Drunken Alliance [DKAL]
Piken Square [EU]
The death blow to the Engi was imo toughness being worthless.
Full rabid or full zerk it doesn’t make that much difference any more, especially in 1v1s in WvW.
Ok, my mistake, it still felt much less clunky back then.
I have to disagree here. Condition removal for us right now is far stronger than it has ever been. Most builds have the potential to remove 9+ conditions just by taking
E-Gun and 1 Elixir.
Ok… uhm how?
I’m assuming you mean take Alchemy and if only one elixir is taken it’s almost always Elixir S (btw who actually runs Elixir Gun in a meta build?)
Like, you have 2 condi clear from Healing Turret every 15s assuming you don’t detonate… if you take Alchemy you have 2 condi cleanse from Elixir S (but have to pop seriously valuable skills in order to get that condi cleanse). You then have one condi cleanse on a 30 second cooldown with Mortar Gun’s 5?
I want to see how you get this 9.
(edited by The Baws.5164)
I think the healing bombs are gone forever, replaced by Bunker Down. What sucks about that is you are forced to choose amulets with high precision.
The update isn’t perfect but it’s definitely to the right direction.
No! I refuse to believe that! I need it back so I can stop being torn between Engineer and Elementalist… ;-;
I thought for quite a while about Engineer vs Elementalist…
Play Ele if you want to win, play Engineer for the fun and knowing that you can really master the class. On paper, Elementalist is better in almost every single way.
Well, you can just burst them down.
Most condi engis run full Rabid or half Rabid half Dire and toughness means jack kitten at the moment… it’s pretty much useless so just burst them down instantly or run away.
It’s pretty kitten good at the moment in my opinion… fun to play, super explosive play (blow someone up or get blown up) and yeah, enjoyable.
Medi guard should only really be utilised in small scale skirmishes though, in large scale it’s not as efficient as default AH shout frontliner.
For build, I run Honor, Virtues and Valor but the meta is apparently Zeal instead of Honor… I just prefer the 3k health and more defensive stuff with Honor over the more DPS with Zeal because I find I already have enough damage. Full zerk everything. S/F + GS.
(This is all assuming when you say Medi guard you mean Mediburst… if you mean some new weird Meditation front liner build I can’t really comment sorry and ignore this comment.)
Please could someone from ANet consider making the Swiftness from Streamlined Kits have a duration of 21 seconds instead of 20.
The swiftness used to be 1 second longer than the cooldown and it just allows for actual perma-swiftness which I’m sure is the intention of the trait.
Thanks.
Power Ranger is utilised loads in Guilds now in WvW so yeah they are good in zergs. Just go full zerk with longbow and plink at back liners and it drives them insane and does a really good job actually.
@CMF
I couldn’t have said it better.Communal Defense offers a chance to apply AoE Aegis to all allies. Considering Guardian is a spear head class that is first in and last out, the chance of applying an extra block on allies is actually high. Add Shattered Aegis in the mix and you have yourself a very huge spike damage potential.
Does Shattered Aegis also work with Aegis you apply to allies?
Okay I’ve seen nice answers, but when it comes to WvW, and if you run solo SiN is the only option.What I really miss now is the blind from Virtue of Justice
Idk why since the patch Guardian feels odd to me, have been prefering Warrior and Thief a lot more
I miss Justice is Blind so kitten much… such a useful trait. I know what you mean about classes feeling odd though since the patch…
I mained Engi and it just feels completely foreign now… no idea why – in theory it’s very similar. Just gotta go with the flow I guess.
you have the best mobility in the game
lol
Have fun outrunning Ride the Lightning+Burning Speed+Lightning Flash with perma Swiftness.
Don’t forget long duration evades with FGS!
SD plays like kitten after the change.
Go Condi.
To hear “mesmer is op” is music to my ears to be honest. It’s not true though.
Mesmers finally being on par has exposed the weakness of some of the other classes that were able to rely on melting an inherently underpowered Mesmer class.
That’s a skill issue the other classes need to cope with.
So…
The majority of Guild Wars 2’s PvP community’s opinion < your opinion because you want to believe you are a god on your Mesmer which you are protecting adamantly.
