Showing Posts For Kreen.3925:

Cleansing Ire

in Warrior

Posted by: Kreen.3925

Kreen.3925

Still flogging this horse?

As others have said, combustive shot on the longbow is the issue and not CI. Fix Combustive shot and CI is fine.

In WvW you do not need just DM and CI and you are set….. sure it helps but there are plenty of WvW scenarios where you will struggle with just those. There is more to GW2 than spvp and until they decide to do different trait lines for each format then we end up with some compromises.

Do you even read back your posts. They are full of contradictions within a few sentences. That normally happens when someone is grasping and grasping and grasping….

You say the following:

The issue is that they need 4 points in Defense (Dogged March and Cleansing Ire) and they’re set. They have great condition resistance without using a single cleanse skill.

They have multiple ways of clearing or reducing snares (the ones that are actually problematic for melee builds) without even getting into the generic condition defense.

So I assume your usage of the term “multiple ways” is just DM and CI then given you state they only need that to be successful. If you actually mean other tools then I guess your 1st quote is null and void. I will let you choose.

Niether of your interpretations is correct. Warriors have multiple ways of removing or reducing snares, which is true. Charge on Warhorn, Dogged March, Restorative Strength, and Mobile Strikes are all methods of dealing with snares.

However, while they have all of those methods, they are not all necessary (or even close to it). Dogged March+Cleansing Ire is usually more than enough and only struggles against the widest condition varieties. Still nothing equipped skill-wise to deal with conditions and yet it’s quite resilient to them with great cleansing.

Your mistake was taking two separate sentences (in separate paragraphs, even) and assuming one described a complete set of the other.

@Simon: What evidence have you offered? You say I’ve been “disproven”, but can you actually point to where? I’d love to see facts that counter my argument, but nobody seems to have anything to say other than “it’s fine.”

You appear to be someone who has a habit of disowning your own words. This thread is littered with examples of this. You either do this deliberately or not, again I will let you choose.

If all you have gleaned from the numerous posts here presenting counter arguments is that "nobody seems to have anything to say other than “it’s fine.” then you are economical with your reading as well. Again, that’s either deliberate or not, you choose.

Consequently the possibility of having a reasoned discussion with you is remote for reasons I am sure we are both familiar with.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

Cleansing Ire

in Warrior

Posted by: Kreen.3925

Kreen.3925

Still flogging this horse?

As others have said, combustive shot on the longbow is the issue and not CI. Fix Combustive shot and CI is fine.

In WvW you do not need just DM and CI and you are set….. sure it helps but there are plenty of WvW scenarios where you will struggle with just those. There is more to GW2 than spvp and until they decide to do different trait lines for each format then we end up with some compromises.

Do you even read back your posts. They are full of contradictions within a few sentences. That normally happens when someone is grasping and grasping and grasping….

You say the following:

The issue is that they need 4 points in Defense (Dogged March and Cleansing Ire) and they’re set. They have great condition resistance without using a single cleanse skill.

They have multiple ways of clearing or reducing snares (the ones that are actually problematic for melee builds) without even getting into the generic condition defense.

So I assume your usage of the term “multiple ways” is just DM and CI then given you state they only need that to be successful. If you actually mean other tools then I guess your 1st quote is null and void. I will let you choose.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

(edited by Kreen.3925)

Best GS Sigil for both wvw and pve?

in Ranger

Posted by: Kreen.3925

Kreen.3925

For wvw then intelligence for one slot, its just made for a GS rotation of 3→5→2.

I like air for the other slot myself.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

Boss in WvW

in WvW

Posted by: Kreen.3925

Kreen.3925

In DAoC there were gigantic (Something like 15 storey high) Giants which were hard to kill and dropped nothing of significant value. They were used mostly to kite the Giant into the keeps of the enemy to create havoc. Thats if u did not die first. Hilarious.

that is Hilarious

if they did put a dragon in wvw maybe you could buy bait for badges and lure it into the enemies garry

bait wars

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

Boss in WvW

in WvW

Posted by: Kreen.3925

Kreen.3925

only if one side can gain control of it…

The idea of having your own pet dragon dive bombing the other sides blob has a certain appeal….

no pve in wvw

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

Champion Risen Spider Hatchling...WHY?!

in Guild Wars 2 Discussion

Posted by: Kreen.3925

Kreen.3925

well at least its not the runt of the litter

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

Jade Quarry : Seeking more for WvW

in Looking for...

Posted by: Kreen.3925

Kreen.3925

You’ve got to be kidding me.

