Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Glad that this is all taken care of. And thanks for buying Guild Wars 2 for a friend — I hope he loves it!
Fantastic, Chris! Thanks for being so open to the community and for being the front-runner on Anet’s side of the CDI.
BTW, I sent you a PM regarding an idea for the next CDI. I imagine your inbox is stuffed with them, but when you get a chance and can send a response, I’d appreciate it.
Thanks for being so collaborative with us and helping to make the game the very best it can be. I think the CDI is awesome and it is nothing without all of your hard work.
Chris
P.S: I intend to catch up on my inbox this weekend (-:
Here is the proposal:
Ooof. Nothing I wrote was usable to improve the proposal
.
Other people have said they feel like they have a good grasp of what you’re looking for. Hopefully you or they can provide further examples. I’m evidently on the wrong track.
Nike your proposal was excellent but was to micro in my opinion for the CDI. Proposal to the team should be more goal oriented with micro examples to reinforce the goal.
The formatting, verbiage, details were all excellent. The delivery focus however is not quite right.
Let’s talk on Skype so I can explain in more detail.
Chris
Hi All,
Thanks for all of your feedback. The stakeholders have been sent the proposal (and have already been impacted by the conversation anyway, which is the most important element). Note the RP elements are not lost on me.
As such we will be stickying this thread and will be opening up Process Evolution Phase 2 on the 22nd of Jan.
Thank you all so much for you contributions to the topic and also for helping to shape the best working practices of the CDI.
We are starting to get there as a collaborative design group.
Here is the proposal:
Our Horizontal Progression Proposal
The Reward and Associated Journey
— Sociopolitical Diversification: Player housing (Customizable from rewards gained in the open world), Guild Halls (Customizable from mass play rewards) and Map Wide Meta events unlocked through Order progression (Leading to both individual and group rewards such as titles and skins)
— Role Diversification: ‘Grail Quest’ (Personal rights of passage) style adventures through the open world (testing the player in combat, discovery, and puzzle solving) which others can engage in once the activities are activated which could reward the Hero with New skills/traits, new weapons, access to inaccessible existing weapons, and infusions.
— Hero Recognition (Reward) is a by product of the above two types of Horizontal Progression leading to Unique Skins, Titles, Rewards, followers and NPC reactions/opportunities based on the players individual feats in the world of Tyria regardless of how he/she chooses to play the game.
Global Rule Proposal governing the above:
- Where possible use the above design paradigm to reinforce and evolve the existing world.
- Players should be able to have multiple methods of achieving ‘Grail Quests’, rather than a section of the journey being based on Jumping Puzzles and that alone for example.
-A reworked (cleaner) version of Signet of Capture would work very well for Role Diversification.
- Sub-classes will be discussed again in a CDI once Arena finishes its current balance work in regard to roles.
- QOL features such as a wardrobe should support this global design.
- QOL: More customization options regarding our armor and weapons. (Things that came up in this regard were: pattern dyes, texture options (other types of wood and different metal polishes), customizeable features like long sleeves vs short sleeves, emblem design.
Note this is the formulation of a collaborative proposal for discussion. Once the proposal is finalized it will be discussed internally. However there will be no promise of associated actions or schedule.
Thank you all so much for your hard work and your passion toward making GW2 awesome. This has been a really good CDI and I want to thank you on behalf of Arena for caring so much about the world we love.
Here is a write up about the current CDI from Anatoli at Massively:
Chris
We will be conducting maintenance on the game on Friday, January 17th, starting at 12:01 AM PDT (08:01 UTC / 09:01 CET). This maintenance period will last up to 4 hours.
The following systems are being worked on and could experience issues for the duration of the maintenance:
We appreciate your patience and understanding and hope that you find something fun to do while we conduct this maintenance. : -)
(edited by AidanTaylor.3872)
Sorry everybody, but the net neutrality ruling is off topic for these forums. There are plenty of places to discuss this ruling and the potential outcomes, but this isn’t one of them.
Hi Smiley,
It turns out those items were “in-development” items that either were rejected or supposed to be replaced with other items. We are not sure exactly how they got “discovered”. In the meantime I’ve removed them from the API. If they show up again, we’ll have to track down how they are getting discovered.
As for the additional files.json entries: I’ll try to get what I can included as soon as possible and will reply when updated.
