Showing Posts For Exterminans.9723:

Should my laptop run Gw2 max settings

in Account & Technical Support

Posted by: Exterminans.9723

Exterminans.9723

Haha, no.

Your CPU is clocked rather low (DON’T try to OC it, laptops can’t handle the additional heat!!!) and the 640M is incapable of rendering scenes with to many entities. You will need to lower details, especially when in crowded areas.

How well will this laptop work for GW2?

in Account & Technical Support

Posted by: Exterminans.9723

Exterminans.9723

Medium? Forget about it. More likely “ultra low details” and even then it will be like:
“Looks good. Wait, second frame is coming up. Yes, looks still good.”

You need at LEAST an Nvidia GPU from the 5. or 6. generation (5xx, 6xx) and second digit either 7 or 8. For AMD GPUs its the same, but either 7xxx or 8xxx and second digit either 8 or 9.

Everything below that (especially integrated GPUs) don’t come even close to the requirements.

Here is the difference between AMD and Intel CPUs

in Account & Technical Support

Posted by: Exterminans.9723

Exterminans.9723

You can’t compare an i5 to a phenom 2 at the same Ghz. The i5 is a full generation later and works a completely different, better way. If you want an apt comparison, get a Core 2 Duo and OC it to 4Ghz, then compare it to your old CPU. Those two were in the same generation. The Mhz myth is LONG busted.

Actually it was 1 generation between Phenom II and iX XXX (and the advantage for Intel was almost non-existent back then), but the TS has a iX 3XXX which is not only one, but actually 3 generations (over three years) newer.

But the issue is a different one, even the “old” Phenom II processors have a vast amount of computing power, and yet the GW2 engine manages to to hit the limit on the main thread. That piece of kitten is just poorly optimized and wastes your CPU power, no matter how much you have.

The only thing AMD is good for, is office. Anything more is asking for problems. Serious software doesn’t work on a my fisher price first computer and it doesn’t run on AMD either.

Stop spreading lies. Every modern software runs AMD hardware as well as on Intel hardware. They are fully compatible. You only have slight differences in performance and power consumption, but the advantage for Intel is only significant in very few disciples and even non existent in some use cases.

There is only one reason why GW2 runs so badly on AMD CPUs: It has only one very heavy thread and two light threads so it is not capable of making use of “real” multicore-systems. Thats right, GW2 is incapable of using more than 3 CPU cores. Modern games which are properly threaded scale much better on AMD CPUs, especially on the Bulldozer/Piledriver generation with its effective 8 usable CPU cores. (It’s two real cores per module, not to be mistaken for Intel Hyperthreading which has very little effect on highly optimized software since it relies on the assumption that poorly optimized software won’t be able to utilize a core to the full.)

(edited by Exterminans.9723)

My Main Gripe With GW2: Dead Skills Bars

in Guild Wars 2 Discussion

Posted by: Exterminans.9723

Exterminans.9723

Depends, Ele gets boring after a while too. Your rotation is just longer than on every other class, but it’s still just a rotation. You end up with only spamming skills 2-5 of each element and cycling to the next attunement once all your skills are on cooldown. Oh, and don’t forget to dodge every 10 seconds to activate an additional blast finisher.

And thats only if you play an D/D Ele, staff Ele is actually worse. Biggest difficulty is to aim with the AoE skills, but apart from this is just rotation again. Or maybe even just autoattack, because on staff some atunements don’t make any sense in some situations.

What Race To Be?

in Players Helping Players

Posted by: Exterminans.9723

Exterminans.9723

Well, don’t go for an Asura if you are into the looks of nice armor.

It’s not that Asuras didn’t have appropriate racial armor, but they are so awful tiny that you won’t see any of the details most of the time or if you do, they cover the whole character because they are oversized for the size of the armor.

The light dungeon armor from twilight arbor is one of the worst examples how armor designs can go wrong if the character is to small. Every Asura wearing that armor looks like a walking pot plant or weed.

Quiz Question: You must pick 3 classes

in Guild Wars 2 Discussion

Posted by: Exterminans.9723

Exterminans.9723

Mesmer, Ranger, Warrior?

Mesmer has Staff, Scepter, Focus, Pistol.
Ranger has Shortbow, Longbow, Sword, Horn, Axe, Torch.
Warrior has Rifle, Greatsword, Mace, Hammer, Shield.

Either warrior or engineer is required, because they are the only classes capable of using rifles. However, you must choose either thief or ranger for medium armor because you need the short bow, so engineer is never an option.

If you go for the ranger, you need to choose the mesmer, because neither the ranger nor the warrior can use pistols.

If you go for the thief, you must also choose the mesmer, because you need a class which can use torches.

So the two possible solutions are:
— Warrior, Ranger, Mesmer
— Warrior, Thief, Mesmer

Lag or Speed Hack

in Players Helping Players

Posted by: Exterminans.9723

Exterminans.9723

It’s a speed hack. You can tell by them appearing to “lag”.

