I understand that ArenaNet wants to encourage us not to farm, but that should be our own bloody choice. This big brother way of monitoring player activity is what drives people away. Let us do what we want, diminishing returns was enough…
You are only allowed to farm the TP, serves you right for wanting to “Play how you want to play”…!!!!
STOP this /cry threads.
How is this a “/cry” thread? It takes 20 days or two months worth of laurels to get these…I really don’t see any logic in your response.
I personally didn’t get one of these but if Anet purposely takes these away I would hope I would be compensated. It’s only logical.
Bye bye speedrunning CoF P1 all day long. I wonder what’s the next “fastest gold per hour” the farmers figure out.
Gold still drops from mobs…which is the only thing GF works on anyways.
I believe that these arenas are going to be fun in a new way that I haven’t seen before in an MMO. While there is a queue it looks like it is going to be relatively short, meaning 1-2 minutes all considered. During this time you get to watch other people attempt what you are about to. You can learn from their strategies, whether they be poor ones or great ones. Now for a bit of a rant.
This thread is the first to actually provoke a reply out of me. When I first started playing this game I thought that this game had a great community… up until I made the mistake of reading these forums. Many of those who replied above are complaining about something they have not yet even seen, have no concept of how this will function upon release, and have not put near as much thought into it as the developers have.
The majority of these posts are all hate for the developers who work hard to bring us what I believe is a really great game. If you consider the money-to-playtime factor, this game is one of the best. $60 has kept me entertained for months now. So my advice to you all is to chill the f*** out and enjoy. Guild Wars 2 is not a way of life and you should not treat it so. If it stresses you out this much when new releases are not exactly to your specifications, then you need to see a psychiatrist or someone of a similar profession.
End rant.
Thank you for sharing your opinion with us all.
Now…I would like to ask you to “chill the f*** out” and let others express their opinion as well. I have to assume others have spent the same $60 as you did as the only other option is that you paid for the other 2,999,999 copies of the game out of your own pocket and shared them with the rest of us.
When Art is offered to the public it is often subjected to criticism, both non-constructive and constructive…both can lead to inspiration, so fret not.
So thank you in advance for your understanding of others opinions as they are just as important as yours.
Nope… Only one player at a time, while the others wait. The sad thing. Everyone will be doing this, therefor. It will take you around 4 weeks to do it ONCE and since its not permanent, it will dissapear and you only got to try it once
I think you need to work a bit on your math skills.
75 people on each map
6 arenas
2 minutes MAX per roundThat means the queue at the very longest would be 25 minutes. And that would be if every single one in the map was doing it and all of them failed due to the time running out. And even if that was the case it would be fully possible to do 2 tries each hour, a month consists of quite a high number of hours.
Even if it was promised to be a 25 minute wait you have to admit that that design is just ridiculous for new limited time content. Not to mention trying to get the other regular things done like dailies/monthlies. I just don’t get it.
I bought the game and haven’t paid a cent ever since. I’m shocked how much and how MANY of you guys throw money at the game.
Yea that’s exactly what I was thinking. I mean, I don’t really care what people do with their own money.
It just really crystallized why ArenaNet gets away with ignoring such large chunks of the community. As long as enough people are throwing hundreds into the game, those few are the only ones they really care to cater to.
I’m starting to think that F2P with microtransactions has killed MMO’s for me. I don’t like any of them. There’s just no saving Guild Wars 2 while this kind of thing is going on. If they got rid of the real money —> gems --> ingame gold thing…but yea. They won’t.
This blows. The very same reasons why goldsellers ruin games has been allowed in GW2. There is no level playing field if people can buy gold with real money.
Skins and other shiny items are fine…but since people can buy gold…
…and since the RNG in this game seems to be a big fat neon sign saying “just buy gold and get your precursor that way.”
I think any hope of ever having fun in GW2 is shot. This is the closest I’ve come to actually contemplating an uninstall. Gonna have to sleep on this one…
What advantage can anyone buy with gold or gems? You are making accusations without even trying to back it up. Legendaries do no offer better stats.
