the issue and are looking into it.
I’ll update here as I get them.

Temp Workaround:
-Edited Out

Professor of Bearbow Math @ Tyria State // @Shazbawt // “The Crippler”

(edited by Chris Cleary.8017)

Connection Issues: July 11 and 12

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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A connection issue arose late last night (about 11 PM Pacific time Tuesday, July 11) that impacted players in both North America and Europe. After some hours of investigation and work, the issue was resolved for nearly everyone as of approximately 8:00 AM Pacific today (Wednesday, July 12).

I have merged into this thread several separate posts on the subject, and you’ll find the latest news at the end of this thread.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Moderator)

Connection Issues: July 11 and 12

in Bugs: Game, Forum, Website

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Hey all,

Whenever there are widespread connectivity issues, we see threads appear in both the Bugs sub-forum and the Account and Technical Support sub-forum. The most momentum and the greatest number of posts is generally in A&TS, and that’s where you will find updated information on this subject.

Find the relevant thread [url=https://forum-en.gw2archive.eu/forum/support/support/Connection-Issues-July-11-and-12]here[/url.]

If there are issues in the future, please always check both of the Support-related forums — Bugs and Account & Technical Support — to get the full scope on the situation.

Thanks.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Moderator)

Decay timer?!?! Are you kidding!

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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How about most of the people in this thread actually playing with the fix before condemning ArenaNet for not testing it?

If a camp really gets you 10 minutes and a sentry gets you five, that’s plenty of time to get to another objective and actually DO something.

I am curious how much killing a guard gets you as they are plentiful and do earn you WxP, not to mention credit for the objective if it’s taken later by someone else.

No it’s not working that way unfortunately. Some people are saying they are getting larger amounts of time for doing things but doesn’t seem to be doing that for everyone. Half an houra ago in EBG, I was with zerg, took tower.. ported back to garri and ran straight to SMC… by the time I got there was already in full decay.. so even tho I got credit for the tower, I didn’t get the extra time to the decay meter.

Well here’s a good one… I had almost 5 minutes left, then we took a tower… suddenly it was counting down from 4 minutes. So, if you take something that gives a lower reset time then something you just took before that you lose the benefit of the longer reset time… you get reset to the last taken/killed object. The benefit of killing someone and getting a 10 minute reset is wiped out by taking anything else with a lower reset time.

This is from personal experience a half hour ago.

oh joy…

The decay timer doesn’t show 4 minutes. It will only show the last 90 seconds before it starts decaying. I believe you were probably looking at the tick timer.

Decay timer?!?! Are you kidding!

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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I think some people are confused and think that whenever you do something that gives participation it adds to the decay, which has not been and is not the case.

Is this supposed to have never been the case?

Because I remember a time (not in this build, a few months ago) when capping a ruin would lead to a sharply reduced delay before decay kicked in – short enough, in fact, that if you held the ruin for the time it took to get Bloodlust, decay WOULD have kicked in by the time you got it. This could happen even if you’d capped a regular objective such as a camp or tower shortly beforehand.

So it seems there might be a bug in the code such that something that grants you participation, albeit with a shorter decay timer than your current timer, will sometimes overwrite your current timer. While this wasn’t that big a deal beforehand when most things had longer timers, when you have a lot of things with short timers, there’s probably a much greater chance for that bug to come into effect.

That is working as intended. These changes are just an extension of that system.

Decay timer?!?! Are you kidding!

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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The issue I had was mainly during slow time for my server that there were enough roamers that you could not get to a camp to take it, a sentry or a ruin etc. before it was taken so you could not keep up your participation unless you found a group to take larger things like towers.

Also repairing doesn’t always work well especially if something is being continually trebbed but the supply may be needed to siege up inner keep or a tower for the eventual invasion. It just leads to bad feelings as folk who are using up supply to repair to keep up participation take supply from those who are trying to defend. It does not lead to folk working together.

