And here we go.
The usual “very tolerant” and “open-minded” casual player group calling other people dumb and toxic.
Remember that it’s your darkest fear. Love from Logan.
Is Warrior just a pet without a Ranger?
One time I pinged my gathering tools and underwater gear. That seemed to make them happy.
I was kicked from CM for “asking” the first boss…
That was a pain in the kitten , every time you must run as a fool, jump, skip mob and boss… it’s quite boring.WTF does “asking the boss” mean?
Roleplaying. Some bosses are pretty hot so it’s not completely new thing to ask them out.
Things often get quite heated.
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I also have some suggestions. I can’t believe no one had these before because they are really really simple.
1) Fix world hunger
2) Cure cancer
3) Make everyone happy
Who agrees?
They just can’t press a button to add more fun / challenge / strategy or fix stacking / full zerk. Ideas are really worthless without any suggestion about the implementation.
But I agree on adding Erotic mode!
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Sometimes the game just makes you lose your progress. That’s perfectly normal in Gw2.
About time that someone does it on Thief. That Infiltrator’s Strike is just godly.
But.. no congratulations.. not yet.
No.
I agree. They should do something about people who don’t read or respect lfg messages.
Spoiler alert.
While you were playing around with ships and stuff, Trahearne almost killed Zhaitan singlehandedly on his own. Unfortunately his fingernail broke when he was preparing for the finishing move and he had to abandon his mission.
But he was wise enough to have you as the backup force. Though you messed really bad by destroying your ship.
If you have any other questions about the story or the lore, feel free to ask.
Yep, after patch, everyone will just roll the new Warrior meta, 30-30-30-30-30.
Could you please spend like 5 minutes to think whether your ideas make any sense, before posting?
Diffculty was very good for a story-dungeon.
It has been quite on/off for past few weeks because transitioning from old host to the new one didn’t go as smoothly as planned. Now dulfy is hosting it so it should stay stable for a while. You can access it with either www.gw2dungeons.net or www.gw2dungeons.com
Changes:
- guides for new Fractal paths
- all around content tweaks for better quality
- slightly improved UI which should work bit better on smaller resolutions
- new section (by Target) for builds and general info (early stage)
- health data added to enemies which includes Fractal health algorithms (lots of values still missing)
And as always, I’m looking for tips, feedback and people willing to help!
I use it pick up dead rofl zerkers from floor.
Yeah, Simin should turn friendly and host a tea-party.
Thanks for the video! My team keeps wiping on Spider all the time (we are max level, best gear, on teamspeak). It’s great how this game supports so creative tactics! It really allows individual player-skill to shine.
Why solo if you exploit?
Not everyone plays classes that have access to several evades, blocks, invulnerability, massive melee damage. So there really isn’t a fair option for some classes. Hell there is a video of a full zerk warrior just eating the shadow aoe and clone explosions as he kills Liadri in under 5 seconds flat. This challenge is broken. Period.
You probably should first learn few things about the encounter. Or pay more attention when watching that video.
Note: we used Fire Elemental Powders.
I think it’s fair. Those people you kicked didn’t actually kill the final boss so they don’t deserve any final rewards (if they complain they are just entitled). And they also had fun during the run while getting rewards from that.
In my opinion selling should be fixed. Dungeon should track which players complete which events. Once the dungeon gets completed each player would get his share.
So if you solo a dungeon on your own you would get 5 x end reward. Or if you are on a pug group and get kicked at end boss you would get ~80% of end rewards (for doing ~80% of encounters).
My last team had one warrior, one guardian, one thief and two necroes (one had blue/green gear, 700 ach points). We got it done in 10-15 mins.
I seriously don’t understand what you are doing if you have three 3 DPS warriors and can’t do it.
See new topic here: https://forum-en.gw2archive.eu/forum/community/links/Compilation-of-dungeon-solo-videos-1
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I actually liked Claw Island because there was so many enemies. :/ (like use stun-breaker?)
Any chance getting hardmode-version for story?
Today I decided to start playing again more actively. I created a new character, used scroll to level 20 and started playing. During first 15 minutes I opened trait panel like 3 times to plan my traits and see where to put my next points only to remember that nothing is available until level 30. Then I remembered that even at level 50 I probably won’t have any meaningful traits available.
Today I decided to stop playing this game actively.
I will only support this if they also allow marriage between same gender. Just no human/animal/cabbage/alien stuff.
People wanting content where Berserker sucks should remember that it needs be so hard that they will cry, not just a river, but a huge ocean.
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Hello, I have started a guide project: http://gw2dungeons.net/
Still lots of stuff missing so please take a look. I’m next going to implement your feedback and suggestions and then focus on one dungeon. You can “vote” for dungeon which you think needs most help!
There are some issues with lower resolutions but we are working on it!
PS. Don’t forget to tweak settings or you may miss 18% of the fun!
Edit: Apparently host is having some issues so it may work like a kitten until they get it sorted out.
