Based on my own anecdotal experience, the drop rate of exotics in HoT is higher than the core game. I’ve had at least 10 exotics (armor and weapons) drop in HoT since it released. It would take me about 6 months of play to get that many exotics from the core game.
I don’t see this in the core game, though. I’ve spent more time in the core game than HoT and all my exotic drops have come from HoT.
Might just be sweet RNG.
HoT actually made me stop playing. I’ll be back, probably, but for now I’m taking a break.
I think I was so hyped up for HoT I expected it to reinvigorate the game. I don’t see it doing that. Judging by the forums and what people are saying in world, I think HoT has alienated a fair number of people. That’s exactly the opposite of what an expansion should do.
The reasons are legion and have been listed just about everywhere, but here are some of my reasons for taking a break:
- Maps are unfriendly.
- Content is heavily gated.
- XP was nerfed.
- Elite (poorly named) specs are gated behind a bit of a hero point grind, especially if you’re a fairly new player. I’m not. I have 4 chars done, but by gating skills so heavily behind these points, Anet blocked off some of the most enjoyable new content of HoT.
- Some hero points are guarded by champs. The golem one in AB is guarded by a champ and* you need ley line gliding to get to it easily. Yes, you can get to it by making a perfect jump from a tree, but you’ll probably be trying to do that for 30 minutes before you do. A prime example of how the anet developers have lost their way.
- Masteries are more grind on grind.
- The story is unsatisfying and a departure from lore (in my opinion).
- The new maps have killed WvW.
- Can’t get mastery credit in WvW or PvP.
- Dungeons have been killed.
- Anet confused annoying content with challenging content (Get the pocket raptors off the roads, please.).
I gave HoT a chance. I’ve done most of the content, but I just feel meh about it. I don’t get as much excitement from people running around these maps as I do just from doing Teq or SW. And that’s a sad statement about HoT.
I know others feel differently and that’s great for them, but it’s an expansion that kinda killed the game for me.
So I’m taking a break. I totally get why other people might be, too.
I do regret it. It’s not $50 worth of content to me, and while there are some things I like, there’s a long list of of things I don’t.
Just some key points:
Some things like gliding and some of the new elite skills are a lot of fun. Kudos on that.
The new content is challenging, mostly in a good way, however they went too far by covering the roads with mobs and putting champs on hero points. There’s a point where “challenging” content just becomes annoying content. (Remember how annoying it was to get yanked around in Orr when the game first released?)
Mastery tracks in HoT make sense (Though I think everyone should get updraft to start.). In Tyria they make almost no sense. They’re kind of an afterthought in Tyria. I believe there was a lot more they could have done with the Tyria tracks, but their focus was on HoT.
But here’s where I really start detaching from GW2 after being here since beta: PvE appears to becoming the focus of GW2. I like doing everything in GW2. I PvE, sure, I love chasing the world bosses or just running events in Orr or Dry Top or SW.
But I also love WvW and PvP. And both those areas seem to have been shunted aside, now. The new WvW maps are a bust (read the WvW forums for details) and the new PvP map is okay, but PvP has been begging for new maps for years, so one map doesn’t quite cut it, imo.
Also, right now, you can only earn mastery credit through PvE. That’s a problem, one easily fixed by giving mastery credit to XP earned in PvP and WvW. But ANet could have easily done that by now, if they wanted. I suspect they don’t want to, because they want people to PvE in HoT.
I also have a huge problem with the story. The story was good in HoT, though a bit short and I hated, hated the death of you know who. But I haven’t been able to complete the final chapter. I don’t mind dying and having to do it, again, what I mind is it’s a huge time investment with no checkpoint back to the boss if you need to quit for a rl problem.
HoT also seems to be more buggy than I’d expect from ANet. Sure, all huge MMOs have bugs, but this doesn’t feel like an ANet caliber product.
All of this and more, actually makes me less inclined to play the game, in general. For the first time in three years, I’m looking at other MMO options. I honestly wasn’t feeling that way before HoT.
As others have pointed out, it feels more and more like ANet is investing in a F2P formula and that may be great for them, but it doesn’t feel at all like the awesome fun game I was playing 3 years ago.
Not gone, yet, but the thought is in my head, now.
