I love how there is no way to make gold in spvp to pay for CA
oh wait no I don’t.
Thieves are horrible cappers, stealth bunker is the only way you can survive and that is pointless since you can’t cap or keep neutral in stealth. They are not balanced for spvp at all. Their damage can be easily avoided, I’m more of an asset to my team on a warrior than a thief. Trustorybro
Enjoy roaming and backcapping because that’s all you’re good for, oh and running like a coward.
You can guest on any server.. no need to delete your character.
As drops… something in the very very low numbers, but mystic forge on the other hand probably a lot at least 50.
The original GW1 endgame was designed to be PvP. It changed quite a bit as the game went on however.
I was never bored in GW1 due to a lot of factors:
1. PvP
2. Elite Skill Hunting
3. Leveling alts
4. Finding new places and ways to farm for awesome gear <—- this was something I really miss. Solo FoW, solo ice imps for IDS, solo UW, etc. There were so many interesting places to farm and interesting skills and ways to do it. Some of them were really challenging and fun each time you did it.
5. Helping guildies run missions.
6. Randomly helping PUGS. (I monked and loved helping to keep noobs alive)
7. Just enjoying the scenery. GW2 is pretty and beautiful but you just can’t get lost like you could in GW1. And I still think GW1 had a magical feeling about it’s geography.
8. Running. Running was a skill all on its own. Ask old Droks runners how much fun they had.
9. Theory and build crafting. I could do it for hours just to get owned and start all over.
10. Not really designed as real PvP, but random arenas was just a blast. It was terribly imbalanced and full of whining and flaming. But it was great.I could actually go on, but ill stop at this.
Pvp actually worked as an end game which is crazy to think about in an MMO… GvG, AB an HA were just THAT good. And for being such a pvp eccentric game the pve was just as fun, vanquishing, skill capping, ferrying/running and dungeons were enough to keep me happy and of course build crafting. I would agree that farming was also enjoyable, whereas I actually feel the grind in GW2.
It’s crazy to think about, we hardly had any end-game in GW1 but it was so enjoyable we kept ourselves occupied with what we had and people still do to this day, me included. I can get bored of GW2 quite fast on some days.. some times I can’t even muster the strength to log in and do my daily. I think they took some serious wrong turns on design, I think if a game is good you don’t need to throw a ton of content at your players.
You just need to make what content you have good enough to keep players using it without getting bored. It’s never a good design to release a few raids or dungeons and not care enough to have it be a very special experience because you’re already planning on your next content release. Put some feel into it, and most importantly give GW1 vets something to drool over in this game… ANYTHING.
They’re just a bunch of big, dumb, personality-deprived lizards. The only thing compelling about them is what they might look like. I hope future expansions don’t all focus on the dragons as much as GW2 focused on zhaitan and his army. They just aren’t interesting and don’t offer anything relatable.
I agree. I don’t like any of them. Dragons in GW2 are completely meh without personality. That’s why I said Glint was my favorite.. amazing dragon from GW1.
Can you please take my name XxSasukeUchihaXx out of your post, I don’t like being called out
@vayne finally someone who also sees at least a noticeable part of the picture.
I’m just a new former so I don’t know this forest trees thing. But I totally understand your views.
Now let’s just leave this thread because I know that you know that everything we are talking about here is 99% pointless.
Perspective… It decides the people who will be stuck as mere gamers and those who will move onto the next level.
Good day young ones.
Like you and Vayne we all love GW2 and we don’t want to change it to GW1.
We just need it improved to be a better game.
How many players left ( or taking long break) GW2 because they found it boring to like only one weapon and using the same skills for months.
the question is do you want them to come back and play again?I’ve never ever said the game doesn’t need to improve. I’m just against knee-jerk improvements like Rift did where they changed the game too much, too frequently. It was, in my opinion, much worse than what Anet is doing.
The game WILL change. Real change takes time. In a year, the stuff we’re complaining about now will not be valid, and we’ll be complaining about completely different stuff.
I dunno, its already been almost a year and some things have actually gotten worse like the addition of ascended items. Who the hell knows what they have next on their agenda. All we can do is hope for the best that maybe someday they’ll remember the game that started it all and stop trying to forget it ever existed and the philosophies behind it.
Yes the game will change, but it could go either way as ANet have proven time and time again. The day GW franchise saw vertical progression was the day a lot of us lost all hope.
Remind me, when was that scavenger hunt for legendary/pre-cursor coming out? It was mentioned months ago… lol, time indeed. So tired of the grind.
Glint is my fav. Don’t like the elders.