Because this thread has drifted completely off topic and people have resorted to insulting remarks, this thread is now closed.
Also just letting everyone know I will not be covering any more summarises. So 53-58 will be my last one for this topic. Hoped they help and next time I jump in summarising I’ll look at improvements and staying a bit more up to date. Any feedback would be great (Maybe in the Evolution CDI). Chris would summarising and/or ways to improve summarising be part of CDI Process Evolution Phase 2.
Hi Bez,
Regarding:
‘Chris would summarising and/or ways to improve summarising be part of CDI Process Evolution Phase 2.[/quote]’
That would be great.
Chris
Hi Chris
Just looking at;— Role Diversification: ‘Grail Quest’ (Personal rights of passage) style adventures through the open world (testing the player in combat, discovery, and puzzle solving) which others can engage in once the activities are activated which could reward the Hero with New skills/traits, new weapons, access to inaccessible existing weapons, and infusions.
Chris
And wondering about roles. Other then build content (weapons skills, skills, traits, armour etc..) not much else across the game affects roles. We made all these choices across the game like;
- Play in sPvP or WvW or PvE.
- sPvP – Custom, Solo or Team arena.
- Specialise in WvW ranks (Mastering Ram, Arrowcart..) become a Commander.
- PvE – Dungeons, FotM, Open world events.
- Crafting
I find myself agreeing with Devata looking for involvement of RP elements in HP and specifically RP elements for role gameplay in events & encounters. Tying overall game journey (Eg. sPvP ranks, WvW ranks, Crafting levels achievements etc..) into everyday gameplay interactions and journeys. This could open up event & encounter options tied to players overall game journey that allow other paths & choices to complete these events & encounters. Similar to the options given to players in Scarlet’s secret room at the Top of the Nightmare Tower (Solve the puzzles or choices to fight).
I think the proposal might be missing these RP elements other then that I think the proposal’s great Chris. Looking forward to seeing you all in CDI Process Evolution Phase 2.
Yep still thinking about this. Personally I feel it is implied but if you guys don’t then it clearly isn’t (-:
Chris
Snip
Horizontal Progression CDI: Our Proposal
PRINCIPLES
- Where possible new content should refresh and evolve the existing world.
- Players need multiple paths when pursuing mechanically significant rewards, respecting all major modes of play and play-styles within those modes (i.e. jump puzzles vs. combat).
- Secondary cosmetic rewards (titles, weapon skins, mini-pets, town cloths, furnishings) can be tied to unique feats to enhance the prestige to those feats. Primary cosmetic features (armor, faces, hairstyles) are not advised in this role. Example: The mini-Liadri the Concealing Dark specifically announces the player’s mastery of the Queen’s Guantlet.
- Be inclusive, respecting all in-games choices such as character race, profession, Personality, and Order. Example: if new Racial Dances are introduced, make sure all 5 races have a new dance to seek out.
- Consider Quality of Life improvements that communicate progress to the player, organize goal selection, and showcase the results of their effort. Example: The PvP Locker allow players to quickly review what they have, what they might still want, and enables them to flaunt what they have already accomplished.REWARDS and THE JOURNEY
— Building Identity: Giving players more say in how the world of Tyria and their fellow players see them.
- Trophies & Recognition. Unique Skins, Ranger Pet Skins, Titles, Rewards, followers and NPC reactions/opportunities based on the player’s individual feats or the completion of major multi-stage tasks in the world of Tyria.
- Choice & Consequence. More NPC dialogue that responds to the player’s Personality, Race, or Profession. Alternate animations or utterances that convey Personality. May also unlock ‘shortcuts and side-paths’ with minor opportunities to simplify challenges or reap additional rewards based on these choices.
- Player Housing. Customizable personal spaces displaying ‘furnishings’. Furnishing can be acquired across a wide range of activities, including most existing currencies, but particular emphasis on Open World activities (critter drops, Event rewards)
- Guild Halls. Shared, large-scale spaces which can house personal furnishing and special guild-specific items. These items reflect success in mass-play activities or pooling huge amounts of currency beyond the means of most individual players.
- Order Progression. Strongly thematic rewards based on repeated service to the Order’s Goals, including titles, skins, lore, emotes, furnishings, utterances (“For the Vigil!”), and NPC dialogue. Order progression also allows players to unlock new large-scale events for themselves and others, reflecting the order’s interests & with flavorful rewards.
