gw1 – healing signet/frenzy/charge
gw1 – healing signet/frenzy/charge
Can we not have your status automatically going to “online mode” either from away or inadvisable when joining a squad (my instance if fox taxi-ing into a map) some of us set that status for a reason.
have an option to decline party/squad invitation offers.
and 1 last thing, talking to merchants/banks/blt is very annoying in LA when you have random npc’s walking around, they take priority over said legit npc’s, this is at clustered areas such as the BLT and banks in LA, can we have it so we can not interact with such npc’s that wonder around LA
gw1 – healing signet/frenzy/charge
Warriors can build tanky as hell along with going mace sheild/gs. Met a warrior last night who was probably 3k armour in marurder gear mace sheild durabilty runes. I was s/d thief at the time and my aa’s critting at 1500 dmg and non crits were 740 per hit. He can regeneration that just by afking. Ofc after a few stance rotations I admitted defeat, went out of combat and went d/p and even that took a bit more time then it should.
This is the stats I was using – http://gw2skills.net/editor/?vZAQJAsYl0MhSnY5TwwJw/ELwEmXa4M0Gm7gnwWoWCIAsbA-TlSBQBJUtCsoMgI7PkRlY5TPQXUa8gHAwiUCSJVVAwJA4dwBwW1KAO7szO7szaAt26szOrUACq1C-w
The trick to beating that is not letting him land a burst. So either get in and get out before he can land a headbutt followed by a burst, or just range him with your shortbow.
I know it seems stupid, but if you keep him at range you’ll cut his healing by 2/3 because he won’t have Adrenal Health going. Adding poison to the mix will drop another 1/3 from his remaining healing for as long as it’s on him and resistance isn’t up.
When he’s reflecting your shortbow back at you, just focus on keeping distance until his block is up. Also, if you notice him getting a heal whenever he breaks a stun, stop cc’ing him altogether.
You can’t pull off the above in pvp, but you can in Wvw.
I am fully aware how to beat them but the regen was with out t3 heal because as s/d thief the build and play style relys on constant Presure with aa/flanking strike and postioning. Double endura pain/sheild and mace block was enough time to stop dmg to regen with out using a burst. Ofc it was a different story when I went and changed to d/p
Lets be honest though, you are comparing the best build a warrior can run vs a much less effective build a thief can run. Even staff thief would be a better pick than S/D as vault has inbuilt evades and does way more damage than flanking strike as well as having access to the all important blinds.
that is kinda my point. some builds are just inferior to others vs the same class and i think this is half the trouble, not so much broken mechanics but some builds just work and some do not work at all vs certain class’/builds.
gw1 – healing signet/frenzy/charge
(edited by Fat Disgrace.4275)
Warriors can build tanky as hell along with going mace sheild/gs. Met a warrior last night who was probably 3k armour in marurder gear mace sheild durabilty runes. I was s/d thief at the time and my aa’s critting at 1500 dmg and non crits were 740 per hit. He can regeneration that just by afking. Ofc after a few stance rotations I admitted defeat, went out of combat and went d/p and even that took a bit more time then it should.
This is the stats I was using – http://gw2skills.net/editor/?vZAQJAsYl0MhSnY5TwwJw/ELwEmXa4M0Gm7gnwWoWCIAsbA-TlSBQBJUtCsoMgI7PkRlY5TPQXUa8gHAwiUCSJVVAwJA4dwBwW1KAO7szO7szaAt26szOrUACq1C-w
The trick to beating that is not letting him land a burst. So either get in and get out before he can land a headbutt followed by a burst, or just range him with your shortbow.
I know it seems stupid, but if you keep him at range you’ll cut his healing by 2/3 because he won’t have Adrenal Health going. Adding poison to the mix will drop another 1/3 from his remaining healing for as long as it’s on him and resistance isn’t up.
When he’s reflecting your shortbow back at you, just focus on keeping distance until his block is up. Also, if you notice him getting a heal whenever he breaks a stun, stop cc’ing him altogether.
You can’t pull off the above in pvp, but you can in Wvw.
I am fully aware how to beat them but the regen was with out t3 heal because as s/d thief the build and play style relys on constant Presure with aa/flanking strike and postioning. Double endura pain/sheild and mace block was enough time to stop dmg to regen with out using a burst. Ofc it was a different story when I went and changed to d/p
gw1 – healing signet/frenzy/charge
Forums bug……….
gw1 – healing signet/frenzy/charge
Warriors can build tanky as hell along with going mace sheild/gs. Met a warrior last night who was probably 3k armour in marurder gear mace sheild durabilty runes. I was s/d thief at the time and my aa’s critting at 1500 dmg and non crits were 740 per hit. He can regeneration that just by afking. Ofc after a few stance rotations I admitted defeat, went out of combat and went d/p and even that took a bit more time then it should.
