(edited by Silicato.4603)
I have just found about all this story… It makes me sick on any angle.
Sick of hackers who, as Gaile said, hurt and even terrorize in their way to others just to prove something.
Sick that they actually proved their point.
Sick that the ones that allow hackers to prove their point play as “the victims”…
To me all 3: the hacker, the CS and the “great policies” of this game, are bad, the 3 need to change, the 3 need to be fixed.
I personally dislike how from anet, both MO and Gaile try to put the hacker as the only one “bad”. He/She is not the only one… The CS who gave Gaile’s account to the hacker and the policies that allow a CS to do that are both equally wrong. You guys in anet cant fix the personality of the hacker or its motivationts (thought you may persue him), but you definetly can protect against him and fix your CS issues and your policies… And not only you should, after what have happened i think is clear by all (at least by all outside anet) that you must. Puting a victim hat in this situation is not the solution, at all.
And yes, i understand we all are humans, noone is perfect and we all make mistakes in life and in jobs. But i also understand that Anet is not a charity company, if someone makes a huge mistake, must be fixed. And precisely cause noone is perfect and we all know it, we should be able to identify when someone was not perfect or when a policy is not perfect (and when i say “perfect”, i actually mean at least “good enough”)
Not only for the company’s sake, but for the guy who commited the mistake. Most of the times you learn better from your failures, thanks to the consequences of those failures. If the consequence of that CS is telling him that he was a victim and that a bad person has play with him… he will never learn, and neither will do the company.
So to me the real issue is that you should not give a CS the power of changing an account mail. at least not with the current specificationts. and if MO is true, and the policy is accurate and the hacker tried with other CSs that refused to change the email, and only 1 Cs actually changed it, then what failed was that CS, not the policy. Either way, all is really easy to fix: either change the CS or change the policy or both. And persue the hacker so he/she can stop terrorize the company, the game and the players.
But stop playing victim, and assume responsabilities. A hacker cant hack something that cant be hacked… and if something is hackeable, is childish to blame the hacker for it.
Said all that, i think is fair to end saying that GW2 doesnt have this problems, only GW1. They could not access to gw2’s account from Gaile. So the problem is more distant than it seems
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Anyone else think that they are over overexploiting the subject?
I mean Caithe took the egg for the right reasons, she didnt trust the PC and she had their resasons (she was the only one knowing what silvarys were and how Mordremoths was coming). She could not risk the egg to end on mordry’s hands.
But most important, she killed faolin with us, her own lover, she apologize several times during HoT events, she helped with killing mordremoth and she even prooved she was stronger than the mordremoths mind corruption.
All was cleared on HoT story and out of nowhere… looks like in S03e01 we are coming again after the caithe dilemma, she is asking (again) for forgiveness, and the PC is reluctant to give her that forgiveness…
I find all that as a mess. We are already over that subject!, she has been proved good, that mistery about if Caithe was bad or good is so 2015, we know she is good and she did what she did (taking and hidding the egg, uhhh lets take her to prison! XD) for the right reasons. You cant trust anyone better than yourself, so she took charge of the issue, as any confident and responsible person would have done.
Enough with the caithe’s blame, enough with the appologize and the misstrust. All this was already cleared on the past.
I start this topic on the forum to ask politely to anet to please, end this nonsense on next episode, make our PC to forgive Caithe, to put some closure to that part of the story (it was closed in HoT and reopened now in epi1, dont know why…) and move on to more interesting things.
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I agree that, imo, introducing a general story (who is for everyone) through raid (who is for a minority) is a wrong decission.
But bobby pointed the right thing: maybe what happens in the raid is not such important in the story.
And even if it is, it may be properly explained so everyone, includding those that never touched a raid or gw1 can understand it.
In any case i must say that i really liked the raid story, and that HoT story was really good until DS part, which was clearly rushed. So i trust the story team can deliver a good thing, well explained, with twists, and etc. And i hope there is some relation between raid and story, because that would make to me (a person who play raids and enjoyed that story) the whole game more cohisive.
In any case, lets wait till 26th to see if any raid related story was important or not or if it was well explained for any who didnt play gw1 or raids.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Silicato.4603
Since 20th to 27th of july, hot is offically at $25.
guys, all the late changes of the game are just direct consequence of the (poor) Hot’s sells.
All, starting from Colin leaving, continue with legendaries, then casualization of HoT and now with LS episodes after 2-3 months, are all changes that happened because HoT was not received as good as expected. And be honest, who can blame them for trying to change something that has not been received as good as expected? Not me, at least. i would have done exactly the same (Maybe not getting rid of legendaries, but everything else, yes)
I personally believe the changes are for the better, april’s patch was the best patch… ever in GW2? if not ever, it was one of the top ones. And we should wait to see how good (or not) is the episode to understand if 2-3 months fits or what. We may have a surprise. So dont be so negative about the 2-3 months. Just wait for the content and we’ll see.
My only real concern is how “cowardly” (if i can use that word) is the comunication of their plans. Looks like they dont trust on their own plans, or fear they wont be able to deliver, or dont want to commit to any plan, so they can change them along the way in a more easy way.
But idk… i think they should be more proud of their projects, and they should be confident enough that if they tell us what is going to happen in 3 months, 6, or a year, we will like those projects… being in the darkness just make me untrust whatever they are working on.
I honestly wonder how they will pretend to sell us the next expansion after the HoT “fiasco” (in terms of trust and “undelivery”, at least) and with this lack of communication they are using now…
Either something else change… or things will get worst, i predict.
In any case, looking forward for the next LS3 episode on 26th July (ty press for telling it, should have been announced by the director thought..)
I would say that on multiple occassions you contradict yourself as to what you want. Youre say that when there’s not enough to talk about dont say anything, but also that they should communicate. Which one is it?
What i say is that they must communicate… properly.
If this post is what they understand as communicating properly, i point out, as personal opinion, that is better say nothing (because to me is not proper communication)
If MO was just trying to say that today is not the day of LS3, he should have said exactly that, with those words.
Thats communicating and thats what i expect from anet, communicating, in a proper way. No contradiction at all, sorry. If they cant communicate properly, better dont say anything.
