It is the same thing as with /sit /sleep, etc emotes. You see others sitting only if you have been in the same zone when they used the emote. If you WP in or switch character after they have used it, they just seem to be standing to you even though they see themselves sitting. Same with carpet, they only see it correctly if they have been around when you mounted it.
That was my first thought too when I saw (and bought :P) the carpet. It is true, they are mounts.
Briiing them back!
Fine as long as they do not add new armor and weapon tiers that require raiding to get.
I don’t want GW to turn into ancient style “raid or die” MMO.
Racial story ends at lvl 30.
Lvl 40-60 depends on the Order that you choose.
Lvl 70-80 is the same to everyone.
Yea it is possible. There are no limits that would prevent you from bidding on the same items that you are selling.
This seems like blatant censorship. I mean, I can see how they removed the code that rendered your character completely naked, but this is ridiculous. And dull. Really dull. Please let this be a bug. Please don’t numb down the most basic movements of our characters.
The most blunt censorship in this game was to remove the straps from the Masquerade Armor. But they also removed the skulls from the “Tamini Death Markers” at this heart in Queensdale. The last one does not even make sense.
I didn’t even notice the garter belts were removed. It must have been pretty recent because I swear they had them around release.
What straps are you two talking about? Masquerade armor has never had any garter belts.
If think, they removed it with the official release of the game, but at least in the third beta weekend (since I played) the straps still existed.
Here a german video from the second beta: http://www.youtube.com/watch?v=uZVeEL5v8E0
Oo, I see.
But….the Halloween patch should not be too far off. Likely the Tuesday after next. = )
It’s 21st.
Really! Only two weeks long? Well, that’s disappointing!
Yea only two weeks this time.
https://www.guildwars2.com/en/news/upcoming-events-in-guildwars2/
“Later in October, we’ll be bringing back our famous Halloween festivities! Blood and Madness will be returning to Guild Wars 2 on October 21 and remain active until the return of Season 2.”
This seems like blatant censorship. I mean, I can see how they removed the code that rendered your character completely naked, but this is ridiculous. And dull. Really dull. Please let this be a bug. Please don’t numb down the most basic movements of our characters.
The most blunt censorship in this game was to remove the straps from the Masquerade Armor. But they also removed the skulls from the “Tamini Death Markers” at this heart in Queensdale. The last one does not even make sense.
I didn’t even notice the garter belts were removed. It must have been pretty recent because I swear they had them around release.
What straps are you two talking about? Masquerade armor has never had any garter belts.
But….the Halloween patch should not be too far off. Likely the Tuesday after next. = )
It’s 21st.
You could also try farming during sandstorm in Dry top. Mostly the dust mite farm and Haze events. At least I’ve got lodestone more frequently as drop from these than anywhere else in the world.
Bring them back!
There is no need for recount in this game. Things are not on tight enrage timers like raid bosses used to be in Wow. Min-maxing (especially force min-maxing others) is not needed.
That’s how all nodes in the world works. That’s why sickles are bought in stacks of 50 and other tools are 100.
You can see all possible skins at your bank in wardrobe section.
Nope not free
Huh, now two hours later I got it for free.
Nope not free
My girls want to stretch!
Bring back the animations!
I had not noticed the original post either but found it from your post history. It is a bit odd.
“With the release of the feature pack tomorrow, Guild Wars 2 adds a number of features that many in the community are excited about. Meanwhile, several others – maybe more than those excited – are frustrated it has taken two years for some of these changes to become part of the game. All the while, certain sub-communities within the greater GW2 community are frustrated with their part of the game not getting as much attention as other parts, i.e. the Living Story and gem store.”
Odd is that invitation to take the poll is directed to those certain sub-communities and it might show in the results.
Vayne, just let it go. You cannot change everyone in game forums to behave like you want them to. Remember what happened last time, about a year ago? You got so upset that you decided to leave these forums completely. Now you are back doing the exact same thing again.
Just let it go and enjoy the game. You don’t have to upset yourself like this.
yep seems to be bugged.
Bring it back!
It is strange how official detailed information by Anet is still kept strictly hidden until the patch is out, but 3rd parties seem to be allowed to release information when ever they want.
