for there you have been and there you will long to return.
for there you have been and there you will long to return.
Not really, but it is harder.
A lot of my friends and guildies generally only played a mixture of game modes, with WvW being a part. And honestly with HoT, I think the pve open world content has seen more interesting changes such as ahem… gliding, while someone thought it was a good idea to put this kind of map designed for gliding and high jumping without those features. And with various annoyances, my friends list has a lot more people in pve.
Before HoT, I thought most PvE content was ignorable and without WvW I wouldn’t bother playing— in fact I quit Gw2 a month after release. I came back a few months later and hit 80. At this point I had discovered WvW, and would have likely quit again without it. I think it’s become a much better game in terms of PvE, because there’s a lot of new ideas that were great. WvW…. shield generators? Skylaser? Lava? Someone’s Cliffphillia? Really now?
All, and all, this being an MMO, and there are definitely less people to play with now, just because they have completely and utterly (IN MY OPINION, geez) failed to really give WvW the push it needed to keep up with the rest of the game. But I suppose unlike people, I’m not very surprised. I’m not bitter about it either, honestly I think after three years, basic pattern recognition should have put this as a highly likely possibility.
But this is bad. This means the people that really take the time and effort to organize WvW get burned out and it puts a strain on everyone, thus in the end my experience does get worse as more and more people just don’t want to deal with it anymore.
Some people may ask me why I even bothered to gather up feedback and do all this then if I’m saying this.
I don’t really blame anyone, beyond the most egregious oversights such as auto-loot and guild costs. That, you should have known better. However, I know these plans take a long time to develop, and heck by the time I was selected as FSP, we were in the late stages of development meaning there was no time to make any wide turns anymore.
But that’s all fine. I believe in leading by example, and I just really wanted to really drive home the fact that how WvW is played for a number of people runs at odds with the development process and you really had to look in various areas. Basically, not even consider a course of action…. just THINK. Think about all the possible effects any changes have. So my hope was to improve the dialogue a bit, and honestly I would love it if anyone else could do a better job or give people ideas to do as such. I just hope people on both sides would help. And at the same time, people need to stop seeing red in everything.
Anyhow, all that aside, no I don’t really burn out that easily. I just do something else when it gets too bad. I tried some PvP, and well, I’m glad WvW isn’t that. =p And overall the game mode to me is good enough that despite people’s best attempts, it still remains somewhat entertaining.
tl;dr it’s just a video game
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You can take that option, yes. Guardians didn’t have a good range option in big conflicts.
I still revert to base guardian when it’s needed though. I’m pretty sure DH is not meta in WvW, but I could be wrong.
for there you have been and there you will long to return.
It would have been nice if changing personality would change your character’s tone of voice and stuff they said.
But that ship has sailed.
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Is it really the better group that will win a fight or the group with the better class setup?
Why is there a reason every melee group wants at least 1-2 guardians?
Will a group win if they have a lack of guardians in there melee train?This was my thinking to bring more possibilities in frontline groups (ranger,engi, thiefs, necro)
Why not just nerf Guardians if that’s the problem? Has anyone considered what this would do to warriors or any classes/builds that rely on stunning/knockdowns/immobilizing to survive and prevent themselves from being kited to death? Much less what a warrior can bring to a teamfight….which is hammer and that’s completely based on stuns and knockdowns.
The stability change affected weakened guardians greatly. Guardians are the biggest provider of AOE stability, and now that it’s been weakened, you need even more of them to not explode instantly near the enemy. Even more affected are warriors, because their personal stability is not so hot anymore with balanced stance giving only 5 stacks.
The trouble not comes just from CC, but also the existence of stuff like static field and lines which can affect a lot more targets than you can afford stability too.
for there you have been and there you will long to return.
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Looks like they finally recieved the nerf hammer too.
The price is rapidly dropping, which is a good thing I guess as it’s still relatively stronger than most foods for WvW.
for there you have been and there you will long to return.
