Hi all,
We’ve been closely monitoring PvP Leagues since their release this last Tuesday and we’d like to provide an update on where things currently stand. Some of this information is available in other locations, but it’s always good to have everything in one place.
Match Manipulation
There have been reports of players intentionally losing games in an effort to lower their overall matchmaking rating. The idea is that if they lower their rating, their subsequent games will become easier, and they will gain pips more reliably in future win streaks. Regardless of how unlikely this is to actually happen (read on for why), we’re still not cool with players intentionally losing as this is in direct violation of our Code of Conduct.
In the short-term, our customer support team will be investigating reports of this and punishing the behavior accordingly. Please use the “Botting” reporting option to bring these instances to the attention of our team. For a longer-term solution, we’ll be working on improving the in-game reporting system to better handle these types of situations. Chris Clearly has been posting on the topic here.
Queue Times and Division Matchmaking
As Evan Lesh mentioned on reddit matchmaking rating and division standing are both used equally for matchmaking. This is currently affecting both queue times and matchmaking, especially in higher divisions. The season has only been active for three days, so there are fewer players in the higher tiers, meaning less people for matchmaking in those divisions. This will correct itself as the season progresses and players begin spreading through the divisions more evenly. Related to the point above, tanking MMR for the purposes of easier matches isn’t feasible considering division still plays a large part in the matches you get.
Forfeit wins and pip loss
We will be correcting a bug where players can lose pips after a win if someone in their party had disconnected for longer than 2 minutes, causing a forfeit. This fix should be in our next release.
Guild Team MMR Workaround
Today we fixed an issue that allowed high-skilled players to constantly spin up new guild teams and have themselves matched with lower-skilled players because of how personal MMR and team MMR worked together. This gave them faster queue times, faster league progression, and allowed them to climb the Guild Challenger League more quickly than intended for each team created. As mentioned above, we’re aware of the longer queue times for high-rated teams, but this is mostly attributed to how divisions are factored into matchmaking and should be less of an issue as the season progresses. Additionally, we will also be enabling rating decay on the Guild Team Leaderboard after we have enough data to determine the correct values to decay by. This will cause inactive teams to fall down the leaderboard.
Pip/Point behavior is difficult to understand
You gain a variable number of pips depending on the difficulty your match-up (from -3 to +3). The majority of games (even matches) are +1/-1 for winning/losing. The odds of winning a match is based off of division standing between the two teams involved and roster sizes. If you’re heavily disfavored in a match-up (the system predicts that you should lose), you could potentially gain up to 3 points for winning. You also gain partial points as you cross point thresholds, so there’s always a reason to keep trying even if you don’t win. The system also works the other way around. If you’re favored to win, but lose, you’ll lose more pips than you would in an even match.
Now to the crux of the issue – it’s not entirely clear why you’re winning or losing X amount of pips after a match, as the odds are not displayed to the player. We’re looking at making changes to the in-game UI to communicate this more clearly, but this won’t be in for season one.
Vial of Salt
This amulet will be updated to correctly have ascended stats with our next release.
In closing…
We’d like to thank everyone for their feedback so far. Leagues are a complicated system and we’ll be iterating on it until we get it right.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Last game i played with a 4 man party, one Dc ,we won the game but we all lost 2 points. Is this intented;
This is getting fixed!
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
what about someone who disconnected right before their team won?
for example,
evan was in blue team, leading at 490 team points, crushing red team at 100 team points.the team score ticks 498 but evan was disconnected due to client crash etc.
evan gets a loss and branded as a deserter.now tell me, how would evan feel?
If Evan disconnected right before he won, he wouldn’t have been gone longer than the grace period and he would still get a win and a pip (but no rank points or reward track).
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
That’s great- shame it’s only addressing a symptom rather than the cause, but it’s something. Will your system protect people who are experiencing horrible streaks, or will they become collateral?
Being horrible, or being on a horrible streak will be protected
Being purposely horrible, or being purposely on a horrible streak will not
After just advancing into the emerald division after 20-something long games of getting through Amber division, I lost a game because we had a teammate refuse to play. He stayed at home and did nothing. He did not d/c or leave, but he sometimes left home and died while autoattacking the enemy player taking the point. I wouldn’t be too annoyed at this loss if I didn’t lose a pip.
The game is rewarding players who deliberately toss games by making future games easier. When a player comes in with the intent to lose what are the rest of us supposed to do. His loss becomes all of our losses.
