Showing Posts For Zyrusticae.7245:

Great Kiting Job Anet (post here if ur happy)

in PvP

Posted by: Zyrusticae.7245

Zyrusticae.7245

Too slow. Seriously, it takes them 6-7 months to introduce any real changes at all? Far, FAR too slow.

Compare how far a game like League of Legends has gotten in 6 months to where GW2 is at… it’s seriously laughable. I mean I am actually laughing at Arenanet’s efforts here, laughing at the gall of Mr. Sharp that he can actually say he cares in the face of such raw neglect, especially next to the efforts of his competitors.

You get one last chance. That’s it. No more.

I, for one, am having fun!

in PvP

Posted by: Zyrusticae.7245

Zyrusticae.7245

^ Pvp is getting attention in febr/march. They’ve been saying that since december.

People keep saying this, but it remains completely, horribly moronic.

You CANNOT take 7 months to FINALLY introduce some sweeping changes to the game. It’s too late! It’s already too late, and taking even MORE time is just adding insult to injury.

The PvP side of the game receives so little support it’s absolutely laughable. Any other PvP game, especially the MOBAs, have been receiving several times as much support and actually seeing changes that shake up the meta in some way. Here? Nothing. Nothing at all.

It’s pathetic.

@Arenanet: Patches should be bi-weekly

in PvP

Posted by: Zyrusticae.7245

Zyrusticae.7245

Your competitors are doing it.

Right now the game’s meta is completely stale, and the PvP really has nothing going for it. No stand-out features or anything. It’s not even particularly well-done.

The current state of affairs is completely unacceptable. One patch a month, and the majority of changes have nothing at all to do with PvP? It’s laughable. I can’t even believe for a second that you actually care about the PvP at all when this is the sum of your efforts so far.

I mean, golly, look at the size of these patch notes! Just look at them! Granted, the game has no PvE side, but the sheer magnitude of the changes they’re willing to make puts absolutely everything done on GW2 to shame. I won’t say this is the primary reason the game is so popular, but it is DEFINITELY a contributing factor.

If PvPers have to wait another two months just to see changes of any great magnitude, your game is dead in the water. There is absolutely no way – no way at all - that you can possibly expect to be able to compete in this market with such slow work. It’s just not going to happen. The metagame needs to be shaken up. People need to be given new toys to play with. A single new map in the space of 5 months is not even remotely acceptable.

But above all else, do something. ANYTHING. I don’t even care what anymore, but it has to be something big!

Lets see your Cultural asuras

in Asura

Posted by: Zyrusticae.7245

Zyrusticae.7245

My Engineer rocks the T2 medium cultural… in gold!

(Yes I know you can’t really see anything because of the bloom… blame ArenaNet for that one.)

Attachments:

Behave Asurans...

in Asura

Posted by: Zyrusticae.7245

Zyrusticae.7245

It’s “Asura”, kitten

Stupid bookah.

Fun facts about Asura!

in Asura

Posted by: Zyrusticae.7245

Zyrusticae.7245

It’s possible that the umbilical cord is attached to a different location for Asura. (Maybe their heads? You need lots of blood going to those massive brains, after all. XD)

Well, no, if it was you would be able to see an indentation where the connection was. Asura are completely flat over their entire bodies.

Not all mammals have obvious mammary glands either. Female asura might have flat nipples that aren’t readily obvious. (The fact that female asura have a “bra” for their underwear suggests that they do have them, but they’re almost impossible to notice under clothing.)

I actually have armor that shows the entirety of my (female) character’s right breast… There is definitely nothing there. It could be hidden under skin or something, but I’ve never heard of such a thing (unless it’s a marsupial, but even their pouches are really, really obvious).

I’m seriously thinking Asura are not mammals. They may be ovo-viviparous or histotrophic viviparous.

Attachments:

Fun facts about Asura!

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Posted by: Zyrusticae.7245

Zyrusticae.7245

Here’s one: Asura lack both mammaries and belly buttons. The latter is particularly strange considering they supposedly do live birth…

Asura: Total War

in Asura

Posted by: Zyrusticae.7245

Zyrusticae.7245

But I wondered “What if they unified under one banner and formed a larger more cohesive group?” and that led to “What if they then decided to declare war on the others races?”

