Showing Highly Rated Posts By Wethospu.6437:

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: Wethospu.6437

Wethospu.6437

And I really can’t understand how people except anyone to take them seriously if they admit that they think “4w+g or 5w” is the best setup in PvE (not to mention people who barely even understand how the game works).

People just seem to mix random stuff together (sometimes issue is classes, sometimes stacking, sometimes gear, even in the same sentence) and offer random solutions which would break lots of things.

(edited by Wethospu.6437)

PvE - What is actually challenging ?

in Guild Wars 2 Discussion

Posted by: Wethospu.6437

Wethospu.6437

You can always solo dungeons if you want some challenge.

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

I think reddit is a good way to train your patience.

Worst part is I still don’t have a clue what they are trying to say, except that I’m an idiot of course.

(edited by Wethospu.6437)

Ranger nerfed in PvE for PvP purposes

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

@Nikaido
It was just a friendly reminder that no matter how highly you think of yourself and your common sense, you can’t always be right. So it’s always good to leave some room for discussion even if something doesn’t fit your current opinion.

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

It’s ok, that thread has 400 comments and 250 votes. I actually made a comment with math in there and now I can’t find it because thread is too kitten big… Anyways, you did you job, the gw2 reddit community is now informed whether they like it or not. Guess you can call that a success. XD

Yeah, it got bit more popular than I expected. I guess I have to continue to use misinformative topic titles.

Unfortunate part is that most comments are so crap.

Please fix people selling dungeon slots

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Hi everyone,

Just posting to inform you all that selling dungeon runs its NOT against the rules. People are free to do so. Please, exercise extreme caution to avoid getting scammed.

Thanks for your understanding

“Run” meaning GW1-style where customers are there whole run or GW2-style where customers hop in last minute?
And does this mean there will be no changes regards this?

Warrior: How to faceroll Liadri

in Queen's Jubilee

Posted by: Wethospu.6437

Wethospu.6437

(edited by Wethospu.6437)

Kholer w/ Adds, Cave Troll, Queen Spider Solo

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437


or he truly dream we call him a pro and knee on his feet when we meet him? The last clearly is the funniest and probably the main reason

That’s what people actually do to me (maybe not knee part). It’s bit funny!

Nice to see people trying to challenge themselves. Go teach Kholer a lesson or a two!

Dungeon Tour-CM P3-Video : 4.55¬Restricted

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Well, I don’t.

That’s why there are approvers. They will tell you if it qualifies or if they need additional information. Do what they ask, they probably have more knowledge about approving, rules and the underlying system than you.

(edited by Wethospu.6437)

Afk Plague in the Pavillon

in Festival of the Four Winds

Posted by: Wethospu.6437

Wethospu.6437

It’s ok if you do it right. That’s all what I’m saying.

Guard stuck at Bzerk Abomination (succeeded)

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Keep circling him and his normal melee attacks won’t hit you.

CDI- Fractal Evolution

in CDI

Posted by: Wethospu.6437

Wethospu.6437

@Orpheal

It really cant though. Why is that most players sit around in open world all the time? Because dungeons and fractals are too hard for them or they dont enjoy instanced group content. It makes no sense to put excessive amounts of lore in an area where the players who like challenging instanced content is dont care about it. And the players that want that lore would barely ever experience it. They would visit fractals once to get their lore fix and then never visit again. You cannot infect every aspect of the game with the wants of casual players. It doesnt work. You shouldnt lock away lore in an area of the game that many players who enjoy lore will not visit.

You can put lore into fractals, I dont mind that. But if it ruins replayability and brings down the challenge then im not going to be happy.

Sorry Spoj but I can’t agree with your elitist intentions. It’s good that casuals will finally get some content.

Healing Builds

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Good luck trying to make them realize they don’t represent entire player-base.

Where are the devs?

in Guild Wars 2 Discussion

Posted by: Wethospu.6437

Wethospu.6437

I wouldn’t be surprised if devs had secondary accounts for personal freedom. At least I would have.

[DD] SE p1 3:29 [Restricted]

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Kind of same thing with lupi solos for me. Just stack on him and gg.

Frenzy vs Feel My Wrath

in Warrior

Posted by: Wethospu.6437

Wethospu.6437

This skill can be activated while in mid-air.

We have a winner.

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

I might have faith and positive opinion if

  • Dungeons / fractals weren’t ignored for so long
  • Last update (Fractured) would have been better
  • We had any substantial communication

I will be genuinely be amazed if they manage to add good fractal masteries without expanding fractals at all. At best it looks like a way to lure casuals into fractals.

If someone has forgotten what mess Fractured was I can give a short summary.