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Music still processing.
Don’t worry, these “experienced” people usually suck.
Dungeon dream would be:
1 player with brains
1 player with brains
1 player with brains
1 player with brains
1 player with brains
Who cares about the personal story?
Who cares about race change?
People who try to do jumping puzzles with Norns.
I completely agree. Melee bosses should instantly reset if people exploit them at range.
With 2x speed (~7,5 mins):
http://www.youtube.com/watch?v=3p_b4Vnv8iY
Swapped Endure Pain to Frenzy and did it in 13,5 mins.
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I assume he was silenced. May his soul rest in peace.
Yes I agree. They need to compensate people and reset everyone to 20.
The way I see it, the effort to get every skin should stay about constant. While some can be hard to get, they shouldn’t become easier or harder to get over time.
Sellers are truly evil. I was kicked once because I asked is the boss really at 1% like advertised and not at 2%.
As I can’t create any topics I will come here to derail this one.
It makes me bit sad to see how they implemented new fractals. With level reset I would have expected a real rework with huge amount of challenge and content. Not the reduced version we got.
Instead of having a linear progression where difficulty varies a lot and people can just skip harder parts they should have added a network. Basically there should be 3 variables, base difficulty, instability type and instability strength. For example with 10 base difficulties, 10 instabilities and 5 instability strengths there would be 500 levels which is bit more than current 50.
Also they could create really hard/annoying/gimmicky instabilities because each instability type would be an own path. Difficulty progression has several options. For example completing levels could give fractal experience which would unlock higher base difficulties while stronger instabilities would get simply unlocked by doing a previous level.
Then another idea is to split up levels to maps. So instead of going in and getting random maps you could choose which one you want to play. This would eliminate random/lucky rolls, reduce time investment and allow connecting instabilities to specific maps. As this would create 4th variable merging base difficulty and instability strength might be needed for clarity.
Quick sketch to hopefully illustrate my idea better. Actual implementation would probably be quite different but not going to process it further because I know I’m just wasting my time.
The point is that you could be in an instance with unlimited tries and no repair costs and it would take exactly same amount of skill to complete as getting your account deleted whenever you lost.
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Would inspect even make it any worse?
There are already players with specific requirements and gear-check. Current game already supports that kind of behavior. With inspect they could pre-kick more effectively meaning some people wouldn’t get kicked mid-run.
Then there are players who want good players but can’t be bothered with gear-checks. If stuff doesn’t go smoothly people will get kicked mid-run. Inspect would allow seeing these problems earlier (it’s not really rocket science).
Then there are players who want some decent players but don’t care that much. They may have to kick people who aren’t just pulling their weight. Again inspect would allow figuring these problems earlier.
Then there are people who don’t care at all and nothing would change.
Yes, more people would get kicked pre-run. But also less people would get kicked mid-run saving lots of frustration.
Would it be so bad if you could easily figure out people you want to play with?
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Here is the reality on dps meters.
You can come up with a million and one theoretical reasons why they would be a good thing, but in practice (with years of anecdotal evidence), they have proven to be toxic and create hateful gameplay time and time again.
—
So does this feature called chat.
Why would you support having your time wasted?
You have to dodge the attack that summons skeletons (the animation is the same of the human male casting meteor shower, the exact same but faster). That, and the fear thingy (magecrusher exploding marks). There’s also the attack that supposedly knocks you down, but I didn’t dodge it and sometimes it does nothing. Satan knows why :/
Hi!
You get knocked when nearby skeletons get consumed.
Best regards, Satan
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People complain because devs could have implemented a system which would both reduce griefing and support selling.
Instead of the current system which just seems to promote griefing.
Why on earth would developers support sellers? Sellers make no good for community. Part of the reason why it is so hard to find a group for Arah, especially for a new/semi-experienced player, is because all ‘veterans’ are too busy selling instead of helping other people. Frankly, you can make more money in Dry Top or whatever the best open world faming spot is right now. Hell yeah, I even make more gold in EOTM!
p.s. I agree on the grieving part thou
Arah sellers are the true grievers
Why would veterans need to help other people? Do they owe something to you?
World Completion doesn’t include Dungeon Maps nor SPvP Maps. Therefore there is no reason why it should include WvW Maps just because they are maps.
Forcing different game-modes is bad design. Allowing different game-modes is good design. Period.
What makes exploring WvW even worse that it relies on awkward mechanics: switching servers, not playing the gamemode as designed, waiting for team-color changes, waiting for change in WvW situation. Most importantly, these mechanics don’t exist with rest of the World Completion. This makes the World Completion progression broken.
My suggestion is: PvE World Completion, WvW World Completion, Dungeon World Completion, SPvP World Completion and optionally Master World Completion.
I understand skipping when encounters are easy, boring and don’t give decent loot. When you simply gain nothing from the fight (fun, skills, wealth) why bother?
I also understand it if you are doing a timed run.
