Showing Posts For Orikx.9671:

Ascended armour not needed or worth it

in WvW

Posted by: Orikx.9671

Orikx.9671

While I agree it is not game breaking you did forget the Infusion slots and the additional armor. The armor difference amounts to about 50 more toughness or something like 2.5% dmg reduction.

Spread that across 20 or more people and the dmg reduction alone can be a noticeable difference.

Orikx
Sanctum of Rall

Why so much Healermancer hate in wvw?

in Necromancer

Posted by: Orikx.9671

Orikx.9671

Despite you being the first necro i’ve heard of that wants to run healing power, the simply answer is: you aren’t needed.

Zerg and guild healing comes from water fields + empowers during restacks; tomes, warrior shouts, virtue of resolve during movement; coupled with all the other sources of healing like water ele skills or guardian dodge rolls.

Tranfusion is a good choice if you go 20 in blood for well cd reduction. But please, stay with a dps spec. Any halfway organized group has enough was to heal already.

Basically this. I’m going to assume OP is trying to be part of an organized raid since he mentions hate. Random pug zergs wouldn’t care what you run.

In organized zergs healing is coming from blast finishers and empower. Your healing can’t even come close to the potential of one water field because yours has a 5 person limit. Water field can be blast by all groups giving each blast a 5 person limit. Plus you are dropping light fields(if trying to use Well of blood) screwing up blast finishers which does much more harm then good.
During the movement you might be providing some support but not any better then some other classes that are more survivable.

During the fight you provide much better “support” in the form of DPS, wells, stripping boons, plague, etc..

Edit: If you are talking about roaming then almost anything can work. As long as your group is setup to work well together.

Orikx
Sanctum of Rall

(edited by Orikx.9671)

Condi Necro still viable for WvW ?

in Necromancer

Posted by: Orikx.9671

Orikx.9671

Viable depends on a few things you still haven’t answered. What are you looking to do?
ZvZ, roaming, Zerg busting against organized zergs?

Roaming it’s viable. ZvZ it’s viable if the zerg you are fighting isn’t organized. If you are trying to bust up organized zergs then condi wasn’t viable before the patch. The organized zerg meta has a ton of condition cleanses and the ability to eat -40% cond duration food if they face a particularly condi heavy group.
You may tag a lot of people and get bags but you aren’t really doing much. Condi’s last about 2 ticks if that. If your group has a lot of burst you won’t even tag a lot of people because they die before you can get tags. For zerg busting Power/Wells is just far better.

Orikx
Sanctum of Rall

New meta for wvw; mes port away.

in WvW

Posted by: Orikx.9671

Orikx.9671

Uhm … you think this is a new thing? Mesmers hiding in keeps has been part of the game since day 1.

Just make sure you do a sweep after capping.

this is not about if this is new or not, this is about doing the right thing/ working hard and putting your best effort than realized, there is a cheap alternative way to do it.

I’m not mad at all

It’s like.. for so long you believe you are doing good than realized, all your good efforts were suddenly wasted, meaninglessley taken from you, ‘in a blink of an eye’.

So what do you do?

So how would you feel afterward?

So what else are there to do?

.

I guess I’ll bite.
If your best effort doesn’t include a simple mes sweep then your best effort is awful. You aren’t doing the right thing. If you were then you wouldn’t be getting beat by the same old tactic that has been easily countered and known about for over a year.

As for saying is not about if it’s new or not. Don’t put “new meta” in your thread title and then list something that had been around since day one. It just shows shows everyone how little experience you have.

Next you’ll be complaining about a new meta of water fields.

Orikx
Sanctum of Rall

Best class for Farming loot bags in WvWvW?

in WvW

Posted by: Orikx.9671

Orikx.9671

This depends largely on what your typical fights are like.

If you mostly fight in big zerg Vs zerg high skill lag engagements then nothing beats Guardians. Skill lag fights are battles of #1 skills and Guardian has the best #1 for tagging.

If you fight in slightly smaller fights where skill lag isn’t a problem most of the time then I would say Well Necro’s.

I have played Mesmer, Ele, Engi, Thief, Necro, and Guardian all lvl 80 and geared in WvW and my Necro tags the best but as soon as skill lag kicks in Necro can suffer like other classes.

Mesmer – Sucks. You can tag decent but it is a LOT of work to do it. Even with shatter builds you are working way harder then other classes to tag.
Ele – Is ok but not great. Staff Ele’s spend a lot of time playing support though that detracts from tagging.
Engi – Ok but worse then Ele. Retail becomes a big problem. Individual grenades don’t do that much dmg so when hitting a big zerg you may need a few hits to tag. Their travel time is so slow that can be a problem too.
Thief – Good for tagging. Not as survivable as some of the other options. If you are dead you can’t tag. I found I had to disengage more with my Thief(I’m not a very good thief player though, it’s just not my thing).
Guard – Tags very well. I have the least experience with this. In skill lag fights they are amazing at tagging. Staff #1 = bags.
Necro – Best for everything else. With the right build they are easy to stay alive with. tons of AoE abilities. Power/Well builds tag easily. Plague through a zerg and watch the bags role in.

Orikx
Sanctum of Rall

WvW Necro... ?

in Necromancer

Posted by: Orikx.9671

Orikx.9671

Don’t go PTV gear, it’s pointless and not needed if you use skills properly and know how to position, go zerker/cavalier. I run 90% crit dmg, 41% crit chance without fury, 2.8k power with stacks, 1.6k toughness and 22k hp.
BIG numbers while being very tanky.

