In non-tournament modes, yeah, it’s pretty much it, although it always depends on your skill. In organized teams, different builds have a lot to offer, and in fact hurr durr builds suck tons.
In gw1 creativity was well prized in pretty much all modes
-Quaggan
-Quaggan
-Quaggan
And maybe Largos after those 3.
Ps. Can you imagine a Quaggan with an epic guardian shield? x333333333333333
Nope. They’ve said that guesting between regions would have to make the character data move between physical servers or something like that and they’re not doing that.
The LFG tool will be released in feb or march.
Why don't transmute stones allow us to look the way we want?
in Suggestions
Posted by: Sirevanac.3178
Well if you want to look like other class, you can do it in fact =/
Here’s a light that looks like medium http://www.gw2armor.com/human/male/whispers/light/front.jpg
a medium that looks like a heavy http://www.gw2armor.com/human/male/ac/medium/front.jpg
a medium that looks like a light
http://www.gw2armor.com/human/male/cm/medium/front.jpg
Add that colours that confuse it more. (let’s be clear that you don’t look at the details if someone’s approaching you, you see an armor, you see a half naked dude/things that look like a ninja, you see a cape) Then where’s your anticipation of what you are facing?
Besides, you can look at it’s weapon or its first attack, that generally solves thing up… I don’t see many hammer/shield thieves heh
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Huh? We paid for the game mate, we can ask for it to work the way it is supposed to, the fact that you’d team up with the ones who didn’t deliver an engine that could hold one differentiating point about their game is just ludicrous. It is them that have to man up and fix it, not us who got to be complacent and stop demanding what we, as cuistomers, deserve.
P.S: I am sure your boss would be as understanding if your work wasn’t up to what you promised or said you would… Yeah, right.
Yeah but you are asking for something that is being fixed right now. You can complain all you want, it wont fix faster lol
And i don’t know how much they could have anticipated of this thing. Me, for example, don’t have single problem with this theme. Maybe they tested it and worked out fine. Or in any case, they saw it/could only see it once the rendering system was already in, in which case there’s no point but to start over and make the whole thing again.
Well man, i don’t want to pop your balloon, but you don’t say anything new.
The number one thing you ask, is for them to break the manifesto (considering that with ascendant the “system” of gear upgrading is now complete) of GW2 not being a grinding game AND making it gear dependable. And they’ve stated it’s not going to happen, so forget it. Further more, you still don’t understand the non-grinding philosophy of Gw2, do you? :/ (BEFORE any of you start crying like a 4 year old baby, 1) the grinding here is kittening optional, and 2) if you haven’t played L2, RO or any other typical MMORPG, you don’t even have a clue of what’s grinding, the legendary here is not even half of the time that takes you to LEVEL a character in a typical MMORPG)
The skills (specially on the warrior) can’t be too situational because you have only five, and if you cant spam that that’d be pretty boring in fact. The warrior is specially boring in pve imo.
The number two is being worked on already and they’ve stated it, so no much to talk about here.
Hey, i don’t want to be a destructive person, but for a great fan with a yt channel and all stuff, you don’t read much this forum or dev’s posts, do you?
btw; WoW is how many years old? Do you think it had 2 million in six months? Nope, not even close. So stop comparing a 9 year old game with a 6 months one, pleeeeeeeeeease.
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They are working on it. From what they’ve stated, they are engineering how to fix it so, that could take some time. It’s really no easy task, but they’ve said they are figuring it out.
That’s the only thing you can hang on at the moment :P
You do realize that there’s no way to please everyone with 4 options, right?
Or, at least can ONE person tell me how can you achieve 4 things monthly with everyone happy?
This must not include the next things (cause i read in this thread someone complaining):
-spvp
-wvw
-events
-dungeons
-crafting
-fractals
-salvage
I mean, if in the monthly the requirement were to be logged 5 hours, there would be a rain of posts saying “wtf anet i cant be logged a month that much time, i have a life you know omg this is so low of your partblablabla”.
