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[Devs] How to make Gw2 PvP popular

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Posted by: Apolo.5942

Apolo.5942

button mashing that pvp ALREADY CATERS TO.

If the question is how to entice the OTHER 19 players, you are not going to do it by doubling down on something they already DISLIKE.

PVP needs to slow down, have MORE SIGNIFICANT PASSIVES THROUGH TRAITS, and less spiky and button mashing game play.

It would also help a lot, to have trait lines that are actually focused on one thing, instead of having multiple lines that need to be used together.

button mashing = ded
catering to the lowest skilled player is dumb
no it doesn’t need to slow down, slow people need to speed up
last one is good and has interest

You just made my point, you an avid pvper like frenetic combat, the issue is not how to make the gameplay so you like it even better, but how to make it so the people that dont like frenetic combat (which are the grand majority of the player base mind you), get into pvp. You are NOT going to achieve that by doubling down on making pvp even more frenetic.

What you like is irrelevant, what the people that dont pvp like is what the devs need to go after to increase its popularity.

Insanity is doing the same thing over and over again and expecting different results. Albert Einstein

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

(edited by Apolo.5942)

[Devs] How to make Gw2 PvP popular

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Posted by: Apolo.5942

Apolo.5942

4) Reduce the effectiveness of passives and don’t introduce many with the next expansion. Things like frost aura, engi’s bunker down trait, dragonhunter’s stunbreak trait, necro’s chill of death trait etc.

This is beyond kittened and i keep seeing it spewed over and over again.

Lets see, lest assume that 1 out of 20 players likes pvp (yes im going to be generous towards pvp popularity), those 1 out of 20 players like the spiky gamplay and button mashing that pvp ALREADY CATERS TO.

If the question is how to entice the OTHER 19 players, you are not going to do it by doubling down on something they already DISLIKE.

PVP needs to slow down, have MORE SIGNIFICANT PASSIVES THROUGH TRAITS, and less spiky and button mashing game play.

It would also help a lot, to have trait lines that are actually focused on one thing, instead of having multiple lines that need to be used together.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

Duo Q MUST GO for Season 6

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Posted by: Apolo.5942

Apolo.5942

Solo needs to stay, while i felt that most matches i lost where due to class imbalance and stacking i did not feel unfair team coordination was an issue this season.

If anything it should be solo/duo queue or 5 man teams queue.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

A PSA for ALL PvPers

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Posted by: Apolo.5942

Apolo.5942

No, i have to agree with the afker, at some point you have to get the point across to Anet that enough is enough, even if that means ruining their pvp environment.

If this was a few months after launch, i might be with you, but its been what 3 kittening years?. I have 0 tolerance left for bullkitten on pvp.

a- Ranking does not matter because of class imbalance bullkitten.
b- Loosing is still acceptable because they kittened up pvp so hard, NOBODY, was playing it, thus they had to incorporate the ranked wards.
a+b= Impossible to take pvp seriously.

Call it passive resistance. It got you talking on the forums about class imbalance, even if indirectly.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

(edited by Apolo.5942)

Is SPvP more popular now than before

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Posted by: Apolo.5942

Apolo.5942

“More” is a relative term, i Feel it is more popular than it has been since HoT launch, but definitely Less than just before it, and that was with virtually no worthy rewards.

The biggest problem, and i say biggest because there are so kitten many, is that combat is simply too fast and too explosive, it essentially revolves around invulnerability or pseudo invulnerability CDs, save some couple of particular build exceptions. And people simply dont like that. Sure the loud minority of the forum posters here might like that, but they are not the problem, the problem is that they are the minority of the player base and Anet has catered to them for one reason or another.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

We need a surrender vote

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Posted by: Apolo.5942

Apolo.5942

I see so much people calling the game lost just after losing first mid fight.

Most games would be surrender after less than 3 mins.

So, it would be hypocritical to say that there are no comebacks, but so is what you are stating, most game that start 200-100 the team ahead ends up winning, so yeah im all for serving what MOST people want and that is not to drag loosing games.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

We need a surrender vote

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Posted by: Apolo.5942

Apolo.5942

With a “surrender vote” people would tend to give up with just 100 points behind instead of trying to turn the match.

