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Issues with character art, weapons, or armor?

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Posted by: Torca.5162

Torca.5162

Neglected female charr

I am a female charr guardian and I chose the thinnest body shape that was available to me. I am going to post a few screenshots as I do not want to burnden you with 100 plus screenshots, but you are more than welcome to create a female charr with the thinnest body shape and you would get the same effect as me due to that I have looked at the fatter body shapes and those issues were greatly reduced.

Leggings: Most have static meshes that stands oddly away from character body. Armor skirt gives character a wrong knee shaped uplift/shape.

Shoulder piece: Most float way too high off her shoulder. Smaller pieces warp inward. Larger pieces are overly huge compared to body size.

Back items and weapons: Huge gap between character’s back and item

These are examples below of what I am talking about, because too many armor pieces have this problem. Now as the Larger/fatter charrs (such as male) does not seem to have this problem to the extent of my thinner female charr I would dot this down as a problem that is being overlooked or my character’s body shape neglected when it came to testing. I have been around since the year that this game was launched and armor is still being brought out with these same design flaws as the ones before them.

Why charr still getting 2-hand armor effort?

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Posted by: Torca.5162

Torca.5162

Well, most of armor isn’t a bug – but designed that way . . . we just don’t like the way they designed it, esp when it comes to female charr. This thread isn’t made to report bugs, just mentioning that we don’t like certain design routes that were taken. All of the big shoulder pieces takes my entire upper arm away, can you imagine how much weight I have to carry just on my shoulders when those shoulder pieces don’t even cover as much as you think it would? I don’t know why charr has so many closed skirts with heavy armor, they serve no purpose. Even cultural armor on female charr isn’t made to fit her. If I were to go to that bug forum, I can assure that I can post a lot of issues in there, showing how my character is utterly neglected when it comes to armor to fit her.

So perhaps just send to the armor designers our concerns, as it stands now – I am not buying any gem store armor or transmutation charges cause of this design approach. I am sure that I cannot report a armor piece just because it is simply TOO big either, because I do not know if it is intended or just looked over on female charr.

And guys “clipping” really isn’t a huge issue. Somewhere there has to be made a sacrifice and I don’t understand why a little body clipping is seen as a major issue that needs to be fixed asap. If I were to take better fitting armor over a few minor clipping, then I would take armor. But so many players are screaming clipping that that is what is being more focused on. I can understand huge clipping, but some players inspects places where you have to with effort just to see the clipping issue.

Here is a pic to demonstrate HUGE

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(edited by Torca.5162)

Why charr still getting 2-hand armor effort?

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Posted by: Torca.5162

Torca.5162

Here is what I mean by the shoulder pieces looks buggy to me and not as intended. The 1st two pictures are of female charr aetherblade mini (if you are wondering how I made my mini look so big? Answer: I used the princess doll tonic, it for some reason does that when I use those tonics) The mini is using Tier 3 cultural shoulder piece and it is perfectly round and full.

Now come to my female charr and the top side nearest to my back warps into her shoulder. This same effect happens with radiant armor shoulder piece. Now I wouldn’t have complained about it if it was just 1 armor out of many, but every smaller shoulder pieces has this warped design to it and all the big huge armor shoulders I disappear in. So that leave me with mostly 2 choices; Drown or look like I am in pain.

As you see, my charr is but gastly armored as I have stopped depressing myself when I go and search for new combos to try on her and just switched everyone elses character models to the super lowest.

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Looking for a chatty guildchat guild (EU)

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Posted by: Torca.5162

Torca.5162

Greetings
I mainly play with only 1 character (female charr guardian) and I have been around since the 1st wintersday event, but took a break since just before Queen’s Jubilee and only returned at episode 6 of living story season 2. I am into all sorts of games and love talking about them, I also love joking around.

I am looking for a fun guild that doesn’t take themselves too serious and are active in guild chat. I am more focused on PVE content.

Please tell me about your guild.

Just a heads up: I do not prefer guilds that requires 100% rep, I have a bank guild and sometimes I am at length there for obvious reasons. I had in the past have had complaints cause the leaders only saw me when I am not repping without bothering to see the times that I do rep. Also no guilds that bars you from using certain words cause their children are also in the guild.