Well, that is true now. But once ascended weapons get released everyone who has a legendary now will have ascended weapons on day one while no one else will. So the argument can be made about pay-2-win here.
But I don’t care either way lol.
I think you need all the achievements on the character selection screen to get the star.
But 100% map completion also gives you the title “Been There, Done That” if you are into titles.
Do we even know if we are going to be using our own gear? Is it possible that it will work off the sPvP mechanics and use our sPvP gear?
If these bosses have projectiles…mesmers are gonna own in there. Followed by Guardians and Warriors.
I don’t think this is possible. In PvP there is always a winner…to put this in PvE the design team would have to come up with a boss that is impossible to beat, which would not make for great entertainment.
Not that I wouldn’t like to see this, I just don’t think it is possible.
Your right should have been more specific. I have sold expensive things in the past…not too expensive but around 100g+ and ive had difficulties when items were not selling quickly in general and people started undercutting. I have a friend who was trying to sell dawn once and encountered a similar problem. Look i have no trouble paying for the spark and 20g isnt much for me but undercutting especially on items that dont move too fast really hurts people. My friend for example wasnt even a hardcore player because he had tons of work so couldnt play too much but really wanted to get some cool skins and needed every bit he could get. sure i get impatience but still it doesnt make sense to me. My friend eventually relisted which was a waste of what 60g + loss in profit.
Undercutting is all part of the business. Your friend was just impatient. When I was in the market for my dusk I waited and waited til I though it was the perfect time to buy and ended up paying 540g, couple weeks past went down to around 520g. This was a couple months back…now it’s back to around 600g.
The precursor market does this all the time. He would have eventually got what he was asking for.
Aetherized skins will continue to be available, while the Halloween were only for the event. Don’t make the mistake in comparison between the two.
People made the same mistake with the SAB skins thinking just because they were event skins they would continue to go up in price, which was not the case and a lot of people got burned.
Ok, Again…
Skins will be available forever and ever through BLC’s.
But if people want the skin, do you think they will turn to the BLC’s, where history tells us it takes an average of 150 gold worth of keys to get a ticket, and even 5 times that by tomorrow, or turn directly to the TP, where it’s allready very cheap in comparison?
The Aetherized skins will go down in price and continue to do so, probably after a slight jump in price of course.
No.
With no new supply coming in from BLC’s, the Price will dip slightly over the NeXT few weeks, then slowly go up.
Then invest in them and get burned. I saw this coming a mile away for the SAB skins and seeing the same with the Aetherized skins.
There is more to it then just numbers. Players reactions are key.
Aetherized skins will continue to be available, while the Halloween were only for the event. Don’t make the mistake in comparison between the two.
People made the same mistake with the SAB skins thinking just because they were event skins they would continue to go up in price, which was not the case and a lot of people got burned.
The Aetherized skins will go down in price and continue to do so, probably after a slight jump in price of course.
…snip….I honestly don’t think it was expected that the sort of TP activity we’re seeing would evolve from the way the TP was set up, but I also see why they may not feel compelled to act on it.
There is also zero regulation of the TP. A player who has acquired massive amounts of gold has free reign to wreck havoc in any given market through manipulation or monopolies without fear of punishment. Where is the real world simulation in this?
And why should they fear punishment…John Smith himself states every chance he gets that he has no plans or inclinations to interfere with players interactions with the TP.
When prices are not where they need to be…where Anet wants them to be would be better putting it…are players accumulation of any given item considered? Is breaking up a monopoly considered? That would take hard work and I suppose it would be much easier to….
…further restrict loot.
Was the wealth not more evenly distributed before all the massive nerfs to open world farming? As I recall TP players were still bloating about much they were making…the only difference was, so were farmers. Sadly, this is not the case anymore.
Wouldn’t limiting TP transactions and increasing drop rates of top end goods more evenly distribute wealth? Sincere question as I am not an economist.
Per John
A dozen players with 10k gold wouldn’t even scrape one of those markets.
Well I have spent probably $200-300. Adds up quick so not quite sure. Haven’t spent a dime since all the farming nerfs. I was willing to supplement my farming with gem-to-gold conversions…but am sure as hell not going to replace it.