If they suddenly jump forward a few meters, then this is because your client assumes they move with regular speed (and extrapolates their position of base of that), but they modified the speed in their client (and on the server), so their real position differs from what your client assumes. When the server synchronizes positions again, the position is corrected.

Funny fact about speed hacks: If they die while the position is not synchronized, your WON’T be able to resurrect them because you have no idea where their corpse actually is. If you try to rezz at the position where you see the corpse, nothing will happen because it isn’t there.

Hyperspeed: The Bizarro-lag

in Bugs: Game, Forum, Website

Posted by: Exterminans.9723

Exterminans.9723

Its pointless to look at a live server and waiting for the bug to occur in such cases. As a developer, you need to analyze the problem and make assumptions about possible causes.

In this case, it is most likely a bad implementation of a watchdog (they sure have one, considering how often the servers crash!) which triggers prematurely if the actual game server fails to respond for a few seconds. This is the correct behavior, but a watchdog should not only START a service, but ensure a CLEAN START. This includes killing the broken server instance if it is still running.

Really bad lines you've grown fond of

in Audio

Posted by: Exterminans.9723

Exterminans.9723

“No! I handraised that minion!”

“Now I need to make another one.”

“It began as a corpse and now it is a corpse again.”

Seriously, who thought it would be a good idea to make necromancers have a line EVERY TIME a minion dies?!

Hyperspeed: The Bizarro-lag

in Bugs: Game, Forum, Website

Posted by: Exterminans.9723

Exterminans.9723

We’ve seen this happen before, but have never been able to consistently reproduce it. Is there anything else you know of, besides getting into large-scale fights, that can cause this to occur?

Thanks!

It appears like the server suddenly ticks with double speed. I assume you are using a watchdog to launch a new server thread if the old one crashes?

This problem usually occurs right after a server side lag, it appears as if you had accidentally launched a second server on the same database because your watchdog interpreted the non-responding server as dead, but it didn’t bother to actually kill the “dead” server prior to launching a fresh one.

Try overburdening your local testserver by an excessive amount, you should be able to trigger the bug that way.

I might add, that I also noticed an even more extreme version of this bug, where the simulation speed was not only doubled, but tripled after a lag.

Warrior Hammer skill terrain exploit?

in Bugs: Game, Forum, Website

Posted by: Exterminans.9723

Exterminans.9723

Not exactly a bug at all.

What you have seen is just a regular cheater using the well know teleport hack.

On Botting and what you've been doing

in Suggestions

Posted by: Exterminans.9723

Exterminans.9723

For the most part, in PvE, I just assume anyone I run across is a bot.

I wouldn’t go that far to say that every player is a bot, it depends on the map you run.

Doing dragon events or temples in Orr? I’m confident that at least 99% of the players are real (doesn’t say there are no cheaters among them, kitten sure there are!).

Farming in Orr? Still about 70-90% real players.

Farming in less frequent visited areas? 50/50 that you see real players who are doing heart quests, but if they are just farming, you can be sure it’s a bot.

Southsun Cave? Seriously? The last time i was there, I met only TWO real players (maybe 3, I’m not sure about one of them) in the course of 1 hour (was exploring the map), but about two dozen bots farming joung Karkas.

Jumping around in JP? It’s a real player, for sure. But appearing next to the chest in a JP? Thats a kitten kitten kitten kitten, kitten kitten kitten, kitten cheating and teleporting hacker / bot.

(edited by Exterminans.9723)

On Botting and what you've been doing

in Suggestions

Posted by: Exterminans.9723

Exterminans.9723

Anet doesn’t really do anything about the botting issue, except for claiming they do.

So far their only tool against bots is observation when a bot has been reported, but they seem to only recognize the most obvious bots and even that is only, if the bot makes fundamental mistakes you can notice within less than 10 seconds. (Looks like the GMs don’t put more time in observing a potential bot!)

They ATTEMPT to detect bots by analyzing the logs to detect suspicious, remarkable behaviors, but this only helps against the most primitive bots (same problem as with observing only over a short interval).

Since November, there are at least 3 different bot FRAMEWORKS (that means set of programs which allow for the development of different types of bots) out there where the developers claim, that none of their users has been banned so far, because their bots show neither any “simple”, repeated behaviors like using the same path twice, spamming a certain skill solely or using hacks, nor is it possible to distinguish them from real players at first glance. The botters are charged a monthly fee for using them and there are MANY of them out there. The biggest bot framework has about 1.500 distinct, active users and each single one of them runs 1-20 bots, day and night. (Real numbers. There are about 2-5.000 active bots running with this framework RIGHT NOW!)

