Just crafted two of these not realising I can’t get the weapon recipes through the Master Craftsmen.
Feel like a proper idiot. I’m guessing my only hope of making them useful is to farm the Silverwastes for bandit chests?
This is why I haven’t touched DS yet other than story instances. I simply don’t want to waste the one time a week that I can play for a couple hours straight.
Hoping the next expansion does not have timers on everything :|
Buying 5 of them I think works out at 560 gems each, with 2000 gems costing about £16.
Not at official gem prices, where 2000 gems would be ~£21. Where are you getting your gems?
The introduction of the shared slots seems to show a little nearsightedness to me. Yes people have been asking for this for a long time so it is great that this feature has been added, but in the meantime a lot of people also resigned themselves to it not happening and so bought multiple gemstore items that thy otherwise would not have.
Their frustration and desire for a refund is understandable. I am surprised that there was no announcement prior to this arriving, doubly so that there is no form of compensation whatsoever for those who have bought so many gems on the items whose value would be considered differently.
With each new account upgrade to arrive in the gemstore it appears that there is no long-term planning for features that will be added and how they will work together.
Having said that, whilst people are already annoyed, how about adding upgrades to make our harvesting tool slots shared across the account?
I’m having this same issue. Irritating.
It’s funny, you’re finding HoT frustrating but there are many people finding it fun. What’s frustrating about it to you?
Because some of us find HoT to be a lot of fun. In fact, HoT as more fun for me right now than the base game.
It’s fun for Vayne, so it must be fun for everyone. It can’t possibly be that someone else found it unfun. We must investigate!
And yet for those who say they find HoT fun, I have yet to see good explanation of what exactly they are enjoying about it either.
I’m enjoying having Masteries to work towards and the new creature mechanics making open world a little more challenging. But am very much disliking the Map meta schedules and feeling tied in to maps for a whole cycle if I want to gather map resources efficiently.
HoT, as far as I can tell, has been great for those with lots of play-time. or who can happily play for 2-3hours at a time. That’s tricky for me, so am realising that it feels more rewarding to carry on playing old core content where I can complete something in the time I have.
good thing is HoT is optional you dont have to play it if you dont like it simple as that stick with the core game plenty of content there still.
Very funny. Yes people can still play core maps, but it makes sense that if people have paid $50+ for some new content that they were hoping to enjoy that content, and are perfectly within their rights to give opinion on it.
Personally I’m enjoying the harder mobs in HoT open world, its making me play better by being more aware of buffs and conditions.
I’m not a fan of the long Meta timers, participation, and associated rewards though, there’s no reason I can see not to have better rewards tied to the events themselves (like SW).
I think the only real problem with GW2 is it’s complexity…. It is a cool game to watch however, it is extremely hard to understand what is happening if you have never played GW2 before and why would one watch something where they have no idea what is going on?
Pretty much this, IMO. Its fun to watch some of the top players, but is confusing if you don’t know the game and the wide variety of skills.
Compared to LoL, where I can watch the LCS and pick up new champs or item changes within a couple of games, without having to play the game.
Simple solution I’d like to see is a brief overlay when starting any story instance giving the date the event took place (Tyria time), along with statement like “(2 years ago)”
This is a fun idea. Stats:
Agree with you OP, participation should be independent of map instance, with a warning that it will be lost if travelling to another zone.
Plus I feel like the map meta’s should have just used the same map rewards system as central Tyria, rewarding players on a personal basis for time invested into events in those regions, rather than the tier rewards.
Participation in events during a meta cycle could still count toward a final reward but making it independent of instance would be a huge QoL upgrade.
IMO the map rewards system would help reduce maps cluttered with afk players waiting on rewards after getting 100% participation early in the cycle.
I’m in the same boat, glad you posted this.
Filled that out for you. The last two questions were tricky given I main a Charr
Very informative and well explained, thanks!
I spent some time last night just doing some event chains in Verdant Brink to unlock Glider Mastery, and have a question about how the meta events and rewards work.
From what I saw, my character (account?) was given a participation % which affected rewards given for progressing through the meta event tiers.
I stuck around for the complete day cycle, and got an end reward based on the tier the map achieved.
During the night cycle though I did some events but also a story mission that was instanced. After finishing the story mission my participation was back to 0%, so I’m not sure if I landed on another map instance or not.
Am I right in thinking that if I leave the map before the end of the cycle or log on to another character then my participation is lost and rewards aren’t given?
Just wanted to know as if that’s the case I’ll only bother with the maps when I know I’ve got an hour or more to play so I can get the end rewards (similar to SW and Dry Top).
Not exactly a priority request I know, but I’d like to see some new wallpapers made available of some of the HoT teaser images and particularly the Elite spec images.