You guys got nothin on some of the people that play korean MMO’s. I know of a few people that have spent over $40,000 on their equivalent of Gems. Yes 40,000! you can buy a nice car with that money!
Probably 40,000 yen…that’s like 50 cents U.S. or something :-P
I’d rather not talk about it…
Rng boxes?
My theory…who ever can do the most CC/Debuffs holds aggro the longest.
…snip….I honestly don’t think it was expected that the sort of TP activity we’re seeing would evolve from the way the TP was set up, but I also see why they may not feel compelled to act on it.
There is also zero regulation of the TP. A player who has acquired massive amounts of gold has free reign to wreck havoc in any given market through manipulation or monopolies without fear of punishment. Where is the real world simulation in this?
And why should they fear punishment…John Smith himself states every chance he gets that he has no plans or inclinations to interfere with players interactions with the TP.
When prices are not where they need to be…where Anet wants them to be would be better putting it…are players accumulation of any given item considered? Is breaking up a monopoly considered? That would take hard work and I suppose it would be much easier to….
…further restrict loot.
Was the wealth not more evenly distributed before all the massive nerfs to open world farming? As I recall TP players were still bloating about much they were making…the only difference was, so were farmers. Sadly, this is not the case anymore.
Wouldn’t limiting TP transactions and increasing drop rates of top end goods more evenly distribute wealth? Sincere question as I am not an economist.
Mmm, I’ve gotten 80s rare from the Champion Oakheart, and that was recently. I think drops have improved considerably as of late (the character I was using had no MF gear-perhaps a little boost, though I can’t remember.)
Also, last week I had two WvW players drop rares for me within a half hour (probably less.) IME, drops have improved from where we were 2-3 months ago (may be good luck, but that rarely happens to me.) :P
Out of subject, I know. I do wish people did anything else other than Queensdale (nothing wrong with the map) as it proves the theory that people always go for the path of least resistance. It’s also probably hype and “monkey sees, monkey does”, as there are many other areas with easy Champions if that’s the main incentive.
This overall community focus on humans (DR most populated cultural city/Queensdale most populated beginning map) also makes me believe that Kiel will win the “election” (which is fine). :P I wish the candidates would have been a bit more neutral, and not “hero” vs merchant, Human vs Charr.
It’s true, it is possible to get lvl 80 rares in low lvl zones but in no ways profitable or worth the time to try and farm them in low lvl areas. Mats are map lvl specific so again, not a lot of profit there.
I think most just noticed this lately because of the procrastinators trying to finish up their monthly or helping low lvl guildies/friends grind throw the events.
The reason everyone stealths so much is because without it Thief has almost no survivability at all. No offense intended to pro-Thief players, I’m sure you are excellent (and I mean this genuinely), but for the average Joe, it’s pretty easy to say that without stealth the Thief is one of the most ridiculously squishy professions you can play.
This. It’s not like you roll a thief, start spamming CnD and become a God Walking Among Mere Mortals. It takes skill to master, and that skill is rewarded. Also, all that stuff about being our only defense. That’s definitely true too.
Heaven forbid you might actually to run something other than zerk gear or adabt another tactic. Stealth as it is just a clutch that has replaced skill.
I only ever get kitten from them, and the only incentive to do them is dailies or monthly. I think even got a ripped hide or something as dumb yesterday.
This is why lvl 80’s do them. There is no other incentive. There is no reason to be concerned or “sad”. There is absolutely no lootz involved for 80’s except for the occasional lvl 80ish blue or green item.
This was not about raging on TP traders, what they do or don’t do for the economy. Not even about how much more TP traders make than everyone else.
IMO, this is about Anet nerfing all other forms of making a decent amount of gold outside of TP trading. Even after DR and DS and all the other account bound BS, Anet continues to nerf open world gold grinding.
Just from my own experience, open world gold grinding has been cut down at least 60%, if not more. I would have to run a 10-12 hour grinding session to make what I was making with my 2-3 hour grinds.