Anyway, they said they’d be implementing more options (probably for march) so stop crying please…
No shineys? No fancy gear? No customization beyond standard issue choices? Comrade, the game you describe sounds bland.
That’s funny, because I could name a pile of games in other genres that have none of this yet are constantly played. Don’t tell me or the 100’s of thousands of people playing it (Right now, too) that Counter Strike is bland. However fun is not tolerable in the MMO genre unless there’s some kind of loot involved. Okay.
There would be not point in playing the game once you hit the level cap.
Doing things for fun. Like, games. Fun. Not work. Fun.
At that point you could do nothing to make fighting more efficient. In such a game everyone becomes the same, no one can improve past that point.
Learning to play. Advancing oneself through skill instead of band-aid patching the problem. You know, like ANY OTHER GAME EVER kittenING MADE.
I’ll go through quotes, i don’t want to divide everything, too much effort.
-You cant compare different genres since there are different rewards. Counter Strike is an FPS where your goal is to kill the other team, be better than someone else. The mechanics are different. MMORPG is based on progression, thats the RPG part of the game. If you don’t progress, its not an rpg.
-The fun part must come from somewhere. You need a goal to achieve, which in 98% of MMORPG is to improve, generally through gear or ranking or something. Being the best just for being the best is what you do when you love something, like music or stuff you study in your life. You cant compete in the market if your game has only pvp for sake of pvp, while competitors give also a reward.
-Again, fun must come from somewhere. You don’t do dungeons for fun when you have to do them 15 times. You do them because there’s a reward at the end. Therefore you grind them and then feel proud of your epic armor. kitten i don’t even know if people would do them even once if there isnt really a reward.
Everything i’ve said is not only a personal opinion, but the MMORPG society thought in general, because that’s how it’s been the last 15 years at least. You can’t just come and say “Hey! Let’s do it for the sole purpose of having fun!”. It won’t succeed.
Ontopic: Hell no. At least until they put a 2v2 or 3v3 on PvP.
The only thing that connect gw1 and gw2 is the story. Other than that, forget comparison. It’s really as simple as that.
Step 1: Buy 250 Iron ore or Platinum Ore
Step 2: Refine 20 Iron ore or Platinum ore into Iron or Platinum ingots
Step 3: Vendor or sell ingots on the TP
Step 4: Watch in amazement as you complete the daily in 5 seconds
Step 5: ???
Step 6: ProfitHere you go.
For 27 silver you’ll have enough ore to last you 2 weeks.
You’re welcome.
You just don’t get it do you? Some of the people who play an mmo do not get into crafting at all/ Some do it for the PVP only. So what you just said does not help us at all.
Some people do not like to go into WvWvW but they like “Crafting” . Wonder how they would feel if they had to do WvW in order to finish the daily?
What? It’s easy for me, just go kill 20 people. That only takes me a couple minutes.
You are welcome….
I’ll just basically repost; the dailys and monthlys are made to make the people experience the whole game. The whooooole game.
That means if you don’t like WvW, dungeons or crafting, you’ll have to do them anyway. Sorry man, it’s like that. This posts are the same as the ones complainings of kills in WvW, or the fractals ones.
Hm, this reminds me of people wanting to take out of the monthly the kills of WvW because they didnt like to WvW.
OR the people wanting to take out the dungeon clearing of the monthly because they didnt like to dungeon.
This thread is similar in some way i just cant get…
Invis is one of the most fail mechanics u can introduce into a pvp setting because its pretty simple if u cant see it u cant hit it = free to move around/heal/exit a battle. Being able to go invis during combat is a fail its easy to understand adding into the fact that the mesmer can produce clones of itself that 1. do dmg 2. do dmg when killed 3. can be commanded to shatter on u for dmg or debuffs or buffs on the mesmer is easily OP’d. its bad on ANY class
Yes, you can hit someone invisible. Aoe, attacking without seeing. Anticipating. Even debs basically said “learn to play” when talking about the theme… They arent a problem neither in high level pvp. To give an example of what you can do, before you can leave shadow refuge with the thief, you have to stay around 3-4 seconds where aoe or area auttoattacks kitten you.