Believe it or not, JQ does need EU and NA. Y

Thank you.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

BG: Bloodied but Unbroken | WvW Season 2

in Community Creations

Posted by: Kreen.3925

Kreen.3925

I would like to see a video by JQ to celebrate its victory as well (if you have the organization to make one:)),

Organisation to make one is not a problem. We have plenty of folks who are good at making videos. We congratulated the server community on our own forums. That was enough for us.

The organization part is a small joke:) As I said too bad as I would like to see a cool video, but I understand if that is not your server’s style of doing things.

a very very small joke………..

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

BG: Bloodied but Unbroken | WvW Season 2

in Community Creations

Posted by: Kreen.3925

Kreen.3925

Hi. Poopin again.

Prunes?

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

BG: Bloodied but Unbroken | WvW Season 2

in Community Creations

Posted by: Kreen.3925

Kreen.3925

It had nothing to do with rubbing it in the faces of JQ and TC. Hell they can make a video and rub it in our faces and we encourage them to do so.

This quote should just stand there as a monument…….

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

BG: Bloodied but Unbroken | WvW Season 2

in Community Creations

Posted by: Kreen.3925

Kreen.3925

I would like to see a video by JQ to celebrate its victory as well (if you have the organization to make one:)),

Organisation to make one is not a problem. We have plenty of folks who are good at making videos. We congratulated the server community on our own forums. That was enough for us.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

Lack of Ancient Wood Log

in Crafting

Posted by: Kreen.3925

Kreen.3925

Cursed Shore and Malchor’s Leap maps will each have 4 Ancient Wood spawns and 5 Ori node spawns.

SouthSun Cove will have two Ancient Wood spawns and 3 Ori node spawns one of which is in a fixed location

Frostgorge Sound will have 2 Ancient Wood Spawns and 2 Ori Node spawns.

These nodes will refresh every 24 hours.

The locations are subject to change depending on which megaserver map instance you find yourself on and whether there has been a server reset (patch day or prolonged empty of players map instance.

Gather these across a few alts every day and you will soon have enough ori and wood for your needs.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

Force of Will and Exuberance Runes

in Guardian

Posted by: Kreen.3925

Kreen.3925

The armor soft cap is 2700

Also, having just a bunch of vit is BAD… some classes take advantage of the % missing health and do more dmg to you.

Well the armor soft cap might be 2700 and so armor above 2700 is subject to diminishing returns…

Armor above 0 is subject to diminishing returns, honestly do you people just completely make up the stuff that you post on this forum?

I am not making anything up, the chap I answered said there was a soft cap in response to a post I made. I don’t think there is but rather than abuse him I just said well if there is its still going to deliver some benefit above his 2700 soft cap hence why I was aiming for 3k myself.

Honestly do you people just completely not read stuff properly and so go off on the wrong person when you post on this forum?…….

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

Force of Will and Exuberance Runes

in Guardian

Posted by: Kreen.3925

Kreen.3925

After playing around with rune choices in my theory crafted build then even with a huge vitality pool pack runes are a better choice.

They deliver almost the same stat benefits as Exuberance apart from the healing (which was 75 points in my build) and also give swiftness, fury and might bonuses to the team and myself. The swiftness boon duration bonus is also a nice addition for guardians. Pack is a much better choice if you want some power and precision stat bonuses.

Now if they made Exuberance 5%, 10% 15% then it would be worth it but probably OP if you stacked vitality (420 power…) . Maybe 4/8/12 would be a good compromise. 3/5/7 is just not worth it even with a massive vitality pool.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

(edited by Kreen.3925)

Force of Will and Exuberance Runes

in Guardian

Posted by: Kreen.3925

Kreen.3925

The armor soft cap is 2700

Also, having just a bunch of vit is BAD… some classes take advantage of the % missing health and do more dmg to you.

Well the armor soft cap might be 2700 and so armor above 2700 is subject to diminishing returns but armor above 2700 does still help which is why most guardian support builds tend to look for 3K… and I thought we were talking about vitality pools anyway due to the topic? those runes only work on vit.

Any offensive skill that takes advantage of a % of health pool remaining to do more damage still has to act on a bigger remaining health pool so any % increase is negated. Its working as a % after all so there is no difference beyond having a bigger pool or a bigger half pool or a bigger quarter pool. Maybe I misunderstand you, if so please explain.

Of course if you do not have enough healing to keep your pool topped up as much as possible then the points might be better spent elsewhere. its all about building the most efficient stat distribution for the role you want to fill in my opinion anyway.

