Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I thought for most people being able to change stats was also very appealing. Giving it up so that you can sell it seems fair to me. But hey ill just give my other ascended weapons to another character instead. Saves money too.
Most builds use different sigils. If you change your stats for a new build, you have to buy a new sigil for your legendary. Thats why many people dont use this feature.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
It means that Aprils Monthly Achievements were already patched in (with the WvW Tournament Achievements i guess) and they made adjustments to it.
My guess is that they dont plan to make another patch until april 1st. Even, if they plan a patch on April 1st, they usually patch after the Daily/Monthly would reset, so they did it now, on a Monday, were usually arent that much people playing.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I would gladly buy one off the gem store as a skin, but yet again, they decided to put it behind a BLC. So I am not bothering with it.
What a wonderfully useless complaint.
Buy gems, exchange gems for gold, use gold to buy from tp.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
It’s all RNG unfortunately..though it has been good to me lately
(150 lvl 70 rare’s bought on TP salvaged 178 Ecto’s)
Thank you for this totally unrelated info.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
There are already systems in place to deal with RMTraders. The money has to get to the customer, which requires either mail or a bogus trade of a cheap item for a lot of gold. Both of these methods can be monitored and RMTraders banned. Would someone who started as a player risk his account? I think that risk is small.
I think one risk of the new proposal is that some players who place buy orders now will change over to filling sell orders if they don’t have enough of the new currency at the moment they want to place the order. It seems to me that the largest single factor that enables flip trading is the impatience of players. Why create a complication that could increase the number of items bought at high prices by players who aren’t flip trading?
The “white karma” idea (though I’d suggest not using the word karma to avoid confusion) eliminates the objection that karma has other uses and has been harder to come by since the jug nerf. I also recognize that balancing the acquisition method could lower the impact of this complication on non-flippers. Existing rewards are hardly close to being balanced across playing options. How much effort would be required to find the ideal balance point, and could those resources be better spent elsewhere? Since I believe the game needs a lot of changes and additions, I come back to the question of whether it’s necessary to complicate the trading process.
I think as long as the are RMT´s active, there arent enough systems yet in place to deal with them.
Someone players, who usually put in buy orders for the stuff they need, lets call them conscious consumers, will earn more than enough white karma on a daily basis to cover their daily needs, so i dont think that is a concern.
However, i concede that the argument of implementing cost is still a good point against it as we have to consider, if a more balanced gold reward output between regular gameplay and profits on the tp (which is generally desired but not ultimately neccesary atm) is worth it. That is up to debate and can only be answered by Anet.
Complicating the trading post isnt really an issue for people who dont want to interact alot with it because by selling their white karma to traders/flippers they have an easy way to opt out of it and still be part of the profit margin.
A good trader will always find the best profit margin on the tp, no matter how high the price for white karma is, so its a self regulating process.
I already said that i am fully aware that the economy and the tp are extremely efficient and balanced in their status quo which is due to flippers operating and bringing prices into equilibrium quite fast. Flipping for profit NEEDS to be done on a daily basis and in huge quantities in order for prices to be in equilibrium. The biggest factors for price disequilibrium are people who sell and buy directly. That holds true now and that still holds true, if white karma tax is implemented.
The biggest change would be that it would basically put the task of bringing prices into equilibrium into the hands of those that know how to do it best, traders and flippers, while giving regular players a piece of the cake.
As more competent people are now in charge of establishing equilibrium, i would argue that prices will be more balanced in the long term then they are now and gold rewards are spread more evenly across all players.
Will it be more challenging for a full time trader to make as much profit as before?
It certainly will. But arent hardcore players not complaining all the time that the game needs more challenging content?
For me the fun in trading is to find profitable markets and new ways to make lots of profit through different game mechanics, like predicting market shifts because i think it takes alot of knowledge of the game in general to do so. But do i really need all the gold i accumulate to satisfy my gaming needs? No.
