Tyria, Underworld
(edited by Combatter.5123)
Now that karma is account-wide and soon karma boosts will not affect the liquid karma consumables (see https://forum-en.gw2archive.eu/forum/info/news/Karma-Changes-Temporary-Rollback), why don’t you remove the liquid karma consumables altogether and just add the karma (unaffected by karma boosts) directly into our account wallet?
And what is the point of the bags of coins? Why don’t u just credit the coins directly into our account wallet rather than unnecessarily taking up room in inventories and requiring us to manually open them?
Cheers,
Ben
(edited by Combatter.5123)
Guild Wars 1 featured an excellent connection monitor in the form of a little circle that was coloured red, yellow or green depending on the quality of the network connection and showed the ping value and fps when the cursor was on it.
Please please can we see this return for Guild Wars 2! Thanks
The legendary foes within Crown Pavilion have this buff on them:
“Indomitable : Cannot be blinded, chilled, crippled, immobilized, knocked down, launched, or pushed back. Cannot be removed”
Have ArenaNet thought about what this leaves for the rare kind of player that doesn’t want to go all out damage? They are even immune to stun and daze despite this not being mentioned in the buff
So this means that the “damage, control, support” idea becomes “damage, support” or should I say “damage, damage, damage, damage, damage, and support”?
:-(
(edited by Combatter.5123)
The title says it all really. All other chat text is preserved when character swapping except guild chat. Please do not clear guild chat.
I thought at first this might be as a result of effectively ‘unrepresenting’ and then ‘rerepresenting’ but you can do that whilst on the same character and guild chat does not disappear.
Cheers,
OK so I understand that there are always going to be hardcore players who want to be constantly grinding for better gear. But I’m concerned that the ‘ascended’ entry in the table on http://wiki.guildwars2.com/wiki/Item#Quality now says that they will be 175% better than white gear .. whereas exotic is 165%.
It used to be ArenaNet’s policy that it would not be necessary to ‘grind’ or spend huge amounts of time to get the gear with the top stats. Instead, the gear with the best appearance would be the time sink. But now you seem to have changed your policy.
Also another point is that I actually do not want ascended gear because I’d rather have the flexibility to add/change runes/sigils/etc. But if my weapons and armour will be weaker than exotic gear, surely I will not get a place in a party for high-difficulty content unless I have (and can ping) ascended gear.
I’m worried. :-S
(edited by Combatter.5123)
Boo hoo hoo ;-(
I fought Tequatl and we didn’t win and I wasn’t rewarded with lots and lots of cool loot. Therefore my time was completely and utterly WASTED.
Oh wait..
no it wasn’t…
I HAD A LOAD OF FUN!!!
:-D
I’m a guild leader of a small guild and I’m really pleased that ArenaNet have added in these as they kill two birds with one stone..
1. they let us have a taster of guild missions
2. they give us a way to earn influence faster so that we can do the proper guild missions.
Well done ArenaNet :-)
Please remove the display of miniatures on the compass/minimap. It serves no practical purpose that I can tell and often causes me confusion when I think that a player is behind me in WvW only to realise that it’s just my mini.
I like my miniatures but I don’t need to see whereabouts they are on the minimap!
Thanks,
Ben
Flame & Frost : The Razing
https://www.guildwars2.com/en/the-game/releases/march-2013/
says:
“Bounty Hunt Training missions are perfect for a new or small guild looking to work their way up to bigger challenges. "
As a member of a smaller guild, I’m looking forward to these. Can we have any more information about how much influence we will require to unlock these and/or what level is required of what category?
Thanks,
… and the Crystal Desert music started playing … I got goosebumps. Amazing! Thank you so much! 8-)
So I’m finally approaching a point where I will soon be able to start crafting ascended armour for my characters.
But now that I’ve taken the time to look at the actual appearance of the items, I have to say that I’m very disappointed. My main is a female sylvari ranger and therefore her ascended armour will look like this (taken from this wiki page on medium Illustrious armor )
I understand that ArenaNet wish to make money through the transmutation charge system but I wish the ascended armour had a similar ‘special’ feel to it like the ascended weapons. In this way, whilst I will probably transmute the skins after a while anyway, before I do, I can feel that my armour appearance has a certain ‘wow’ factor and is easily identifiable as Ascended for that “look at meeee!” feel.