How much of an increase in gold accumulation are TP traders seeing from 2-3 months ago?
And when a “efficient” way of making gold is discovered, Anet can not leave it alone.
They don’t want you to spend all day running CoF p1. So they are spreading the wealth out among all the dungeons.
They don’t want groups of people standing in Orr killing endless mobs of zombies. The events are supposed to begin and end.
They are fixing broken aspects of the game. The TP is not broken. If people do not have gold from playing the game, TP traders will not sell anything. TP traders can only make money if the players have money.
That is my point. How long will this game survive is it becomes TP Wars 2?
the problem is not that you have to work or play well to get things, the problem is one style of play rewards money at a different mathematical order than other types of play.
Huh?
I’m not sure why any reasonable person would expect that every individual gets the same results from playing the game in different ways. It’s just not going to happen. If you want X, you do what is required to obtain X.
yes, this is what i realized many people here believe, find the best way to do something and do it a lot and well. problem is that type of game design doesnt fit well with a game that wants players to have real choices.
You dont really believe in balance.
Warrior OP for dungeon? play warrior if you do a dungeon
Guardian OP in SPVP play a guardian if you want to spvp
TP flipper OP for wealth earning, play the tp if you want money.the designers though cant be satisfied with that ideaology for this game though, i just wonder if they even realize that
What you’re asking for simply will never happen. It is not possible. People will ALWAYS seek out the best, easiest, most efficient way of doing things.
This was not about raging on TP traders, what they do or don’t do for the economy. Not even about how much more TP traders make than everyone else.
IMO, this is about Anet nerfing all other forms of making a decent amount of gold outside of TP trading. Even after DR and DS and all the other account bound BS, Anet continues to nerf open world gold grinding.
Just from my own experience, open world gold grinding has been cut down at least 60%, if not more. I would have to run a 10-12 hour grinding session to make what I was making with my 2-3 hour grinds.
How much of an increase in gold accumulation are TP traders seeing from 2-3 months ago?
And when a “efficient” way of making gold is discovered, Anet can not leave it alone.
Why is it such a threat that I suggest that wealth disparity may not be good for the game?
Why do you think that I am threatened by an irrelevant opinion?
Why is it irrelevant?
I do however, think there have been several good comments about the effect to wealth disparity on the game, which, while not the main topic, should at least be considered.
There is a huge Achievement Point disparity in the game. Some people have over 10,000 points while I have less than 5,000. Therefore, to be fair to everyone, anyone with more than 7,500 points needs to have 2,500 points removed, while anyone with less than 5,000 points needs to have 2,500 points added.
Oh, and everyone gets a Legendary weapon, because if one person gets something, everyone else should get it too.
Well since you are reaching for the stars with that one…I will attempt to do the same.
TP traders are at a to great advantage. The wealthiest of them will soon have the power to control all of the TP transactions leaving Anet only one choice. Forcefully take the gold and redistribute it or possibly delete it altogether…or do nothing and risk being held hostage by these globalist Illuminati…errr I mean rich TP traders.
I suppose a more legitimate comparison would be to state something like this.
Achievement points will now be earned at a 75% increase while farming CoF p1 or world mobs in Orr.
All other activities will now only grant you 10 points per day per account total.
This conversation has been going longer before any news of the update was announced. I assume you and anyone else suggesting the same are fairly new to the forums.
You assume wrong, I’ve been active on the forums for a very long time. I’m referring to this thread, it’s one of three or four that have been posted in the last two days.
Exactly, all of sudden several threads poped up out of the blue.WAIT, not out of the blue. COF farmers are crying, because all of sudden they cannot afford to buy stuffs anymore while others can.
This is like YOU NERF THIEF, everyone SHOULD BE NERFED TOOOO
I’m afraid i think you are correct.
Never be afraid of thinking! EVER!
Anyways…no, this conversation has been going for some time now. LONG before any of the current nerfs were announced.
A higher cap to stacks will not cause any lag.
I’m totally against it. I pay to post my item, it better stay there until it sells or I choose to pull it off in which case I will lose my posting fee. If my items get taken off without my consent I want my fees reimbursed.
