gw1 – healing signet/frenzy/charge
gw1 – healing signet/frenzy/charge
Still seeing a lot of s/d daredevil’s in wvw and not core s/d, weird because I though with double steal you would drop daredevil.
gw1 – healing signet/frenzy/charge
this build can’t solo raid pve boss so it will not be touched.
gw1 – healing signet/frenzy/charge
try drd with Impacting Disruption and Distracting Daggers. forget dead art, you will find another new world.
really good build, even you duel with a dp thief,you will have 50% win rate
Yeah, I played s/d with DrD and with Distracting Daggers, it was good but DrD feels wrong with s/d I don’t know.
In my opinion DA is a better train line than DrD for S/D, it gives you more utility than just damage and an extra dodge. I miss bandit’s defense tho.
Impacting Disruption give you more damage with the double steal and Distracting Daggers, it was more than just one dodge, dash give you huge motility and steal for 25% endru.
I dont think DA is as good as DrD.
no, but acro is just as good as dd (please stop calling it DrD, it sounds so dumb) in regards to s/d play style. the only thing i do miss is probably the utility skills from daredevil, you do not need both acro and daredevil, thats so over kill.
gw1 – healing signet/frenzy/charge
:-/ I am fully aware of the imbo/poison bit, I thought that was obvious. All of there’s condI s/d builds only mostly do the #2/2 and nothing else, pretty sure s/p would be effective too with the blind feilds and interupt
gw1 – healing signet/frenzy/charge
Also the best burst is 2, Dodge, Steal, Dodge, 2. You don’t even need spider venom for it to work. Also Steal and dodge will kill a marauder thief if not cleansed or healed. Test it
either the build on metabattle is wrong or something im doing is messing up, i just tried that with a friend and it does not kill a maurader thief
That’s because this op build is, not op at all lol. Meta d/p thief has signet of agilty and shadow return as only condi clense and if you failed to kill that the it proves that this condi build is not op and can be easily shut down
gw1 – healing signet/frenzy/charge
Why are people blaming s/d on a set that has 1 condi tick, torment from dancing dagger.
gw1 – healing signet/frenzy/charge
Pr is far better then ir imo. It’s always use full and heals a nice bit too, although ir is nice, I feel like it can be triggered just by an aa at range while you’re kiting or something.
gw1 – healing signet/frenzy/charge
^ death from above. That also deals 3-4k depending on might stacks ands it’s funny to launch people off cliff sides or high falls.
gw1 – healing signet/frenzy/charge
^ ok.
All Blocks have a 1/2 a second activation time.
add an extra 30 seconds coll down on all Invulabilty skills.
Invulabilty skills reduce duration of 1 second.
That way all builds that can face tank a thief and easy counter presuer them off point will be more balanced.
gw1 – healing signet/frenzy/charge
No class should die in open world pve, unless you’re fighting bosses or doing hot events. I don’t remember the last time my core thief died in pve open world.
gw1 – healing signet/frenzy/charge
Have you been bulied by bunker builds now?
gw1 – healing signet/frenzy/charge
Currently trying out durabilty runes in wvw. With 36% boon duration you can steal a lot of uptime from enemy boons. Also would like to try leadership or traveler runes again.
gw1 – healing signet/frenzy/charge
Male Asura mesmer I think
gw1 – healing signet/frenzy/charge
There’s sort of videos are suited for more experienced theif players though not fresh thievs, I mean sure it’s great to see thief game play and you could pick up on some tricks but I would assume that the new thief players won’t be able to keep up with what is actually going on.
Best thing to do is roll a thief (using meta build) in pvp and get your but kicked and learn from there on, refer to videos and forums for advice but you can only learn so much just by reading and watching vidoes.
gw1 – healing signet/frenzy/charge
(edited by Fat Disgrace.4275)
It is also wise to lean and study all other classes too so you know what to avoid and know when and how to engage a fight. Most thievs fail and hide behind dash because of its 450 range it puts you out of most harms way and not really know what they actually dodged.
gw1 – healing signet/frenzy/charge
Well that’s all they seem to do, with the random bandit’s defence and stealth but it’s mostly dodging, you should know this lol. Otherwise they will just shadow step/shortbow 5 and get out of combat.
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Yeah ok with the 1527 ports 2 classes have, the rest don’t need to run away because they have a ton of passives and or, invuls
Its funny how a lot of people don’t seem to count evasion frames among the options for damage mitigation.
~ Kovu
True. But considering some classes can have permea vigor or close and still spit our defensive passive boons (scrapper/ele) but when a thief can only dodge, that wrong.
gw1 – healing signet/frenzy/charge
Yeah ok with the 1527 ports 2 classes have, the rest don’t need to run away because they have a ton of passives and or, invuls
gw1 – healing signet/frenzy/charge
Thief – trickery
Would that create build diversity or ruin it more?
It will simply destroy an entire class.
It would now yes since hot has been out too long and nearly all thieves rely on both trickery and daredevil. Core s/d works pretty good now with the changes to #2 and swindles equalibaim or what ever it’s called.