Also I went into decay just running around with a zerg finding things to do. The decay before was working just fine. It might be better if when you are done to be able to ‘cash out’ your remaining time into pips depending on what level you have gotten. It would keep folk from hanging around waiting for decay of participation and clotting up maps. Plus it would give you something for the work you put into getting to that level.

Cashing out has a lot of issues. For example, we would somehow need to make cashing out be exactly as good as the rewards you would get if you were still playing. If it does not give as good of rewards no one would do it and still afk, and if we make it too good then everyone would just constantly cash out. It is impossible to predict all the rewards someone would be expected to earn because we cannot predict if a map will become outnumbered or if your world moves placements. We also wouldn’t want people to constantly cash out so then we would need to accurately lock them out of WvW for a set period of time. The period of time would probably need to be longer than just the amount of time it would take to decay because otherwise it could still be more ideal to play a little, cash out go back, repeat. We have considered it, we just don’t believe it is a viable option.

Decay timer?!?! Are you kidding!

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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Thanks for reply Mckenna, what about killing another player?

Oops! I missed that one. Killing a player grants 10 minutes. I edited the list above as well.

Decay timer?!?! Are you kidding!

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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I think some people are confused and think that whenever you do something that gives participation it adds to the decay, which has not been and is not the case. For example when you take an objective, it gives you 10 minutes before your participation will start to decay; then if you kill a guard it will only reset to 2 minutes if you have less than 2 minutes left otherwise it won’t affect the timer. This is how it has always worked; the only thing we have changed is the reset time for each action.

The reset times are as follows:
• Killing a Player – 10 minutes
• Killing a Caravan – 2 minutes
• Destroying a fortification – 5 minutes
• Killing a Guard – 2 minutes
• Killing a Lord – 5 minutes
• Killing or reviving a merc npc – 1 minute
• Repairing – 5 minutes
• Siege Damage Wall/Gate/Player – 1 minute
• Destroying Siege – 5 minute
• Killing a Veteran Creature – 5 minutes

These happen on event completion:
• Defending a Caravan – 2 minutes
• Completing a Merc Event – 5 minutes
• Completing a Defend Event – 10 minutes
• Capturing an objective – 10 minutes
• Capturing a Ruin or Shrine – 2 minutes
• Capturing a Sentry – 5 minutes

It is still possible that we will tweak these numbers going forward.

(edited by McKenna Berdrow.2759)

Game Update Notes - July 11, 2017

in Game Release Notes

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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07/11/2017 – Late Notes

World vs. World
General

  • Queue numbers will now display for all maps, including the one you are currently in.
  • A team-colored check mark will display next to the map you are currently in.
  • Commander pip has been adjusted so that you will only earn the pip if the players in your squad are in WvW.

(edited by Mark Katzbach.9084)

1 up 1 down question

in WvW

Posted by: Raymond Lukes

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Raymond Lukes

Gameplay Programmer

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1 up 1 down will return once the bug fix makes it to live.

A "Better" idea for outmanned pips.

in WvW

Posted by: Raymond Lukes

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Raymond Lukes

Gameplay Programmer

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Hey sorry for the delay. Outnumbered is applied at the start of the tick. This means you’ll only gain or lose it at the start of the tick. So if you are on a map is Outnumbered at the start of the tick you’ll get Outnumbered pips for that tick provided you don’t change maps.

1 up 1 down question

in WvW

Posted by: Chris Barrett

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Chris Barrett

Gameplay Programmer

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A bug potentially affecting the last tier during 1-up/1-down matchmaking has been found, and a fix has been submitted. Until that fix can make it to the live game, we’re returning to the previous style of Glicko sort-and-shuffle. The change will first be noticed with this Friday’s reset.

Guild Wars 2 Card Game: Heroes of the Mists

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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If you guys missed this, this is the first of the two editions that Roam has released. This are legitimate offerings, as Roam is not selling them but offering them for free to fellow Guild Wars 2 fans. Enjoy!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Lumi's Art Commissions!

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Completed commission of an OC in digital~

I love her! She seems to have a story — do you know it? Somehow, she makes me think of Halloween… with the rather haunting look, the fingernails, etc. Hey, do you know her name?