PS. Did we really need aliens (exalted) in GW?? Did the storytellers learn nothing from Indiana Jones and the Crystal Skull? : )
(edited by Rachiia.6045)
I spend a fair amount of my game time in WvW. I like the idea of crafting my own legendary, though. But I’d need to gain Master level to do that, and it seems the only way to open up the legendary crafting content is to grind PvE.
That’s not a lot of fun for me and I feel like I’m being forced out of WvW to grind the world bosses or CoF.
It’s great I can get my Hero Points in WvW. That’s awesome. But why didn’t Anet take the extra step of having WvW XP count towards Mastery?
I’m normally fairly lenient with ANet in light of mistakes, but I consistently see poorly planned designs that are often waved away by simple math and earning/hour calculations. And it makes me worry for HoT. :\
I feel the same way. I’m more concerned about HoT after this event, now.
I’ve played the beta weekends and I was already concerned they’ve mostly just added whole new levels of grind to HoT but haven’t focused on the content enough. This event, with all it’s sloppy implementation, just makes me more worried.
Yes, the event was a bust to put it lightly. I quit after I got the Scarlett chieftain minis. I just couldn’t bring myself to try to grind out anything else.
However, I thought the rewards for this event were very good. I loved the Scarlett boxes and I certainly would’ve played a better event like crazy to get the series minis or key parts for the chest.
Would you please bring them back, but with another event, and maybe let us know you plan on doing that so we don’t throw away our blooms or keys?
Clearly the worse event ever done in Guild Wars 2. The sad thing is it does nothing to motivate the F2P players to buy the expansion. It probably makes them think, “What a sucky game. I’m going back to [fill in the blank].”
I’m a bit surprised by the usually sharp marketing team on this one. It seems they should have been smart enough to showcase an awesome event for new players to upsale them on HoT. Guess not.
And that really sucks, because this is an awesome game.
So I never write on here, but based on a little bit of practice and poking around, I kind of see what they were doing with the build (not that I like it because I LOVED ricochet, damage bonuses, and extra range). For the most part, it feels like they are just trying to get us to move around more. As a long time p/p thief, I recall NEVER weapon swapping, or at least not that much. With an increased initiative bonus, we also hardly had to steal and only use it as a last resort. For the most part, ricochet pretty much made it so we could survive in a crowd of mobs by simply standing still and unloading, giving us high damage on everything and healing ourselves out the wazoo. Frankly, I think that it made us all a little bit lazy.
If you take at look at some of the traits now, there is a much higher single target output, and even if not at good range, that’s why we have to weapon swap with the bow. This gives us low cost AoE and decent range. When it comes back to our single target, notice that they buffed the hell out of our steal. We get a nice decreased CD and it buffs not only us, but surrounding allies for a good 10 seconds with might, fury, and swiftness. If you ask me, that makes us a pretty valuable asset to the group now.
All in all, for those of you giving up because of the nerf….dont. You will only become a more skilled player and your groups will be more accepting of your contribution. P/P thief for life. (i still hope they bring back ricochet though)
It’s safe to say not a lot of people care about your skill in the great zergfest that is GW2. The thief P/P build was better for PVE because it helped you stay out of the thief-killing AOE and people didn’t have to stop to rez you as much.
The problem is really with PvE which is just boss zerging and little else (I actually find that fun, tbh.), but right now it seems thieves are the only class being made to close the distance and stand in the red circles.
The zerg is the zerg and your contribution to it is pretty minimal. Your goal should be to deliver as much damage to as many enemies as possible – getting more loot – while dying as little as possible.
With that in mind, I’ll probably play my mesmer and ele more often in PvE.
…This mechanic add more work for to the players and rather restrictive.
Anyone having same/similar problems?
It’s more work, maybe. That would be okay if it gave us more flexibility in play styles. Unfortunately, it feels more like they took away flexibility – like they want to start shoehorning different classes in niches ala the holy trinity.
If I felt like I was being given more options to play a class lots of different ways, I’d say great system. But it just feels incredibly restrictive; whether it’s my necro, ele, or thief, I feel like I’ve lost play style options, not gained them.
So new system was poorly designed because it didn’t offer enough variety.
Just adding my voice to this thread…
With ricochet gone, P/P isn’t a viable build, anymore. I’ve tried running P/P in PvE for the last couple of days, now, and it is totally meh.
But here’s the true bottomline – P/P was fun. Now, it sucks.
