Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Players on the legendary journey for Astralaria III will encounter a bug involving Meteorite Ingots. Currently the recipe only provides 1 ingot, where it is intended to provide 25. We plan to fix that recipe bug as soon as we can.
If you craft only 1 Ingot before the recipe fix, all is not lost. After the recipe fix, you may speak with Grandmaster Craftsman Hobbs in Lion’s Arch and choose the conversation option “I have misplaced a vital component for crafting my Legendary.” For a small amount of Karma, you will be able to purchase Meteorite Ingots in stacks of 5. Only 25 are required for this collection.
We wanted to let you know about this before all you legendary crafters run into the issue and as we said, we’ll get this corrected as soon as we can.
Buffs themselves determine who their potential targets are before prioritization. i.e. I don’t know.
Good to see Anet weren’t hogging this Hero Point. It was starting to get rather boar-ing
Oh man, talk about hamming it up in the forums! 
The bug I listed in the above post is still present. Is this something that’s on the radar?
Bleh, I totally missed that one. I’ll try to have it fixed by the end of the week.
Just pushed a fix to live. Those should be showing as done now.
I wanted to remind the creative folks that we’re still looking for a lot of Wintersday art for our Community Showcase Live stream on December 16:
If you make it, we’ll try to show it, so….
Keep creating!
Fixed with todays patch. Thanks!
Thank you for making people aware that bacon is, again, safe for consumption. Well… sort of. 
The restriction was removed from the conquest game mode for the purpose of mode preferences, not the entirety of ranked arena.
Priority is:
The bug I listed in the above post is still present. Is this something that’s on the radar?
Bleh, I totally missed that one. I’ll try to have it fixed by the end of the week.
If I wanted to filter out all unobtainable achievements, I’m pretty sure there’s no way of doing that without going in manually. Is there any chance this will be added in the future or am I missing something?
I just turned on /v2/achievements/groups and /v2/achievements/categories which provide the information that’s used to display achievements in the UI. With that, you should be able to filter out everything that’s not displayed in the UI (though … I think all of the achievements are in there somewhere). Those endpoints should make it a bit more straightforward to make sense of all the achievements.
Add me to it as well. Got a forfeit at Battle of Champion’s Dusk for I don’t know what exactly since I participated through the whole match, no disconnect, nothing to justify it.
Forfeit is because someone on your team deserted and you lost. This is to separate it from a full defeat.
What about “bye”?
You won and the other team had a disconnect.
Yea the difference with me and some of the others tho, is that i actually got reward chest + 1500 win points and i left after we had 500 points (the way it always have been) yet the game decided to turn me into a deserter and i didnt get my +1 pip and i worked so hard for it Q.Q
I’m looking into your match to see whats up.
Bug Fix:
Add me to it as well. Got a forfeit at Battle of Champion’s Dusk for I don’t know what exactly since I participated through the whole match, no disconnect, nothing to justify it.
Forfeit is because someone on your team deserted and you lost. This is to separate it from a full defeat.
If this is a problem, and recipe sheets can now unlock multiple recipes, this would affect some more of the new precursor “bulk” recipe boxes, too.
Otherwise, what am I missing here?
Hrm, so recipe unlock items have a new field “extra recipe unlocks”. I’ll need to update /v2/items to expose that — probably won’t have a fix until the patch after next though 
Nah x is the missing scope, e.g. “requires scope characters”. If there’s multiple missing scopes they’re comma-delimited.
It’s the union — the data for the PvP stats endpoint is coming from a component that handles MMR bits, so it’s all aggregated (e.g. to prevent smurfing). There isn’t currently a way to get per-character PvP data — one way in the future will probably to be to pull the match history and aggregate it yourself, but the match history endpoint doesn’t currently have the character names. It’s something I’d like to see in the future but it’s still a ways out.
The topic title has bitten me a bunch of times too
Just as a heads up, the Mastery Points for Personal Story are awarded on a per-chapter basis. So once you complete Chapter 1 and earn the Achievement for it, you’ve earned the Mastery Point for Chapter 1. This includes each different starting storyline: I believe the right names are: Graduation Day, For The Legion!, Crime and Punishment, Rising to the Challenge, and Waking from the Nightmare. Similarly, whichever Order you join, there’s just one Mastery Point there.
Hopefully this helps clarify the total number of Mastery Points you should be expecting from your previous accomplishments in Tyria. That said, the different stories really are fantastic, and should definitely be experienced, but for your own pleasure, and not for Mastery Points.
If any of you still think you are missing MPs from Achievements you’ve completed, let us know via the in-game Bug Report tool and we’ll try to identify if there’s a bigger issue happening.
It seems kind of silly to let people speculate and get their hopes up about the fractal changes dropping today when you guys knew it was never part of the plan. A simple “It won’t be the coming with the December 1st patch” would have done.
