Wheres the logic : Jormag gives 378 Karma And spirit tree gives 1,020 Karma
Posted by: Eochaidh.4106
Wait, what? You can fight Jormag? Aren’t you talking about his champion?
Hackers,Bots,Gold Sellers,Mail Spams exist because of ANet's Miscalculation
Posted by: Eochaidh.4106
Yep. Gold Sellers offer that much better of a deal. Many people will be tempted to try despite of the risks of getting banned.
I really wonder where all of that gold is coming from.
Prices will increase, obviously.
OP’s point is rather reasonable. While a unicorn shortbow is attractive to a certain group of people, it is quite restrictive to others. For a legendary weapon I find it to be quite a poor design choice, for it should have been something that attracts the widest audience possible.
You should probably explain what is GW2 because your essay assumes the reader knows all about it, probably not the case for whoever will evaluate that. Person might as well not know what “WoW” means. You also added a lot of personal statements there, but that’s probably expected of an undergrad work. :p
Either way, fitting Nietzche into this doesn’t make it any different. You are making a lot of assumptions there. You assume that everyone follows the same power-seeking model, which is a quite the generalization and there is zero actual consensus on it. Then you assume that human nature accurately reflects people’s actions in an online game (which is structured in a very different way than in reality). If we were really to take this last step, I’d actually be more inclined to believe that reciprocity, instead of dominance, is the central aspect of human interaction, as so many people get out of their way to help others in this game.
First, ego boosts are still in the game even without WoW silliness. Legendaries are one of those.
Second, not everyone plays with the motives you described.
Third, GW itself is already enough evidence to disprove treadmill doomsayers.
@tolunart
You are moved to overflow if the map is full, not the server.
@Revenant
That’s interesting to hear. But I think it had more to do with the open world/sandboxiness of the game.
A game with open PvP provides the best roleplaying experience possible. Conflict is at the heart of every great story and PvP is conflict centric. Having enemies that you can truly interact with creates the most memorable experiences.
Opinions!
RP community seems to disagree.
RP community disagrees that conflict drives the best stories? I guess they don’t read enough fantasy novels then.
Well, apparently the conflict we get here is when a Charr decides to curse a Human in a tavern in Divinity’s Reach. :P
A game with open PvP provides the best roleplaying experience possible. Conflict is at the heart of every great story and PvP is conflict centric. Having enemies that you can truly interact with creates the most memorable experiences.
Opinions!
RP community seems to disagree.
I agree with the idea that world completion should be removed from wvw. I disagree with almost all of the reasons why it should be removed. 100% means 100%. It’s an achievement, last I checked you can’t get the slayer achievement in PvE either. 100% a WvW map is not actually hard btw. HOWEVER. By making it count for 100% it brings people into WvW for the purpose of exploring, not WvWing. I have frequently found myself running to our next target, glancing at my map and saying “oooh we own _. Don’t know when that will happen again, best grab it now.” And my brother has gone to WvW exclusively for world completion. Both of those take up valuable slots for true WvWers
Well, it also happens to enemy teams, so it’s an even situation at least. It usually happens more when a team is basically owning the whole map, and any handicap the winning team can have in such a situation is good. I see no problems with it.
I thought this had to do with the amount of accounts assigned to that server? They never said this is some sort of online player meter.
If that was true the servers would always be full.
Not necessarily, they frequently change the caps as far as I know. Certain servers are almost always full either way.
Seriously? He logged out just not to die? May he enjoy the queues.
I could not disagree with the OP more. If the anti-bot measures mean a worse game, then they have bigger problems than just bots.
IMO, players aren’t hounding them enough. A call to action is needed. If policing the game isn’t their #1 priority, then the rest is worthless.
How long do we tolerate bots with infinite range, teleport hacking from mob to mob? We report them and they are left there for DAYS farming, destroying our economy and disheartening the honest players.
I understand that they recently posted on the subject of bots, but until we start to see faster response time upon reporting them, it’s all just PR speak.
I’ve been an avid supporter of this game, but I cannot sit back and watch something as basic as anti-cheat measures damage the game without saying something.
By the way, such cheats have been around since beta and we did post videos/spread the word about that. It seems we were completely ignored.
I thought this had to do with the amount of accounts assigned to that server? They never said this is some sort of online player meter.
BTW, is there any legitimate reason for someone to be transferring things from the mail to their account? Otherwise, I don’t see why it’s even possible in the first place.