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i don’t bother stomping anymore, i can’t even really think of the last time i did it
If they plan on wasting my time, I just waste theirs back. I’ll attempt one stomp if it’s a 1v1 and if I see mist form or shadowstep unless they’re on the point I’ll attack them briefly to prevent healing and slash dance. Seriously, just die and revive.. so annoying.
Oh so true lmfao.
Got my EL Vekk tonic last bday present in GW1. I doubt they’ll give pre-cursors, probably some crap reward.
A slice of fresh Elonian Flatbread would be nice.
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People who have been playing longer will have more achievements, and rightly so. Should someone who just started spvp have rank 40 just because people who have been playing longer have rank 40?
It was the same way in gw1. Those who had been playing longer had much higher titles.
The difference being.. you could actually catch up in GW1. In GW2 you can’t, way to miss the point completely.
Those dailies can’t be done anymore, meaning as long as those people on top the LB continue playing it will be impossible to catch up or surpass them. Totally unfair, but whatever things like this seem to be the norm here. Very disappointing, LB are meaningless because of dailies.
I could complete every achievement in-game right now and still not be on top thanks to a very silly and not so well thought out design. This… is… daily wars!
I couldn’t agree more, I really couldn’t. GW2 skill system seems archaic to me. It’s even worse than WoW’s skill system! I feel so restricted and combat becomes incredibly boring using the same stuff over and over, especially since boss battles in the game really aren’t interesting or even that fun. Dodge 1hit kill attack, rinse repeat all while getting knocked down and stunned all the time (NOT MY IDEA OF FUN) which I can see being in pvp but pve? Come on. That has ANNOYING all over it.
It doesn’t seem the original team is working on GW2. Sorry for being so dramatic but that’s how I feel, there were some huge annoyances in GW1 but there were ways around it. I can’t punish things in GW2 for using CC, I mean where the hell are hexes and such?
On the topic of traits, now this was a huge disappointment for me because I played a condition sin a lot in GW1. Deadly arts… has become a power line? Wat. One of my favorite pvp builds was basically a process of getting conditions on target stacking as many as possible, then landing finishing blows with my direct damage signets. (example: signet deals xx amount of damage per condition when activated on target)
Much more interesting build concepts, rather than just put a bunch of stacks of bleeds on target and watch them count down while my initiative regens… and hope for the best that my enemy doesn’t just remove the entire stack with one skill or even worse, a passive trait requiring them to do absolutely nothing. Now THAT’S innovation! /rollseyes
Oh yeah I think they should bring back hamstorm too ;p
It’s already a carbon copy in terms of grind, thanks to vertical stat progression that was added. May as well go the extra mile and put in raids if you ask me. I would have liked if this game was much more like GW1 but it obviously isn’t going that route, just to put that out there. I don’t want a WoW2 but hey we already got the grind, why not better and bigger raid dungeons for end-game that uses 10 players instead of 5.
Dungeons are just used to grind, a big enough raid wouldn’t even allow you to, if it had enough boss progression it would take up a lot of players time (a good thing) instead of just repeating it over and over. Add some difficulty, cool rewards, and people will flock. And no 1shot mechanics are not what I call entertaining difficulty (hint hint ANet)
Nothing more rewarding in this game than downing a boss and getting blues out of it /sarcasm
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I mean, winning a tournament match is 10x more rewarding. I was QUITE sad the first time I got my pvp monthly compared to the awesome rewards I got in pve.
I didn’t even get a skin, but I got 4-5 out of a win. I think it gave me just a bunch of salvage kits lol…
Death match would be a horrible game mode in GW2… you really don’t think this game is zergy enough? Yeah put this mode in so we can have a bunch of zerkers 1shotting each other and a few bunkers dragging the game on for hours. No thanks!
How about some decent objective based games like GvG (I HATE conquest with a passion, BORING, almost no tactics)
This is not anything new it has been a problem since the very first day. I get stuck all the time, don’t even think about using inf strike on an inanimate object, you’ll teleport right inside of it. I main thief and this happens all the time between my shadow steps.
There is a way to fix it though, use another shadow step while running and jumping through the object/wall and it will bug you back out. No need to relog. Found this out in beta
sb 5, sword 2, shadowstep, will all fix it including any similar skills.
Res sig was only 25% E but full health, I think you were confused :p
At best you get ressed by a resto rit and get 42% or so energy.
Yep, severely, just about given up on making my Bifrost, not only because of bad drops but i cannot find anyone wanting to do Arah runs to get the necessary tokens. I mean i spent a whole evening playing in CS last night, trying to find a group and not 1 lfg for Arah in all that time, nor did i get any response to mine.