Its a pitty i had to explain that to someone… i thought it is a lesson all parents teach to their childs.
This was a cryptic post, saying as a resume: “we still have a lot to do, and by the way, we no longer are going to make quarterly updates anymore (but wont tell you when either), have fun”
Poor communication.
He should have said “guys, today is not ls3, we are still working on that and we plan to have it ready around XXXXX·”
They will know why they dont do things like that. My bet? fear to failure and 0 confidence on deliver things as planned or scheduled. Thats why i asked them to step up once and for all.
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why always so cryptic?… I am going to give you a few sincere and polite opinions about the communicating approach you guys are having, please, take them as a way to improve, thats the goal of my opinions.
Basically…There is nothing clear on this post, Mike… We dont even know if LS3’s episode 1 is even made, which i guess it was the real point of the post…
You say you still have a lot of work on it.
you say that you will no longer make quarterly updates, but more (giving the whole idea about when or what on the air)
No word at all (or at least in a clear way) about today’s patch (if its any). Cause the way you spoke, we can expect LS3 episode as soon as today or in 3 years…
If you cant or dont want to clarify anything (which is completly understandable, dont get me wrong), dont say anything at all.
Because these posts… make me lose faith on the project, tbh, and im a pretty normal guys, i guess some peopl will feel the same.
For instance, and going back: what about today? LS3? Quarterly Patch?, nothing? all of those are understandable optionts, you dont need to ship anything if is not ready. But communicate, please!
what should i tell to a friend who ask for GW2? “they are doing an episode of LS3, but we dont know when it is going to be launched. we only know it is very difficult to do and it demands 1 million voice actors and close to a year of developement…”
I cant understant why Raid team worked (to my eyes, i dont know the inside things) so good, efficiently (i think they are less than 20 devs), delivering great quality content (even when is a content for a clear minority, taht would eb another subject about anet course…), in a marked schedule, that all players could follow and relate… and the rest of the game is so up in the air and looks so messy from outside?
I love GW2, and really appreciate your work anet, today and throught all those 4 years, but you better step up your game soon (in all senses, but mainly in communicating that is the subject).
Specially if you are planning on launching expansion 2 eventually. Because… what is the actual project? i cant really tell. Dont even can tell when LS3 is going to be launched. as i said before, it may be today! and there is no advertise at all…
The only thing more or less clear is that you guys are trying to save the furnitures, seems you are working hard, cause you have a lot on the line to lose, but you are doing it in a weird way in my opinion, with a weird way of no communicating your plans.
Plans that you may have pretty clear (i hope at least you have it clear), but that it never gets translated into us. from my point of view (and i dont know if the rest feel the same or what), i see anet like a ship without captain, without clear course, on the drift. Or maybe there is a course, and there is a captain, but both are hided, waiting to change in case a storm appears… Who would want to join into that kind of ship? you may ship towards New york, but because a storm came into place it change route and you end in Florida?, did you thought about that, about what players and costumers may think of a ship without a clear route? Would you pay money for a trip on a ship with no route and schedule rather than one that will land you into an specific place in an specific time?
If you said, “we plan or we have scheduled to launch LS3 on the summer”, by example, THAT is communicating.
Even when is not specific, it gives you 3 months of margin. And even if you fail to deliver it in that time, with a good explanation or reason, we all can understand it. But instead you say: LS3 is very hard to do and we still have a lot of things to finish.
So… what is the messege? that you are experienceing troubles? that devs are not good enough?…
when do you plan to finish it? what is the schedule? what is your plan? Are you able to finsh it or will be like Legendaries?
As a conclussion: to me this comunicating approach is a mess. It shows lack of guidance even if there is a guidance somewhere internally and hided to us.
All is open, just in case you fail on the delivery or you change your mind along the way, like you did with legendary weapons. Thats not way of winning trust of anyone, but the opposite. And you keep doing it…
Is sad to see all these and having to explain it… Step up, guys. You have a lot to lose if you dont and a lot to win if you do.
Yep, i experienced the same. After making the legendary armor achievements part I, you are suppose to chose an armor (medium, light or heavy) and then talk to your craftman to unlock the part II.
I selected medium, but then Hamil was bugged.
As a quik fix, you can go to the tailor (even if you are not a tailor) and she will unlock the collection instead.
But yeah, Hamil should work… so i ask for a fix as well.
Summer update will be at July 11th (or 12th, that is tuesday), probbably. Spring update came at the end of 2nd pvp league and winter came at the end of 1st. There is no reason to thing it will change now for then 3rd pvp league and the next update.
So assuming that summer update will be probabbly in that date, i expect 3rd wing to came on june 7 or 21, and LS3 june 21, July 5, or even at the same time that the summer update: 12th July
Raids should have a casual button (cause the game is or should be casual firendly). However i agree with those who defend in this case that having gliding on max lvl is just something… natural, is not a hardcore thing.
And remember Gayle’s post is just to let you know. If you dont have it, you can focus into it. Thats why this post has been created. So if you want to play that wing, less complaint, and more winning exp to lvl it up XD. The wing wont come in at least a month or so anyway. So you have time, start now.
Said all that, and returning to my first sentence, i still think raids should have at least an “infantil mode” where you can experience the story of it, without fighting with bosses and without loot.
They’ve already confirmed that work on the next expansion has already begun. In fact, one of the leads on the expansion is Matthew Medina.
They also confirmed 16 legendaries…
people deserve what they have i guess..
ty for all the changes anet and for embracing your community is all almost casual. We needed a more casual game and spring patch bringed HoT and GW2 into taht Position. Ty again.
What? You have purple. That’s all you need!
Ok, I really don’t know if there’s an option to add colors or a plan to do so. But just in case, what would be on the wish list? Keep in mind the tag should be visible on the mini and world/overhead map, so it might be best to suggest bold, non-metallic, non-transparent-ish colors.
- Black
- White
- Green (vibrant green, so it can be seen on green minimap areas)
that would be my suggestionts
after HoT amount of content and the “legendary debacle” dont know who is going to be fan enough to buy their next expansion if it comes next year… They have to improve a lot the current state of the game first to even consider the option of paying for new promises or marketing campaigns..
+1 to nerfing it
I agree with Furaji 100%. HoT has nothing to do with GW2 in game mechanics, in time needed or in fun.