Why there even has to be anykind of previews or guides out before the patch even is live? Why can’t they be simply controlled that everything gets published at the same minute as the patch goes live and the clients start to update, just like the official patch notes are. Patch notes are never out before the patch, always when it is live.
No one needs guides before the patch is live.
It used to be like that before and it was a better style.
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Agreed. Other changes are better than the old one, but selling interface really is confusing and strange to use. Also that “claustrophobic” is really a good word to descibe it.
Open the guild panel and press “create guild”.
Only cosmetic if anything. I never use titles and do not want to be “forced” to use one because of the stats.
……. It’s not the precursor I want and the gold isn’t enough to get me the one I want.
…..and you want a Player Trade system so you can scam another player into trading straight up? Nice.
Or if you are not a scammer, the other one is. Trust no one.
Yes, I’ve heard about trading precursors by mail. Don’t do it.
Just sell it in TP and with 2 years of gathering stuff and experience, you probably have ways to get the missing few hundred.
http://wiki.guildwars2.com/wiki/Home_world#Home_world
“You also can transfer without cost if you delete all your existing characters. The next time you log on without any characters, you will be prompted to choose a new home world.
4. Items left on the characters will be deleted and cannot be restored. Move items to your personal account bank to preserve them.
5. Items in the guild bank will remain in the guild bank on your previous world. Move items to your personal account bank to preserve them. "
Your account bank should be safe.
I did not find any of them difficult to understand at all. Downed state was only completely new system and that I figured out by reading the skill tooltips when I first time got into that state.
I think the problem is that it is getting more and more common that people simply do not read. They do not read the tooltips, quest infos, helps or pretty much anything.
I’ve seen so many times someone asking for something really silly like “How do I use this?” when the only line in the tooltip is “Double-click to open.”
Sounds like an adult movie.
Is something bad going to happen to you if you do not waste all your gold/gems immediately on stuff you are not even sure you want?
How about save it until you really want something?
Sieran.
“There was so much left that I wanted to see… "
Those leftover items were supposed to be used to make the 2nd exotic backpiece before being able to make the ascended one, but it was possible to skip that because of the bug in the patch that turned the cultivated seed (received from 1st exotic, used for 2nd) into pet seed (received from 2nd, used for ascended).
So that is the reason for their existence
You can still make the second exotic from then if you want. It has choosable stats so some alt of yours may have use for it.
Yes that is what I thought. You are somehow thinking that games should be the same as real world is, a chore, or a job, having to do something you do not like just to be able to enjoy the rewards afterwards.
Games should not work like that. Same rules do not have to apply to games. Those old sayings are nice, but they are ment for the real world.
There are different games in this world.
- Some work like pure enjoyment machines. You push a button, it shows you a cool picture, you enjoy it. You push another button… and another… and close your browser tab because you feel no commitment and are no longer interested. You switch to another game, which is absolutely identical to the first one, but shows you different pictures. And again. And again.
- Some games work like real life. You push a lot of buttons, and if you pushed all of them right, you get a large printed picture which you wanted to get when you saw it in the preview. If you push wrong buttons, you do not get it, or get a different one. If you want to get the picture, you have to push these buttons; and when you’re done after many tries, you become happy because you’ve overcome the difficulty. You look at other people, admire their well earned pictures; you show yours – they admire yours. You find one more picture you like and do it again. And again. And again.
I don’t like the first type of games because I think they’re a waste of time. I don’t play them, but I believe you like that kind of stuff. That’s your right and your choice.
Nope, I would not like that kind of games. I would like the third kind of game that allows the player to push a lot of buttons in correct order, but in an activity they have chosen to do it.
I like the second type of games. Only overcoming difficulties with my skills make me enjoy my reward, because then they have value for me. Apparently, that’s not you definition of enjoyment; that’s your right and your choice. However, ANet designed GW2 this way and keeps designing it that way – so you either accept it or leave the reward (or the whole game).
Nothing in my example prevents you from choosing that path and enjoying your skill. You are the one valuing them so why would you choose some other path?
