Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Great to hear. Thanks for the update.
Just to clarify, I’m still stuck in that situation. Trying manual repair now by changing target line. I’ll update if it works. I want to find that 1 file and ask the file; Why? xD
Hopefully it will work :/
If that doesn’t help, Duende, I suggest you submit a ticket to Customer Support so they can help you directly. What you’re experiencing may be an individual situation and they should be able to assist you.
Great to hear. Thanks for the update.
Hello!
Cambridge UK 5:50pm here. Repairing data archive, occasionally it goes ‘not responding’. It has just finished after 10-15 minutes.
Great — so you’re in then?
[Completely off topic: Dad was an Oxford man, but dear lord, I do love Cambridge, and the King’s College Choir is amazing! Lucky you to be there. And.. now I’m homesick. ]
Thank you so much for these reports. I’m breathing a little easier now, as it seems we’re able to get in from both NA and EU. Woot!
Gaile – took a few tries with the connection error but managed to log in eventually on usa servers . For those unable to log in – keep trying and you should get there in the end . You know anets on the case when Gaile gets involved so bare with it .
Thanks, Spiritz! May I ask your general location?
I’m checking on this situation again right now. I’ve asked a few questions of our team and of our Network Operations Center to verify that this is resolving in NA and EU, as an e-mail at 7:57 AM PST seemed to indicate.
In the meantime, can you share your experience right now? Are you able to log in to the game? If not, could you please note your general location?
Thanks very much for your patience and understanding while we worked on this problem and continue to investigate the matter.
We believe the issue has been fixed, however due to some DNS servers taking longer to update than others, some may still be running into issues. Hopefully this is resolved for everyone soon.
(edited by Chris Cleary.8017)
We believe we have solved the issue for most in NA and are still working on issues in other regions.
ETA – Hopefully Soon.
Working on the issue with our service providers. Still no ETA.
For those able to get in with the workaround, great. For those that are still unable to get in, we are actively troubleshooting the issue. Sorry for the inconvenience!
We’re aware of the issue and are looking into it.
I’ll update here as I get them.
Temp Workaround:
-Edited Out
(edited by Chris Cleary.8017)
A connection issue arose late last night (about 11 PM Pacific time Tuesday, July 11) that impacted players in both North America and Europe. After some hours of investigation and work, the issue was resolved for nearly everyone as of approximately 8:00 AM Pacific today (Wednesday, July 12).
I have merged into this thread several separate posts on the subject, and you’ll find the latest news at the end of this thread.
(edited by Moderator)
Hey all,
Whenever there are widespread connectivity issues, we see threads appear in both the Bugs sub-forum and the Account and Technical Support sub-forum. The most momentum and the greatest number of posts is generally in A&TS, and that’s where you will find updated information on this subject.
Find the relevant thread [url=https://forum-en.gw2archive.eu/forum/support/support/Connection-Issues-July-11-and-12]here[/url.]
If there are issues in the future, please always check both of the Support-related forums — Bugs and Account & Technical Support — to get the full scope on the situation.
Thanks.
(edited by Moderator)
How about most of the people in this thread actually playing with the fix before condemning ArenaNet for not testing it?
If a camp really gets you 10 minutes and a sentry gets you five, that’s plenty of time to get to another objective and actually DO something.
I am curious how much killing a guard gets you as they are plentiful and do earn you WxP, not to mention credit for the objective if it’s taken later by someone else.
No it’s not working that way unfortunately. Some people are saying they are getting larger amounts of time for doing things but doesn’t seem to be doing that for everyone. Half an houra ago in EBG, I was with zerg, took tower.. ported back to garri and ran straight to SMC… by the time I got there was already in full decay.. so even tho I got credit for the tower, I didn’t get the extra time to the decay meter.
Well here’s a good one… I had almost 5 minutes left, then we took a tower… suddenly it was counting down from 4 minutes. So, if you take something that gives a lower reset time then something you just took before that you lose the benefit of the longer reset time… you get reset to the last taken/killed object. The benefit of killing someone and getting a 10 minute reset is wiped out by taking anything else with a lower reset time.