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@pilfil that’s kinda my point. The idea was with the new elite specs were an optional choice and wasn’t meant to be godmode compared to the rest of the trait but look how powerful trickery and daredevil is, or beserker and discipline is (sustain nerfed from adrenaline health) yet both core builds are still viable, well core s/d is at least not tried d/p.
gw1 – healing signet/frenzy/charge
What if a core trait line became an elite too.
For example the lines that was the primary trait line before specializations came in to place.
Warrior – discapline
Thief – trickery
Ele – arcane
Would that create build diversity or ruin it more?
gw1 – healing signet/frenzy/charge
You don’t need stealth to get out of combat anyway
gw1 – healing signet/frenzy/charge
“wvw is dead, no 1 plays it! anet do something!!!!”
anet links links servers
“wvw is crap now because all servers are populated and i am stuck in long Q’s! anet do something!!”
sigh :-/
gw1 – healing signet/frenzy/charge
OP here. If not commanding a zerg, I usually roam. If you’re dueling on or right immediately next to an objective (skill range) then you’re not dueling right at all.
Obsidian Sanctum’s Arena was BUILT SPECIFICALLY for you guys. It’s a special place for special people where they can do what they want to their heart’s content.
If you’re dueling in open-WvW when that place is available, the only reason could be is that you’re either trying to sneak roaming in with it or you like to troll gank lowbies.Strategically, there is no reason to allow an enemy player to live near an objective. If you were off in some corner of the map away from the roads, sentries, camps and yaks, it may be different, but when we see yak symbols constantly disappearing where the so-called “respected” duelers are doing their thing, that can’t be tolerated.
Seriously, what’s so wrong about OS or even guild arenas?
So, go and kill them then lol, or try. It’s actually annoying that you (possibly just a minion/zergling) thinks he is above the rest of the wvw players. The only place duelers will flip sentry or kill dolys is at South isle but we all take it in turns flipping the sentry and nobody really cares about south towers as that’s what the dolls feed anyway.
OS was not made for duelers at all, where did you come up with that idea? Further more there is nothing in OS at all. Belive all you like that you think duelers or roamers take up q spots, at least we don’t course map wide server lag, but you do. You’re are the real people ruining wvw with your 50v50v50 spam #1 skills fights
gw1 – healing signet/frenzy/charge
to the main point. you have 0 condi clear at all, nothing. unless you get seed from ranger or ecto from mesmer. the utilatys you have are a poor choice on d/p (that is assuming you are running the same skills)
you need shadow step and signet of agility at least to be useful because even the most passive condi procs will reck you hard.
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If people get triggered over this word in a game then that’s your problem. I don’t agree with name calling but as you said it’s 2017, grow a back bone and toughen up lol
gw1 – healing signet/frenzy/charge
1 v 1 me and I will show you how to fight lol. Just lets do it in a guild hall or OS. Cause if I were dueling in WvW I would expect to get run over by a zerg or other players. That is why it is called WvW, and not 1 v 1…
Not that it’s relevant to our conversation, but sure. When works for you and what server are you on?
Hi I’d take that offer up too
The more the merrier, I say.
i would lol though if he beat you 2v1 xD
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Unless I see some ‘fight club’ going on at SMC I can never tell a duel from a ganker.
So I always assist my team unless my player says “stop”, “duel” (or similar) and then I’ll stop intervening.
Basically, if you don’t want to be interrupted don’t duel where I will see you. Go to the windmill on Alpine or if you’re on EB go to the Champion Arboreal Spirit area where no one goes.
Erm a duel is a 1v1 for starters. 2ndly it’s very obvious if you look at both partys, you can tell if they are built for roaming/dueling or a zergling build.
gw1 – healing signet/frenzy/charge
Just suck it up man, you can’t possibly be requesting a /kick from server lol
gw1 – healing signet/frenzy/charge
The point is though freindly or not, a duel is a duel…a 1v1. Both party’s know what happens in open world pvp so no 1 should qq If being attacked. 9/10 if i see an even numbered fight I will let them get on with it and my server loses, oh well there’s a wp aviable near by and they can try again but anything goes at objectives and keeps.
gw1 – healing signet/frenzy/charge
No duelist will go out of there way and hunt down zerglings (unless the blob chases them down on purpos). You mean nothing to them as there is no real challange. That’s what gankers do, also… the only t3 keep that people duel around is stc and that thing is always trebled or tagged in some way si don’t blame peoplease figting near by it.
gw1 – healing signet/frenzy/charge
There’s duelers are actually roamers or defenders, engaging enemy roamers.
Thats not duelers, thats roamers and defenders.
Duelist specifically seek to fight 1v1 and fully expect everyone to respect that and that none on 3 sides interfere. Thats not WvW.
If a roamer/defender/whatever engage in a 1v1 its probably by chance and any respect from the opposing sides or friendlies would be coincidental, sometimes noot needed, sometimes desired. Its just a fight with all the dangers of WvW.
But either way dueling is not an issue. They arent that many, usually just like 3-5 peeps.