And there’s a reason why ANet did it: games which require zero effort can only have a very short lifetime because of lack of commitment and long-term goals. For a Buy To Play game like GW2, no loyal veterans means death.
All my examples require effort.
In a game that sledge ride is the reward. Sledge is always magically up there, just waiting for you to ride it. You have to only get yourself up there to enjoy the ride.
-South side of the hill can be a tricky way designed for a small group to do.
-West side of the mountain can be filled with huge masses of obstacles ment for the blobs.
-North side of the hill can be full of enemy players.
-Inside the mountain can be a tunnel that is insanely tricky jumping puzzle.All routes lead to the top and to the sledge ride. All require you to do something, but you can choose which one to take.
Such casual games can exist, but they have several limitations:
- Many players leave because they get bored too fast after riding all the slopes several times. When the game runs out of new players, it dies and is replaced by the same product in a different wrapping.
So is it better not to have slopes at all for the players who like what those slopes would have to offer so those players are not there at all?
Won’t the only players left with one slope get bored after doing that slope several times?
- The game cannot grow by altering game modes and giving rewards for more difficult content, like a special sledge which you get for climbing the mountain yourself and not by magic. Because as soon as it does, it stops being casual and threads exactly like this one appear on the forum.
Furthermore, even in your game you cannot get an “Enemy Killer” special sledge for riding the three sledges without enemies because you despise the sledge with enemies. And if you want to get it nonetheless, I should ask you what is the logic of getting an “Enemy Killer” reward for killing 0 enemies… and we get right here where we are.
In that utopia game there would not be “Enemy Killer” special sledge. There would be only the sledge ride that is the same for everyone and everyone had fun getting to that sledge.
You’re misplacing what there is for what you want. You want to enjoy the game? Enjoy it by running in blobs or whatever. No one’s limiting you in how you enjoy the game. You want to enjoy a specific reward? “If you love to ride the sledge, you should love to pull the sledge”. Learn to enjoy the work to get it. If you don’t – move on to something else.
Games exist because there are rules – specific actions for specific rewards is one rule of this one. So here goes your sentence:
“I don’t want players to be able to get everything by doing anything, because in that case everyone has 6 legendaries tomorrow for afking in LA and the game shuts down in a week because there’s nothing to aim for anymore.”
Yes that is what I thought. You are somehow thinking that games should be the same as real world is, a chore, or a job, having to do something you do not like just to be able to enjoy the rewards afterwards.
Games should not work like that. Same rules do not have to apply to games. Those old sayings are nice, but they are ment for the real world.
In a game that sledge ride is the reward. Sledge is always magically up there, just waiting for you to ride it. You have to only get yourself up there to enjoy the ride.
-South side of the hill can be a tricky way designed for a small group to do.
-West side of the mountain can be filled with huge masses of obstacles ment for the blobs.
-North side of the hill can be full of enemy players.
-Inside the mountain can be a tunnel that is insanely tricky jumping puzzle.
All routes lead to the top and to the sledge ride. All require you to do something, but you can choose which one to take.
What really gets me though isn’t so much what I feel is a bad design choice but that people who will in no way be handicapped or otherwise negatively affected by the OP’s proposed alternate to FOTM are so strongly opposed to it. /sigh
This is exactly what I always find so strange too. How can anyone be against having multiple ways to achieve or do something. Why is someone against for an option for players to choose the way they actually like to do the most?
It’s the problem of the perceived equality now.
I would be happy to waste useless badges on the mists stone instead of precious relics, but I agree that a) those have very little value because there’s excessive amount of them, and b) the difficulty in running in a blob spamming 111 compared to a mildly organised fractal run is substantial.
To make it worse, there are enough things which “force” people who do not want to do something do it:
- Map completion in PvP area – complained about since release.
- Rank requirement for Gift of Battle.
- Jumping puzzles in PvP area.
- Mistforged weapons for WvW Tournaments.
- PvP backpack and the upcoming PvP armour skins.
Pristine Fractal Relics are just yet another thing in the row, but this time it’s WvW crowd QQing about doing the “hard” content they “despise” for 5 (!) times at lowest level (or buy them from dungeon sellers). We, PvE scrubs, simply do not feel that this request is equal in terms of difficulty, while it should. Want the reward? Go and do the content like everyone else does! …or get rid of all the other limitations other people are forced to face first.
