The huge time sink required to gear up a char fully is limiting my ability to experiment with builds, which was what I enjoy most in gw1.
Nothing keeping you from experimenting with greens/rares/karma exotics to see what builds work. Are you saying you can only experiment with Ascended gear?
So you cant play the game if you do not get these wings? I am sry that NOT a grind that just you wanting it day one.
Huh? Who said anything about getting these day one? Still not sure if I understand you…
At the very least Anet should roll back any achievements they received.
So 1000 hrs of work…more than I have currently logged since launch lol. Can we get a Anet response on this? Was the 100,000 number as intended?
Most MMO’s do not allow this to happen…I don’t see why it is an issue. When raiding was the way to get BIS gear it took, what…12-18 weeks per character to get it?
Now without raids in GW2 it is pretty much the same or actually less of a burden…You have guild missions/Fractals/Laurels and now WvW for getting ascended gear. You should able to gear up one character every month/month and a half?
Whats the rush?
I haven’t gotten any ingame mail yet But I hope I’ll get one, too. I bought gems in the past and would love to have some new pets as well <3
Did you buy gems with real money or did you convert gold to gems?
Can’t wait to log on to get mine!
Wow…100,000? at work so I haven’t logged on yet…but WOW…100,000 seems really excessive.
Now that the dust crisis has been solved, please do something about lodestones. I find it a shame that weapons like Mjolnir the lightning hammer is 1/3 of the value of the more popular legendaries and it isn’t even a legendary itself!
Read all the notes…they plan to.
Achievements should be rolled back. People can’t say they didn’t know what they were doing once they noticed they could not be killed. No excuses.
Spent 3000 gems on Keys – Opened more than 40 boxes – Got no ticket. Thanks Arenanet for learning me this lessons. I am out !
You… Do realize that these are no longer available right…? Was this just an incredibly late reply, or did you try opening them now? Cause if you tried them now, you could open a million and you’d still not get them…
I would like to know the answer to this as well…man, would hate to that guy still trying to get the fused weapon tickets
Be careful. If anet sees this they are going to nerf it.
Nah…they will just nerf Orr some more.
@OP…if you are a TP flipper/investor…you can play the game and not expect to be burned every now and then…
On the other hand if you were going to craft and/or use them in some other way…yeah, I would be kitten ed also.
I just bought my Lodestones for my Legendary and just learned they plan on making Lodestones easier to get…they didn’t say how yet though.
Dust wasn’t hard to get…Anet killed Orr and drove the prices up on dust…this update means they have zero plans on fixing Orr….I am sad…I really liked that place.
So I guess this means Anet doesn’t plan on fixing Orr…fair well zombies! You will be missed.
Clark W. Griswold will say the prayer:
“O God, ease our suffering in this, our moment of great dispair. Yea, admit this kind and decent Cursed Shore Map into thy arms of thine heavenly area, up there. And Moab, he lay us upon the band of the Canaanites, and yea, though the Hindus speak of karma, I implore you: give her a break”
Regardless if the OP obsessed with the food or not really doesn’t matter…a food that makes condition builds useless in WvW is just wrong on Anet’s part. Like someone pointed out…a -40% crit damage would cause all hell.
Not “without armor”. At 7 minutes in you have a helmet, shoulders and gloves equipped. Their appearance is just turned off.
@op…..Burn!!!!!!!!
It’s because of two reasons;
1- due to southsun, less people are farming cursed shore now (risen types are the main source of t5/t6 dusts)
2- they’ve increased cooldown time of cursed shore events, so it’s harder to farm cs now. you have to wait much longer to find an event. (even with guesting)
This is very true…Farmers will be hard pressed to return to farming Orr because of this. Tried going back myself(Because I do like Orr) and even guesting there is real no point to farming there with the very LONG cd on events now.
Took me about 10 min to notice they nerfed drops @ Southsun Cove after their last Queen update. Pathetic.
I don’t know…might be just your RNG for the day. Farmed for like 25m the day of the update and pretty well.
Well, who am I to argue against someone who thinks farmers (or grinders according to you) are on the same level as exploiters.
