Showing Posts For pdboddy.4162:

Meteor Shower should be nerfed

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

Lol no. Your sig file gives you away.

Overload is life

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

I was sold on tempest watching WoodenPotatoes. I made a decidedly girlish squeal when WP’s ele was riding the elements into battle.

If ever Anet introduces mounts, I want one that looks like the earth overload. So I can stand magestically while riding into battle.

Gift Copy of HoT [merged]

in Guild Wars 2: Heart of Thorns

Posted by: pdboddy.4162

pdboddy.4162

How does one buy this as a gift when one already owns the expansion. I only get the option to upgrade, or to say no thanks continue to the shopping cart. Where I choose the option I want only to be given to the option to upgrade or say no thanks continue to the shopping cart. Where I choose the option I want only to be given…

This tornado’s heading for the trailer park.

Help please?

Buy it off of the website.

If you “buy it on the website” it automatically assigns it to your existing account.

What Seera.5916 means is you can buy it from any of ArenaNet’s retailers online: https://www.guildwars2.com/en/retailers and then just give the code to a friend.

And that was not happening, hence my post asking for help. To which ‘buy it from the website’ is an unhelpful answer.

I waited til I got home to use non-mobile internet.

Gift Copy of HoT [merged]

in Guild Wars 2: Heart of Thorns

Posted by: pdboddy.4162

pdboddy.4162

How does one buy this as a gift when one already owns the expansion. I only get the option to upgrade, or to say no thanks continue to the shopping cart. Where I choose the option I want only to be given to the option to upgrade or say no thanks continue to the shopping cart. Where I choose the option I want only to be given…

This tornado’s heading for the trailer park.

Help please?

Buy it off of the website.

I was attempting to do so. The mobile part of the website is stuck in that loop.

Gift Copy of HoT [merged]

in Guild Wars 2: Heart of Thorns

Posted by: pdboddy.4162

pdboddy.4162

How does one buy this as a gift when one already owns the expansion. I only get the option to upgrade, or to say no thanks continue to the shopping cart. Where I choose the option I want only to be given to the option to upgrade or say no thanks continue to the shopping cart. Where I choose the option I want only to be given…

This tornado’s heading for the trailer park.

Help please?

Mainhand Sword for Elementalists

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

If you’re talking about the Specializations image, the woman holding a conjured sword in her left hand is the Mesmer.

And still no FGS #4 fix! Great job Anet!!!

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

Oh Em Gee, it’s the end of the world, all Ele builds are now useless.

You’re not going to get anyone to fix anything with that giant chip on your shoulder and the whinging tone in your voice.

New Expansion, Why?

in Guild Wars 2: Heart of Thorns

Posted by: pdboddy.4162

pdboddy.4162

If Anet is in panic then most MMOs in the industry should have already been closed by this point.

Let’s see which MMOs have been shut down?

City of Heroes? Check.

Warhammer Online? Check.

Vanguard: Saga of Heroes? Check.

Spellborn? Check.

Fury? Check.

Tabula Rasa? Check.

Hellgate? Check.

Star Wars Galaxy? Check.

Earth & Beyond? Check.

…Among others. Not to mention the half dead P2P games that went F2P and now lack any kind of support.

Do you really believe the MMORPG industry is expanding right now? Wasn’t the poor performance of nearly every MMORPG released recently enough to show that maybe the genre isn’t exactly doing well?

Half of those games died because they were crap. The other half because the company mishandled the game from the start (looking at you, Sony, thanks for nothing for SWG). And one was due to fiscal mismanagement, something had to be chopped and CoH took the hit.

Not really a fair comparison since a bunch were not really top tier games as far as production goes.

WoW still carries on, as does EVE Online. Both of those games carry on just fine.

Both of them have multiple expansions.

GW2 will probably see a similar bump in active accounts as those two games do every time they release an expansion.