If you’ve played the infintiy ball story arc:
You'd know that based on analysis of alternative future timelines, in 3 out of 5 of the timelines, the dragons won. In 2 out of the 5 timelines the Asuran player character formed a meta krewe to rival the inquest, invented steam golem technology and conquered all of tyria (Some of which can be seen leaking out of temporal rifts in metrica and lornar's pass)

This post pretty much ends the debate, if there really was one to begin with.

Asura are the superior race. All should bow down before their blatantly superior overlords.

One problem with Asura... Tiny weapons!

in Asura

Posted by: Zyrusticae.7245

Zyrusticae.7245

And it only took them three months to acknowledge the problem? Heh.

At least they ARE looking at it…

Hundred Blades overpowered?

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Posted by: Zyrusticae.7245

Zyrusticae.7245

Standard response:
1. Quickness is more the issue here, not HB. HB on its own is FAR too slow to ever land all of its hits on a player that isn’t just sitting in place letting it happen.
2. Pistol whip is more for the utility than the damage – unlike HB, it alone can stun-lock a person in place if the thief uses Quickness (again, Quickness causes so many problems here).
3. Unlike the other Quickness abilities, Frenzy makes the warrior take 50% more damage (the thief version only takes away endurance and the ranger version only removes the ability to heal during the duration). If anyone at all is attacking the warrior, they’re guaranteed to die.
4. Setting up HB requires a minimum of two utilities: Bola or Bull rush + Frenzy. If the warrior is attacking you with HB and Frenzy he is basically guaranteed to be down two utilities, which is a HUGE downside (again, unlike Pistol Whip, which really only needs Quickness and doesn’t suffer a 50% increased damage taken penalty). And BOTH of those utilities are easy to spot if you’re paying any attention at all.

sPvP point system is seriously flawed

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Posted by: Zyrusticae.7245

Zyrusticae.7245

I just wanted to say that I agree 100% with the OP and think it should be implemented ASAP. The current system is completely useless. In fact, it’s particularly mind-boggling consider how many other games they could have cribbed their point system from (LoL’s Dominion being the most obvious example here).

Hundred Blades is not okay.

in PvP

Posted by: Zyrusticae.7245

Zyrusticae.7245

Man, this is tiresome.

Standard response:

1. Quickness is more the issue here, not HB. HB on its own is FAR too slow to ever land all of its hits on a player that isn’t just sitting in place letting it happen.
2. Pistol whip is more for the utility than the damage – unlike HB, it alone can stun-lock a person in place if the thief uses Quickness (again, Quickness causes so many problems here).
3. Unlike the other Quickness abilities, Frenzy makes the warrior take 50% more damage (the thief version only takes away endurance and the ranger version only removes the ability to heal during the duration). If anyone at all is attacking the warrior, they’re guaranteed to die.
4. Setting up HB requires a minimum of two utilities: Bola or Bull rush + Frenzy. If the warrior is attacking you with HB and Frenzy he is basically guaranteed to be down two utilities, which is a HUGE downside (again, unlike Pistol Whip, which really only needs Quickness and doesn’t suffer a 50% increased damage taken penalty). And BOTH of those utilities are easy to spot if you’re paying any attention at all.

Personally, I think all quickness abilities should have all three downsides at once (50% increased damage, no endurance, no healing), only THEN would quickness actually be fair and balanced. As it is, rangers basically get away scot-free using their quickness abilities and thieves can just stealth away like they always do. Rather irritating, that.

Post Processing options need to be split.

in Suggestions

Posted by: Zyrusticae.7245

Zyrusticae.7245

I don’t know what the policy is on bumping old topics, but I support this wholeheartedly. My gripes are exactly the same as the OP – I like light rays, depth of field, distortion and such, but the bloom is ridiculously over-the-top and I would like to disable it and the character outlines without affecting the other effects.

There’s no reason for these effects to all be lumped together like this – it’s not like they’re dependent upon each other or anything. Please, give this serious consideration! It wouldn’t even take much work!