Even Colin left. What else can be added?
Gw2 must return to be GW2. HoT is not what people likes or want, not old players, no new ones (some people do of course, nothing is black or white, but in any case: not enough people like it, just face it. And most important: fix it).
For anyone assuming NCsoft/Anet must be unhappy right now…
“NCSoft, the Korean MMORPG juggernaut, released Q4 2015 earnings today and they reported $196.7M in revenue, the highest in over a year, largely thanks to Guild Wars 2 (the Heart of Thorns expansion launched in Q4). "
…
“NCSoft’s stock (Korea Stock Exchange: 036570) has performed exceptionally well over the last few months, especially since global stocks have been in free-fall since 2016 began. NCSoft’s stock is sitting at multi-year highs.” (http://mmos.com/news/ncsoft-q4-revenues-increase)“NCsoft says that its QOQ sales and profits were up thanks to “balanced growth from all major IPs” and that “operating marging reached 32% driven by an increase in high-marging overseas royalty revenue.” Guild Wars 2 in particular “surged” upward in the fourth quarter”
…
“NCsoft says GW2 “solidified its position as a main revenue driver by adding on expansion pack sales to stable in-game item sales.” " (http://massivelyop.com/2016/02/10/ncsoft-reports-q4-2015-sales-surge-for-guild-wars-2-bump-for-wildstar/)So yeah, HoT didn’t sell as “well as expected”. It still “sold well”. Well enough to be among their top 2-3 games and be credited directly by NCsoft.
Anyone thinking NCsoft and Anet are in panic mode… they’re not. Your argument boils down to “they got rich, but not filthy stinking Scrooge McDuck swimming in a tower of gold coins rich. Man what a failure.” Maybe they aren’t streaking through the streets and showering each other with champagne and confetti, but I’d bet they aren’t unhappy either.
I really cant understand what people like you want to prove, or what goal are you seeking…
GW2 passed from the 2nd best game in sells for NCsoft in 2014 to 3rd, in a year where it had an expansion launched, while the new 2nd didnt have any.
Solid sales doesnt mean good sales. It is just vocabulary to investors, so they dont fly.
If changes are coming on the kind of content, quantity and frequency inGW2, is beacuse ncsoft realized the game need them. Why cant we see it as well?
And of course NCsoft is not going to die, they had great performance and revenues, but mainly thanks toLineage 1 and B&S, not thanks to GW2, who underperformed and its in need of changes.
They need to bring people back to the game, or new ones. And for that task they need a new kind of game, more apealing, both in prize and content. Ncsoft knows it, hopefully player base realize that someday as well…
We are in this position and with HoT because some people demanded this and Anet listened to them.
Pls, lets start for once to tell anet something that actually help the game, its sales and increase our fun in game playtime, instead of cover reality and accept the disappointment as something good.
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I don’t think that’s the solution either ….imo, there isn’t one big fix….there are many little fixes. And yes, exactly what you said with second life, that would be lions arch, divinity’s reach or any of the other major towns where there is no fighting in town. – that rp group got grounded a long time ago with the mega server. Meanwhile wvw would have done really well with the mega server for balancing out fights – guilds could still fight together, and pugs would have a blast. But scoring poorly matched fights was unreasonable. The mega server is fine for pve environments, but for arguments sake, places like lions arch are not pve – they are the second life type area, and the shops here were for craftsmen to sell their wares. I wanted to have fun being a craftsman and selling off stuff making stuff, but my jeweler got thrown under the bus long long ago, lol.
the problem I’m seeing is there is no one big fix, just a bunch of little fixes that shows a little love to all the sub-cultures. I think that would go much further than trying to do major changes that shows favoritism to any one subculture. The whole hot expansion was pure favoritism to hardcore pve – and if that wasn’t enough, it took the few perks subcultures had away to drive them to hardcore pve. That’s like some new world order move and a lot of people didn’t like it.
you can’t fix gw2 like one big community, you have to address it as the mmorpg subculture melting pot that it is, "and this next patch goes out to the “sub culture of the moment here” " seriously, unless it’s free gold, there isn’t any one thing that’s going to please everyone, there is simply too much variety to consider that a reasonable approach.
Very much this. You can’t fix one thing, you’ve got to fix all of it. Everyone needs to feel like part of the family. If you alienate one sub culture, you’ll have the same situation. I’m sure WvW feels like Anet’s red-headed stepchild right now.
But we also know that’s being worked on, it’s just taking a really really long time, because the WvW solution isn’t a simple one.
it is very important as well to know who you are alienated in case you deliberately decide to alienate someone.
if there are 2 hardcore players and 8 casuals out there, and you alienate the casuals developing content for hardcores, you may found an issue… however if you alienate hardcores the lost wont be as bloody as the other way.
In any case thinking on their pockets, they should try to make a game for all. and if they cant for time and money restrictionts, they should go with the mayority of the gamer population, to been able to conquer or attract more people.
Vayne, I still dont see how you cant understand that a lack on sells it is a clear consequence from a not desired product. it doesnt matter if you didnt desire it yesterday, 1 month ago 2 years ago or if you are new and you dont like that product.
You are making an effort trying to convince us that HoT didnt sold as expected, cause people didnt liked GW2 and they left a few years ago to never return. But the truth is that it didnt attracted the desired number of people, not old, not active, not new. Cause the product was not attractive (for the reason you want, I no longer going to try to debate the reasons, principally cause i think they are obvious: prize, quantity and kind of content)
You put your known examples, like 100 people in my guild bought it. I can go even farther, they sold around 750k boxes (making an estimated calculation, please dont take that figure as an statement). And still was less than expected… ask yourself why, why 750k is less than expected, imagine what was what they expected and ask yourself why the difference between expected and reality, didnt bought.
And you should reach to the same conclussion as myself: the product sold was not desireble enough.
What i am trying to say is that even after your efforts convincing us, you can never defend that something is liked or is good or is what people desired, when it has not sold as expected. Clearly it was not what people desired. clearly Anet didnt made a product people enough wanted. And they should learn from that, for future iterationts.