I have no idea why this was thought to be a good thing to do. P/P might not have been the best thief build, but for a lot of people it was a fun* build.
Fun is why we play this game, right?
This is sad that they balanced entire trait line for one weapon set making it usless to others
It feels that way to me, too, like they just want thieves to be d/d.
Thank you, Stin. I see someone already thought of Fashionista. I love some of the ideas in that thread. Vanity Fair would be a fun title, too.
I have the Fashion Collector title and I keep adding skins, now. I think a new title is in order – Fashionista. Maybe for 1500 skins. Maybe for 1500 plus the Emperor title.
Just a thought. : )
Got Scrap 3 from the Skritt King, today. Had to send 4 alts there to get it. : )
Also, got another Scrap 1 from the Jackdaw Pirates in Maguuma.
I checked every basic chest in Maguuma, I think. I know I did the Ruins, because that one gave me a scrap 1. : / Not sure where I got the other scrap 1 in Maguuma, but I know for sure the Ruins gave me one.
I have 4 scrap ones, 1 scrap two, and 3 scrap fours, but no scrap 3 at this point. I’ll probably run the chests in Maguuma, again, tomorrow.
I’m not sure the information about which scraps drop where is completely accurate. Though, perhaps some players have found that certain scraps do drop more often in certain maps. I’ve gotten Scrap 1/4 in almost every map I’ve tried. I only need Scrap 2/4, and no matter where I’ve tried, it still eludes me. Lol.
Just a bit of RNG, I’m sure.
Thanks, Inculpatus.
I’ll keep trying, focusing on Maguuma for scrap 3. I was able to get the others from the regions the wiki mentioned, but I bet you’re right about the RNG factor.
Too bad we can’t trade scraps.
I’m trying to do the enchanted map.
http://wiki.guildwars2.com/wiki/Enchanted_MapI have all the scraps except for scrap 3. According to the wiki, scrap 3 is suppose to come out of Maguuma Jungle chests, but I’ve gotten two map scraps 1s from Maguuma chests. Is this a problem with the wiki or a bug?
Thanks
Which chests?
The basic chests you find in various locations around Tyria. Here’s a list:
http://wiki.guildwars2.com/wiki/List_of_basic_chests
I’m trying to do the enchanted map.
http://wiki.guildwars2.com/wiki/Enchanted_Map
I have all the scraps except for scrap 3. According to the wiki, scrap 3 is suppose to come out of Maguuma Jungle chests, but I’ve gotten two map scraps 1s from Maguuma chests. Is this a problem with the wiki or a bug?
Thanks
You can convert brick back to dust. Just fyi.
http://wiki.guildwars2.com/wiki/Bloodstone_Dust
Since this thread hasn’t died, yet, I thought I’d post an update. I ran my fractals, because, as I mentioned, I think that Mawdrey 2 is worth it. If it wasn’t for Mawdrey 2, I wouldn’t have bothered, but I will say the Mawdrey back piece is nice.
I’ve had Mawdrey 2 for about a week. So far the plant has yielded about 30 silver worth of stuff every day in exchange for my dust. I don’t think that’s insignificant. I would’ve run the fractals and done all the other stuff just for those rewards alone, but the plant also puts out some pretty sweet rewards: I got a Vision Crystal, once.
I’ve attached a screen shot.
It’s a little pricey, but you can convert sockets to blade shards:
http://wiki.guildwars2.com/wiki/Blade_Shard
If you have the gold, you can get all the shards you need, this way.
On a side note, yes, I’m going to grind this out. Not so much for the back piece, but for Mawdrey II. I think that’s a very valuable bonus reward, and it’s way out of proportion to what it requires to get the back piece.
I’m not going to argue fair or unfair, anymore, but I still contend it’s a reward that shouldn’t be included with the back piece, and it sorta surprises me ArenaNet has included this.
It might seem a bit inconsequential, but it’s worth a few silver every day, maybe much more (One person in the forums claims to have gotten a lesser vision crystal.). Anything that saves me time and makes me money is worth having. ArenaNet understands this at some level, because they put a high gem value on items like the ore and wood nodes. Mawdrey II seems to be worth at least that.
In my mind, Mawdrey II is worth at least 800 gems.
It wasn’t a huge issue, it only took me 2 days to get the 5 I needed, I just did a few extra daily fractals in lower reward brackets.