Deliberately throwing games is not something that we are OK with, and we should have something in-place in the near future to discourage this activity. I would look for enforcement against this negative behavior to start sometime early next week and may be retroactive since the start of the season.
I can’t really comment on system changes, as that is outside of my realm, however I do know that it’s actively being worked.
Matt is awesome, I agree. And Evan is marvelous, too.
You might see what came from this: The first post went up earlier today, but with this, we have more tasty tidbits for your dining pleasure and it’s off to Localization for posting as soon as it’s finished (probably Monday). This includes our entire community of players in the news, which is always a great objective to meet.
Thanks for your patience while we prepared this larger post for you!
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
You can progress them in all the seasons during the first year.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
A message from game designer Matt Penebaker:
Hello all!
My name is Matt Pennebaker, and I wanted to reach out and say “hi.” As many of you know Linsey Murdock is rolling off of working on legendary collections as she is needed elsewhere. I will be stepping in and attempting to fill her metaphorical shoes (my literal feet are like twice as big as hers).
I have worked directly with Linsey for a couple of years on rewards, but I want to note that while I helped with early design of the legendary journeys, I was not involved in their detailed designs or implementations. This is important to get out there because it means that I am still familiarizing myself with everything that’s been done, and where things are hooked in to the game. So please, bear with me.
- I have a small team working with me, but we are working on a few different things. Specifically: issues with current legendary weapons, new legendary weapons, and festivals (that’s a topic for another day).
- The priority for current legendary crafting bugs is as follows:
- Fix blockers as soon as I’m made aware of them. Anything that halts your progress is unacceptable and I’ll do everything I can to get it fixed ASAP.
- Fix issues that encourage toxic play or interactions. No collectible should be gated behind failed events, or mechanics that make you upset that another player is playing a specific way. Unfortunately these things take longer to fix and test around the fixes (don’t want to break something else on accident), so the turn around will be slower
- Fix the smaller things. Things like icons, text (unless it is very misleading, then it gets addressed sooner), and minor inconsistencies. We will get to things when possible, it may just take a while. Something to remember, every minute spent on one bug is a minute not spent somewhere else.
- If you see something, say something. We actively read the official forums and reddit posts. My QA partner Evan Zynda is all over things on reddit. We want to know what’s wrong with our content, so please let us know.
- New legendary weapons! The good news: yes, we are working on them. The bad news: no, I cannot tell you any more about them. Sorry, some things just need to be a secret.
- Communication: I’m not a very social-media-focused person, and to be honest, have a lot of stuff to do, but I’m going to try my best to be communicative and up-front with you all. There are things I won’t be able to talk about, and things I won’t have the knowledge or authority to talk about, but I will do my best to not hide things from you.
Alright, I think that’s about everything I wanted to cover as far as legendary collections.
Here are some other updates for you about a variety of subjects:
The following are being looked at:
- Indigo Mushrooms only dropping for Moot Collection 3, and not Minstrel 1
- Friend of Owls
- Karka Queen not dropping “Ancient Karka Husk” 100% of the time for Astralaria 4 (it drops, but you need to tag the boss enough to do it)
- Megadestroyer not dropping “Destroyer’s Heat” 100% of the time for Astralaria 3 (it drops, but you need to tag the boss enough to do it)
- Mystic Chromatic Ooze from Juggernaut 3 wont apply the effect to you after completing the collection
- Scholar Nabbi is inconsistently failing to become a merchant after the event ends in Straights of Devastation – for Bolt 1
- Astralaria sometimes has no off-hand weapon-draw animation
The following are fixed:
- Sheet of Aurillium
- Tar Elemental Core
- Friend of Rabbits
- Indigo Mushrooms drops have been improved
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
We had a fix go through internally on this on monday scheduled for the 12/15 release, but it was a partial fix and the tester failed it back to be looked at again by the developer, because well… partial fixes kinda suck just as much as not-fixed.
Kittenponded = who _ responded the filter doesn’t seem to count spaces, in places where spaces between certain letters would make a filtered word.
Ahhh, I get it. The infamous “word filter” strikes again! I already cannot use my favorite word for analyze, that’s six letters, begins with “a” and ends with “double-s” because it becomes kittenized. I’ll see if we can get these addressed, but quite honestly I don’t hold out much hope due to the way things are coded on this forum software. :-/
Whats “official” about a reddit tag? Does Anet hand them out? Does Anet control the subreddit? Its not official in any way and thats why they post there.