I agree that those runes don’t look good unless you have a huge vit pool and having a huge vit pool might not be the most efficient stat distribution for your build.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

(edited by Kreen.3925)

Force of Will and Exuberance Runes

in Guardian

Posted by: Kreen.3925

Kreen.3925

If you can get your vitality up enough they can provide some decent returns but other rune sets might be a better overall choice.

I have theory crafted a build that is delivering 2K power, 3K armor, 29% crit chance(with accuracy for one weapon) , 174% crit dmg, 850 healing and a whooping 26K health before adding in WvW guard stacks and any kill stacks but its expensive to make so I am not sure its worth it and trooper or another rune might be a better choice.

The other nice thing about a big vit and toughness pool is it makes those consumables deliver a bit more.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

The Most Hardcore Thing you have ever done?

in Guild Wars 2 Discussion

Posted by: Kreen.3925

Kreen.3925

Killed an ambient rabbit with a fully skilled up treb shot. The rabbit thought that was pretty hard core anyway.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

Gold League NA Analysis: Better to lose?

in WvW

Posted by: Kreen.3925

Kreen.3925

The rewards should just be based on finishing the meta. Aka finish the meta, get 1 skin of your choice and the 15 greens.

Honestly for the server placement (along with season 1) should have had PERMANENT finishers. Season 1 would have been the Dolyak. Season 2 maybe an Ettin. Just continue with animals or something like that. A exclusive finisher to the 1-3 places.

But Anet screwed that up as well. The finisher alone would have been reward enough (well until the llama, because thats just the best content ever).

Yes agreed with this. Finishers I am not bothered about either but I can see the attraction

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

Gold League NA Analysis: Better to lose?

in WvW

Posted by: Kreen.3925

Kreen.3925

As soon as Anet announced a swiss format and 6 servers in a series of 6 server setups and that there would be individual rewards tied to server position it was obvious what the outcome would be. Some servers got an influx of transfers even somehow when they were full and we are where we are. Blame Anet for the shambles we are in.

As Shiren says, giving player rewards tied to server position was so flawed. All the fairweather and achievement hunters types just flocked to the obvious choices and numbers and coverage trumps all in wvw. Personally I could not give two hoots for a stupid skin if it means wvw is broken like this.

We were having some great T1 NA match ups leading up to season 2, some really close fights but its all gone pearshaped.

Kudos to BG though, I might not like your forum persona but I see plenty of your core out there fighting hard. /Salute

As far as I can see its just your “newer” recruits who seem to be creating these endless threads.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

What makes a server good at WvW?

in WvW

Posted by: Kreen.3925

Kreen.3925

coverage trumps all

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

Remove Buffs in WvW?

in WvW

Posted by: Kreen.3925

Kreen.3925

It does not take long to get at least applied fortitude especially now wxp is account bound. The easiest way is use a birthday booster if you have one for a few of those karma train fridays alot of the servers have.

If you want to maximise the bonus then only use that character for WvW and preferably on those karma train events. You can easily gain 20 plus levels in a few hours.

If you spend your time roaming then I agree it can take a good while. I would prefer that guard stack buffs were not there to be honest that is wvw specific and is just a stat creep reward for time served that other games have fallen foul off. Food and gear , on kill stats, I am fine with, that’s part of the build process.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

(edited by Kreen.3925)

Style: top build around Renya's armor

in Ranger

Posted by: Kreen.3925

Kreen.3925

OP, that armor set comes in seven stat choices, all named armors.

http://wiki.guildwars2.com/wiki/Equipment_acquisition_by_stats#Loot

You could choose the stat option you want for your build and buy off the TP or just choose the cheapest version for each slot and salvage it for the wardrobe and then skin the specific stat armor you have. Buying the cheapest might actually be the best choice here as the prices of those sets vary hugely due to popular stat choices and rune prices.

If you want a condition based build then Errol’s dire set is a good choice but its one of the more expensive ones.

I used to run Reyna myself with settler trinkets in a bunker condition based build. Its expensive now due to melandru rune that it comes with.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

Orichalcum/Ancient/Orrian Sapling Respawn

in Crafting

Posted by: Kreen.3925

Kreen.3925

As Linuxotaku says there are a bunch of megaserver map instances and you can find yourselves on any one of them depending on when you port it relative to the local map population and no doubt some other factors.

They seem to persist just like the old system as far as I can tell. The nodes will either get reset on a patch event for all map instances or if a map instance is empty of players for a period then the nodes get reset.

The last patch was 13 days ago. I have gathered every day across 3 alts and have taken note of node positions each time. I get runs of maps and sometimes a new one or sometimes a map I have not seen for several days so there is definitely a map instance set out there that is persistent. What I tend to do now is record each new map instance I find and then when I port into a map I choose an initial port location to see if I can identify a seed node location. If I see that node then I know which map I am on, if i don’t then I choose a 2nd location. It works quite well.