That is bad advice for someone that is asking for help because they are dieing to much. OP should start with PVT until they get used to positioning and how to stay alive then adjust gear accordingly.

Orikx
Sanctum of Rall

A levelling build for my necro?

in Necromancer

Posted by: Orikx.9671

Orikx.9671

The best leveling build right now is the following:

1. Grab Staff
2. Stack Power(cheap blue gear will work fine because you are going to uplevel)
3. Use Well of Suffering and Corruption along with Spectral Walk(to keep up)
4. Staff Mastery and Ritual Mastery traits.
5. Go to Mad King Labyrinth and follow zerg.
6. Tag everything and enjoy the waves of XP.

It’s boring but unbelievably fast at leveling.

Orikx
Sanctum of Rall

Leveling Train this Tuesday ALL DAY

in In-game Events

Posted by: Orikx.9671

Orikx.9671

This method is decent XP. You should just go into the Labyrinth though. Way faster XP if you are doing it for leveling. You’ll be lvl 80 by the end of the day.

Grab your best tagging weapon. Get a small group. Do all the doors with the zerg. Especially the Foes Remain ones. When the zerg is killing the Champs or waiting in the middle between door spawns just run around killing mobs.
Grab the mobs in the corners since they never get touched they give big bonus XP.

It’s hard to do solo because some of the mobs throw you around. 3-5 people can clear through mobs fast and no problems with tagging. Don’t do the doors without the zerg though. More mobs spawn at the Foes remain doors if there is a bigger group there which means WAY more XP for you if you are with the zerg and they are easy to tag.

Orikx
Sanctum of Rall

Beware of Condition Mesmer

in Necromancer

Posted by: Orikx.9671

Orikx.9671

OP is trolling.

I play with an xbox controller and thus have to use tab or auto target, its a kitten to target a mesmer so normally I just throw down as many AOEs as possible.

Against a Condition Mesmer you are killing yourself for them. Many of their condition stacks come from killing their clones dieing. They want you to kill their clones while they hide in stealth.

Orikx
Sanctum of Rall

Best BG Roaming Guilds!

in WvW

Posted by: Orikx.9671

Orikx.9671

Theres stupid and then there is this. WvW is about entire servers going against each other. There will ALWAYS be zergs and unfair fights/numbers. So instead of crying about it l2p or go get all the fair fights you want in spvp.

LOL a quote from OPs post history Maybe he needs to take his own advice.

Edit: post
History. Why does filter change that.

Orikx
Sanctum of Rall

(edited by Orikx.9671)

Best BG Roaming Guilds!

in WvW

Posted by: Orikx.9671

Orikx.9671

12 vs 10, looks like a fair fight. Why are you making me gag defend BG?

This.

Was exactly my thought.

Orikx
Sanctum of Rall

How to tear a new kitten in T1 and T2 servers

in WvW

Posted by: Orikx.9671

Orikx.9671

That is what I thought you were saying from the beginning….So I totally agree 100%…All this league is going to do (especially if it remains 2 leagues only) is give us a few weeks of terrible matchups, and then they will crown the “winners” of which 99% could probably be predicted right now.

I mean if you match YB or Kain against ET/FC/SF/AR they win 100 times out of 100 on pure points/PPT.

Agree 100%. I guess I misunderstood what he was saying.

Orikx
Sanctum of Rall

How to tear a new kitten in T1 and T2 servers

in WvW

Posted by: Orikx.9671

Orikx.9671

Good riddance?
15Char

Orikx
Sanctum of Rall

How to tear a new kitten in T1 and T2 servers

in WvW

Posted by: Orikx.9671

Orikx.9671

does anyone else notice how a t1 or t2 server automatically says they will crush little ol me …without even knowing me ? this sense of entitlement in t1 and t2 is not healthy.

I was in a t1 server when you guys were still trying to hit level 80 – I moved back to my main server when the bots were gone – I’ve played in your field …it’s stressful …not fun ….it’s a big blob of people screaming at each other …..while people from other servers come over to grief each other …..it’s a cesspool of people insulting people for not saving a keep. It’s a dominion of people that are willing to use 3rd party software to squeeze every edge of advantage they can in the field ….

because they fear losing……the irony that they lost before they even started fighting eh ?

if you guys decide to pay me a visit…do it as an adversary so I don’t have to hear your whining.

Thanks!!

I hope you’re not addressing me. If you are, reading comprehension is good.

Orikx
Sanctum of Rall

How to tear a new kitten in T1 and T2 servers

in WvW

Posted by: Orikx.9671

Orikx.9671

When the winners of the season come from the top servers in each league, BG/SoR/JQ and YB/KN/IoJ, then WvW is doomed to fail.

However, if the winners of the season come from the lower servers, like Ebay/CD/BP and FC/DR/AR, then WvW will thrive and you’ll see the breakup of stacked servers and a better influx of PvE players into WvW.

So WvW is doomed to fail then…Because if the FCs/DRs/ARs or anyone below IoJ could hope to win they would already be the favorites….Because the favorites are ranked as such because they have in the past been able to maintain the PPT necessary to gain said ranking…

The only upsets you will see in this league thing, are going to be either directly due to server transfers (transferring in or out), or will be the “middle servers” of each league randomly upsetting another middle server. IE: a 21 beats a 19…Which is not much of an upset at all.