Lol, they didnt even said that Wildstar sales were bad XD. do you really expect a CEO, in front of their investors to say: sales were bad? XD They need to use an specific vocabulary, dude. Money ans investments are on the table XD
And in any case, that is exactly the reason why after my " HoT sales were bad, yep" i added "Or as he said: “weaker than expected”. just a translation into a not business related situation like this forum so anyone can understand it as it is.
Is funny that before that sentence, " HoT sales were weaker than expected", you found perfectly nice to translate them into: “Hot did fine” but seem odd to you that i translate them as “they were bad” lol.
PS: was the try good enough?
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What makes you think the expansion wasn’t made for new players? What makes you think Anet doesn’t believe that the reason they need new players is because the game wasn’t engaging/challenging enough?
I actually think HoT was made it with new, current and old players in mind.
I dont know what we are talking abot anymore XD.
You were the one implying that an old player or a new one was not in the equation for HoT, cause only active players had to be taken into consideration for the sales. if there were 2 players actively playing and 1 buy, that is a 50% success, you said.
I still support that that cant be the case, cause old and new players are part of the expectationts. 2 active players, ok, but they expected to sell 5, (2 active, 1 old and 2 new). if they sold just 1 to an active player, they underperformed in a 4/5 proportion, not in a 50%.
In any case, if HoT was for new ones, old, active players or all at once, it just didnt delivered the sales they expected. Thats waht they said, and everyone can check it.
And about what you said regarding they needed to make Hot, cause they needed new players, cause GW2 wasnt enough challenging or engaging and people left… again, it didnt delivered the sales they expected, so… the changes they made to GW2 with HoT, (whatever the reason, engaging or not) didnt pay off so far.
I think it is easy to conclude therefore that they made the wrong changes, right? other wise they would have win new and more players, as their goal was.
“HoT did fine”, you said. thats enough self-deception to me, sorry. Cause HoT did weaker than expected, to say it nicely as mr CEO did.
If you didnt pretend to self-decept yourself or others painting the scenario in pink, then i dont know what was your goal saying HoT did fine.
But dont worry, dont care and dont want to start a discussion for that.
I just wanted to clarify (with a very obvious negative bias, i agree) that actually HoT didnt made fine.
And remember i never said it was failing or dieing (but you did say it did fine, thought).
Said that, sorry if i ofended you with my negative bias and my puch-line. It wasnt my intention, honestly. I only wanted to prove what i said at the start: that "HoT sells were bad, yep. Confirmed yesterday by NCsoft’s CEO. Or as he said: “weaker than expected”, instead of what you said, that did fine.
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but again, what is the goal of making HoT, if is not bringing back old players, current and new ones?
Vayne you are just assuming HoT was made exclusively for the active players, like if we all should eliminate old plyers from the equation. they left, and they dont exist, lol.
And new ones as well, the only thing that matters when you compare sells are active gw2 players vs people who bought HoT.
That is completely… wrong, to say it nicely.
Hot was made to sell, to bring all people in, current, old and new. And it did not make it.
Reasons why, we can debate it. But not the fact that it didnt bring enough old, current or new people.
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HoT did fine (unless you count the predictions by a “group that’s never made any realistic ones in the last 3 years”), Gem sales are fine, GW2 is still one of NCSOFT’s most profittable products, F2P to HoT conversion rate was low and they plan to address that.
XD. Funny you said that, when that “group that’s never made any realistic prediction in the last 3 years” predicted HoT to sell over 10 million dollars more than it actually sold (even after reducing their predictionts month after month) XD. You are right they predicted it wrong, but they were actually more optimistic than reality was.
Sales were “weaker than expected”
f2p players didnt bought HoT enough, old players didnt bought HoT enough.
They identified a gap between player expectations on HoT and the launched product.
GW2 is still one of NCSOFT’s most profittable products in such a huge way, that it lost a position in NCsoft ranking in revenues in favour of B&S, a game without an expansion on 2015, in a year where GW2 actually had an expansion (and without taking into consideration that B&S was not yet launched in US/EU, where it is being a huge success with over 2 million players already in a just 1 month).
So now Gw2 instead of being the 2nd best game of NCsoft in revenues like it was in 2014, a year with no expansion, it is now the 3rd in a year with expansion, and for 2016 it may be even surpassed for Lineage 2 and became 4th, due they are too close on revenues. Time will tell i guess :P.
On top of all that, they announced on the press conference plans to try to fix all this and incentivate sales (like including specific events or special in game items, only for HoT users, and they are redesigning with anet the kind of content developed and frequency of the updates…).
They are also talking about strategies to make the develop of the game more efficient in order to increase revenues but… of course: listen to Raziel, because everyting is fine and i just may have listened imaginary voices saying all that when i listened to that press conference and watching imaginary numbers when i readed the finantial statements… XD
As i said: there is no better blind that the one who doesnt want to see…. i would like an invitation to the self-deception planet, seems a funny place.
Now you’re saying that so many people didn’t buy HoT even thought they bought the core game. Where’s the evidence of how many people hasn’t already walked away from this game, and had no intention of buying HoT no matter what it offered.
To me it is the same, sorry. Dont know what is the difference for you between leaving the game 2 years ago or when HoT launched. To me neither of those bought HoT, thats the fact.
You guys are trying to cover the fact that most of GW2 buyers didnt bought HoT, but it is just evident.
If HoT was so unimportant as you are trying to portrait (“players were not going to buy it no matter what, cause they left x years ago”, as you said…), then why anet made HoT? For new people? Where is that new people? I tell you where: playing GW2 for free. Cause thats what people like. Something like GW2. If people liked HoT, they would have been bought it.
So dont fool yourselfs guys, we already have the official data… It is not longer whining, unofficial expectationts, supositionts, believes or whatever…
HoT was made to sell… and it underperformed in that department so far. Said by ncsoft leader, not just for me. HoT didnt catch enough old players, current ones or new ones. Because of what HoT is or represent.
It is time to correct it or fix it, instead of cover it or removing its importance, dont you agree? Anet or NCsoft can still fix it.
Again, maddoctor: my point is that HoT is different in every aspect from GW2.
Im no valuating if one is “better” than the other, thats another debate (thought sales should be a good reference for that… ) and in any case its a subjective debate, where i may think something about it, you the opposite, and both right cause depends on personal tastes.