They are. In both cases, you have someone who is doing something not for the sake of the experience, but for the sake of the result. The farmer who doesn’t like CoF but is running it over and over to get gold for ectos is very similar to the guy who exploited the snowflake salvaging to get more ectos: both are not enjoying what they are doing, both want to get done with it as soon as possible, and both are in it only for the result. It’s even questionable if the impact from the extra ectos added to the game by those exploiters was that much worse than the elitism introduced in the game by the CoF farmers who, not enjoying the dungeon and thus wishing to clear it as fast as possible, only accept Berzeker warriors in their teams.
Everyone is after a result…even you. Just because people like myself seek a different result does not make either one wrong. Either result brings with it an experience and again, if that experience if different from yours does not make it wrong.
So please…do not belittle our experience or speak on our behalf. After all…you don’t see farmers belittling RP’ers or explorers or anyone else’s experiences/results.
And if you can’t see the difference between exploiters and farmers…well, that’s on you.
The prices of dusk went way up because Anet thought it best to discourage and nerf farming in Orr and promote farming in south sun. No undead in south sun so dust will continue to go up.
Have no idea where Anets logic on that is.
https://forum-en.gw2archive.eu/forum/professions/guardian/Paragon-Build/first
Really good guide to build towards. I use it at 80 and it works great.
Has Anet ever confirmed the minimum lvl of rares/exotics it takes to be eligible for a precursor? Anyone have a link?
I think Anet has made “gold farming” more fun by negating the ability to do the same thing over & over & over & over & over & over….
Hit SSC for a bit, run some events, then bounce into CoF, then hit up Orr for some DEs, then run CoE, then back to SSC, then a fractal…you’re mitigating the grindy boredom by being forced to change things up. I get that it doesn’t let you “play how you wanna” but it’s Anet’s way of reducing grind by making it less appealing.
Why do people keep assuming we don’t like farming one spot? Why do people keep assuming we don’t have fun?
Can’t speak for anyone else…but I am capable of thinking for myself. Though that does seem like a hard concept for people to grasp.
Ya how dare they fix that exploited event! Grab the pitchforks and torches!
You obviously do not know the whole story. They did more than just fix the event. They decreased the loot rate and made it so one type of mob doesn’t drop anything at all. So even if you wanted to do the event the “right” way…you are going to get a lot less loot.
they made the mob not drop loot in that event. Period. Not anywhere else, just in that one spot. And that part is very easy to complete – use frost bow and get all the walls down. Then I think on the protect stage it drops loot again.
No…they nerfed the drop for that area in general…at least that’s how I understood it.
Ya how dare they fix that exploited event! Grab the pitchforks and torches!
You obviously do not know the whole story. They did more than just fix the event. They decreased the loot rate and made it so one type of mob doesn’t drop anything at all. So even if you wanted to do the event the “right” way…you are going to get a lot less loot.
They’re an infinite spawn. They are not supposed to give you good loot. This is a known game mechanic in EVERY SINGLE OTHER AREA OF THE GAME. You are just kitten that your little precious spot got taken away so you couldn’t get kittened amounts of rewards for 0 effort, 0 skill, 0 risk.
So your response is that nothing is supposed to give you good loot….hmmm, well thought out my friend. Doesn’t make for a rewarding experience of game play though…
But perhaps you can read my response in its entirety…some mobs now drop ZERO loot!
What makes you think I farmed that spot? Because I defend a players right to play and farm where they please? You can’t say Anet doesn’t want you to farm and play in a single spot…explain South Sun and its multiple overflows?
(edited by Amun Ra.6435)
Simple fact is that Anet is owned by NCSoft. NCSoft will never make a game with balanced classes.
(edited by Amun Ra.6435)
The most reliable way to make money playing this game is to go to work, make real money, and just convert gems. Doing it that way I make 4 times the amount of gold in game than if I actually played it, and I have extra money and the bills are paid.
Basically the only way to farm in this game is to get a job and trade real cash for gold haha, which is probably Anet’s intent from the beginning, as sick as it is.
That being said, I wouldnt waste your cash.
Well yeah, that’s pretty much what they are trying to do…of course Anet will not come out and say it.
Ya how dare they fix that exploited event! Grab the pitchforks and torches!
You obviously do not know the whole story. They did more than just fix the event. They decreased the loot rate and made it so one type of mob doesn’t drop anything at all. So even if you wanted to do the event the “right” way…you are going to get a lot less loot.
And then they opened up an island, added farmable events, added a buff that gives you 200% magic find in its place.
kitten them!