This is the stats I was using – http://gw2skills.net/editor/?vZAQJAsYl0MhSnY5TwwJw/ELwEmXa4M0Gm7gnwWoWCIAsbA-TlSBQBJUtCsoMgI7PkRlY5TPQXUa8gHAwiUCSJVVAwJA4dwBwW1KAO7szO7szaAt26szOrUACq1C-w
gw1 – healing signet/frenzy/charge
Thief players – “Thieves have no sustain!”
lul
Yeah thives can have a lot of dodges. Weakness alone shuts down the endurance though (which is all of the thives sustain right?) , it dosnt however do anything to passive dmg midigatuon or protection.
gw1 – healing signet/frenzy/charge
Yeah I know what you mean. Scrappers tempest are the main culprits in mediem sized fights. But even before hot there was still builds that sustained a lot.
gw1 – healing signet/frenzy/charge
If people weren’t so “tanky/carried” solo and balanced out, how do you think people will managed in grp fights where the game is more balanced around. 1v1’s are a joke and always will be, it’s just “fun” to duel people.
gw1 – healing signet/frenzy/charge
Tbh not many people watch the pets.
gw1 – healing signet/frenzy/charge
^ I know right. I pretty much go on auto pilot when I’m on mace sheild warrior.
gw1 – healing signet/frenzy/charge
I heard that its more desineged for survival then actual dps.
gw1 – healing signet/frenzy/charge
both class’s above are designed to be in your face though, only DH can pull/port but the class it self has been our counter since day 1. i personally think it will be silly to have AS unblock, especially when we can port 2400 range do 18k dmg in a second then port back again.
Well if not AS. Then our Bassi. Venom back to 2 stacks. It was reverted back to 1 for some unprecedented random reason. But I still personally like the AS suggestion still.
pretty sure itr was reverted because venom share became baseline and that we can give 4 other people it too.
gw1 – healing signet/frenzy/charge
both class’s above are designed to be in your face though, only DH can pull/port but the class it self has been our counter since day 1. i personally think it will be silly to have AS unblock, especially when we can port 2400 range do 18k dmg in a second then port back again.
gw1 – healing signet/frenzy/charge
trifle ? .
gw1 – healing signet/frenzy/charge
post this on redit so anet nerfs it into the ground
gw1 – healing signet/frenzy/charge
the main problem is, is that no 1 is willing to spend time to learn other class’s. i get this a lot of with thief (as i main the class) its to easy to talk pooh on a thief but the same guys refuse to roll a thief to learn its gimmicks and tricks, they dont understand that a thief ported away just blown 12 inative (shorbow #5 and shadow step (50 seconds cd) most of the time they dare not to come back for a good 40 seconds which gives the other guy plenty of time to recover or what ever he wants to do, i am starting to play scrapper/tempest and power reaper lately to be a better thief. same can be said about condi reaper. i assume that trialblazer gear is expseive as hell but will dire still work ?
gw1 – healing signet/frenzy/charge
but they can’t join team fights, apart from the occasional gank, they can’t actually duel for a point and bring sod all support/grp wide utialty.
gw1 – healing signet/frenzy/charge
Asuras are a lie. They’re like the gremlins that steal your socks.
dude, thats the underpants gnomes.
gw1 – healing signet/frenzy/charge
yeah getting the ang of it now. only just started playing scrapper/tempest recently. thanks
gw1 – healing signet/frenzy/charge
Why on earth do you need 7 armour sets? I think I have 2 at the most per toon. Why 7?
gw1 – healing signet/frenzy/charge
If you play mace lb then ofc you can’t run from a necro, let alone ele.
gw1 – healing signet/frenzy/charge
i dunno, you dont even need traits for open world pve lol.
gw1 – healing signet/frenzy/charge
horse pooh. i play s/d d/d and noticed no difference with off hand dagger. the only thing i liked about the update is turning of the obnoxtios back item trash talk from tron o knob
gw1 – healing signet/frenzy/charge
The dreamer was perfect before they added the lower and hight pitch to the file, nor to mention using infiltrations arrow has 2 sound files where as before it just had 1.