Whilst the ascended weapon skins are not out-of-this-world-amazing, they do have a unique style about them and also a different colour depending on the stat. This is enough to make them feel special and precious, unlike the ascended armour skins.
Would it be possible to add in some kind of special feature to the ascended armours? My immediate thought for something that could possibly be implemented quite easily would be to give all ascended armour pieces a slight glow in a colour that varies according to the stat chosen. But anything like that would be great really.
(edited by Combatter.5123)
Armor repair will be free as of the update on April 15th which will make the “Take no armor damage on death” effect of Outnumbered less beneficial.
How about adding in an effect to Outnumbered to compensate for the lack of money saving that goes something like:
“Structure upgrades cost 25% less gold”
This might encourage players to purchase upgrades even in times when it might otherwise seem a bit pointless.
Cheers for reading,
Ben
See:
- http://wiki.guildwars2.com/wiki/Outnumbered
- http://wiki.guildwars2.com/wiki/Structure_upgrade
A message from the Balance Team:
As mentioned in our “Road Ahead for 2015” blog, our strategy for adjusting the meta-game in Guild Wars 2 after the release of Heart of Thorns focuses on releasing balance updates on a set cycle – each and every quarter.
Your strategy isn’t good.
First of all you need to fix broken skills that do 17-20k damage like Coalescence of Ruin or Gun Flame on the week we find out the issues, not 3 months later, because these press 1 button to win skills are ruining the game for everyone in the competitive modes.
Secondly, we don’t want “meta changes” where you are just stuck into playing the same build for 3 months. We want balanced skills so that we can have Build variety as it was promised with the new trait system. The players should be dictating the meta by creative thinking, Anet shouldn’t be dictating it for them and cornering them into meta-builds that they have no choice to run, as it currently is.
This, this, and this.
The topic title says it all really. As a ranger, I would like an easy, quick way to target my pet (so I can quickly see what boons/conditions/etc he/she has.)
It would be cool if right clicking the pet portrait in the skill bar (to the left of the ‘swap pet (F4))’ button) would achieve this.
An alternative would be for me to see what boons/conditions/etc my pet has all the time by showing them above the left hand side of the skill bar (perhaps make this an option that can be enabled)
Cheers,
I understand the need for an idle kick system in WvW, sPvP matches, and PvE explorable areas.
However, it would be nice if players could remain idle in instances either forever or for an extended period (e.g. 6 hours). This would include the following areas:
- Dungeons
- Personal story
- Home instances
- Hall of Monuments
(see: http://wiki.guildwars2.com/wiki/Instance)
This way, if I knew I wanted to go idle for a while, I could pop to Hall of Monuments with a portal stone and when I returned to play again, all the party/guild/whisper chat will be preserved (particularly annoying that guild chat gets wiped when kicked/char swapping)
Thanks for reading! 8-)
The “mine cart” bonus zone of World 1 reminds me of the bonus level on Street Fighter 2 where you had to smash up the car
I think it would be cool if, when hovering over a structure on a WvW map, it was possible to view how long the structure had been held by that world.
This would be particularly fun for guilds as they could try and defend their guild’s structure so that it remains held for as long as possible.
What do you guys think?
It looks visually a lot like a combo blast finisher. Could this be added?
I made a Google Sheets spreadsheet that shows how attribute stats are distributed across gear in PvE and WvW. It includes a nice pie chart to help visualise it.
You can find it here
I hope that some of you find it useful. All comments welcome. Cheers.
I see that this has been moved from Bugs forum to Suggestions but I kind of think that this is a bug really. When you see your character attempting to revive empty space where a player was and will continue doing so indefinitely, it kinda seems like a bug.