You are forgetting the whole fun-factor which is the main point of games. Fun is the only thing that should be equal for all players.
It is not equal if someone loves to run those 5 fractal runs and someone else hates it. It is equal if someone loves to run those 5 fractal runs and someone else loves to press 1 1 1 after the blob.
It is not only this thing that should have alternative ways. Pretty much everything should.
Freedom of choice is what keeps people happy. Freedom to choose the way they do things.
I’d like to ask you to fill the next sentence:
“I don’t want players to be able to choose the way they find most fun, because…”
I’m just asking that to check if you really understand what you are against.
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What really gets me though isn’t so much what I feel is a bad design choice but that people who will in no way be handicapped or otherwise negatively affected by the OP’s proposed alternate to FOTM are so strongly opposed to it. /sigh
This is exactly what I always find so strange too. How can anyone be against having multiple ways to achieve or do something. Why is someone against for an option for players to choose the way they actually like to do the most?
Why do you need to infuse it if you will never run fractals?
This is my question. Is there an actual visual difference between the infused and uninfused version? If there’s not, there’s no problem here.
What infusing it has to do with the topic? Creating the normal uninfused ascended version needs a mist stone that requires you to do fractals.
http://dulfy.net/2014/08/13/gw2-mawdrey-ascended-backpiece-and-pet-crafting-guide/
And I also wish that there was alternative ways to get this stone as I have never done fractals and it is kinda too late to start doing them now.
Unlike any other content, instanced 5 man group stuff requires you to already be an expert in them when you join. Anything else can be done and practised solo.
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While not the screenshot of the event itself, this is basically what I wore. I’d like my fanservice sometimes.
I don’t think it was that kind of party…
Some alternative way would be great in my opinion too. I’ve never done any fractals and I believe it is too late to start doing them now for the reasons already mentioned above.
There is a big difference between 5 man group content (fractals, dungeons) and other activities. To other activities you can go by yourself and practice and do them at your own pace and you are not hurting anyone. For 5 man grouped content you should already be an expert when joining the group or you will get yelled (and probably kicked) and also get a feeling that you are hurting the others by not being an expert on your first time there.
I have used Divinity’s Reach as my hub since the destruction of LA and I see the same people there every day and managed to make a lot more friends than before the megaserver change. Most of them are from some other world than my own.
Also still seeing the same people around the world. There are not that many maps of each zone except the ones that currently have bosses up or living story is there.
Because of the scaling, it’s actually faster if only a small group goes to do the pre events. Take the Shatterer for example. If 20+ people went to do the gathering portion, it would take forever.
The best is to have a group of 5 or so to knock out the pre-events while everyone else waits.
They have changed that event a month ago. It now always recuires exactly 50 pieces and there is even a counter showing the amount gathered. Also there is lots of more mobs and pieces on the ground.
From July 1st patch notes:
“Adjusted the scaling of the “Collect siege weapon pieces for Crusader Blackhorn” event such that additional players will be able to help complete the event faster rather than cause it to take more time.”
Maybe people should check the pre-events even once a month
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Ah another subscription thread here too.
“Please give me these gem store items for free and a huge discount for the rest of the items!”
What is stopping you from voluntarily paying money each month now? As you say it will be the exact same game for everyone else, you pay however much you want. Everyone wins?
People suggesting these subscriptions always tries to hide the real idea behind their suggestion and that is to get LOTS and LOTS more than what they would get with the same amount of money with current system.
B
/fifteencharacters
You have to realize that it would be unfair if light armor was actually lighter than medium armor. Thus they get the thin pants and we get 5 layers of skirts.
But medium gets only heavy trenchcoats for top part so it kinda balances it.
RP players have been complaining since the Feature Patch that it’s difficult to RP since zones aren’t even server specific anymore. They can’t go and meet in some out of the way, lightly populated zone on their server because that doesn’t exist anymore with Megaservers.
They can. They just have to taxi each other to the same map. And if the zone really is low pop, the chances are that they all end up in the same map anyway.