I think he’s talking about the Individual winners. Which according to ANet they are going to be able to be won on all tiers.

However, as you said. If that is the basis for WvW failing then WvW will definitely fail.

I don’t know what they plan to base their individual merits on but there is little I can think of wouldn’t give you an advantage if your on a top tier server.

Most Kills – People fighting the most people are going to win. That is T1-3 because of big fights.

Most Points earned – Lower tier servers are going to be facing blow out matches against T1 servers where they have no hope to score points.

Most stomps – Lower tier may have an advantage because it’s hard to get stomps of in huge fights. Top tier roamers still have more people to fight though. Plus again low tier servers will be facing blowout matches where they can’t enter the BL without fighting 20 people at once.

Dolyak Kills/Camp flips. Same as above. Blowout matches will give them weeks where they can’t get any. They will have to work hard in their few close matches.

Basically it all boils down to people on lower tiers are going to be facing insurmountable odds several weeks during the league and won’t be able to score points so all the individual winners will likely come from T1 servers.

Orikx
Sanctum of Rall

How to tear a new kitten in T1 and T2 servers

in WvW

Posted by: Orikx.9671

Orikx.9671

Ricky already made this thread before, and when people realized that Ricky is, well Ricky… they stopped responding and it got buried. Please let this one die in peace as well…..

https://forum-en.gw2archive.eu/forum/wuv/wuv/save-wvw-break-up-the-top-tier-groups/page/4#post2893795

Funny read actually…..

yeah, hoonestly i cant stand that the op puts us all in the box of button 1 spamming zerglings.

ive been on fa since day 1 and our ioj members have been here for around 10 months now. if we had even numbers ricky, u would get crushed still as fa for example is used to be outmanned and pushes zergs far bigger then their own numbers.
and a lot of sor have been in sor since beginnig too, im sure. same with all the other t1 and t2 servers.
im facing the same guilds from tc and db i’ve been facing for months. u havent even seen any of our fights ever. and 12 maps?!? wtf? my guild is mainly australian and if i cant play with them i wont play gw2 and also when i get off work i cant play wvw because ricky is not able to deal with nightcapping.

hey in 2 days its free trial again. maybe should make an alt with my guild and come visit u guys..or actually your opponent server.:-)

Why for a second would you care what he thinks? He’s never played at top tier levels so he has no idea how skilled anyone is. Anyone can make baseless claims of how great they are and how horrible everyone else is. It means absolutely nothing and you shouldn’t even give it a second thought.

It’s been roughly a year since I transferred to SoR. They were T7 at the time. I came from a T1 server. I can say with absolute certainty at that point in time there was a huge difference between a T1 server and a T7 server from an mid to large scale fight skill level. That was a long time ago though so who knows how it is now.
Individual skill is going to be the same across all servers. You will have great solo/small group roamers at all levels because there is no reason to be on a big server if all you want to do is solo roam.
From a mid-large scale perspective there will be differences because low populated servers aren’t going to get the experience fighting that way. It’s a completely different type of skill. It’s not about knowing how to fight someone in a 1v1 situation or individual skill. It’s about knowing where to position yourself. Knowing how to react to the other zerg. Knowing where they are going to move before they move there. Knowing how to trait that best supports the zerg.

Orikx
Sanctum of Rall

Leveling a Mesmer...ouch. Advice?

in Mesmer

Posted by: Orikx.9671

Orikx.9671

It’s painful to 40 like others have said but at 40 it opens up and there are several options for leveling.

Really leveling in this game is so easy and fast that the biggest thing you needed to decide is if you like the play style because you will be spending much more time on it Post lvl 80 then Pre 80.

Craft straight up to 40.

Crafting isn’t as good an option now because of the addition of lvl 500 crafting skills. 0-400 only gives you 7 levels now. So you would have to do almost 6 crafts to 400 to get 40. Save the crafting levels for later in case you decide you are tired of leveling.

Orikx
Sanctum of Rall

(edited by Orikx.9671)

Only melees should damage gates

in WvW

Posted by: Orikx.9671

Orikx.9671

In my opinion players damage against gates should be limited to melee damage only.

Here are my reasons:

1. Gates currently allow for 3-4 Fire Rams to be placed in front of them in most cases. By limiting or removing player-trash damage you effectively put a cap on how fast a gate can be breached.

That way a 40 man zerg won’t be significantly faster at breaching a gate than a 20 man zerg and a counter-zerg should have a few more valuable seconds to react to an “inc”. It’s problematic to react to “incs” when a gate can be breached within 30 seconds.

2. Melee damage vs. gates is dangerous given all the splash damage coming through gates and the threat of burning oil. It would make it easier for defenders to deny attackers their keep by destroying their siege and keeping the melees at bay.

Yet it still allows for attackers to beat down that last 10% manually should the situation require it.

3. It gives melees a clear role to play during siege. Ranged cover the walls with AoE while melees contribute to beating down the gate.

4. Realism – Ok this is fairly irrelevant but it doesn’t make sense for arrows or projectiles to cause any serious damage to a gate. Historically all “manual” gate-breaching was done is melee range.

5. It slightly reduces breaching speed. Currently I’d estimate ranged contribute roughly 60% of all gate-trash damage. So removing that would ever-so slightly increase the time needed to breach a gate, thus giving the opposition more time to react and a higher probability of actual combat taking place. This increase will probably be off-set by the ram-specialization tree but something is better than nothing.

I close my case.