I really don’t think anyone contradicts themselves more then you do Vayne. You talk about this philosophy that Anet has about wanting players to spread out and do other things and explore other parts of the world….yet you commend Anet for hoarding everyone to one spot, with multiple overflows mind you, to grind!
Troll somewhere else please.
Players should be free to grind anywhere they like. That MF buff is an illusion…I am pretty sure I make more money farming penti/shelt they way it is now then I do bouncing between the two events in south sun, I have yet to receive one exotic from there…maybe it’s just my bad luck…
Ya how dare they fix that exploited event! Grab the pitchforks and torches!
You obviously do not know the whole story. They did more than just fix the event. They decreased the loot rate and made it so one type of mob doesn’t drop anything at all. So even if you wanted to do the event the “right” way…you are going to get a lot less loot.
Please don’t derail the thread…this has nothing to do with hardcore vs casual. Did you even read the original post?
Did you even read beyond the first sentence of mine?
Would you read a book on landscaping if you wanted to learn how to fish?
Please don’t derail the thread.
Didn’t…answered your question….
This is my last response to you as this topic is important to me and others.
And why is that a bad thing? They will have more money than him, yeah, but at least the casual will be able to afford his waypoint/ repair costs.
And nothing else. Meanwhile, farmers swin in Legendaries. Without those people, all prices would be flatter so more people would afford all items in the game, creating a more equal market.
well farmers that would over-farm mats would make it so that no-one could afford anything, lol. And that’s my argument.
When it comes to CoF money farming apparently even with a lot of alts now you will hit DR after doing all paths across 3 characters in less than 1h 30 min. So that’s getting slowed down.
If nothing was farmable – I agree, prices would be more fair, however is that even possible? And even then, do you really think that Legendary sellers would change their price when they needed to put in so much work to make it in the first place?
Where is your logic? Stop farming…ok, prices go up and sell stuff for more. Keep farming…prices go down and sell for less. Either way your money is worth the same.
60s and 20s are both worth the same. But again, this is disregarding demand.
It’s seems that every time you post something you never consider demand…at all.
(edited by Amun Ra.6435)
Please don’t derail the thread…this has nothing to do with hardcore vs casual. Did you even read the original post?
Did you even read beyond the first sentence of mine?
Would you read a book on landscaping if you wanted to learn how to fish?
What does it matter? If materials go up in price then anything that a casual player finds will be available at that same rate set by others.
Yes. But if deflation (over farming) happens then material selling won’t make the casual player money, meaning that waypoint and repair costs at level 80 will seem expensive.
You are looking through an eye glass…you need to widen your view.
You reached a little to far with this post, but anyways. While you are correct in what would happen to prices, minus your far reach, farmers benefit more than they damage. It means that the casual player(you know, they player that GW2 was aimed at?) who likes casual play and exploration can afford to craft himself and his alts a nice set of armor and what not.
You are simply thinking like a selfish TP trader…go figure.
But that casual will never afford anything pretty and will probably feel sad that he can’t afford waypoints/ repairs. At the same time if everything costs more you can make more money selling and will have enough money to buy the ingredients to craft your armor set.
I really can’t tell if you are serious or not…
First I want to address this casual/Hardcore BS.
In my time in EVE I explored the possibility of starting my own corp. Part of it is to set up for recruitment this included people’s dedication to the game. How many hours per day, minimum, do you want your members to be active 5 or more hours per day on average? Or is less than that acceptable.
They put an actual figure to how many hours as a minimum meant that the player was hard core or casual. They even used those terms.
I somewhat agree with this. Time spent playing is what determines the difference. Not what you spend that time in game doing. So no, farming does not mean you are a hard core player. Yes, you can be a casual player who farms.
I think it would come down to a ratio between the age of your account and time spent playing.
24/3 = 8
24/6 = 4This is average per day and gives you the values you want to look for.
If you divide your account age by the time spent playing and you get a value of greater than 8, you are a casual gamer. If you get a value 4 to 8, you are a regular player. If you get a value of less than 4, you are a hard core player.
Note: If you get a value of 2 or less, seek help as you may have a problem. averaging 12 hours per day definitely screems addiction.
I personally see hard core or casual more along the lines of choice or preference. That is, given the amount of free time you have (that is time outside time spent on responsibilities) how much of that time is spent on gaming?