If you want to fully control your alts so they all get on the same map then you need to party with someone on your first alt run and then your next alt porting it will get the same map as your party member. This is bringing some amusing stuff like a bunch of alt party members sitting at certain waypoints in orr maps

If you don’t want to go thru that hassle then as long as you avoid boss event timers you can run 2-3 alts thru a map and almost guarantee you get the same map instance each time as long as you do a small alt run thru a single map. That means you need to move your miners from map to map together of course.

For folks who want to do gathering across a few alts the new system is annoying really. It is also causing issues with guild missions and other things. My suggested improvement would to have numbered maps that you can choose at port time with some sort of population information. This way your guild can choose a numbered instance together to go do this mission etc and for the gatherers you can grab a map that you know the locations of. If a map instance shows full then of course you won’t be able to get on it so guilds would choose low pop instances and miners can do what seems reasonable to them.

Of course, maybe Anet has deliberately created the current system to make alt mining more difficult and just generally frustrate guilds because they want to

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

(edited by Kreen.3925)

ToL NA Double Warrior Cheese

in PvP

Posted by: Kreen.3925

Kreen.3925

I think many of you are looking at this from the wrong angle. It’s not the Warrior, or any one class/spec, that that is to blame. What’s wrong with PvP is that we have tiny little capture points and the fact that one tanky player can totally deny the cap of 2 or more players.

This design means that AoE and tanky builds are going to be prevalent. Hambow wouldn’t be that great if the capture point wasn’t so small. The same goes for condi necros and engis. If the points were larger the builds would still be good, but avoidable without leaving the point. I’m also not a fan of one player being able to deny the cap of 2+. It should definitely slow the progress by a large amount but it being able to stall indefinitely is not a mechanic I’m a fan of.

The playerbase seems to be pretty satisfied with where Warrior is at now. Beating on Hammer or Bow any more would just make them worthless.

this ^

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

Rune of balthazar vs flame legion

in Guardian

Posted by: Kreen.3925

Kreen.3925

I have tried both this week in WvW. The 7% on flame legion is very nice if you are building a hybrid and want to boost burning a bit and you do good direct damage already to take advantage of the 7%.

If you want to go for full condition then I have found Balthazar is better. In my experience anyway, especially with a med build + heavy condition. Heavy condition is a bit niche though but it is fun pressing a few buttons and seeing a load of hats on the ground a few seconds later, doesn’t always happen like that though. Its also quite fun to roam on and can take people by surprise.

The nice thing is the runes are very cheap so you can buy a bunch and try both out in various gear sets.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

(edited by Kreen.3925)

Body Left Disconfigured After Tragic Death

in WvW

Posted by: Kreen.3925

Kreen.3925

now this is a win thread

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

Is 2v1 a breach of the Rules of Conduct?

in WvW

Posted by: Kreen.3925

Kreen.3925

BG have bought in their lawyers?

Classic, yes this one is by far the best thread in the recent BG crop.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

6/0/2/6/0 - RTW Discussion

in Ranger

Posted by: Kreen.3925

Kreen.3925

My comments were in regard to WvW only about combining eagle eye, piercing arrows in RTW into some two trait combination master and grand master so a longbow specialist can slot all three at the same time.

Spotter I would class as one of those non weapon trade offs you might be forced to make so you do not fully specialise but my point is as it stands right now I cannot take all bow focussed traits together.

I know the arguments about eagle eye, piercing arrows and RTW with regard to WvW Z vs Z, asset defence and offence and small man stuff. The fact is they are all very useful in 1 or all of these WvW activities depending on how you decide to utilise them within WvW centric team play. Using piercing arrows into a blob with skill 4 on a LB can be quite something for example. As Jcbroe says alot of it comes down to knowing how to play and also knowing how to optimise your role to the benefit of the team. When I am running backline I am not just picking off their backliners. There is alot more I can do with muddy terrain, barrage and predators instinct etc etc beyond that niche role and I can do those things just as effectively as other classes if I play smartly. Its nice to not feel so neutered as a class now.

Anyway, my suggestion was really to the key elements of those three traits, namely arrow speed, piercing effect and increased range into 2 traits so I can have all three benefits if I so choose

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

(edited by Kreen.3925)

6/0/2/6/0 - RTW Discussion

in Ranger

Posted by: Kreen.3925

Kreen.3925

Combining eagle eye and piercing arrows would be nice, drop he extra 5% from eagle eye if needed to accomplish this. Or adding piercing arrows to RTW would also be a good idea as suggested above. We would then have a free master trait definition that could be filled with a new master trait that maybe provides different weapon benefit for non bow users?