But how can one detect them?
Well, those bots act kind of smart in reaction to monsters and other bots (they know how to play as a group! Not just zerging but actual group play!), but they still have several limitations:
— They can’t jump. Sounds hilarious, but all these bots don’t know how to jump. They move just like monsters, avoiding any edges. Thats because they use a special map to find a safe path and “jumps” are not part of this map.
— They don’t interact with real players. Usually, if you encounter other players in open world and you are interested in killing, you will get closer to them and start attacking the same targets. Modern bots don’t do this yet, they will just move on and choose the next target, disregarding other players (which don’t belong to their assigned squad).
— They move in one direction, and then turn around to attack a target in a different location although there was one right in front of them. They do that because their “map” only allows them to roam within a certain area. They won’t walk past this area, even if there were possible targets which a real player would possibly choose.

If Anet was really to do something about bots, they would have secured the game client in the first place. That thing has no protection whatsoever, allowing cheaters, hackers and botters to tamper with the controls (and even more) as much as they like and they don’t take a risk of ever getting caught, simply because suspicious activities are not even noticed. Most of the bots work by injecting a DLL into GW2 (a DLL contains executable code) and they can modify like EVERYTHING from in there, this includes issuing movement and attack commands, but even more advanced things like teleporting and alike.
They would also need to increase the amount of logging, so they had more data to perform their analysis on. Right now, they are not even capable of detecting cheaters/hackers/botters like those, who hacked the Winterwonderland jumping puzzle (guess why there were so many gifts? Most of them haven’t been looted but where produced by bots who “run” the JP) or the bots/hackers who teleport from resource node to resource node in a ridiculous speed, harvesting omnomberries, orichalcium and acient wood as fast as the harvest animation allows.

(edited by Exterminans.9723)

70% darker nights

in Suggestions

Posted by: Exterminans.9723

Exterminans.9723

“Darker” is the wrong word, and we won’t get it anyway due to High Dynamic Rendering.

But there needs to be a clearly visual difference between day and nighttime.

This is usually achieved by tuning down ambient lights (GW2 does that, but the effect is barely visible), replacing the skybox by a truly black one, reducing color intensity (test it yourself, you can hardly see any colors at night) and placing well lit hotspots in the world which increase the contrast between dark and bright zones in the screenspace so you actually get the feeling of “darkness”.

Right now it looks much like the day & night cycle was introduced almost last minute because it is barely used in open world. Some of the dungeons and fractals show that the engine is actually capable of providing a credible atmosphere at nighttime, but it is obvious, that the game was NOT DESIGNED FOR DAY AND NIGHT CYCLES. The lighting model of the game does not support a truly dynamic change of the lighting, it would just look plain wrong if they tried to introduce “real” night in areas which are not designed for it.

There are far to many places which are well lit by indirect, ambient light during daytime, but which completely lack any lightsources of their own. Why do you think, so many game put fireflies, glowing mushrooms and crystals in dark areas and in night scenes? Because you need credible light sources. In these games, every single area is modeled for both day and night time and you then have a real transition between those two extrema. In GW2, most maps are not prepared for a “real” night.

And it’s not that easy to add either. The main reason is the antiquated rendering engine of GW2, having additional light sources is an easy task for modern engine, but with GW2 it would make the performance even worse. A glowing backpack oder weapon skin? Thats as far as it goes, but adding additional light sources to the open world, maybe even calculating dropshadows for those, overburdens the engine.

That means they can’t just add additional light sources to create a night, instead they would need to redo whole maps, adding “bright” and “dark” zones by hand, especially in indoor scenarios like caves and around settlements with “lots” of fires, laterns etc. It would also require the placement of many additional “light sources” (They are not actually light sources. They are JUST a bright object which is surrounded by an area with increased brightness. They don’t cast dropshadows, the engine can’t handle that!) in open world, like torches, fireflies, glowing mushrooms, self glowing monsters etc.

Battle philosophy behind enemies

in Guild Wars 2 Discussion

Posted by: Exterminans.9723

Exterminans.9723

^ When bandits dodge, they do so randomly though.

It’s incredibly difficult to make AI that’s actually intelligent. What many games fall back on is to give specific patterns to enemies and mix and match those enemies to make fights more interesting. Of course good games actually let you see what enemies are doing as well…

But heres the problem, GW2 has only very little variation in patterns, in Orr it even feels like EVERY enemy use using the same AI.

Also most AIs are much more complex than the GW2 ones, it is common for AIs to only activate defensive abilities when attacked with a certain type of attack, to have a simple crowd intelligence and to aim properly with AoE effects.

The GW2 AI fails in all this disciples, it has not awareness of the situation, the crowd intelligence is not existent, and aiming with AoE or any type of intelligent target selection? Forget about it. Even the bosses will rather spam AoE on EVERY target simultaneously than to aim.

There is also very little variation between the individual enemies, you have some rare exceptions like the eagles, skelks, and some of the enemies with characteristic AoE / stun effects, but most enemies use the same “humanoid” AI and only differ in having ONE SINGLE special CC attack. With a few exceptions, they can all be killed in indefinite masses with the use of mindless AoE spam.