Right now i call it a good day, if i make 50g profit on the tp, an average day, if i make 25g per day and not so good, if i make less ( i know that these figures are a bit low compared to other hardcore traders but i actually spend alot of time playing the game as well these days). If i only make an average of 15g per day after the change, i will still know that i have done good, when i make 30g on any given day.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
-headslap-
Can’t believe I didn’t make that connection. This is why I don’t play the TP. XD
This weekend i got whispers from 3 random forum users in game asking for my advice why minor runes/sigils went up in price, so you are not alone.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
last post of the night because I’m feeling negative.
for the record, I have no problem with John Smith and the team doing their job, I do have an issue with loopholes like this morning. additionally, I don’t like the 3rd party tp monitoring programs that encourage these behaviors either. these two things on the economic side add more reasons to not fork over real cash to support the game.
have a good night all!
I dont see how this is a loophole. As already mentioned most of the dyes that were traded yesterday, were traded by speculators and not consumers. For you as a consumer, how does this sudden price spike negatively affect you? You will have all dyes after the patch that you have now. IF you complain about prices being higher now for those that you didnt already have, well thats the market. Why didnt you buy them last week?
The fact that you will be given unidentified dyes for every dye that you have unlocked on several characters will most likely mean that you will end up with more unlocked dyes for all your characters to use than before the patch or the announcement. All this is given to you by Arenanet free of charge. I think thats a nice move and i dont see a reason why you shouldnt support this with additional gem purchases.
The only reason to complain might be that you didnt make any gold profits after the announcement.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Just popping in here to say I Love You!
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Anyway, I know whining about it won’t change anything, hence instead of whining, I decided to ask other players what currently the best ways to make gold are (aside from TP flipping).
By far the best alternatives to TP flipping are investing, forging precursors and crafting.
In that order.
Forging precursors is what I used to do, but took a break from that and crafted myself some ascended armor sets in preparation for HoT’s raids. Now I’m kinda low on gold and low on mats, so that means I’m either gonna have to gather the mats to forge a pre (don’t feel like doing that, but if I really have to) or gather the gold to buy the mats.
Investing is something I’m aware exists, but never really understood how people go about this. Care to explain? Some tips to get a newbie investor started? Feel free to send me a PM with additional info if you’d like. I would really appreciate that.
I probably don’t have the budget to really invest into anything, but it’s something I might wanna try in the future wen I saved up some gold again.
When you say crafting, do you mean crafting ascended mats (like deldrimore and damask)? Or something else?
I forged 20 pres since HoT and made between 300-500g profit per pre, as prices for mats went way down. I expect another flush of mats with wintersday (t5 snowflakes), so you might want to start preparing for that (start crafting mithril plated dowels and weapon components now).
With crafting i dont neccessarily mean ascended mats (but atm give a couple of gold profit, i think, even if you buy the mats for it).
There are plenty of items in demand right now, mostly for guild hall upgrades, basic collections and gear for new alts and players who just hit 80.
I have an ongoing thread about the economy, trading and how i go about investing and making gold in the HoT subforum, where i also answer specific questions from other players. It shoud be on the first page.
It might be a good place to start.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
(edited by Wanze.8410)
I’ve been having friends turn this game down left and right just because GuildWars2 has no mounts available.
The are not your friends.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Not having an equivalent of insignias/inscriptions for backpieces for starters.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Please dont open new threads on already existing topics:
https://forum-en.gw2archive.eu/forum/pvp/pvp/Why-is-there-STILL-no-dueling/first
That one even got dev replies.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Cheers for the useful info and for that link! and yes i know about charged quartz crystals and that’s why i already started getting them few days back, but still it will take at least15-20 days to get the rest and even more for my celestial exalted set(originally why i am leveling tailoring).
Make sure to grab a recipe for satchel of exalted celestial armor, instead of buying the individual recipes on the tp. The satchel recipe only costs 2-3 silver while the individual recipes amount to over 1g and rising.
The material costs for crafting the satchel or the individual pieces is the same though.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Build a treb out of ac range, kill acs, build rams, take tower.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
The strategies of “market manipulation” that you described usually never work, unless there is a shift in general supply or demand from the player base, especially for items that are not limited in supply to begin with.
I’m glad you said “usually”, because the masterwork dye market is one example where manipulation has been working.
“How?” you ask.
The first part is simple: control the supply. You do this by constantly overbidding competitors using volumes that would take several days to fill. Do this often enough and, even with large potential margins, other traders can’t get enough supply to justify the time it takes to participate in this market.
The second part is breaking even. Once you control supply, the only place people can get the dye they want is on the Sell market, which pushes up the Sell price.