Your picked races for your Revenant?

in Guild Wars 2: Heart of Thorns

Posted by: pdboddy.4162

pdboddy.4162

Female asura. Simply because I adore how much energy asura put into everything, jumping around, windmilling arms and legs…

Should lend some humour to the seriousness that the revenants seem to exude.

So how many Revenants...

in Guild Wars 2: Heart of Thorns

Posted by: pdboddy.4162

pdboddy.4162

I’ll be trying out a revenant Asura on day one.

I want to be smart and logical like an Azura?

in Asura

Posted by: pdboddy.4162

pdboddy.4162

Considering the sheer scope of Asuran endeavours: I’m arguing equal parts straight IQ and creative intelligence. They probably also access more of their brain’s “spare” space.

Brains don’t have spare space.

Rares. Lots of them.

in Guild Wars 2 Discussion

Posted by: pdboddy.4162

pdboddy.4162

Well, that didn’t take long.

Will or voices be heard will anything change?

in Guild Wars 2 Discussion

Posted by: pdboddy.4162

pdboddy.4162

I just want to know if anything will be done.

About what, exactly?

Signet of Air speed boost?

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

It is 25%, the 10% tooltip is wrong.

Dual wielding GS

in Warrior

Posted by: pdboddy.4162

pdboddy.4162

I look forward to 200blades.

Ear Contact - A Cautionary Tale

in Asura

Posted by: pdboddy.4162

pdboddy.4162

Fellow Asura, how many of you are wearing… I can barely bring myself to say this… How many of you are wearing earrings?

enemies do not patrol?

in Guild Wars 2 Discussion

Posted by: pdboddy.4162

pdboddy.4162

There are many ways in which GW2 is better than GW1.

The Breached Wall is just too much

in Guild Wars 2 Discussion

Posted by: pdboddy.4162

pdboddy.4162

significantly above average?
it’s still the easiest in the game.

Easier than two level jumps? I don’t think so.

Many of you seemed to miss the part about being an older gamer.

You’ll understand when you get there I guess.

Remove rangers, necros, and engies

in Guild Wars 2 Discussion

Posted by: pdboddy.4162

pdboddy.4162

If it can be fixed why haven’t they in about half a year..

that is a VERY VERY good question! If i had been online 2 hrs ago i would have posted “in before all the leetness and lrn2play posts” because that’s the only straw man argument the stockholm syndrome sufferers seem to have these days. seriously tell us again how wonderful the classes are and how there’s never a situation where their design fails. I’d love to hear it.

It’s no secret that the pet AI is horrible and that they pets die horribly. Other older titles had to give the pets a 90% immunity to AOE splash damage because it was so bad in those other games where AOE spam was rampant.

Theres a ton of problems that haven’t even been touched on necros and engis that are not bugs but massive gaping holes in the design of the classes that need addressing and just because a few people have learned to work around these holes doesn’t make you special, sorry, that’s not a lack of knowledge on how to play that’s simply the act of not standing up for your rights as a consumer to have a completed and balanced game and telling them “hey we’re not going to play unless you finally and at long last fix your game” issue, there’s no special status in workarounds. plain and simple.

And your strawman argument is that if we disagree with the OP’s premise, we’re obviously fanboys who can’t see past the ends of our noses.

What did the op expect? He offers a kneejerk “solution” to a “problem” many people seem to have dealt with in getting their characters to 80, and doing dungeons, pvp and wvw.

Why hasn’t Anet fixed his “issues” yet? That is a good question. Is removing the three professions a good idea? No.

(edited by pdboddy.4162)

Staff necessary for Dungeons?

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

I have only done one dungeon, AC story mode. I discovered that it was harder than I thought. I tried a few different weapons, and I found it more manageable with the staff. Easier to stay out of the fires, easier to see when someone goes down, and easier to get spells on target. You also have a really large aoe heal with water 5, which helps because everyone is moving to avoid traps and spells and such.

Ele is OP...at mele range?

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

Ele is OP clearly the only people defending the Ele’s are the Ele players themselves.