Especially at Foefire you could be 200 points behind and still win.

And if they did, so what?, that is what they choose, people are sick and tired of class and comp imbalance, and tired of that dragging on an extra 10 to 15 minutes past the obvious point of no return.

Anet is either unable or unwilling to balance their own game, as they have demonstrated since launch. At least give us the option to not have to drag it on.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

Number of warriors and guards decides match

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Posted by: Apolo.5942

Apolo.5942

Lol Warriors? say what?.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

We need a surrender vote

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Posted by: Apolo.5942

Apolo.5942

If you cant balance classes or match ups, we need a surrender vote.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

Class Stacking - Post Yr Pics

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Posted by: Apolo.5942

Apolo.5942

3dh, 4dh

15 character minimum

Attachments:

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

(edited by Apolo.5942)

If you cant balance clases

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Posted by: Apolo.5942

Apolo.5942

At least distribute them through the teams balanced, im kittening tired of playing in teams with 0 DH vs 2+ DH.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

So pvp stillborn since launch

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Posted by: Apolo.5942

Apolo.5942

So how long before we abort this failed experiment of balancing around invulnerability CDs?.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

My Opinion on PvP

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Posted by: Apolo.5942

Apolo.5942

It is very difficult to balance a game around Invulnerability CDs

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

Things that need to NOT be on next exp.

in Guild Wars 2: Heart of Thorns

Posted by: Apolo.5942

Apolo.5942

> Plays an MMO this game should not have multiplayer content

Let me tell you about this little MMO, World of Warcraft, believe it or not you can go from 1 to max lvl and get all skills soloing. I know WoW is not as popular as GW2, but you anet might want to pull a page from their book.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

UI is terrible.

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Posted by: Apolo.5942

Apolo.5942

Beyond clunky and barely functional, it show things that dont really matter and neglects what actually does.

Take achievement completition display.

-It shows either tracked achievements or daily achievements, why?
-It shows tier % completition, when that means exactly 0 since achievements care about full completition.
-Still no stat overlay so i dont have to mouse over every piece of gear to see get the stats i want, this is a feature that every web browser build out there has, whats the hold up?.

Bottom line, for gods sake, take ui development away from Korea and start getting it together.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

We need faster animations.

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Posted by: Apolo.5942

Apolo.5942

Pvp is unplayable, everything is telegraphed.

Spam Precission Strike or auto attacks and use hydromancy as swap sigil; chilled enemies slant to waste evades and defensive skills. Once they waste a couple of evades or big defensive skills start to press with things like Jade Winds, Chaotic Release, Surge of the Mist, Unrelenting Assault and Elemental Blast in no order. Also, Malicious Reprisal and Phase Traversal combined with AA are key to force the enemy to waste resources. Make them nervous: Impossible Odds and a few AA and they will start to deplete their skills to evade, block, blind, cc or tank your hits and is THEN when you must start to land your heavy hitters. Also, don’t use Infuse Light or Crystal Hibernation to heal yourself: use them to block attacks.

Rev lacks stability, lacks in condition cleansing and has some awkward stun breaks; must be played with patience: a slow attack is effective if your target lacks endurance or defensive tools, and you known how is the status of those skills in the target if you known His build and look carefully what’s doing in nthe match.

Thanks for agreeing that they need to be faster.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

Things that need to NOT be on next exp.

in Guild Wars 2: Heart of Thorns

Posted by: Apolo.5942

Apolo.5942

-Multiplayer based content for character development. AKA Hero points.
-Vertical Maps.
-Power Creeped Elite Classes.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

Any plans to fix revenants?

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Posted by: Apolo.5942

Apolo.5942

multiple ESL players streaming have said rev is perfectly viable. i think highly of their opinions much more than your average forum user.

Yes, because the “elite” 1% represents what the majority of the player base needs or wants. May be if they started listening to the majority of the player base instead of this supposed pros, the game would not be as dead as it is.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

All amulets need +500 armor AT LEAST.

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Posted by: Apolo.5942

Apolo.5942

What part of this not being about reaction times don you get?, am talking about static targets.

i could have sworn you were talking about the average player?