I will repeat what I said. " we sometime have fight clubs in some areas of the map" they are still roamers/defenders but just taking time out from scouting or defending and have some freindly duels. People should know by now that if it’s not anywhere near an objective then it’s common courtesy to leave them at it. Or at least that’s how I see duels.
gw1 – healing signet/frenzy/charge
There’s duelers are actually roamers or defenders, engaging enemy roamers. They prefer to have 1v1’s as it’s what they/we enjoy the most – we seek our enemys for fights and as a reward we have defended a camp/sentry or at least reported who and what’s about., just like people pvd at night, or 2 massive blobs clashing.. everyone has their own way of enjoying the game. What you also fail to understand is that with out there’s “duelers” all over the place as you say, it will be very hard for you other guys to upgrade as we are normally the first to spot enemy roamers, we do have fight clubs in some areas of the map to be always at the top of our game. Stop bring OS into this, it is total nonsense.
PS your solution smells.
gw1 – healing signet/frenzy/charge
Why? It only hurts vs glassy speced for high dmg. This thing tickles any form of bunker or even light bunker. (I take 1-2K on my roaming d/d ele)
Also, 5 sec icd? Might as well take escapist absolution and remove pi.
The trait is fine, it just so happens it’s syncs very well with head shot and if you’re the 1 abusing it and complaining it’s too easy, go play core thief or, don’t take pi…?
gw1 – healing signet/frenzy/charge
(edited by Fat Disgrace.4275)
I’m ok with the damage nerf the leap finisher provides other Weapon sets like p/p and S/p or any build running smoke fields reliable stealth access, but it’s made moot with me ES providing lots of stealth synergy.
Yes the damage was a little ridiculous for a Dodge but now it’s in line with Reckless Dodge.
Acro was nerfed due to the passive nature of the prevalent build used and the huge synergy it had with Acro 2.0.
And I agree with Azukas it mostly stemmed from Thief being able to 1v1 with a bruiser style build when Anet has clearly stated in streams that’s a Thief will be +1/decap.
Reckless Dodge does more damage than Bound. Go ahead and check for yourself. I just got off my Warrior and between the new Might Makes Right trait and Reckless Dodge, I feel like Warrior can pretty much do the same thing but better minus the stealth.
It still makes 0 sense to me that ANet nerfed this. In the same patch notes they explicitly stated they wanted the Thief to have more AoE not tied to the staff so Thieves weren’t forced to get the staff. So they nerfed an already underused SPvP skill that isn’t directly tied to the staff because Acro-staff was too good? When they could have just nerfed Acro (which they did) and/or staff (which they also did)?
Yeah but warriors have stances and more block up time so don’t rely on evades as much for defence.
gw1 – healing signet/frenzy/charge
The wonderful thing about filters…
Is filters are wonderful things!
“grrr!” .
gw1 – healing signet/frenzy/charge
Not aviable om phones
gw1 – healing signet/frenzy/charge
Skill level a side, I know most thives in our mu in wvw and core s/d pretty much farmed them. But it’s also easy to get bursted down.
I didn’t play too much of any new specs but so far from what i have seen weaver/holo/mirage and scourge seem pretty solid. Let’s see what the next beta test brings (if there is a next 1)
gw1 – healing signet/frenzy/charge
I can sort of get that, makes sence but this “G” is in the middle of the name it self. Oh well, at least we all know now.
gw1 – healing signet/frenzy/charge
I dunno, you can always drop endura pain (you still have defy pain trait) if you know you’re up against heavy condi comp and take “shake it off!” I sometimes drop strength line and go tactics and take war horn and trait for quick breathing , shrug it off and vigours shout.
Sounds like another case of not adapting because you want all out dps build.
gw1 – healing signet/frenzy/charge
Because it was just too much with acro staff builds. The rotation was bound bound any staff skill, normally #2-4 and the random vault chucked in, they also nerfed some endurance gain as well.
gw1 – healing signet/frenzy/charge
To be honest, i am having a blast with core warrior, core warrior never been this fun.
If they are indeed making Elites as a “An option not a must” then they are on the right track, still a bit of balancing needed here and there.
Same. Been playing both core warrior and core s/d thief for a good few months now. It’s good to learn the new specs just to see what they can offer and know what you are up against but apart from that I much prefer the older specs. What if they did change core to an elite spec like the trait lines that boost main part of each profession for example dicapline or trickery.
gw1 – healing signet/frenzy/charge
cursed bullet is unblock able (stealth attack), i forgot what it actualy does now, something to do with boons or something.
gw1 – healing signet/frenzy/charge
if your only desire is to Q for eb and protect stc at all cost’s (paper smc vs t3 garri) then vabbi is for you.
gw1 – healing signet/frenzy/charge
it is actually a reference as to what he says, its his name spelt out as he says it but it is not his actual name. i named a char after my acc name and that got /reported and banned.
gw1 – healing signet/frenzy/charge
why not just go da/acro/tri? surely da or even crit strikes would be better if you dont use a rifle
gw1 – healing signet/frenzy/charge
guess i will have to write a ticket, although it would be nice if anet could reply here too.
gw1 – healing signet/frenzy/charge
yeah, thats the problem with people. they see that and instantly think of racist. pathetic
gw1 – healing signet/frenzy/charge
yes thats the point of it. its a cartoon character lol.
gw1 – healing signet/frenzy/charge