Lets see why:
In a Fight
- DPS’s with air and fire, can last for ages due to tons of condition removal, healing on weapon skills, and OP high armor
- Someone is downed, they go in mistform and do their finishing move, which makes the downed person doomed and unable to hit the Ele.
- If the fight goes bad, they mistform and run a fair distance, heal up with weapon skills, go to air and use healing skill + gain swiftness, and take off down the road with RTL and just reset the fight.

Overpowered, they just wear you down unable to be killed.
Need a massive healing/armor nerf.

This coming from someone who thinks all the other classes are op.

I’ll use your words against you, as you told someone who thought mesmers were op: Maybe you just suck epically.

Fixing conjure weapons

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

How about change the cd (15s like the attunements). That basically changes them to “weapon swaps” with the least amount of effort

Fiery Greatsword, Lightning Hammer and Icy Longbow are too strong for such short cooldowns.

Fixing conjure weapons

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

I use the fiery sword for 3 major tactics
—> to clear camps,
—>when faced with another DnD ele
—>and on keep doors.

It may be a bit OP if we followed the autoattack suggestion. Although it would be nice to have a bar indicating its ‘use left’ factor.

The bar indicator is an excellent suggestion.

Unreasonable changes on ele

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

While we’re at it, let’s talk meteor shower. Someone can be static and only be hit once with the aoe.

That’s by design. Meteor shower is a unique large imprecise aoe not designed to be used against normal targets, but against very large targets or large groups of targets. Bursting Someone down with meteor shower makes very little sense.

It doesn’t serve the purpose you’re stating. You can drop it on a node and it won’t hit anyone more than once. So if it isn’t for point control, what is it for? Oh did I mention the cast time on it?

It’s for getting large targets or large groups. And how many people do you know stand still in the fire once it starts? Most I’ve seen move out of it, and thus get hit by more than one.

Why the warrior is so loved

in Warrior

Posted by: pdboddy.4162

pdboddy.4162

That armor looks pretty awesome.

Ele is OP...at mele range?

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

Really? Thiefs can escape at will and Necros arn’t to shabby themselfs. That’s just in my experience. People complain about everything.

Elementalist Switching Weapons

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

Do you think switching from fire attunement to lightning attunement is the same as switching from staff to D/D?

No it is not the same. No weapon switching is a handicap.
We have to plan beforehand what kind of fights we are facing and switch accordingly.

Of course eles are powerful classes and allowing weapon switching makes them OP. I am not asking for weapons switching, but please do consider this when nerfing eles.

We have to plan more, and press alot more buttons to achieve results other classes can do so with ease.

Oh, I didn’t realize the other professions could just randomly set their traits and skills and do well in everything.

… Every profession has to plan their weapon choices, along with everything else, just like the elementalist. And they’re just as kittened when they run into something that counters their build.

Giving elementalists weapon swap won’t make things better, ANet would likely change other aspects of the profession to compensate. And then people would start complaining about that.

Fixing conjure weapons

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

To really make a balancing decision on the efficiency of conjures, I think their skills/stat buffs should be compared to what could be in their place. I already mentioned why I don’t like using conjures and it’s mainly about a feeling that the charges make me want to actually keep holding them until most of the charges are gone. Dropping them after only 1/2 skills feels a bit like a waste…

I generally try to take out two to three mobs, and then grab the second conjure, and continue fighting til it’s gone. For boss fights, I fight until the the first weapon vanishes, and then grab the second and carry on the fight. This assumes someone else hasn’t grabbed the second weapon.

Fixing conjure weapons

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

Dagger/dagger doesn’t really need range because it already has a ludicrous amount of gap closing abilities; if you need range in a specific encounter you should have changed your weapon sets anyways. I don’t see why a staff Elementalist would want to suddenly start beating things to death in either pve or pvp. And I haven’t a clue why anyone would use glyph of storms. The only notable thing storms can do is blind spam, but you should be leaving that to other classes that can do it better.

If you’ve run out of dodges, or escape techniques are on cd, some of the conjures have helpful skills. Lightning Hammer #3 for instance.