Battle philosophy behind enemies

in Guild Wars 2 Discussion

Posted by: Exterminans.9723

Exterminans.9723

The enemy AI is just plain stupid, thats why they fall back on giving enemies CC abilities.

There are only very few exceptions, like the bandits in Queensdale which are actually capable of DODGING. Yes, monsters which are dodging your attacks.

What the AI of most enemies lack is:
- Dodging AoE attacks, this INCLUDES whirlwind and alike
- Keeping optimal distance
- Ability to JUMP! (There are enough instances where it would be SAFE for enemies to jump, because there isn’t even a gap they could fall in, just a edge they need to cross. Or just delay application of CC on enemies until they are back on the ground. Also allow them to be pushed of edges they can jump back on!)
- Kiting when low on HP (Very few enemies already do this, but usually one those with low survivability)
- Organization, one enemy calls a target and all enemies of the same race attack the same target. This requires a reduction of damage, though!
- “Call for help” on CERTAIN enemies

Also some abilities which make things more interesting:
- Skills which are activated when low on HP to increase survivability
— Split-ability for slimes
— Reflection / block for melee
— Outbreak (mass knockback) for hammer carriers
- LOW damage instant cast AoE-attacks without AoE-circles (instant cast)

If the AI was smarter, then enemies would require MUCH LESS CC abilities and the damage could be reduced without reducing the difficulty.

There is also yet another thing which lacks for enemies, I’m talking about the equivalent of the downed state. Most enemies are right now in a situation where they either beat you up, or where they rarely even land a single attack. Especially the lather one is not a desired behavior. What would help? Give them a final attack they can use while dieing. It doesn’t need to be the ever same boring explosion, be more creative when designing the behavior.

Just a few examples for possible death actions:
- Pull in the person who killed you
- Spawn a necro well / trap at your position
- Spawn additional creepers at your position, but spawn them from a shared spawn pool, so they are allowed to give loot!!!
- Explode with condition (blindness, confusion, weakness) / CC (knockback)
- “Last Will”-shout
— Mass invulnerability 3 seconds, 600 range
— Mass retaliation 5 seconds, 600 range
— Mass Aegis 5 seconds, 600 range

Note: All the effects listed are meant to PROLONG the fight when fighting against large groups with zergs. However, they have little effect when approaching single targets or sniping certain targets without the use of AoE attacks.

Just an example: Give orian chickens slightly delayed explosion on death and throw in a few enemies which also pull you on death. Result? It becomes dangerous to farm them with AoE, but it doesn’t increase the difficulty when encountering single exemplars or engaging large groups, but going explicit 1on1.

Making enemies “harder” by ramping up HP and damage and giving them knockback isn’t the way to go. That ONLY encourages vertical item progression and zerging, but not skillful play. Whereby “skillful” means, that you KNOW your enemies and you approach them with sense. There is nothing wrong, if zerging and mindless AoE-spam is actually punished with lower survivability rather than being rewarded.

(edited by Exterminans.9723)

Bug? Enraged Devourer Event Loot

in Bugs: Game, Forum, Website

Posted by: Exterminans.9723

Exterminans.9723

Not a bug. In low level areas, there is only a very limited set of rares which can drop. The hat you wear, is one of the few armors which can ever drop at your level. The rune appears to be hardcoded for that specific item.

Guilds have earned 4 Commendations already.

in Guild Wars 2 Discussion

Posted by: Exterminans.9723

Exterminans.9723

So it seems it’s possible to win 10 commendations for bounty each week, if you are in 5 guilds and if all that guilds do bounty missions, you can earn 2 guild commendations for each guild.

It’s actually 6 per guild, each rank counts independently. So you can get a total of 30 commendations per weak JUST from bounty hunt.

Fractal drop nerf for soloers

in Guild Wars 2 Discussion

Posted by: Exterminans.9723

Exterminans.9723

No, mobs on underwater and Grawl fractal will NOT respawn endlessly. In Ascalon mobs do respawn in the first area, but i think they don’t give any loot. Only the non-respawning mobs give any loot. Btw.: The Svanir in the ice fractal where you have to defend the fire don’t give any loot either.

So in short: Loot on endless respawning enemies has been removed due to massive botting / solo farming. That is just consistent with EVERY other endless respawning mob, not only in fractals but also in every other dungeon and in PvE, when creatures summon other creatures.

Champions r hard again?

in Guild Wars 2 Discussion

Posted by: Exterminans.9723

Exterminans.9723

Some Champs got their healthpools increased by an serious amount, damage also ramped up by an insane amount. Most of their attacks will onehit you now.

Is Culling our Fault, or Server Fault?

in Guild Wars 2 Discussion

Posted by: Exterminans.9723

Exterminans.9723

Fact is, the GW2 netcode and rendering system is pure crap. The engine is incapable of handling more than 20-30 entities at a time without completely braking down which is due to the fact, that it was build atop of an engine which was NEVER designed to handle larger groups.

It completely lacks level of detail for character models, which EVERY other game out there uses to simply reduce the details for distant models or in crowded situations.