Agreed…this whole thing is so strange. I appreciate Gaile coming here, but in a way it seems forced, it doesn’t seem genuine.
Nothing forced about it. I found the post, I decided to post, I wrote the response, no man behind the curtain or forcing whatsoever. Not even pointing, suggesting, or hinting! I think we’re good. 
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Yes the cast time of Magic Storm was reduced to prevent unintended gameplay.
“Play how we want you to play” isn’kitten ?
Are you also gonna change Gorseval because you can kill him without taking an updraft?
https://www.reddit.com/r/Guildwars2/comments/3vajhn/gorseval_no_glider_challenge/
It doesn’t have anything to do with allowing you to play the way you want and so I’d like to share some insight into why we made the change.
We’re actually perfectly okay with players not interrupting a break bar. However what we’re not okay with is having all the deadly mechanics of the encounter removed during this period. Honestly that’s really just an oversight on my part in how I built the encounter. This was the most simple change we could make that was relatively low impact.
Guys, I’m working with Matt on getting his post over here. He will add some additional information, and we want to localize it so that our entire community — not solely the one that speaks English — will get this nice and meaty info.
Forum posting is a voluntary option for developers. It’s great that Matt shared the info, and extra great that he’s working with me to share this globally and to share additional bits that he comes up with, too.
I believe we’ll be able to post up the fuller version later today in English, and provide a fully-localized version in French, German, and Spanish on Monday in those forums.
Thanks Gaile. Maybe he wouldn’t mind posting something in the howler thread over in the bug forum. We noticed his comment about possibly fixing it. Any official response in that thread would go a long way just saying. Thanks for your hard work.
https://forum-en.gw2archive.eu/forum/support/bugs/Legendary-Howler-Bug-merged/page/11#post5826196
I can ask about that. Wasn’t really aware that he was the one kittenponded, but if there’s info we can share, I’m sure he will.
Kittenponded? Oh Gaile, you and your corporate speak ;D
I know. What the heck was that? I just edited the post when I saw it, hoping no one noticed my horrible language. 
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Guys, these are still the official forums. I addressed the question of Matt’s informative post in this thread: https://forum-en.gw2archive.eu/forum/game/gw2/On-Legendaries-from-Dev
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Guys, I’m working with Matt on getting his post over here. He will add some additional information, and we want to localize it so that our entire community — not solely the one that speaks English — will get this nice and meaty info.
Forum posting is a voluntary option for developers. It’s great that Matt shared the info, and extra great that he’s working with me to share this globally and to share additional bits that he comes up with, too.
I believe we’ll be able to post up the fuller version later today in English, and provide a fully-localized version in French, German, and Spanish on Monday in those forums.
Thanks Gaile. Maybe he wouldn’t mind posting something in the howler thread over in the bug forum. We noticed his comment about possibly fixing it. Any official response in that thread would go a long way just saying. Thanks for your hard work.
https://forum-en.gw2archive.eu/forum/support/bugs/Legendary-Howler-Bug-merged/page/11#post5826196
I can ask about that. Wasn’t really aware that he was the one who answered previously, but if there’s info we can share, I’m sure he will.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Gaile Gray.6029)
Gaile… you know we don’t actually need a neatly sanitized press conference. We need your people in here interacting with the natives, frankly as often as you can entice them to. It’s fine if they have to bring a chaperone but you have to be aware of what the embargo-like atmosphere you’ve allowed to build up is doing to this space… namely poisoning it.
Nike — no one’s telling people they need to put on a suit and a tie before they post.
Devs post when, where, and as they desire, with a very general and reasonable guideline, which Mike O’Brien shared with forum members a long while ago: “We don’t talk speculatively about future development.”
So please don’t believe anyone’s being told to muzzle it. Devs post and respond when they’re able to do so, and if they’re anything like me, they delight in that interaction with our players.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
How long does it last now? OP said 4-5 seconds, but is that true or just an estimate? I’m trying to decide if it’s better to ignore now or break.
It should be around 10s.
You have 2 minutes to reconnect before getting dishonor. This duration is a fine balance between load times, and how long someone can be gone without causing a loss.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
Guys, I’m working with Matt on getting his post over here. He will add some additional information, and we want to localize it so that our entire community — not solely the one that speaks English — will get this nice and meaty info.