As for the blind spam, yes, we should leave it for someone else because it’s a perfect world and you’ll always have backup. :P

ESI: Ele Staff Improvement

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

Staff if you want to make more support and be muchs usefull for aoe is better, anyway i kill the d/d elementalist with my staff ele. i was one of the first on gw to use D/D later i see bunchs of randoms use it so i change again to staff and i can survive more.

D/D is for people that cant handle the staff , nothing more.

Uhhm. No, just no, you’re trollin’.

ESI: Ele Staff Improvement

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

As a class i don’t think that giving us the ability to handle everything with just the staff is a good thing, that’s just my personal opinion. Would there be any incentive left to even try the other weapons? The staff needs tweaks to skills but other than that making it awesome for every situation might get really really boring, not to mention make eles the new thief ( you know like omg thief owns so hard, let’s all run thieves ), let’s at least have this class with a bit of a learning curve.

Uhm, since we are stuck with one weapon during combat, that weapon has to be able to handle everything that comes our way.

Some people like using the same weapon for everything. If you really love up close and personal, why would you want a staff over dagger/dagger? Or vice versa, if you enjoy the long range of staff, dagger/dagger won’t be your thing.

If you do like changing stuff up, or if you are extremely tactical in your thinking, you don’t need incentive to switch weapons because you are already doing so. A certain boss is always in your face? D/D might be the better choice over staff, and people will plan for it.

Elementalist would still have a harder learning curve, even if you made their weapons better.

Fixing conjure weapons

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

I think most of the problems here is you guys are trying to use the conjured weapons yourself. If you have ever used a frost bow or a fiery greatsword in a dungeon, you are already probably aware of what a god send conjure weapons are for other classes. Most conjured weapons, apart from the fiery greatsword, don’t offer anything that an elementalist couldn’t provide themselves. The main attraction is dropping them for people who don’t have your toolkit, and for that they are great. I think the main problem is some of the conjured weapons are either so situational they aren’t worth bringing, or do so little they aren’t useful; the shield and lava axe come to mind here.

No, I think eles using conjured weapons is just fine. Take a dagger/dagger ele. The icy longbow allows for range. Or a staff ele, the lightning hammer allows for some melee. The fiery greatsword can do both. And the awesome thing about the hammer, longbow and greatsword conjures is that they somewhat replace things you could take as slotted skills as far as offensive skills goes, like glyph of storms.

ESI: Ele Staff Improvement

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

My only wish for the staff is a second AoE spell for Air, preferably on #2. I don’t have any complaints about casting time, there are plenty of abilities that aren’t channeled.

Fixing conjure weapons

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

I don’t see the conjured weapons being such a big issue. They only last for a short time, and if you really need your normal weapon back, just drop it. As they are now, they work great, they are a huge help in pve. Stuff just dies when the fiery greatsword come out to play.

And I don’t mind if someone else grabs the second one, I usually summon onto other people if there are any, so that stuff can die faster.

Anti Casual

in Guild Wars 2 Discussion

Posted by: pdboddy.4162

pdboddy.4162

I’m a casual player. I have noticed that this game is evolving in a way that is making it harder for casuals to complete content. Too bad. Why is that?

I don’t see how it’s hard to complete content in a casual fashion.

If you’re talking about pvp, then you might be out of luck, because it is very difficult to balance casual play against people who have the time and purpose to pvp hard core.

But pve is very within a casual player’s grasp. You can play a character that isn’t well optimized and still get to 80.

Asura Lore/Roleplay Guide.

in Asura

Posted by: pdboddy.4162

pdboddy.4162

Cool. To put it like an Asura,
“You are not the moron I thought you were”

… when I started this recording. xD

The Future of GW2, Loot, Population, etc.

in Guild Wars 2 Discussion

Posted by: pdboddy.4162

pdboddy.4162

There was a game that I played quite some time ago, where you could read the same doom and gloom in its forums. A decade later and WoW is still going.