If its not enough then it needs to be more, for Christ sake, you can take the average player from 100% to 0 faster than most skills with casting times activate, that should ring all sort of warning bells on how screwed up things are.

oh that’s why.

well anyway dude, i’ve played a ton of pvp games, & even in moba style ones like paragon players who don’t know how to play just go splat to high burst characters.

low ttk is the whole point of a high burst build. so it’s pretty sensible to have those builds able to kill a static target very quickly, especially in a game like guild wars where most defences are active. like, sure that thief hits for 10k with vault, but thats only if you don’t dodge it. yeah, you can stand there while the thief vaults twice & die & then complain about it, but that isn’t going to get you anywhere. especially because in gw2 there is something you can do about it. like, dodge roll, or block, or like dude just get creative.

You still dont get it, this is not about gaming skills, this is about game design, to quote the simpsons, “people dont like fights that end before they can get drunk”.

And just so you know, there are no burst builds, everybody can do a kitten ton of damage in no time flat, when everybody is awesome, then nobody is awesome.

so when i say “nope, fights are only short when the players are bad” & link a bunch of lengthy fights you say “no fights are too short, there are no damage builds this is not about skill!111!!!11!”.

sure dude. sure.

have a cool time in fairyland where a Simpsons quote dictates game design (especially the design of a game it seems you can’t actually play very well)

Failed design is failed design.

yeah man, you’re so clever like a man who thinks a car is failed design because he doesn’t know how to drive.

No, i think its failed design because Anet has not managed to pulled more that 4k concurrent viewers world wide on its main competitive events.

To put it bluntly the WORLD does not give a kitten about this design.

World of Warcraft pulled more that this with its much more antiquated game, on its are tournaments, that should tell you something.

And for kitten sakes its 4k viewers, college dorm events get more viewers anets game does world wide…

there is no evidence to show that low TTK is the cause of low viewership. LoL & Overwatch can have very low TTK at times, & that’s not hurt their popularity. some even say low TTK can be exciting.

like dude, i’m still going with the theory that you think TTK is too low because you are a poor player. but still, even when gw2 had higher TTK it wasn’t getting more viewers, so like? why even bring up esports. it has no relevance to TTK, but i guess i shouldn’t expect a lot from guy who justifies game design mandates with simpsons quotes.

What ever makes you feel better about your self dude. Its not rocket science play warrior or DH and chain one invulnerability after the other and win, that is what makes it poor game design.

yeah man, i know it’s not rocket science to survive for more than 5 seconds. very doable with all classes. but it’s no surprise, i’m not the one making posts complaining about dying too fast & wanting more passive defences.

Because the game should not be designed around mechanics that break it. You want to make this about how i play, and that is not the issue, the game play design and how unpopular it turned out is the issue.

Sure i can hope on the op class of the month, that generally tend to be the ones that exploit the games design flaws the most, but i would rather the game on its whole have a better gaming experience.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

(edited by Apolo.5942)

We need faster animations.

in Revenant

Posted by: Apolo.5942

Apolo.5942

Pvp is unplayable, everything is telegraphed.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

All amulets need +500 armor AT LEAST.

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Posted by: Apolo.5942

Apolo.5942

What part of this not being about reaction times don you get?, am talking about static targets.

i could have sworn you were talking about the average player?

If its not enough then it needs to be more, for Christ sake, you can take the average player from 100% to 0 faster than most skills with casting times activate, that should ring all sort of warning bells on how screwed up things are.

oh that’s why.

well anyway dude, i’ve played a ton of pvp games, & even in moba style ones like paragon players who don’t know how to play just go splat to high burst characters.

low ttk is the whole point of a high burst build. so it’s pretty sensible to have those builds able to kill a static target very quickly, especially in a game like guild wars where most defences are active. like, sure that thief hits for 10k with vault, but thats only if you don’t dodge it. yeah, you can stand there while the thief vaults twice & die & then complain about it, but that isn’t going to get you anywhere. especially because in gw2 there is something you can do about it. like, dodge roll, or block, or like dude just get creative.

You still dont get it, this is not about gaming skills, this is about game design, to quote the simpsons, “people dont like fights that end before they can get drunk”.

