Showing Posts For ens.9854:

Everything wrong with Warrior, post-patch

in Warrior

Posted by: ens.9854

ens.9854

eviscerate has TERRIBLE range now that swiftness doesn’t boost it and quickness makes it even worse x_x

Radiant Fire mechanics

in Guardian

Posted by: ens.9854

ens.9854

Yea is totally wonky, when it procs on my opener I can weapon swap and throw 2 fireballs with sigil of intelligence—but it is absurdly unreliable even with 30% crit chance or so.

Shattered Aegis is amazing

in Guardian

Posted by: ens.9854

ens.9854

Does it count for aegis you give to others?

Warrior VS Reaper

in Warrior

Posted by: ens.9854

ens.9854

92% certain necro will not be able to out DPS warrior.

Remember all builds are getting a large power boost, not just the new specializations.

Also remember dogged march.

Nerf Runes/Sigils! Say NO to RNG !!!

in PvP

Posted by: ens.9854

ens.9854

On crit sigils aren’t random at all that’s the problem. They never miss by design unlike doom/leeching (much like incendiary powder, chill of death, and panic strike) giving them 0 counter-play. They are just BIS for dps in pvp.

If you play a build that they actually are random (soldier) they simply aren’t worth slotting at all because the payoff when they do proc isn’t worth it.

Nameplates

in PvP

Posted by: ens.9854

ens.9854

Oh god the mouse detection on UI elements is the bane of my pvp existence. I’m not even clicking the mouse… I use fast casting SO WHY DOES IT KEEP TARGETTING MY FEET ARRGH. help me Evan

Where has the 10v10 gone?

in PvP

Posted by: ens.9854

ens.9854

8v8 10v10 were super fun, play cheesy artillery builds and go ham… definitely should be around but definitely should be secondary

What would it take for gw2 to go esports?

in PvP

Posted by: ens.9854

ens.9854

What would it take? Well probably better servers or more locations for pvp would be a start…. 80 ping is a bit high for twitch/reaction based gameplay.

The game just isn’t impressive visually. Players are just tiny polygons in a sea of glitter and effects… they don’t look or feel like kitten characters going head to head in an nail biting fight to the death fight to the downed state.

Of course the inability to fight 1v2, 2v3, and win is definitely something holding gw2 back as a competitive game… you can never clutch, you can never get lucky, you can never out-skill opponents by enough.

In 8 months when HoT is released and reasonably balanced maybe we can look at leagues and whatnot again.

I don't like these <50% HP procs

in PvP

Posted by: ens.9854

ens.9854

Chill of Death — This attack cannot crit

pls

My thoughts on why thief wont get rifle.

in Thief

Posted by: ens.9854

ens.9854

I think the only real argument for giving thief rifle is that thief doesn’t have a 1200 range option…

Obviously it is absurd to say it is the logical choice because anet is free to pull whatever lore/rationale out of their kitten (lol dragonhunter) to justify their choice. Thief with shield for team support or scepter/torch for ‘shadow arts’ type abilities could just as easily be created.

Plus giving thief another burst option is hardly diversification… people whine enough without them being at max range. Maybe a condi sniper, but that seems bad

Nerf Runes/Sigils! Say NO to RNG !!!

in PvP

Posted by: ens.9854

ens.9854

Pls nerf chill of death so it can’t crit like mug…

Its a guaranteed proc at 1/2 health that can hit for over 5k on a crit… add that to whatever attack triggered it (lich form hello) and it can instagib squishier classes.

And don’t say “just stay above 50% health the whole fight”

What do you think druid is going to get?

in Ranger

Posted by: ens.9854

ens.9854

Maybe the ability to kill 1 mob every 10 minutes with root n rot
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Kappa

Let's talk about GS

in Warrior

Posted by: ens.9854

ens.9854

Well there’s your problem, focusing on HB.

Whirlwind is one of THE strongest abilities in the game (if you can aim it). Load up double proc sigils and go to town.

HB combos are there to pressure not to kill outright.