Forum posting is a voluntary option for developers. It’s great that Matt shared the info, and extra great that he’s working with me to share this globally and to share additional bits that he comes up with, too.
I believe we’ll be able to post up the fuller version later today in English, and provide a fully-localized version in French, German, and Spanish on Monday in those forums.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
1. Why does the whole team get a loss, if someone disconnected and doesn’t make it back in time even if they win the match?
2. The dishonor of missing the queue and of being afk should be separated. I got one disconnect and missed after that the queue and had to wait 30 min is ridiculous. Basically i had to wait 30 min for missing the queue pop. And this with queue times over 5 min.
3. Your system punishes players who play your game, cause you implemented it the way that it crashes around 1-2 times a day. 2 min. are very short, since your login server lags after a crash.
4. I don’t see the sense in having a dishonor system for premade teams.
1. This currently only effects parties, not the whole team. This is being fixed for victories.
2. The system is designed to discourage players from doing bad thing regardless of what that bad thing is. Match accept might be something to separate though since it doesn’t effect a match that must be played. Something to think about.
3. Not exactly sure whats going on here, but if you’re consistently getting crashes, you may be having OOM problems and could benefit from the 64-bit client.
4. Dishonor should affect the game result of premades so that 1 person can’t prevent a loss from affecting their friends. Only the person who disconnects actually gets a dishonor timeout. Otherwise see #1.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
I think to solve this issue, there should be an optional checkbox for players.
For lower levels, using the checkbox you accept that you can rolled in with higher lvl players (optionally, with higher rewards), and for high level players, the checkbox would let them allowed together with lower level players (with probably decrease their loss and gain by 30% if they do).With this, players will have a free decision if they want to get rolled together with high/low league players with some consequences.
I personally kind of like the idea of this. I used this feature in Heroes of Newerth depending on my mood. You could select shorter queue times with worse quality matches or longer queue times for better quality matches.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
To celebrate Wintersday, a number of ArenaNet team members will be hopping into the game on Thursday, December 17th, from 3:00 PM to 5:00 PM Pacific time. We’ll move between worlds and servers — NA and EU — and will join players in the various activities and festivities that take place during that beloved holiday.
If you are planning a player event for Wintersday during the afternoon (Pacific time) of December 17th, please let us know and we’ll do our best to join you for a while.
We also welcome your telling us about events you’re hosting or know about during other days of Wintersday, too! For as they say, “the more the merrier!” 
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Looked at your history and confirmed you got a point as expected. Your client may have not updated right away, but you have gotten at least 1 point for every victory.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
It’s on the first tab of the PvP panel, just at the bottom. You need to scroll down to see it.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
I was never worried. #TeamGildedHollow The Gilded for the Guilded! Good work fellow Hollowites!
As you may remember, McKenna & Dara, my fellow guild team members, had made a gentlepersons’ bet with me that the golden splendor of the Gilded Hollow would be most popular with the guilds of Tyria. I, meanwhile, had figured that ease of access and the joy of gliding would draw more guilds to the windswept heights of the Lost Precipice.
Well, we’ve given the community a month to claim guild halls and we’ve tallied the results. By the final accounting, 68% have claimed the Gilded Hollow.
Congratulations to #teamgildedhollow for the impressive showing. To my friends on #teamlostprecipice, take heart that you’re still nearly 40% of the community.
McKenna & Dara, you were right. Congratulations and thank you for being awesome members of the guild team!
Thanks, as well, to everyone who’s participated in claiming and building a guild hall!
-Link
When teammates disconnect and you lose, the game counts as a forfeit which does not lower pips. This would not be the case, though, if they were in your party or reconnected within the grace period.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
I took a look at your record and here is what I see:
You had a decently high MMR already in ranked. When the season started, you went on an amazing win streak which, paired with more volatile ratings, shot you up even higher. It now appears to be settling back down to where you were before leagues.
Remember that when playing in a party, your MMR is boosted. Also the population in ranked is much higher than before, so ratings will be shifting around as new and old players come into Ranked and establish their skill level.
Thanks for the feedback and I expect your streak to turn around soon!
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
What about music?
Music is always welcome. I actually came across a piece of music that I just love. It was created by… well… you! 
The CSL show is mostly about visual art of all kinds, but I do want to find a way to incorporate music, as well. I was thinking a piece of user-created music would make a beautiful end piece or might be nicely dovetailed with a montage of images. If you have ideas, I’d like to hear them, but music is close to my soul, and yes, it’s definitely a desired part of the show.