You can no longer maximise bow since in the power line we have 2 master and 1 grandmaster traits now that you need to maximise bow and yet only 2 slots to fill. I know that its good to make choices but I should be able to trait to maximize a single weapon and then my trade offs are things like lack of defence or other weapon bonuses etc.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

6/0/2/6/0 - RTW Discussion

in Ranger

Posted by: Kreen.3925

Kreen.3925

It is a solid build for what it does…..very good damage from a distance…a long distance. Good for zerg surfing and picking people off. Also good for killing Thieves that pop on someone else.

When zerg surfing, you have the tools to get away when you rustle someones jimmies by sniping them…cause it hurts. Sometimes they will make a run at you. If you are alert, you will be able to get away, then come back for more. You really shouldn’t have much of a problem staying alive.

This is in regards to WvW

This exactly what I have been using my version of this for and its very solid. Plenty of dps aoe for backline zerg, enough soft cc to frustrate their train (cripple is not stopped by stability) and good single target dps for culling the weak. There is also enough “escape” and melee dps to escape or kill if focussed by their backline – thieves and such. I had a few instances in the last few days when attacked by thieves who were targetting our backliners – muddy terrain if available plus greatsword 3-5-2 dealt with them quite quickly. When the other team rout its also good for killing the runners.

It’s also excellent for clearing siege and wall defenders when attacking assets. Plenty of dps to kill siege and deep aoe to deal with stuff deployed at the rear of ramparts.

I also did some small team havoc with it last night as well for a bit and its great for camp flipping and doylak killing.

Had alot of fun playing this over the past few days and its been nice to dust down my ranger for WvW again.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

6/0/2/6/0 - RTW Discussion

in Ranger

Posted by: Kreen.3925

Kreen.3925

@dolt
for wvw backline I have been using murrelow and a drake.

RoA versus ET, as keenlam says it offence/defence. 29 secs of stability is quite handy if you want to go deep and ET is handy for locking down when on defence in WvW. I have been switching them often this weekend.

I’d say Entangle is better for small man stuff, large groups tend to just kill the vines too quick. As a power ranger let’s face it, the immobilize is what is good about it, not really the bleeds. Muddy Terrain locks em for 3 secs, and is on a twenty second CD, and now procs SotF. Not too shabby.

Yes agreed, been loving muddy terrain and its cd is nice and short. Great for slowing a train down.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

6/0/2/6/0 - RTW Discussion

in Ranger

Posted by: Kreen.3925

Kreen.3925

@dolt
for wvw backline I have been using murrelow and a drake.

RoA versus ET, as keenlam says it offence/defence. 29 secs of stability is quite handy if you want to go deep and ET is handy for locking down when on defence in WvW. I have been switching them often this weekend.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

6/0/2/6/0 - RTW Discussion

in Ranger

Posted by: Kreen.3925

Kreen.3925

Well been having a blast with this 30/0/10/30/0 build with my armor/trinkets setup in WvW. Played around with sigil of ice on greatsword with my intelligence one and it helps to get maul to stick.

Also found that soften the fall also procs SotF but usage of that is situational. Handy for jumping out of keep walls to disrupt rams though and the cleanse helps get back inside

http://gw2skills.net/editor/?fNAQJATRjEq0yaHLmsw1ag8gadAkArdrjw9C/FxdK/KLs9C-TlDFwAIOEAsUrQ++Db0gA4CCI4BAgUpnTlBoUVxxBCItugMaIGcEA0qEMAACwNvZ28mBczb+zb+zbWKA9UGB-w

I like predators instinct for backline fighting to disrupt the other teams blob and change between RoA and ET as needed.

Going to try an sigil of ice on a longbow later although the nuke potential of air and fire is rather good. Sigil of ice is quite underrated I think. A 3 second chill would be nice though, its minor/major/superior duration is 1/1/2 at present so a 1/2/3 would be nicer

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

Best Server Rivalry.....

in WvW

Posted by: Kreen.3925

Kreen.3925

Great to see that certain representatives from certain servers are showing their class…..

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

6/0/2/6/0 - RTW Discussion

in Ranger

Posted by: Kreen.3925

Kreen.3925

I would recommend trying sigil of intelligence on the greatsword. It works wonders with that weapon for finishing folks off since your chain is 3->5->2 – three guaranteed crit hits anyway and if I need to reset then I use 4 which does not need the bonus from the sigil.