Guardian Sword advice

in Guardian

Posted by: ens.9854

ens.9854

sword is violently underpowered anyway… even when traited

Daily Spvp Gaurd vs Necro

in Guardian

Posted by: ens.9854

ens.9854

I think he has not understood how massively OP absolute resolution yet is why he takes tome. also he has not discovered how to zoom out.

i guess retreat got a buff in cooldown so it’s actually viable now… most guards still avoid it like the plague (I didn’t even realize it got a reduced CD til just now)

he is not dodging because he undervalues it and because he is not running energy sigils

there was a time when everyone ran healing signet over shelter… i think it has a place in high vitality builds that heal early and can survive an interrupt

also power necros are only a threat in deathshroud… that is when you start popping abilities to survive since it drains out naturally. Playing around spinal shivers proc is… next to impossible since its a proc.. just be aware you will get chunked when you hit 50% hp

Can Medi Guard counter Elementalist?

in Guardian

Posted by: ens.9854

ens.9854

just cleanse burn <1 second after its applied and ele loses too much damage to kill you.
people underestimate cleansing when fighting non condi builds

burn guardian has to be played extremely tightly to beat ele in comparison since they run so many cleanses… you really can’t afford to whiff JI or torch activation… or even burn on heal proc (which they won’t expect the first time anyway)

Don't allow players to "afk" in bases

in PvP

Posted by: ens.9854

ens.9854

Getting pretty normal to see players just stop playing and sit in base while preventing themselves from getting idle kicked.

Assassins Amulet Godtier

in PvP

Posted by: ens.9854

ens.9854

U don’t need to proc more often, they already proc almost instantly and assassins just lowers their damage

Brawler's Recovery needs an ICD!

in Warrior

Posted by: ens.9854

ens.9854

Teehee….Heeheeehehehehehehee..heehee

Ahem. No ur right it needs fixed.. Heh

"Revealed" skills game breaking for thieves.

in Thief

Posted by: ens.9854

ens.9854

It is hilarious that they gave it to engi of all professions, rather than one that actually needed help vs thief

your S/D experience September Patch

in Thief

Posted by: ens.9854

ens.9854

Enjoying the new flanking strike. Lets me actually fight against engies and their kitten storm.

The cases where I want the evade outnumber the cases where I want boon steal like 10 to 1 (cause bountiful theft anyway). I’ve never had initiative issues and I still don’t, so I guess people who say they do are just spamming 33333 when autoattack would deal more DPS.

Change was only a nerf vs guards and eles(like it matters) but a buff in survivability which helps against the glass builds we are supposed to be fighting

Edit: lol I bet we get more evade nerfs now though, not even necessary to run energy sigils

(edited by ens.9854)

New builds with spirit weapons?

in Guardian

Posted by: ens.9854

ens.9854

Still have AI issues and get kited a lot, but running 1 spirit weapon in tankier builds is more viable now—such as soldier rune meditations. Sword command is hilariously short range which is a bit annoying

Fiery Rush leap bugged?

in Elementalist

Posted by: ens.9854

ens.9854

Give damage or riot!

New Arcing Slice

in Warrior

Posted by: ens.9854

ens.9854

As opposed to 100b that could do consistently do 15k+ damage to 3 targets and potentially much much more.

And then it will be extremely rare that will you ever be hitting 5 of anything with it as well to “get the most out of it”. At most you’ll be hitting 2 or 3 targets.

100b also has a 3.5 second channel while arcing is only .5 seconds and less after cast. The DPS is as high or higher than 100b

Edit: I wouldn’t mind seeing increased damage with more bars as above has said… But tbh it’s far too soon to decide on any real numbers

deals 50% more damage to foes below 50%

in Warrior

Posted by: ens.9854

ens.9854

No it isnt, that would be too much damage to have on GS, you are just salty

Taking a utility IS speccing. Many players run greatsword just because they want greatsword.

The executioner mechanic refers to the thief trait that only gives +20% damage under half health… so it performs much better than “executioner style” and your point is invalid

Those are condition bursts that are obviously not to be compared with power skills.

You can’t stunbreak if you are downed, and forcing players to stunbreak from a low cd skill is more than acceptable. Unless you are a soloQer and don’t have teammates to coordinate with.

deals 50% more damage to foes below 50%

in Warrior

Posted by: ens.9854

ens.9854

I can do point by point rebuttals too, it’s so easy when you can just ignore what the other person really means

It hits for 2 auto attacks for less cast time than 1, it is not supposed to be hitting as hard as level 3 evis.

It gives you fury without needing to spec for it because it is a skill you will want to be using, ’Nuf said.

Comparing this to final thrust is hilarious, arcing is a million times faster and easier to land… and oh yeah you can have BOTH

What other adrenaline dumps? This isn’t even a dump, you can fire it off and get meaningful damage from just swapping weapons once (with adren on swap). Evis will still miss due to random garbage or good players saving escapes because evis is way more telegraphed.