It also has SEVERAL bugs which cause FPS drops in various situations, although there are not that many entities on screen. This leads to yet another problem, since the engine lacks the LOD (level of detail) feature, it has only one option, to completely eliminate character models if the FPS are to low.

The netcode is the last problem, the protocol is designed in a very inefficient manner. But it’s not the amount of data which is problematic, in the contrary, you receive only very little data. The actual problem is the overhead, and the fact that several features are badly implemented on the server side. This includes the condition damage system which causes server load which exceeds any reason.

You know why they only allow 25 stacks per condition per NPC in TOTAL? Because the server can’t handle to send out more than those 25 damage notifications per second and NPC. It would have been NO PROBLEM AT ALL if they would have grouped the damage server side, so every player received only ONE notification per condition and not one per stack.

And what is also important to know: Although you only see damage numbers for your own numbers, you do receive damage information for ALL damage dealt to characters you see. And again, many small damage ticks like bleeding for instance are going to kill your bandwith for sure.

There is also yet another serious problem: The server was NEVER meant to handle several dozen to hundred players in the same map INTERACTING. Hundred players standing around doing nothing: Just fine. But every player activating skills, sending those events to every other player who can see it and then all the damage notifications? The server does NOT use any type of compression for messages, so their server simply run out of bandwith. They are even at the point where a single map instance is handled by a dedicated server in stress situations, but the server is still overburdened.

WvWvW works hardly only because the load is actually distributed to multiple servers whereby each of the servers handles only the characters from the homeworld and the other two servers receive a single copy of those information so bandwith and computational power is actually shared, but this system is not used for regular maps, and (maybe even more important), it’s a waste of resources. Other engines can handle way more players per server than the GW2 engine.

(edited by Exterminans.9723)

ArenaNet's stance on Macros

in Guild Wars 2 Discussion

Posted by: Exterminans.9723

Exterminans.9723

I’d like to address ArenaNet’s stance on macros, in particular the part of Gaile’s post
Link Here
Macros
Guild Wars 2 players are permitted to use macros as long as the macros are programmed with a 1 key for 1 function protocol.

Think outside the box

It says that one keypress may result in only one action, but it doesn’t say it has to be the same action every time you press the button. So you are theoretically allowed to write yourself a makro, which cycles your skills every time you press the button (or maybe even is aware of the situation, think of a “do what i want”-button :P ). You are only not allowed to reduce the number of interactions required to perform a certain action, however you are allowed to reduce complex interactions to repeatedly pressing the same key.

Cannot sell Tiger Charr Backpack Cover

in Bugs: Game, Forum, Website

Posted by: Exterminans.9723

Exterminans.9723

If you want to sell it to the highest buyer (if there is one!) you may just enter the shop price + 1 copper. You will then only have to pay the 5% listing fee for the price you have entered, but the item will actually sell for the full price. (This also works on every other item. You can list it for shop price, cheat around the listing fee and only pay the 10% sell fee.)

The other 10% are taken of the actual price, but only once the item is sold, so you only need to have 5% of the (cheated) listing price in your inventory.

Black Peppercorn

in Black Lion Trading Co

Posted by: Exterminans.9723

Exterminans.9723

The price of black peppercorns is not going to increase, because they also raised the amount you get from low tier nodes. But it’s going to have a different effect, by the removal of black peppercorns and other “trash” items on high tier nodes, the price of “actual” materials from those nodes is going to sink because you have a better chance at not getting “crap” like black peppercorns.

Omnomberry pie: long overdue change

in Guild Wars 2 Discussion

Posted by: Exterminans.9723

Exterminans.9723

Both my Thief and Ele have zero problems in dungeon content, and I would consider those to be the squishier or riskier professions. I have a plethora of Mesmers, Necros, Rangers and others in my guild, all of whom run said content with us, flawlessly, without nourishment.

That, just that. I take my Ele to the front lines and survive there, wielding my own version of the greatsword. It’s all just about dancing and dodging, circling around the crowds while pulling them together. Well, and performing a lot of combos with your group for effective massheal, should it ever be required.

If you plan to soak up all the damage, you are going to have a bad time. Not even a guardian could possibly do that. The system was never meant to encourage such newbish behavior and to anyone who relied on abusing this specific food:
Learn how to play the game. You are still more resistible than any medium or light armor class, but you are far from invulnerable.

LvL 80 in low LvL areas= Low Lvl itoms

in Bugs: Game, Forum, Website

Posted by: Exterminans.9723

Exterminans.9723

Not a “bug”

You only have a chance to get lvl80 equip, but you are much more likely to get low level trash when hunting in ANY area except for pure lvl80 areas. So yes, you are basically stuck with the same 5 areas once you have reached lvl80.

WvW is the ONLY place where scaling actually works (in that you only get items of your level).