(And thank you for your beautiful creations!)
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
i banked the ingot and it now shows up and allows purchase.
I have to bank each set of 5 i get.
Thanks for sharing that, Xabis. I’m sure that tip will help others, too.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
I would wait longer than 3 days and at least until after we enable decay before making a judgement on how the team leaderboard will settle out. It is not our intention that a single team of players has the time to possibly keep that many entries at the top of the leaderboard.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
This isn’t your MMR, but your ladder position. We could let matchmaking expand the ladder position cutoff, but then we’d have a lot of players complaining that they keep getting matched with people outside their division. We’d have to let this happen pretty slowly still.
How long would you be willing to wait before going significantly outside your division for matchmaking?
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
Bug Fix:
- Fixed a bug in which Recipe: Meteorite Ingot only produced 1 bar instead of the intended 25. Players who crafted a meteorite ingot previously and did not receive all 25 may recover their missing ingots by speaking to Grandmaster Craftsman Hobbs in Lion’s Arch.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
I think there’s some achievements that are flagged as “hidden” that are intentionally being skipped since that flag is also used to indicate achievements that can’t be acquired in-game and shouldn’t be displayed in the UI. I know there’s one or two in the EotM achievements; I didn’t realize it also included Legendary Crafting O_O.
When’s the deadline? I’m coming home from abroad on December 11 :/
We’re curating art now, and hope to have things finalized by December 8th or so. But worry not — we’ll be featuring art from last year’s Wintersday celebration, too! So if you have something you’re going to show, and if it doesn’t get posted by the time we need to lock down the list of featured art, it may very well be chosen for next year’s show.
Thanks for asking, and I look forward to seeing what you create!
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
We’ve recently taken action against a few hundred Guild Wars 2 accounts that were found to be using third-party cheat program(s). We’re committed to providing an equal and fair playing field for everyone in Guild Wars 2, and will continue to take action against those found in violation of our Rules of Conduct. Cheating in any form will not be tolerated.
If you believe that you have run into a player who is cheating, please feel free to report them! You can do so by using the right-click report functionality (Report as Bot), and/or by emailing information to exploits@arena.net.
SHEETS OF AURILLIUM… bugged since launch, cannot be bought. Needed for Astralaria and many other things.
Wanted to let you know this was fixed with the most recent live build.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Either here or github works; I check both of ’em pretty often.
I have a feeling I know what’s causing that bug (maybe account-bound versions of the dyes that were never obtainable in-game?); the fix is going to require some changes to a backend component so it won’t be ready until the next release (or the one after; need to check the schedule).
The bug I listed in the above post is still present. Is this something that’s on the radar?
Bleh, I totally missed that one. I’ll try to have it fixed by the end of the week.
Just pushed a fix to live. Those should be showing as done now.
Could you check some achievements such as: Yakslapper, Slayer, Repair Master, King of the Castle and most WvW ones not being show as completed correctly?
Okay, so looks like there’s another class of achievements that I’ve missed. Most of the achievements that use counters change their storage class when you reach the max — instead of storing the count, they just become a bitfield. The ones that don’t use the individual tiers (which we don’t currently expose — probably should rig that up) to determine completion.
Long story short: not sure I’ll have this one fixed before the next patch. Might be able to get a bandaid fix that has some effects; we’ll see.
Right now they seem to be showing correctly, thanks Lawton!
The bandaid fix was less horrible than I imagined (there were fewer mishandled achievements than I expected), so I went ahead and pushed it out. Lemmie know if you find any other madness that I’ve missed 
Nope, that’s just how our textures work. You’ll have to crop them manually in your application — I’ve got a short example of this on Github, albeit using HTML/CSS to do the cropping.
The bug I listed in the above post is still present. Is this something that’s on the radar?
Bleh, I totally missed that one. I’ll try to have it fixed by the end of the week.
Just pushed a fix to live. Those should be showing as done now.
Could you check some achievements such as: Yakslapper, Slayer, Repair Master, King of the Castle and most WvW ones not being show as completed correctly?
Okay, so looks like there’s another class of achievements that I’ve missed. Most of the achievements that use counters change their storage class when you reach the max — instead of storing the count, they just become a bitfield. The ones that don’t use the individual tiers (which we don’t currently expose — probably should rig that up) to determine completion.