And just so you know, there are no burst builds, everybody can do a kitten ton of damage in no time flat, when everybody is awesome, then nobody is awesome.

so when i say “nope, fights are only short when the players are bad” & link a bunch of lengthy fights you say “no fights are too short, there are no damage builds this is not about skill!111!!!11!”.

sure dude. sure.

have a cool time in fairyland where a Simpsons quote dictates game design (especially the design of a game it seems you can’t actually play very well)

Failed design is failed design.

yeah man, you’re so clever like a man who thinks a car is failed design because he doesn’t know how to drive.

No, i think its failed design because Anet has not managed to pulled more that 4k concurrent viewers world wide on its main competitive events.

To put it bluntly the WORLD does not give a kitten about this design.

World of Warcraft pulled more that this with its much more antiquated game, on its are tournaments, that should tell you something.

And for kitten sakes its 4k viewers, college dorm events get more viewers anets game does world wide…

there is no evidence to show that low TTK is the cause of low viewership. LoL & Overwatch can have very low TTK at times, & that’s not hurt their popularity. some even say low TTK can be exciting.

like dude, i’m still going with the theory that you think TTK is too low because you are a poor player. but still, even when gw2 had higher TTK it wasn’t getting more viewers, so like? why even bring up esports. it has no relevance to TTK, but i guess i shouldn’t expect a lot from guy who justifies game design mandates with simpsons quotes.

What ever makes you feel better about your self dude. Its not rocket science play warrior or DH and chain one invulnerability after the other and win, that is what makes it poor game design.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

All amulets need +500 armor AT LEAST.

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Posted by: Apolo.5942

Apolo.5942

What part of this not being about reaction times don you get?, am talking about static targets.

i could have sworn you were talking about the average player?

If its not enough then it needs to be more, for Christ sake, you can take the average player from 100% to 0 faster than most skills with casting times activate, that should ring all sort of warning bells on how screwed up things are.

oh that’s why.

well anyway dude, i’ve played a ton of pvp games, & even in moba style ones like paragon players who don’t know how to play just go splat to high burst characters.

low ttk is the whole point of a high burst build. so it’s pretty sensible to have those builds able to kill a static target very quickly, especially in a game like guild wars where most defences are active. like, sure that thief hits for 10k with vault, but thats only if you don’t dodge it. yeah, you can stand there while the thief vaults twice & die & then complain about it, but that isn’t going to get you anywhere. especially because in gw2 there is something you can do about it. like, dodge roll, or block, or like dude just get creative.

You still dont get it, this is not about gaming skills, this is about game design, to quote the simpsons, “people dont like fights that end before they can get drunk”.

And just so you know, there are no burst builds, everybody can do a kitten ton of damage in no time flat, when everybody is awesome, then nobody is awesome.

so when i say “nope, fights are only short when the players are bad” & link a bunch of lengthy fights you say “no fights are too short, there are no damage builds this is not about skill!111!!!11!”.

sure dude. sure.

have a cool time in fairyland where a Simpsons quote dictates game design (especially the design of a game it seems you can’t actually play very well)

Failed design is failed design.

yeah man, you’re so clever like a man who thinks a car is failed design because he doesn’t know how to drive.

No, i think its failed design because Anet has not managed to pull more that 4k concurrent viewers world wide on its main competitive events.

To put it bluntly the WORLD does not give a kitten about this design.

World of Warcraft pulled more that this with its much more antiquated game, on its arena tournaments, that should tell you something.

And for kitten sakes its 4k viewers, college dorm events get more viewers anets game does world wide…

Phhff, they already had to backpedal their “no trinity” bullkitten on the pve front…

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

(edited by Apolo.5942)

All amulets need +500 armor AT LEAST.

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Posted by: Apolo.5942

Apolo.5942

What part of this not being about reaction times don you get?, am talking about static targets.

i could have sworn you were talking about the average player?

If its not enough then it needs to be more, for Christ sake, you can take the average player from 100% to 0 faster than most skills with casting times activate, that should ring all sort of warning bells on how screwed up things are.

oh that’s why.

well anyway dude, i’ve played a ton of pvp games, & even in moba style ones like paragon players who don’t know how to play just go splat to high burst characters.

low ttk is the whole point of a high burst build. so it’s pretty sensible to have those builds able to kill a static target very quickly, especially in a game like guild wars where most defences are active. like, sure that thief hits for 10k with vault, but thats only if you don’t dodge it. yeah, you can stand there while the thief vaults twice & die & then complain about it, but that isn’t going to get you anywhere. especially because in gw2 there is something you can do about it. like, dodge roll, or block, or like dude just get creative.