Kk.
Yup, just came on to report this issue.
Commander tag enabling/disabling crashes you.
Ok…
So roaming:
Condi Engineer becoming stronger, and so is Static Discharge. Static Discharge will I suspect become the most prolific engineer build for roamers – definitely more fun and interesting but still kinda annoying. Oh yeah, and that new Grandmaster in Tools (toolbelt skill refreshed on Evade) plus the analyze on stealth thing… Lock Down, will make Engineer quite insane in 1v1s.
Focus Party type content:
Strong class, but I still doubt it. Sure, the new Grand Master in Tools with the evade thing could be insanely strong, but you’re competing with the likes of Thief and Ranger – Ranger with quickdraw will now be so kitten strong there’s almost no replacing it really.
Front Line:
Possible. If Hammer is strong, Engineer could take the role of stab-stripping with slick shoes, and spam healing with heal on blasts and blasts on roll etc., however this isn’t going to be that likely if you ask me… unless ANet change Healing Power a lot, the heals on blasts wont be comparable to a bunch of Revenant Staff 4s, Guardian Staff 4s, Ele healing etc…
PvE:
Depends on how drastic the trait changes are on Engineer’s DPS. However… bare in mind that with Guardians now getting huge amounts of vuln, as well as Eles remaining in meta it seems, it’s doubtful they will become top tier Meta… could do however.
Play Engi if you enjoy the class… just a game at the end of the day.
Unfortunately for most of us, some very high end skins (like the Ghastly Grinning Shield) are quite unlikely to ever come back.
They have a role in the game – an aim for a player who plays the game a lot. This is a thing that Guild Wars 2 does not provide a lot of, and if they make rare/expensive skins a thing which is much more readily available, it will harm the game.
I think that they should separate HotM more as a map.
As they added the TP Person, the laurel merchant, the bank guy and a merchant for salvage kits etc., the area is so cluttered and insanely laggy now due to so many people it’s really not fun or nice to look at.
Dueling would be awesome in Guild Halls.
And before people state “oh you can duel in sPvP”, some classes are weaker/stronger in PvP than in the rest of the game due to the limited stats offered by Amulets, as well as lack of food buffs (of which some classes benefit more than others).
I find that GW2 is a much more expensive game than a sub base game. That money can get you 2 months sub and game items are not limited to real life money even if it is not pay 2 win items.
I prefer sub base game because I can get all the items I wanted without paying $20 for one piece and $20 for another piece. That is equivalent to 4 mths of sub.
I’m afraid I can’t agree with you on this. I’ve played quite solidly since release and have spent in total around $120 on the game (including game cost at release)… WoW would have cost me $15×36 = $540 on subscription alone… factor in biannual expansions at $40 each, plus initial game cost, you’re looking at close to $700.
The reason Gems are so expensive… is because ArenaNet can charge that much for them, and people will still buy them. It’s as simple as that. There are many people out there who will buy every outfit, weapon skin, and significant Quality of Life improvement that ANet release, and that proportion alone will make up a large quantity of the microtransaction revenue.
However, with paid expansions now being introduced, I would too appreciate not feeling like I’m paying through the kitten for gems – I would definitely buy a lot more of them. I mean… paying around £7 for an outfit is just ridiculous… you can get entire games for that amount of money.
Yeah they are really dragging this out
I am waiting patiently for the elementalist and warrior specializations. I just hope its sooner rather than later because I’m really bored now :P
Yup. Almost exactly the same story here.
At the moment, the area in which Engineer is weak is WvW zerging primarily.
In dungeons it is a strong class, in PvP it is a strong class and in roaming it is a strong class.
With retaliation etc. still in effect, I believe Hammer will give us real melee and with traits like Bunker Down giving med kits, all blasts heal and blast on dodge, they are trying to push engineer to be viable in zergs. So I personally believe we can expect to see stability potentially, and a lot of group utility.
We’ll see if it works.
(edited by The Baws.5164)
Anyone know/remember what devs have said?
It’s been 5 weeks now since the first spec and we’ve only heard of 3 – ANet you know how to drag stuff out.
Hey.