But the fact HoT is different from GW2 must be the reason why HoT has not been bought as much as expected.
And dont tell me the real reason is cause of the quantity of content or prize, cause those are included among the differences between GW2 and HoT.
They are just 2 different products, for 2 different kind of people… and with 2 different results on sales.
Im sure ncsoft will make anet to come back on track and stop experimenting trying to please people that actually dont reward back to the company (cause that was HoT, a failed attempt to make people who didnt like GW2, to join the party)
HoT sells were bad, yep. Confirmed yesterday by NCsoft’s CEO. Or as he said: “weaker than expected”.
Link plz..
If i have listened to the data, surely you can as well….
go to NCsoft global web, into IR statements, download the press conference and listen. Pay special attention when they ask about GW2, and the answers of the CEO.ç
There is no better blind, than the one who doesnt want to see…
In the end of the day Gw2 is an mmo and people want their characters to progress and obtain special things other players can’t obtain. That’s why grind and challenge exist in mmo’s if they didn’t all mmo’s would die off.
If that was right, people would have “progressed” into HoT, but they didnt.
We cant confuse our own opinion with the reality.
The progress inherited in HoT was not liked by majority of GW2 players.Do you have numbers to back that up? Or just the angry few making a ton of noise on the forums?
XD sure i have, read last posts on this thread or better yet: read yourself the IR statements from NCsoft published yesterday.
This is no longer “the fear speach”, but the real figures. HoT has not sold good.
I’m talking about the number of people who don’t like the progression in the game. HoT’s didn’t sell well due to many things but i’m not talking about that.
Sorry i found obvious that if you dont like something you dont buy it. Maybe i should have explained that before… XD
And when i talked about progression, i was talking about jumping from gw2 to hot. Not about masteries, lol XD.You said people want to progress on mmos, i proved to you that actually, people prefer to stay playing what they like, even with no progression, instead of buying new stuff just because it is the “new stuff”.
We are talking about 2 different things i think. You wanna keep bringing up the fact that HoT’s didn’t sell as well as anet wanted, Thats your big trump card. I’m just saying that the fact the Hot’s didn’t sell well isn’t only due to the changes they made with the game. Mmo’s are dying and also alot of the people who own gw2 before Hot’s quit due to the original game begin boring and stale. it was the biggest problem with gw2 originally not enough challenge. Anet isn’t dumb that’s why they made HoT’s the way it is because people were leaving due to no progression in endgame content and no challenge
I agree that the kind of content is not the only variable. But it must be taken into consideration, when actually the whole game has changed from GW2 to HoT.
They are like 2 different games, for 2 different kind of people ^^. It must have some impact on sales, dont you agree?
And imo, they made HoT cause some people asked for it repeteadly on forums. But time has proved they were just pure noise. They werent enough people, even when they made a lot of noise on forums. HoT was a mistake from the start. It should have LW, and updates like SW, DT or karkaland. Who wanted a payed expansion? the ones who bought it i guess. Who wanted a more hardcore game? the ones who bought it i guess.
And dont get me wrong, they have sold copies, it is not a total failure, they have won money from it. But they had reduced the population drastically and the future is completely on the air. NCsoft’s CEO specifically have said it will be changes (he said they will bring events or items only for HoT buyers, to induce more buys, and they will change the frequency and the kind of content of the updates)
So people who bought X cause it was X, will have to face those “changes”. It cant be good for them right? hopefully it will be good for the ones who have not bought it yet, thought.
Meta events of 2 hours long, are killing the pve game.
As long as they are fun and challenging i’m okay with spending 2 hours. And yes i think VB,AB and TD are really fun meta events. It finally takes some sort of organization to do large content in Gw2 unlike before.
And they sold unlike before as well, XD
This is not the way, and now Anet knows it. Thats the important.
Yea alot of people bought Gw2 due to hype at that time like any HUGE game but many bought it for that reason the hype of a big new mmo, they played it didn’t like it and quit. Of course half the sales from the original Gw2 game were just a bunch of bandwagon gamer’s like all games. then the xpac came out of course the sales weren’t gonna be the same as the original game. But maybe you have a point they went and catered too much for the hardcore players. But i’m happy as can be and i think alot of others are too.
Yep and i like that at least some people are ok with the changes from GW2 to HoT.
But the problem is that one of the people who wont be glad with those changes and specially their results are the own anet guys.
Its game has underperformed in sales and critics.
And they will change it if they want a different result.
In the end of the day Gw2 is an mmo and people want their characters to progress and obtain special things other players can’t obtain. That’s why grind and challenge exist in mmo’s if they didn’t all mmo’s would die off.
If that was right, people would have “progressed” into HoT, but they didnt.
We cant confuse our own opinion with the reality.
The progress inherited in HoT was not liked by majority of GW2 players.Do you have numbers to back that up? Or just the angry few making a ton of noise on the forums?
XD sure i have, read last posts on this thread or better yet: read yourself the IR statements from NCsoft published yesterday.
This is no longer “the fear speach”, but the real figures. HoT has not sold good.
I’m talking about the number of people who don’t like the progression in the game. HoT’s didn’t sell well due to many things but i’m not talking about that.
Sorry i found obvious that if you dont like something you dont buy it. Maybe i should have explained that before… XD
And when i talked about progression, i was talking about jumping from gw2 to hot. Not about masteries, lol XD.
You said people want to progress on mmos, i proved to you that actually, people prefer to stay playing what they like, even with no progression, instead of buying new stuff just because it is the “new stuff”.