Been running a longbow/gs build in wvw this weekend with RTW 30/30/10/0/0 and had alot of fun in the backline for a change. LB was air/fire like yours, gs was force/intelligence. Zerker weapons and trinkets, knights/zerker armor and traveller runes for mobility. I had not considered SotF. Going to try a 30/0/10/30/0 build with it tonight.

Thanks for the tips.

If it’s not too much to ask could you please link the build primary looking for armor set up

I took the OP’s build and put in my armor/trinkets for wvw. I get about 2.5K armor with this. Was using this with my 30/30/10/0/0 build and now using the same gear with a the OP’s new build. 30 minutes playing so far in WvW and its solid SoTF is golden.

The back piece is the southsun piece and not optimal but I like the look

http://gw2skills.net/editor/?vMAQJATRjEq0yaJLesQ1agY9YPBCAtCcy9w/oCAFMpC-zECBkFA0HQZmKrZnCilhFRjVfET5aR1qYAAA-w

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

6/0/2/6/0 - RTW Discussion

in Ranger

Posted by: Kreen.3925

Kreen.3925

I would recommend trying sigil of intelligence on the greatsword. It works wonders with that weapon for finishing folks off since your chain is 3->5->2 – three guaranteed crit hits anyway and if I need to reset then I use 4 which does not need the bonus from the sigil.

Been running a longbow/gs build in wvw this weekend with RTW 30/30/10/0/0 and had alot of fun in the backline for a change. LB was air/fire like yours, gs was force/intelligence. Zerker weapons and trinkets, knights/zerker armor and traveller runes for mobility. I had not considered SotF. Going to try a 30/0/10/30/0 build with it tonight.

Thanks for the tips.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

T6 Mats and How not to buy them all?

in Crafting

Posted by: Kreen.3925

Kreen.3925

Both the single recipe and the 10 recipe have the same chance ~33% and yield the same equivalent rewards.

http://wiki.guildwars2.com/wiki/Mystic_Clover/Drop_rate

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

Game Updates: Runes

in Guild Wars 2 Discussion

Posted by: Kreen.3925

Kreen.3925

Sigil of strength does not have a 1 second cool down based on my testing, it seems to be at least 5 seconds. Multiple critical hits over a 10 second period resulted in just 2 stacks of might.

And yes, the issue with recovering expensive runes and sigils from wvw and karma gear to move to new gear now we can’t use transmutation is a big issue and needs to be addressed.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

Warrior Hammer too strong?

in Profession Balance

Posted by: Kreen.3925

Kreen.3925

Gotta agree, hammer warrior is pretty cheese. Thats why they are so prevalent in wvw now, hammer trains everywhere. Just mauls everything in its path. Sure you can avoid it but anyone that isnt playing at a very high level of ability is just steam rolled. Pretty funny actually, needs fixing tho.

Pretty much this ^, you can call it a L2P issue if you want. The problem is it’s only at very high levels that people become very good at dealing with hammer warriors. Before that it’s just a steamroll.

On a mesmer
It doesn’t take a very high level..
It takes an understanding on what melee range is.
and for that mesmer to not be AFK.

Actually even not on a mesmer..
IF you know what your dodge key does you can get away from pretty much all of a hammer warrior’s attacks.

No it is actually quite hard to have more than a dodge every 8 seconds. There are 3 knockback on the weapon so unless someone blows their long cooldown invulns or stability they are going to get stunned. Also, hammer has more than 50% cripple up time so your other point doesnt hold up well when combined with warriors absurd mobility.

There is one aoe knockback and 1 single target knockdown and 1 aoe stun. Stability deals with these as does a stun breaker. Of course, blind, block etc can cancel them out as well, all three hammer skills are quite well telegraphed. Traited the cd’s on these are 7/16/24 assuming the warriro can build adrenaline within 7secs.

Cripple I grant you is 50% but its a condition…… and hence can be cleared and there are traits and skills and buff that break or reduce it as well

If a warrior is wielding a hammer he loses some mobility since he can’t have both greatsword and sword/horn and a hammer…. so have to choose between gs and sw/wh

Anyway, I can see if really doesn’t matter what I say here, in your mind hammer warrior is the problem and the reason you lost to one must be because they are OP and it really could not be some other reason could it….

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

(edited by Kreen.3925)

Warrior Hammer too strong?

in Profession Balance

Posted by: Kreen.3925

Kreen.3925

The issue of the hammer stun warrior is not in small battles or even 1v1 it is their prevalence in WvW because in mass fights they are unbalanced. They need nerfed especially their CC.

