2018 probably and by then every MMO on the market will have it, the big difference here is ours will be “super duper different than other MMO player housing” which means 10x less features.
GW1 hubs were non issue due to multiple districts, kinda like overflow but then there wasn’t horrible optimization or over the top particle effects in that game either.
Most everyone was in Kamadan otherwise known as Spamadan and LA or Kaineng City. Events were in each one.
Personally I think overflow should happen much, much sooner. Too many players = mass lag.
(edited by Mathias.9657)
If I need to go EGO away from keyboard, I just leave my computer and go to my beautiful girl. ^^
Or go to the bar and buy everyone drinks with my fat check.
Ego is so much better IRL , yo!
Warrior is a jack of all trades, master of all. That’s how that saying goes, right? …
No surprise that they still haven’t replied to the real issue in this thread.
Probably too busy writing up a PR essay to shove down our throats.
How about another “things to come” post to hype and disappoint. 10/10
The grind genre.
One of the projects we’re working on in preparing the game to release in new regions is trying to make the game easier to learn. While a lot of that work is in the area of better tutorials, better level up messaging guides, and unique tutorials for specific mechanics we’re also evaluating UI complexity (and system complexity) to try and make information easier to see/consume.
Cleaning up the existing UI systems to make them less cluttered, more-stream lined, and better unified is part of this project and absolutely something you’ll see in the west as well, likely around or possibly even before we release the game in our next major world region.
And to get ahead of the next question: No, we have no solid dates! We’re still in beta in China and are testing and developing all of these new systems to make the game is easier to learn. We haven’t announced timelines for development any other major regions other than being in Beta in China at this time.
I don’t think the original poster was talking about UI clutter.
Look, it’s pretty simple Colin,
You guys have streamlined combat in this game essentially to autoattack and dodge/block/go invuln/evade.
What I mean by that is people have done the math, done the parsing, and determined that the best dps rotations in the game are really pretty much just letting your autoattack chain go, with a few exceptions.
Then thanks to invulnerability on dodge, the terrible way interrupts are implemented, making it essentially too much trouble to bother interrupting attacks when you can just dodge them, and the fragileness of characters REQUIRING dodging just about every single attack, has trained your playerbase into a mode of playing the game where they just wear berserker gear, focus on maximizing dps, and avoid every attack that comes their way. The fact that a lot of newer content bosses utilize unreflectable projectiles to stop people from using one of the only interesting mechanics left in your combat… projectile reflection only reinforces this mode of playing. You guys have essentially “streamlined” as you call it, “watered down” as I call it, combat into dodge and dps. It is one dimensional and about as deep as an oil puddle on pavement.
NOW, about that clutter we’re talking about….
You’ve designed a game where you have this one dimensional combat or dps and dodge, dodging based on visual animation cues, since you don’t have enemy cast bars. The boss attacks are strong enough when there’s a lot of players that every single hit, instantly downs, so you MUST dodge EVERYTHING, or you die. The problem with this system is you have dozens to hundreds of players attacking this one target, obscuring it in spell particle effects, making it near impossible to see the visual cues.
So this is what you’ve managed to do to your player base. You have trained them through experience, to expect to just stand at range or risk melee, , dps, and then get one shot by an attack they couldn’t see coming, and then waypoint back and run all the way back, until the boss is dead. You’ve created graveyard zergs. Now in dungeons this isn’t as much of an issue for 2 reasons, one you can’t graveyard zerg, and 2, there’s only 5 players so the particle effects aren’t as big of an issue.
The astounding fact of all this, is that you are well aware that particle effects are an issue in the gameplay, and have tried to remedy it not only by trying to “cull” particle effects but more commonly you try and make the bosses bigger (Aetherblade captains anyone? They’re like 3 times the size of anyone else), but that doesn’t cut it when the particle effects scale to the model size!