We do not have enough aoe on greatsword, after blowing 100b and almost dying trying to cleave down a body, this is exactly what we needed

Post Thief Builds

in Thief

Posted by: ens.9854

ens.9854

i recommend long reach because you will be playing against 90% rangers

New Arcing Slice

in Warrior

Posted by: ens.9854

ens.9854

no idea what people are playing, skill went from one rarely used to one I now use at nearly every opportunity

became massively easier to land, faster, spammable

greatsword is still garbage compared to hammer but its super fun on roaming s/gs

deals 50% more damage to foes below 50%

in Warrior

Posted by: ens.9854

ens.9854

skill is pretty kittening good, why dont you try it instead of whining

full damage on 1 bar of adren, easily spammable, quick enough to combo with cc, large aoe, gives enormous amount of free fury…

sword/greatsword zerk is so much fun now

[Adrenaline Nerf] Now buff these traits

in Warrior

Posted by: ens.9854

ens.9854

Right now, there’s no drawback to spamming your burst skill on cooldown: you either hit or you keep your adrenaline and get to try again as soon as the cooldown is up. That’s what this major Adrenaline change is adding; a drawback. One that makes it so burst skills can actually be balanced properly.

Well losing the fight is a pretty big drawback, which is basically what happens when you miss burst skills—this is what players are getting at.

Unfortunately some builds that we all know about can survive whiffing burst skills so the whole warrior profession is getting nerfed because of it

Pvp isnt skillbased.

in PvP

Posted by: ens.9854

ens.9854

Well if you don’t consider situational awareness and decision making to be “skill” then of course pvp is not skill based cause that’s all it is.

Need for things like aim, timing/rhythm, team coordination, memory, multitasking are all extremely limited in this kind of game. This is why I satisfy those urges with osu! or old school shooters

Why not stay in one atunement?

in Elementalist

Posted by: ens.9854

ens.9854

I always liked the idea of being able to double up attunements so you could have both staff fire and s/d fire as 2 of your 4(for example); would have given builds a hell of a lot more flavor and made investing into specific trait lines more rewarding

P/D thieves

in Thief

Posted by: ens.9854

ens.9854

I have seen a LOT of WvW builds coming into spvp in the past two weeks including heaps of spvp useless p/d players…. Did I miss something? Are there horrible match ups lately?

Rare yet somewhat effective PvP builds?

in Thief

Posted by: ens.9854

ens.9854

Tanky s/p with the non damaging leeching venoms (not full venomshare) , mug soldier stats

(Trolling only) d/d caltrops death blossom signet of malice pain response etc etc shaman stats

To Legendary or Not to Legendary

in PvP

Posted by: ens.9854

ens.9854

doesn’t every1 already make fun of you for playing guild wars?

[Thief] Teleportation to non even terrain

in Profession Balance

Posted by: ens.9854

ens.9854

I don’t think the OP knows how the thief teleportation works. If the thief can walk there, without having to jump at any point during the movement and is within range, the SB arrow will move them there.

Oh if only.

New thief elite: Assassinate

in Thief

Posted by: ens.9854

ens.9854

9/10 would run. Nobody likes down state.

Ground target is good/bad. Means u could precast it in some cases but thief/mesmer might teleport away randomly. Targeted skills land in stealth anyway if you were already casting them so w/e.

Anyway skill is too strong for anet and they don’t want professions to have anything terribly unique so it won’t happen.

Sigil of air/fire nerf?

in Profession Balance

Posted by: ens.9854

ens.9854

I got hit for 15k by an autoattack in spvp and 5k was fire + air pls nerf

Anet: Why no monks?

in PvP

Posted by: ens.9854

ens.9854

Capture the flag will just lead me to shed tears for how far the game mode has fallen in the past 15 years.

The gw2 ship has sailed; just enjoy it casually til something better comes along

[Adrenaline Nerf] Now buff these traits

in Warrior

Posted by: ens.9854

ens.9854

Thanks for saying exactly nothing Drarnor, we are well past that point already.

Every pvper worth their salt knows how to play, we don’t need you putting it into words. Clearly the change leaves these traits—and the warriors who use them—in a worse spot than before. Just being more descriptive than the previous person does nothing to address his concerns

[Adrenaline Nerf] Now buff these traits

in Warrior

Posted by: ens.9854

ens.9854

People need to stop talking about the traits as if they have no reference to how it will perform. Just look at how warrior works currently-these traits are well balanced; only a few niche builds use them in pvp but they are still just as strong as a GM should be. Any nerf to them will clearly leave them underperforming.