Half of these “if you liked” are so wrong it’s funny. SW isn’t 2 hours long now….. You can still obtain legendary if you want. Professions were always unbalanced like every mmo, Pve achieves are the same as before, PvP is actually more popular now with the new season. Fractals are actually harder past 50 and most people don’t just do one and leave most groups advertise as three fractals 57,67,77 for example is a very popular one. I don’t farm for anything, i used to do fractals alot and i still do that now noting changed. 4 new maps that are larger and have more content then most maps. Actually more then 80% of the old maps are usless at level 80 unless you need map completion or doing a world boss. i could go on and on about your dumb post but ill stop here.
hohoho. pls read again what i wrote… And remember when you read it that my point is to bring into the table that GW2 and HoT are 2 different things and if you like one, you wont like the other. Said that:
I never said sw was 2 hours long, i said in hot there is no map like SW. You cant obtain the new legendaries as they were obtained in GW2. professions were unballanced, but if you like them , now you wont (cause new ones are unballanced to make them better than the old ones). Achieves now they are harder, cause maps are now harder to navigate, as they are the raids or as it is the history and its mobs. About pvp, you are proving my point, now it is fulls of pveers. if you liked before, you wonlt like it now, cause it has changed to make it more accesible. About fractals…in GW2 you didnt have over 50 fractals. and before 50 they were harder than now. And honestly, you just need 10 min to do over 50 now, very hard, yep… About the maps, you are again proving my point. If you liked what you called “useless maps” then you wont like the new maps or HoT. cuase they are completely different.
Is funny you called my post “dumb” when you actually just said i am right and that HoT is different than GW2. XD
For you HoT is better, ok, completely respectable.
But you are on the minority who bought it (look the numbers please). The majority of GW2 players didnt bought it yet, and they are still waiting for an expansion more similar to GW2 in all aspects.
(edited by Silicato.4603)
Meta events of 2 hours long, are killing the pve game.
As long as they are fun and challenging i’m okay with spending 2 hours. And yes i think VB,AB and TD are really fun meta events. It finally takes some sort of organization to do large content in Gw2 unlike before.
And they sold unlike before as well, XD
This is not the way, and now Anet knows it. Thats the important.
In the end of the day Gw2 is an mmo and people want their characters to progress and obtain special things other players can’t obtain. That’s why grind and challenge exist in mmo’s if they didn’t all mmo’s would die off.
If that was right, people would have “progressed” into HoT, but they didnt.
We cant confuse our own opinion with the reality.
The progress inherited in HoT was not liked by majority of GW2 players.Do you have numbers to back that up? Or just the angry few making a ton of noise on the forums?
XD sure i have, read last posts on this thread or better yet: read yourself the IR statements from NCsoft published yesterday.
This is no longer “the fear speach”, but the real figures. HoT has not sold good.
(edited by Silicato.4603)
So… 4 million people who bought GW2… vs 750k who bought HoT… 3,25 millions….thats a lot of “the only players who won’t buy HoT because it’s different than what they are used to”. XD
I’m positive there weren’t 4 million people online pre-HoT that stopped playing when HoT came out. No, out of those 4 million people who bought GW2 only a fraction was still actively playing when HoT was released. How many of those 4 millions were still active players when HoT was released? How many actually retained players didn’t buy HoT?
In a much simplified example, if 10 players bought GW2, then 6 left it means only 4 remained active at HoT release. Out of those 4, if 3 bought HoT, then HoT is a success all things considered. Maybe the main problem with Guild Wars 2 as a whole wasn’t that less player bought HoT than those that bought the core game, but that the game lost so many players in the time frame between release and HoT.
Lol. what is the point of making an expansion if not trying to bring more people into your game, including the innactive players back? XD
What you are saying simply doesnt make sense. I cant understand how can you use it as a reassoning XD
If 3 years ago you sold 10, and now you sell 3, your business lost 70% of the market you had. if you add that a percentage of those 3 sales are just completely new players, the scenario is even worst. You lost your capacity of attract people with your last product.
To make it simpler: GW2 was a success cause sold 10. Hot is a fail cause sold 3.
If you like GW2 you should not like HoT and viceversa.
People who enjoyed GW2 have serious problems enjoying HoT.I disagree with both. It depends on what a player was doing in GW2
Mmmm, can you tell us an example of someone who liked GW2 for X and still liked HoT for that X?
If you liked pvp, now is full of pveers, with a system corrupted to scale positionts.
If you liked easy maps to explore or meta events of 5 min, now you have complicated maps and meta events of 2 hours.
If you however preffered a map like dry top (of 1 hour meta event) now you dont have that in HoT.
If you liked maps like SW (where the maps moves as fast as the people actually moves) you dont have anymore, casue all mapas are 2 hours long no matter what.
If you liked to explore 30 maps, sorry you only have 4.
If you liked dungeons (easy, fast and rewarding) now they dont exist in HoT and you have raids instead (completely unfirendly, hardcore and that requires skills and time). If you liked fractals (long, hard and unrewarding) now you have them fast, easy and very rewarding.
if you liked the pve achieves before, now they are a pain to get.
If you liked wvw and its population before, sorry but now is empty, hf!
If you liked to farm, congrats cause now you must do it, like it or not XD.
If you liked the way to obtain legendarys, now you have to craft them.
if you liked your professions and skills, now you have others, unballanced ones, of course.
If you liked GW2 was free, now pay for HoT
Should i continue? cause i could talk as well about JPs, Guilds management, access to the instanced seasonal events, etc etc.
Hot is completely different to GW2, for the good and for the bad. Specially for the bad, due people didnt want to join the train.
In the end of the day Gw2 is an mmo and people want their characters to progress and obtain special things other players can’t obtain. That’s why grind and challenge exist in mmo’s if they didn’t all mmo’s would die off.
If that was right, people would have “progressed” into HoT, but they didnt.
We cant confuse our own opinion with the reality.
The progress inherited in HoT was not liked by majority of GW2 players.
I believe it was 5m box sales, with 2m F2P being added to that (Think there is some PR Anet info graphic floating around). Of those, 1.5m. were monthly actives (historically).
Of those (1.5m + 2m.), around 250-300k bought the expansion. Do we have figures on the breakdown of F2P converts? That would make the figure for those who originally bought the game even smaller…
Maybe you are right but just to check the info, in the KDB analysis from 11/March/2015 they said that at that date (no f2p yet, f2p came on june), gw2 had sold 4,6 millions boxes, 2,5 of which were sold on the first year of life of the game.
KDB is no NCsoft, so they may have been mistaken but i would say that kind of figures are always correct. One thing are expectationts and another real figures.
However about number of f2p accounts i dont recall any statement regarding that, so i guess if you heared about 2 millions, must be true. ^^
But yep if we believe KDB Daewoo, one year ago aprox, GW2 had sold just itself, 4,6 million copies. You can check the statement if you like in its web with that date.