- Public Monuments. Permanent or rotating open world sites for recognition of players. Populated by server-specific competitive achievements like server firsts or potlatch-challenges.
- Personal Resources. Continuing growth of the Home neighborhoods as a ‘private garden’ of crafting nodes and possible cheap/fast travel hub.
— Role Diversification: Giving players more options when creating their build.
- Grail Quests. Personal rights of passage through open world adventures, testing the player in combat, discovery, and puzzle solving. Once activated by the player others can join in the activities for basic rewards, while the central Hero earns New skills/traits, previously locked weapons/new weapon skills, or new Ranger companions.
- Item upgrades review and expansion. Rebalancing unpopular Runes, Sigils, and Infusions to promote greater variety of builds. Introducing new upgrades as both specialized rewards and new crafting opportunities.
FOR FUTURE DISCUSSION
— Sub-classes will be discussed in a later CDI, timed for maximum advantage in light of currently ongoing Skill and Balance changes.
— Entirely new end-game activities like Polymock and their supporting progression systems.
— Fractals. where we are now, what can be improved, new shards to conquer, redressing inequities from the transition to the new scaling system.
— More personal customization options regarding armor and weapons. Includes pattern dyes, texture options (other types of wood and different metal polishes), customizable features like long sleeves vs. short sleeves, emblem design.
Hi Nike,
Thanks for taking a crack, it is certainly well formatted and easily digestible.
I am still thinking in regard to how you have built/focused your proposal but my initial thoughts are that it is to much like a design document from a micro standpoint.
The proposal should allow room for maneuver from a design standpoint and should be more goal focused from a macro standpoint.
I will think on it more and am excited by your show of initiative here.
Chris
We currently have no plans to display AP totals on forum profiles.
Update: 15 January 2014
244784 – Resolved
255438 – Your friend submitted a huge number of tickets. This will delay his response. Once the team can establish that he owns the account, they will help him. Please be aware that he is in danger of losing his support service privileges if he continues to submit duplicate tickets.
241710 – You have submitted four tickets on this situation. Please concentrate on the one (original) ticket in which the agent is active. I am sure this will be resolved soon.
250854 – Your friend submitted two tickets. Please ask him to update only his original ticket. We are sorry for the delay and he will be helped as soon as possible.
249549 – You submitted two tickets. Please update only your original ticket if you need to do so. You will be helped as soon as possible. And please, never access your friend’s account again; he’s welcome to post on your behalf.
If your ticket is at least three days old, and if you still need assistance, please post in the Tickets for Review – 3 days and older [merged] thread, which is here at the top of this forum.
Update: 15 January 2014
244784 – Resolved
255438 – Your friend submitted a huge number of tickets. This will delay his response. Once the team can establish that he owns the account, they will help him. Please be aware that he is in danger of losing his support service privileges if he continues to submit duplicate tickets.
241710 – You have submitted four tickets on this situation. Please concentrate on the one (original) ticket in which the agent is active. I am sure this will be resolved soon.
250854 – Your friend submitted two tickets. Please ask him to update only his original ticket. We are sorry for the delay and he will be helped as soon as possible.
249549 – You submitted two tickets. Please update only your original ticket if you need to do so. You will be helped as soon as possible. And please, never access your friend’s account again; he’s welcome to post on your behalf.
Please refrain from making new threads whose only purpose is linking to other threads.
Very apt timing for this thread to appear as I’ve recently been enlisted by the WvW team.
What does this mean for you guys? I’ll be working closely with Devon and crew to act as the liaison between our development team and you – raising community concerns with the team, finding answers, being the good/bad guy, and whatever else!
For those wondering, I play engineer, I prefer to roam, I’m currently on JQ, and yes, I take bribes in the form of cookies.
Making and participating in threads that serve no purpose other than to shame a group of people (guild, server, party) for perceived behaviors is not conducive to constructive discourse. If you are being harassed by others in-game, please submit a report to the Customer Support team. Do not make a thread to call out this behavior.
Thanks for the answer, Josh.
Another Question: When can we expect the next balancing patch to be out?
Nice try.
I don’t think we have a public date yet.
citizensway — I am so sorry this happened. I hope that your guild, which sounds wonderful, rebounds from this situation and that you are able to play a leadership role in that effort. I suggest a very small number of leaders, and frequent communication between all of them. In my guild, no one is promoted without a vote of the leaders. This really helps prevent nefarious activities. Anyway, all the best to you and your guildies!