It prays on hopes and dreams, because there’s always a chance.
If something were impossible, people wouldn’t do it. It’s the hope of that tiny chance that causes ruin.
It’s the nature of gambling, because people think only others are subject to the laws of probability. It’s also unfortunately, extremely profitable, for the one that is the house.
Yeah well I don’t have the time or money to spend on hopes or dreams.
A much better system would be to encourage players to continue to buy keys, which would be perhaps getting something cool or rare every 10 chests or whatever, at least that reinforces people to buy keys still. As I already saw in this thread, and in other threads, some people refuse to buy anymore ever again, including myself. So how does that make any money, or make any sense even. If you want people to buy your stuff and if you want to make money, give people a reason to buy it. I have zero reason to buy another key ever again.
If I would have gotten perhaps 1 rare item at least out of the 10 boxes, I would have been happy and bought more keys in the future.
You still don’t get it? That’s exactly why it works and why they got you in the first place. And there are those that don’t get the message even with repeated failures. You had the sense to stop, but that’s not where the cash cow comes from. And like you said, you don’t have the spare resources to be taken advantage of anyways.
That’s how all casinos work, too. String in some easy money from those that will try a bit and leave, and live off the addicts. They don’t need to worry about making more money from you, because they already have and they don’t need to optimize it, because it’s already optimizing from their biggest money source.
Then once in a long while, someone will get lucky, and that continues to sell the illusion that gambling works. Which it never does, at least against the house. Gambling is all about someone losing their money to something else. Even in skill based games like poker, where you can win consistently, the house still wins, and you’re just trying to take the losers’ money before the house takes theirs (and yours, through rake). But even in that ideal scenario, you’re still basically climbing a pile of bodies to get to the top of a ship that keeps sinking lower.
Because people fail to understand this, and many more understand it and choose to ignore it, it remains insanely profitable regardless of whatever subjective opinion one may hold.
for there you have been and there you will long to return.
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I’m all for actually playing WvW to get stuff for WvW.
for there you have been and there you will long to return.
It’s quite a bad trend I say.
It’s much like how fractal rewards are gated behind stuff and then masquerading as new content.
If you kept what you had, and could only access extra bonuses in the expansion, I’d understand, but I do feel somewhat bad for people that didn’t buy the expansion and thus got locked out of things they had previously. I mean buying the expansion to play as a revenant or as a dragonhunter— that comes with the territory of the expansion. But buying the expansion to get stuff you already had doesn’t feel right.
It honestly feels like kind of a paywall.
And FYI, I have the expansion, which I bought for new features and to support the game itself.
for there you have been and there you will long to return.
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People are back!
In EB, sadly.
It’s gotten to the point where sometimes a 40 queue is seen in EB and there are requests to the queuers in TS go into homebl, but nobody will do it. They’d rather sit in Lion’s Arch then go into the borderlands. I can’t say I blame them much.
And to be fair, everything in EB third is so close and quick to keep tabs on, it feels more home than the rather large and spaced out actual home.
for there you have been and there you will long to return.
why exactly is autoloot not just a basic game mechanics?
I don’t know. I have no idea why you would ever not want to pick up loot unless your bags were overfilled in which case it warns you anyways.
The most irritating part though is it does exist in the game, but then there was “oh, we forgot about WvW”
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Well, that’s not even a thing I thought of.
If the map is too hard to k-train, then it gets emptier. But before you go “oh k-trainers don’t belong here”, think about it like an ecosystem where if there’s no k-trains to prey on, then the predators will either starve or go somewhere else (EOTM).