(edited by Wethospu.6437)

Value of Precision

in Players Helping Players

Posted by: Wethospu.6437

Wethospu.6437

Where would you get that assumption? I said nothing like that. I’ll go straight to the extreme end;
100% crit chance with +100% crit damage would lead to x2.5 overall damage.

Yes, you are correct. 100% CritChance and +100% CritDamage adds more damage than 20 Power.

However, what you need to understand is a difference between non-critting damage, critting damage and average damage (which includes crits). Critical Hits add damage equal to difference between non-critting and critting damage.
On your example your non-critting damage = average damage which means you assume 0% CritChance.

My example in that case is:
With 2100 power, 0% CritChance and 50 CritDamage
you get: 2100 = 2100
add 21 Power: 2121 = 2121
add 21 Precision: 0.99*2100 + 0.01*2100*2 = 2121

As you can see, same result as you got. But 0% CritChance is not realistic.

(edited by Wethospu.6437)

Is it time for fast hands to become base?

in Warrior

Posted by: Wethospu.6437

Wethospu.6437

Weird to be Master of Arms when your “weapon handling” is as good as most of the professions.

add Giganticus Lupicus to fractals

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Villagers spawning Grubs, no thanks

The plague of the "only 80s"

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

I would like to see a proof how level 35 (or similar) does more damage than level 80.

Post your Solo Ideas!

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Spider Queen no damage, no dodge, melee thingy: http://youtu.be/VdA9xfLsF2Y

A call to remove Hammer from Warrior

in Suggestions

Posted by: Wethospu.6437

Wethospu.6437

How do you expect anyone to listen what you say when you barely know how the game works?

Really?

Which part exactly did i get wrong? I’ve probably played more warrior pvp/WvW than you have, and run solo 99 percent of the time, so am fairly well versed on how they work.

So which bit? Oh I see, when you get blocked/evaded the hammer adrenal doesn’t get used up, it’s worse than what i typed. So until you actually connect with it, your adrenal bar stays full. Seems fair….

Bit curious. Why do you think your experience in pvp/WvW makes you superior with Warrior mechanics?

Base cooldown for burst skills is 10 seconds. With 30 Discipline that gets reduced 7.75 seconds. There’s no way to get 5 seconds cooldown on a burst skill.

Superior Rune of Lyssa still doesn't work

in Bugs: Game, Forum, Website

Posted by: Wethospu.6437

Wethospu.6437

It has internal cooldown of like 60 seconds (can’t remember exact number).

Black Lion Chests count as gambling?

in Guild Wars 2 Discussion

Posted by: Wethospu.6437

Wethospu.6437

Games and especially gambling in them is still quite a new thing so it will take a while until older people catch up. I would expect to see laws in a few years.

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Perhaps he thought you asked his utilities.

GWSCR - Record Rules Evolving

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Fair enough. More dungeons like this or is this the only one?

Either way, what do you think will happen next? People copy your tactic and all runs end up “withing several seconds”.

Difficulties with Dungeons & LFG

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437


A little while ago I wrote on the lfg quite explicitly:

“Zerk + scholar runes only, experienced only, full clear”.


the obligatory warrior with ruby orbs. I had to tell them all to leave.

Do you also gearcheck for ascended?

Who is this?

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Probably because no one ever kills Kayeh :P

No one cares what armor you wear..

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Wrong game.

Anyways if that would be dangerous to good Berserker groups then it would literally wipe out average pug, regardless of their gear. Which was exactly my point.

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

I dont believe when the game was first released and noone had any clue about builds or how to play properly is a valid comparison. ;P

Ye, but what is considered challenging varies highly among the playerbase.

Fractals need to be account-wide

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Leman,

It seems you & I are talking past each other. Your new response doesn’t tell me anything new that I may misunderstood you but rather it does confirm my opinion that you are replacing one time gate w/ another time gate. Duration is changed, but it is still a time gate.
If it’s an account base, why can’t I bring my alt to play at my highest level then upgrade to my highest level? If it’s too descriptive for you, I can give u a very simple example in text, no fancy graphic needed:

1) Char 1 level 43
2) Char 2 level 1

Play char 2 at any level from 43 & above will upgrade it to level 43. Playing at any level below 43 before reaching 43, will only upgrade to that level. No time gate, no weekly gate, no nothing. Would it be a better idea?

I think the point is to be a time gate because Anet loves that design.

CDI- Fractal Evolution

in CDI

Posted by: Wethospu.6437

Wethospu.6437

Ok, let’s brainstorm and build.

.

..

Add pet armors to fractals.

Anyways, if my boss asked me to brainstorm I’m pretty sure he would want me to produce something useful and not random stuff.

(edited by Wethospu.6437)

Ascended weapon drops in Dungeons.

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

With enough classes you can use any weapon.