Wow, never heard of anything like that.
Your right, the founder, the original person who spent money to create the Guild should not be allowed to be kicked out!!! Some one needs to have ownership of a Guild and that shouldn’t change unless the owner transfers the ownership of the guild to some one else!
Anet should have procedures in place for that, otherwise the whole Guild creation/ownership is just broken.
Not necessarily, Sola. Consider someone who creates a guild and then decides that he no longer can manage the guild, so asks one or more of his officers to serve as guild leader. Say that person leaves Guild Wars 2 entirely. Should the guild be unable to perform certain functions because, long ago, an person who is no longer around created the guild?
There are no guild “owners.” There are guild leaders, and they should be chosen with care. There are rights ascribed to each rank, and those, too, should be chosen with care.
Too, very, very few guilds are “paid for” by a single individual; rather, they receive their upgrades through the concerted effort of the entire guild membership.
We’re always very sorry to hear about situations where someone abuses the trust that others place in him and does mischief to a guild. But this is preventable with the carefully monitored use of the guild rank and rights/privileges already built into the guild system.
(edited by Gaile Gray.6029)
Personal question: Will a balance overview thread be posted in the forums?
They will be. We’re still fleshing out the exact changes which is why we’ll mostly be giving a high-level overview of where we’d like to take things. I don’t expect we’ll have the proposed notes posted until next week at the earliest.
Hey friends,
Fyi, I just posted the announcement for Ready Up in the Profession Balance forums.
Citizens,
This Friday at 2PM PST (22:00 GMT) we’ll be hosting another episode of Ready Up. I’ll be joined by Game Designers Jon Peters, Jon Sharp, Karl McLain, and Roy Cronacher.
In this episode we’ll be talking about a few of the things the Skills and Balance team is working on for the next balance update, including:
You can catch the livestream at www.twitch.tv/guildwars2
As a heads-up, we won’t be running a Q&A segment during this show like previous episodes of Ready Up. However, feel free to leave questions/comments below and I’ll use them to guide our discussions on Friday.
We’ll see you then!
An agent will help you with this, no trouble at all.
No, all they got was my serial number, email and character name.
Contact Support immediately to secure your account.
Over the last few weeks, Customer Support has gotten busier and busier. Some of that is related to an upswing in new accounts, which is a good thing! But if you have submitted a ticket and feel you’ve waited longer than you should for a response, please note: Submitting duplicate tickets will slow your response.
I just came across a ticket today where someone spammed Support with more than a dozen tickets about the same issue. This is going to slow down his own response, and it’s going to negatively impact others, as well. 
I’ve proposed some changes to the support system to deal with duplicates, but do understand this:
If you get our auto-response (essentially, “We got your ticket”) after contacting Support, you know you are receiving our responses and the team will assist you as quickly as possible. If you did not receive an auto-response — and be sure to check Spam, Junk, and every other in-box you have! — then you may wish to contact Support via a second ticket through a different e-mail provider. The issues with Yahoo, Hotmail, G-mail, and other ISPs seem to be abating, but if you’re not hearing from us at all, even an auto-response then you may be justified in submitting a new ticket. If you do submit a second ticket, please give us your previous ticket number so we can merge tickets. Please only submit a second ticket if you’re certain you are not receiving responses… any responses.
If your ticket has gotten an agent response and then has not been responded to for more than three days, you can post in the Tickets for Review thread above.
Thanks for reading and heeding this request!
Hello.
My friend lost password and tried to recover it. (request 255438)
Support does not answer 3 days.
He must stop submitting tickets immediately. We cannot and will not help him until he desists from flooding our support systems. After we can establish that he is the account owner — and we cannot do that now because agents are being required to close all his duplicate tickets — we will assist him.
He checked junk email folder, there no e-mail.
Oh yes, he is getting our replies. We simply need time to read his, and wade through the dozens of tickets that he appears to be submitting. He is being helped
Hello.
Support does not answer 3 days.(request 255438)
https://forum-en.gw2archive.eu/forum/support/account/Support-slow-work/first#post3498370
Tell your friend to stop flooding the ticket system with duplicate tickets immediately. I have asked for a review, but he must stop making new tickets now.
The team resolves thousands of issues a day. He will be helped in the order received.