Edit: Attached is a screenshot showing just how terrible the bloom can get. Look at how washed out it is! Look at how much detail is completely lost! This is not how bloom is supposed to work!

Attachments:

(edited by Moderator)

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Zyrusticae.7245

Zyrusticae.7245

At the behest other players, I’m going to post this here:

I had sooo many problems with this event…

1. The bugs and the server woes. At this point they’re just unacceptable. The game’s been absolutely riddled with bugs since launch (Orr was little more than a pile of endless bugged events back then), so for new content to be equally bug-filled is awful on so many levels.

2. The final event was incredibly tedious. Most of the people I was with went half-afk out of sheer boredom simply because we spent so much time wailing on massive damage sponges. Not cool.

3. The rewards were over-the-top and excessively random (included a chance for precursors, exotics worth 50-100x regular exotics, to drop in the chest) on the final day. The first two days had typically underwhelming rewards. As someone else put it, someone who put in several hours grinding through the event could see two worthless exotics while someone who shows up at the last minute can get two precursors. Completely unfair. It was particularly jarring as every single event prior did not have such incredibly valuable rewards. Some warning would have been nice, but you still have to deal with…

4. Many, MANY players simply could not attend the event because of the time frame. As far as I’m concerned, the “one-time” part adds pretty much nothing to the event. I felt no great joy from the fact that the event would never show up again – unless you count the joy that comes with finally downing an incredibly tedious bag of HP. At the very least, they should run the event multiple times over the 24-hour period to ensure everyone gets a chance.

The only thing I liked about this event were the new monsters (aside from the part where they’re blatantly overpowered) and the actual look of the new area, which may be the most beautiful of all the zones released so far… but those parts are permanent, and have pretty much nothing to do with how the event itself was executed. The whole thing just leaves a really sour note in my mouth.

To be completely honest, they could have just released a great big, long, in-game cutscene and it would have been considerably more enjoyable than what we actually had. It’s not like player actions actually affected the outcome in any measurable way.

Achievement is pretty much impossible to get

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Posted by: Zyrusticae.7245

Zyrusticae.7245

Yeah the tourney round is a problem

Yeah, this is the one I was expecting from the thread title, not the profession one.

For everyone who doesn’t have a strong premade to run with, getting the tourney win achievements is utter hell.

Reward was too big; I feel this is unfair [Merged]

in The Lost Shores

Posted by: Zyrusticae.7245

Zyrusticae.7245

Randomly giving some people absolutely massive rewards (precursors!) while others get standard rares and exotics is the absolute worst part of the event, even after the lag and disconnects. It’s completely unfair. A total lottery.

Why should some players get rewarded dozens or hundreds of times more than others?

No time to participate/different time zone [merged]

in The Lost Shores

Posted by: Zyrusticae.7245

Zyrusticae.7245

Frankly, it was a terrible idea to include rewards that are actually possible upgrades for many players for a one-time event that many could (and did) miss. It was even worse to include the legendary precursors which sell for hundreds of gold on the trade post – it meant some players randomly got rewarded dozens of times more than others. Awful all-around.

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Zyrusticae.7245

Zyrusticae.7245

lol ^ ^ bet if you got a precursor you would be saying differently lets be real. You want the rewards but no one else to have it. People who got the precursors got lucky this time around, maybe one day it’ll be your turn

No, no one should get the chance. Then no one would be able to complain.

It’s that simple.

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Zyrusticae.7245

Zyrusticae.7245

This was a terrible idea allowing so many precursors to pop out, those of us who got jack are NOT happy :/

Seriously, terrible, awful, awful idea. Ugh.

Level the rewards out next time, because this kinda crap is not gonna fly.

No time to participate/different time zone [merged]

in The Lost Shores

Posted by: Zyrusticae.7245

Zyrusticae.7245

As the title says.

Have events run twice, preferably more, two or three hours apart. Allow players to get rewards only once.

The reasons are simple and threefold:

1. To distribute the load over two separate time frames instead of having everyone logging on at the exact same time, bringing the servers to their knees.
2. To allow players who are busy during one time a chance to participate.
3. To allow players who are disconnected at the last few moments a second chance to get their rewards.

What say you?