Have you tried fighting in Queensdale as a lvl 80 player with exotic gear? It’s pretty easy. Personally I am very thankful for down-levelling as without it, I probably wouldn’t even bother returning to the beginner areas as they would be waaaay too easy
You took the words right out of my mouth. +1
I think the decision to delay rewards for everyone is probably a good one all things considered but regardless of this, I would like to make a point: I played Guild Wars 1 for over 4 years and have been playing Guild Wars 2 since launch and, despite loving the feel, mechanics etc of both games, one thing stands out for me about ArenaNet w.r.t. to GW1 and GW2:
Their Quality Assurance process is poor
When I heard that they had changed from one GW2 game update every 4 weeks to one every 2 weeks, I felt little other than despair. I very rarely bother to play the game much on the day of a new release now because the chances are there will be at least another 2 game updates on their way to fix frankly rather major bugs.
ArenaNet: please use less resource on creating so many gem store items and more resource on creating polished releases without major bugs – that way you will be more likely to maintain a loyal player base who are then more likely to spend real cash in the gem store in the future!
Thanks for reading.
(edited by Combatter.5123)
I’m a bit of a hoarder and I’m often running out of inventory and bank space. It seems quite often living story chapters involve items that later become useless.
My suggestion is that once these items become completely and permanently useless, ArenaNet could set them as ‘junk’ (grey) items with a small merchant value so that it’s more obvious to players that these items are no longer of any use.
What do you think?
(putting this in this forum as the ‘Suggestions’ forum appears to have been archived)
This has happened to me a number of times and is always immensely infuriating. Sometimes I will be in combat with an NPC and for no apparent reason, they will lose ‘interest’ in the fight and start returning to their initial location whilst very rapidly regenerating health. This often happens whilst I am attacking them so they aren’t regenerating due to being out of combat for a time.
I know that the game has a feature that if a foe is being attacked by someone but cannot fight back (e.g. attacked by a player from above and they cannot reach the player to attack back), they will act like this. This is an understandable mechanic to make it hard for players to farm NPCs like this.
However, please fix it so that foes don’t do this during regular combat when they can easily reach the player attacking them.
Thank you! :-)
The minimap currently represents nearby defeated players with a blue skull and crossbones icon instead of the blue ankh icon.
Please could this be used in the main view too? This would help to more easily differentiate between those allied players who are downed (high priority for reviving and much easier to do so) and those that are defeated (lower priority for reviving and much harder to do so).
Some people seem to insist on staying defeated right next to a powerful foe in these time-limited events and this change would make it easier to prioritise who to revive.
A special icon could also be shown to represent defeated enemy players in WvW/PvP.
Thanks for reading,
Ben
I think the repair operation after the invasion of Lion’s Arch was a bit of missed opportunity.
I think it would have been much cooler if over the course of the 2 weeks, Lion’s Arch began to reform but gradually. For example, at some time, a merchant could have entered the city and started to set up a shop. The next day, perhaps a worker could have started work fixing a certain structure.
These changes could take the form of regular player-based events but if that is too complicated, I think it would just be a lot nicer and realistic if changes were a bit more gradual rather than… new patch is out, BAM! .. Lion’s Arch is suddenly mostly repaired!
Cheers, Ben
My wife loves asura (“the superior race” in her rather kittenlike words!) but she thinks it’s a bit sad that they don’t have cute fluffy tails. This got me thinking:
Would it be possible to implement a back item that was actually a moving tail for the wearer? Ideas include:
- a fluffy rabbit cottontail
- a brown monkey tail
- a horses tail
- a fox tail
- a curly pink pig tail
- a dragon tail
- a scorption tail
- a rat/skritt tail
…etc. etc. etc…
This might be tricky to implement or it might be really easy. I don’t really know. Also, I’m not sure what you would do with charr characters (that already have a tail) – perhaps they could have their tails replaced or perhaps they could have TWO tails, like Miles from Sonic the Hedgehog 2! ;-)
Anyone else got any cool ideas for tails?
Seems to me people are forgetting that you can belong to more than one guild. Keep your small one to do the same stuff you’ve been doing with your friends. Join a large one for the Guild Missions. I would imagine that the guilds that have been going for quantity rather than quality wouldn’t even notice that sometimes you’re not around
But what if you want to do the missions as your small guild? ArenaNet say that they want Guild Wars 2 to be about playing the game in the way you want to play it (which is a great principle) but I don’t really want to be part of a massive guild just to play missions. Why are they excluding small guilds from this content in this way?
I’m with the OP. I think it cheapens the rewards and seems like a cynical cash in on ArenaNet’s part
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