I am on Aurora Glade, but don’t mind cross server.

Why charr still getting 2-hand armor effort?

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Posted by: Torca.5162

Torca.5162

Yes Grok, male charrs have a “bit” more decent armor choices than female charrs as the armor gets refitted on a model that is closest to the male design than female. Even though female charrs are smaller in stature than the male, we are still handed the exact same “size” and “shape” than the male design . . . as I have said, there are a few exceptions, but those designs seem to wapp or bend wierdly where male is nice and round (radiant shoulder piece).

And scoobaniec, I am not complaining about clipping – I do not understand why players have such a huge issue about clipping. I just hate loosing my character shape and being turned into a ball. And yes, armor choices for Charrs are one of the biggest reasons they arn’t being played as much as other races, but yet I do see a lot of charrs still. But I can sure you that many of those charr haven’t bought gem store armor (except the popular one that was on gw2 from the very beginning) in quite a while or they haven’t at all. They most likely haven’t change their armor in over a year. I am sitting on 35 transmutation charges . . . I didn’t buy these.

As for the back pieces, they are a problem 95% of the time cause they are ridiculously high off their back. Female norn also has this problem, but it is so slight that hardly anyone sees the gap compared to the male norn. With female charr you can fit another back piece item behind the one already hovering off her back. Is it really such a hard thing to code that the items on her back just be a little closer? There are players that want to enjoy charrs, but this game is heavily cosmetic based and feeling that you are scraping the lowest of low can imagine that players migrate away from their charr. Players either deleted their charrs or they are sitting, waiting to receive good armor and be loved.

Why charr still getting 2-hand armor effort?

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Posted by: Torca.5162

Torca.5162

Problem is that male charr and female charr uses the same model when it comes to “designing” their armor. There are a few exceptions, but these exceptions seems more like bugs to me rather than actual intended designs. Now male charr has a more bulkier, more hunched appearance – resulting in that on females their weapons and backpacks floats in the air while charr males fits perfect.

I actually went and made a female human of my main’s class, gave her one of those lvl 20 scrolls and a bunch of skill scrolls. As I was running down the road and select “Retreat” I immediately quit and returned to my female charr main and then used the option to turn players character model appearance on Lowest. I still don’t have nice armor for my charr, but atleast I don’t have to get jealous looking at other players.

Anet needs to give females more TLC, I hate looking like a ball 90% of the all armor designs. PLEASE

Why charr still getting 2-hand armor effort?

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Posted by: Torca.5162

Torca.5162

I am sure every player has a charr that when they checked the armor and either deleted their charr on the spot or are like me and hope that anet would bring out more decent armor, but to date not much has changed.

Now I do not have anything to say against charr chest armor or gloves as that fits them quite good. But the shoulder pieces and leggings are the biggest issue here . . . perhaps also the head piece. As most of we know, armor is designed on the human race and then refitted to fit the other races. Now sylvaria, asura and Norn have mostly the same body shape as human and thus armor just need to be resized mostly to fit those races, but the problem is that Charr is extremely far from having the body shape of a human, yet the same resizing method is being applied to the Charr race which results in many armor not even being used/considered when dressing their charr.

I am honestly not here to complain about clipping issues and such minor details like I have heard so many commenting on those. I am simply asking why my charr looks like she has an invisible “wired skirt or petticoat” with 95% of legging designs or static fabric that defies gravity. Why is she drowning in shoulder armor or have misshapen (like that of the radiant shoulder piece) small shoulder pieces. With head gear, it really is odd to find head gear that is bigger than my chest. Also magically floating back pieces . . . why this? Am I being punished for going female charr? In more than 2 years this hasn’t changed, why? why even create a race like charr . . . . and then players are asking for tengu race, can you imagine when you can’t find armor for that race either?

Are anet going to reconsider their method for creating armor for charr? or is this going to be our treatment until this game is no more? 2 years and nothing has changed

Coffer drop rate change from Holos?

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Posted by: Torca.5162

Torca.5162

yeah – cnt confirm, had a friend told me about the update patches before I looked myself. But others are also exp a drop in the drops even myself

Changes to the holos?