[DnT] + Ambro - Arah P3 6:29 [World Record]

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Just because you find a new way to stretch rules doesn’t mean it should be automatically allowed.

Technically, if it doesn’t violate existing rules it should be allowed first pass. It can be settled later (votes, meetings, magic 8 ball etc) whether that tactic is something people want allowable.

Yes, that’s technically correct.

If people want, we can approve records and then move them to unrestricted 1-2 weeks later.

"Experienced lvl 80 ONLY", PSA

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

PVT is the best gear for immersion.

CDI- Fractal Evolution

in CDI

Posted by: Wethospu.6437

Wethospu.6437

I will try to sum up all current ideas to fix swamp rolling.

Balance maps
Keep tweaking length (priority) and difficulty (if needed) of the maps until there isn’t big incentive to roll. Basically make Swamp longer and make Underground shorter.

Pros:

  • Easy to implement, doesn’t require any new mechanics
  • Doesn’t really change how the game works (so no one should get kittened)

Cons:

  • May need constant tweaking to reach the best result
  • May not work with some instability combinations

Balance rewards
Instead of treating all maps equally with one big end reward, split it among the maps. Longer/harder maps would have more chests during the run meaning higher rewards.

Pros:

  • Simple to implement, no extra mechanics needed

Cons:

  • Removes/alters concept of daily chest (unless it remains)
  • May not work with some instability combinations

Force first roll
Basically once you go in, your map selection would be saved and you wouldn’t get any other map until you have completed it.

Pros:

  • Would prevent rolling

Cons:

  • Doesn’t actually fix the problem, getting bad roll would become even more annoying
  • Needs extra mechanics (probably bugs)
  • Even less freedom for people to play how they want (for example can’t go practice starting fractals, etc).

Reward first roll
Same as above except you would get some kind of benefit (additional chest, increase magic find) if you went with the first roll

Pros:

  • Would keep freedom

Cons:

  • Doesn’t actually fix the problem (getting a bad roll)
  • Needs extra mechanics (probably bugs)

Add daily quest with map selection
Allow players to take any map they want. Add daily quest to encourage completing specific maps.

Pros:

  • Would give more freedom, people could play any map they want (useful when practicing or soloing)

Cons:

  • Needs extra mechanics (probably bugs)
  • People could do daily only with easy combinations (would need reward tweaking)

Rework
Instead of a run of 4 maps, have a run of 1 map. Allow selection of any map. Tie instabilities directly to the maps. Make progression separate for each map.

For more detail you can check my earlier post

Pros:

  • Would remove randomness -> more competitive
  • Would reduce time requirement -> more casual
  • Would allow better instabilities
  • Would eliminate rolling
  • Would support very hard content
  • Would support infinite scaling while keeping it expandable

Cons:

  • Would require big amount of work
  • Would require some kind of progression reset/transformation
  • Would be a bold change

(edited by Wethospu.6437)

fractals leaderboards are a joke

in Fractured

Posted by: Wethospu.6437

Wethospu.6437

Maybe they don’t expect anyone to reach 50?

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: Wethospu.6437

Wethospu.6437

Omg, evade exploit. Must buff pvt immediately! We must not rest until we can stack enough passive defense to not even look at the screen.

(edited by Wethospu.6437)

Greater penalties for Death

in Guild Wars 2 Discussion

Posted by: Wethospu.6437

Wethospu.6437

So am I a really bad player when I died like 10 times when trying to solo Spider Queen without dodging and with melee skills only (and eventually got it done without taking ANY damage)?

Maybe my character should have been sent back to tutorial for some basic training?

CoE: Champion Icebrood Wolf

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437


As for the 33 seconds I’m not so sure, feels a lot quicker sometimes.

Feelings are not recognized in this sub-forum.

The sad truth about berserker

in Guild Wars 2 Discussion

Posted by: Wethospu.6437

Wethospu.6437

You got carried by your bear.

Anyways, direct damage and conditions should be pretty balanced on solo kills.

(edited by Wethospu.6437)

A Data Driven Approach to Dungeon Rewards

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Any reason why you would track both completion and time to complete?

What I would do:
- If a path is ran more than on average, decrease its rewards
- If a path is ran less than on average, increase its rewards

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Wethospu.6437

Wethospu.6437

I understand concerns about cookie-cutter builds. However there are some things they could still do:

1) Show Magic Find: this has nothing to do with build
2) Show Agony Resist: again has nothing to do with build
3) Allow full inspect at the end of dungeon: gives everyone chance to prove themselves while allowing us to learn from others

[PvE]Condi Vs Zerker: which and why?

in Warrior

Posted by: Wethospu.6437

Wethospu.6437

Ramp up time.

People overwriting your conditions.

Immunities / condition cleanses.

No benefit from all buffs.