The dmg of the clones is not really a heavy problem, is more sustained than burst, and really long sustain, its not heavy dmg at all. And its their mechanic, so sorry man, they are and WILL be like that. i don’t find that many trouble killing them, you just need to learn more how they move, how they work. They cant create them out of thin air, their cooldowns are actually pretty high for duelist and stuff. And the mesmer is not really a burster, his dmg is pretty ok for my taste. Shattering them leaves them in a bad position if they dont do it well.
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I’m confused, how do other games release patch notes (or a list of changes NOT related to the TP (or AH)) early then? It has never been an issue with other games as far as I know. I’m also very very confused about how anybody could not be sure what was getting released today. Shouldn’t all of this have been tested, tested, and re-tested before today? If not releasing something is related to the actual process of patching and some error there then isn’t there a method for testing that? I admit you can’t foresee every outcome but within reasonable doubt you can assume most will work before it is ever patched. How much testing actually takes place behind closed doors?
Hey! Guess what: Arena net is not “others games”. Everybody acts as they can and know and thinks is the best. Maybe they do that because they have actually everything done like a week ago and its no problem for them. And that’s because they prepare things differently.
And i’m not saying that that having everything ready before is better. Anet is trying to put all they can in the patch even in the last minute.
Aside from the quote, i love how people knows how to run things better than the company itself.
ps. Man, be happy, i mean, a new patch is coming today and all you can do is complain about it? Then what, the patch is released and you’ll complain about the patch? Are you even happy playing this game? Or you just complain to get some attention from random people? I really ask myself that. :/
The clones of the mesmer dont have an AI, so its just a little experience to know which one is the real. The invi doesnt last too much and cant spam it neither, so its not such a big problem.
Thief’s invi is its defense mechanic, as the eles multiple skills, the warrior endure pain and armor, the guardians armor and aegis and tons of stuff he has, mesmer clones and invis etc. Each one has a defense mechanic on its own, the only difference is that thief’s invi is more spammable maybe. But its not uncounterable, on the contrary of endure pain for example.
I dont know about rangers, yet i can beat them as they can beat me, so me personally i dont see a problem.
Elementalist pet is not something you use for a pvp build, since its not made for it. But don’t expect to every pet of every class to be able to be used in the same way, the game doesnt want in any way to all the classes be the same. Elem is a mage, not a summoner, so its more an add than a crucial part of the class.
Yup, probably teso is gonna have at the very least the same amount of time as GW2 to fix even more serious issues than gw2 have. Although gw2 doesnt have issues but things to add. TESO is going to be facing serious bugs, as the kind of world it is almost cries for them.
I don’t want to be all negative, but above all, they are all really generic… “ultimate X”. If i’ve taken more than a thousand times stonemist i don’t want “ultimate liberator”. I want something epic, as its an epic achievement.
Hopefully this will be addresses in the upcoming patches. Probably this achievements where put to gain time while they do it well or something.
I’ll probably get warned or something but i don’t care:
Guys, you are all just spoiled. Do you know what’s grinding? Grinding is to get the top lvl in YEARS. Yes, you read me, YEARS. Grinding is mindlessly killing mobs for months to get a 0.01 drop that is a PART of the recipe. Or it could make you have to separate a night of the weekend to be able to raid with the guild and do the things fast and right, like in WoW, because you DON’T want a pug raid. That’s kitten grinding.
Here, oh no, with a relative intense dungeoning, you’ll have to do fractals for… a week? If you work and do lots of stuff, A MONTH?
Oh man, this is just a crap game. Worst grinding ever. Really.