gw1 – healing signet/frenzy/charge
Over hyped jumping puzzle anyway. Good riddance.
gw1 – healing signet/frenzy/charge
Bump. Really? No 1 else has this issue. Half of the healing turrets failed to go into water feild on the 2nd part of the healing skill (initial #6 then #6 to over charge it) sometimes I have to wait a few seconds before it comes into a feild then I can finally use f1 to blast it.
gw1 – healing signet/frenzy/charge
Thief should not rely on ranged. I don’t understand why people why to spam the same skill over and over at ranged (unload) rifle will probably be the same thing
gw1 – healing signet/frenzy/charge
Wvw players are forced to do world map completion for the gift.
gw1 – healing signet/frenzy/charge
Play warrior/engie then lol. Having a rifle makes no sense at all. I can’t imagine something with so many ports being able to lets say they could do 8k burst @1200 range while also porting from 2400 range or more.
gw1 – healing signet/frenzy/charge
so, for a good few months now healing turret fails to blast, is this normal? #6 #6 #f1. 50% i get no healing because the blast fails, this is a combination of using the combo as fast as possible and taking 5 seconds to do the combo.
gw1 – healing signet/frenzy/charge
at least hes playing core thief.
gw1 – healing signet/frenzy/charge
lol someone is out of touch, mesmer and ranger are more demanded then elementalist these days. No commander wants eles anymore and anet doesn’t want people playing elementalist whatsoever because it sees to much play in pve.
what a load of rubbish lol. stop being kitten, eles are more then welcome in all formats in wvw since they are probably the most efficient class out taking out siege on walls. healing druid cant do anything like that and scrapper?? whoopy doo! stealth 5 people and act as a res bot at best.
gw1 – healing signet/frenzy/charge
They don’t need to delete revs, they need to remove elites from pvp and balance
considering rev needs it’s elite spec for anything even close to a viable build, i feel removing dragon stance would be akin to deleting the class.
i would love to know what kind of a build you would run on core rev if we were restricted to core. i cant think of anything remotely viable.
the same as core thief. or core ele
gw1 – healing signet/frenzy/charge
Stopped playing ele after the last nerf. You would think the squishiest class in the game.
i dunno about that, they are just as tanky as most other class’s. at 2500 armour/18k health and with all of the auras/protection they chuck out i rate them very durable, and thats with out building to play frontline aura share (wvw) not sure abut spvp but thats an amulet issue.
gw1 – healing signet/frenzy/charge
yes so in order to get stuff fixed, people need to abuse raids with specific class’s/builds.
gw1 – healing signet/frenzy/charge
And replace it with a class that actually has build diversity, has a ranged condo weapon, and doesn’t have to manage both cool downs and energy.
sounds like thief when rev was created. apart from the management bit.
gw1 – healing signet/frenzy/charge
i have started to play other class’s and although i am pretty much a noob on them, i am starting to see the other side of the thief. thief is a very selfish class that can really only look after it self. depending on skill lvl of both theif and opponents it is a mix of how easy it is to shake of a thief – how hard it is to stay alive. although i do not play spvp much any more, i do play a lot of wvw roaming and although theres are different game modes, the class’s still remain the same and i can say now, if your a built and have knowlage of a thief it isnt as bad as people make them out to be… I REPEAT thief is designed to be a selfish and solo class, so if you’re caught of guard, then the thief has won.
i can not reason with non thief’s as they do no understand, but i dont think they need a nerf at this point, not when most other class’ have a lot of passive defensive procs while dealing just as much dps as a thief toe to toe.
gw1 – healing signet/frenzy/charge
(edited by Fat Disgrace.4275)
i very rarly see 15k bs in wvw unless someone is core/signet d/d which once a blue moon let alone in spvp lol. think the avg is 7k on a class with 0 defence boons/buff’s which nearly everyone has except thief (well ok, -10% from dash)
Funny, most marauder thieves will hit my mesmer for 10k with backstab in WvW, in fact it’s rare for me to see anything like a 7k hit unless it didn’t crit. Though follow up auto attacks will do 5k+ in less than 1s so if you’re not quick on the stunbreak/blocks you will be going down. Granted SPvP you’re not likely to see numbers as high but then again they removed all but 1 amulet with toughness and vitality so I guess it balances out.
Personally I think making the skills more powerful/useful but adding short cool downs 1-5s might benefit thieves in general by reducing the spammability of strong skills and combos. It would also soft counter stealth camping reducing DP dominance and allow for stronger skills on other weapon sets for survivability while still retaining the more frequent use of effective skills aspect of thief.