I’ve spent most of my playtime in Frostgorge over the past few months but only began seriously farming for t6 mats in the last month or 2. i get an odd pce here and there, some more than others, but 3 i get virtually none of is elaborate totems, armored scales and crystalline dust.
I hate grawls due to their insane respawn rate….which is probably good for farming but i’m sick of the mobbing. I mean i kill one, his body is still falling down and another pops up right under him. But this is true also for bears there as well, but not as bad as grawls. So i kill maybe 50-60 grawls and i’ll be lucky to get 1 or 2 totems, sometimes none. its very frustrating to say the least and very time consuming for no results.I wonder what happened to fun in gw2 that i used to feel in gw1 where i never felt unrewarded for my efforts?
I totally feel you on that, drops need to be increased imo. Nothing really feels rewarding like it did in GW1.
I don’t notice much of a difference at all when I put my MF set on. Without it I get about the same rate of rares, however in D2 MF really had an impact.. I wonder what formula ANet uses because it doesn’t seem to just “increase drop quality” at all.
I think that drop rates for good loot are so low it doesn’t really matter what you’re running because as others have said, drops are simply abysmal as it is. You’re barely helping yourself by running MF.
Actually, sometimes that attack can be rather frustrating to dodge. I have a recurring issue where the laser affect, along with the sound associated with it won’t even trigger. Don’t even tell me that you can just roll as the target goes away or just before, because it only sometimes works. Lag happens, and when it does, it makes timing incredibly inconsistent without any visual/audio cues.
The pet targeting issue is just silly. To be quite frank, it shouldn’t even be a problem the Ranger should have to deal with. It is a bug/flawed mechanic and it should be dealt with.
I’ve been hit by the laser multiple times because the skull never appeared above my character. Truestory… fight is buggy as hell.
Ahahahahahah (oh sorry, no I don’t.)
Well short swords are just as realistic as dual daggers, but wielding insane 1 handers almost the size of claymores is meh. I would probably like the style of it, but prefer something cooler like Katar / Suwaiya.
A blunt weapon sounds cool as well, with lots of CC as the focus. Maybe a 1/2 second stun could be built into the main attack to interrupt often. May be too OP, but wouldn’t be much different than spamming head shot… would be great to get rid of defiant stacks then hit the boss with a hefty stun or knockdown.
I’d be even more interested in the thief getting bucklers.
Withdraw is the best heal imo, just turn your back to wherever you want to end up. Of course HiS is more beneficial to stealth builds though and removes the important DPS conditions.
Lol’d @ the end when the ele just turns into a bear and disappears.
I’m a girl trapped in a mans body, does that count?
Human female thief ;p
I’m sorry. (that you’re playing war ;p) they are so pathetic right now. Sucks when you have to depend on your utilities just to break even, if that.
Funny SS.
GW1 was very diverse, Vorch. You are comparing the GW of today ~ dead and skills no longer updated, (of course same meta will exist.) instead you should look at how GW was played in its earlier years. I had all kinds of builds and it took months to get proper meta’s out, which were nerfed and people moved on to the next meta. It was ever-changing. Until they abandoned the game, that is.
Yeah skills like SF have been OP since day 1, but that is the fault of ANet not properly nerfing it not the community for wanting to be most efficient. Other builds were still used like DB sin not just AP caller. Remember hamstorm? Yeah people actually used that in the early days (rofl) and that is what really made the game shine.
Fact is, you could, if you wanted, run sub-par but fun builds and still get through the game. You only need to run meta in elite area’s, and even then you can be lenient with it. With pcons and other such things you can literally run w/e you want and still make it through, just don’t run with elitist PuG groups (almost all of them). But rather guild mates.
The beauty of GW was having the option to be diverse, the option. And I lovd it so much more than being shoe horned into 1 build in the never-changing meta that is GW2.
I don’t think costume brawl is fun at all in GW2, however it was great in the first.
All I need to do is put on the halloween costume and overpower everyone. I don’t think that’s fun for either party.
GW1: monk sin derv war, sin and monk being most played.
GW2: Thief.. wish it were more like sin.
Guardians and Mesmers now have +25% move speed signets.
Really, that’s all I ask for.
Honestly ANet should increase the movement speed out of combat by about 30% for everyone. Hoofing it everywhere in a world this size is obnoxious.
It’s worse when you enter combat, it almost feels like ANet is trolling me. So frustrating to move sooooo slow. -_-
I agree, combat is quite dull with lack of customization and dungeons are basically zerg DPS that thing down before it 1shots you.