So, if you want to go full burning I’d use Rabid amulet first off. However, Flamethrower does provide alright power damage with Napalm Blast and rifle scales well with power so Celestial Amulet could work.
If you use Celestial Amulet though, to be powerful you need to utilise all of your skills – not just flamethrower.
Another thing (this is all assuming you’re set on using a full burning engineer build which doesn’t rly work that amazingly but ah well I guess it can be fun):
<> Swap out Empowering Adrenaline for Accelerant Packed Turrets,
<> Replace Sigil of Fire with Sigil of Torment,
<> Take Protection Injection instead of Blood Injection,
<> Swap Flame Turret for Tool Kit (for defense which is required),
<> Consider replacing Elixir C with Elixir S or Slick Shoes
Elixir C is situational – only being viable against a few builds (condi ranger, engi, necro which aren’t that common atm) whereas Elixir S gives you stealth to use your Tool Kit’s magnet pull, and Slick Shoes gives you some hard CC which you dont have that much of in this build.
Torment sigil is required for applying cover conditions – as you only apply burning and bleed, adding Torment will give you a chance of an enemy cleansing the torment instead of the burn.
Protection Injection for protection from chain CC burst or ganking thieves with Basilisk Venom.
Tool Kit provides blind cleanse (with the 2 which cleanses a blind per tick on an enemy), pry bar Confusion (more condi dmg), and the 4 for a block.
Accelerant Packed Turrets is really strong in PvP – you can detonate it whilst knocked down so if you think a Thief is about to blow you up or something, put your turret down, overcharge, get the detonate off with the thief in range, disrupting their burst and saving your kitten .
GL and have fun.
Shadowy horse, Armored (Brown) Bear, Moas, and Lynxes to ride…
Seems like someone is missing WoW mounts
I feel like we’ll see something similar to Mantras but have them labelled as something differently. We’ll almost definitely get Taunt and the whole tether idea has been done with Necro and now Dragonhunter so Mantras seem like they could fit the bill.
Nice videos and duels – I really enjoyed watching them. Some really good players on there too
Awesome job.
My hooman in his condi set.
(Condi is blue, Zerk is golden, and PvT (set aside for Hammer WvW) is Purrrrrrple)
Well my only contribution so far is that I hope the Mortar Kit is really good.
The reason why I picked Engineer to learn is so that I can have grenades to rain down on people from afar, whilst also being a really strong class in mid-range skirmishing.
With Grenade Kit having its range reduced from 1500 (who uses grenades without Grenadier?) to 900, I might genuinely stop playing Engineer when this patch hits unless Mortar Kit can fill that gap well in a way that feels fun.
Also, I’m pretty sure that Short Fuse isn’t being removed as I remember someone talking about it making bombs have an actual shorter fuse – as in shorter time to detonation.
It depends on if they nerf it at all. I think it is a bit foolish to assume they will nerf the amulet. They have made comments recently about changes to come, and nothing in those comments suggest to me that the amulet will get nerfed, so I fail to see how you are jumping to that conclusion.
Why do you assume a profession will become “sub-optimal” simply because it is less powerful?
Too me, your questions and there wording, suggest you are unreasonably jumping to conclusions.
Besides, I always felt speculation threads, particularly of this nature are absolutely poitless and somewhat counterproductive in the first place.
If you feel that threads of this nature are pointless and counter-productive, why contribute to them? I don’t understand how also asking some questions is “unreasonably jumping to conclusions”.
However, to the rest of the answers, thank you for your input. I hope Engineer doesn’t get hurt too badly. The main reasoning behind my question was with a likely Celestial nerf coming in sPvP, Engineer will become directly weaker as a result. With you guys knowing more about the class than myself, was wondering whether you would have any suggestions to what ANet could/probably wont change about the class :P
(edited by The Baws.5164)
Hey guys,
This question has kind of been pestering me as of late and was hoping your combined input could give me some insight.
If Celestial nerfs come, which they most likely will, alongside some form of nerfs for Engineer, what do you think will come of Engineer for sPvP? Will it be destined to be a condition damage class or do you think that Celestial will still be used and the class will just become less powerful and sub-optimal compared to others?