The only thing that links Gw1 and Gw2 is the story. They are two completely different games, and Anet clearly shows it. The PvP system of Gw1 is not only unique, but the best imo. But that’s another story of another book.
I also had fun with gw1 builds, SO many to play, they were infinite and all good. You just had to think a little and you’d make your own playstyle.
But that’s gw1 and we are at gw2.
@tehsmooth: You cant compare 2 same classes on 2 different games. Dont expect the same of one as on the other.
I love how people make mass hysteria with just the tip of something that could or could not affect them.
You mean something like “We need to do something with gun control.” The fact is we don’t know where it will lead and it could be much worse than you expect. People are just preparing themselves for what may be coming. Nothing wrong with being prepared.
Getting ready is looking for alternative options. Here, I read “if they nerf them I quit Necro.”. :P
Lucky i have 3 alts to chose from
I think people have been let down by most of the patches/changes released so far… once you get let down a few times, you start to get a negative vibe about the whole thing – it’s human nature to feel this way.
Just saying.
I still can’t believe minion AI hasn’t been fixed.. the flesh golem would be a great asset in WvW if it attacked.
Never argued anything, i just said that i like to see people go into hysteria for things that don’t know and cant change at all!
I love how people make mass hysteria with just the tip of something that could or could not affect them.
You mean something like “We need to do something with gun control.” The fact is we don’t know where it will lead and it could be much worse than you expect. People are just preparing themselves for what may be coming. Nothing wrong with being prepared.
Getting ready is looking for alternative options. Here, I read “if they nerf them I quit Necro.”. :P
I love how people make mass hysteria with just the tip of something that could or could not affect them.
I don’t know a single MMORPG that you don’t have to grind in end-game, so, the question transforms into “Is a grinding game a grinding game?”. :P
Well sorry to tell you, but boss encounters in any game mmorpg are like this. Once you know the rotation is just a matter of not making mistakes. They a little easy maybe, but if you harden it no one will go, since the reward for it it’s just fluff. You could give a good boss chest although.
The system of classes and pvp seems to me fine, FORGET what was gw1. That is unique and unrepeatable. No game will ever get to that. And the system is already made and they have no plans on changing it neither in the next 6 months.
Besides those, the rest of the things said in this post are supposed to be coming in the jan-march patches, so i don’t see the problem of those.
I can imagine 2/3 bunkers just spamming /laugh for 15-30 minutes till the enemy party gets bored hahah
In smaller (deathmatch of course) groups, the viable builds are as big as one can think. There are a LOT of things to synergize with, it can be so much fun. Not to mention that you can play with a friend or two. I was never able to make a team of 5, despite we were 8 friends playing with me. : (
Well this is just a thread to take other points of view of how we see the 3 orders. No looking for a discussion or anything like that, just your thought of how you see these three orders.
This is mine:
-Order of Whispers: Ok i’ve got this costumes we can use to go just through the front door, take what we need and leave smoothly.
-Durmand Priory: I have this shield that theoretically works, and should help us if any problem comes out.
-Vigil: Wtf lets just kill everything
Your thoughts?
may i ask why you don’t want to use gw2lfg? sure it’s a 3rd-party site, but even ANet staff have specifically mentioned that people can look into that for now as they realize how great a tool it is (that is, if you’re worried that using it could result in repercussions…)
that being said, join a guild, try to rally people on here, or on reddit or any other sources and good luck! i’ve yet to do Arah story as well (though putting that on the back burner for now)
you know how fkn stupid that sounds….
the devs should have a viable looking for group tool.. not promoting off game ones..
just wow…
The dungeon finder is on the way. Meanwhile, they recommend the best option at the time! : )
Oh dear, another “thief is so op” thread. Heartseeker only damages MORE than an autoattack after 25% hp is reached. Its really big I admit, but its not a skill you can just spam and win. Nope, sorry guys. Before that is the same to nothing to use it (bah, it wastes initiative).