The third part is making a killing. With the first two in place this becomes easy: Buy orders drop off because the only ones that ever get filled are yours; and as they do you can lower your buy price thereby increasing your margin.
For extra profits, watch for dyes that drop off in supply in the Sell market and hold back selling the supply you’ve cornered of these until the undelying demand causes the Sell price to spike.
All this depends on the follwing factors:
1. Low elasticity of both supply and demand
2. Buyers who want quick trades and will pay full price or leave the market when they can’t get that
3. Sellers who want quick trades and will accept lower prices when they can’t get that
4. Low or no cost for placing and revoking Buy orders
5. Someone with the time resources and inclination to dominate the market in this wayThe first four are exactly how the masterwork dye market behaves (which is why it’s such a good market to manipualte), and at least one person (identifiable by the size and pattern of their Buy orders) fulfills the last. (FYI, I estimate this person, who adjusts their Buy orders 3+ times a day, at any time has over 1200g invested in Buy orders for Masterwork dyes, and has been making several hundred g/day profit.)
This is why the masterwork dye market has maintained such high margins, despite its healthy turnover and attractiveness to flippers.
I think you greatly underestimate the velocity of a global market. Even if it only looks like you and another guy are mostly trading in a specific dye, the mayority sales is still done by consumers and players who sell a single dye.
I also disagree that the dye market has a low elasticity in supply and demand. Especially supply spikes at certain times, which is the main reason, dye prices arte so volatile.
Most of the masterwork dyes have a demand of a couple of hundred, which isnt much on a global scale. If supply gets increased (usually through gem store items and BL chests), buy orders drop quite quickly.
So in the end, you are just taking advantage of a volatile market and whatever strategy you are applying, has little influence.
If supply and demand was as unelastic as you say, it COULDNT work anyways.
Lets say a certain dye is being traded 100 times a day, 50 sold to buy orders and 50 through listings and 100 of these days get created every day.
Now you could block other players by constantly having a large quantity bid as the highest one for 10 days, earning yourself 500 dyes. But you wont block out competition completely, maybe 20 people overbid you with an order for one and got it filled, while you were asleep. Some might lose patience and buy directly, increasing sell listings value.
But once you start selling your stock, you are still in competition with other players, who got that dye from a bl chest or an UI dye, so out of a sudden, supply posted on the tp is larger than demand and the price falls. You will only be able to maybe sell half of your listings until you get undercut.
I dont doubt that the market you are working in is quite profitable and you can help accelerate price swings by various means, like large buy orders, withholding supply etc, but at the end of the day, wether you are active on that market or not, has very little influence on the price evolution, which mostly is determined by supply and demand swings triggered by the general player base, like gem store promotions or a surge of new accounts entering the market as consumers.
You also forget investors, who store their investments for a long time and at some point drop their supply on the market.
In the last 3 months, I bought up dyes for about 2.5k gold that i bought during times like these, when prices tanked. They are sitting in my bank and last time i checked, their value has risen to 6.5k gold.
Maybe i have a stack of a dye in there, that you were “manipulating” over the last couple of days or weeks and right when you decide to start selling your stock, i do the same.
And to get back to your initial questions: This is working as intended and is not anti competitive behaviour. Quite the opposite.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
The gem exchange doesnt cater towards people exchanging gold for gems but the other way around.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I don’t think the Game Director and Game Economist should be spend long hours of game-testing long term goals.
Actually, they should. The former ought to be familiar with all aspects of the game in design. Perhaps not so much in the greatest detail, but knowing the player-side experience is vital.
The latter needs to be in the trenches as well, to identify things a spreadsheet is going to miss, and to know the feel of economic impact. Simultaneously answering “is it stable?” and “is it fun?”To be more tongue-in-cheek about it, I have to wonder if JS considers the “mundane” route fun. Grinding materials, events, and fractals for ‘long term goals’.
Or if he uses insider trading info to make money. :P
I agree that both need to know these things, i just disagree that sending them on a long term journey in game is the best way to get this information.
I am pretty sure both of them have a way bigger salary than the game testers (Which is probably outsourced in beta anyways), so it would make more economic sense to let the testers do the testing and report back to them rather than doing the testing themselves.