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Dagger Doodles

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I like this a lot, Dagger.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Achievement points totally wrong

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Any update on this issue? It has been going on for over 3 months now

I thought I’d fixed it, but I guess the fix didn’t work with non-dev content.

I haven’t had much time recently to work on API stuff, unfortunately.

question about current highest order quantity

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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No. The ?top parameter comes kind of close, but it sorts by price, not quantity.

Game Update Notes - July 11, 2017

in Game Release Notes

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Some items included in the original update notes for the July 11, 2017 build do not pertain today’s build. We have removed the following from the original post. The changes listed in these notes will be made in a future build and will be included in the update notes at that time.

  • Exotic backpacks acquired from the Druid Stone collections in the Flashpoint release now have an upgrade slot.
  • Fixed an issue in which killing the Eye of Zhaitan, in the Promenade of the Gods in Cursed Shore, would not progress the Flameseeker Prophecies III collection.
  • The Jade Maw Lens is now required to test items at the Metal Forest for the Bifrost III collection.
  • Players who have deleted or misplaced the Humming Krait Crystal without crafting the Krait Focusing Crystal for the Kraitkin III collection can now purchase a replacement from Grandmaster Craftsman Hobbs.
  • Players who have deleted or misplaced components for the Incinerator III collection can now purchase replacements from Grandmaster Craftsman Hobbs.
Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

A "Better" idea for outmanned pips.

in WvW

Posted by: Raymond Lukes

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Raymond Lukes

Gameplay Programmer

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Hey Bunter,

We made a change to the way Outnumbered works that should help this feel a lot less bad. Outnumbered is now applied each scoring tick (every 5 minutes). Swapping to a map right before a tick will no longer grant an Outnumbered pip bonus. Instead, you must play on an Outnumbered map for an entire tick to earn the bonus.

Some of my creations (music)

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Whoa, I just came across the post, and I’m sorry I didn’t see it earlier. I love your work — you make wonderful music!

Can you tell me which pieces were specifically inspired by Guild Wars 2? I’m always looking for pieces to feature on our fan art live stream — Community Showcase Live — and I’d like to choose a relevant piece for a future show.

Thanks!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Guild Wars 2 Fan Art by Skaven Zverov

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Hey Skaven — I’ve always admired your work, it’s great that you were on the stream to show what you do and a pleasure to welcome you to the Partner Program!

I’m going to tuck in an image in CSL this month, too. The only challenge is picking just ONE!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

(corr.) Gem Store is chaotic and innavigable

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Please share your constructive feedback in this thread.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Charr Doodles!

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Those are great fun! I love the different personality that you can see in the images.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Charr Pencil Drawings

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Love these both! You have a very nice “touch” with your pencil sketch and the colorized version is great, too!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Community Showcase Live: Wednesday, July 19th

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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The next episode of CSL is on Wednesday, July 19th. I’m curating art now, and as always, there are more fine pieces than we can showcase, but we’ll do our best to cover a lot of them!

Hope you can join us on Twitch or YouTube. We may also be on Facebook this time, too!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

So those traning combat npc's?

in PvP

Posted by: Ben Phongluangtham

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Ben Phongluangtham

Game Designer

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When will they be positioned in such a way that they are not stacked on top of each other? causing 1 misclick to agro multiple ones of them A-net?

We’re working on a fix for them. We’re getting some map changes to get some more combat space. We didn’t get it done in time for today’s build, but hopefully in a couple weeks.

Game Update Notes - July 11, 2017

in Game Release Notes

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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07/11/2017 – July 11th Release Notes
General

  • Significantly increased the chance that Bloodstone-Warped Hides may be salvaged into Hardened Leather.
  • Fixed an issue in which some of the attack spots for the Mouth of Mordremoth encounter were located incorrectly.
  • Fixed an issue in which Defiance bars would not appear on players.