1. You completely forgot about Golems. You can stack 50 golems on a gate if you want to. Player dmg is not what is allowing zergs to breach the gates fast, melee or ranged. It’s Superior siege and Golems. Have you ever tried to man mode a gate with a huge zerg? Reinforced gates take a long time to man mode even with a big zerg.

2. Ranged dmg on gates is dangerous too. Arrow carts have much greater dmg then player range.
Again you completely forgot about Golems. Omega Siege Golems use range to attack. Your change would render them completely useless for siege.

3. Melee already have a clear roll to play during siege. Stack on the rams to help limit dmg on the people manning the siege. Block the portal during a push. Attack the gate. Man siege.

4. Let me pull out my realism helmet for a second and think back to the days of castle siege. I seem to recall mages throwing fireballs at gates and doing lots of damage. Also when they manifested fiery beasts to attack the gates they did a lot of dmg too. The hordes of undead minions where quiet effective as well.
Breaching was not done in melee range because of swords and hammers. It was done in melee range because rams needed to be carried into position.
You mention melee being better then arrows. A dagger would do exactly nothing against a massive gate. A broad tip arrow would be much more effective to a gate then a dagger.
Lets not forget that traditional Melee Weapons in this game have nothing to do with melee range. Range is more dictated by the class roll. The Mesmer GS is a Ranged weapon. Necro’s Axe’s are a medium ranged weapon. Rangers Axe’s are ranged skills.
Thiefs short bow has clusterbomb. An arrow with a bomb on it would probably do a ton of dmg to a gate. Engineers rifle has shotgun type skills that would do a good dmg to a gate. Should I go on?

5. Lets assume your estimate(which is completely baseless) is accurate. That 60% of trash dmg is a drop in the bucket compared to the dmg of superior rams. Sup rams dmg gates for over 12K and thats not counting the Vulnerability dmg from Flame Ram mastery.
People blowing through gates isn’t because of all the ranged doing dmg. It’s because they stacked flame rams or golems.

There is no reason to not allow Ranged to dmg gates. It would make more sense to either have no one do dmg or make it so only certain attacks do dmg but that would be a nightmare to program. If they wanted to control who could dmg gates it would make more sense to take a Shadowbane approach. You had to have a siege wepon equipped to dmg walls/gates but that would be a horrible change to this game.

Orikx
Sanctum of Rall

WvW is End Game

in WvW

Posted by: Orikx.9671

Orikx.9671

You could look at it from day one, and tell what was going to happen. Transferring to a T1 server would meant guaranteed wins 80% of the time. That is exactly what has happened and continues to this day.

67.3% of all statistics are made up on the spot…

There is a problem with your math. Since there are 3 servers in T1 trasferring to one of them could never mean a guaranteed win 80% of the time. Unless you meant transferring to the #1 server which would give you a higher percentage but still no where near an 80% guarantee since server pops are constantly evolving.

Most people don’t transfer to T1 for a guaranteed win. They transfer there for the big fights and to some extent the organized communities. Having not played on one of the T7 servers I can’t say for sure but I am guessing they do not have an organized community TS server that is dedicated for WvW. That is one of the things that sets the High tier servers apart. They have leaders that are working to organize the community. Part of that is having a community TS that people actually use. It’s a big part or being able to organize the pug groups.

Orikx
Sanctum of Rall

Why add class icons in WvW?

in WvW

Posted by: Orikx.9671

Orikx.9671

I never really paid attention because I can tell the Mes by watching their movement but do the Mesmer clones show a Butterfly icon also?

Orikx
Sanctum of Rall

Every NA tier is a BLOWOUT.

in WvW

Posted by: Orikx.9671

Orikx.9671

Sorry Petrica I had a hard time understanding your post so i may be repeating what you said.

Really the best option I have seen for balance is to have the WvW servers not tied to the server you character is on.
So basically you pick your server for PvE and your server for WvW. That allows them to adjust the amount of servers based on population. Right now they are adjusting the WvW servers based on PvE load and that doesn’t work. The problem with that though is people don’t feel as connected to their server. They already have the system in place for this because you can connect to WvW from an overflow server.

It will never happen though because WvW is a side project and that might give it a feel that it’s completely separate from the rest of the game.

Orikx
Sanctum of Rall

WvW is End Game

in WvW

Posted by: Orikx.9671

Orikx.9671

WvW gets little attention because it’s not their money maker and never will be.

The majority of WvW or PvP’res in generally play for the fight not how pretty their character looks. PvE’re play for gear/progression and will invest a lot of time in trying to get the perfect look for their character.

WvW is the minority and we always will be. I bet they make more money of gems in the first week of a new content update then they have made in the history of the game off of WvW players.

Gear is cheap compared to the cosmetic stuff. You can gear an character out in full exotics for roughly 40 gold. That’s equivalent to the cost of 1 to 1.5 cosmetic items.

I guarantee there are people out there that have spent thousands of dollars on gems just for Keys to open Black Lion Boxes.

Orikx
Sanctum of Rall

Every NA tier is a BLOWOUT.

in WvW

Posted by: Orikx.9671

Orikx.9671

I do have one thing to say about this. How many people kitten’n on this forum transferred from their original server? Or are sitting on one of the more overpopulated servers for WvW?

This can be fixed it just requires everyone to stop jumping on the OverPop bandwagon.