Why are you so afraid to add enemy cast bars? They were in GW1 and were a great help, I especially enjoyed them when I played interrupt based mesmers and rangers. Enemy cast bars would instantly solve this charlie foxtrot of particle effects problem by giving players another cue to work with, it might also make interrupting more viable, that is, if you found a way to make defiant not completely prohibitive towards interrupt playstyles.
So, I hope you can address this post, most notably the fact that enemy cast bars would improve quality of life for a lot of people and solve a lot of the issues with particle effect clutter, but also in the long term scheme of things, depth of the combat system needs to be addressed someday, this playstyle of dodge and dps really needs something else.
+1
Omfg … all I have to say is … LOL!!
Arenanet at their absolute finest, hahaha. PvP oriented game my ass!! XD
Edit: Though, I’m sorry that happened to your rank. But really … don’t sweat the leader board rankings, they’re incredibly stupid as is. 19-1 = #1 spot forever while people who grind hundreds of games can’t clear it.
Leaderboards mean nothing, just like “Qualifying Points” did. Arenanet is just too kitten tryhard at being unique and their pride, as well as corporate greed, (PvE centric for generating $$ anyone?) is effectively destroying this “PvP game”.
Spot on, brother. It’s their pride and obsession with being unique. It’s why we can’t have cool things… screw em.
Whatever you gotta tell yourself to sleep at night, petting zoo essentially plays itself, feel free to eat some popcorn and watch a movie.
It isn’t an “un-backed” up claim. I have enough experience on both warrior and thief to speak about this. I also know many good players who would tell you exactly the same thing. As for what he said specifically in this thread, that isn’t what matters. He is well known for it, as I have already said.
You should know that saying “I have experience” and “I have a friend who is a good player and he says so” are not good arguments.
Well known PvP players have said their opinion about warriors and that opinion isn’t “warriors are fine”. You can just check the top leaderboards and then the forum history of their accounts.You are probably just disagreeing with him, but as far as I’ve seen no counter arguments from your side, it just looks that you are in denial.
You his alt acc?
Right, I also have never jumped but just regular dodged if messing up. It is the order in which we press the keys but essentially you just hit them both at the same time.
Y i agree theres no pvp mmo out there…….yet.You know a lot mmo are coming soon, we will see.If GW2 had a solid pvp i wouldnt bother checking and spending money in other games but as i said, it doesnt, and it would take a long time to have even if it started tomorrow(which it wont)
JPeters stated yesterday in ESL tourn chat that they want to release the next balance patch in 12th dec…They want means that they may not make it.And its a balance patch, pvp besides balance takes nothing.
Seriously, you so dont care about pvp at all..and you cant prove the opposite now, noone believes youLmao, they’re really going to wait that long again to do a tiny balance patch?
It should be bi-weekly. SMH
I seriously want a new MMO to come out that’s good. =[
I’m hoping Wildstar is decent.
Me too.
So much facepalm in GW2, devs don’t care and pvp community isn’t big enough to hurt their wallets if we leave. All I gotta say is hire the old GW1 dev team and profit like crazy, I’m peacing out soon for good. New games on the horizon, with promising dev teams.
Precursor crafting is just going to be yet another incredibly ridiculous grind, and scav hunt will be the same exact thing. You think ANet would really give us some cool scavenger hunt? No you’ll be putting T6 materials into the mystic toilet for months.
Lol I remember trolling with mind freeze and gale which was a 2s knockdown. Classic. Too bad you can’t do silly crap like that in GW2. I’ve used hundreds of builds in GW1, maybe used like 3 in GW2 on my thief. Quite sad….
I get what you’re saying but you just gotta get used to it. I’ve never seen an MMO let you control the speed of keyboard turn.
And can only hold 500 players, >.> I’m sure more then 500 want to be able to do metas in the future, and when all the metas are revamped and just like teq, and players are unable to do them like teq, what then? I see a lot of PvE players starting to look at the upcoming games being released at the end of this year and beginning of next year, with Anet doing what their doing, seems like their trying to get rid of players. Driving away WvW players by filing it with PvE players, making metas undoable unless you have 50-80 organized people, was this all planned?