If game testing shouldnt be up to the expected standards, they would rather train the testers than having John and Colin do the testing and hire other employees with big salaries to take over their regular duties and responsibilities, while the game director is dancing with queen jenna and the game economist is chopping wood.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
And why even post it in the HoT forum and not in the bug forum?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Taxing the rich becomes moot when you consider that you can get rich by buying gems ad converting them to gold. Why would Anet punish those people?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Is there anything stopping Anet from buying items on the BMT to artificially make the item more rare and expensive?
Not sure about BLC’s, but there are plenty of other areas where it would benefit their bank account to do such things. There is no law against it, and they’ve never told the user base they wouldn’t do it, so.. yeah.
I am pretty sure that JS stated that Anet, as a company, doesnt participate in the trading market.
Well, I guess if John said so, it must be true, because no employee of a company has ever lied on the forums.
(Not saying he is lying, but his statement does not necessarily make it true)
As I mentioned, maybe you should produce a proper reason, why Anet should do it in the first place before considering that they actually do it.
You are being deliberately obtuse. You know very well that the trading post is a massive gold sink and higher price equal greater gold sink effectiveness through taxation.
So let me get this straight:
You are saying that Anet opens up a playing account, transfers over 100k gold into it that didnt exist before in the economy and then redistributes that gold to all those players that had those 2.5 million chests listed on the tp?
And they do that in order to have a better gold sink?
Sounds like a valid reason indeed.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
The drop in price yesterday almost certainly came from the flood of exotic armor from map completion chests in ssc, dt and sw.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Tomorrow is just a maintenance patch and the only thing changing is what will not drop anymore.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
The seller doesn’t pay the sales tax. The buyer pays it and the seller gets the rest. So the price you are setting as a seller is the price including the sales tax.
Not directly no. But you could say that the seller dose pay that exchange fee. Example. Say you have a rare in game item and you want to sell it for 100 gold. 100 gold is what you want for that item. the listing fee comes from your bank and that mean that you should get the 100 gold that you listed the item for or what you wanted for that item. So. If you list it for the 100 gold and the buyer pays 100 gold, are you going to be getting the 100 gold you wanted for the item? No. Why? Cause some of what you wanted for that item has to go to the exchange fee meaning that I had to pay the exchange fee in a manner of speaking. This is why I think the buyer should have to pay that exchange fee on top of the listed price of the item, namely the 100 gold plus the fee. that way I get what I wanted for the item. So do you see were I’m coming from here. In a manner of speaking I the seller am paying the exchange fee in the form of some of what I’m asking for the item. That’s what I would like to see change.
So do you suggest that the buyer pays the exchange fee before or after the trade is made?
If he has to pay it before and he makes a bid of 100g for your item, 10g will be the listing fee and you still only get 90g for it from him.
If he has to pay it afterwards, how do you make sure that the buyer has the gold for the fee?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Thats what transmutation crystals/stones are for.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
By the way, OP wasn’t being sarcastic. This quest gives access to a nifty little consumable.
Is this where the harpy pheromone comes from?
When a mommy harpy and a daddy harpy love each other very much….
… leaves the question of who father the babies…
Lord Faren.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I am wondering where the info comes from that less gold is being created by the player base these days because of dungeon nerfs.
There is just less gold being created by players who run dungeons.
The gold faucets got simply moved to other parts of the game and more spread around the player base.
TO give you some fictional numbers as an example:
Before you had 10k dedicated dungeon runners creating 10g each per day.
Now you have 100k players getting 1g per day from daily fractal runs.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
TLDR : Wanze bought 7 million quartz and now wants to unload, just kidding :P
but really, thanks and keep these insights coming, they are pretty interesting to read.
I know youre kidding but just to burst that bubble of a single person buying up 7 million quartz over the course of the last 6 months:
The only way to realistically do that is by storing them in your trading post pick up tab, which requires you to buy a seperate account. At an average price of 1.5s, thats 105k gold. That account would either have to buy that gold via gems (around 10k bucks at current value) or transfer 100k gold from his main account which probably would have him at least flagged for gold selling, if not banned.
If someone done it nonetheless and the 7 million supply were bought up by a single person or a group, they will have a hard time selling it because it would mean that regular supply and demand has been in equilibrium for the whole year and the player base produces enough to sustain itself. The moment they additional 7 million are going back on the tp, no matter how slow, we will have more supply coming in than we need and prices will falls immediately. In that case, all the investor did was spreading his wealth.