Turning karma into ectos; exploit or safe?

in Black Lion Trading Co

Posted by: Exterminans.9723

Exterminans.9723

Lets say you invest 500,000 karma:
The cheapest lvl80 green item is 924 karma per item. This gets you mere 541 green items, on overage the mystic toilet will reward you with only 33.5 rare items (when throwing any green back into the toilet). If you choose to sell those rares on the TP (or to salvage them and sell the ectos, theres not much of a difference), you may expect about 8.5 gold from this.

Well, that still about twice as much as if you would go for Lost Orian Jewelery Boxes, but its still far from profitable.

My Feedback for GW2 - What could be improved

in Guild Wars 2 Discussion

Posted by: Exterminans.9723

Exterminans.9723

And yes, as Oreoz said, drops from bosses, such as Jormag, SUCK!!! I don’t even bother with names bosses anymore unless I’m doing it with a guild group or just happen to be in the area at the same time the event pops. And I also agree there is too much RNG and it’s too restrictive.

Problem with loots from Jormag is less the quality of the items or the amount of the loot, but the fact that this kittenty system revolves all around vertical progression. It doesn’t matter whether you get a weapon with a nice skin or not, it’s all just about getting better stats / salvageables to craft one of the few “legendaries” or “rare skins” from the mystic toilet. And first ones you only get from a single dungeon while the second one is a pure combination of RNG + hardcore grinding.

Dungeon gamebreaking bugs

in Bugs: Game, Forum, Website

Posted by: Exterminans.9723

Exterminans.9723

AC Path 1
Burrows push players trough the doors and the floor after being destroyed.

Not big deal but with the perma-knockdown on 1 or 2 player, the lost of another one make this part really annoying.

Get an elementalist in your group. His frostbow can take down a burrow in 3 seconds with ONE single attack with skill 4, ranged attack. Most howlers also die in the process.

Scripts and/or bots active on the TP

in Black Lion Trading Co

Posted by: Exterminans.9723

Exterminans.9723

No, because those bots are also affected by several “technical” limitations in the TP, to be precise some type of brute force protection which keeps any user (real or bot) from making more than one sell order every 3-10 seconds.

Besides, every single one of those bots works slightly different and usually only on a small subset of items. They might collide in rare occasions, but you will hardly notice. They only become noticeable to “real” TP players who work on the same set of items as they work much more efficient and thereby kill the profit for real players. They are even completely undetectable if they work on items with large volume because a single player can never make a huge difference due to the limitations.

I can assure, that TP bots do exist. Personally i would have all the knowledge required to do so, not just how to read data from the TP like gw2spidy does, but also how to place sell/buy orders and how to take items from the TP without a merchant. (I haven’t written a bot though, and I won’t do it for you. Don’t even ask!)

Scripts and/or bots active on the TP

in Black Lion Trading Co

Posted by: Exterminans.9723

Exterminans.9723

that’s a notification program, not a bot. a bot would go one step further: take those notifications and place bids for you. I expect it’s that human bidding component that makes that notification program legal.

According to ANet’s official statements, any 3rd party program that makes the game easier or allows you to do things faster isn’t allowed.

Of course, that line from them is really a catch-all: my mouse driver makes the game easier and lets me do things faster than people who don’t have mice (or whose driver isn’t as good). Pretty much anything running on your computer at any given time that affects the game in any way violates that rule, so it’ll be up to ANet’s whim whether or not that sort of thing leads to the banhammer.

Nice try, but thats not the precise wording. You are not allowed to use oder develop any tools which give you an advantage over other players, e.g. which allow you to play longer, more efficient or more accurate.

The fact that you own a mouse does not fall under this since you don’t gain an advantage over most of the community, almost everyone has a mouse installed to his PC. It’s not about making things easier in comparison to the previous state, but gaining an advantage over the average player! External tools which are shared with the community are a grey zone, they do give you an advantage, but this advantage is also accessible to everyone else.

If however you would develop such a tool WITHOUT the intent of sharing it with the community, you would violate against the rules. Same goes if you add ANY type of automation which exceeds pure data mining or cosmetic modification even by the slightest bit as you are not allowed to automate ANY actions.

Intended? - "Error Attempting to Sell"

in Black Lion Trading Co

Posted by: Exterminans.9723

Exterminans.9723

Lol, no. The limits are for technical reasons.

Which would be (among others) protection against bots. And only the number of sell orders is restricted because these were placed automatically by farm bots, the number of buy orders is not restricted.

You see, it’s not a bug, it’s a feature. You also can’t assume that every dev in GW2 understands all the restrictions, they all have their expertise. And the expert for the TP is John Smith.

Intended? - "Error Attempting to Sell"

in Black Lion Trading Co

Posted by: Exterminans.9723

Exterminans.9723

Actually: No. The dev asked only what the precise error message was, but he didn’t stated that it was a bug. Stop spreading wrong statements.

Intended? - "Error Attempting to Sell"

in Black Lion Trading Co

Posted by: Exterminans.9723

Exterminans.9723

Why even assume that things would be bugged?