I myself have used it a little bit to help friends when I find something they can use. I wouldn’t miss it much, but given the repercussion we’ve already had over the lack of trading, removing this could be quite harmful to the community.
Are we willing to remove basic features to fight bots/gold traders? As I previously said, it will hurt players the most, as they have other ways of doing their thing.
In medical terms, bots are symptoms of an underlying disease. That “disease” being people buying gold from 3rd party sellers. The only feasible solution I see is either make it impossible for people to actually buy gold or to ban/punish those people who do. If you eliminate the demand for gold, you eliminate the reason for the bots’ existence.
Problem solved.
Arenanet has no power outside of Tyria, they can’t make it impossible unless they decide to cut the mail system. But then, RMTs also get a lot of cash by selling characters and character leveling programmes. I believe they already ban people who buy gold, it’s just not always easy to detect.
endgame haha, All the “End Game” chasers will be gone in a month or so. =P
A month? Didn’t they all just head back to pandaville?
Its because of the massive amount of karma/gold needed to obtain them, and the fact that there is an invisible wall in the way to prevent getting the needed karma/gold in the form of the diminishing returns code.
So then it’s because folks aren’t used to longterm goals to work towards while having fun anymore? Seems to me too many folks are only focused on the shineys and want them right now like they’re being used from other themepark mmo’s where it takes at most a couple of weeks to get the rarest items these days without even trying too hard.
I won’t do it because it is not fun. In fact, I am almost done playing it is there for those who want it to show off. You can name it however you please, grinding for hoarding gold/karma is not fun. Don’t pretend it is. Some people think it’s worth the annoyance, I’m fine with not having it.
Also, this is a themepark game either way.
Sometimes I have the impression that WoW is the only thing people here have ever played.
@VendettaDFA:
Bots could even drop loot after they’re killed, everything that was farmed.
It would be called PvB(Player vs Bot). Speciall feature, unique to GW2…
How that can be a bad idea?No, in fact in most games exactly the opposite will happen. Bot and RMT users will get powerful quickly and they ll just stand outside of towns killing people because they have nothing better to do (after quickly botting to the top). Lineage 2 used to have people drop stuff and high level people would stand out of town and kill new people like mobs. Fair pvp that is unique to GW2 (more or less).
Never seen such game. Could be interesting challenge – Taking down “evil” bot…
It’s usually a bought character, not some RMT grinder. And it’s normally not fun or challenging, as in most games it’s a poke to death due to the treadmill.
“But I need it for my legendaries!” If this is the thing that is causing you trouble then maybe you need to just think over your life.
This is the least of all concerns for someone seeking legendaries, it’d be hilarious if this is the reason.
It’s an achievement for a reason.
Well-deserved ban.
GW2 has done a great job of getting us back on track in my opinion. In 1999 during my early MMO days it was staggering to even try and imagine what these games could evolve in to over the next decade, the creative possibilities were endless. If you’d told me then that soon enough I’d have to endure a nearly 10 year drought of every professional quality game miming one specific successful model (continually resulting in sub-par clones), and any further exploration of this genres limits would be put on hold, I simply wouldn’t have believed you.
The issue is this:
199X: We’re making a cool complex game and hope you’ll all like it. If you don’t, well, that’s too bad.
Post-WoW era: Oh my God, someone doesn’t like our game!? We must make it enjoyable to EVERYONE, especially the huge amount of people WoW brought into the market.
I can’t say GW2 isn’t guilty of the latter either, it’s aimed at the same people, but after they’re tired of WoW and its clones. And it’s probably because of it that we get a lot of self entitled babies who create threads like “OMG I don’t like the game do something!”
Honestly, this actually isn’t that exclusive to MMORPGs, it just seems to be what happens when gaming became a ‘serious’ market with tons of consumers.
And then, we also get ultra demands for cutting-edge graphics, models and textures as well as having every single line in the game voiced, which slows down and limits available content.
2) “Achievement” is something you achieve (doh!), not a welfare system whereby you are given stuff by rigtheous rights. So, get to work and earn it.
This sums it up. Stop crying, people, it’s not supposed to be easy.
This is what happens when you don’t use e-mail authentication.
Hunter flies everywhere in lowbie areas. Worst idea ever. I wonder what happened to that game. Given bots and the insane amount of private servers (and the utter demise of its sequel), I’d be surprised if it’s still kicking.