1% to 33% = Casual
34% to 66% = Average
67% to 100% = HardcoreNot everyone’s lives are the same. Take mine. I have an 8 hour per day job. I sleep about 7 hours per night. I have shared custody of two children. When I have them, they will take up some of my free time, but they are a responsibility I have as a parent.
This places raising children under things like, making sure I eat and maitain employment, and get enough sleep.
They do not fall under things like reading a book, watching tv, or playing video games.
The point is that I’m not spending my free time looking after my kids but rather looking after my kids gives me less free time.
So that leaves every other week where I can pretty much no life it on the game outside working, sleeping, eating, and taking care of other necessities.
Compare this to someone who is a single parent and works a 12 hour shift. They will certainly have less free time. However, if they spend that entire free time they do have on the game, that to me qualifies as a hard core gamer.
As for farming itself. Well, here is the deal. You have a game that allows different styles of play but all use the same player driven economy. These different play styles will pull the economy in different directions and the problem comes when one person’s play is hindered because of another person’s play.
Think of it as people who make minimum wage living in an area where the cost of living is inflated because there are people who are pulling in wads of cash for some reason (Eg. Oil sands).
What they are doing about it is first trying to control where the farming happens (events where one group want to do the even while the other doesn’t want the even completed and so they are stepping on each other’s toes), and they are reducing the reward (reducing the pay so the cost of living can go down).
If two people put in 3 hours of play where one person ran dungeons and the other farmed the same dozen mobs in one location, I don’t think that the person farming should make 3 or 4 times what the dungeon runner makes. I also don’t think the opposite either. They should be pretty much on par. This keeps the economy even for everyone regardless on play style.
Oh and spare me the nonsense. Of course someone who can get through the same dungeon in half the time will end up with twice the profit over the same 3 hours.
Please don’t derail the thread…this has nothing to do with hardcore vs casual. Did you even read the original post?
I can see how this applies to dungeon farmers since they generate new coin to pump into the economy, but I don’t see how it would apply to open world farmers, who mainly generate materials.
let’s assume that less hardcore players don’t run CoF infinite times for money. Let’s say they decided to do an event in Orr, got a heavy moldy bag, opened it and found T6 blood. Without open world farmers the prices would stabilize at about 60 silver. With open world farmers the price is brought down to 20 silver or bellow. It means that the small guy would get 1/3rd the amount of money he would get normally.
Now about money pumping – if inflation happens everyone gets more money (because people would buy items more expensively, so people selling them would get an influx of money too). The only difference here is that the set prices in game will become laughably cheap. (let’s say super mega inflation happened and copper is worth 1G now, people are selling stuff in the thousands on the trade post. The moment you start the game you have about enough to pay for your Tier 3 and will not consider waypoins or repair costs expensive).
Now deflation happening means that almost everyone eventually ends up forced to farm, because it’s more worth to sell T6 to a vendor than it is to the trade post, it means that while many items are cheap in game prices are very expensive, nobody wants to risk needing to repair and nobody wants to waypoint. Nothing, but running dungeons is worth doing, because the dungeons give you a straight set monetary gain that will at least pay for your waypoints.
You reached a little to far with this post, but anyways. While you are correct in what would happen to prices, minus your far reach, farmers benefit more than they damage. It means that the casual player(you know, they player that GW2 was aimed at?) who likes casual play and exploration can afford to craft himself and his alts a nice set of armor and what not.
You are simply thinking like a selfish TP trader…go figure.
Running events in Orr used to be a really great way of getting lvl’s. Trying grinding out some events in South Sun. Run XP boosts.
I would LOVE to have some rocket boots!
Farming is unhealthy gaming.
Do you “Farm” when you play a beat ‘em up? A first-person-shooter? A platformer?
No; you’re playing for the challenge.Farming is the player mistaking “play” and “profit”.
It’s not all the players’ fault though; too many companies, ArenaNet included and MMO companies in general, encourage farming. They’ve learned the psychological hooks that’ll encourage people to farm. It’s easier than developing real gameplay and keeps players playing for longer, meaning more profits.
If you find yourself obsessed with farming and getting upset, take a break from GW2. Maybe an hour, maybe a weekend, maybe a month.
In that time, play something from a completely different genre.
A puzzle game, an RTS, a shooter or a classic shmup maybe.
And realise gaming is about the games, not the farming.I do this every once in a while to “cleanse the palate”.
LMFAO! Some people…..lol
…and I have to say that I’m having a lot more fun just playing the game than most of the people complaining here.