They seem to work just as intended. Solely playing the TP and having an income only limited by the current wealth you are willing to invest was NEVER intended in the first place. A limit on playing the TP was required, same as with the limit on mob loot.

It still may require some fine tweaking, such as allowing players to sell their whole inventory at once but in return locking them out from the TP for 10-20 minutes instead of locking them for 5-10 seconds after each item so regular users are less likely to hit the limits, and the limits maybe would require to be lowered even further, but it’s already functional. I would even call the limits to loose, it still lacks a daily limit, based on the volume of sales.

Bots are hit much harder by those limitations than you could even imagine. First of all, there are two types of bots affected by this limitations:
Type 1 are regular farming bots. They usually have a functionality which allows them to sell any item at the TP, if it gets them more than selling it to a vendor. This is usually not optimized at all so those bots will place a sell order for every single item they loot.
Type 2 are bots which are actually playing the TP (or users who mimic bots by using external tools for the calculations and just executing the buy / sell orders “manually” as a fulltime job). Those bots are hit even harder as they are now unable to constantly snipe cheap sell orders or to overbid unwanted buy orders. There were some bots which had an performance which solely relied on aggressive polling to catch every single sell order which was placed under average without ever placing buy orders on their own.

Stock Exchange

in Black Lion Trading Co

Posted by: Exterminans.9723

Exterminans.9723

You call that “stabilized”? There may be little spikes, but the inflation marches forth. So you will make profit if you just wait long enough.

In game mail choosing recipient....

in Bugs: Game, Forum, Website

Posted by: Exterminans.9723

Exterminans.9723

I don’t think they will fix this any time soon. This bug has been around since over 5 months, gets reported about twice per week and yet it hasn’t even been “confirmed” yet.

Just don’t EVER type the name manually. And if you must do, make sure that you open a fresh mail window, type the name right at first attempt and if you fail to do so, close the mail window before trying again. The mail system is still a bloody mess.

i3 comparing to i5 for GW2

in Account & Technical Support

Posted by: Exterminans.9723

Exterminans.9723

OP you have a GTX 560Ti and you have 80 fps in most areas on max settings? I got a AMD 7970 and i5 2500K @ 4.5 GHz and I never go above 50-60 fps on max settings :/

Thats because you have turned Vsync / framelimiter on. This means that your graphics card is synchronized to your monitor and will render ONLY those frames which your monitor can actually display. You could deactivate Vsync and the framerate would go up even further, but that would be pointless. All the additional frames get just discarded as your monitor is unable to display more than 60 frames per second. You would just burn power for additional frames which get trashed right away without being used at all.

You would need to buy an 120 or 200 Hz capable monitor first before you can make use of framerates above 60 Hz. This is true for EVERY game.

No reward after 100% map completed

in Bugs: Game, Forum, Website

Posted by: Exterminans.9723

Exterminans.9723

Do you have all POI, all vistas and all WP? You can tell from your map, the number in the top left will tell you if you actually have found every explorable point.

In case the numbers don’t match yet: WvW and some underground, instanced places also count towards world completion. It might show 100% due to rounding errors before you actually have completed the whole map.

Glyph of Renewal bug?

in Bugs: Game, Forum, Website

Posted by: Exterminans.9723

Exterminans.9723

It’s useless under water too. The 28th path did also raise activation time under water from 1.5 to 4.5 seconds.

Laurels lost after crash

in Bugs: Game, Forum, Website

Posted by: Exterminans.9723

Exterminans.9723

Thats actually happens quite often. When the server crashes, data loss is always possible.

This will either result in items getting simply lost (you will loose ALL items you have gained since you entered the area, this includes items you took from the TP) and you also risk to loose achievement points / map completion. Latter one can actually lead to a situation where you have 0% (!!!) map completion until you manage to unlock another vista / waypoint / POI / RH. If you already had 100% map completion, you are stuck with 0% forever!

Constant Light Source

in Bugs: Game, Forum, Website

Posted by: Exterminans.9723

Exterminans.9723

The light in the preview window is also on the right side, so maybe the lightsource from the preview window is now used everywhere?

Glyph of Renewal bug?

in Bugs: Game, Forum, Website

Posted by: Exterminans.9723

Exterminans.9723

That skill was nerfed a while ago.

It can no longer revive dead players, it can only make them rally from downed state. Several other skills received the same nerf.

Supportive/Healing Roles During Events...

in Guild Wars 2 Discussion

Posted by: Exterminans.9723

Exterminans.9723

Wait, bosses have a different (lower) treshold so it is actually much easier to tag them (this goes for veterans and champions). You won’t be so lucky on regular mobs though.

Supportive/Healing Roles During Events...

in Guild Wars 2 Discussion

Posted by: Exterminans.9723

Exterminans.9723

You don’t even get loot in dungeons if you try to play the healer role. You may heal as much as you want, run around in the battle of the heat all the time and yet the re/arded reward system won’t give you anything.