To be clear, speculation isn’t something we can control, nor will we bounce into every thread that contains a speculative comment to try address it. We did not announce, and never planned for, a drop on December 1st. If you are disappointed, I really am sorry to hear that. I’m familiar with speculation — we had a lot of it as we prepared to release Guild Wars, Guild Wars 2, Guil… well, you follow my drift.
It’s part of the nature of our sharing info about upcoming games, features, or improvements, that someone will speculate a date and that the date — even while never stated by us — may come to be seen as “obvious” or even “official.”
In this case, we wanted to share the news that good things are coming, but as in other cases, a date was not tied to that info.
I just checked with Production, and everything is on track to see the introduction of fractal changes later this month.
Hey all,
I know that some of you were thinking that we’d be releasing updates to fractals today, but that was not the plan. There’s still a lot of stuff coming in December — this is, after all, only the 1st of the month
-- so hold tight and you’ll see the fractal changes soon!
thank you for the communication, at least it was a bit quick (better late than ever).
But the frustration from many of us waiting for a fix to the rewards is over 9000!!!!!!
I understand and sympathize. I like what’s coming, but I do know it’s difficult to wait!
We are aware of the issue and are looking into it. Thanks for the report!
Hey all,
I know that some of you were thinking that we’d be releasing updates to fractals today, but that was not the plan. There’s still a lot of stuff coming in December — this is, after all, only the 1st of the month
-- so hold tight and you’ll see the fractal changes soon!
12/01/15 – December 1 Release Notes
BALANCE, BUG-FIXING, POLISH
World Polish
General
Items
Profession Skills
Elementalist
Engineer
Guardian
Mesmer
Necromancer
Ranger
Revenant
Thief
Structured Player vs. Player
Forest of Niflhel
PvP League Season Begins!
For info on leagues and the PvP Legendary Journey, visit: https://www.guildwars2.com/en/news/the-pvp-league-begins-on-december-1/
Guild Challenger League
PvP Legendary Journey—The Ascension
World vs. World
Guild
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
Bug Fixes
The details tab only shows up when there are details like roster sizes. If there is no details tab then everyone is solo. This tab will also show league badges in Ranked.
All recipes has the type “Dye” and the array of disciplines is empty.
Could it be this recipes shoukd not exist?
Uhh, hmm. I went ahead and whitelisted the items, but after pulling up those recipes it indeed seems they are not craftable by any disciplines. I’m not really sure why they exist (or why they’re in the API), so I’m hesitant to blacklist them outright.
I’ll think about it for a bit and then probably remove them — if they’re uncraftable it doesn’t make sense to keep them around.
I don’t think there’s one, no. Off the top of my head, you’re missing the page out of range error, and then a handful of errors which indicate something is horribly horribly wrong (e.g., ErrUnknown).
They’re not currently available via API, but it’s on the backlog of things to do.
I just went through the discovery queue (haven’t been around for a week-ish) and didn’t see Nevermore or Astralaria. I’m guessing that they haven’t been completed by anyone yet.
Makes sense to me; I’ll stick it onto the backlog.
I should have this sorted out by the end of the week. Sorry about the delay! :<
To put it in SQL terms, I’d like to have more options/indexes for WHERE conditions, but my post was not at all about JOIN (i.e. recursion).
The API doesn’t talk to any relational databases; the recipe search endpoints are using hand-rolled indexes. This doesn’t really scale in a sane way; it would be ideal to toss all of the data into a more production-ready indexing solution (read: hand-normalize it into SQL, or toss is into an indexed document store ala Lucene) but we don’t really have the resources to set up and maintain additional third-party software solutions.
In general, these types of issues are something that is best discussed with ESL’s admins, or failing that, myself via email. That said, I have begun investigating this incident and will be in touch.
Locking this thread as no further discussion is needed.
Hi all,
I just wanted to let you know that we’re aiming to activate the PvP League and the Guild Challenger League at 12pm Pacific on December 1 (tomorrow), which is a few hours after the release goes live. We’re introducing a number of new systems and we’d like to take a few hours to make sure they’re stable on live servers before fully activating leagues.
You can find more information on leagues here: https://www.guildwars2.com/en/news/the-pvp-league-begins-on-december-1/
I’ll keep you posted in the event that the plan changes.
-Grouch
(edited by Josh Davis.6015)
@Cryaxia.8609, you should be unstuck. If not PM me.
Ray
F6 is one of the current default keybinds for taking a screenshot.
Can you please fix this? I occasionally have to play on a Mac, and every time I do it switches my screenshot key to F6, but it never switches back to PrintScreen when I play on PC again.
The defaults are Printscreen and F6 across both platforms. There was a time when Mac had an override though, but that was removed around the time Heart of Thorns launched.