I don’t see any reason currently that says GW2 won’t be here a decade from now. I didn’t enjoy GW1 (really, level 10 before I could play with 3 other people in a group?) all that much, and I never really gave it a shot. Here I am now playing the heck out of GW2, having dropped WoW, WoT, Champions and STO.

If you think the only real problem is random and boss loot, GW2 is in decent shape.

Someone thinks Necro's are OP

in Necromancer

Posted by: pdboddy.4162

pdboddy.4162

Lol, the OP of that thread here.
The thread was not that much about whether necros are OP or not, but more about which one of the necro and the mesmer is best for 1v1 situations. The title was actually meant to make more people check out the thread as I know people would react a lot when I said ‘’Necro OP’’

So, troll thread then?

Improving Several Weapons

in Guardian

Posted by: pdboddy.4162

pdboddy.4162

One peak at the “post your stats” thread on this sub-forum will tell us everything other than greatsword is underused. But that’s not necessarily AN’s fault. Like insects to a bug zapper, the vast majority of players gravitate towards whatever weapon/build gives them the highest damage. The higher their damage output, the happier they are. Weapons that function as DoT, CC, healing, or support will ALWAYS be “under-used”, but that’s on the community.

For stats, you don’t want tens or hundreds of uses, you want tens or hundreds of thousands of uses, which Anet has.

Drop rate of.. just about everything

in Guild Wars 2 Discussion

Posted by: pdboddy.4162

pdboddy.4162

Posting a chat screenshot with linked rares and exotics doesn’t prove anything. It doesn’t even prove that the user has those items. They could be linked from gw2db using codes (for less work that grinding 2 hours). Or they could be bought on the tp.

And gold in the bank doesn’t prove a thing either.

The truth is, if everyone had this same awesome chance at good loot, this thread wouldn’t exist.

I ran 3 paths of AC one day, then 3 of CoF the next day. 2 Fractals the next 2 days. Waiting for a rare or exotic drop throughout the whole time. Got only an exotic sigil from the dungeons and 1 rare light coat from the fractals. Where were my 22 rares? That was more than 2 hrs of playing the game actively and in a party.

No one here can understand what is so fishy about the loot system. That’s because the truth isn’t being shared with us.
And no one can believe anyone else’s anecdotes because they are radically different. And no one can trust anyone else’s ability to retell a story accurately because humans are terrible at that.

Right, so your anecdote is useless too? You’re lying about your loot to prove the point you want.

That’s what you’ve called everyone: a liar.

The loot drops are random. Just as it is possible for a coin to come up heads hundreds of times in a row, or land on its edge, so it is possible for random loot to be bad many times in a row.

Some people are going to have good luck, and some are going to have bad luck. Simple as that.

Is it seriously impossible not to swap?

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

If they call you selfish, it’s because they didn’t spec for healing either and want someone to heal them.

My advice is to consider what people above have said, and then do what works best for you. Ignore people who want to yell at you for not building the character they want you to build.

Drop rate of.. just about everything

in Guild Wars 2 Discussion

Posted by: pdboddy.4162

pdboddy.4162

The OP’s experience has not been mine, stuff drops on a regular basis, and if it has no use for my characters, it provides salvage materials.

Professions lacking any kind of depth?

in Guild Wars 2 Discussion

Posted by: pdboddy.4162

pdboddy.4162

Um, it’s a game where you hit buttons and your character does stuff in response. There’s no skill in hitting a button.

The real skill is in things like your character’s trait build, armor set, skills slotted, your approach to engaging/disengaging in combat, and knowing when to mash what buttons. GW2 has many nuances borrowed from chess and poker and other games, where at first blush it doesn’t look like there’s much to the game at all.

But if that were true, we’d all be Bobby Fischer, and winning millions over the course of our careers mashing down rooks and pawns, and displaying our royal flush winning hand.

