adapt or get killed. also thief is still very viable for most if not all parts of the game, be it power or condition dd, wvw roamer or as +1 in spvp
also why would you eat a whole power reaper rotation into your face? if you do so you deserve to die. there are near to no as strong telegraphed attacks as in reapershroudBecause it just can naturally sometimes happen in the course of a battle maybe?
We play agaisnt other players you know and not against some braindead predictable NPC A.I. you can already foreseee what they do ages ago, before they actualyl do somethign, due to NPCs attacking also like 1/3rd as fast as a real player does constantly.
Would my Thieves Guild only attack players half as fiercely and fast, like I do, then would everyone and their mum scream immediately here in the forums, how overpowered this skill is, but no, they have a massive delay in time in their auto attacks and by far use not so actively their initiative skills, like a real player could do and thats in the end, what balances this skill out – on the other side of the coin it is against massive condi/cc spam underpowered an they are no great help for you as they deal too less DPS to put a halfway decent chronomancer/reaper under any pressure, unless they are in a real low health state and you can successfully surprise youe foe with them being summon in an inconvinient moment for them.Reaper can just way too long protect permanently their health through their shrouds.
Seen already lots of them, which were practically able to sustain their shrouds like felt 90% of the whole time, having always enough shroud time there to be protected from any of my burst attacks. This needs to be balanced through lettign them lose the shroud faster and building it up should become slower, so that the shroud gets more used in special situations and can’t be kept up basically mostly permanently in melee combat. They shoudl also like Warrior lose adrenaline lose the shroud out of combat, so that they start at 0 like Warriors do at a start of combat.
—-You know, real players can react to what I do and can act also accordingly to force me eating their full rotation? A real shocker right? I surely don’t do this with any intention, or because I do like to eat their rotations, because it makes so much fun to lie dead on the ground…
Adaption would mean going into ranged combat, but with ranged combat (Shortbow) you deal significantly lesser damage, than with D/D or S/P
The problem is all this CC and Condition Spam against which you stand no chance when it comes together both at the same time.However, the true point here was, which I wanted to point on is, how unbalanced this game is, when it comes down to defensive play styles, because the whole game practically doesn’t support defensive playstyles, its all practically play offensive or GTFO and thats somethign that disturbs me personally, not the fact that I did lose to some Chronomancer/Reaper players just because they were by game design able to easily outplay me at these moments and that Anet hasn’t changed anything on this bad situation in the game for over 2 years now!!
you are playing a thief and complain about being forced to eat dmg skills? ever tried a class that cant chain 7 or more dodges + a stunbreak block on 12s cd + has a stunbreak teleportcondiclear. if you get hit by a necromancers shroudskills as a thief its only your own fault