It’s a very hard to repro bug, so it’s been looked at a few times but no one has been able to definitively “fix” it. I’m going to try adding some redundancies to make it more stable overall, especially if any of the NPCs get killed or distracted by combat in the middle of a scene.
I’m looking into this right now. Playing through the entire meta event takes a while, but I’m shoring up some obvious points where the events can stall.
Thank you, I’ll read the old thread. I’m not getting the issue but like we said before, this one is slippery. If you or anyone else can get it reliably please post the steps and we’ll try to track it down.
This is a bug that keeps popping up even though we keep fixing it. I’m trying to reproduce it with the small inventory and I’m not succeeding, is there anything else you can tell me? Are you changing zones a lot, are you selling thing from there, salvaging frequently? Any info you can give me will help me track this down (again).
thanks!
As mentioned in the Guild Wars 2 Rules of Conduct (emphasis mine):
You may not buy, sell, transfer or auction (or host or facilitate the ability to allow others to buy, sell, transfer or auction) , or offer to transfer, sell or auction, or buy or accept any offer to transfer, sell or auction, any game Account or game Content, including (without limitation) game characters, character attributes, items, objects, currency, credits or copyrighted material, or any other intellectual property owned or controlled by ArenaNet, Inc., NCsoft, the Service, or our licensors, nor may you encourage or induce any other player to participate in such prohibited transaction(s), except as may be specifically authorized by the Service and by ArenaNet or NCsoft, without first obtaining our express written permission.
The short answer is that any exchange of real money for gold is prohibited. You are, however, permitted to buy gems with your $25 and exchange those gems on the currency exchange for gold.
F6 is one of the current default keybinds for taking a screenshot.
You should be good to go now.
custom arenas also don’t count towards your total matches played anymore, think it changed around one of the bwe’s, not that u directly axed but tangential
This is a bug that is being fixed.
We’ve expanded the list of guilds that are helping us test raids.
Selected members of the following guilds will be testing:
These guilds were chosen through referrals and we are not accepting testing applications at this time. However, we anticipate that we will be expanding raid testing in the future to include more guilds and we will let you know when that happens.
Yes. I believe it is ~2 tiers.
Here’s a link to every episode of Community Showcase Live, and a list of contributing artists (from this sub-forum and from Tumblr).
September 2015 Episode
Featured Artists:
(Splitting thread so each episode gets its own special post.)
(edited by Gaile Gray.6029)
Hey Community Creations Folks!
Lizzie and I just completed our third edition of Community Showcase Live on our Twitch channel. The show will be rebroadcast this afternoon and, most likely, again tomorrow morning Europe time, and the November Episode is now available on YouTube, where you also can find the September and October episodes, as well.
We wanted to be sure you knew a few things:
We hope to feature your art next time, so… keep creating!
(edited by Moderator)
Hey all,
Just a note to say that we’ve disabled one of the hero points in Auric Basin for a little while to allow the team to fix an exploit with—of all things—poisoned bacon. 
The devs will get a fix in very soon and you’ll soon be able to acquire that hero point soon.
Thanks for your understanding.
I have all the data now. You played everyone one of those games in a 3-man party, which will bump up your effective MMR for matchmaking. Prior to that day you played solo or duo mostly. The performance of your team must not be as good as the MMR bump is trying to account for in premades, so your MMR is adjusting downward to accommodate.
Thanks for looking into this. It’s a relief to know that my MMR is adjusting downwards at least. What still confuses me is, if I remember correctly, we were matched against a lot of 2-3-4-5 man teams that day, who should also get the MMR bump you mentioned. So for whatever reason, the team I was running with just didn’t warrant the bump?
You’re right that other teams you were matched against would have the same bump. It’s possible they were coordinating more or had more practice than your team.
It’s cool the community has the tools to find things like this. We saw the same thing and updated the matchmaking to remove the color bias so metrics were prettier. There will always be a best and worst player in the match and we can never make perfectly even teams, but we can at least make sure the best player doesn’t always end up on the same team color
I have all the data now. You played everyone one of those games in a 3-man party, which will bump up your effective MMR for matchmaking. Prior to that day you played solo or duo mostly. The performance of your team must not be as good as the MMR bump is trying to account for in premades, so your MMR is adjusting downward to accommodate.
Pretty sure Everyone,s MMR will reset for when leaderboards open soon , well i hope so anyways . Q for Evan , is MMR bound to both unranked/ranked or separate ? , I do hope its separate so new players n vets get separated from unranked/ranked players
It is separate. Also since noone will have played ranked in a while, everyone’s ratings will be more volatile than normal. This will help shake things up a bit.
Hi evan, i dont get this? How does absence of play (in ranked) lead to ratings being more volatile? Thanks in advance.
As part of the Glicko algorithm, not playing increases your deviation over time, which controls how much your rating adjusts each update. Since ranked has been disabled, there will be ~4 weeks of inactivity for everyone’s ranked MMR.
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