Stealth even in WoW is the same as here. You enter in a 2v2 against 2 rogues and the battle starts when they decide to appear from a backstab. And there’s no more counter than spamming aoes and praying to hit them. Same when they go invi again.
Stealth is the defense of the thief, as the elementalist has 20 skills to heal dodge run jump and do 3 backflips (although requires clearly lots more skill than the thief heh), the mesmer has its clones and also invi, the guardian has lots of utilities and shields and armor, warrior has kittening 5 secs of invulnerability (and toughness as well), and i still havent played much ranger engi and necro to talk about them. But i’m pretty sure they have their own defense mechanisms also.
So, is there really a problem? Stealth is the base defense of the thief, as for the elementalist having healing and cc’s and all those skills it has to survive.
It was a PUG, 4 out of 5 on TS, only 2 had done it before. It should be simple, but it wasnt. If it was SO simple it wouldnt be so hard to find a group to do it.
The mobs never spawed at the same time, and with 5 second respawn time it was impossible to coordinate.Yeah one guy couldnt fight off the fire imps fast enough and live so yeah maybe hes got armor issues. Still think that tight of a timing kinda dumb.
Any of you leets care to earn a gold getting me through the path?
you dont find people for a pug in this path for 2 reasons:
1) It takes longer than the others, therefore improductive.
2) Its not rare to find a random that cant coordinate his left hand with his right foot, so you are taking a risk to not even have the possibility to do it because of this dude.
So, lets say everyone has 1 mob to kill and is ready. Everyone kills its mob and says “ready”. A leader says? “ready all? Ok, 1… 2… 3… GO”. Thats it. If you dont have teamspeak you wait for 5 “r” and a leader also says go. But the leader isnt necessary either, you can just wait for the fifth “r”.
And thats it dude :P
i did it by chat in a pug and it was just fine… Took 20 min though but still not that much considering it was 5 random people.
Id tell you not to do it because its really crappy imo. I did it yesterday after a looong time i couldt have done it, and its full of “oh, how lucky i am that this obvious thing that could be happening right now isnt happening”. I really cant believe that they put so little effort in the greatest climax of the whole story. :/
Well, I just played one char to 80, but I havent seen something that isnt dodgeable or you dont have the chance to remove it. You should give a concrete example of what you are talking about.
Dynamic events arent thought for being able to do for 1 person. Not at least at the moment. We’ll see what happens in the next few patches.
And well yeah, classes arent equal, of course they arent, it would be bored if it were that way. Some have stronger pve, others lower, thats for sure. But they all excel at something if you get its true nature (although leveling a mesmer really sucks lol).
As I saw on a video with some people of Anet. When they talked the theme, he said "well lets say you find something good, so you make it… 1, 2, 5, 10 times, and you say “hm, this could be an exploit”. You really want me to believe that you were stupid enough to do it hundreds if not thousands of times without knowing it?"
something like that.
i’ve seen a podcast with some of the people of anet, in jan-march they plan to put (this is whats been told, probably other stuff too): custom arenas and guesting, probably revamp of lots of bosses (meaning funnier battles), another fractal, dungeon finder, stuff -not mentioned- on WvW (and -working on it, uncertain if it will be or not- eliminating the problem of invisible people), and lots of thing to strengthen the world pve and make it more desirable and enjoyable to play.
That’s all i know. Such a shame they dont put a 3v3 in pvp or something like that, but i think this a lot. As they said, this months are planned to seal the core leaks of the game. By the end of the year i think gw2 will be fabulous.
Comparison is the most basic tool to differentiate the good from the bad. So you take something new and compare it with what one consider is the best to see if its better or not.
The problem is when you compare a 9 year game old with a 6- months old game. :P
Well then leave this forum man. Im eager for the next updates.
Hm, agreed. Talked without knowing.