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Posted by: Torca.5162

Torca.5162

Sorry cant find it either, my friend said he saw it there but when I looked there was nothing. So I am uncertain and cannot confirm.

But on a side note – in 1 hour I farmed 60 coffers by myself and tonite in 1 hour I got 15 coffers with my friend helping me

(edited by Torca.5162)

Coffer drop rate change from Holos?

in Dragon Bash

Posted by: Torca.5162

Torca.5162

Yes in the update notes coffer drop rate on mobs and so on has been reduced . . . . ANET’s greed is really starting to show

New Items are very disappointing Due To:

in Dragon Bash

Posted by: Torca.5162

Torca.5162

Lol – Ive seen humans running around with their wings almost on thier heads, or smacking them against the side of their head. Ive seen a norn male whose bottem half of the dragon helm clips entirely into his armour (in a way that you cnt MISS it). Ive seen male charr whose whole neck clips through the helm and female charr looks like a fish due to the piece thats near the human’s shoulder obviously doesn’t fit so nicely – so they made it “hang” there for no reason. Don’t get me strarted on the wings – too small (on every race), too close too each other and animation gets frustrating. . . . .and so forth and so forth. This is only what I have seen.

Can we just stop, please?

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Posted by: Torca.5162

Torca.5162

One thing one can complain about and I have is the shody work on the actaul “free” items.

New Items are very disappointing Due To:

in Dragon Bash

Posted by: Torca.5162

Torca.5162

The new items (wings and helm) are very disappointing due to:

  • Clipping (and I see it on a few races where it clips terrible)
  • Bad Placement (The wings looks like it sits on the person’s neck and is rather very
    small, even on a human and just horribly placed as a whole.)
  • Magically floating away from charr’s back.

This is few things I have seen just traveling along the path and I can actually say that I haven’t seen any Character with any of these items on that I can say: “Wow, that really suites him/her”

I honestly do not see why placement and clipping of items needs to be this terrible. This is a game where cosmetics are the major key in GW2 and was in GW1 also and this is just not good quality items. Please Anet, you have a game that has multiple races due to that you designed it like that so please – really, it is starting to get embarresing

RNG isn't the problem, gems are

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Posted by: Torca.5162

Torca.5162

In fact, the ability to trade is what’s hurting most of the game.

How? It’s not depriving Anet of any money – all those gems still have to be bought with real cash (just by different people).
Remember, gold <-> gem exchange is a trade system that works between players. Neither gems nor gold are generated by game.

This is true, there are players that buy thier gold with gems because they hate the grinding farm.

Please do a little extra effort with charr

in Suggestions

Posted by: Torca.5162

Torca.5162

Once AGAIN Anet – this is really starting to get lame. Please I am pleading – I trully wish for this floating pieces to stop even shields please please.

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(edited by Torca.5162)

Quick relog Option

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Posted by: Torca.5162

Torca.5162

How many have had their internet reset itself for 1 -3 seconds which in turns make the game crash or just had the game “reset” itself. The sequence to then get back in the game is longer than one would like it to be due to that you were busy with a guild mission or a world boss and as we all know if you leave the game or area – your participation in that event resets as though you have never done it.

The sequence that I am refering to is when the game “logs” you out, it doesnt completely log you out and you have to manually close it. Then it is an entire log in sequence all over again. Now as most here you know that that manually closing of the game isnt always that fast due to that your pc is recovering from what just happened.

It is rather sad that you missed your guild’s guild chalenge reward even though you have been there right at he beginning due to a “reset” . If anyway that this can be fixed or a way to make it easier to be logged in quicker.

GW2's Boss battle need proper tells!

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Posted by: Torca.5162

Torca.5162

Okay guys going to throw my 2 cents in here. Those of you defending the lack of Audio and Visual tells in GW2 are just defending shoddy game design. You want an example of shoddy game design?
The first video linked by the Queen (OP) at 00:52-00:59.
The camera buggs out and you can no longer see the boss.
You can argue until the cows come home that “You don’t need to see the boss because you know what he’s doing.” Or “Manually rotate the camera!” But at the end of the day it’s poor design, plain and simple.
And that’s what all of the posters here calling queen a bad player are defending. Bad game design.
A Player should not have to squint at a boss to pick up subtle changes in animation to determin atatcks that are ment to be avoided. A player should not have to try and see past particle effects to work out what is coming next.
As well as making a fight easier to read and react too Audio and Visual cues also personalise and breath more life into an encounter.
When the animation for that one attack you absolultly dread is mixed in with a cool audio effect it can sent shivers up your spine.
All the posters here defending the current state of boss tells in the game are just encouraging Anet to continue doing things half arsed.