I’ve had GW2 images as my desktop background since launch, and it would be nice to have some HoT related images.
I ’ve used some of the screenshots and art images on the wiki page, but many are too small.
YES! Loved the Drakes on a Plain quest
So much humour in GW1. I’d love to see some more of that come through in GW2.
OP I understand the sentiment. I find it hard seeing the number of negative or frustrated posts on these forums. It’s understandable that those who love the game do come here to voice concerns or opinions that they feel will improve the game.
It’s a really fine line for the dev team I think to make their game the way they envisioned it, and to monitor useful player feedback that supports and enhances their original design goals.
Recently I do think some of the changes to the game have been more about trying to satisfy some player demands, but maybe that is because with the communications policy it is truly hard to tell any more what the ArenaNet team are looking to do with GW2?
Regardless I just have to remind myself that anyone who posts on these forums does so because they choose to spend time playing GW2, so even if the post is negative, they must be enjoying the game to some degree.
Interesting, I didn’t think 32 vs 64 bit would really make any difference, but hopefully it helps those who have been having issues.
Anyone know why a 64bit client would make any difference to user experience of GW2?
Edit: thanks fellyn. So, more ram usage = better performance?
(edited by Asyntyche.4827)
I got a minstrel exotic insignia from a story mission and made an ascended coat with minstrel stats from it by throwing it in the forge with an unwanted coat from an armor box and the other stuff needed to change stats on asc gear, it worked.
Thanks for the info.
I wonder if that is intended behaviour then, seems a much easier method to obtain the new stat sets than crafting from scratch with the Jeweled Damask Patches?
Can this be bypassed by creating a 3-stat piece and throwing it the forge with an exotic insignia?
Currently 8, will be buying 2 more soon, one for Revenant, another for a 2nd ranger (my main Charr Ranger isn’t keen on the idea of Druid/magic).
Ummm… they all increased. The 3 additional elonian leathers are needed for Insignias now. As such all insignias cost 20g ish more to craft. So even Light Armor users have to pay the extra 20g for their zerker zojja insignias.
You are right, leather wearers now pay what light armour wearers use to pay. But light armour now pay 120g over what they use to pay too.
Oh goodie, so that mastery point for unlocking all armor skins is going to cost me a fortune then.
that sucks, guess I better save up some more to buy tons of leather then
wait the mats for ascended have changed?
bummer, I only just came close to crafting a set.
The design metric is flawed when killing foes should give more Gold/XP/Karma than the event itself. This is the only way to ensure people can be bothered to stick around for them.
Totally agree with this. I’m hoping we’ll see some changes to the event reward system eventually, maybe as part of a future feature pack.
They already confirmed that raids would be side stories and that mordremoth is not in them.
When was this stated?
Why would you want to defeat Mordremoth in a story instance ? alone? you the player that can be killed by a risen chicken ?
You should be able to confront him maybe in a solo instance, drive him into a corner for a last stand and the end goal should always involve multiple players, because lets face it, we are playing an MMO, Zaithan was an embarrassment to what a big bad guy should be. Why should the task of killing the bad guy a one man thing, easy to achieve? Could you provide one good reason? If you want to solo things, play a single player RPG.
I am not trying to be mean, but I don’t think that MMO’s should be a single player experience as far as killing the end boss goes, it feels much better when you work hard with others for a week or two in order to kill the big bad guy.
I don’t think you get my point, maybe I wasn’t clear.
My concern is in the implementation of Raids, and the associated announcements so far.
I’d much rather see big story boss encounters designed as personal/living story content that is accessible to everyone, and can be played solo or in a group depending on player preference.
The Zhaitan encounter worked well story-wise as the PC was accompanied by Destiny’s Edge, and Pact forces (and other players, if desired). Granted, the mechanics of the encounter were not as fun as some of the more recent LS bosses.
I’ve not seen any information that outright states that encounters like Mordremoth won’t be put into Raids, for which we’re seeing more barriers to entry revealed as HoT approaches, making them unfriendly to newer players.
Could you point me to where this has been addressed? I haven’t seen it.
I know we’ll have to wait and see how things pan out with raids and HoT, but as someone who plays mostly open world, I’m concerned by the thought of GW2 moving from a mostly solo-able story experience, to a WoW model of locking the final story encounters into raid content.
I sincerely hope that any potential Mordremoth encounter is not locked into a raid. I understand that some people were disappointed with the Zhaitan enounter, but I’d much rather see implementation of AI heroes like GW1 to support player choice between solo or group.
I am really hoping that raid stories will function much like explorable dungeon stories.
I’m surprised you’re able to collect a stack of dust/ore in a day! I rarely get that much, even when playing SW for 3-4 hours at the weekends.