The tradeoff for traits is that you can’t take a different one… There’s no need to fabricate additional tradeoffs unless something is overpowered.

MESMER CRIES cause he died :3

in PvP

Posted by: ens.9854

ens.9854

Looks like he won if u got so upset u came to forums and made post about it

U’ll find no solidarity here

Ele vs thief 1v1

in Elementalist

Posted by: ens.9854

ens.9854

I think I have wound up in some bizarro gw2 dimension, somebody please help me return

Flanking => Larcenous now requires a hit

in Thief

Posted by: ens.9854

ens.9854

Speeding up larc strike would be neat.

State of Ele if Celestial is Nerfed?

in Profession Balance

Posted by: ens.9854

ens.9854

Sigil of battle might stacks reduced from 3 to 2

Calling it

Spectate Mode should be removed from Hot-join

in PvP

Posted by: ens.9854

ens.9854

Try using your brain, if the teams are randomised and you can’t force autobalance to team swap you cannot choose to be on the “winning” side. The system as it is now lets me or anyone else manipulate the game to be on the winning or superior side, which is why it needs to be changed.

Spectate/autobalance is created when games are 5v4 or 4v3. Games are 5v4 or 4v3 because of people leaving. Guess where that bigger problem of imbalance comes from? You clearly have a brain, as you would be a massive hypocrite not to after the insult to Deimos.

Unless you come up with a proposal to prevent people from leaving hotjoin (crappier Solo Queue anyone?), or some way to keep the score balanced so someone will come in and stay as the last spot in the 5v4, once a match becomes 5v4 people will keep leaving at an equal or faster rate than people entering.

Sorry but your ideas are too shallow and restrictive. Until you accept that 5v4 is a problem, spectate/autobalance doesn’t create those 5v4s, and spectate/autobalance doesn’t happen until 5v4, any proposal submitted by you will just further imbalance matches.

How can you make staying in the match with a rank 9 player more favorable than trying to find another match?

I believe the biggest culprit for creating 4v5 games are AFK spectators preventing anybody from getting directed to the game to fill the last spot.

They need to account for this or start reducing the number of active servers and making players wait for an open spot

Why all that meta hate?

in Profession Balance

Posted by: ens.9854

ens.9854

meta is miserable
there is no counter to condi builds. running max clears doesn’t give you an advantage vs condi builds, NOT running max clears means you have 0 chance vs them

Spectate Mode should be removed from Hot-join

in PvP

Posted by: ens.9854

ens.9854

Hot Join as it is, is a casual format designed to maximize use of a player’s time. That it has some exploitable features is unfortunate but since we shouldn’t put much weight in the value of winning hot join matches, I think people should think twice before suggesting something as drastic as removing (the very comprehensive and useful) spectator mode.

Not only can you observe a player from the first person, complete with targeting and skill usage, but you can look at equipment and trait choices. That’s an invaluable tool for learning new strategies or ideas about gear selection that maybe you wouldn’t have thought about on your own. So, because a very casual PvP format can be somewhat exploited… you want to completely erase this feature?

You are right hotjoin is very casual. In fact it is the only pvp a lot of players have any acquaintance with at all; it is more often than not an absolutely miserable experience. Spectator can be easily enough separated as several people have suggested by either moving it to queued games or removing a players ability to join one or both teams for a match.

Hotjoin should make players want to play more pvp, not less.

Sugg. intel sigil from 3x 100% to 75%/50%/25%

in Profession Balance

Posted by: ens.9854

ens.9854

My Mesmer cries because we can’t use Sigil of Intelligence for our burst. The lowest amount of hits any of our “strong” attacks has is 4.

Can has change to 100% crit chance decaying rapidly over 2 seconds on weapon swap?

Stop crying cause nobody can use sigil of Intel AGAINST you either, your clones eat up all 3 charges after the first attack

[Mesmer] Null Field

in Profession Balance

Posted by: ens.9854

ens.9854

I rather like the idea of buffing null field. It would give mesmers a solid place in the meta (like thief shadow refuge/boon steal) and be a danger to greedy condi spam and celestial builds… Which is exactly what the game needs.

Sure as hell a lot better than teams running shout guardian + double 0/0/10/30/30 eles just to manage the kittenstorm