Hear hear. Very well said. Thinking back on ICC 1st boss when he spikes you on a bone spike, you know the spike is coming . . . . but who is it going to be hmmmm, because you had to react very quickly to it or that poor soul is going to DIE.

GW2's Boss battle need proper tells!

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Posted by: Torca.5162

Torca.5162

@Bright.9160
I never said to make it easier and even bad players can miss a cue as big as commet hitting them in the face. Like I said I can handle lupi and from my 1st post is that it would have been nice as Stooperdale.3560 stated that the boss gave a cue that he is changing phases. You keep refering that bigger cues will make boss easier, but how does little tiny cues (that still are there – you just know them) make the boss difficult? Cues are cues and if your able to see them then boss gets easier, but tiny cues makes newbies majority experiences terrible and I kicked players that gave other players a hard time cause they did not know when the boss is tapping his toe that he throws an instant downer on you.

GW2's Boss battle need proper tells!

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Posted by: Torca.5162

Torca.5162

I’m willing to defend my position because I’m of the opinion that boss telegraphs are fine as they are right now, outside of Mossman to be honest. He’s just an annoying little kitten… But that bossfight was made with that in mind. He constantly spawns wolves that die by a couple of hits, so the fight was intended to make you go into downed state a couple of times. That’s why there’s rally fodder.

Now, on to the lupi fight. His signs are incredibly easy. He has some of the longest windups there are. For example, his “I’ll slap yo kitten ” swipe attack in phase 2 is probably the easiest to dodge. Oh, and his phasing thing is just fine. The fact that you said

(I mean the only warning you get that the boss enters phase 2 is that he starts evading your attacks, what if your not attacking at that moment the boss but the grubs?)

means you’re doing something wrong. On most fights I do with him, there are no grubs, because the people I play with know how to dodge. And if they fail to dodge, they just move away and kill the grub on their own.

Did you know you can even dodge his dome if you time it right? Although, in a proper lupi fight, there shouldn’t be any dome at all, because he only spawns the domes if you’re moving. So, if people just stand still, and only dodge when he does his “pew pew” attack or he lifts up in the air, there should be no domes to begin with. But it’s possible. I have to admit though, of all the attacks in this game you can dodge, the lupi dome is probably one of the hardest, because your timing has to be absolutely perfect. A split second too late, and you’ll be bounced back…

TL;DR bosses are already too easy, I don’t want this game dumbed down even more.

Well I didnt even know that domes do not spawn if you just stand still. Lupicus is easy for you due to that you KNOW the mechanics and you play with players that you are comfortable with and thus playing with newbies will only frustrate you. Yes lupicus does give signs about certain attacks, but he is big and my screen arnt always facing him fully so that I may miss that slight indication of his next attack. I only play with 1 friend, the rest of our group are pugs thus it adds a chalenge that you dont seem to have in your dungeon.

But like I said, certain bosses needs mechanisms change, but you cant change the mechanism and not do anything about cues. It creates bad experiences for players doing those dungeons for the 1st time and then they prefer not to return and TOO experience players have an attitude towards players that just wants to learn and they get shouted at because they were unable or not aware of the subtle cue that the boss gave that he is about to attack

I am experienced at lupicus and can dodge him quite well, but I am taking in consideration how the utter new players feel when they 1st enter a dungeon like that, I was very fortunate that me and my friend had an absolutly wonderfull/patient guide that showed us the mechanics cause he saw we weren’t bad players, just new to the dungeon. How many were this lucky?

Risk Vs. Reward in GW2 & The Underworld

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Posted by: Torca.5162

Torca.5162

hehe another good post by kab
this is basically inspired from the newbie design from the fail D3 where you need to be efficient instead of overcoming hard content which is obviously the way to go . (i actually find it laughable that you have to be efficient in a game) – the thing is the only reason for it being like that is that the D3 developers got burned at launch for making the game extremely hard (and went from one extreme to another)

Sorry but I do not quite follow you right now. Are you referring that the concept of making everything dificult is laughable or “easy content”

GW2's Boss battle need proper tells!