Well you are right…at least now you are….what you(and Anet apparently) don’t get is that us farmers actually LIKE farming, it’s fun for us. We are not just going to say “oh well, they took farming away from us I think I will just do some RP now” not going to happen…if they keep pushing farmers they will leave for a game that doesn’t punish players because of “bots”.
Take away stability and the solo instance is still very easy. His knock back is just a minor annoyance. This is probably just to get you used to the mechanic of the 5 man which can be unforgiving if you don’t know it.
Just noticed after this patch that the events seem to be on longer timers now…another ninja nerf?
What I find amusing is that everyone just goes along with the idea that there should even be a need to farm, instead of mechanics being implemented to naturally have players acquire what they need through normal game play.
People farm because Anet wants people to farm. Keeps people in game.
HUH! Are you serious? Just the opposite is true.
Do you really think Anet added all the shinny skins that require a massive amounts of grinding in game simply as a “luxury” item? I personally don’t think so…u believe they understand human nature well enough to know that we are going to want the best the game has to offer…be it stats or a shinny skin…
You must be new to MMO’s…if you are not you have no idea what you are talking about
No, I’m not new to MMO and because of that I exactly know what I’m talking about. No matter which MMORPG you play there are always people that just claim something but don’t bother providing proof. They always seem to think that just cause they play the game a certain way everybody else does so too.
Farming may have been and integral component of each WoW clone, but that doesn’t mean that the majority of players actually likes the concept of farming.Ok, ok….lets see your numbers? Prove me wrong big guy. But just going by this thread and others that have popped up, I think it’s safe to say there are more than a few angry farmers
There are tons of angry farms. I’ve seen at least a dozen people posting that their farming is ruined. Many of those same people post in every single farming thread. I’ve seen just as many people saying that the game isn’t ruined and that farming is not what this game is about. So saying a dozen people are ticked off and posting all over the place is a far cry from most people.
The fact is, most people in this game probably just follow the meta events, and farm them. It’s clearly the way that Anet would want you to farm, being that they created an API which makes tracking events more accurate. And people do show up at these events.
Right now, there are people farming southsun. Why? Because there’s a 200% magic fine buff you can get for free that lasts 23 hours.
Anet doesn’t necessarily want people to farm Orr however. Orr is supposed to be a really tough end game zone and when people stay there running one route, it trivialized Orr completely.
New players get there and there’s just bedlam. You’re not a hero any more fighting through the hardest zone in the game. You’re a number trying to tag at target before it goes away so that you might get a drop from it.
If you think this is the way Anet wanted the game to go, I’m not sure what to say to you.
so like i said before, are you expecting the chest to give you stack of t6 instantly?
collecting t6 itself take months and if u prefer to do it slow way, dont ask me to follow you. now who said that farming isnt legit. if they dont want any farming to happen, why bother spawning monsters in non event area. most people will surely do what rewards them the most. its like you want us to less profit.Why do you keep talking about most people, as if you know the mind of most people. Most people assume most people see things the way they do. Most people are wrong in that.
The overwhelming majority of players in an MMO is casual. This is true in most MMOs with the exception of some sandbox games like Eve.
Those who log in casually don’t farm because they have much less play time. Farming itself is a hard core activity if you call yourself a farmer.
Most casual players have no idea where to farm, where the profit is, or what you can get when you get that profit. They log in, they kill some stuff, they get a bit of world complete done and they’re happy. They see dynamic events that they’e never seen before, maybe do a jumping puzzle or a dungeon if they like that sort of thing.
Saying that most people do something in the absence of evidence to the contrary is just making stuff up. If you don’t believe what I’m saying, read some interviews with devs or look at some of the panels from game developer conferences and what that talk about.
So…here you have it folks…only vayne can speak for the community…priceless
You must be new to MMO’s…if you are not you have no idea what you are talking about
No, I’m not new to MMO and because of that I exactly know what I’m talking about. No matter which MMORPG you play there are always people that just claim something but don’t bother providing proof. They always seem to think that just cause they play the game a certain way everybody else does so too.