This is from personal experience a half hour ago.
oh joy…
The decay timer doesn’t show 4 minutes. It will only show the last 90 seconds before it starts decaying. I believe you were probably looking at the tick timer.
I think some people are confused and think that whenever you do something that gives participation it adds to the decay, which has not been and is not the case.
Is this supposed to have never been the case?
Because I remember a time (not in this build, a few months ago) when capping a ruin would lead to a sharply reduced delay before decay kicked in – short enough, in fact, that if you held the ruin for the time it took to get Bloodlust, decay WOULD have kicked in by the time you got it. This could happen even if you’d capped a regular objective such as a camp or tower shortly beforehand.
So it seems there might be a bug in the code such that something that grants you participation, albeit with a shorter decay timer than your current timer, will sometimes overwrite your current timer. While this wasn’t that big a deal beforehand when most things had longer timers, when you have a lot of things with short timers, there’s probably a much greater chance for that bug to come into effect.
That is working as intended. These changes are just an extension of that system.
The issue I had was mainly during slow time for my server that there were enough roamers that you could not get to a camp to take it, a sentry or a ruin etc. before it was taken so you could not keep up your participation unless you found a group to take larger things like towers.
Also repairing doesn’t always work well especially if something is being continually trebbed but the supply may be needed to siege up inner keep or a tower for the eventual invasion. It just leads to bad feelings as folk who are using up supply to repair to keep up participation take supply from those who are trying to defend. It does not lead to folk working together.
Also I went into decay just running around with a zerg finding things to do. The decay before was working just fine. It might be better if when you are done to be able to ‘cash out’ your remaining time into pips depending on what level you have gotten. It would keep folk from hanging around waiting for decay of participation and clotting up maps. Plus it would give you something for the work you put into getting to that level.
Cashing out has a lot of issues. For example, we would somehow need to make cashing out be exactly as good as the rewards you would get if you were still playing. If it does not give as good of rewards no one would do it and still afk, and if we make it too good then everyone would just constantly cash out. It is impossible to predict all the rewards someone would be expected to earn because we cannot predict if a map will become outnumbered or if your world moves placements. We also wouldn’t want people to constantly cash out so then we would need to accurately lock them out of WvW for a set period of time. The period of time would probably need to be longer than just the amount of time it would take to decay because otherwise it could still be more ideal to play a little, cash out go back, repeat. We have considered it, we just don’t believe it is a viable option.
Thanks for reply Mckenna, what about killing another player?
Oops! I missed that one. Killing a player grants 10 minutes. I edited the list above as well.
I think some people are confused and think that whenever you do something that gives participation it adds to the decay, which has not been and is not the case. For example when you take an objective, it gives you 10 minutes before your participation will start to decay; then if you kill a guard it will only reset to 2 minutes if you have less than 2 minutes left otherwise it won’t affect the timer. This is how it has always worked; the only thing we have changed is the reset time for each action.
The reset times are as follows:
• Killing a Player – 10 minutes
• Killing a Caravan – 2 minutes
• Destroying a fortification – 5 minutes
• Killing a Guard – 2 minutes
• Killing a Lord – 5 minutes
• Killing or reviving a merc npc – 1 minute
• Repairing – 5 minutes
• Siege Damage Wall/Gate/Player – 1 minute
• Destroying Siege – 5 minute
• Killing a Veteran Creature – 5 minutes
These happen on event completion:
• Defending a Caravan – 2 minutes
• Completing a Merc Event – 5 minutes
• Completing a Defend Event – 10 minutes
• Capturing an objective – 10 minutes
• Capturing a Ruin or Shrine – 2 minutes
• Capturing a Sentry – 5 minutes
It is still possible that we will tweak these numbers going forward.
(edited by McKenna Berdrow.2759)
07/11/2017 – Late Notes
World vs. World
General
(edited by Mark Katzbach.9084)
1 up 1 down will return once the bug fix makes it to live.
Hey sorry for the delay. Outnumbered is applied at the start of the tick. This means you’ll only gain or lose it at the start of the tick. So if you are on a map is Outnumbered at the start of the tick you’ll get Outnumbered pips for that tick provided you don’t change maps.