If you don’t think there’s any skill involved, not to mention a requirement of both time and patience, then why haven’t any of us heard of you before? Sure if there’s no real skill required, or real depth to the game, you’d have rocked the GW2 world by now… as would have everyone else.

It could be that the game’s just not your style, or that you need more time to appreciate it.

I’ve only been playing for 27 days, and racked up close to 140 hours of play time, and I’m only just beginning to scratch the surface of the game. I have 8 characters on the go, one is at 33, the others are around 20. The different professions felt very similar at first, but now they have started to take on different flavours. Even the warrior and guardian feel different, despite the similarities in their “in your face” style. Changing even the smallest thing in my builds can make the character feel completely different.

I can only imagine what it will be like at 80, in dungeons, pvp and wvw.

Give it more time, I say.

Dragon's Tooth and ground targeting?

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

Don’t use Scepter

People are putting forth suggestions to improve dragon’s tooth. You don’t like scepter, that’s fine, but some people do like to use it, and that’s fine too. Isn’t it better for ANet to improve other builds, instead of “Don’t use scepter”?

Ninja Trident Changes

in Mesmer

Posted by: pdboddy.4162

pdboddy.4162

Not really sure why shooting musical notes at someone would make them bleed. Confusion made more sense :P

Justin… Beiber. XD

Remove the Focus from Elementalists

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

You’re concerned that nerfs are coming, so you want to remove a weapon from our arsenal? That does not compute. The devs have said that they want to make other builds more viable, not less.

And you do know that there are three other classes that use focuses? And that focuses aren’t limited in that respect? At least, I’ve not found a focus my ele couldn’t use, aside from level restrictions.

If you could, would you join the Inquest?

in Asura

Posted by: pdboddy.4162

pdboddy.4162

No way. I’d rather make a human character first.

In my view, gw2 is geartrademill

in Guild Wars 2 Discussion

Posted by: pdboddy.4162

pdboddy.4162

Yup Dungeon grinding gated content game.
Treadmill is alive and well.
It is just another clone and does nothing unique and so on to the next game.
Maybe just maybe they wont lie to people in the prelaunch about their intentions with the game to get money from them.
And another Dev goes on the banned list to not buy from.

Thanks for playing see you next time.
PS they stated this in Nov 15 so really is nothing new. I have the same opinion then as I do now.
Now is the time for the fanboi rally – Tally ho all

Why is it that people who disagree with you are fanbois?

The game does many things unique, or at least uncommon.

Your main skills are based on what weapon you’re wielding and how much use of the weapon you have, instead of what level you are. That’s refreshing and pretty new.

Gathering materials aren’t based on your profession or crafting profession, you have the same access as everyone else. You can gather for your alts who have different crafting skills. That’s a pretty open gathering ability. If you change crafting professions, you don’t lose your learned recipes. That’s way different than the standard crafting understanding.

Weapon/attunement switching in combat. Greatest solution ever to the cooldown blues.

The levelling down of high level characters in low level areas. Sure, some games do side-kicking and mentoring, but not many reward you as well for helping out lower level characters. On the flip side, uplevelling of characters for wvw and pvp is also fairly uncommon, a chance to try stuff out before committing your character to a specific trait path.

There’s many more but these are what stuck out for me.

Any Necros Play Solo?

in Necromancer

Posted by: pdboddy.4162

pdboddy.4162

Laying down a ground target in the path of a moving target while on the move myself? Thanks, but i got enough on my hands as it is…

Lay down a well, dodge, drop a few aoe. It’s not hard to do. If you move to the edge of the well and dodge into the well, you pretty much end up on the other side of it, and you’ve kited the mobs around the well.

Why is everyone complaining about guardians?

in Guardian

Posted by: pdboddy.4162

pdboddy.4162

when mesmers, thieves, warriors, eles cant kill guardian in first 5 sec they yell HE’S OP HE’S OP NERF NERF NERF!!!

guardian in good hands can be tough to beat. but with only 2 builds AH,Monk.

This is something you see posted in all the different forums, that X profession only has 1/2 viable builds.