We all found out very early on that rev was way too strong having strong skills and only a resource cost with no cool down and the cost was in line with thief cost for skills mostly. It stands to reason that if thief wants stronger skills they must not be allowed to spam as much or pay with higher cost, the latter being something I don’t think anyone wants to see. I know some people will say it’s not a problem as thief has been like this since launch but thief skills have always been a balancing nightmare where if a skill was made really good it was spammed till it was nerfed or too weak to be of any use mostly just as some of the ludicrous cool down reductions on other classes have been balance issues.
may be i didnt explain my self properly. i meant that the avg bs in spvp is around 7k. and aif you#re taking that sort dmg from autos then you’re full glass too so it make sense.
back on topic now.
gw1 – healing signet/frenzy/charge
it is also stuff like calling stuff out for obvious reasons only for them to be ignored, then fixed for some other reason, a prime example is the ghost thief, people have complaied about this for months but it was only until someone soloed a raid boss with the build anet did something about it, and they aced very quick about it too. its things like this that gets people mad and flood the forums with not so pleasant stuff
gw1 – healing signet/frenzy/charge
there is an activation time, you can notice it lot more on asuras as they jump in the air first then dart forwords. how ever the toolip dosnt show an activation time, flanking strike on thief has been head shotted/stealed to a few times in the past as soon as i use the skill.
gw1 – healing signet/frenzy/charge
or stand back, farm the champions that spawn, ignoring the fake champions and leech jormag it self…thats what i do :p
gw1 – healing signet/frenzy/charge
i very rarly see 15k bs in wvw unless someone is core/signet d/d which once a blue moon let alone in spvp lol. think the avg is 7k on a class with 0 defence boons/buff’s which nearly everyone has except thief (well ok, -10% from dash)
gw1 – healing signet/frenzy/charge
thief pls buff … nerf ?? are you crazy??
if we nerf dp and trickery we can “overbuff” everything else, because thief has been balanced solely around dp for about 2 years now they can’t really buff the other traitlines or else dp would become even more unbalanced compared to the rest
so nerf dp so we can buff everything elsehonestly d/p needs a serious nerf.
In exchange for what? This argument as been done too many times. The game has gone to far now to make other sets meta and to drop d/p, it can’t happen unless they destroy the thief class full stop
gw1 – healing signet/frenzy/charge
We do not need 1200 attacks. Things like sword 2# and shadow shot are already strong, not to mention steal. Unload can sting like hell so why should that be 1200? 900 is a good range for thief
gw1 – healing signet/frenzy/charge
the ewp is a farm. Why would anyone troll it is beyond me.
I trolled it once because I scouted home dbl for 2 hours stRait, screaming in t chat that enermy zergs were taking/attacking upgraded towers and side keep all of which was ignored so I pulled garri ewp as soon as it got contested and everyone lost their minds. But it was ok for me to waset hours of scouting for no 1 come and help (a few roamers did but that’s it.) I even went to eb and 2 commanders were ppting paper stuff on enemy corner.
gw1 – healing signet/frenzy/charge
That’s actually pretty funny. Dropping cakes on the tacs to deny e wp lol
gw1 – healing signet/frenzy/charge
Black Powder, Shadow Shot, Shadow Step, Auto Attack for starters.
Just say thief.
gw1 – healing signet/frenzy/charge
A lot of your cnd are far too late tbh, like 1/2 second too late. And you try to bs inside the foe. I will do the same recording tonight if I remember.
How can it be too late? It’s an enemy that’s standing there
Yeah, lets hope you’ll remember it!ETA:
I’m using CnD+steal once in that video. In that case you might be right but, like I already said, the game’s servers were lagging while I recorded that footage, so it could be my too early precast or lag. In all other cases(forget it, I still have no idea what you could possibly mean) I just draw CnD while in range of the mob, the precast/too late shouldn’t matter.
No, the first few mins I watched (was at work and couldn’t finish the rest) you were cnd pretty much on top or inside the mob. Ofc you will miss the hit because it’s 130 range in front of you, not a radius around you. I think you know this already but you keep doing it.
gw1 – healing signet/frenzy/charge
A lot of your cnd are far too late tbh, like 1/2 second too late. And you try to bs inside the foe. I will do the same recording tonight if I remember.
gw1 – healing signet/frenzy/charge