You still dont get it, this is not about gaming skills, this is about game design, to quote the simpsons, “people dont like fights that end before they can get drunk”.

And just so you know, there are no burst builds, everybody can do a kitten ton of damage in no time flat, when everybody is awesome, then nobody is awesome.

so when i say “nope, fights are only short when the players are bad” & link a bunch of lengthy fights you say “no fights are too short, there are no damage builds this is not about skill!111!!!11!”.

sure dude. sure.

have a cool time in fairyland where a Simpsons quote dictates game design (especially the design of a game it seems you can’t actually play very well)

Failed design is failed design.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

All amulets need +500 armor AT LEAST.

in PvP

Posted by: Apolo.5942

Apolo.5942

What part of this not being about reaction times don you get?, am talking about static targets.

i could have sworn you were talking about the average player?

If its not enough then it needs to be more, for Christ sake, you can take the average player from 100% to 0 faster than most skills with casting times activate, that should ring all sort of warning bells on how screwed up things are.

oh that’s why.

well anyway dude, i’ve played a ton of pvp games, & even in moba style ones like paragon players who don’t know how to play just go splat to high burst characters.

low ttk is the whole point of a high burst build. so it’s pretty sensible to have those builds able to kill a static target very quickly, especially in a game like guild wars where most defences are active. like, sure that thief hits for 10k with vault, but thats only if you don’t dodge it. yeah, you can stand there while the thief vaults twice & die & then complain about it, but that isn’t going to get you anywhere. especially because in gw2 there is something you can do about it. like, dodge roll, or block, or like dude just get creative.

You still dont get it, this is not about gaming skills, this is about game design, to quote the simpsons, “people dont like fights that end before they can get drunk”.

And just so you know, there are no burst builds, everybody can do a kitten ton of damage in no time flat, when everybody is awesome, then nobody is awesome.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

All amulets need +500 armor AT LEAST.

in PvP

Posted by: Apolo.5942

Apolo.5942

So you die in under 2sec and you think 500 more armor could change something to that?

Oh my sweet summer child.

If its not enough then it needs to be more, for Christ sake, you can take the average player from 100% to 0 faster than most skills with casting times activate, that should ring all sort of warning bells on how screwed up things are.

homes you are just getting wronked. TTK is really low in this game if you don’t react properly, especially because 90% of the playerbase is on burst damage builds.

post your build, im sure we can give you some tips on how not to hit the floor. also, if you’re NA & have the ability to be calm i’ll duel you & give you tips.

Dude its not about the build, its about the mechanics, you should not down a person faster than casted skills activate. Period. END.

Kill times should be around at least 10-15 seconds, and skills work on top of it. As it is its around 1-3 seconds and skills work on top of it.

This unwatchable, uncommentable mess is the reason pvp never took off as an esport.

I get it, Anet need to sell the new op elite specs, ok, they work on maps where monsters are essentially undieing damage sponges, well the stats on pvp amulets need to adjust accordingly.

nah dude, you’re just emotional & have no idea how to react to attacks. i never die in 1-3 seconds unless im afk.

secondly, homes as somone who watches casts there’s a lot to comment on, & the fights are often great. i’m actually big into the 1v1 cups currently, oh dude you should check them out they might have some good tips on how not to die so fast.

http://youtu.be/Gu6871-hLQY

What part of this not being about reaction times don you get?, am talking about static targets.

Dude, the truth of the pudding is in the eating, and pvp as an esport or anything resembling it is DEAD. In fact if it werent for the free ascended gear and gold, it would be dead as a game mode as well, pretty much like it was 6 months ago.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

(edited by Apolo.5942)

All amulets need +500 armor AT LEAST.

in PvP

Posted by: Apolo.5942

Apolo.5942

So you die in under 2sec and you think 500 more armor could change something to that?

Oh my sweet summer child.