Just a quick question: Is the pristine fractal a daily reward for each fractal bracket you participate in?
I’m only level 5 so I presume I’ll have to wait for a daily reset to get the pristine fractal. Is that right?
FotM – 5 Pristine Relics
WvW – 1000 Badges of Honor
PvP – Mordremoth Reward TrackTo me that would be a perfect solution for everyone.
Agree.
When you can’t have something because you don’t like what’s required to get it, it’s not called unfair. I hate working – should I say it’s unfair that other people get paid but I don’t?
This exactly.
It’s not a vanity item, like the Balthazar back piece, it’s something useful. That’s not fair.
Next you’re going to tell us that the stat-swapping option on Legendary weapons is unfair. You don’t seem to understand what that word means. It’s not a blanket term for “things I want but don’t want to put in the effort to obtain.”
Unfair
adjective
1. not fair; not conforming to approved standards, as of justice, honesty, or ethics:
an unfair law; an unfair wage policy.
2. disproportionate; undue; beyond what is proper or fitting: an unfair share.
Your perception of what is “fair” can certainly vary from mine. In my view, this doesn’t conformed to what I considered to be fair within the context of other reward paths in GW2.
I’m sorry, are you complaining about 5 Pristine relics? 5 miserable, stinkin’ relics?
No. I’m complaining about ArenaNet giving a useful item as a bonus for completing the back piece. That’s something they’ve never done before. It’s not a vanity item, like the Balthazar back piece, it’s something useful. That’s not fair.
Put aside all the stuff about the Mist Stone. It’s not about fractals or dungeons or WvW. It’s about giving people who finish this back piece a practical means of getting rid of their Bloodstone dust. Those who don’t choose to finish this back piece – and given how involved the process is, there are probably going to be lots of them – will still not have a useful means of getting rid of their dust.
I think a lot of you are missing the point. There are lots of other back pieces you can get in lots of other ways – that’s what’s cool about the game. But the back pieces are just vanity items when you consider that there are so many ways to get ascended back pieces, now.
That’s one of the cool things about GW2: I don’t feel forced to grind out a specific dungeon or activity to get gear. There are lots of paths to get exactly the same or equivalent items without having to do something you don’t want to do.
Mawdrey 2 is a pretty useful item and there’s no other way to get it. That’s the issue.
It’s unfair in the context of GW2, where there are usually lots of different ways to get items, or if you can’t get a specific item, you can get something similar through other means. There’s no other way to get this dust eater.
In the end, Mawdrey II is not a game breaker, but giving it as an extra reward for making the back piece does not seem in the spirit of the game.
(edited by Rachiia.6045)
thanks, ignavia. I didn’t know.
I don’t mean to insinuate that people are ‘doing it wrong’, certainly. There is no right or wrong way to play the game, as long as people are enjoying themselves. If all I cared about was making money, I wouldn’t be talking about Plant Food, because the more people who are making those recipes to sell, the cheaper they’ll become and the less gold I’ll make. And the price will come down eventually, simply because it has to. 2000% profit isn’t sustainable. The longer it’s there, the more people who have already completed Mawdrey will turn their time-gated crafts that they don’t need anymore to making that food to sell. It might take weeks, it might take months, but the price will come back down to earth eventually.
Really, I just want to make sure people know what they’re doing when they do save vast quantities of things, like Lascia posted in the picture above. If you refine those Ascended materials, you’re spending a sizable chunk of silver/gold to do so for the reagents. If you keep stacks of them in your bank, you’re devoting who knows how many of your 600 gem bank slots, or 800 gem character slots, to storing materials that simply aren’t hard to get. I’m not immune to it, I’m a packrat too in my own way. I’ve got Marjory’s “Investigation Kit” stashed away, and those crystals from Clockwork Chaos, and who knows how many other oddball things from old Living Stories that really aren’t needed. I even have several characters that still have their Gifts From Scarlet on the off-chance that I might want to explode sometime.
I am by no means perfect, and not everything I do is right or sensible. I just want to try to help people look at things from other angles if I can. A new perspective rarely hurts, right?
Xiahou, I appreciate the advice. I’m very good with money in this game and have plenty of it, so making the bricks is not a cost issue for me.
Again, helpful advice is appreciated and encouraged. : )
Thanks
Now back to that stupid plant.