Excuse me but kill shot - inc 'moment.'

in Warrior

Posted by: Zyrusticae.7245

Zyrusticae.7245

Check out the ranger tooltip on live. What that means is 10 shots that do a total of 1320 damage – not 10 shots each of 1320 damage (on live mine says 3300). Which is why RF foes not do 20k.

In rapid shot rangers can do 20K? No. No they can’t.

Busy levelling my warrior. He’s so much better than a ranger. By miles. I’d go as far to say he’s a bit overpowered. Not as overpowered as thief but close.

No, rangers are underpowered. Warriors are in a decent spot (though with many useless utilities/traits and 2/3 elites). Using warriors in PvE as a metric is very poor, as they’ve always been strong there, because NPC enemies don’t bother trying to kite and dodge.

So umm, why do you play an Asura?

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Posted by: Zyrusticae.7245

Zyrusticae.7245

We have a thread for this.

Basically, any or all of the following:
- Cute
- Witty dialogue
- Friggin’ geniuses
- Blatantly superior to all other races

Screenshot of your Asura Toon

in Asura

Posted by: Zyrusticae.7245

Zyrusticae.7245

Faejja speaks for herself.

Attachments:

Excuse me but kill shot - inc 'moment.'

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Posted by: Zyrusticae.7245

Zyrusticae.7245

There are some things out there that really need to be fixed.

This isn’t one of them.

Long wind up during which you’re completely stationary, easy to dodge, can be blocked by obstacles, easily escaped through running out of range, can be blocked with aegis, requires a crit with high crit damage to reach such high numbers… I seriously fail to see the problem here.

If it were much faster and didn’t have such an obvious tell I could totally understand the complaints. But the way it is now? Gimme a break, dude. Gimme a friggin’ break.

Why weren't Warriors nerfed?

in Warrior

Posted by: Zyrusticae.7245

Zyrusticae.7245

I still don’t understand the complaints about Hundred Blades.

A warrior who uses bola or bull rushes you is automatically down a utility just to set up the kill. They then have to pop Frenzy, which is another utility AND they take 50% extra damage over its duration. It is trivially easy to dodge, use a stun break, or pop condition removal upon seeing the setup move and then counter attack. Hell, if they’re just using the bola you can probably kill them while they’re trying to attack you because they’re both a glass cannon AND taking 50% extra damage from all attacks!

I used that combo for three matches before realizing how utterly terrible it is outside of situations where your opponent doesn’t know you’re there.

And I’m sick and tired of people bringing up pistol whip. Pistol whip is a stun-locking ability! That’s what it’s MADE for! If you’re not using it to disable people YOU’RE DOING IT WRONG!

Lore, and the Asuran Warrior

in Asura

Posted by: Zyrusticae.7245

Zyrusticae.7245

Fight smarter, not harder.

Have you seen the recent Robert Downey Jr Sherlock Holmes films, where you get to see him planning the entire fight out in his head before destroying someone in hand-to-hand? THAT’S how an asura warrior fights.

It’s even better if you can actually do that, of course

Pretty much this.
See: http://www.youtube.com/watch?v=n-3PO_FnrL0

Also, we already had a thread about this!

Why is this forum so full of Doomsday Mary's?

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Posted by: Zyrusticae.7245

Zyrusticae.7245

Because this is a gaming forum, which has always contained, and always will contain, the vocal minority of said game’s population. The majority of players most likely don’t care to read, or even go to, the forums, which is why you most often see more negative threads than positive threads on gaming forums, the people who enjoy the game are playing it!

Also… there are people that came into the game expecting something different than what the game is, personally, I’m happy with the game and enjoy all of it, but every person is entitled to their opinion.

If the people who enjoy the game are playing it, and there are only 300-ish players in hot-join servers during prime time…

I’d say they have plenty of reason to be scared right now.

And of course, if the forum-going population is a minority, you have to consider that many players will just outright quit without saying a word. This is already being borne out in-game with the player concurrency numbers.

It’s a sad, sad state of affairs right now.

(edited by Zyrusticae.7245)

We ask for answers.