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Posted by: Torca.5162

Torca.5162

I understand both of the points given.

Bright.9160
He is saying that due to that the boss mechanics ARN’T difficult right now that these boss cues will make bosses just more easier in its current state.

Mad Queen Malafide.7512
I agree about the cues and for newbies the current system is hard until they have learn the current mechanics and then you know the rest of the drill (that is if someone gives them the time of day to learn it)

The only really nice mechanic boss I have encountered is lupicus in ARAH and players dont like to take newbies along due to that this boss isnt easy and Dodge is your biggest ally and I have seen many fail here (I mean the only warning you get that the boss enters phase 2 is that he starts evading your attacks, what if your not attacking at that moment the boss but the grubs?)

Thing is you cant implement better boss cues without upgrading the mechanics and vica versa.

(edited by Torca.5162)

Risk Vs. Reward in GW2 & The Underworld

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Posted by: Torca.5162

Torca.5162

Yes cof path 1 is the easiest to run but how does it offer more reward than path 2 and 3? just because you can do 2 runs of path 1 in the time it takes you to do path 2 doesnt mean it rewards are better – it just mean you are able to do the dungeon more times and receive the reward in less time that it takes to do other paths. All I am saying is nerfing cof will not resolve anything.

How would your rate Southson Cove

in Last Stand at Southsun

Posted by: Torca.5162

Torca.5162

Risk Vs. Reward in GW2 & The Underworld

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Posted by: Torca.5162

Torca.5162

https://forum-en.gw2archive.eu/forum/game/suggestions/Dungeon-vs-Time-vs-Reward/first#post2162234

This is my topic on rewards received from dungeon just aint worth the effort.

@Kaaboose.3897
I only see bad in your idea if COF p1 is nerfed. Players run cof to make gold, the time it takes to run the dungeon and gold received at end of run (mind you the amount decreases the more you run it) makes the dungeon feel very rewarding.

The problem is that cof path 2 and 3 takes longer but you get the exact same reward. Arah takes VERY LONG but is rewarded the same, there is no incentive to run the other paths than to do the easiest path of the dungeon so that you can get your tokens and not come back. WoW dungeons had a herioc mode and normal mode, you can say fos/pos was icc dungeon paths but that you got rewarded in each of those dungeons something different (remember that they farm for gear).

I don’t mind grinding, but when last did you really experienced excitement about a drop? There may be a few that got a weapon ticket or a precurser (forge or drop). But in the dungeon is actual gold at the end of your run (not drops) your only excitement and thats not really an exciting reward. Nerfing dungeons will have a bad effect, making dungeons harder wil just have players doing those dungeon even less (there are difficult dungeons, just nobody bothers cause its not rewarding enough) There should be really a reason to do a dungeon other than just getting tokens at the end.

And remember even in wow lich king the dungeons was difficult at 1st but as you got used to it and learned the mechanics it became easy.

Dungeon vs Time vs Reward

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Posted by: Torca.5162

Torca.5162

Well to put it simple – certain dungeons arnt rewarding enough for the time it takes to complete them. ARAH is a good example (there are others). Players hate taking inexperienced players with them due to that it only prolongs that time. Players wants to enter the dungeon, finish fast so that they can get their tokens and never do the dungeon again.

Players rage quit or give up as a team due to that the reward at the end just isnt worth spending 2 hours in 1 dungeon. I believe this system only promotes the feeling that dungeons are bad. I only have wow as an mmo to compare and there you could easily spend 3 hours in ICC (mind that I only played private servers) but players stick until end cause they were excited about the drops and that excitement is what I feel the dungeon system is missing.