It’s not only that the trinity is not existent in the game design, you are actually being punished if you take any role except for damage dealer.

Not true at all. You can heal, you can buff, you can support, but you have to tag mobs with dmg in order to loot them.

It’s a little worse than that.

Example: The reason I stopped being condition damage on my Engineer was because, in full exotics, when I would karma farm in Orr I would run into large groups of 20+ people (Plinx farm). Even if I started shooting the mob first, before anyone else, I still would not deal enough damage compared to the power/crit toons to be able to register as a participant, and thus got no xp and no loot. This, of course, also meant I was considered to have “participated” less in the actual event, and thus got less karma too.

After a few hours of that, I ran to the broker and bought a full set of power rare gear, a tier below my exotic condition gear. I tried again- 100% participated rate on every mob I killed. And this was even using my condition skill/trait build, which I had forgotten to change out when buying the power build. But even running p/p with a condition trait setup, I still got more participation than my condition build.

That said, a healer is going to have to do more than just tag. They are going to have to do comparable damage, at least to the point of being able to be registered as a participant.

You must deal at least 10% of the damage to that mob in order to tag it. That might be easy if you run the typical greatsword bezerk warrior as even a single whirlwind attack will be sufficient, but you have no chance at all if you run slow condition or even non-aggressive support builds. The game simply PUNISHES you for playing anything except for almost pure burst damage builds.

Ele Vapor Form adds to downed penalty

in Bugs: Game, Forum, Website

Posted by: Exterminans.9723

Exterminans.9723

To be precise: The downed penalty is added when Vapor Form ends. Appears to be an unintended side effect of the “downed state is restored correctly” patch.

Thick leather orders for under vendor price

in Bugs: Game, Forum, Website

Posted by: Exterminans.9723

Exterminans.9723

Thats the result of experiments with broken / unfinished TP botting experiments.

It is not possible to create such buy orders in the game, but the server will accept them if hackers place them with external tools.

Supportive/Healing Roles During Events...

in Guild Wars 2 Discussion

Posted by: Exterminans.9723

Exterminans.9723

You don’t even get loot in dungeons if you try to play the healer role. You may heal as much as you want, run around in the battle of the heat all the time and yet the re/arded reward system won’t give you anything.

It’s not only that the trinity is not existent in the game design, you are actually being punished if you take any role except for damage dealer.

Not true at all. You can heal, you can buff, you can support, but you have to tag mobs with dmg in order to loot them.

You are actually validating what i said. You have to attack every mob at least once if you want to get rewarded for your participation. Especially with larger groups of mobs, you are forced to use AoE skills or time consuming single target attacks, both hinders you from fulfilling your role as supporter. The game still punishes you for taking support as your primary role.

Warriors, warriors everywhere

in Guild Wars 2 Discussion

Posted by: Exterminans.9723

Exterminans.9723

Bezerk warriors are far from having the highest DPS in the game. So far…

In fact, the combination mesmer + ranger + elementalist can easily outnumber them. Rangers have several traits which increase melee damage by an significant amount, mesmers have their timewarp elite and elementalists can contribute a conjured weapon, the fiery greatsword.

Under the effect of timewarp, the elementalist and the ranger can deal ~15k / 20k DPS (not single hits, but constant DPS! The ranger has higher damage due to traits) AoE damage over the course of ~30-40 seconds.

Having a necromancer who heals and converts condition to boons also leads to a survivability which exceeds that of an average bezerk zerg by far.

Whenever I’m being able to choose my party members, i prefer mixed groups. My least favorite classes are actually warrior and thief. Latter one because they can hardly contribute to the group but are mostly focused on 1vs1, and warriors because they have so little to contribute to the group in comparison to other classes with only having shouts and the nasty decision of EITHER dealing massive damage OR causing combo finishers / CC.

Supportive/Healing Roles During Events...

in Guild Wars 2 Discussion

Posted by: Exterminans.9723

Exterminans.9723

You don’t even get loot in dungeons if you try to play the healer role. You may heal as much as you want, run around in the battle of the heat all the time and yet the re/arded reward system won’t give you anything.

It’s not only that the trinity is not existent in the game design, you are actually being punished if you take any role except for damage dealer.

Raising taxes in the TP...

in Black Lion Trading Co

Posted by: Exterminans.9723

Exterminans.9723

Your example aimed on rare items only

And it has yet another flaw, in real world economy all taxes are designed in such way, that the tax on a product sums up over the whole trading process so it is always a constant factor in the final product. That means no matter how many persons trade a product, in the end the taxes will never exceed a certain part of the items value. You also have the concept of supply and demand, whenever there is a shortage of basic goods it will be resolved by increasing production or introducing alternative products. This is not true for luxury products which you used in your example, but it always happens for basic products.

The GW2 trading post doesn’t work like the real world market, the fees are applied on every single sale. You also have little no added value by flipping items. And it’s not the luxury items which suffer price manipulations, it’s the basic items. Basic crafting materials and alike.