In most cases people not transferring would not fix anything. People get tired of playing and servers lose population. That is the nature of an MMO. For many who have transfered to a higher pop server the alternative would probably mean not playing at all if they couldn’t transfer.
Lots of people play WvW for big fights and you can’t get those on a dead server fighting other dead servers.

Orikx
Sanctum of Rall

Every NA tier is a BLOWOUT.

in WvW

Posted by: Orikx.9671

Orikx.9671

But yes, server balance is what’s causing the overall issue, but Anet has admitted that the imbalance is there and will always be, even with that understanding…they went and added a game mechanic that requires balance to be effective….seems counter-intuitive to me…

Very good point.

To Kings point. Admittedly my perception of roaming is probably different then most roamers. I enjoy roaming but I also enjoy massive fights. So when I do roam I am usually doing it as much as for the benifit to my server as I am for the good fights. Most true roamers probably have the mindset you mentioned.

For me (when roaming) bloodlust gives me an objective that I otherwise wouldn’t have. I’m not a fan of flipping camps. I can roam around the center getting fights and feel like I am helping my server.

Edit: Additionally I think the huge blowouts in matches this week is a result of ANet trying to see what matchups for leagues will look like. They fudged the RNG for tiers to mix it up more to see how League matches would look with servers today.

Orikx
Sanctum of Rall

(edited by Orikx.9671)

Every NA tier is a BLOWOUT.

in WvW

Posted by: Orikx.9671

Orikx.9671

@ Gamadorn.2659

I’m not for or against the Bloodlust yet. It has it’s pro’s and cons. Biggest problem is WvW is all about population. In a perfect world where all things are equal Bloodlust would add a fun element to WvW.

The argument that it pulls people away from the group to fight the larger group I don’t believe to be true though. WvW has always had small group/solo roamers even before bloodlust. This just gives them a place to focus their efforts and maybe help out more towards the big picture. I don’t know that I buy that the people fighting over bloodlust would be roaming with a zerg if bloodlust capture points were not there. The vast majority would just be roaming around camps looking for other roamers like they did before the buff.

Orikx
Sanctum of Rall

Traveller Runes?

in Mesmer

Posted by: Orikx.9671

Orikx.9671

Wow, I completely forgot that I had a MF set with Travelers ruins until reading the above post. It’s been banked for ages because I only do WvW. Thank you Aneirin for the reminder!

Orikx
Sanctum of Rall

Wurm by Wurm gate is too strong

in WvW

Posted by: Orikx.9671

Orikx.9671

3/10
It will get bites though.

Orikx
Sanctum of Rall

Every NA tier is a BLOWOUT.

in WvW

Posted by: Orikx.9671

Orikx.9671

At least for the T2 matchup this week Bloodlust has nothing to do with the blowout. I can’t speak for the other tiers because I am not on them.

The only thing causing the blowout for the T2 matchup is the obvious huge coverage gap differences. DB and FA just don’t have the population to fight us. However for the better part of NA prime last night SoR did not hold all the orbs and many times we did not even have the most.

IDT anyone is really ascerting that bloodlust is causing lopsided matchups, what they/we are saying is that only buff servers that already had the ability to greatly outnumber other servers.

IE: The only thing worse than a larger server zerging everything in sight, is a larger server doing it with full bloodlust.

My post was in response to OP. I’m personally indifferent on Bloodlust ATM but OP implied bloodlust is what is causing all the matchups to be over by Monday.

Except T1. Its Monday and all already every other match is over. Still think buffing the server with more population was a good idea ?

Wvw is on its last leg. Please save it.

Orikx
Sanctum of Rall

Every NA tier is a BLOWOUT.

in WvW

Posted by: Orikx.9671

Orikx.9671

At least for the T2 matchup this week Bloodlust has nothing to do with the blowout. I can’t speak for the other tiers because I am not on them.

The only thing causing the blowout for the T2 matchup is the obvious huge coverage gap differences. DB and FA just don’t have the population to fight us. However for the better part of NA prime last night SoR did not hold all the orbs and many times we did not even have the most.

Orikx
Sanctum of Rall

[WvW] Blue's 1v1 against Condimesmer.

in Elementalist

Posted by: Orikx.9671

Orikx.9671

Thanks! Yeah glad that ge didn’t have too many ranged interrupts. Without ether I’d have no chance. Look at the conditions he puts out, just rediculous.

He isn’t really putting out alot of conditions the whole build is based around your opponent killing your clones. If you don’t kill his clones he shouldn’t be able to kill you which is hard for d/d because of all the pbaoe. It’s 20/20/30/0/0 spec you can read up on it in the mesmer forums it’s called blackwater.

The conditions also come from staff and the staff clones with their bouncing attacks. If you don’t kill the clones you will get conditions also. It’s not designed to be a ton of conditions fast. It’s designed to be kind of a bunker build with slow consistent dmg. A lot of the dmg comes from confusion though so you have to be careful of not killing yourself.

Edit: I should note I can’t watch the video so I am just going on the idea behind the Blackwater build.

Orikx
Sanctum of Rall

[Build] The Blackwater Mesmer (Condition/WvW)

in Mesmer

Posted by: Orikx.9671

Orikx.9671

I tested this build out in sPvP last night(Which I never play I just didn’t want to buy the gear if I wasn’t going to like it). I really liked it.

I’ve been looking for a solo/small group roaming build for WvW now that they added the nodes in the middle. I think this build is going to be perfect for that. I still need two pieces of Rabid though.