But that aside, the OP’s point – as I interpreted it – was more that the principle of putting a bloodstone dust sink behind a costly grind / timesink is kind of wacky.
That very much sums it up. It’s “wacky” that this item is coupled with this back piece.
I’m not a fan of fractals, but I think saying that confuses this issue. I do like the process for the back piece. The involved, scavenger hung nature of it means not everyone is going to do it and there’s a real sense of completion for those who do. Kudos to all of you who go through the process.
However, in my opinion, the Mawdrey plant shouldn’t be an extra reward and it’s bit odd and unfair that it is.
That’s the point. Not whether I should grind out the back piece or do fractals or sell my meaty plant food.
Why not just junk your Bloodstone Dust? Why would you ever feel the need to make 100 Bricks of it? How many level 80 characters do you have and intend to get full Ascended weapons/armour for?
I have 6 level 80 characters, if you’re curious. : )
I hate throwing out stuff, because it’s usually worth something, eventually. That particularly seems to be the case with GW2.
At the moment, there’s not a good use for all the Bloodstone dust that drops. Even if you have a recipe like one of the Tuning Stations, which use Bloodstone dust, you’re not going to make enough of those to burn through all the dust you get in-world.
There’s a need for better uses of Bloodstone Dust, at least if it’s going to keep dropping at the rate it currently does.
This only happens occasionally, but sometimes the rank points I get in a match aren’t credited to the reward track I’m working on. It doesn’t happen too often, but it’s definitely happening. Is this a bug or something else?
I want and a lot of people want a better way to dispose of their Bloodstone dust. That ability shouldn’t be coupled with a back piece.
If you want Mawdrey 2, then craft it. It is already available for everyone.
Not everyone has the time or money to craft this back piece, which would be fine if it was only a back piece. It’s also a personal loot machine for anyone who crafts the back piece.
There are two main issues. First, that’s unfair. Second, this isn’t an reasonable way to address the surplus Bloodstone dust problem.
Like a lot of people in the forum I don’t want to run FotM just to get the Mist Stone needed to make the ascended back piece. I hate FotM so much I will probably skip this step. While I’ve been loving the scavenger hunt quality of this back piece, for a lot of the reasons other people have mentioned, I was disappointed with requirement.
But you know something? I’ll live. If it was just the back piece, I’d still care, but I’d get over it.
However, the real issue, in my opinion, is the bonus of Mawdrey II you get from crafting the back piece. Mawdrey II is a plant that eats your Bloodstone Dust – you know, all the pink stuff filling up your bank – and gives you stuff in return. For 50 piles of dust it returns random loot. While it seems to mostly give back greens and harvest mats, some people are already saying they’re getting rares from it.
This is the equivalent of giving the back piece people their own personal vendor. People have been clamoring for better uses of Bloodstone dust (I have over 100 bricks in my bank.), and this is ArenaNet’s solution??
That kitten’s not fair. It’s not fair to people who don’t want to do FotM. It’s not fair to people who don’t have an interest in making the back piece. It’s not fair to people who PvP. It’s so not fair, I’m surprised, no one else seems to have mentioned it. Most things people complain about not being fair in GW2 are vanity issues, but this is a whole different category of unfairness.
In my opinion, there should be a Bloodstone vendor, but if ArenaNet insists on not creating a vendor, then make the Mawdrey plant a reward for completing the storyline. Everyone should be able to complete the story.
TLDR: The ability to trade in your Bloodstone dust for loot shouldn’t be made available only to those who finish the back piece, it should be available to everyone.
I’m doing the story multiple times on my alts. I like it, btw, Anet. tnx.
Is there any point to making the back piece more than once, though?
It’s only an exotic piece, and it’s a lot of hassle and cost to make. Once I unlock the skin, I don’t see any point in making a second one.
Has there been any official word whether it might be used for something else, maybe? If that was the case, I could see, maybe, making more than one. Maybe. It’s a lot of work for an exotic, especially if you don’t have all the crafts.
historically, the ability to salvage has always followed the stats. So if you transmuted the stats of a dungeon exotic with the look of a karma item, you could salvage it, while you could not salvage just the karma item.
As you described it, I would expect you would be able to salvage your old pistols. however, I suggest that you are mistaken about the source of the item that supplied the stats for your exotic pistols. If those came from badges or karma and not crafted, that would explain why you can’t salvage them.