Why? That’s the way it works in real also. You either pay maintenance fees to keep it up or it will be taken down after a certain time period.
We could continue the conversation here.
https://forum-en.gw2archive.eu/forum/game/gw2/Feedback-In-Combat-stealth/first
But I said there and will repeat it here. Stealth is broken. Any skill that allows you to be a troll is broken.
Thieves…can you honestly say spam stealth is fine the way it is?
Another anti thief QQ thread? We have many threads about stealth already.
This isnt about any specific class, just stealth in general and those few classes that have it.
there, answered your question.
Just because you say so… Yes, it is another “OMG THIEVES OP NERF NAO” thread.
BTW. My main is mesmer. Thieves are my favorite targets. Especially berserkers. They die faster than they can realize what happened.
You must find some pretty stupid thieves. A monkey behind the keyboard of a thief would not let that happen.
Use now…Like you said, right now you can trade them 1:1. But will change soon to 5:1.
As far as I know we have no guarantees that future skins will again be 1:1.
Come on, cof had to be nerfed. They did the right thing here.
No. For a simple reason.
They should’ve butchered it as soon as it showed up, not leaving it running screw up the economy and tunnel vision half of the community for 6 months or so.
It did not screw up the economy.
Come on, cof had to be nerfed. They did the right thing here.
O watch.. angry guy been kicked from every possible speed run pt.
If they don’t wanted us to farm, then whats the point in 2k t6 mats, 400+ ecto, 100 icy runestones, 100 lodestones ans so on? Its load of farm. LOAD. If they going to nerf it, they have to give us alternative, or decrease stuff needed to make legendary. bb
No, there was never supposed to be farm for those. The legendaries were intended to be long term goals, not something you could grind out in a couple of weeks.
Please…it takes the average player 6 months + to get a legendary(pre nerfs), no idea where you get this “Couple of weeks” from.
This is irrelevant kittenstorming because people are upset that they have to run more than one dungeon path per day, starting next month.
If you want to make money without a lot of effort, the best thing to do is to follow the meta-events and sell everything you get from the chests. There’s no risk, you can create any number of alts and collect loot all day long. And starting next month you can follow the champions and do the same thing.
If people are not satisfied with the game, what happens on the TP isn’t going to keep them or drive them away.
This conversation has been going longer before any news of the update was announced. I assume you and anyone else suggesting the same are fairly new to the forums.
This has nothing to do with the dungeon update. But yes this just adds to the fire because those who did farm CoF p1, which I never did thank you, now have their gold taken away…just like the farmers did.
Read the forums…not only has this disappointed the veteran players (Non-TP Traders) but it has also been a shock to the new players…again. Try reading through some of the posts.
TP traders posting here so self righteous, you speak as though you do it for the sake of humanity and the good of the players. Please, you do it because you enjoy it and it makes you tons of gold.
Now, what if Anet nerf the TP to hell…would you do farm CoF p1 even though it gave you zero enjoyment just to keep on making gold? Or would you leave the game…either permanently or temporary?
But, is this best for the games survival in general? Will unhappy players keep playing simply because the games economy gets extra attention?
Or will these players simply leave for the next game that comes out so they can have their shinnies?
Anet can only force this “real world simulation” so much before players will leave.
This is irrelevant kittenstorming because people are upset that they have to run more than one dungeon path per day, starting next month.
If you want to make money without a lot of effort, the best thing to do is to follow the meta-events and sell everything you get from the chests. There’s no risk, you can create any number of alts and collect loot all day long. And starting next month you can follow the champions and do the same thing.
If people are not satisfied with the game, what happens on the TP isn’t going to keep them or drive them away.
This conversation has been going longer before any news of the update was announced. I assume you and anyone else suggesting the same are fairly new to the forums.
This has nothing to do with the dungeon update. But yes this just adds to the fire because those who did farm CoF p1, which I never did thank you, now have their gold taken away…just like the farmers did.
Read the forums…not only has this disappointed the veteran players (Non-TP Traders) but it has also been a shock to the new players…again. Try reading through some of the posts.