Still i think its important to emphasize that WoW and GW2 have different goals and WoW has a pretty bigger source of money to develop.
I think the true point is that Gw2 is still trying to get its objective, its learning on the way how to reach it. But there’s no other way to do it because there’s no previous example from where to learn. So, time will tell if they get to it or not.
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Tera is just one more grinding game with different combat system, nothing more….
I find this comment hilarious, since it perfectly describes Guild Wars 2. There’s nothing to do in this game but grind, grind, and more grind.
Yeah well, absolutely every mmorpg is about grinding if you think about it, the thing is how repetitive / boring is. From what i’ve seen in Tera, leveling is pretty much like L2. And L2 has the worst lvling system in the entire genre.
You guys forget that Gw2, as any other game in its beggining, its not nearly finished. Every mmorpg begins with a lots of flaws and systems that are in their very beggining. You just have to give them time, and there’s not much to do about it.
It’s absurd to think a game should be forgiven for shipping unfinished. Plenty of MMOs have flaws at launch but the unfinished ones (SWTOR most recently) have short lifespans. There is absolutely no excuse for launching your game without the most basic features the way GW2 has.
i’m not asking you to forgive it, i’m just telling you how it is. You can accept it or not.
Gw2 by the moment is not a game to play full time as you can do in WoW or L2. If you do, you’ll encounter this problems, or lack of endgame.
You can’t excuse lack of endgame on the game being “not meant for fulltime play.” You don’t design an MMORPG around that unless you’re trying to make it fail. Even a buy2play MMO like this requires lots of active players buying gems to stay afloat. Assuming customers won’t play full time due to it’s non-subscription nature is foolhardy.
I said by the moment. As when WoW came up and you just had till lvl 60, the exact same thing happened. Or any other mmorpg. You can’t expect 1000 hours worth playing of a just released game. Its ridiculous. That simply doesnt exist. The only difference is that WoW gives you a limit of rewards through daily / weekly quests. Here you could just go 10 levels of FotM in a day if you want.
I’ve played 300 hours and im calculating around no more than 50 hours more before i get completely bored. But thats until they patch again with more content (or finally do something good with spvp :P). And im pretty happy about it. For $60 its really a lot, dont you think?
EDIT:
moiraine: that just doesn’t happen. Especially because a MMORPG is never really finished. It will always lack of something (even when talking about basics).
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Tera is just one more grinding game with different combat system, nothing more….
You guys forget that Gw2, as any other game in its beggining, its not nearly finished. Every mmorpg begins with a lots of flaws and systems that are in their very beggining. You just have to give them time, and there’s not much to do about it.
Gw2 by the moment is not a game to play full time as you can do in WoW or L2. If you do, you’ll encounter this problems, or lack of endgame.
You can check Clark for more or less a thousand topics about thieves, and how to go against them. Its pretty much have your stunbreaker always ready, dont go a glass cannon build.
Even game and balance developers said “learn to play”. And its like that because its really not op. Sorry to tell you like that, but its like that.
If improved communication with the community is a priority for the devs, may I make a suggestion? After patch notes affecting balance are released, it would be awesome if a representative of the PvP team could make a post in these forums briefly outlining the reasoning behind the different changes. This would lead to much more productive discussion on the forums afterward, since it immediately provides a second perspective for people who disagree with the changes to consider. There would be more arguments about the quality of changes and less whining about them, and based on what you guys have said here about the importance of player feedback to your discussions, it could be mutually beneficial. The community gets a better idea of where Arenanet is trying to direct each profession and PvP as a whole, while the development team gets more constructive and focused feedback to consider during balance discussions. It seems like a win-win situation to me, and all it requires is a post after each balance patch.
YES!
I dont want to quote League of Legends, but its something they do. With each patch, they release a video explaining the major changes. I think its a GREAT idea to do so, it explains a lot of things that may seem fuzzy but they arent. And you can also avoid A LOOOOOOOOT of posts in the forums about recurrent topics, and discussion over discussion of the same thing (PvP forum becomes “I got killed by a Thief” depending on the hour you check it).