The good and The bad

in Last Stand at Southsun

Posted by: Torca.5162

Torca.5162

What I saw as good:

  • The events are really done good here, each instigator dropped a chest every time and you received a lot of karma on completion.
  • Each NPC (setlers/consortium) had n chance to drop a mini pet/exotic/supply crate
  • The considerible MF or Gold increase buff (most did choose the MF)
  • Dungeon was something completely new and interresting
  • Every player has/had a chance to get the unique back packs and everything is do able

What I saw as bad:

  • Too much focus with achievements was placed on crab toss and on something that was developed by 1 person in a few hours where you couldn’t even enter with your friends to play with them, and ping matters.
  • Backpacks arn’t alt friendly (you only get the 1 back pack skin and you are done)
  • Low chance of getting a weapon ticket (RNG frustrates players esp if its temp content, luckily I did not want any of the skins)
  • The new content brought in on 4 June can be called a disaster due to bugs
  • The merchant doesnt bring any new content into game and people had high hope for buying skins.
  • Dungeon solo only gave reward once which I enjoyed more than running with the group to do null

All and all before update of the 4th June southsun cove was a blast and I missed running with fellow players doing the settler events and getting the chest from the instigators. The thing is that people got rewarded for their participation and that loot was garrenteed. The vibe of the players was really enjoyable and even my guild had a great lot of fun and it will be missed. Although the 4 camp events is really immense – the rewards feel diminished and you have no need to do the queen more that twice a day.

This is my input and I had mostly great fun

A new type of server that allows PK.

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Posted by: Torca.5162

Torca.5162

WvW isnt really pvp – its siege and zerg. There are players that desprately want duels availible because they just want to kick their friend’s behind. Its a nice idea and there will be players that will like it.

Imagine – You against everyone else. I would suggest it a bit different tho – 1st if you go to this realm your pvp is enabled no matter what because you are guesting here and this is what you want to do (pvp). Also no WP are contested (but temples are). You receive no rewards for killing player except for a small chance to maybe looting a tipe of bag. Cities are a safe zone. Only in a party are you “friendly” and a non-target to the others in your party. Also everyone is of equal standard like that in pvp or else you will just get thieves and knife you with a hard beserker knife and any other profs that goes the zerker route and so on. And also maybe not have the entire world map availible – maybe just ascalon or tyria or such – dont want to play hide and seek (this is depended on how many players is REALLY instrested)

A stronger community feature.

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Posted by: Torca.5162

Torca.5162

Hmmmm only advice I can give here is to try out arora glade server or any other if you have heard of other. I do not see anything that one can do to “force” players to talk to each other unless you have a bunch of players that loves talking in which aurora glade will talk your ear off. Sometimes the nederlanders and afrikaans will have a fat conversation but mostly it is english in map/say chat.

Whisper chat makes a sound when you got a whisper – my chat bar is also always out and I make a note of watching it. This is depended of each players and ur playstyle should match what you want.

Inspect Button

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Posted by: Torca.5162

Torca.5162

You have no business checking out what gear i wear if im not willing to tell you this myself.I dont like people copying styles from other people,nor do i like people copying builds from other people.

And as such if someone asks you if they can view ur hero panel you will say no and ignore that person while others dont mind showing other players and help them out.

Inspect Button

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Posted by: Torca.5162

Torca.5162

OK I am not taking part of the childish fight. So gonna just post my bit and ignore the rest.

I would like an inspect button. Maybe I am running a dungeon with another profesion same as mine and I see that he/she is doing very well and I would like to find out which stats he/she is stacking.

Now what if there was an option where I can ask that player if he can show me his hero panel? Instead of me just freelancing and inspect everyone. That would be nice and if he agrees he would just link me his hero panel instead of me peppering him with 100 of questions.

Dungeons dont require tactics

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Posted by: Torca.5162

Torca.5162

Every dungeon has tactics but players skip the dungeons thats a bit too difficult for them. Everyone farms cof path 1 cause it is a easy dungeon to do (but I also find it the only easy/fast dungeon) the others arnt so forgiving. When last did someone do CM?? That dungeon is long, hard and you will die quite a bit even with OP players. Players love doing ARAH path 3 cause it is the easiest of the 4 dungeon paths.

If berserker players that run berserker runs complain about tactics then I wonder what would happen if they completely remove the downed state?? (for those that dnt know it is when players only buff on dps and not on survivablity and in the end if they go down they are depended on the other to kill the mob fast so that he can be rallied)

There are dungeons with tactics, but players have found ways to get past all that or they just completely skip those dungeons due to that reward vs effort is not good enough.