@Level scaling people:
This feature is not new. CoH had it long before GW2 was even announced. It also had PvP level scaling. Downscaling would disable higher level powers though.
There are no unintended features, turrets are meant to shoot regardless of player interaction, so of course it’s not an exploit. Now, they don’t stand forever, how is the player keeping them up? Either way, I wouldn’t recommend any form of AFK-leveling, you never know.
I can’t believe more people aren’t talking about this, it was the biggest/best thing in GW1.
They aren’t because this is extremely old news. The debate has come and gone, you’re late.
They wanted to simplify it to attract a wider range of players.
Most innovations are in combat and player interaction (everyone necessarily resses and heals, changes on trinity, combos, lack of zero-sum rewarding system for group play, etc). And I won’t kid, those make a huge difference. I can’t understand how
you didn’t see it.
Most of the rest is a blend of popular MMORPG ideas (dynamic events and personal story to name two) with a portion of Guild Wars’ philosophy, of the latter, mainly the idea of no gear treadmill at max level other than for looks/prestige, the B2P model, the idea of easily being able to make a character and jump into PvP (although GW’s PvP required a little work to unlock certain skills/weapon upgrades). Of course a lot of GW
was left behind as well (mainly the “MORPG” model, complex skill system and hench system, among others).
Needless to say, GW’s imported ideas still feel fresh and brand new for people who never had contact with it.
(edited by Eochaidh.4106)
Gossamer is classed as a ‘common’ crafting material as far as I know. I don’t think that the percentage provided on the description is related to this.
Also, it’s hard to tell if the variation is statistically significant.
" I also want them to be small and discreet, because they’re daggers"
Dagger does not mean small and discreet, it simply implies a stabbing weapons. Historically alot of short swords are considered daggers averaging between two to three feet on the blade. So the word dagger has nothing to do with concealment
Well, it doesn’t mean gigantic either. The line between short swords and daggers is not always clear, but they’re not your typical dagger either.
@Destai
And then they overcome the filters. There is no way to defeat gold sellers.
when people stop giving them money
In other words, never.
We just need more content. In GW the game barely begins once you reach the max level. In GW2 there really isn’t much else to do.
This will never be “fixed”. Happens in every popular game. GW2 is probably the one that makes gold farming activities most difficult and they’re still around.
I doubt it’s bannable. And there really isn’t anything obcene visible.
and also those commanders still want to play the game you know play the auction house, do pve and such they don’t have to babysit wvw 24 hours a day.
Some commanders never even go to WvW. I think that they should make commanders electable with badges of honor, not gold, and it shoulf be in temporary terms.
^The issue is that we don’t really know what it looks like as the special effects don’t appear on preview as far as I know.
pu.ta = slang for prostitute in Spanish and Portuguese.
I feel that every Exotic/rare ect dagger in the game is seriously lacking in size and aesthetic appeal, not being funny but compare the Legendary Dagger to the Legendary Great Sword its just well horrible that so much design has gone into making certain weapons look awesome and worth the effort while others just are not… I mean look at WoW (trust me this is the only time i will ever use WoW as an comparison) There Rogue equivalent of our Theif has endgame or rare daggers now the difference between theirs and ours is this: Theirs are generally substantially large and look awesome or have very nice notable graphical effects, are’s are small have no noticeable effects and often hidden within our armor. Similar to the Armor Issue there is a severe design gap in both terms quality and effort between the weapon sets.
http://pureawesome.net/wow/110916_illidan.jpg
Is this what you’re talking about?
I was right next to a waypoint with no enemies around.
Why didnt you rez?
He didn’t want to spend a silver.
I am reluctant on anything that gives that much power to a player. It never ends well. I’d rather have actual employees doing their jobs, it is much more professional as well.
@Dark
I don’t see the issue. If you’re tired of dealing with them, just ignore. It’s not like they can do anything to you. If it bothers you that much to see people RP, just move to a non-RP server. What is the point of making a big deal out of this? Bad people exist everywhere.
Problem with that ThiBash, is that this scheduled “Reserved” event was in a public area on public server areas where NORMAL people are going to be in and out constantly merching, why should normal players have to make special arrangements just to PLAY the game, use the merchants, start events? Thats the snobbery and elitism I am talking about EXACTLY!