If its not enough then it needs to be more, for Christ sake, you can take the average player from 100% to 0 faster than most skills with casting times activate, that should ring all sort of warning bells on how screwed up things are.

homes you are just getting wronked. TTK is really low in this game if you don’t react properly, especially because 90% of the playerbase is on burst damage builds.

post your build, im sure we can give you some tips on how not to hit the floor. also, if you’re NA & have the ability to be calm i’ll duel you & give you tips.

Dude its not about the build, its about the mechanics, you should not down a person faster than casted skills activate. Period. END.

Kill times should be around at least 10-15 seconds, and skills work on top of it. As it is its around 1-3 seconds and skills work on top of it.

This unwatchable, uncommentable mess is the reason pvp never took off as an esport.

I get it, Anet need to sell the new op elite specs, ok, they work on maps where monsters are essentially undieing damage sponges, well the stats on pvp amulets need to adjust accordingly.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

All amulets need +500 armor AT LEAST.

in PvP

Posted by: Apolo.5942

Apolo.5942

So you die in under 2sec and you think 500 more armor could change something to that?

Oh my sweet summer child.

If its not enough then it needs to be more, for Christ sake, you can take the average player from 100% to 0 faster than most skills with casting times activate, that should ring all sort of warning bells on how screwed up things are.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

All amulets need +500 armor AT LEAST.

in PvP

Posted by: Apolo.5942

Apolo.5942

At least ask for a reasonable ratio change between damage and defense. A plain “I need +500 on that stat” just increases power creep.

it is not that “I need it”, it is that this game is not a kittening moba to kill the opposing player with 2 skills and a couple of auto attacks and it shows in how STILL BORN pvp has been for GW2.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

GW2 PvP doesn't require enough skill to play.

in PvP

Posted by: Apolo.5942

Apolo.5942

Pvp does not require skill, its a mess of a invulnerability CDs

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

All amulets need +500 armor AT LEAST.

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Posted by: Apolo.5942

Apolo.5942

21.5k hp, 2700+ armor. Go from 100% hp to 0% in under 2 seconds. This is unplayable. The game has degenerated into an invulnerability CD contest.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

GW2 PvP doesn't require enough skill to play.

in PvP

Posted by: Apolo.5942

Apolo.5942

Yeah, no, if anything this game needs to be much less spiky, much more based on stats and passive skills and much more linear.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

So what is the CD on dissonored?

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Posted by: Apolo.5942

Apolo.5942

I have about 1 hour time off, when does it get reduced?.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

Any plans to fix revenants?

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Posted by: Apolo.5942

Apolo.5942

they are essentially unplayeable

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

So next elites are 1 shot kills?

in PvP

Posted by: Apolo.5942

Apolo.5942

so it is logical that they would do power creep over the current ones to sell them,

That makes no marketing sense at all. Such a strategy requires a total misunderstanding of where the audience is and where sales come from.

PvE’ers will buy into HoT for the story, zones, new stat combos, and raids. The potency of Elites will not affect sales there.

The only group whos sales are affected by elites are players that purely do PvP and WvW to the exclusion of all else. However most of this group will buy in for either brand loyalty, or access to Revenant.

There is no data or precedent for power creep increasing sales. Industry wisdom says that pay-for-power doesn’t work on the western market has shown buy every time a Asian p2w game comes to the west and promptly fails.

YET HOT….

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

So next elites are 1 shot kills?

in PvP

Posted by: Apolo.5942

Apolo.5942

I highly doubt the next elites will power creep over the current ones.

do remember that taking a new elite would mean dropping the old elite’s mechanic.

Give me one reason why any mes would drop current Chronos line with it broken desing. To make them drop it you need to make even more broken thing. Elites are nothing but powercreep, they wont be balanced around each other.

Which also brings another point, why play any class, since elites drastically alter they play stile and the next power creep elite will alter it as well.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

So next elites are 1 shot kills?

in PvP

Posted by: Apolo.5942

Apolo.5942

I highly doubt the next elites will power creep over the current ones.

do remember that taking a new elite would mean dropping the old elite’s mechanic.

you still need to choose between the 2, so it is logical that they would do power creep over the current ones to sell them, much like they did the current ones over the base ones.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

So next elites are 1 shot kills?

in PvP

Posted by: Apolo.5942

Apolo.5942

Just saying, since everything blows up in half a second now, then with the next power creep elites are things going to be 1 shot kills?.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

spvp is garbage

in PvP

Posted by: Apolo.5942

Apolo.5942

HoT turned spvp in an invulnerability CD chicken game, get used to it.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

Melee needs to hit much HARDER than RANGED

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Posted by: Apolo.5942

Apolo.5942

Apolo.5942 its not a stats issue, its skill quoficients that could be changed, its a poor balance on sacrifice, you burst and get bursted back.