(edited by Gaile Gray.6029)
I’m going to throw a final post in this monstrosity before it’s closed forever. I’m glad to see the latest proposal is worded in a way to include the Orders as mechanisms for delivering meta-events. I do hope, however, that these events are flavored in a way that captures the personality of the Order they’re tied to (large scale battles for the Vigil, etc). And with that, I’m out. See you all next CDI.
Please note items in a CDI proposal are not a promise of inclusion in GW2.
Chris
I was also wondering since apparently the team members are following the CDI (at least in general) what do you do with the said proposal?
I mean it’s not a promise list or a wish list. Is it more of a discussion list? And if so, how much discussion do you guys bring to the table? Is every member prepared with some kind of basic background information about the topic before the discussion starts? Or do you guys sit down and bring it up and brainstorm? If that’s the case, isn’t more detailed proposal needed to show what has been discussed and how it was met with others responses?
I’m not questioning you guys or saying that you do not follow CDI, I’m just interested who’s the proposal for and how does the whole thing work.
Hi Romo,
This video answers a lot of your questions as long as you have the time to spare (-:
http://www.guildwars2hub.com/features/interviews/exclusive-video-interview-chris-whiteside-cdis
Chris
I’m going to throw a final post in this monstrosity before it’s closed forever. I’m glad to see the latest proposal is worded in a way to include the Orders as mechanisms for delivering meta-events. I do hope, however, that these events are flavored in a way that captures the personality of the Order they’re tied to (large scale battles for the Vigil, etc). And with that, I’m out. See you all next CDI.
Please note items in a CDI proposal are not a promise of inclusion in GW2.
Chris
I know. My post was “if it’s done, I hope it’s done in this way”, not “I fully expect to see this in game”. Apologies if that wasn’t clear.
No need to apologies Dark and thanks for clarifying.
Chris
I’m going to throw a final post in this monstrosity before it’s closed forever. I’m glad to see the latest proposal is worded in a way to include the Orders as mechanisms for delivering meta-events. I do hope, however, that these events are flavored in a way that captures the personality of the Order they’re tied to (large scale battles for the Vigil, etc). And with that, I’m out. See you all next CDI.
Please note items in a CDI proposal are not a promise of inclusion in GW2.
Chris
Hi Chris, could you comment on this? It would be very helpful ^^
Hello Chris.
…
So in all seriousness, we could use some feedback. It’s great that you are willing to discuss fractals, but could we possibly include all dungeons in this discussion? Along with possibly the discussion of new/upcoming dungeons?
One point I want to ask the CDI group for help in is just the size of the threads and their accessibility in regard to this. The larger the thread, the harder to engage properly and the lower the value impact on the game.
With this in mind I am worried that having any CDI topic be to big is that it is going to lead to dis-economies of scale. Therefore this is something we should discuss in the Process Evolution CDI. On top of this it is not OK for me to just pick the topic of discussion currently and therefore whilst I would like to discuss Fractals next, that doesn’t mean that this will be the case.
We can discuss further in the next CDI. Meanwhile let’s concentrate on finishing of this CDI topic please.
Chris
(edited by Chris Whiteside.6102)
I haven’t been able to reproduce the bug. If I ignore Efut and just run up to the keep, it stays closed (and the story won’t progress) until she gets there. If I run back to where she is, she’ll continue walking up to the central keep. Once she gets there, Almorra comes out and the “Escort Efut” step is crossed off as completed. I don’t see how it’s possible to “complete the mission” since it won’t progress until Efut reaches the keep and Almorra comes out.
(edited by Jeffrey Vaughn.1793)
I had a list compiled of RP elements talked about in this thread. Pets being one of them, another being the way or acquiring items like ‘fun items’, mini’s, dyes, mounts, recipe’s and so on. Another element went into fun crafts and the last went into NPC interaction for exploration and acquiring things.
I did try to put that down as a proposal around RP elements as all of these elements had been talked about in this thread before.
Maybe it’s because of my lacking skill of setting up a proposal but what happened in stead is that the person interested in pets went on to talk about that, the person interested in fun-crafts went to talk about that and so on. But as this thread is ending I think it’s important to now make a complete proposal for that whole RP part of HP in stead of going into the details again.