But I myself am quite bored with the dungeons and I actually don’t know why. Maybe if they made the story an actaul path where we can get tokens and such as the other paths I would play those instead.

Option to disable particle effects!

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Posted by: Torca.5162

Torca.5162

The flashy effects is just too much. Fighting a boss or such with a lot of players makes that NPC a ball of light and you are dependent on your life bar to make sure you are not standing where you shouldn’t.

They could make an option where you can turn other players effects off and a seperate option for your own effects. This can help players that are suseptable to migranes and reduce the excessive lag at boss battles

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Opsoek Afrikaans twak praat guild

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Posted by: Torca.5162

Torca.5162

Eks op Aurora glade server en eks opsoek na n afrikaans guild wat nie alles ernstig opneem en net lekker gesels en guild chat abuse. Krutaal toegelaat word en nie hoef te worry oor klein kindertjies se ore. Asb die meeste guild members moet op guild chat prt en nie om TS of so.

Of as ander mense so guild soek dalk hier post as hulle so guild wil begin

(edited by Torca.5162)

New payment system for buying gems >Boku

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Posted by: Torca.5162

Torca.5162

I would glady do the mobile/sms to buy gems and I know a lot of other South Africans would feel the same. I truly hope they bring in mobile payment methods.

Learning from "Crab Toss", some thoughts.

in Last Stand at Southsun

Posted by: Torca.5162

Torca.5162

When is the least players playing crab toss? Each match I join is always full – never seen a match where there is just 3 – 5 players.

IMO Toss Crab minigame isn't fun!

in Last Stand at Southsun

Posted by: Torca.5162

Torca.5162

Maybe for future reference – dont put an achievement for WINNING a mini-game. Why am I saying this? Cause for the 1st time I started playing Crab toss (and got the champion achievement due to a bug that occured in the game) I am having fun cause there is no NEED for me to be my utmost best and I can just lazy about enjoying the game as just to have another exp and not get angry when I get rubberband just as I am about to grab the crab or someone grabs it from me (not using fishpole) when I am quite a ways away from him

Vuvuzela warhorn

in Suggestions

Posted by: Torca.5162

Torca.5162

Dnt care?? I care enough that I dont want this because this is not what this instrument was meant to be used for

Vuvuzela warhorn

in Suggestions

Posted by: Torca.5162

Torca.5162

This rather sounds like a lame joke – if you want a war call use trumpets but why would you want to give your position away with sound anyway to the enemy

Vuvuzela warhorn

in Suggestions

Posted by: Torca.5162

Torca.5162

O.O REALLY??? One vuvuzela is funny – too many and you will start screaming . . . . did you know that it was initially thought to ban the vuvuzela from 2010 due to that it may cause disrubtion to the players but due to that the vuvuzela is highly associated with soccer as a way of showing support the whole of south afirca screamed NO . . . . . To start seeing the vuvuzela as a war horn scares the crap out of me I am sorry – but please leave it as a way to show your support to soccer

Please do a little extra effort with charr

in Suggestions

Posted by: Torca.5162

Torca.5162

Some ppl find the shaders funny as it kinda gives you “free Black Dye” at certain times lol, but just to slap some piece of armour onto charr without any regard as to how it really looks is unacceptable.

Maybe others can post pics of their charr to show off the cheap placement of items

Please do a little extra effort with charr

in Suggestions

Posted by: Torca.5162

Torca.5162

Lol sedoks – my teeth arnt long as yours but with my female charr my t3 helmet has got this HUGE gap at the back of her neck that appears like its floating (I know males dnt have it) and as you can see with my previous pics posted above how my pants appear very wierd at the back – the front is very distorted also (its the CM dungeon leggings) but its the only one that fitted my current look due to everything has this ridgid skirt on them

Bikini

in Suggestions

Posted by: Torca.5162

Torca.5162

well you will definately have more reason to have a beach party

Option to choose the side for back item

in Suggestions

Posted by: Torca.5162

Torca.5162

hehehehe thanks for the concern about my Charr, but I dnt really have high hopes of current content being fixed. If you really want extra proof of exactly how much they have to “fix” this issue with charr – take a look at how many charr are walking around with a shield or back pack visible on their characters. But enough said – I hope you get more ppl that like this idea cause it makes a lot of sense or they can make that you change the side that your sword is showing.