1. TTS is not a guild, it’s a community. We currently have 8 guilds, and are constantly growing. There is no 500 cap. Every “raid,” we get enough people to fill up to 5-6 overflows. No overflow gets priority, each will have its own commanders, so everyone can participate.
2. TTS is committed to tackling future revamped bosses. While “Teq” is in the name of the guild, it’s mainly for nostalgia purposes as our scope has grown much larger than that.
I run with TTS a lot but I never got an invite to the guild, mind sending 1? Sometimes my guildy isn’t on to inv me to overflow.
420 days
#BLAZEIT#YOLO
Listen here, kid. You made a wrong move mentioning GW1 ’round these parts.
WoW raid experience is much more casual with the looking for raid feature which allows you to queue for raids in a lesser difficulty setting.
Pretty ironic…
Yes, with drastically lower loot tables. The carrot is that if you want the good stuff, you need the harder difficulties to get those l33t shinies.
That really isn’t an option for GW2. There’s no real “lower” rewards they could give that would encourage people to play the harder variant (even if it gave one of its Ascended weapons to every person per kill, how long would that REALLY hold interest?).
So, the only real driving factor that would be present if an easier and harder version of those dragon lieutenants existed would be the challenge itself; which by my experience, has traditionally been a TERRIBLE motivator for the MMO crowd.
LFR has good gear, and that wasn’t my point anyway. I don’t want an easier version of teq I just want it to be instanced and a challenge without silly restrictions like time limits and 80 person party. Any challenge of this magnitude should be instanced imo.
Open world is not the place for difficult content, as made obvious by the tons of servers that never even attempt tequatl.
While I appreciate the info about the UI, I was disappointed that Colin made no mention of a fix for the particle effects issue.
Yeah… that happens a lot. Last time they acknowledged it was the completely useless reduced particle effect option we now have. It literally does nothing.
You must not have played World of Warcraft
That is indeed the worst UI ever made, but WoW doesn’t look like that lol.
It’s a shame ANet refuses to put a particle effect slider in this game, because it’s way over the top. Even the small things like sigil of flame lights up my screen in a blaze of fire on bigger mobs.
DB is a terrible skill and thief condi is weak as all hell.
Here’s ANet logic: hay gaiz let’s put a condi attack on a raw damage set trololo
warrior so underpowdered u giaz r just bad
inb4 ANet dev comes and say “thanks for feedback will pass on to pvp team” and nothing happens.
Respect for the effort though! was a good read.
AV, IoC, and AB are the best WoW bgs. <3
All GW2 pvp modes suck, I mean the one mode…
Get used to what, not doing any world events if you aren’t signed up to a specialty guild or on a server that’s at max pop? I don’t believe that is anywhere near acceptable for the majority of players. If GW2 is a game that caters to “the casual gamer” as they themselves marketed the game then no one should be forced down either of these roads to experience content. This was the whole idea behind this MMO not forcing players into raid/WoW type scenarios where you have to be a part of a huge guild or go to extremes to experience the game.
WoW raid experience is much more casual with the looking for raid feature which allows you to queue for raids in a lesser difficulty setting.
Pretty ironic…
I’m tired, clicked the ‘event succeeded’ while watching the video… GG
Lol obvious troll is obvious. Hint: he plays spirit ranger according to OP
…………………sigh.
Pre cata 20% of WoW players participated in Arena on a regular basis, and 40% participated in Battlegrounds on a regular basis (no idea what it is these days, but those percents are based off of 13 million or so subs). Isn’t WoW supposed to be the PvE game in comparison to GW2? lol
right now pvp in wow is dead…
I doubt it is dead, but it probably isn’t as popular as it was at that point. The game itself isn’t nearly as popular as it was pre cata actually. The population has been in steady decline for the last few years.