Structured Player vs. Player
General

  • Daily Automated Tournament: Increased rewards.
  • Monthly Automated Tournament: The first-place team no longer receives a reward-track potion. Instead, the first-place team will receive a unique gizmo that will enhance the user with a special effect.

Lobby

  • The free-for-all arena has been updated to prevent players from firing into the arena from safe locations.
  • Fixed an issue that allowed players to get outside of map boundaries.
  • Fixed an issue in which personal-story markers were inaccurately displayed.

Revenge of the Capricorn

  • The Maritime Defense achievement will now progress as expected around the Archway control point.

World vs. World
General

  • Outnumbered is now applied each scoring tick (every 5 minutes). Swapping to a map right before a tick will no longer grant an Outnumbered pip bonus. Instead, you must play on an Outnumbered map for an entire tick to earn the bonus.
  • Consume All now works for Badges of Honor.
  • The Skirmish Chest now opens a vendor window instead of an item-selection window. This will allow multiple items to be selected from the chest.
  • Participation decay timers have been adjusted so that players must be more active to keep participation from decaying.
  • Three new commander icon colors have been added: cyan, magenta, and white.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • The improved Gem Store is now available in the Black Lion Trading Company.
  • A new Dynamics Exo-Suit Glider Backpack Combo is available in the Style category of the Gem Store for 700 gems.
  • A new Dynamics Exo-Suit Outfit is available in the Style category of the Gem Store for 700 gems.
  • A new Dynamics Exo-Suit Appearance Pack is now available in the Style category of the Gem Store for 1,500 gems. This pack contains 1 Dynamics Exo-Suit Outfit, 1 Dynamics Exo-Suit Glider Backpack Combo, and 1 Total Makeover Kit.
  • For a limited time, Shadow weapon skins are available from Black Lion Weapons Specialists for 5 Black Lion Claim Tickets. Keys are available in the Utility category of the Gem Store for 125 gems each.
  • The Scruffy Backpack is now available for 30% off and can be found in the Style category of the Gem Store for 280 gems for one week.

Bug Fixes

  • Fixed an issue in which the God Slayer Bow appeared to fire arrows in reverse for a few skills.

Mac Client

  • Improved memory usage.
  • Improved text rendering in cinematics.

(edited by Moderator)

Art stuff things

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Here you go. I chose a few angles for you to work with.

Ravel did such a great job on your character’s portrait! What’s the charr’s name?

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Icon proposition

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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These are fun, Sekhir!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Handmade gw2 birthday cake

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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That’s terrific! I love the way it looks, and somehow I just know it was yummy, too!

(I’m amused by the notion that you painted with a barbecue brush. That makes it even more interesting.)

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Feedback: Improvements to the Gem Store

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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On July 11th, we released improvements to our Gem Store, as mentioned in a blog post on the subject. We’d love to hear your feedback about the new, improved Gem Store.

Please share your thoughts in this thread!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Charr and Sylvari Cosplay

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Too cool! Thank you for showing us those! I’m looking forward to seeing your future creations, too!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Heart of thorns violin cover

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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~wipes eyes~
~blows nose~

That is positively and absolutely BEAUTIFUL! You are very talented, on many levels. Thank you for sharing your creation!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Sildar's digital paintings

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Love “Vacation,” too. It’s subtle and very sweet!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Matchmaking will get exposed

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

1 up 1 down question

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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We are looking into this.

The GW2 Card Game new expansion: Prophecies!

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Hey guys,

I just wanted to point to this thread because if you haven’t seen Roam’s work before, he does a splendid job with the card game, and I think y’all will have a marvelous time with it, either playing or just admiring the way it’s all put together.

Go check it out!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

How to stop outnumbered abuse

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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Changes to how the outnumbered bonus is acquired is coming in the next release.

1 up 1 down question

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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1 up 1 down is based off victory points.

Feedback: Guild Wars 2 Mac 64-Bit Client

in Account & Technical Support

Posted by: Jon Olson

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Jon Olson

Programmer

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fifteen annoying forum bugs… >_>

Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Mac