Here you can find me trying to set up the proposal: https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Character-Progression-Horizontal/page/64#post3495708
Here I define the ‘dynamic catching of pets’ a little better: https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Character-Progression-Horizontal/page/64#post3496209
We can put links in a proposal so devs can also read the details back. But it’s time that this gets packed into a good proposal. So we can move on. Devs will always be able to come back here to see more details.
Thanks Devata.
Chris
— Role Diversification: ‘Grail Quest’ (Personal rights of passage) style adventures through the open world (testing the player in combat, discovery, and puzzle solving) which others can engage in once the activities are activated which could reward the Hero with New skills/traits, new weapons, access to inaccessible existing weapons, and infusions.
Pardon me for asking this again, but by “New Weapons” do you mean “New Weapon Skills” or “New Weapon Types”? Because…
I think New Weapons Types should be available from the start, and not after completing a challenge.
I mean, if Halberds are suddenly added to the game, I’d like to try them immediately. Also, I would expect new weapons to be easily available to low-level characters.Thank you for reading.
We would discuss both. Sorry for not getting back to you sooner.
Chris
I’m going to toss a new idea in here even though the proposal is already out there because… well, because I just thought of it… sorry Chris. It may seem a little strange (and feels a little strange to me to be honest) but it feels like a potential horizontal progression path…
Right now with the Living Story we’re seeing a changing of the guard as far as the heroes of Tyria go. Destiny’s Edge is settled back into non-guild, non-adventurer life with some influence and we’re seeing the latest quintet of Braham, Rox, Marjory, Kasmeer and soon the new Asura who seems about to become significant as well. To me, this could be the beginning of a new guild similar to Destiny’s Edge. I think that I think it would be interesting if, through the Living Story, players could also become a part of that guild and somehow through their actions and accomplishments in the LS progress along a path to possible rewards, unlocks, etc.
Conceptually it’s still a bit vague, I just thought of it, but possibly there could be skills or traits unlocked, unique weapon or armor skins, minipets, items to display in a housing environment (guild emblem or crest for example), etc.
It’s a fledgling idea, but there you go.
Yep this is a really cool idea. Something we have been thinking about and something I am unable to comment on.
Feel free to explore it among yourselves though.
Chris
Here is the proposal I believe we are making, please discuss and let me know if anything should be added or removed.
Several Questions:
Do you want to us to actively gather QoL changes proposed/discovered/refined in this thread as part of this proposal? Many of them serve to showcase progress along horizontal goals such as collecting mini-pets leading to a mini-pet slot to facilitate their display. I see a couple of them in the proposal now, but that section is far from comprehensive.
What is the desired level of detail for the discussion points of the proposal and should we assume the team has already done a cursory scan of this thread? In other words how much should we care about the specifics of our proposals being reflected in the proposal document? For example while I’m happy the essence of The New Masters has been incorporated, some of the nuances like ensuring that all five player races receive similar representation among the NPCs used to mediate the Journeys have been lost in translation
. Would it be better for me to pull those kinds of details out as bullet points and re-present them?
((On some levels I’m concerned how much brainsweat we may have wasted exploring the fine details if the team will only see a summary of a summary of our contributions…))
Thank you for any insights you can share.
The level of detail is great the way it is. We read the posts and note micro suggestions in terms of the level of detail in rewards for example. This is why I don’t add specific reward types or skills in the proposal.
Chris
@Chris
Looks good, don’t see anything to correct on it.
I’ll be working up something for the “subclass CDI” whenever it comes out. Any idea on what the next one is so I can start studying?
I think we should discuss that in the CDI Process Evolution Phase 2 which will start on Wednesday 22nd. Among other things we need to chat about what topics to discuss in the next CDIs and how to go about choosing them. I would personally like to have a week long PVE CDI on Fractals next (Running in conjunction with a PvP and WvW CDI) but we should discuss it as a group first.
Chris
On all those topics, I have no knowledge (PvP), limited knowledge (Fractals), or only amateur knowledge (WvW) so I’ll likely be quiet in whatever topic we wind up doing
See you on the 22nd for the discussion then, though. I’m off to go work some other ideas up.
Awesome, see you then Tobias. And I am pretty sure that any CDI member at this point would be a benefit to any CDI topic moving forward.
Chris
(edited by Chris Whiteside.6102)
@Chris
Looks good, don’t see anything to correct on it.
I’ll be working up something for the “subclass CDI” whenever it comes out. Any idea on what the next one is so I can start studying?