TP traders posting here so self righteous, you speak as though you do it for the sake of humanity and the good of the players. Please, you do it because you enjoy it and it makes you tons of gold.
Now, what if Anet nerf the TP to hell…would you do farm CoF p1 even though it gave you zero enjoyment just to keep on making gold? Or would you leave the game…either permanently or temporary?
It was already mentioned earlier in the thread, but it bears repeating: Items are worth exactly what someone is willing to pay for it.
If you think that a flipper is buying an item and “marking it up” you are wrong—plain and simple. They are simply buying an underpriced item and relisting it closer to this “actual” item price. If the flipper relists that item at a price that is too high, it won’t sell and they are still out the TP tax.
To the folks that are complaining about an across-the-board nerf to farming, why are you worried? The majority of players could not be considered “flippers” and if every farmer is suddenly making a lot less gold, the price of items has no choice but to fall as well. And you still get the sweet sweet schadenfreude of seeing someone eat the TP tax on 1k+ gold items that will likely never sell at the price that is completely out of reach.
If flipping is truly the absolute best and fastest way to make gold, then why aren’t you doing it? You don’t deserve any sympathy for not learning how to do it because there are at least a dozen articles explaining it all over the internet. Complaining about something that has exactly zero physical barrier to entry is simply ludicrous.
I think about the long term…
Now rewrite…
Flippers earn their money by turning the impatience of other players into a cold hard coin. The trick is offering enough to buy an item so a player decides it is not worth the wait to list it themselves and sell it for a price that again is attractive enough to discourage a player from putting in a buy order.
This is common in the real world as well. Gas stations added a selection of food and other goods and became convenience stores. The prices for the groceries there are considerably higher than in a supermarket, but the convenience stores are open later, they are more accessible, and when you stop to get gas and want a snack or need to pick up something for dinner it’s… convenient… to shop there.
Likewise, you can buy a 2-liter bottle of soda for 99 cents or a 20-ounce bottle for $1.50, but people grab the easy to handle smaller bottle several times a day instead of planning ahead and keeping a supply on hand for less money.
Stores don’t put items on sale because they are run by good-hearted people who don’t want to make evil profits from unsuspecting customers. They do it because people will buy MORE stuff when it’s on sale than they will when it’s the same price all the time. JC Penny learned this the hard way, they slashed prices every day and did away with sales and people didn’t get excited about it. Why buy now when it will be the same price tomorrow?
But, is this best for the games survival in general? Will unhappy players keep playing simply because the games economy gets extra attention?
Or will these players simply leave for the next game that comes out so they can have their shinnies?
Anet can only force this “real world simulation” so much before players will leave.
I will be honest. This whole thread is basically from the COF nerf. There was never such a big debate, until COF nerf is announced and being acted upon next week. Jealousy make people cry, they want to drag everyone to their level.
I think someone has some deeper issues that need looking into…
We are limited in profit we can make from all other sources in the game. Why should the TP be immune from the limitations ANet has been quite free with applying to all other money-making methods?
I just had to respond to this fallacy. There is nothing that limits the amount of profit you can make from other sources in the game. ArenaNet has not set a magic number and said that you can earn this much and no more by playing the game.
Any limit you might be hitting (if indeed you are hitting one) is that there is a limit on how much wealth can be farmed out of a small areas of the game over a short period of time. But that is just like the real world. How many apples can you pick from a single tree (or from the whole orchard) before you have picked all the apples that are available. Move on to the next tree.
So the only real limit to making money in the game (or in real life for that matter) is your ingenuity and dedication to pursue your quest for profit.
Have you even played GW2 lately? I mean in the last few months? I would have to assume you haven’t or dedicate you time to standing in L.A. in front of the TP.
I play almost daily and spend almost no time in Lions Arch. I am out in the Living Story or exploring zones and generally having a blast playing the game.
I do not understand what you are trying to allude to. If you have some specific examples of income caps that are in the game, please share them with me. I have never hit one and I have never talked to anyone that has ever hit an ArenaNet imposed maximum income cap.