Never mind the amount of time needed to take the 28k stacks off the pick up tab, 100 at a time and relist them with the slow TP UI and sell spam restrictions.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Where was it ever mentioned that you keep your footprints, if its not your active weapon?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
It was just a short supply shock from various sources, insta80revs, story rewards in HoT, heavy thorned bags and also lots of BL chests opened after launch, which also drop uni dyes.
Many new players, or old ones that returned for HoT, might also bought the accound bundles in the gem store now, that got introduced during anniversary sales.
Right now I hear many complaints that pigment cant be deposited and its clogging peoples inventory. Pigment is dirt cheap on the tp because everybody wants to get rid of it and there isnt any demand for it yet because it takes a couple of days until the first guilds have the workshop up and running to train scribes.
From what i have seen for the upgrades of the various guild buildings etc, its a massive material sink and i expect crafting guild hall decorations to be the same. Once demand for those and pigment sets in, people will start salvaging fine dyes because its profitable and the dye market will recover.
I guess just leveling your scribe from 0-400 will use up a good chunk of pigments.
I bought plenty.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Run around in the new maps and gather every node you see, especially the rarer drops are worth quite a penny.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Oh with such evidence how could i doubt him…he clearly have data he can t show us.
Yes, he has.
Are you gonna link the spidy page for silk scraps soon to prove he is wrong?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
1) Elevated price demand is simply not possible without elevated coin potential. If no one has 1k gold, there is no 1k gold item demand. So any demand at elevated levels of coinage is a product of the means of which produced said coin.
But it seems lots of people have 1k gold, otherwise the price wouldnt be there.
So is it the fault of those that have it or of those that dont bother to get it?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
not today, my friend.
In todays blog post
https://www.guildwars2.com/en/news/encore-sale/
you are advertising the Tradesman Package like this:
The Tradesman Package contains everything you need to be a true power crafter. No longer will you have to leave your crafting station to access a merchant or trading post!
I am not sure, who is running the crafting stations but usually they offer great service, providing not only direct bank and material storage access but also a merchant right next to each one of them, not only selling crafting supplies but also all the goods that your Black Lion Merchants do. They are also open for business 24/7 and dont disappear after 15 min.
Yes, your merchants also offer 4-slot leather bags but in 3 years of crafting i never found myself in the miserable position to have to leave the crafting station because im short on 4-slot bags.
The Trading Post Express is basically the only useful item in tradesman package for power crafters.
But after all, the tradesman package is still a great deal, if you dont have permanent contracts for those services and temporary bank and merchant access might come in handy while fighting back the mordrem this weekend.
So I would vote for you again.
Especially because Ellen Kiel took all the quaggans out of Borderlands.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Thank you for your gold.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
how about you just check your wardrobe for skins you want.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I just swing my sword. Then I swing it again. And again.
Then i get a carrot.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
And it wouldnt be manipulating anyways.
Its an open market.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I just want someone to try to explain it for me, why removing tht is a good idea? Since when you pick a class, like tank or healer or dps, you have already made up your mind about what you want to play, right? If i pick a tank i can’t expect it to heal that much, can i?
Anet didnt remove healing, you just chose not to build a healer.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I have some issues when to enter WWW i have to gift money to you because you bought all the runes as the live interview was released.
Can you tell me which rune you mean? I checked the most pricy ones and all of them spiked harder after the patch (due to demand from the general player base) than during or shortly after the live interview (due to speculators buying up those runes).
So the high price right now cant be attributed to speculators but supply and demand.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I somehow expect a wvw dev post in this topic. just to let us know that they are watching, they just dont care.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Blast your waterfields to stay alive.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Anet introduced Essence of Luck to solve their Magic Find dilemma. But once we have maxed out MF it seems a reasonable expectation that there is a secondary use for the essences. Note* – please don’t give us another busy work treasure hunt for a geegaw or a collection that uses Sam……
It doesn’t seem like a reasonable expectation to me. It takes an extraordinary amount of luck to max MF, so much that it will never be maxed without going far out of your way to do so: buying stuff on TP or farming ToT bags etc.