Do any of you ever buy black lion keys?

in Guild Wars 2 Discussion

Posted by: Wethospu.6437

Wethospu.6437

Bought keys for Consortium? chests, never again.

Flood Control? Seriously?

in Forum and Website Bugs

Posted by: Wethospu.6437

Wethospu.6437

If you wish to discuss flood control, yes.

Wait, why did I just get infracted for discussing flood control related forum policies?

No, you were infracted for discussing your infraction. If you wished to discuss flood control only, that’s fair as that is on-topic to the thread. Contesting your infraction is not appropriate.

Point was that long/annoying punishments become really annoying when you can get them really easily (one minor mistake). That example (getting 3600 seconds of floodcontrol with all kind of extra punishment because of one slightly offensive post) was there to just prove my point.

I guess I will get infracted again but how am I supposed to talk about my experiences if I can’t talk about them? And why other people are allowed to talk about their infractions on this topic?

(edited by Wethospu.6437)

CDI- Fractal Evolution

in CDI

Posted by: Wethospu.6437

Wethospu.6437

I can’t get behind the instability system. It’s still the same lame dungeon which you want to complete as fast as possible to get the loot (Yes, that’s grind and GW2 turned into a grindy game) and the instabilities just slow you down. There is not even an explanation for those instabilities storywise.

How are instabilities making that worse? Even without them people ran only same levels for daily.
Why is getting slowed down a bad thing if you find fast clears lame?

Because slow clears are even more lame.
Look, I’ve played this game for over 3k hours now, most times in PvE, I’ve done all dungeons too often to find them entertaining. It bores me. I’m doing those things to get the reward.

Queensdale champion train sounds like a right place for you.

Yes, it would, because the instability-stacking would only apply across a tier. That said, it requires a higher level of AR immediately to go to 40, which would force players without enough AR to be doing 30-39 until they’re ready to move up. I think this way works even if 40 is technically ‘easier’ than 39 because you can create unique experiences within each tier, and I think 30 instabilities stacking would be pretty chaotic and silly. You then could have unique and interesting speed clear runs for L39, L49, and so forth because each would be a different experience. What do you think about that?

I don’t really like the idea of making gear gating even more prevalent. If you have enough gold to craft gear you can just keep doing easy levels over and over while someone has to do all the challenging stuff. Not really my definition of skill based content.

Sure, the levels would be interesting but would anyone really want to run them instead of L40 or L50?

I believe we should look further than the current development resources available. Changes don’t have to happen tomorrow, they can come over the years. More importantly, grand ideas can be adjusted so that they require less work but still offer a lot of the benefits. If we’re only going to offer ideas that are easy to implement, we’re closing our mind to possibilities that come from thinking big.

It is good to point out the flaws in plans, to give them a ‘reality check’, but it should not hold players back from posting their ideas. In a group-brainstorm like this, self-censorship is one of the biggest idea-killers.

I think people should focus on ideas and not idealism. Fun and challenging content is not an idea but an idealism. It’s like a bunch of marketing words telling nothing about the implementation.

When I was a kid I had all these cool, awesome and fun game ideas. But when I tried to implement them I realized it’s not that simple. I couldn’t just code fun or challenge in. Stuff which was meant to be fun was actually boring or easy.

As for ‘There won’t be perfectly challenging and fun content with unique surprises each time you run it.’ – Try to look at it from the perspective of someone who does fractals maybe once a week. He has leveled from 1 to 25 in the past 6 months. Fractals don’t offer anything new anymore. The only changes that came in difficulty were the increase of agony required (booooring) and the harpies tossing him off the platform (interesting/annoying).

Now unique surprises ‘each time you run it.’ would be a lot to ask, but some unique surprises would go a long way. (Say every 5 levels something new can pop up)

If you don’t play fractals every day, or more than once a day, a few surprises do make a difference. While to the veteran, they’re all old stuff.

Couldn’t same be achieved by just adding more content? Without any randomness?

Nearly all the players in my guild are below level 20 fractals. But to many of them, it has already become boring. Because they face the same challenges every time, and it’s going to be more than 10 levels of that still before they’ll reach instabilities. (And some extra grinding for the agony resistance)

I think this is a separate issue. Non-random elements can also apply to lower levels.

(edited by Wethospu.6437)

Dear Kiel voters: We tried to warn you

in Fractured

Posted by: Wethospu.6437

Wethospu.6437

I still don’t believe we actually voted on anything. Just like these completion timers.

Time to separate agony resistance from armor

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

When I first heard of agony I thought it would be a pressure element. Like a long duration condition which would give effects like max health loss, slower speed, slower cooldowns and so on.

Without agony resist it would last 1-60 minutes depending on the scale so every mistake would stack up. Agony resist would shorten the duration down to minimum of like 30 seconds.