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Posted by: Zyrusticae.7245

Zyrusticae.7245

I don’t think so. I’ve seen the hot-join numbers dwindle down to the level of 300-ish concurrent players during prime time. As I’ve pointed out in the past, League of Legends has concurrent player numbers that start in the millions.

For your sake, you’d better hope AN manages to raise active player numbers by several orders of magnitude, or this game is going to bite the dust loooong before it takes off.

We ask for answers.

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Posted by: Zyrusticae.7245

Zyrusticae.7245

I understood it just fine. I wasn’t responding to “just” your post, but the overwhelming amount of whining on the forums in general.

You do realize you are an incredibly tiny (and more vocal) minority, right? I mean there are very, very few people who are in any way satisfied with the current state of sPvP. Your attempts to silence criticism are both misguided and entirely futile. Until the problems are dealt with, the forums will continue to be incredibly noisy.

Plus, y’know, that’s what people come on the forums for in the first place – to air their grievances. If you don’t want to read that, you probably shouldn’t be here to begin with.

Warriors are underpowered

in Warrior

Posted by: Zyrusticae.7245

Zyrusticae.7245

Pistol whip was so different and hard to avoid right? That always did less damage and got nerfed bloody hard. I don’t mind dying to 100b because i’m a glass cannon, i’m not built to survive such a thing (you almost literally haven’t time to react if you get hit by the knock down, because of our low hp pool). So in fairness for consistency 100b should be nerfed like pistol whip. But it won’t be because Anet loves warriors.

Don’t get me wrong, i’m not complaining it’s op. I’m complaining about balancing inconsistency.

I like how everyone who brings up pistol whip completely ignores the fact that it’s a stun-locking ability with no cooldown.

Gimme a break, people…

80% base HP difference makes balancing very hard

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Posted by: Zyrusticae.7245

Zyrusticae.7245

Yeah, bring down the HP, rescale all the abilities, and welcome to WoW v2, right?

you can’t compare one game to the other,
i remember a friend linked me a stream of a tournament for in WoW for 3v3

and it was the most boring thing ever

fight would last from 5 to 10 mins, until 1 of the sides lost 1 member and then they all lose!

most boring thing ever! no surprise, no way of making a comeback, nothing! it was always the same! over and over again!

That has absolutely nothing to do with HP counts and almost everything to do with the balance of offense and defense and the trinity system (with dedicated healers and everything).

As it is, we’re already trending towards such boring play thanks to the unbreakable bunker builds (two of which are, unsurprisingly, on two of the 10k HP classes). Those MUST be fixed, almost everyone is in agreement here.

(With this caliber of “feedback”, the devs really have their hands full…)

Its balanced because:
[snip]

You completely missed the point.

In case you’re too lazy to go back and re-read, the point is that balancing is considerably easier when the range is smaller. As it is, the game is far from balanced and, frankly, only the most delusional players would even think to deign it so. It needs work. LOTS of it.

(edited by Zyrusticae.7245)

80% base HP difference makes balancing very hard

in PvP

Posted by: Zyrusticae.7245

Zyrusticae.7245

Umm, you don’t seem to address the fact that eles and guardians are the 2 tankiest classes, yet they have the lowest HP…

That’s part of the problem. They get so many strong abilities to “compensate” for their low base HP, which inevitably ends up making them incredibly hard to kill with certain builds.

Fix the base HP, and then fix the outlier builds. It has to be done, both to make the developers’ lives easier and to fix the stagnating metagame.

80% base HP difference makes balancing very hard

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Posted by: Zyrusticae.7245

Zyrusticae.7245

Yeah, I agree entirely here. Such huge base HP differences are unacceptable.

It makes it even harder to balance as some ridiculously overpowered builds can be considered ‘justified’ because they’re present on 10k base HP classes… but they shouldn’t have so little HP to begin with.

It’s also funny how the three 10k HP classes (plus mesmer) are also widely considered the best in tPvP… They need to have their base HP normalized and their outlier builds brought down to par with the other classes.

Warriors are underpowered

in Warrior

Posted by: Zyrusticae.7245

Zyrusticae.7245

Yeah, this again.