Forced to have high damage to melt targets faster than they melt you.
Forced to have gap closers to counter ranged classes.
Forced to have aoe gimmicks spam rotations.

Range is ment to do high damage since most classes have high damage gimmicks as well.

You cant have high damage, high mobility, high disengage all in one, that is the reason there is no point in going melee. Ranged classes should have no access to +25% move speed period.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

Melee needs to hit much HARDER than RANGED

in PvP

Posted by: Apolo.5942

Apolo.5942

Because melee builds are generally better pointholders?

Dead players hold no points. And the arguably best point holder dual ranges.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

Melee needs to hit much HARDER than RANGED

in PvP

Posted by: Apolo.5942

Apolo.5942

We are back at kitewars, why on earth would you run a class that needs to get up close to fight, when you can run classes that either:

1- teleport the attack in, aka thief 2.
2- fight in aoe or short ranged hits, aka elementalists.
3- fight ranged with auto ai pets, aka necro/ranger/engi

And by the same token, for gods sake, cut the stats on the amulets, pvp has degenerated into an invulnerability CD chicken game.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

HoT Introduce options and remove bariety

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Posted by: Apolo.5942

Apolo.5942

Are the next elite specs going to be another power creep on the current ones?

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

Thank God for Solo Q

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Posted by: Apolo.5942

Apolo.5942

How after 3 years Anet cant get their kitten together is beyond me.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

Thank God for Solo Q

in PvP

Posted by: Apolo.5942

Apolo.5942

Otherwise it would be 5 DH v 5 DH, all day, every day….

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

Bring back 5 man que

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Posted by: Apolo.5942

Apolo.5942

yeah, no thank you, solo duo much better.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

Too many rewards in Ranked PvP

in PvP

Posted by: Apolo.5942

Apolo.5942

Actually no. GW2 is a massive GEAR grind, one of the reasons pvp was as dead as it was is because there was no benefit for doing it.

Bling alone Just does not cut it when you have to invest a massive effort in the main games mini game.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

How do we keep PvP community alive?

in PvP

Posted by: Apolo.5942

Apolo.5942

The is the fact that there are no actual pvp devs. The only thing devs related to pvp can modify are the amulets, thus it is only logical that pvp balance has always been all over the place.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

Good Season, Now dont F up.

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Posted by: Apolo.5942

Apolo.5942

This has been the FIRST season since HOT, that pvp has had any semblance of balance, likely thanks to the addition of 4 stats amulets.
Now i wish i could say that now its all good, but Anet has an ATROCIOUS track record in regards to balance.
Looking at:
-Unplayable Warrior.
-Unplayable Mesmer.
-Swing to OP mesmer.
-Unplayable Condi.
-Swing to OP condi.
so on and so forth.
For Christ sake, do not shake things up for the sake of shaking things up. GW2 Esport is gone, you missed/squandered the opportunity for it, for the love of all that is holy, at least keep PvP an enjoyable experience.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

[Suggestions] Quality of Life Changes

in Guild Wars 2 Discussion

Posted by: Apolo.5942

Apolo.5942

I’m not exactly sure what you’re asking. More detail required. And mods – please merge with main QoL thread?

Have the option to toggle an icon overlay for item stats combination for exotic or better gear so we dont need to mouse over to know the stats.

Have a toggle option to auto sell with the rest of the junk sigils and runes under superior quality.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

[Suggestions] Quality of Life Changes

in Guild Wars 2 Discussion

Posted by: Apolo.5942

Apolo.5942

I Would like to request this QoL improvement that should be next to trivial to implement, thou it would help a lot.

Every Calculator/Simulator out there has an icon overlay indicating the stats combination of the items, it should be easy enough to implement a toggle option for the same thing in the game.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

(edited by Apolo.5942)