Great thread, thank you a lot Gw2 team
The first answer to this is pretty much the response you wanted. Free trial weekend. 3 unique time events.
That means people trying the game getting amused by this things, ergo, buying.
:)
You should say “oh well, it lasted more than it should”. It was CLEAR AS WATER that it was going to be nerfed from some way or another. The combo was just crap, hotjoin, grab someone who just started, BAM, to the floor. The game must be friendly for all if you want people to play it. PvP must be promoted, and if that means nerfing an insta-kill for other glass cannons, im pretty cool with that.
Here’s how it is: You present a game. You look at what its good, at what its bad. You listen the community. You give new content so people keeps playing, and repair things on the move. And you go again with the last 3 steps.
Now, what happens when you give just fluff: you don’t get people to play it. People in a matter of months leaves because they have played all the dungeons and they have the set of armor they like. So you give them something new to keep playing.
Now, BEFORE you post here, lets clarify some things:
-This is how the industry of MMORPG works. So, the “i bought this game because i do what i want with just the 6 dungeons i went for the exotic” is pretty much invalid.
-A similar one, “they sold me this, now they changed what they said”. Sorry man, that’s how real life is, you want the game, something has to pay it.
Now you may post all the complains you want.
In personal, i really like it, i got bored of the game because my server sucks in WvW (and i cant transfer because of perma-full on other servers), and the pve is also low, so i dont have much to do. Again, this is my personal opinion, and therefore totally invalid with what I said before.
Then between condition removal and toughness cond dmg would be just crap.
Yup this is extremely annoying, it shouldn’t be reduced at all. It was fine in guildwars 1, unless you were using a running skill you couldn’t really outrun enemies unless you ran far enough for them to go back to their spawns. I don’t see why they couldn’t do the same for this game.
?
If you use swiftness, you’ll get the same effect as in gw1 :P
I think it’s pretty easy the answer. For those of you that want a meta answer of your “problem”, if you fight and have normal speed, you could dodge all enemies with ease. Your speed is slowed to make the fight even. Else, they’d have to increase all mobs speed, and im pretty sure you dont want that.
Sorry to disappoint you, but i actually do want that.
And those of you who just want to go through a pack of zombies and not have a single trouble: welcome to real world fellas.
You are just silly there. This topic is not about the real world, it’s about the video game ‘GuildWars2’.
Well what you want is a preference :P .
When i said “real world” I meant to the mmorpg world. I think there’s no game that allows you to go through monsters freely. Now you’ll probably show me like 4 titles, i really don’t care, the most majority doesn’t.
I think it’s pretty easy the answer. For those of you that want a meta answer of your “problem”, if you fight and have normal speed, you could dodge all enemies with ease. Your speed is slowed to make the fight even. Else, they’d have to increase all mobs speed, and im pretty sure you dont want that.
And those of you who just want to go through a pack of zombies and not have a single trouble: welcome to real world fellas. You cant go on a field trip in the fields of destruction. Monsters are aggressive for a reason.
except that this argument makes no sense because you still run faster than most mobs in combat.
Oh yeah? If that’s so, try running through the mobs of orr with impunity. Please, i beg you. I allow you to dodge the attacks that pull you.
If you can move with normal speed at combat, you’d just dodge almost anything with ease, even normal attacks. Casted skills wouldn’t just work on pvp.
Playing all classes makes you understand why they are how they are. If you know what build is the enemy playing, you can counter it a lot more easily. You don’t really have to go in depth, but to know what they skills do and what happens when they are doing something specific is really important to be a top player.
To give a simple example, if you know when the enemy used their high cooldown skills and/or their elite, you can go more defensively and then full offense, since you know they have no threat to oppose.
(edited by Sirevanac.3178)