I’m still using mine to make Asc Weapons though.
1) Living World Season 2 applies for max level I assume?
2) Is unlocking it account bound, or would I have to purchase LS2 for all my characters?
3) Is it worth it worth the current 40% discount? I’ve been enjoying the personal story stuff so far
1. Yep, level 80
2. Unlocks Account-wide
3. If you like playing through story content, then I’d say it is, I really enjoyed the LS2
Posted by: Asyntyche.4827
Just a thought, this debate about sylvari being dragon minions sounds like it could just be really clumsy wording:
“Yes, it’s true—sylvari were created to be dragon minions. And now Mordremoth has called them home.”
If the Blighting trees are essentially corrupted equivalents to the pale tree (and apparently the intended form if we look from Mordremoths perspective), surely then the Sylvari weren’t the intended minions, but Mordrem Guard are?
The Pale Tree being influenced and cultivated from seed by Ronan & Ventari, are we to assume that in the process, whether by Ventari’s magic or something else, they were able to cleanse the corruption from the tree while in seed form. Thus leading to sylvari being different to their corrupted counterparts, but similar in makeup and so vulnerable to the call? Is Mordremoth is fighting against the protective magic infused into the Sylvari by Ventari?
It would certainly make more sense if the intention of whats been said is that Mordremoth intended for the seeds to become Blighting trees, and therefore Mordrem Guard being the dragon minions, not sylvari themselves.
At this point we have no idea where Druid is in development, whether its ready or not. I’m looking forward to hearing more (hopefully) next week.
However I completely understand people’s concerns. Recent events haven’t helped (Mordrem Invasion), so it’s natural that Rangers are a little worried.
This is another example of ArenaNet’s communication policy leaving us players out in the cold. It would only take one dev post explaining where the Druid is at (or why the release order was chosen this way) to resolve some of the concerns.
Posted by: Asyntyche.4827
I think part of the issue here is we are dealing with too many unknowns, or things that we’ve interpreted.
It’s an annoying position to be in, especially with the precedent set with how poorly Mordremoth was introduced, but the writing team haven’t seen fit to include details on what ties the Elder Dragons together, how they are different, or even what they are trying to accomplish (beyond consuming magic and controlling Tyria).
We could just be caught in the middle of an emerging battle between the elder dragons looking for ultimate control of Tyria, or we may have created a serious imbalance in the fundamental structure of Tyrian magic by killing Zhaitan, both are guesses based on cut-scenes and the few scant details we actually have of the over-arching plot here.
OP I think you’re right in that there should be no horror/surprise in battling former comrades. The pact has been seen that before, but did the assault fleet consist of more than just pact soldiers this time?
Also regarding details from the books, I’m concerned that these are either being ignored by the current team, or at least severely undervalued, particularly with the World timeline. I found the dialog in LS2 whilst gathering leaders for the summit particularly strange for the norn and charr, which basically were like:
PC: “We need your help fighting the newly awoken dragon!”
Norn: “Hold up there son, we’ve got our own troubles, we’ve been fighting Jormag and the Sons of Svanir (for over 150 years), we need you and your friend to push them back before we can spare any troops”
Charr: "Hold up there son, we’ve got our own troubles, we’ve been fighting these ghosts (for over 250 years), we need you and your friend to go find the pieces of the crown we’ve left lying around in our controlled territory before we can possibly do anything else "
I too am disappointed by the points used to promote HoT, but eager to see what we find out on release. I’m hoping that the writers have been able to build much more detail into the world, rather than just using ones PC as a fountain of previously unknown lore.
With all the changes made to the game over the years, everything leans towards a more Casual friendly MMO. While there’s nothing wrong with that, us dedicated players want more. We want hard content that push us to our limits. We want unique rewards that can’t be received any other way.
Hopefully Raids in HoT will deliver this for you!
And we want events that happen only once, with rewards for players willing to take the time away from real life to play it.
This suggestion isn’t about being Elitist. It isn’t about being a Special Snowflake.
- Rewards should be high end, Account Bound, and deliciously pretty looking.
I’m not sure I understand your statement. You want something to show off visually that you are a Special Snowflake, part of a group that have completed the hardest content, or grinded it for months to get the RNG drops, but this isn’t about being Special?
There are players willing to take week long vacations from work just to lead their servers in WvW. There are players willing to spend 16 hours straight to learn a raid-like event. Why not throw out content for the hardcore players every now and then?
Full disclaimer; I’m not one of these people.
I respect that people do choose to do this, but do I think people should be rewarded in some way for playing like this? No. I’d much rather see content that focused on two things:
1. The content is fun to play
2. The rewards encourage a healthy Game/AFK balance by being attainable in reasonable timescales (I think the dungeon token system does this reasonably well)
Having said that, I do agree that it would be fun to have more events that do change the world in some way. However I like the way that ArenaNet is approaching this though by trying to build it into a World timeline that players can still play through even if they arrive much later on in development.