I think we should discuss that in the CDI Process Evolution Phase 2 which will start on Wednesday 22nd. Among other things we need to chat about what topics to discuss in the next CDIs and how to go about choosing them. I would personally like to have a week long PVE CDI on Fractals next (Running in conjunction with a PvP and WvW CDI) but we should discuss it as a group first.
Chris
Here is the proposal I believe we are making, please discuss and let me know if anything should be added or removed. Note many of us have read the thread internally and thus there has already been valuable impact.
Our Horizontal Progression Proposal
The Reward and Associated Journey
— Sociopolitical Diversification: Player housing (Customizable from rewards gained in the open world), Guild Halls (Customizable from mass play rewards) and Map Wide Meta events unlocked through Order progression (Leading to both individual and group rewards such as titles and skins)
— Role Diversification: ‘Grail Quest’ (Personal rights of passage) style adventures through the open world (testing the player in combat, discovery, and puzzle solving) which others can engage in once the activities are activated which could reward the Hero with New skills/traits, new weapons, access to inaccessible existing weapons, and infusions.
— Hero Recognition (Reward) is a by product of the above two types of Horizontal Progression leading to Unique Skins, Titles, Rewards, followers and NPC reactions/opportunities based on the players individual feats in the world of Tyria regardless of how he/she chooses to play the game.
Global Rule Proposal governing the above:
- Where possible use the above design paradigm to reinforce and evolve the existing world.
- Players should be able to have multiple methods of achieving ‘Grail Quests’, rather than a section of the journey being based on Jumping Puzzles and that alone for example.
-A reworked (cleaner) version of Signet of Capture would work very well for Role Diversification.
- Sub-classes will be discussed again in a CDI once Arena finishes its current balance work in regard to roles.
- QOL features such as a wardrobe should support this global design.
- QOL: More customization options regarding our armor and weapons. (Things that came up in this regard were: pattern dyes, texture options (other types of wood and different metal polishes), customizeable features like long sleeves vs short sleeves, emblem design.
Once we have discussed the proposal and the thread reaches conclusion we will sticky it and move onto CDI Process Evolution Phase 2.
Note this is the formulation of a collaborative proposal for discussion. Once the proposal is finalized it will be discussed internally. However there will be no promise of associated actions or schedule.
Thank you all so much for your hard work and your passion toward making GW2 awesome. This has been a really good CDI and I want to thank you on behalf of Arena for caring so much about the world we love.
Here is a write up about the current CDI from Anatoli at Massively:
Chris
Updated proposal.
Change Log
Terminology Change: Faction to Order.
Chris
Quick reminder: this thread is now focused on narrowing down guidelines for a general proposal to the development team. Once that is done in the next day or so, the whole thread will be closed and stickied.
For any topics that have been bumped out—such as subclasses, fractal levels, skin locker, &c.—it is recommendable to find or open a new thread in the relevant sub-forum.
+1
Chris
By the way moving forward (and we can discuss this in the CDI Process Evolution topic) I would like you guys to nominate someone to build the Proposal on behalf of us all.
Due to the Red Swash on the left it seems some are getting confused with Promise vs. Proposal and I just think it would be healthy to do it this way anyway.
Chris
Ouch.. not a fan of this at all. There already appears to be some favour in terms of who gets responses and who doesn’t (not that it isn’t already warranted). I’d hate to see how things turn out if one person gets elected as the spokesperson and other just as worthy nominees don’t. This sort of system is just asking for trouble.
I understand. Let’s discuss it in the process evolution CDI and go from there and I will explain the full reasoning around it.
Chris
Perhaps you should give some details as to what a proposal means Chris?
My impression as to what the proposal is:
The proposal is an attempt to collect the most important and interesting ideas from the thread in one post.
Which is important for the following reasons:
- Players can check if their ideas have landed, or if they may have been overlooked.
- Devs get an overview of everything that has been mentioned here. Which makes it easier to remember some ideas and view the bigger picture.
- Summarizing forces the writer to sharpen the thoughts. Which results in clean, though broad ideas that are more easy for everyone to understand.
- It can be used to check if everyone (or almost everyone) agrees with the ideas mentioned. (This is vital!)
As for what the proposal is not:
- It is not a promise.
- It is not a complete summary.
- It is not a guideline.
- It is not just a wish.
- It is not a substitute for the entire thread.