Farming may have been and integral component of each WoW clone, but that doesn’t mean that the majority of players actually likes the concept of farming.Ok, ok….lets see your numbers? Prove me wrong big guy. But just going by this thread and others that have popped up, I think it’s safe to say there are more than a few angry farmers
There are tons of angry farms. I’ve seen at least a dozen people posting that their farming is ruined. Many of those same people post in every single farming thread. I’ve seen just as many people saying that the game isn’t ruined and that farming is not what this game is about. So saying a dozen people are ticked off and posting all over the place is a far cry from most people.
The fact is, most people in this game probably just follow the meta events, and farm them. It’s clearly the way that Anet would want you to farm, being that they created an API which makes tracking events more accurate. And people do show up at these events.
Right now, there are people farming southsun. Why? Because there’s a 200% magic fine buff you can get for free that lasts 23 hours.
Anet doesn’t necessarily want people to farm Orr however. Orr is supposed to be a really tough end game zone and when people stay there running one route, it trivialized Orr completely.
New players get there and there’s just bedlam. You’re not a hero any more fighting through the hardest zone in the game. You’re a number trying to tag at target before it goes away so that you might get a drop from it.
If you think this is the way Anet wanted the game to go, I’m not sure what to say to you.
So your answer is to play only as Anet wants you to play…interesting, this coming from someone who claims to have freedom in his play.
I know you have a REALLY hard time accepting this…but some people really do enjoy farming. And it doesn’t matter if Anet accepts it or not but a significant portion of their community are farmers, if they keep alienating them they will lose them and that can only hurt the game.
Your view on Orr seems really disconnected, why shouldn’t one be a hero farming Orr? Because we fight against champion chickens(lol) that will one shot you without any warnings? The chap risen wrath that can leach your hp in about 4s flat? Fight off a hoard of vet hatchlings? No my friend…we are heros.
And I highly doubt Anet wanted to make a zone so hard that all would be scared to venture into it…that would be bad game mechanics…the hard end game part are the temples…try arguing with me on that if you want…but Orr absolutely not “trivialized” because of farming.
You must be new to MMO’s…if you are not you have no idea what you are talking about
No, I’m not new to MMO and because of that I exactly know what I’m talking about. No matter which MMORPG you play there are always people that just claim something but don’t bother providing proof. They always seem to think that just cause they play the game a certain way everybody else does so too.
Farming may have been and integral component of each WoW clone, but that doesn’t mean that the majority of players actually likes the concept of farming.
Ok, ok….lets see your numbers? Prove me wrong big guy. But just going by this thread and others that have popped up, I think it’s safe to say there are more than a few angry farmers
do you guys think?
You cannot create truly difficult and interesting content around invulnerability frames.
I disagree.
I’m sure they can create an NPC that one shots you with his club. The timing of your dodge has to be perfect. Too soon or too late and your dead. Add in a fake swing ability to fool the player into dodging early and you can create difficult content that demands precision, timing and awareness.
I had two conditions: difficult and interesting. This is interesting? This sounds as fun as scripted ambushes in FPS games with checkpoints, minus the checkpoints.
Unless I am missing your sarcasm…in which case, good show!
If you want to have an argument over what is interesting and what isn’t then we’re going to go around in circles forever.
What makes someone more skilled than another is his quick reflexes, reaction time and decision making. Making the right decision in a split second. The more time you give someone to make a decision the easier the problem is to solve.
I doubt what MMORPG players have in mind for meaningful, challenging content is a set of tests centered around “split second” decisions, the outcome of which depends on your innate reflexes. The FPS scene is that way ->->->
If ArenaNet implements your suggestion, do you think any significant portion of the population desiring harder content will be satisfied?
I’m taking about putting the dodge mechanic to good use. How many MMO’s have you played that has a dodge feature?
The less forgiving you make NPC’s and the more emphasis you place on the dodge mechanic; the greater the difference you’ll see in player skill. This will allow developers to create content that is tuned for players that have to react very quickly. It’s like keeping your head cool and maneuvering correctly to avoid a car crash.
A one-shot mechanic is not the answer. But it should be punishing.
So let me get this straight then. They are going to restrict the game play of the majority of the people by restricting drops, nerfing farming areas, plus the DR in order to keep the minority, the bots at bay? This sounds counter-intuitive to how it should be. Unless of course the bots are the majority then it all makes sense.
I’d like to see some proof that the majority of people actually likes to farm. In my book it’s rather the opposite, most people play MMOs with as little farming involved as possible, they only farm if they are forced to do it.
You must be new to MMO’s…if you are not you have no idea what you are talking about