I am slightly going to change a few things.
I’m taking Phantasm Fury instead of retaliatory shield.
Since the goal is to basically keep from getting hit very often I thought the extra stacks of bleeds would add up to more DPS.
I’m going to test Travelers Ruins because I can’t stand being in WvW without access to speed. I’ve tried the focus swap method to many times on different WvW builds and I just always hate it. I ran with Centaur ruins for a very long time because of it.
I’m Sylvari so I am going to test out Healing Seed for my Heal Skill when fighting on the center nodes. I will be fighting on/near it most of the time so I will get 30 seconds of regen ever 45 seconds plus the initial big heal(which is less then Ether Feast). That should give near perma regen and the seed should give me 2 Procs of Illusionary Membrane so even more protection.
Roaming I will stick with Ether Feast

Hope to have the gear finished out tonight to give it a test.

Orikx
Sanctum of Rall

Wild speculation time!

in WvW

Posted by: Orikx.9671

Orikx.9671

In an effort to fix skill lag they have decided to match up US servers against EU servers in WvW to introduce a new kind of lag so people wont know which lag is making the game unplayable.

After all he did say something about proving your world is the best of them all.

Orikx
Sanctum of Rall

[WvW] The Healway Guardian

in Guardian

Posted by: Orikx.9671

Orikx.9671

@Christos or anyone really.

Have you given the following a try for WvW?
http://gw2buildcraft.com/calculator/guardian/?3.0|1.1k.h1j|c.1k.h1j.d.1k.h2|1c.71g.1c.71g.1c.71h.1c.71h.1c.b1g.1c.b1g|21l.e13.31l.e15.21l.e13.21l.e13.31l.e15.2u.e13|0.f6.0.u29b.p29|5r.1|w.18.19.16.1i|e

I’m new to Guard class and just returned to recently. Leveling my guard to give it a go WvW.
With the current cond meta I thought this would give a great combination of VoR up time for condition clearing and ability to spam blind and vuln on enemy zerg. Allowing me to reserve my shouts to support the friendly zerg and keep conditions off them.

Rest of the game play seems like it would be basically the same, I do lose 100 toughness and an Aegis at 50% but the blind spam might make up for it. Thoughts?

Orikx
Sanctum of Rall

ANET PLZ FIX THE AC EXPLOIT

in WvW

Posted by: Orikx.9671

Orikx.9671

It’s a simple fix: add a LOS check, and it should have been fixed months ago.

That’s a horrible idea for a fix. Arrow carts shouldn’t need a line of sight since they are dropping out of the sky. You should be able to lob Arrows over a wall and pray you hit stuff from a defensive perspective.

If they add a LOS check then AC’s would be pointless because they would have to be placed to close to the front of the wall. Like trying to cast Ele Ground target AE’s. 1 Balista would just wipe out every AC placed on a wall.

Orikx
Sanctum of Rall

Returning WvW Mesmer

in Mesmer

Posted by: Orikx.9671

Orikx.9671

Thanks for the answers everyone. It’s good to hear not to much has changed in respects to Mesmers. I ran a variation of a shatter build for a long time in WvW early on and liked it because of the adaptability from small scale to large scale engagements. I think I will go back to that until I get a feel for things are now.

Ah… I didn’t see you were from SoR. Hmmm… forget my previous comments. Instead, I suggest the “cliff diving maneuver”. This elite WvW move of diving off a cliff in front of your enemies is used to strike fear in them and to show your fearlessness in the face of sheer hopelessness.

I speant hours trying the cliff diving tactic last night after you suggested it and I can’t seem to get it to work. I just keep dieing. What am I doing wrong? :P

Orikx
Sanctum of Rall

Returning WvW Mesmer

in Mesmer

Posted by: Orikx.9671

Orikx.9671

Thanks for the answers everyone. It’s good to hear not to much has changed in respects to Mesmers. I ran a variation of a shatter build for a long time in WvW early on and liked it because of the adaptability from small scale to large scale engagements. I think I will go back to that until I get a feel for things are now.

Orikx
Sanctum of Rall

How effective can YOU use your portal?

in Mesmer

Posted by: Orikx.9671

Orikx.9671

This is my absolute favorite method but it stopped working most of the time before I quit the game because people know not to fall for it now. You have to conceal the exit portal very well now to pull this off.

When getting chased by a zerg drop exit portal at the top of a cliff and drop down off the cliff. Wait for zerg to follow you and then drop entrance and port to the top. They have no hope of catching you then. Usually 1 or 2 people are smart enough to not fall for it. You can kill them or use focus to pull them off the cliff also.

Orikx
Sanctum of Rall

Returning WvW Mesmer

in Mesmer

Posted by: Orikx.9671

Orikx.9671

Hi all,

I’m thinking about returning to Gw2, I haven’t played for about 6 months, I left basically right before they implemented the WvW patch that removed culling and added ranks. Back then I played a confusion/condition spamming Mesmer which I see has been changed a lot. So I have a couple questions regarding the class and the state of the class in WvW.

Keeping in mind I enjoy playing in Small to Large engagements mostly. I’m don’t really care about being good at duels.

1. Does Mesmer still have a role in WvW and if so what role are most playing.

2. Does the current large scale meta mean spamming as much Tough/Vit gear as possible or are other variations still doable?

3. I have several lvl 80’s fully geared in Exotics. Is Exotic gear still good or is there tons of Ascended pieces now? I didn’t have any Ascended rings or amulets yet at the time of leaving.