I imagine the proposal to be on the wall at the arenanet office, and at quite a few desks. And in addition to that, there are probably a lot of notes flying around regarding ideas mentioned in this thread.
Which brings me to another point:
Chris, in the future, please do not rename threads. (This one was split into vertical and horizontal through the name) It breaks all the links. And when the thread is closed, the links can’t be fixed anymore. Renaming the thread again to it’s original title would break all the links made after the first name change.
The summaries that have been made could be of use to find important ideas that you and other devs may remember. But they rely on links. So please do not rename the CDI’s.
(If you are willing to reopen the vertical progression thread I could probably fix the links. Just let me know if you think it would help and when it would be open.)
Hi The Lost Witch,
I understand your frustration. However as far as I recall I didn’t change anything. I will look into this when i get into work tomorrow morning.
Chris
Update: 14 January 2014
247685 – Resolved
241860 – Resolved
245445 – Resolved
249348 – Resolved. But I think your suggestion has merit. I think you should post it, as I know the devs are actively reading the forums very frequently these days. Perhaps place it in the GW2 Discussion Sub-forum.
228533 – Agent responded yesterday. Please let us know if you want to proceed.
242351 – Agent responded Sunday. Please update the ticket if you desire assistance.
243843 – Agent responded today. Please update your ticket with your desired action.
241165 – Agent responded yesterday.
235962, 217881, 217896, 232743, and possibly others – Final response sent today.
cerberus.1937 – Glad to have helped!
If your ticket is at least three days old, and if you still need assistance, please post in the Tickets for Review – 3 days and older [merged] thread, which is here at the top of this forum.
Hello all! We’ve been watching your questions and they’ve been quite wonderful. We’re locking the thread now so we can send it off to get answers. Once we have all the responses, we’ll get it localized and post back here with the answers!
We’ll be posting the responses next week; we already have a stickied thread so you’ll never miss what is happening: https://forum-en.gw2archive.eu/forum/game/gw2/Dolyak-Express-Dev-Q-A-Archives
Update: 14 January 2014
247685 – Resolved
241860 – Resolved
245445 – Resolved
249348 – Resolved. But I think your suggestion has merit. I think you should post it, as I know the devs are actively reading the forums very frequently these days. Perhaps place it in the GW2 Discussion Sub-forum.
228533 – Agent responded yesterday. Please let us know if you want to proceed.
242351 – Agent responded Sunday. Please update the ticket if you desire assistance.
243843 – Agent responded today. Please update your ticket with your desired action.
241165 – Agent responded yesterday.
235962, 217881, 217896, 232743, and possibly others – Final response sent today.
cerberus.1937 – Glad to have helped!
(edited by Gaile Gray.6029)
The Community Team is collecting all of the Dolyak Express Dev Q&A posts into one archive, so you aren’t missing out! If you’re unfamiliar with the Dolyak Express, you can read about this latest Community initative here.
(edited by CC Danicia.1394)
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Hello folks,
As this thread has gone off topic to the original post, we’re closing it down. As a reminder, discussing in-game bans, moderation, and the like is forbidden in our Forum Code of Conduct. Please refrain from discussing these topics, even in jest.
By the way moving forward (and we can discuss this in the CDI Process Evolution topic) I would like you guys to nominate someone to build the Proposal on behalf of us all.
Due to the Red Swash on the left it seems some are getting confused with Promise vs. Proposal and I just think it would be healthy to do it this way anyway.
Chris
I Nominate Bezagron if he’s up for it. He’s managed to stay mostly neutral this whole thread when he was writing those summaries. Not only that, but he somehow managed to read every single post in this thread and come up with a 1 sentence summary on almost every single suggestion/proposal in this thread. That’s just crazy and awesome at the same time!
Also, I took screenshots incase a player tries to say that “Kitten Anet broke their promises to add (housing)!!!!”
Hugs.
Chris
Horizontal progression is a fairly simple accomplishment in the minds of an RPG community
Perhaps RPG elements could/should be their own CDI? Things like the ability to sit down in a chair aren’t really tied to character progress, but I’m sure additions in that vein would be welcome by quite a few players. I just don’t see it as character progress, though.
I think this is a really good idea. I think some aspects might be part of HP, but there are a lot of things people want that Chris said are QOL and even more things that seem to be less about progression than about immersion.
I think this is a good idea.
Chris
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