For the record, both bola and bull rush (the two skills that are basically required to set up the 100b combo) are easy to see and easy to dodge. Even if you don’t dodge, condition removal or a stun break counter each respectively. Failing that, your ‘oh-snap!’ button works just as well (Elixer S on engineers, Endure Pain on warriors, Mist Form on elementalists etc.).

If you
a. Get caught off-guard
b. With no stun breaks or condition removal and
c. With no ‘oh-snap!’ button available

You were probably going to die anyway.

This is in stark contrast to thieves, where the backstab combo is basically impossible to dodge before it gets going, especially since they will often immobilize or stun you when they hit steal (and steal is instantaneous, unlike bola or bull rush).

GW2 PVP Feedback [Merged Topics]

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Posted by: Zyrusticae.7245

Zyrusticae.7245

Then I misunderstood him. Well he can still get the same appearance, that he has since all the armor sets are still available – just needs to get some rank or play tpvp and get items that way.

This is a seriously non-trivial commitment. Some of the sets that are trivial to get in PvE are almost impossible to attain in a reasonable timeframe in PvP (the “PvP Knight” set, for example, is standard high-level blues in PvE but requires a minimum of rank 40 just to have a chance to attain in PvP).

Asura Warrior Justification :p

in Asura

Posted by: Zyrusticae.7245

Zyrusticae.7245

As far as I’m concerned, it’s because the world of Tyria is so heavily laden with magic that the physical reality is completely immaterial and all that really matters are enchantments and willpower.

This is borne out by armor and weapon appearance being completely divorced from your character’s actual performance in the field.

And naturally, Asura being the wizards that they are, they get the best enchantments and at least equal amounts of willpower. Though I prefer to imagine that my Asura warrior is just totally crazy and thus doesn’t hold back in martial combat.

Also, what Kerithlan said. Combat is as much an intellectual challenge as anything else. And perhaps some Asura think the body must be fully honed before the brain can truly realize its potential? After all, even IRL, exercise has a huge effect on one’s mental competence. Thus it seems likely to me that Asura warriors actually possess greater mental acuity than many of their peers.

It can also be a way to make up for one’s appearance. For example, my Asura warrior presents herself in a rather intimidating manner…

Attachments:

Warrior Underpowered

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Posted by: Zyrusticae.7245

Zyrusticae.7245

devs said warrior is balanced and is where it should be. that said, its maybe not about warrior, but everything else. they need to balance other classes around warrior and its gonna be ok.

yes, warrior is underpowered compared to some classes atm.

I think this is the crux of the issue.

When the outlying builds get fixed to be on par with everything else, warrior will automatically gain relevance. That being said, we still have awful condition removal and it would be nice to see something on this front…

Lacking Build Variety Needs Addressing

in PvP

Posted by: Zyrusticae.7245

Zyrusticae.7245

I would hope not. I would hope AN isn’t going to just sit back and take it while their player concurrency numbers continue to plummet. There’s no way that is acceptable, for players or for AN (and certainly not NCSoft…).

sSPVP is good as it is. STOP complaining!

in PvP

Posted by: Zyrusticae.7245

Zyrusticae.7245

Actually the hotjoin servers are plenty and full

Post edited by moderator as it was breaking a rule of the Code of Conduct

You are lying.

Out of 300+ servers, only some 1/6 of that have players at primetime. Even assuming all 50 of those are full, that’s only 800 players total. 800 concurrent players. In all of NA.

That is by no means “plenty and full”. Hell, that’s not even close to being impressive! Want to know how many concurrent players the more popular MP games manage? Hint: It’s in the hundreds of thousands!

People can continue sticking their fingers in their ears and being oblivious to the truth if they so want to, but that doesn’t change the facts. The game is badly in need of an injection of new sPvP players if it wants to survive at all, much less as an e-sport.

Good luck, ArenaNet! You’re gonna need it.

(edited by Moderator)

Lacking Build Variety Needs Addressing

in PvP

Posted by: Zyrusticae.7245

Zyrusticae.7245

I know you, as in ArenaNet, have usage metrics for all the various traits and utilities. Surely there is a huge number of outliers in both directions that need addressing?

Of course, the bugs come first (and there are a lot of them…), but among those that work, there are just so many traits and utilities that see little-to-no use among the general population, and some that see extraordinarily high levels of use amongst tPvP players in particular.