Im just saying right now, I dont think this will end in a good way for the Role Playing community as they currently are, and it sure doesnt help their interactions with the game community, it tarnishes their reputations, makes people look down on them, they RPrs are classing themselves in a negative image to the general population who plays the game. Its not gonna end well. There seems to be some heavy organization behind these groups, their leaders need to come out into the game community hold some public relations events, introduce themselves, teach people ect. Instead of just being pushy bullies. If the Role Players continue down this path, I can see them starting to get bans and suspensions, This is a new game and they want to to be more friendly to a majority of players, People who interfere with that wont last terribly long. Its just Good Public Relations on NcSoft and Anets part to ensure the game is friendly to all. Sometimes that means bans for people.
RPers are “NORMAL” people too, you know. These are people who have their own ways of enjoying the game, just as PvPers or dungeon aficionados. Just as there are rotten apples on the latter groups it doesn’t mean all of their players are like that. It is a pretty low attitude to generalize a whole group as “pushy elitist bullies” just because you had a bad experience with a few of them. And really, no one is ever going to get banned for roleplaying, that would be terrible public relations.
Thank you for sharing this with me, Lance. I think you’re having great progress there, and I really am very excited about a possibility of customizing weapon skills. I think that it is quite unanimous that while the current skill system is not bad, it could definitely use some improvement, and Arenanet shouldn’t content itself with just “not bad”. I am all for more customization and making my character more like I want him to be without so many previously established restrictions on what is possible to build in the game. I am a big fan of character customization overall, and more option is always a good thing on my list.
Now, I wouldn’t invest too much time into designing specific skills myself, as if Arenanet does endorse this idea, they will likely have their own vision of what is appropriate or not to use as skills, as it is something quite delicate that requires some deep analysis.
RP1: My word! Do you hear that? What is that sound?
RP2: Oh, that? Nevermind that. Those would be Krait. Filthy, ill mannered creatures, one and and all. They come in from whatever hole they call home and enslave the villagers.
RP1: Enslave the villagers? Shouldn’t we do something?
RP3: Oh heavens no. Look outside the window. There are plenty battling away as is. More tea?
RP1: Delightful tea by the way, but I believe I have had my fill. But to remain on point – doesn’t our mere presence here increase the number of Krait? Aren’t our sheer numbers making it more difficult for them to fight the Krait off?
RP2: Perhaps. But that isn’t our concern. We here to have civil conversation, not fight slimy brutes in the street like common mercenaries.
RP3: Yes, it isn’t our concern at all. And if you knew the price I paid for dye at the auction house to get these town clothes looking just so, you would not be asking me to switch into that horrible looking armor right now. More cake?
To be fair, they could well have an in-character reason not to feel obliged to help villagers being kidnapped by Kraits. Perhaps they were not “heroes” as the OP assumed.
Also to be fair, the OP’s reaction would also be in character… if I was a character in that village and almost died trying to defend it against a horde of kraitt, and after the battle I went into an inn to rest and refresh myself and found 10 heavily armed people just chatting around that didn’t help during the attack, I’d also yell at them (in character, of course)… actually would have been kinda fun from a roleplaying point of view to react to that (also in character) and if they did well instead of just saying “we’re roleplaying, go away” might actually end up with someone finding out that he might enjoy it instead of leaving with a bad impression of roleplayers in general…
Well, I do have an issue with people who simply isolate themselves from everyone else and just don’t accept any sort of input from a non-guild member, it really is quite idiotic. Happens a lot with RP guilds in other games. There is no doubt that the behavior of such roleplayers was quite poor if the circumstances are true.
pos·si·ble
? ?[pos-uh-buhl]
adjective
1.
that may or can be, exist, happen, be done, be used, etc.: a disease with no possible cure.
2.
that may be true or may be the case, as something concerning which one has no knowledge to the contrary: It is possible that he has already gone.There’s a difference between “could possibly be” and “they are”
Do you really want to go on with this? Again, the premise is absurd. How hard is it for you to believe that people who are roleplaying in the wilds are simply roleplaying and not exploiting? Nothing really indicates that they are exploiters, hence there is very little reason to believe that they are such. But of course, since they are ill-mannered, they must be exploiters as well, right? As I mentioned, the efficiency of this sort of exploiting with a roleplaying façade (which is hilarious) is simply ridiculous to make it viable at all. Most people just stand outside and push “1” repeatedly.