4. Are Melee trains still the meta for Zerg Vs Zerg engagements? Would I find more usefulness out of a Guardian? My guard only made it to roughly lvl 50ish but would be fast to lvl to 80 and I have most of the tokens i need for Tough/Vit dungeon gear.

I loved the play style of a confusion/glamour Mesmer in WvW but never really cared for GS/ISerker builds so hopefully there are viable alternatives.

Orikx
Sanctum of Rall

3/22 JQ-BG-SoR

in WvW

Posted by: Orikx.9671

Orikx.9671

You know rams have there own cap, troll rams hurt the local cap but not the map cap.

That is completely inaccurate. Rams count towards the total Siege cap. If someone places enough rams you can’t even place an arrow cart to defend. It’s not that hard to siege cap a map either. The only thing that doesn’t count toward that cap is Golems.

This could all change on the 26th since they are changing the timer on siege.

According to this post https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Willing-to-share-WvW-details/first#post1190009 there is one cap for rams and another cap for everything else, which would make you completely inaccurate and Shinji correct. I haven’t seen anything released from Anet since then stating if has changed.

A little more on topic — it’s been a fun weekend of fighting and I’m hoping it stays that way throughout the week. As everybody knows, rankings are a coverage game. The best that can be hoped for is fun fighting during your time zone, which LotD has been able to find while fighting JQ and SoR.

Interesting. I had not seen that post. In practice that doesn’t seem to be how it works but I can’t say definitely. I have been siege capped on a map before and we were unable to drop rams. I don’t know how we would have also been ram capped unless someone was trolling us and I don’t remember that being the case.

It’s been a while since I’ve been siege capped though and I’ve been playing more PS2 then anything lately so I might just be remembering incorrectly.

I stand corrected.

Orikx
Sanctum of Rall

Stop hitting yourself!

in Mesmer

Posted by: Orikx.9671

Orikx.9671

You link doesn’t work. Copy and paste doesn’t work either.

Orikx
Sanctum of Rall

3/22 JQ-BG-SoR

in WvW

Posted by: Orikx.9671

Orikx.9671

You know rams have there own cap, troll rams hurt the local cap but not the map cap.

That is completely inaccurate. Rams count towards the total Siege cap. If someone places enough rams you can’t even place an arrow cart to defend. It’s not that hard to siege cap a map either. The only thing that doesn’t count toward that cap is Golems.

This could all change on the 26th since they are changing the timer on siege.

Orikx
Sanctum of Rall

3/15 - JQ/SoR/BG

in WvW

Posted by: Orikx.9671

Orikx.9671

An area that I think would be sweet for GvG is the North supply camp. Unfortunately it would never work because of the NPC’s and it being important to the map but it would make for a great “Arena”.

You’d have lots of open space, tight choke points you could lure your enemy into. Things to use to LoS etc…

If it could ever be arranged during a time when PPT isn’t important to the outcome of the matchup you could actually have the 3rd server claim it and then wipe it so no NPC’s for the start but they would be spawning in.

So if you have an SoR and JQ guild fighting have BG claim it. Wipe it out so circle is up. Both sides start on opposite sides of the circle and first to claim wins.

I’ve had so many awesome fights over that supply camp and that is with the enemy being able to trickle in it would be sweet to set it up artificially without the ability to spawn and run back.

Edit:
If ANet every does sPvP 25v25 they will probably make it objective based. So it becomes a matter of splitting forces up and sending 5 to one spot to hold it, 5 somewhere else, etc… That would bore the help out of me. I’d rather it be 25v25 fight to the death style Arena.

Orikx
Sanctum of Rall

(edited by Orikx.9671)

3/15 - JQ/SoR/BG

in WvW

Posted by: Orikx.9671

Orikx.9671

I did see a GvG video from that area that was interesting because they moved into the orchard. That would make for some interesting LoS issues. Players would have to make some quick adjustments in that situation.

The thing that is funny to me is all the prep work. Even numbers determining the field etc… I think the player base should ask for 20v20 arena s or tPvP. If the demand is there one would think they’d implement it.

Now that I think sounds cool. I guess I was just assuming that they had to stay in a small area. If you are free to move round more then that could make it interesting.

Orikx
Sanctum of Rall

3/15 - JQ/SoR/BG

in WvW

Posted by: Orikx.9671

Orikx.9671

This isn’t directed at EMP or anyone specifically. Just quoting Noodles because you linked the video of the GvGvInterupt.

I can’t for the life of me figure out why people think GvG’s can be fun in the closed narrow space that is always used. It allows for zero tactics, just smash our faces into each other and hope our selection of classes is the Paper to their Rock selection of classes.

I’m surprised no one has tried to just say. Lets meet at X spot in open field at X:XX time on the tick. That way there is actually the possibility of maneuvering.
It helps limit the chance of being interrupted because you don’t have two guilds standing around drawing attention to each other. You can still pick a somewhat out of the way location so people are less likely to stroll by.

We have a standard set up actually!

Three fields! The one you saw was “trenches and hills” one team starts on the top while other starts below. “Open field” which requires more maneuverability and routing. Last but not least “Close quarters” , which is on the other side of the video.

You’d be surprised on how guilds coordinate under the given field parameters. Takes us like 10 minutes to set up the fields but it provides allot of awesome fights! Depending on the zone, you can tell how quickly some guilds stack together under pressure.