I’m absolutely certain some of the upward outliers are going to be nerfed (don’t disappoint me, AN!), but I’m still concerned about the state of the much-less-used abilities. Please, please don’t forget about them. I want to see all sorts of builds being used in tPvP, not this current junk where the only thing you see is bunkers, mesmers, and thieves with very particular builds.

sSPVP is good as it is. STOP complaining!

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Posted by: Zyrusticae.7245

Zyrusticae.7245

I’m not sure what a thread like this is actually contributing.

You have no proof of anything, and in fact, all evidence points to a catastrophic drop in interest in the game since launch. Is that normal? Yes. Does it HAVE to be that way? NO. They had every opportunity to fix things and build the game in a cohesive direction that actually drew in casual players by the thousands. Instead, at most, we now have only a few hundred players in hot-join at any one point in time.

That stinks of failure to me. Fortunately, there is still a chance to bring things back into order. It depends entirely on whether or not ArenaNet are up to the task. I can only hope they manage.

To all warriors/guardians - how do you feel about thieves?

in Warrior

Posted by: Zyrusticae.7245

Zyrusticae.7245

I think a lot of folks here have not played against good thieves.

Good ones will go through their backstab combo, soften you up, and then just stealth and use their shortbow blink to run away if backup arrives, and then proceed to do upwards of 8k damage with their cluster bomb attack, often in combination with a smoke field or shadow refuge for hilarious AoE stealth nonsense.

There are a lot of bad thieves out there, of course, because they are a fotm class, but good ones just make you wonder wtf the devs were thinking when they gave a class this much burst AND utility AND escape abilities…

19k dancing dagger.

in PvP

Posted by: Zyrusticae.7245

Zyrusticae.7245

That’s ridiculous. Between two players that’s a minimum of 13 bounces! Even if it was two throws that’s still 6 bounces per throw… wtf?

Who in their right mind thinks letting something bounce that often is a good idea? Really?

Reasons you like your Asura

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Posted by: Zyrusticae.7245

Zyrusticae.7245

Asura are the only race that can pull off “adorabloodthirsty”. I love killer rabbits! Nothing else like ’em.

Really, just look at her! You just wanna hug her. Even though she’ll probably tear your arm off and beat you up with it!

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Is there a place for ranged charater in spvp at all?

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Posted by: Zyrusticae.7245

Zyrusticae.7245

There are only bunker’s and thieves, going anything but bunker to the max means dying in under 3 seconds to thieves.

Anet wants there game to have two roles dps thief and tank nothing else and they seem either too stupid or too blind to do anything about it but they have a new event coming up while pvp and pve in this game are garbage.

Thats like building a deck on burning a house

That is a perfect analogy.

Now, I can only hope AN proves you wrong by implementing some dramatic changes in the next balance patch…

Client unable to update

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Posted by: Zyrusticae.7245

Zyrusticae.7245

Having the same issue here.

Been at it for hours. Connection frequently just dies (goes to 0.00KB/s).

Something’s very wrong here.

is the spvp community too small to grow into esport?

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Posted by: Zyrusticae.7245

Zyrusticae.7245

Not really, they wanted an esport, WoW Arena failed as an esport, partly because Arena is too simplistic, lacks points of interests, where as the most sucessful e-sport is LoL, which is objective based.

Conquest, as it stands, currently lacks the ebb and flow of LoL’s Summoner’s Rift gameplay. No towers to push, no gold or XP gained over the course of a match (usually one of the biggest indicators of a team’s relative advantage), so on and so forth. Not only that, but it’s also blatantly inferior to LoL’s own Dominion mode, which actually rewards players for playing defensively and also has 5 points instead of 3, which helps to prevent the game from getting stale with bunker builds everywhere.

At this current point in time, the base gameplay just isn’t very good… and you can’t have a good e-sport without that core gameplay.

Warriors are Rooted...

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Posted by: Zyrusticae.7245

Zyrusticae.7245

I guess I’ll have to repeat this again.
Back Breaker does not root a Warrior.
Edit: I bolded it this time so maybe you’d read it instead of just replying.