If GW2 is way too easy, how a content harder (HoT) is going to be appealing to the players who like a very easy content?.
GW2 being mostly easy doesn’t mean players don’t like more challenging content in the game. Many of the best viewed parts of the game, including Living Story events were actually much harder than the core game. Just because that content doesn’t exist anymore, doesn’t remove the fact that it was praised and liked.
Then, how gw2 players, who play in a casual game, and they actually prefer harder content, didnt jump into HoT? I still dont see your point man. They didnt jump into HoT cause they dont like the kind of content HoT offers (among other things)
If GW2 core game is casual (which i agree it is) why people should jump into a payed expansion that is not casual (like HoT)?
It’s not about jumping to HoT. F2P players won’t jump to HoT for HoT alone but for GW2 as a whole game, they haven’t spent the years playing core GW2 like older players did. The only players who won’t buy HoT because it’s different than what they are used to are the old GW2 players who already bought the game.
So… 4 million people who bought GW2… vs 750k who bought HoT… 3,25 millions….thats a lot of “the only players who won’t buy HoT because it’s different than what they are used to”. XD
If GW2 was good enough on its own for F2P players they would be converting already regardless of how good HoT is.
I completely disagree.
Specially in this case when HoT has nothing to do with GW2 in the kind of content they deliver or the kind of player they are trying to get with it.
If you like GW2 you should not like HoT and viceversa.
People who enjoyed GW2 have serious problems enjoying HoT.
This is not like: I had an appel that i loved on this store and then im going to buy my next appel on the same place.
It is like i loved that appel, and when i go to the store for another one, they no longer sell apples, but oranges, and i actually dont like oranges… they will lost me as buyer. I think it is pretty clear, right?.
I really dont know how are you trying to defend that the content of HoT is what people liked when they have not bought it. If they liked the content, it would have sold just nice, even with hight prizes.
The F2P crowd didn’t value the full price game when it was available and look at the amount of content it had. What makes anyone think those players would now value HoT in comparison?
Those 2m didn’t want to play until it was free. That’s how much they value the game.
The thing is that GW2 had sold 4 millions copies before they made it F2P. 3 million of those 4, just on 2012-2013.
They should look after those 4 millions, cause i agree with you that a f2p player just want the game as long it is f2p (there are exceptionts of course, but residual ones).
I understand why anet made that move, they didnt had enough active players from those 4millions and open it to everyone for free could make some ot them to buy hot, which is better than nothing. But yep, that shoukd have been a last move thing, not their only move. they could not really expect people jump massively from f2p to b2p, right?
I’ve always been vocally against raiding. I don’t think it belongs in this game. I think it pretty much takes away everything that makes this game special. Anet wouldn’t have had to even add the whole healing spec for ranger if not for raids. It wasn’t necessary to go there.
The core value of not having a trinity works pretty much everywhere but raids. The core ideals of playing how you want are shattered by raids. I can’t play fun builds to raid, I have to play a specific build. I never had that issue in dungeons or even fractals.
Raids, to me, are a symptom of the game changing into something I personally don’t want to play. But that also doesn’t mean other people didn’t come back just to raid.
I agree.
Meta events of 2 hours of duration are another big issue in my opinion added with HoT. Most people i know need to go to HoT maps cause thy still have achievs to make, or map completion or even lvl up masteries, but they cant or dont want to spend 2 hours on those metas.
To my eyes, HoT is for an specific kind of player. A player who, we just can see now, are a minority compared to what GW2 had as player base.
Anet should conquer back those other kind of players who are not bought yet.
HoT is not casual and it doesnt sell well. There you have my cause and consequence.
No. HoT has a small amount of content that’s why it didn’t sell as much as expected. If the “Casual” part was the true problem, then all those Free 2 Play players would buy immediately because the core GW2 is as casual as a game can be. But it’s clear F2P conversion rate is much lower than expected so there is a different issue for why F2P players do not convert. Maybe it’s because core GW2 is way too easy instead?
Dont understand your reassoning here.
If GW2 is way too easy, how a content harder (HoT) is going to be appealing to the players who like a very easy content?.
If GW2 core game is casual (which i agree it is) why people should jump into a payed expansion that is not casual (like HoT)?
If F2P part of the game is full of people, as casual as it is, why dont they jump to HoT if it was equally casual oriented? I answer this: cause Hot is not equally casual.
In fact it is not casual, it demands time from the player and skill for some areas of it.
HoT is not like GW2, and thats why i personally think it underperfrom in comparisson. It Is not like it in quantity of content, not in kind of content, not in prize… among other factors. I mean come on: free vs payed… is a no brainer.
Thats why a payed expansion shouldnt have been on the table to start with it. LW was just fine enough to keep people playing, in my humble opinion. But all can be fixed, so i am full of hope they will be back on track at some point.
It’s a bad conclusion though that HoT didn’t sell well because it’s not casual. It’s just a guess. Maybe it didnt’ sell well because of bad publicity. Maybe it didn’t sell well because of bad promotion. Maybe it didn’t sell well because of the timing of the release. There are tons of reasons why it might not have sold well and you’re saying well it’s not casual content and that’s the reason.
What makes you think the reason isn’t that it doesn’t offer enough content for the price? Because then it would have nothing at all to do with casual or not casual.
At least we finnally agree that HoT didnt sell well. Thats a start i guess.
And I think we all made good points about why HoT didnt seell well. Marketing, promotion, prize, quantyty of content, kind of content… all are reasons enough.
And never forget that the same way i am “guessing” that it was casue it was not casual enough, or you are “guessing” that it is cause they made bad publicty, anet will have to “guess” as well. Thats the only way to fix the problem. trying to identify the reason and fixing it.
Now we all can debate that it was because of A or because of B, but is anet who is the one that has to guess why it was. ANd i hope they dont comit the same mistake that when they decided to create HoT: listen to the wrong people. The result was “weaker than expected sells”.
Some people asked for “an expansion”, they even said they would be glad to pay money. They wanted harder content. Well… that doesnt work, it is clear now. For other games maybe, for other players. But not for GW2 and its player base (as a general term). Im sure anet has learned that by now, wich is key so they can reverse the situation.