Hey guys,
I was just wondering what the general consensus is of how Warrior stands as a class at the moment?
I’d mained Warrior for quite some time until recently due to them getting seemingly constant nerfs over the last few patches, and after them becoming weaker and weaker (how it appeared from my perspective). So what do you guys think about Warrior at the moment, compared to the “OP” classes of the moment such as Engi or Ele.
I’m trying to find reasons to play my Warrior over the aforementioned classes and I hope you guys can give me some reasons
Thanks and excuse me if everything I say about Warrior becoming weaker is incorrect, I don’t play at an abnormally high level of play.
I’m mainly enquiring about the game as a whole. I’m aware of the basic stuff like Warrior providing offensive buffs in PvE etc. but as I view it:
Engineer and Elementalist provide more DPS in PvE,
Engineer has a better standing in general in sPvP as they are more stackable,
Engineer also has superior 1v1 capability.
Seems Backpack is angry that other Engis even exist.
It’s a really cool trick with Magnet especially as the animation is so well-known and 99% of experienced players know when to evade (about a second after you see the lines). It kindaa works with Crate but in a hectic fight if you need to crate most people might miss the animation anyway.
There are a lot of cool tricks on Engi. For example you can aim Static Discharge using left-click and right-click (for example most people think SD doesn’t work on detonate turret) but in reality you just have to aim it (it’s very fiddly probably the hardest thing I’ve yet to encounter in GW2 but still…
And of course there’s the swap out of Elixir Gun 4 trick where you activate the Acid Bomb ability then swap out using weapon swap, meaning you put the acid at your feet but don’t leap back.
Imo run Knight’s Armor with Zerk Trinkets. I don’t understand why Knight’s isn’t utilised more. You lose a small amount of power and some crit damage in exchange for a massive amount of toughness. It’s my personal favourite.
If you really want a true bunker build I would run 0 0 4 6 4 in traits, taking
Dogged March, Cleansing Ire,
Lung Capacity, Quick Breathing, Vigorous Shouts,
Warrior’s Sprint and Destruction of the Empowered.
This is a very popular WvW build but it works in sPvP too – it’s what the most popular Meta Warrior build is based off. You run either Celestial amulet for more damage, or Soldier’s for more tankiness. With the Rune of the Soldier.
For slot skills, take For Great Justice, Shake it Off, and Dolyak Signet (gives you stability when you activate it).
This build is good, but honestly, if you want to Bunker, play Guardian. They are the best bunker class by a significant margin.
I don’t think zerging should be buffed for the Warrior – that’s already one of the areas in which Warrior excels most.
I think what’s needed more is stuff like heal buffs – nerfing Regen Signet’s Passive, buffing its active, and buffing the other heals. The regen signet makes Warrior too mindless. Also buffing Rifle, Mace a bit, Axe off hand. All of this love could be given to Warrior making it a bit more fun and unique. I think Warrior has taken quite a hit in the recent past.
Rifle almost all of the time but if Rangers are driving me mental I just run condi with shield because reflect op.
It’s one small source of condi-removal which doesn’t really need nerfing, Warrior has already been nerfed enough.
Firstly, it has to be traited. This isn’t something insignificant and as it is in Tactics, few builds run it except Worker Warrior.
Secondly, most condi-clearing in Zergs comes from Guardians, Warrior only provides a little bit with Shake It Off, and the 2 warhorn skills. Nerfing one of those warhorn skills would remove so much utility from Warrior.
Small source of condi removal? It removes up to 30 condis and converts 10 into boons. Even if it was untraited it can remove up to 30 condis. Also give swiftness to 10 players.
Warrior would be the same in Spvp, pve, and wvw when not blobing/hammer train. This would be great for the game reducing a little bit the effectiviness of stacking against condis.
Warrior would still be in a good place better than mesmer, thief, ranger and engi.
Conditions in this game are typically quite hard to counter, and in zergs, entire compositions are made around ensuring conditions don’t have much effect. If an entire composition isn’t effective at nullifying the power of conditions, then conditions would be completely over-powered, due to thus having no counter whatsoever.