I would expect you can’t salvage lionguard daggers, as they are karma items. You might of got them with non-karma currency, yet they are still able to be bought with karma, so they are karma items.
you sure you can’t throw them into the forge? there are very few items you can’t throw in the forge, and I’ve always been able to throw karma items in there. the only items I haven’t been able to throw in there are special things like the Sclerite Karka Shell – and even then, most of them can be.
I’ve had the pistols a very long time, so maybe I got those with commendations, too. I know I didn’t buy them with karma, though. Pretty sure I made them, but maybe not.
I am sure I can’t toss them into the forge. They don’t even show up as an option. So now I have 4 exotics – pistols and daggers – and I can’t salvage them, sell them or toss them in the forge.
I made two exotic pistols and transmuted them using lion guard skins in my wardrobe. I recently made two ascended pistols to replace them, so I went to salvage them to get the sigils out, but I discovered I can’t salvage them.
Can’t you salvage items transmuted with karma skins?? Is this a bug?
I noticed I can’t salvage my exotic lion guard daggers, either. Strange thing about those is I’m pretty sure I got them way back during the Karka event, when LA was beat up the first time. They were bought with those commendations.
What do you do with things like this? I can’t even throw them into the forge.
(edited by Rachiia.6045)
Well, I finally beat Liadri.
After more than 200 tries, I finally beat her. Yeps, you read that right – 200 tries. I tried different builds, different classes, but I eventually got her on my thief.
I think 200 tries gives me something of a special perspective on her, so I wanted to post some suggestions and thoughts about Liadri and the Gaunlet.
First, where’s the lore? A boss this mean needs more backstory. I’d actually like to see all the Gaunlet bosses in the Living Story.
I like this kind of fight. It’s not an easy fight, in my opinion, but it can be learned. I had a real feeling of accomplishment at the end of it. Thanks for that, ArenaNet.
However, there are a number of issues with the fight. (I’ll try to keep this short. After 200 fights, I think I could write a dissertation on this.):
- The mechanism for picking up the orbs and tossing them is very clumsy, so it feels a bit gimmicky, since it seems specifically designed to get you killed.
- Some arenas are better than others. This can be a serious disadvantage. In one arena, for instance, the second swirling pool spawns right against the wall.
- The Gaunlet needs its own instance away from the Boss Blitz. Lag kills. One arena gets danger circles from one of the Blitz bosses. Also, in some cases you might tab target to an enemy below the arena (Much less of an issue once you learn to target Liadri at the beginning of the fight.).
- Even with Free Camera, the camera still will zoom on you if you’re against the wall and the camera is positioned behind you.
While all classes seem to be able to do this fight, I would say it does seem to favor warriors and maybe guardians. I had to add toughness to get through this. How ’bout a fight that seems to favor clothies, for once?
Also, I think this fight stressed the limits of my current system. I have a 3 year old rig. It was better than average when I bought it, but it’s on the low end, at best, now. My crappy DSL doesn’t help either.
In this fight, timing is critical, especially in phase one. You’ll realize soon enough if you have skill lag or equipment lag. You’ll know if you have a crappy net connection or your frame rate sucks or your gear blows. My keyboard seems to blow. So, umm, thank you, ArenaNet for making me realize my rig sucks, I guess.
Thanks for the mini. It’s awesome. I’m still a bit on the fence about this, though. It’s great to have a fight that you can learn and tests the limits of your skill, but I spent the last month working SOLO on this fight. Not exactly in the spirit of MMOs. It seems a bit off to award such a special mini when there’s nothing equivalent in the MMO parts of the game. Is there a special mini for PvP teams? A special mini of crack dungeon crews?
Finally, thanks for making such an awesome game, ArenaNet.
I’ve been trying Liadri over 100 times, now. I’m fine with that. I like having a hard boss. I’m not sure I’ll even beat her by the time the festival is over. I’ve been getting better, gradually. I can get past the orbs pretty consistently, now, and I’m doing well in phase 2. Just don’t seem to have enough damage in phase 2.
I burned through about 30 tickets, stubbornly sticking with my build. My preferred build was something of a glass-cannon thief and that build easily took me through all the bosses of the gauntlet. It just wouldn’t work with Liadri, though, so I’ve respecked and I’m doing better, now. I don’t seem to have enough power, though, since I had to put points into shadow arts to get more toughness.