That’s what happens when pvp has an over abundance of CC and the theme of the game is now panda’s, LOL…
If anything it is more based around the game just getting old and the better developers moving on to other projects. I gave the panda expansion a try a while back and was actually kind of enjoying leveling up a monk. The point when I quit (again) is when they decided that PvE gear was going to be the dominant world PvP gear and LFR gear was going to be the best entry level PvP gear. Wasn’t worth my time at that point. I don’t PvE just so I can PvP.
I’m surprised you believe forum QQ, because pvp power is way better than pve gear. Farm call to arms bg and get a full set in 3-4 days easy.
Good thing they removed the trinity and we don’t face any of these issues.
90% of my games
Spirit ranger
Warrior
MM necro / condi spam
Real fun, lemme tell ya.
stealth is one of the most annoying things in MMO RPGs, it should have been F class mechanic and not as it is, problem would be solved… i used to hate how stealth worked in WoW, now i would love to have it like that instead of this…
or just remove stealth from weapon skills which can be spammed and move it to utility, thiefs who want to go with stealth will and the ones who like another types of fight will be ok
Just because you (or anyone else) finds it annoying doesn’t mean it doesn’t have it’s place in a competitive environment. I dislike clones, but that doesn’t mean mesmers shouldn’t have them – in fact, it’s a fairly unique mechanic as far as MMO PvP is concerned – I can appreciate its place in making the game stand out, even though it can be frustrating to play against.
If you ask me stealth spam and clone spam have absolutely zero place in a competitive environment. Stealth should be an opener or getaway mechanic, nothing more. Clones are just bad bad bad design, in fact the whole idea of GW2 mesmer is bad. I mean really, confusing players with target drops and clone spam esportsyolo I guess. Reminds me of the Diablo 2 necromancer, just cast your minions and let the game play for you GG.
Pre cata 20% of WoW players participated in Arena on a regular basis, and 40% participated in Battlegrounds on a regular basis (no idea what it is these days, but those percents are based off of 13 million or so subs). Isn’t WoW supposed to be the PvE game in comparison to GW2? lol
right now pvp in wow is dead…
I doubt it is dead, but it probably isn’t as popular as it was at that point. The game itself isn’t nearly as popular as it was pre cata actually. The population has been in steady decline for the last few years.
That’s what happens when pvp has an over abundance of CC and the theme of the game is now panda’s, LOL…
In Guild Wars 1
You beat me to it, there is no lore in GW2.
No thanks underwater combat is terrible and can’t be fixed, it has always sucked in MMOs and will forever.
Content like Tequatl should simply NOT be open world, it should be instanced. And limit timers are such a terrible design… make it much more difficult with unlimited attempts – another reason this shouldn’t be open world, events either succeed or fail and timers reset.
I don’t remember having to wait 2 and a half hours after failing Liadri. Hell, even WoW lets you try to down a boss however amount of times you want in a night. My guild could spend 1 hour to 6 hours at a heroic kill attempt. The trade is very high difficulty.
L2PVE ANet.
Because GW2 needs more conditions
+1 the truth has been spoken, for the billionth time.
I don’t see the point of 4s reveal anymore tbh, immediately made me drop stealth builds forever and go with better options.
Anet hears we want more skills
>adds a healing skill (of all things rofl) in temporary content
Genius!
To the dude above me. You need to go back and play those games. I currently raid and play with friends in all of them, and in comparison to gw2 how it is now, vs last Oct the ‘grind’ you are talking about is 150% easier in wow etc, in fact its so easy that i geared up a brand new toon in full purple gear in heroic raiding in under one month and that was not playing more than twice a week. I haven’t been able to touch that here. So your comparison is bad since you obviously don’t play those games, you like to use as a comparison for what grind even means, and sit here and defend guild wars.