People run Melandru runes, -40% condi food, Dogged March, condi cleansing utility skills, sometimes Trooper runes, and many condi-cleansing traits for a reason. If these weren’t effective at completely disabling conditions, the entire game would revolve around conditions in WvW – would that really be fun?
I think condis are the problem and do not need more buffs.
And Warrior is in a better spot than those classes for zerging but by no means the rest of the game.
It’s one small source of condi-removal which doesn’t really need nerfing, Warrior has already been nerfed enough.
Firstly, it has to be traited. This isn’t something insignificant and as it is in Tactics, few builds run it except Worker Warrior.
Secondly, most condi-clearing in Zergs comes from Guardians, Warrior only provides a little bit with Shake It Off, and the 2 warhorn skills. Nerfing one of those warhorn skills would remove so much utility from Warrior.
The thing I hate most about retaliation is its stupid scaling. Try playing an Engi in a zerg and you will realise why retal is ridiculous. 4 or five nade auto attacks and you’re down.
And don’t say “oh qq more engi” when one overpowered buff completely makes any hope of playing one of the 8 classes in a zerg close to impossible, making them obsolete in one of the growing parts of the game.
Then you have not bween paying attentuon since beta. Engineers have a melee AoE concussion bomb that AoEs confusion as well as a ranged AoE confusion. Sonic shriek is a cone AoE confusiin.
And what on earth is Sonic Shriek? There is no cone AoE confusion in this game. There is a cone daze on Necro war horn. What I think you’re referring to is the Engineer pistol 3, Static Shot, but that bounces 4 times applying 2 stacks of confusion on each bounce. Not really AoE cone.
(edited by The Baws.5164)
It’s kinda disappointing to see this kind of stuff more than 2 years post release.
If SD was fixed it would finally be more viable (it’s already strong but having it fixed would be cool).
From my testing, throw wrench is consistently in the lower tier of damage. Perhaps due to programming causing the damage to be halved from the original tool-tip damage due to the wrench hitting twice?
Who knows, but please ANet fix
(edited by The Baws.5164)
I quite like personally that Engineer is the under-dog, it means we don’t get too many people on them and thus they are less likely to get nerfs
But yeah, the general GW2 community seem to think Engi is bad. Those who know they’re good, really know they’re good, and those who don’t know, think they’re trash.
For example, I was doing CoF the other day and a Warrior was arguing with me about how bad Engineer was, his main point? how Warrior stacks more vuln… sure :P
Well, there’s a bunch to consider.
Celestial works much better against kinda bad players due to the higher burst, especially if running intelligence sigils. Bad players just panic and flop when bursted. Celestial also imo is much more fun to play and just as strong as Condi all in all.
In a group roaming setting I’d say Condi is probably stronger but all of the utility that a Condi spec brings in 3 kits, a Celestial set does too, so you’re only really providing alternative forms of damage and slightly higher constant pressure.
All in all I’d say they’re about equally good but I prefer Celestial due to more burst = more fun imo.
And also, Pack runes are really good. Melandru are too tanky and will sacrifice your damage quite massively, Hoelbrak/Strength are both good but only if you want to bother with might etc. and sigil of battle. Pack runes are really really strong for a group roaming setting, and provide you with good power, precision and also potential fury which is a massive DPS increase.
They also have the added benefit of being only 3g each.
The whole thing about runes being as good as they are expensive is rubbish. Krait runes are awesome and so are anti-toxin for condi builds, Krait coming in at 6 copper I believe and antitoxin 30 silver each. Perplexity is also about 13g a piece and they are a load of bloody rubbish that should be removed. It’s simply due to the mats required to make them.
Shield off hand is super strong especially since they made it so you can walk whilst reflecting projectiles with Magnetic Shield now… daym that skill is good.
What I want to see buffed is pistol off hand so I can finally give myself a reason to dual wield pistols and spit fire out of them like a kitten.
Yeah I’ve decided on Engi. Was playing around on mine today and realised how fun they are
Guardian: Block block block block, evade, heal, evade, heal, block block block block, invulnerable, invulnerable invulnerable, block block block, heal, evade, heal, evade, heal, block block block, blind, block……….