More Skimpy Armor Please? [Merged]

in Suggestions

Posted by: Torca.5162

Torca.5162

I see a lot of ppl at the beach wearing bikinis – should I be offended? Cause they are wearing it and I’m there in jeans.

I like ice scream

Option to choose the side for back item

in Suggestions

Posted by: Torca.5162

Torca.5162

I would give this my vote, but if you didnt realise the fervid Censer has got this little “shoulder brace” or else you can look at my charr pic on this topic since its just been smacked onto charr:
https://forum-en.gw2archive.eu/forum/game/suggestions/Please-do-a-little-extra-effort-with-charr/first#post2031668
I am just stating that it might be hard to achieve a good look if it was on the other side of your human character since you would get clipping there due to my experience they don’t bother with this extra little detail or effort.
But I good suggestion that I would support

Please do a little extra effort with charr

in Suggestions

Posted by: Torca.5162

Torca.5162

I am really getting sourly disappointed with the lack of attention when it comes to armour/back packs/shields ect. placement on the charr. I lived with the armour choices we have (blurred/outstrected/clipping ect.) but it doesnt stop – even with new content charrs just have to be happy with the low quality service detail that we are getting.

Ive added pics just to show the LASTEST back pack pieces on Charr compared to human – it just floats in mid air on our backs, even with shields – it all just floats.

Many of new content I cannot wear due to that it looks “funny” and not in a comic way

Attachments:

Stop adding TEMPORARY content

in Suggestions

Posted by: Torca.5162

Torca.5162

Living story came and went – was fun doing the dungeon except when they made us grind it in the hopes to get a mini or jet pack (such temporary RNG items I hate). One thing that is making a really big show now is the temporary items availible in the gem store and I hate that even more – why remove the molten pick?? maybe bring another version of it back to the gem store? and why have minis on a 7 day only? Does Anet NEED money NOW – i am not going to bother with temporary gem store items cause it seems that this is going to be a trend. I also see that the gold to gem exchange is becoming quite insane making me believe that there are more ppl buying gems with gold rather than players buying gems with cash (that is my understanding as to how the gem/gold exchange work – the more gems → the cheaper it is to buy gems with gold and vica versa) Just saying my bit that I hate temporary items – I might not want it now but maybe down the line I would have liked to have it but now I cnt – so my way of fighting temporary items is by not purchasing them.

Loved The F&F Dungeon story delivering

in Flame and Frost

Posted by: Torca.5162

Torca.5162

Yes, I am here to praise these developers on a very excelent delivering of this dungeon. I wish all dungeons were delivered like this – non of those “cutscenes stories” when you are in a grp of 5 and are forced to skip it anyway. I enjoy this dungeon immensly and I hope this wil set a template for future and even current dungeons as to how to deliver story contents.

I am sure going to do this dungeon again

Gear stats feature suggestion

in Suggestions

Posted by: Torca.5162

Torca.5162

I would like to point out first that I cannot find any ascended gear with Prec/Vital/Heal stats – why is that? Those stat order are available in normal gear.

Also a feature that would be nice to have:

You have a piece of gear (armour, weapon or trinket) – now we all know that each gear comes with 3 stats and that 1 of those stats can be considered the “Main” stat due to that it is a higher number than the other 2. Lets say you have Power/vitality/toughness gear and that “power” is the main stat on that gear, but YOU dont want power to be the main stat – maybe you want toughness to be the main stat on that gear and that is where my suggestion comes in. Please make it so that we can change which stat of the 3 gets that extra little number boost – choose which stat we want to be the main stat

Where are the chests in the open world?

in Super Adventure Box

Posted by: Torca.5162

Torca.5162

Please bring the chests back and that you can buy 1 continue coin with 25 baubles – it was truly fun running for those chests when your writs is absolutely sore from jumping around in SAB. Also another reason to bring the chests back was that anybody could farm a few chest to get a coin and go do SAB (those that hate doing the JPs for a chance to get the coin) I am sure here are ppl that didnt even had the chance to try everyhting this event has/had to offer. Please – bring chests back