I received the Mordrem Blooms that I earned while the event was bugged, so thanks to the devs for that.
No vine covered chest though…
Now just waiting to decide what to spend the blooms on. Still a long way off being able to craft the Spinal Blades backpack.
From my experiences of the current Mordrem Invasion event and Silverwastes, I feel like event tagging is becoming a more prevalent problem. There are obvious reasons for tagging; being to gain additional rewards for doing so.
My problem with the current event rewards system and ability to tag events is that it is clearly a byproduct of a system which fails to reward meaningful participation in events.
To clarify, by event rewards I am referring to bonus chests (Silverwastes) and the boon stacks (Mordrem Invasion).
I’d like to suggest that in future, the current Gold/Silver/Bronze participation levels are used as a means to reward engaging in events and completing events rather than tagging.
The Gold/Silver/Bronze system is already used for currencies, karma, and experience. With the new wallet, it may be possible to award Bandit Crests / Mordrem Blooms etc using the same system as Karma, which I think would be a significant improvement on current solutions.
Bonus Chests could still be awarded as alternatives to monster drops as in the current system, but with the main incentive being higher currency/token rewards for Gold level event completion.
Guess I must have missed out then! Got my boxed retail copy at Christmas 2012. Last game I ever bought retail.
I guess the problem with this and other profession specific requests (e.g. Necro minion skins) is the dev time focused on one class alone.
Don’t get me wrong, it would be nice to have the abilities of one pet and the skin of another (for PvE, PvP would require standard models I suspect), but I can’t see it happening because the demand for it is lower than for other new items or features like new armor sets.
Yeah saw that one, but wondered if it was possible to just upgrade to the Heroic edition as I’m not interested in the other bits, mostly just the Legacy Armor and Exp boosters.
Spending 2000 gems for those doesn’t make much sense, was hoping my account would be upgraded to heroic through buying HoT, but no such luck.
Ah well. Guess I’ll just wait and see if the armor in the Gem store ever gets discounted.
Is there any way for old boxed accounts (before Heroic edition was available as standard) to upgrade to the heroic edition?
This will likely become a higher priority once raids are released, as people might want/need to use different builds for different bosses.
My apologies. I really didn’t mean to offend anyone.
It’s not cool to demand types of content you don’t like be made a simply more tedious method for requiring the exact same rewards you could obtain by spamming 1.
Unfortunately there’s a very vocal subset of the community that seems to think “play the way you want to” also means “gain every single item in the game by playing only the content you want to”
No worries, just wanting to make sure we stick to reasoned conversation rather than the other flame war threads.
I totally agree with you on people who seem to want _everything _ without playing all aspects of the game. Gift of battle, for instance is one reason I decided not to try and craft a legendary weapon.
I’m ok with rewards specific to content. I wonder if part of the issue is all players currently feeling an overall lack of reward for the content they do play. (usually once all or most available rewards have been obtained)
This is where in my mind the argument comes in for some kind of currency conversion system where for example Karma or Badges of Honor could be converted to Dungeon tokens. This seems to be controversial though, as there seem to be some people who really want exclusive rewards as a way to feel special. Personally I don’t really understand that, mostly because I’d rather get on with enjoying playing the game the way I like
penalized for not wanting to try to play something that’s more difficult than pressing 1.
Seriously? I have encountered a few 1 spammers, but there’s no need to label all non-raid players. It makes it much harder to listen to anything else you’ve said.
I do think OP has a point though regarding Raids and Gated items. Sure it’s not gear progression stat-wise, but if we do see Legendary armor locked for Raids, then we’re in the same boat since it is a separate gear tier, with unique benefits (stat-changing).
At least those cobs give a use for candy corn from the daily home instance mining if you have that node. I’ve gotten one bag and working on a second.
Candy Corn Ice Cream is a nice use too, if you’re leveling new characters.
20 slot bags from fractals are incredibly easy to get. Most people have more relics than they know what to do with.
Maybe most regular fractal runners, I highly doubt that group is a significant portion of the GW2 population.
PS: Dungeon rewards are not exclusive, you can earn them in PvP.
Yeah, unfortunately I find I get stressed out quite quickly playing PvP, so I’ve decided not to play much as I play GW2 to relax.
Thanks for reading the reply. I think it’s unfortunate how so many people get so angry about content just because it might not be the content they enjoy. I do understand it, I just think people could be a little more patient and accepting!
I am genuinely glad that Raids will be coming for those who enjoy them. I personally am looking forward to new story and open world content the most.