During match points, both leaders agree to face off on a specified time frame “xx:xx”. When one team defeats the other, they /salute and proceed re-rezzing and setting up. Its quite awesome if guilds have the courtesy to set up in such a chaotic environment. Promotes healthy competition and respect between guilds cross server.

I can see how having different fields setup can be entertaining and more representative of WvW in general. When you consider many fights happen in a tightly packed Lords room. I guess I’ve just never thought the “Open Field” part is very open.

In truth I’ve not watched a lot of the videos so maybe I am not seeing the “open field” portions. I just don’t see any areas south of that supply camp that appear to be good it.

I didn’t realize you are setting up 3 different fields though. That at least mixes things up a little bit but still feels like it would still more or less be just smashing head on into each other just in different locations. Maybe I’ll check a few more of the videos out though just out of curiosity.

Orikx
Sanctum of Rall

3/15 - JQ/SoR/BG

in WvW

Posted by: Orikx.9671

Orikx.9671

This isn’t directed at EMP or anyone specifically. Just quoting Noodles because you linked the video of the GvGvInterupt.

I can’t for the life of me figure out why people think GvG’s can be fun in the closed narrow space that is always used. It allows for zero tactics, just smash our faces into each other and hope our selection of classes is the Paper to their Rock selection of classes.

I’m surprised no one has tried to just say. Lets meet at X spot in open field at X:XX time on the tick. That way there is actually the possibility of maneuvering.
It helps limit the chance of being interrupted because you don’t have two guilds standing around drawing attention to each other. You can still pick a somewhat out of the way location so people are less likely to stroll by.

You, one person, does not thing GvG is fun.

20 EMP, 20 Agg, 20 Tsym, 20 VoTF, …. list goes on

thinks GvG is fun.

You are not forced to GvG, nor receive any disadvantages from not playing it.

South of South camp has no objective that will help your server points. ZERO reason for a guild to ‘stroll’ by unless they’re trying to do some GvG.

FEAR wanted to show their 1337 skills by intentionally interrupting a pre-organised GvG, where 40+ people have fun, not affecting scores or queue (they usually do it before reset, or a map with no queue).

If it really is a rockpaper game, why are there scores like 5:0, 7:1… etc? And why do those winning guild dominate open field in the real WvW?

Basically this video’s point is to laugh at FEAR.

You fail miserably at reading comprehension.

Show me where anywhere in there I mentioned anything about FEAR or said anything about this video specifically.

I specifically stated I only quoted Noodles because he happen to be linking a video of a GvG. All of your points have nothing to do with what I said. Go back and re-read.

I simply stated that i don’t see how GvG’s in their current stated can be fun in such a narrow space and mentioned that I though meeting in open field would be more fun. If you don’t like my opinion that is fine, it’s just that an opinion. However try actually reading a post before you decide to attack it.

Edit: kuora apologized for the misunderstanding above.
It’s all good.

Orikx
Sanctum of Rall

(edited by Orikx.9671)

3/15 - JQ/SoR/BG

in WvW

Posted by: Orikx.9671

Orikx.9671

This isn’t directed at EMP or anyone specifically. Just quoting Noodles because you linked the video of the GvGvInterupt.

I can’t for the life of me figure out why people think GvG’s can be fun in the closed narrow space that is always used. It allows for zero tactics, just smash our faces into each other and hope our selection of classes is the Paper to their Rock selection of classes.

I’m surprised no one has tried to just say. Lets meet at X spot in open field at X:XX time on the tick. That way there is actually the possibility of maneuvering.
It helps limit the chance of being interrupted because you don’t have two guilds standing around drawing attention to each other. You can still pick a somewhat out of the way location so people are less likely to stroll by.

Orikx
Sanctum of Rall

3/15 - JQ/SoR/BG

in WvW

Posted by: Orikx.9671

Orikx.9671

]

Thats how SF stumbled upon pantslessness. We tried to dye them with TNT.

For the love of god. Just use socks to stuff your pant like most normal people. Much safer.

Orikx
Sanctum of Rall

3/15 - JQ/SoR/BG

in WvW

Posted by: Orikx.9671

Orikx.9671

Here we go again. The Cycle of the T1 thread continues. Next up 2v1 talk.

Orikx
Sanctum of Rall

3/15 - JQ/SoR/BG

in WvW

Posted by: Orikx.9671

Orikx.9671

I didn’t agree with you at all. In fact, I find what you just said absolutely absurd. Being pedantic while patronizing someone really says something about you.

He asked you if you are generalizing the opinions of many to be 1 entity, in this case SoR. You responded with a long list of opinions made by different people from SoR and stated that the single entity was changing their mind all the time.
Example:
Person A says, “I only care about the time slot I am in.”
Person B says, “Time right after Reset is the best time for determining who is better.”
You say, SoR is changing the bar for who is best.

So, basically you said “Yes” to his original question. I hope this clears things up.

Edit: I quoted the wrong post. Fixed

Orikx
Sanctum of Rall

3/15 - JQ/SoR/BG

in WvW

Posted by: Orikx.9671

Orikx.9671

NA primetime for SoR is that sliver of time when all the JQ/BG NA people start going to bed and the SoR ones are still awake so they can zerg down keeps that are practically unmanned.

Your NA players go to bed really early. I’m CST and I was on from 7pm-10pm last night and we lead PPT the whole time except for a few ticks that other servers did a better job of flipping camps right before tick when it was close. The majority of the time we were leading by a large margin though.

Orikx
Sanctum of Rall