In your words you state the issue with hammer stun warrior is in massed fights… ok, lets run with that.

In mass fights you should be in a party with someone who can provide stability if your class cannot, every party should have a guardian present. You should also have at least one stun breaker utility skill as well. You will find these things make all the difference.

If you run round in a ill prepared disorganised zerg ball then don’t be surprised if a well drilled hammer train vanguard smashes you.

Hammer has been nerfed so hard now through 3 successive patches that its a waste of space in anything other than WvW and really only shines now when fighting ill prepared folks. Luckily there are still plenty of those.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

WvW PoP quiz

in WvW

Posted by: Kreen.3925

Kreen.3925

you are being stalked by a dude with a rose on his back?

You only have 68 people, that’s not going to be enough?

Looks like JQ is flipping TC’s stuff?

Nice screenie anyway, got more?

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

WvW conspired? Intervention required

in WvW

Posted by: Kreen.3925

Kreen.3925

Just came from WVW and again DOUBLE teamed!!! If the winner is JQ or TC then they wont truly be a winner!!! Double Teaming is Cheating plain and simple!!! Is there anyway Anet that u can stop the unfairness of this like maybe have an in game chat so TS or Mumble is not required. Have it in WVW where opposing teams cannot communicate with each other to the best of your ability! Soooo many people are getting VERY FRUSTRATED!!!! If the double teaming continues causing BG to lose then a TRUE winner cannot be announced this season!! Those that play know the truth of the matter!!!
Any help Anet in making this a true WVW battle would be soooo appreciated!!!
Thank you.

hahahahahahahahahahahahahahahahahahahaha

really? are you truly from BG. This must be a TC or JQ person trolling yes?

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

WvW conspired? Intervention required

in WvW

Posted by: Kreen.3925

Kreen.3925

we don’t really care about jq/tc 2v1 us entire game.. just we all want to remove the limitations in wvw. then we are talking fair game

IF you don’t care why did you bring it up on your opening post with exclamation marks as well

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

WvW conspired? Intervention required

in WvW

Posted by: Kreen.3925

Kreen.3925

ah, now we get it, how about you cry more…..

what is the 1 vs 1 anyway? you are aware a WvWvW match up is three servers right and its 3 servers for a reason.

you really need to know the difference between a logical perspective over an utter cry from a toddler. read my post properly please. I did not say about 3v3 as that is not the case.

I see no logical perspective in your opening post at all. As I said, its just a poorly constructed wall of text. I did not see you post in week 1 when JQ was under the 2 vs 1 kosh, but now BG is suffering, here you come with your post. Is that the logical perspective you are talking about?

As for the AOE limits. Yes, I would love for them to be raised so our smaller teams can crunch some zerg balls but so much else needs to change in the fight mechanics of this game if that not going to be a big dud.

I feel sorry for the BG core who have to put up with the constant moaning threads on these forums from BG fairweathers to be frank.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

WvW conspired? Intervention required

in WvW

Posted by: Kreen.3925

Kreen.3925

The DDoS attacks on our TS, however, are not cool and need to stop. Things like that, hacking (not accusing anyone of this), or having spies on enemy servers that purposely destroy golems or throw down junk siege to cap the siege limit are all stepping across a line that is no longer fair play. I’m sure that the majority of JQ don’t know who’s doing it, so there’s probably nothing they can do, but it still sucks.

Yes DDOS attacks on TS suck. Are you sure you aren’t accusing anyone though? This could certainly be read as an accusation could it not?

" I’m sure that the majority of JQ don’t know who’s doing it, so there’s probably nothing they can do, but it still sucks."

JQ TS has been hammered with DDOS lots and lots of times. Often when it seems to benefit some other servers in WvW match ups at key points. We took steps to deploy a backup TS because it was happening so frequently.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

WvW conspired? Intervention required

in WvW

Posted by: Kreen.3925

Kreen.3925

I’ll break this down for you.

1. Everyone likes to think they get the most 2v1- it’s actually a pretty even split, because (A) you really only remember when it happens to you and (B) striking when the third party has the target occupied (IE making use of opportune moments) is not necessarily 2v1, but the target easily mistakes it for 2v1

JQ already made prior arrangements with TC soon as the first 2 weeks didn’t work on their favor or let me rephrase never had a chance to even match on 1 on 1 level.

ah, now we get it, how about you cry more…..

what is the 1 vs 1 anyway? you are aware a WvWvW match up is three servers right and its 3 servers for a reason.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

WvW conspired? Intervention required

in WvW

Posted by: Kreen.3925

Kreen.3925

have seen this kind of situations in other games too..got only 1 reply from other.
DEAL WITH IT!

your point doesn’t really validate any remotely logical.

and your opening post is a mismash of stuff in one big paragraph. Not really sure what points you are making really. Just seems out of place in this forum. There is a WvW discussion forum you know.