A bug potentially affecting the last tier during 1-up/1-down matchmaking has been found, and a fix has been submitted. Until that fix can make it to the live game, we’re returning to the previous style of Glicko sort-and-shuffle. The change will first be noticed with this Friday’s reset.
If you guys missed this, this is the first of the two editions that Roam has released. This are legitimate offerings, as Roam is not selling them but offering them for free to fellow Guild Wars 2 fans. Enjoy!
Completed commission of an OC in digital~
I love her! She seems to have a story — do you know it? Somehow, she makes me think of Halloween… with the rather haunting look, the fingernails, etc. Hey, do you know her name?
I like this a lot, Dagger.
Any update on this issue? It has been going on for over 3 months now
I thought I’d fixed it, but I guess the fix didn’t work with non-dev content.
I haven’t had much time recently to work on API stuff, unfortunately.
No. The ?top parameter comes kind of close, but it sorts by price, not quantity.
Some items included in the original update notes for the July 11, 2017 build do not pertain today’s build. We have removed the following from the original post. The changes listed in these notes will be made in a future build and will be included in the update notes at that time.
Hey Bunter,
We made a change to the way Outnumbered works that should help this feel a lot less bad. Outnumbered is now applied each scoring tick (every 5 minutes). Swapping to a map right before a tick will no longer grant an Outnumbered pip bonus. Instead, you must play on an Outnumbered map for an entire tick to earn the bonus.
Whoa, I just came across the post, and I’m sorry I didn’t see it earlier. I love your work — you make wonderful music!
Can you tell me which pieces were specifically inspired by Guild Wars 2? I’m always looking for pieces to feature on our fan art live stream — Community Showcase Live — and I’d like to choose a relevant piece for a future show.
Thanks!
Hey Skaven — I’ve always admired your work, it’s great that you were on the stream to show what you do and a pleasure to welcome you to the Partner Program!
I’m going to tuck in an image in CSL this month, too. The only challenge is picking just ONE!
(edited by Gaile Gray.6029)
Please share your constructive feedback in this thread.
Those are great fun! I love the different personality that you can see in the images.
Love these both! You have a very nice “touch” with your pencil sketch and the colorized version is great, too!
The next episode of CSL is on Wednesday, July 19th. I’m curating art now, and as always, there are more fine pieces than we can showcase, but we’ll do our best to cover a lot of them!
Hope you can join us on Twitch or YouTube. We may also be on Facebook this time, too!
When will they be positioned in such a way that they are not stacked on top of each other? causing 1 misclick to agro multiple ones of them A-net?
We’re working on a fix for them. We’re getting some map changes to get some more combat space. We didn’t get it done in time for today’s build, but hopefully in a couple weeks.
07/11/2017 – July 11th Release Notes
General
Structured Player vs. Player
General
Lobby
Revenge of the Capricorn
World vs. World
General
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
Bug Fixes
Mac Client
(edited by Moderator)
Here you go. I chose a few angles for you to work with.
Ravel did such a great job on your character’s portrait! What’s the charr’s name?
These are fun, Sekhir!
That’s terrific! I love the way it looks, and somehow I just know it was yummy, too!
(I’m amused by the notion that you painted with a barbecue brush. That makes it even more interesting.)
(edited by Gaile Gray.6029)
On July 11th, we released improvements to our Gem Store, as mentioned in a blog post on the subject. We’d love to hear your feedback about the new, improved Gem Store.
Please share your thoughts in this thread!
Too cool! Thank you for showing us those! I’m looking forward to seeing your future creations, too!
~wipes eyes~
~blows nose~
That is positively and absolutely BEAUTIFUL! You are very talented, on many levels. Thank you for sharing your creation!
Love “Vacation,” too. It’s subtle and very sweet!
I’ll just leave this here:
https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm
We are looking into this.
Hey guys,
I just wanted to point to this thread because if you haven’t seen Roam’s work before, he does a splendid job with the card game, and I think y’all will have a marvelous time with it, either playing or just admiring the way it’s all put together.
Go check it out!
Changes to how the outnumbered bonus is acquired is coming in the next release.
1 up 1 down is based off victory points.
fifteen annoying forum bugs… >_>
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