A good bunker guardian can keep quite a few people occupied for a good amount of time in the average fight. :P
So false,
I see a lot of that more with an engineer.
Thing is they got extra stuff that further allows them to stall players, like that rifle 3 knockback. kitten needs some toning down. Its like they can time all there skills perfectly so you cant do kitten to them.Engineer rifle 3 needs to be like guardian hammer knockback. Needs a long kitten cast time, so you can clearly see it coming.
Also, if I’m not mistaken that kitten knocks you off node too. If guardian hammer was as smooth as the engineer rifle 3, you’d see a lot more guardians running around with a hammer, but since its so kitten slow and pretty much gets avoided every single time, nobody uses that kitten.
Tone down engineer rifle 3 or tone up guardian hammer knockback.
Also, that engineer wrench kit block. Should not be able to move while blocking attacks. If anything, the warrior should only be able to block attacks while moving using a shield.
Engineers aren’t suppose to be the strongest class where they can move around with a shield, that’s suppose to be a warrior.
Engineers aren’t suppose to be running around splashing water and curing condi’s like your condi’s don’t mean nothing to him, that’s suppose to be an elementalist.Tone those engineers down.
Note, I mentioned NOTHING about celestial amulet scapegoat bullkitten. Only mentioned engineers.
I really don’t think you understand Engineer or have played the class very much.
Firstly, a Guardian can keep people occupied for much longer. Due to a few reasons, one key one however is access to stability. Engineers have incredibly little to no stability and thus simply get cc’d off a point or get stunned and blown up by a Thief. Guardians also have access to Aegis, block on heal, spam/aoe blind, all of which most Engineer builds do not have access to.
Secondly, the Engineer rifle 3 is blunderbuss. I believe you are referring to the rifle 4 which is Overcharged shot. The range on this ability is so incredibly low you have no idea, it is pretty much a point black shot and that’s it. It also knocks back the Engineer themselves, making them vulnerable to, again, Thieves and Warriors etc.
Engineers also do not cure conditions like elementalists do, in fact, Engineers have some of the lowest if not the lowest condition cleanse in the entire game. The healing turret’s overcharged burst clears 2 condis every 20 seconds if the turret is detonated. The elixir gun clears 1. That is all of the condi clear the popular engi builds at the moment have.
If you want to make points about a class, please at least attempt to understand that class. Engineer is strong at the moment for sure, but it is not without its weaknesses which you seem to believe it is.
(edited by The Baws.5164)
If you want to learn a new class, pick Warrior.
If not (I’d say not), stick with Guardian.
Guardian is an extremely strong class but like any competitive game there is strategy involved. You just need to learn it. Don’t feel intimidated or anything by the game as everyone starts somewhere – simply play around with your skills, and if you get wrecked by a really good Guard some day who runs a build you like the look of, why not give him/her a /whisper and ask whether they can give you a bit of advice.
Have fun playing sPvP it’s really a great game mode in an awesome game but make sure not to take it too seriously!
It’s not just SoloQ, the whole MMR and matchmaking system at the moment simply does not work properly.
Like I said in another post, my MMR is decent but I have only played around 85 matches of sPvP and yet the other game I was against CM where they were in a 3 man party and I was running duo with my friend of similar MMR.
I then went into a match yesterday with a Warrior running banners and just auto attacking things with his hammer, against a team of full rank 70s+
I enjoy sPvP at its core but the matchmaking system really needs fixing quite desperately.
The current MMR system is pretty ridiculous. I just got stomped in a game from a big lead due to playing against CM Collero in a 3 man party…
I’m rank 22.
You just came off a 7 game winning streak, in the middle of the night in EU. There is only so much I can do. :/
Lol np
The current MMR system is pretty ridiculous. I just got stomped in a game from a big lead due to playing against CM Collero in a 3 man party…
I’m rank 22.
I really like the fact that Engineer is more unique etc. it’s just I am yet to see how it can excel more than Warrior does.
The main things I do at the moment: sPvP and WvW Focus Party Guild Raiding and Warrior really seems to be equal/better than Engi in both of these scenarios. For the focus party I need burst and escape.
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