This game has way more of a grind than anyone wants to admit. You should just own up to it.Yeah I read his long winded post. The Sixtheenth has some fairly significant miss conceptions about how math works and the current state in other games. In 2 months of casual play in WoW PvP. I can have All BiS for non rated players. If I get go for rating that season and get it the moment I get 2200 then I go get the rated weapon. It’s always entertaining to pick out the people that just babble about other games that really don’t have a clue about them.
I, too, usually find that it takes about 2 months in WoW for me to have a PvE and PvP set at the level I’m comfortable with. I don’t do heroic raids so gear out of LFR/normal raids and heroic dungeons is fine. And, for the most part, I’m fine with honor PvP gear just to have a set as I no longer do arenas.
And, I find that the short/steep power curve in WoW is actually easier than GW2’s long/low power curve. As mentioned, when a new tier drops in WoW I grind for a couple months and I’m done. The rest of the tier I can relax and play what I enjoy. With the long/slow grind of GW2 the grind is never over. That sword is always over your head—especially if you are an altoholic. One thing GW2 has taught me is that a short/steep power curve can actually be easier on you in terms of grindiness.
In WoW, if I took an extended break, the chances of me being able to do the current content was slim to none. Why? Because the current content needed Tier Z to play though, but I missed the Tier Y and Tier X raids, so I have to start at Tier X raid to get the content, but since it is old content it was very very difficult to find people go through months of raiding that so I can get my gear to go to the next raid that gave me Tier Y gear which took months of raiding, which is needed to be able to play the Tier Z raid, which took months of raiding so I can actually play through the next raid.
In WoW, if you didn’t keep up with raiding, and left for extended periods of time, you were literally locked out of the content. In Guild Wars 2, this is not the case, you leave the extended amount of time, don’t have ascended gear, you were not literally locked out of content.
I guess you missed the part where this is 2013 and Blizz has had gear vendors you can buy with gold to run current content forever now.
Even before that you just do some dungeons for a couple weeks and you’re there… laziness doesn’t = locked out of content.
1. GvG
2. Cast bars
3. Particle effect slider
4. More skills
5. Cantha
In no particular order
Cast bars please.
I wouldn’t say greedy, we just expect more and often get disappointed. I’m not sure sure that is 100% players fault. In the case of GW2, we didn’t want grind etc. but that’s pretty much all we get in my eyes, to make matters worse that grind really isn’t rewarding. Especially psychologically.
I have done champ trains, dungeons, pvp, mob farms since the games release and what do I have to show for it… a commander tag and a long future of more grind ahead of me in the hopes that I win the GW2 lottery and perhaps a pre-cursor finally drops or I get an exotic worth more than 1-2 gold.
I have never found a skin or a decent selling item since release and I’ve been farming alongside all of you the whole time.
Am I greedy? Meh… you tell me. Meanwhile, I am rewarded for my time 150% better in other MMOs. This game has the most potential of any game on the market IMO and me + plenty others want to see it get better. That’s probably why you see the thousands of threads complaining about what I just mentioned.
Temp. content is very bad and if you ask me, the complete opposite of a growing world. I personally detest the bi-weekly content and try to ignore it best I can because it’ll be gone before I know it anyway and I’m on the clock to get all those achievements and bleh rewards.
I don’t think it’s greedy to expect the devs to listen to its players especially when our voices are so loud on the same topics. I believe most players feel ignored in all aspects of the game from spvp to WvW to pve but that’s just what I see.
I guess I AM greedy for wanting a legendary not 100% tied to RNG and grind, content that doesn’t disappear in a couple weeks, meaningful rewards that bring me closer to my goals, and alt friendly gameplay.
(edited by Mathias.9657)
Costume brawl was competitive in GW1, but the competitive spirit died over at ANet years ago. Now it’s a crappy minigame and a massive grind for the achievement with OP costumes. No one ever wants to face my halloween costume… lolfear loldaze.
Personally I don’t plan on ever playing it again.
I could name it xxarthasdkxx just to annoy people.
Revisit locations… all I did was go to the queensdale nearest skill point thing and commune.
GW1 lore not allowed in GW2.