I will say I have heard people whining on the forums that they cannot farm some small corner of a zone for hours on end without hitting the diminished return limit for that area but nothing is stopping them from making money in the game but their own self imposed limitations. Remember you can only extract just so much wealth from an area over a short amount of time. The solution is to cultivate OTHER areas.
./sigh
We are limited in profit we can make from all other sources in the game. Why should the TP be immune from the limitations ANet has been quite free with applying to all other money-making methods?
I just had to respond to this fallacy. There is nothing that limits the amount of profit you can make from other sources in the game. ArenaNet has not set a magic number and said that you can earn this much and no more by playing the game.
Any limit you might be hitting (if indeed you are hitting one) is that there is a limit on how much wealth can be farmed out of a small areas of the game over a short period of time. But that is just like the real world. How many apples can you pick from a single tree (or from the whole orchard) before you have picked all the apples that are available. Move on to the next tree.
So the only real limit to making money in the game (or in real life for that matter) is your ingenuity and dedication to pursue your quest for profit.
Have you even played GW2 lately? I mean in the last few months? I would have to assume you haven’t or dedicate you time to standing in L.A. in front of the TP.
this is becoming basically an argument of “financial and economikittenerates” vs “non literates (ethics, fair and all that excuses)”
So many of the against “flipping arguments” are wrong. I will be honest, investment is my real world specialty.
Well then…I am sure you are not biased at all! LMFAO….anyways…you entirely missed the point of this thread.
I didn’t bother reading the long entirety of this thread, but I will say it made me laugh. HOW DARE I MAKE SO MUCH VIRTUAL MONEY.
That’s not the point. No one is saying TP traders shouldn’t make money, even lots of it.
But Anet, and I assume Mr. Smith has a lot of influence on the subject, have done everything in their power to take gold out of the hands of the farmers and place in it in the hands of TP traders…directly or indirectly, it doesn’t really matter.
Even CoF p1 has it’s days numbered, leaving TP trading the only way to make gold. I say “only” because after the next patch, nothing will even remotely come close to what TP traders are going to make.
The greater the gap between the in-game poor and rich, the more money ANet will make from gems-to-gold transactions.
Ergo, nothing will be done. Move along.
I am not so sure this is true. You have to ask…is an unhappy player more or less likely to spend real money on gems?
I can tell from my own experience that I have spent zero real money on gems since all the farming nerfs. I was more than willing to supplement my farming with real money, but I am not willing replace it.
I hope the reward is character based, if not, A.Net will be punishing the players who have and like to play with alts.
It would not be a punishment…to suggest that is just ridiculous.
It would be like someone suggesting that DR is punishment for people with only one toon…which of course we all know what it is :-P lol.
(edited by Amun Ra.6435)
I am pretty sure the same mechanics in place now are going to make it to the new patch…full rewards per character. Though I can imagine the only “alters” concerned about this are the one’s wanting to run CoF p1 all day long. But to each his own.
A dev clarification would be nice though. How about it? Dev response?
(edited by Amun Ra.6435)
So I’m just guessing exotics increase your chances at drops than rares or at least that would make more sense.
This is correct. The higher the rarity and lvl, the higher chance at getting a precursor. Though no one knows exactly how much of a higher chance it is.
I would say Guardian is the most versatile of the two. They do great in PvE/PvP and WvW.
If you plan to only speed run dungeons go with Warrior. IMHO, that is the only edge the Warrior has over the Guardian. Again, before people rage…I said “IMHO”.
What do both bring to the party?
Warrior’s = High burst and stacks of might to go around. Good CC.
Guardians = Good burst and stacks of literally everything else; Stability/Retaliation/Protection/Health Regen/Blocks/Burst Heals. Slightly less good CC. Reflect if you wish.
End of the day at work to almost falling asleep, so thats all I can think of right now. Hope this helps.
Does your magic find you have on actually play a role in the mystic forge I.e. should I stack MF before using the Toliet?
That was a popular belief in the early days…but I believe a Dev came out to say the it has no effect on the Mystic Forge.