My bad, I meant Staggering Blow. Brain fart.

How could you ever consider Hammer Shock a gap closer? It’s a snare, and a cone-effect at that. Even if you’re rooted for the animation, the enemy is still snared.

I consider anything that helps reduce the distance between me and my target a “gap closer”. This includes snares and immobilizes.

Also, why should Hammer have two gap closers? As a GS/Hammer Warrior who uses Bull’s Charge (but no Frenzy), I effectively have 4, and two snares.

What do you mean “two gap closers”? Burst skill doesn’t count, it can’t be used unless you already have adrenaline, which defeats the purpose of a gap closer (i.e. getting up close when the enemy is already out of range). Plus it’s also slow with its long wind-up AND it’s completely useless on anything other than level ground thanks to its completely horizontal AoE.

If you’re embarrassed that your abilities are being dodged, try using them differently. Odds are, you’re doing the same old combo at the same old time, potentially right when you get into range (when someone’s most tee’d up to dodge away from Warrior combos).
I feel like the only one who doesn’t have a problem when people dodge my abilities, because I have so many abilities they need to dodge, lest start knocking them around like a ragdoll.

I don’t know who you’re fighting against, because it’s ridiculously easy to just repeatedly blind a warrior or time your blocks or otherwise just avoid warrior damage when you can see every single one coming. Only scrubs dodge at the first sign of attack. Fortunately, there are a lot of scrubs out there!

Either way, I’m just posting an alternative opinion to the OP. If they buff Hammers for tPvP reasons or something, then that just puts me in a better place, so whatever. However, too many Warriors are far too predictable, so I’d analyze my own play before saying some root is the cause of whiffing so much.
There’s a reason Warriors are the easiest class for Warriors to kill.

Bolded for emphasis.

Think about that for a second. What does that tell you? It tells me that we’re so bloody awful that our only good match-up is against ourselves. THAT is a problem.

Every other class has something they are good against that isn’t just their own bloody class (with the possible exception of rangers).

It’s really tiresome to read arguments that essentially boil down to “just play better!”, of course ignoring the fact that it’s just so easy to counter everything I have that I have to work harder on warrior than I do on almost any other class. And this is supposed to be the “easy” class! Hah!

Warriors are Rooted...

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Posted by: Zyrusticae.7245

Zyrusticae.7245

This.

Considering the information is incorrect, the legitimacy of the rest of the post is called into question. From experience, my mobility is quite high, and the root effects that are imposed only serve to make me think about how I want to use something before I use it, instead of mindlessly spamming because the ability does everything for me.

And that’s how I want it.

That doesn’t make any sense.

Like I said, the skills are slow enough that they can be dodged on reaction. The self-root is just adding insult to injury. I can’t even find a reason to justify the self-root on Back Breaker, the KB doesn’t take anyone out of the fight for more than a second and the damage is nothing amazing, either. And Hammer Shock self-rooting when it’s the ONLY gap closer on hammer outside of the burst skill is hilarious. Talk about self-defeating!

I would be okay with self-rooting if and only if the skills were sped up to be less bloody easy to dodge. It’s incredibly embarrassing to have half your skills miss because your opponent doesn’t have the reflexes of a damp squib.

Warriors are Rooted...

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Posted by: Zyrusticae.7245

Zyrusticae.7245

Yes, the number of self-rooting skills is just sheer nonsense.

It’s somewhat justifiable on Kill Shot and Hundred Blades, but everything else doesn’t even come close to justifying the self-rooting effect. ESPECIALLY the hammer skills. They’re incredibly slow and hit only once, meaning they’re both easy to dodge on reaction and easy to mitigate with blinds or aegis, plus their only real high points are their CC effects which can also be mitigated with stability! So many risk factors for so little reward, what’s the point?

This is on top of the fact that we don’t get any really good gap closers like thieves do (with steal, shadowstep, and heartseeker), and we have no instant CC effects (even bola can be dodged!). To put it another way, it doesn’t take very much skill to completely shut down a warrior, whereas it takes an astronomical level of skill to shut down a thief.

Even if all the self-rooting effects were removed from warrior skills, we’d still have predictability issues keeping us from viability in tPvP.