@Bobby: Thanks for popping in.
You’re welcome. I try to stop by when I can. As you can imagine, our schedules are very packed these days, so I’m not able to interact with the community as much as I’d like. But I appreciate the sentiment.
I got a question though. Would it be possible in the future to appeal to some of the bigger critism, if it is reasonable?
There are hundreds of opinions being posted on our forums alone, with thousands of others on different message boards (reddit, gaming sites, etc.). Which ones do you mean?
I feel like we are only able to bash you with not much defense from your side(though we can argue that every critism is usefull).
I made a deal with myself long ago not to get mired in forum debates. If I see something I can comment on, I usually do. Otherwise I merely observe. I’d rather let the release speak for itself, since that’s what we’re ultimately judged on. As long as the criticism is constructive and respectful (and doesn’t attack the people who worked tirelessly on the release) we can always learn from it.
It sometimes feels like we just have to wait and see if there will be change. Not that you have to be overly defensive, since I bet that you have your reasons most of the time (the whole team of course), but simple explanation like time constrains for example would be helpfull to keep us from being sour and would actually allow some insight into the developing process which is always nice.
This is a potentially huge topic, and not one that is suited for the forums. About all I can say about game development is that there are always reasons why things are done a certain way. Time constraints play a role in that, as do available resources, quality control, and scope.
http://en.wikipedia.org/wiki/Project_management_triangle
Back on topic. It seems that people liked the lore books. How would you like to see them improve or evolve? Examples help.
Thanks.