If you are moaning about your TS being DDOS’ed then fair enough. JQ’s TS has been DDOS’ed lots and lots and lots of times as has SoR’s and now TC’s. It happens, deal with it.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

T6 Mats and How not to buy them all?

in Crafting

Posted by: Kreen.3925

Kreen.3925

Have you done your clovers yet?

If not then go ahead and do them first because you will get some T6 mats from those when you fail. Expect to get around a 33% success rate for clovers with most of the failures yielding T6 mats.

The frostgorge champ run is probably your best bet if you have already done clovers. Champ chests will give T6 mats, gold and other things you can sell for gold.

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

[PvX]Rune of Lyssa spamming.

in Profession Balance

Posted by: Kreen.3925

Kreen.3925

Ah yes, I see we agree on the boon duration stuff then

Yup, the lyssa rune 6 bonus is not a thief issue only, warriors and necros also benefit.

I guess my point around balancing elites here in some better way was for the same reason, this is a class balance forum.

If you wanted to extend this a bit further then you should look at the tricks you can do with a traited thief heal of 12 seconds and certain rune combo’s and sets for yourself and party

Apology accepted

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

[PvX]Rune of Lyssa spamming.

in Profession Balance

Posted by: Kreen.3925

Kreen.3925

Either way, for that strong effect, anything below 90 seconds is too low.

At 45 seconds yes its quite powerful. Its basically a combination of

1. Guardian Save Yourselves – but you get stability and aegis as well but only for 5 seconds of all boons duration compared to the default of 10 secs for SY
2. Active piece of Warrior Signet of Stamina – clear all conditions.

SY can be traited down to 48 seconds and SoS traited to 36 seconds so for classes with short elites (warrior, thief and necro) the Lyssa rune 6 is rather nice

The problem here is the rune 6 benefit is not available to all classes equally since it fires of elites and elite CD’s are messed up due to balancing the vastly different benefits of them across classes. One easy way to fix this would be to give every class a short, medium and long elite choice, 45-60, 90-120 and 180+. That way you can choose to take the short one and trade off. Of course for balance, the current elites would need to be adjusted. Another way would be to change the trigger for rune 6 to something else. Or course they could wield the nerf hammer and derate the lyssa rune 6 bonus…

This is not just an issue with Lyssa, there are a couple rune sets that trigger off elites as well but just not as good.

Why would you think giving every class a short, medium, and long elite skills would be an easy fix? You think that Anet would just poop out new elite skills and/or balance the current ones just for Rune of Lyssa?

You know what would be easier? Increasing the cooldown, based on the effect. Like I mentioned above, 45 seconds is just too low; making the effect feels like an additional hidden utility skill. Heck, lyssa’s effect is even better than all of those utility skills you and I mentioned above.

That idea is basically the same as how Anet “fixed” rune of sanctuary to have +20% chill duration. "Oh something is not balanced! Let’s “balance” other stuff instead of fixing the actual problem."

Ok, easy was the wrong choice of words. I agree with you,. The “quick and easy” fix is to change the Lyssa rune 6 CD. My other suggestion is alot more work for Anet for sure.

I don’t think anyone here thinks Anet can just poop out a pile of elites. If thats the tone you want to carry on with in this discussion then I guess I am done. Although I can see why you said that given my poor choice of the word easy.

In my opinion, the elegant change would be to align the elite skills better as I suggested if Anet want to retain things that trigger off elites, I would argue that that is the actual problem and hence you end up with class imbalances due to some other feature like a rune 6 bonus not being available for all classes at a similar frequency. I am not suggesting they make that change just to fix lyssa only. There are other things that trigger off elites as well and who knows maybe they want to expand that feature. Ultimately its up to Anet how they choose to do stuff, hopefully they have a plan here and will make decisions as they see fit and I hope they will not always take the quick and easy way because that can lead to other issues. Sure for some things its the right approach.

Lyssa’s effect is better than the utility skills I mentioned because it does both of them for 1 push of a button and for thief, necro and warrior you get it between 45 and 60sec CD.

The sanctuary change you mention is an odd one really because if that extra 15% boon duration was such a problem why did they introduce another rune set later that gives it? For me, Sanctuary 20% chill seems like anomaly now given that. Is that the change you mean?

I fight for JQ.
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.

(edited by Kreen.3925)