Long story short: not sure I’ll have this one fixed before the next patch. Might be able to get a bandaid fix that has some effects; we’ll see.
Yeah, selectable stats items are separate from containers. We don’t currently expose either that those equips have selectable stats, or which stat is currently selected. It’s on the todo list.
Yes the cast time of Magic Storm was reduced to prevent unintended gameplay. I’ll follow up on our patch note procedure to make sure we don’t miss stuff like this (it should have been there).
Also looks like the note about the checkpoint for players exiting the instance after completing the Bandit pre-event got missed as well and that has also been fixed for what it’s worth.
Players on the legendary journey for Astralaria III will encounter a bug involving Meteorite Ingots. Currently the recipe only provides 1 ingot, where it is intended to provide 25. We plan to fix that recipe bug as soon as we can.
If you craft only 1 Ingot before the recipe fix, all is not lost. After the recipe fix, you may speak with Grandmaster Craftsman Hobbs in Lion’s Arch and choose the conversation option “I have misplaced a vital component for crafting my Legendary.” For a small amount of Karma, you will be able to purchase Meteorite Ingots in stacks of 5. Only 25 are required for this collection.
We wanted to let you know about this before all you legendary crafters run into the issue and as we said, we’ll get this corrected as soon as we can.
Yay
thanks Gaile! And thanks for the communication.
Any chance we can get an ETA on the Sheets of Aurillium not being purchasable?
I believe I heard a fix had been identified. Now, that probably still points to the need to test and verify, but I don’t think it will be a long while. This is definitely on the radar at many levels, as I feel sure it will remain until the issues are corrected.
Best of luck with the quest! 
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Here’s a post about this situation. Please read all posts in the thread, as there’s news about the ingots, about the Aurillium, and about the numbers required.
Thanks!
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Hey guys,
The answer to the 10 or 25 thing is simple:
It’s 10 for one
It’s 15 for another
Total 25
Ta daaaaa! 
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Hello Ren,
Thanks for posting this on the forums, for as I explained in response to your PM, I get a lot of PMs and I think it’s nearly always most productive to answer questions on the forums, where the information is helpful to all players.
I have asked about the “husk blocking” situation twice. Here was my question:
- Is husk blocking or reflecting eggs on Triple Trouble an exploit or is it okay to do?
Here are the precise answers that I have received:
- Yes. The fight in its current state is as intended, and skills/objects that can be reflected are intended.
- It’s okay. It still requires some skill to time and block those things, and it has become the evolved strategy on Live.
So there are you answers, and I hope they are helpful to you and other players.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Oh. A-my. A-god. Thank you much, Gaile!
You bet — happy to help.
E-mail sent on the “10 instead of 25” issue tonight and we’ll try to get you info on that soon!
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Actually, the left hand and right hand are working on concert. Please review the update notes, which will magically appear in a few minutes. 
Preview:
- Exalted Mastery vendors now properly sell the Sheet of Aurillium collectible for the Astralaria III collection.
Edit to Update for proof: https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-December-1-2015/5820320
If there are other issues, could you please outline them for me here? The devs are actively working on this, and I’ll be happy to relay other concerns. (I already noted the “says 10/not 25” situation.)
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Gaile Gray.6029)
Bug Fixes:
- Druid—Sublime Conversion: Fixed a bug that caused the targeting of this skill to use a circular decal rather than a rectangular one.
- The Guild Insignia recipe has been added to the Guild Armorer’s “Guild Armor Recipes” tab.
- The crystalline ore cost for basic decorations has been removed from the Scribal Supplies vendor in the guild hall.
- Fixed a client crash when opening the leaderboard or adventure UI.
- Fixed a bug that sometimes caused the spores in the Nuhoch lane to not respawn during the chak gerent meta-event.
- Thief—Steal: Removed this ability’s target requirement. This skill will no longer attempt to fire (and go on cooldown) on enemies outside of its maximum distance.
- Tar elementals now drop tar elemental cores for players who are able to craft the Rodgort precursor.
- Fixed a bug that would prevent “Defend the skritt thieves while they steal harpy eggs” event from starting correctly.
- Dena in Shaemoor will now sell “Friend of the Rabbits” if a player is on the correct legendary collection.
- Exalted Mastery vendors now properly sell the Sheet of Aurillium collectible for the Astralaria III collection.
- The herb synthesizer now correctly spawns in the Lost Precipice once unlocked