Put another way: I see how adding additional uses would benefit the tiny subset of players who have 300% MF-from-luck. I don’t see how it benefits the community as a whole.
I also dont see why it would be a bad thing. At least then, people know what to expect, once they max it out.
I think there are armor skins that you start obtaining at 30k+ AP, which is also for a tiny subset of players.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
It was possible to reach lvl 80 by maxing all professions to 400 because you got 10 levels per craft. With 6 professions being raised to 500, maxing one of those will give 10 levels.
Once chef and jeweler will be raised to 500, you will be able to craft level to lvl 80 again.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Right now, running an organized guild group in EotM gives far more rewards than running in ther old maps.
Also, Heavy and large bags of Skritt Shinies dropped from the skritt in the borderlands are quite profitable (I know, its basically pve…).
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
(edited by Wanze.8410)
Just woke up so plz bear with me…
That’s a very valid and complicated issue. As how are we to tell how many hours are spent playing the tp vs playing core content? It all gets rather complicated even though it may seem simple. For example how many hour have I spent? Idk..I usually place orders and put listings up while I play.
How do we distinguish playing the tp as a means from using it as a compliment to core play?
Without knowing what extent their metrics are capable of, I can’t give to solid answer.
As you were one of the people asking for a new wealth disparity sheet:
How would you determine wealth distribution?
How is all the stuff stored in guild banks being alotted?
How are currencies other than gold considered?
At what stage do oyu consider an account inactive and leave it out of the equation?
Keep in mind that the last wealth disparity graph we have seen was illustrating data from beta weekend, which included way less accounts and a way shorter timeframe.
Active accounts now could range from 20 months with over 7000 hours logged to 1 day old and 1 hour logged.
The reason we havent seen another wealth disparity graph isnt because Anet wants to cover up wealth disparity, its because the task to do it is very complicated now.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
The biggest problem i see with your suggestions of account bound items after tp purchase or raising its sales tax after being traded once:
It will have huge implementation costs. They would need to make a 2nd item ID for every item to note if its tradeable or not. That will also mean, that those items wont stack anymore, so people will complain about lack of storage space.
For many item groups, this chance will have little effect anyways. Anything that can be used in crafting, forging, be salvaged or can be altered in other ways (for example a lootbag that gets opened) can just be bought on the tp, altered and sold again.I make a great deal of profit just by opening lootbags, salvaging, crafting and forging and i guess, i would still be able to make significantly more profit than in other areas of the game, even without flipping and speculating. So your proposed change isnt really a great solution to your perceived problem, it would create unconvenience to a majority of players that have to deal with lack of storage space now and therefore in my eyes wouldnt warrant the implementation costs.
Wrong, depends how creative are you, but from my programming experience this could be done fairly easy. You just have to add one attribute to data base which doesnt even effect existing items. Once you have sold items on TP they would be flag “Been on Trading Post”, you simply stack them as usual, but once you try to sell them you can choose which to sell first, implementation can be made with one simple CHECK box, “Sell spoiled items”. As a buyer it doesn’t even matter? Why? Because once you buy it you know that item will become spoiled and will be worthless to sell again.
And this implementation would take no time to implement.
Update TP:
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Update inventory:
http://prntscr.com/8qud5lYou make great deal of profit just by opening lootbags, u can still do that because items contained wouldn’t be marked as spoiled (been on trading post). This is in no mean flipping it’s playing a game, and if you enjoy playing crafting game, i’m fine with it, it’s part of the game, but flipping is not.
OK but would it change then on the status quo?
Lets say Anet finds a way to restrict profits on the tp via flipping. How does that positively and directly enhance your game experience if everything that a flipper did can be done by a crafter as well with the same personal profit margins?
Basically crafting is just complicated flipping, you buy ingredients on buy order and list them for a higher price. If you do speculative crafting, you use ingredients, which you think will soon rise in price or you craft items that will be in demand in the future and list them way above the lowest listing.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Hi,
Just a quick clarification about the initial video: this is a preview of the September 2014 Feature Pack collection and it shows rewards that are unique to the collection feature, but they’re not precursors. These rewards are the named exotics that drop from Champion loot bags.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
change your password
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Everybody before you had to craft with the same timegate, unless you can provide solid proof that you are a special snowflake, they wont lift it for you.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