I actually like them, but dont worry, i respect and actually understand your complaint ^^.
It is true that there are zones or maps where minimap is just useless. For that moments we just need to use our inner explorer, and practice and fail and learn. it just requires practice and know where to move, to reach the point we are trying to reach. For that you need time, practice as i said.
And due there are only 4 maps, i think the challenge is achieveble enough. you cant expect to go for just 2 hours and know perfectly how to reach to that hiden hero point. The same way you cant expect to win your first ever 1v1 pvp match or how to enter the first time on that wvw tower. all need practice, fails and learning.
My advice is that you should give it another tries at some point. when you do it a few more times, you will learn how the maps work and you wont see that as an issue. In fact your problem will be then that there are just 4 maps.
But the better advice i can give you is that never play something you dont like. If you really dont like the new maps or pve, dont play them. is a game. do another things in your free time. It doesnt worth to “suffer” in your spare time
(edited by Silicato.4603)
They attributed weak sales to people who were free to play buying less than they thought they would.
Sorry but you were the one trying to mislead, Thrist.
If they “attributed weak sales” to somehing (doesnt matter what), that means they said sales were weak. and you said they didnt said that. False.
And thats what i said and what I wanted to make clear. Trying to hide it wont benefit in order to be fix the fact.
And that f2p players didnt buy HoT is not actual a reason for weak sales. I dont care they blame them for that.
The real reason is the product. We cant blame f2p of not buying HoT, like if that was an issue (even if someone tell us that is the issue).
We should blame HoT, because that is the product that it was not bought.
We should ask what failed in HoT that made people not to buy it enough.
I agree with you price and marketing played a huge part on HoT rejection. But it is not just that. And there is no danger on express what we think went wrong in HoT (cause it went wrong, it didnt sold as expected, lets make that clear and agree on it).
So just to clarify: CEO did say that sales were weaker than expected. And it is logical, everyone should notice that fact. at this point we should not debate about that anyomer. Figures and statements are out there, and the reality is what it is.
Now it has to be determined why HoT was not attractive and what solutionts they will bring to reverse those weak sells or not make the same mistakes in the future.
I sugested 2 actionts that i believe they will fix the reasons why people dont jump into HoT. prize and kind of content.
I just hope we all erase our predifine believes and just look the things are they are. Specially Anet.
HoT is not casual and it doesnt sell well. There you have my cause and consequence.
(edited by Silicato.4603)
Ok, so now final figures have been announced.
And HoT has sold “weaker than expected” as NCsoft’s CEO explained.And when they say that, it means that sells were really low: 37 bn Wons… If you add those sells + the 3Q2016 sells it may be like around 750k copies in total since pre-sells (more or less)… They expected 2 millions or even 3 at the start, lol….
Clearly HoT was not a success and I hope they turn back someday, stop listening to that minority who demands more hardcore gameplay and beacuse of them today we “enjoy” HoT, and we all can play again a casual game, where you log in for 1 hour and you have fun and do a lot of rewarding stuff.
Actually the CEO never used the words “weaker than expected”. What was weaker than expected was the uptake of free to play players. The comments about HoT sales in general were positive not negative.
I agree that it wasn’t as big a success as the company hoped, but the CEO didn’t say what you’re saying he said. More to the point, there was a lot of negativity early on just based on the character slot issue that hurt presales. If that hadn’t happened, if the game had been $10 cheaper, who knows what would have been.
There is a danger in assume you know the reason something happened. It’s probably many reasons, including the dissatisfaction of the casual market.
Oh man..
I have listened to the press event… and yep, I dont speak korean (so i dont know “exactly” what CEO said), but the CEO’s translator clearly said that HoT sells were in deed “weaker than expected” after a person asked about the strategies for GW2 on the light of gw2 bad results.
The only gw2’s positive coment was about the revenue from gem store, in comparison with number of players, that was “ok”. Not “very good”, or “positive” or… whatever: was “ok”. And sells “weaker than expected”.
I recommend all of you to listen to the whole press conference to check what really was said or not.
About the rest… let me differ from you. I would say that the real “danger” is in closing our eyes and ears, and think that something that it is an issue, is not actually an issue.
After the whole numbers and press conference, believing that the coments about HoT sells were positive and try to convince people about that, is the real danger, imo.
Tell me then: why CEO told about creating events or in game advantages to make people buy HoT? Why are they discussing the kind of content the game is going to deliver from now on? If sells are “positive”, why change anything?
Dont you see they are actually trying to fix an issue (weaker than expected sells)?
And my solution is clear: make the game afordable (reduce its prize) and create content people actually demand (casual content).
I know some people like hardcore content as well. But it is clear by now they are not enough, or sells would have been “as expected” instead of “weaker than expected”. Anet must choose what kind of game they want to deliver and to who. and the sooner they decide the better for all, including them.
HoT sells were bad, yep. Confirmed yesterday by NCsoft’s CEO. Or as he said: “weaker than expected”.
Meta events of 2 hours long, are killing the pve game.
Ok, so now final figures have been announced.
And HoT has sold “weaker than expected” as NCsoft’s CEO explained.
And when they say that, it means that sells were really low: 37 bn Wons… If you add those sells + the 3Q2016 sells it may be like around 750k copies in total since pre-sells (more or less)… They expected 2 millions or even 3 at the start, lol….
Clearly HoT was not a success and I hope they turn back someday, stop listening to that minority who demands more hardcore gameplay and beacuse of them today we “enjoy” HoT, and we all can play again a casual game, where you log in for 1 hour and you have fun and do a lot of rewarding stuff.
hello again,
I would want to resurrect this post because the same way there is a new year, there is a new Santa Cruz de tenerife’s carnaval and therefore, a new costume winner for 2016.
And again, the costume is over the top and full of detail, any part of it can serve as inspiration for the devs, for some armor, weapons or who knows what (actually i think this year was the other way around, cause i see on the costume a few “ascension backpacks”… dont you think? XD)
In any case, 2016’s costume winner is called “Arena Blanca del Desierto” (which means “Desert’s White Sand” and the theme for the carnaval this year was “The 80’s”
Pictures on attachements