That’s kinda an issue. In my opinion, you should be able to get through the gauntlet with one build. I’d actually recommend making all the other bosses harder, btw.
I do agree with some of the other posters that the fight seems gimmicky. With the insta-death and the invulnerability, it just doesn’t feel like the other fights.
I also think the mechanic of picking up the orbs and throwing them is extremely clumsy. It feels as if it was specifically designed to slow players down. My thief can dodge and shadow step and zip all over the place, but has to pause for what seems an eternity to pick up and throw an orb.
There seemed to be a bug with this, too, where my character often pauses for just a moment, before being able to move, giving the clones more time to get to me. Not sure if that’s a lag thing, but it seemed to be something about the skill.
So far, I can’t kill Liadri. I don’t mind that. I like having a fight that’s hard. I think there are just some flaws with Liadri’s design. I’d actually like to see Liadri stick around, so I could keep practicing. In fact, I’d like to see more bosses like this, but ones with better mechanics (Hate the whole orb thing.).
On a side note, this is a solo fight. People who might be excellent in teams might not be able to do this. That doesn’t mean they suck at the game or they don’t know how to play their class, as it seems some people in this thread have implied.
TLDR: Love a hard fight. Liadri has some bad mechanics. Would like to be able to practice all year long. Want more bosses like Liadri.
(edited by Rachiia.6045)
This is a very appealing product.
…
I would like to be able to move a profession (and everything I have learned for that profession) from one character to another.
or, have those recipes I learned on my guardian also apply towards my mesmer, for example.
You beat me to it, Mystic. I was going to post almost exactly the same thing.
I agree with and second Mystic’s post.
I have my 8 crafts spread across 5 characters. I make and sell stuff all the time for the trading post, and switching between characters to use their craft is a bit of a nuisance. I would love to be able to consolidate my crafting on fewer characters, however since I’ve already maxed out or nearly maxed out all my crafts (Armorsmithing isn’t quite to 500, yet.), this license isn’t very valuable to me.
If I could transfer my crafts to fewer characters, then it would be extremely valuable.
Okay, I made a deldimor rifle barrel instead of a pistol barrel. My bad. But now, there’s nothing I can do with it. I can’t sell it, because it’s account bound.
I’m out the equivalent of about 10 gold. I’ll live, but here’s my gripe. I can sell tailoring and leatherworking ascended parts, such as damask coat linings, but I can’t sell the rifle barrel. Why?
I can sell things like the deldrimor steel plated dowel, too. So why make ascended weapon parts account bound?
From everything I’ve read our PvP skins look like they’re going to carry over when the change comes, but do I need to put the armor and weapon skins I regularly wear in my PvP locker, before then?
Also, what should I do with extra PvP skins (Yes, strictly speaking they’re not really skins.)? For instance, you can only keep one skin in the pvp lockers, so should I put extra dagger and pistol skins in my bank?? You need two, after all.
Is there still a vendor, somewhere, where we can trade in our stray ugly socks, sweaters, and hats?
Not a big deal, but I found a small stack on one of my characters and I’d like to trade them in, if possible.
I thought they kept the vendor around for a few extra days, last year.
Thanks.
ahhhh. tnx so much. Now, I just need the other mats. lol
I was just playing around with the mystic forge and happened to have a superior sigil of venom in my bag. It showed up as an option to add to the forge. Does anyone know what recipe this belongs to?
I tried some other superior sigils, but none of those showed up as mats to add to the forge. I also bought 3 other superior sigils and split the stack, but it would only let me add one of them to the forge.
Thank
Doh. nvm. I had to pick a side.
I’ve been away from GW2 for months. The game joiner is a little different, now, and I think I’m doing something wrong. I’ve tried joining games with Play Now or selecting a game from the list and selecting Join Game, but I end up in Spectator mode almost all the time.
Any idea what I’m doing wrong or is this a new “feature”?
Thanks
(BTW, what’s up with forum search? I searched on “Spectator” and I zero results. Somehow, I doubt that’s an accurate result.)
got the chantry and the gendarran jumping puzzle. Thanks for the info on the region names – I’m sure that’s the problem. I thought I was missing POIs. Thanks much for that. I bet I just need to run around and uncover gray areas.