It’s also dubious how much these things slow down large zergs. They do, but I think they hurt small groups that usually have to reclaim the borderland even more so. A large group can just toss some extra rams eotm style and tell a few people to resupply with ease. 4 regular rams is less supply efficient, but with 15+ and only 2-3 resupplying and it’ll still be faster than a group of say 5, trying to get a superior ram and maybe running around to get another superior ram up. If 2-4 people run off the resupply, it’s very easy for someone to get picked off by many things, or the ram. A group of 15+ would easily just run over and res the downed. And 15 isn’t really a zerg. If you have like 30+ people these are all non-issues.
This is also the time to cry about +5 supply, because in the past I could have activated that boon from a pocket guild. That is no more.
It’s just tedious. I swear when I try to get guildies to do stuff in WvW, half of them are falling asleep by doing this, and I don’t know what happened with the other half because I fell asleep too.
I do appreciate that unattended defense takes strain off defenders, but we may have wandered in the opposite extreme. Maybe the upgrades should take longer, and more reliant on dollys speeding it up. Scaling lords were probably a good idea though but they’re a bit tough in small numbers still.
for there you have been and there you will long to return.
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Well, I would think of a 3 sided desert BL and EB.
Does anyone see more than 2 maps queued these days?
for there you have been and there you will long to return.
Because the devs are starting the process of prioritizing guilds and this will mean wvw will become guild tailored, not server tailored. We already see how badly server tailored wvw is working out.
What proof do you have of this? If anything, guilds has less to do with WvW thanks to the horrifically imbalanced costs, and now it’s restricted to HoT bigger guilds, plus guild halls will let people fight outside of WvW. Nothing suggests there was much well thought ways of making guilds have more role beyond 5 minutes of scribbling grinding costs.
I really didn’t need to respond to each part of your post. I gave a response that encompassed everything. Besides, none of what you said provides a real solution so I didn’t feel like picking it apart at the time, but I’ll give you more to chew on now.
You didn’t encompass anything beyond pushing your own snake oil.
Because… guild initiative.
If you pay attention, the devs test stuff all the time. Hence eotm and 3 megaserver sides.
lol. And pray tell, what have they tested in EOTM recently?
Players in lower tiers have complained about populations for a long time, but the devs are not going to merge regular servers or push the unhealthy transfer agenda. They will do the eotm 3 faction megaserver instead and leave the rest as is because they are looking to fill up servers with customers, not condense.
Why not? “The unhealthy transfer agenda” has been making them lots of $$$, and people regularly participate in it.
“Day vs night” ppt stuff has been a problem, so the timed eotm match style solves that too.
I know, that already exists in EOTM.
There are other things I as going to mention in a predidiction post, but if you start paying more attention to systems they introduce it will give you some insight into what changes and additions they are going to make.
More snake oil and predictions.
Also, think about something like this… The devs want players in all areas of the game right? Legendary weapons come from pve. Legendary armor comes from raids. Do you think they are not going to incentivize playing wvw by adding in stuff like ascended and legendary runes and sigils, and parts of their crafting material requirements? Ascended and Legendary rune and sigil mastery tracks would go along with it too.
Now this is correct. But is it going to be focused on just guilds? A lot of people I have met care more about individual rewards.
Look at map wide events, event rewards, keys and lock boxes and the dragon stand reward structure in HoT and raids… Those are all things they will put into wvw in one form or another, with a focus on guild building in the process.
The HoT map reward system works well… even for individuals. Again, guilds are not a necessary condition Raids might have something, but that’s for the hardcore crowd, and have you not heard the comments of Gw2 being a casual game being tossed around. Even if we get guild focused content everywhere, they’re not going to simply abandon casuals who don’t have serious guilds.
You’re confusing your subjective opinion with objective facts too much. And selling pie in the sky promises I must say. Nothing Arenanet has done recently could ever make me consider them even capable of having that on their minds to be implemented. It’s not that your idea is bad in any way, nor do I even feel that much particular loyalty to a server but correlation does not equate to causation. If anything, if I predict what would happen given the game’s direction if they took this route, WvW will be reduced to a 3 side race to who can cap a keep in the middle of the map faster, and with 0 player vs player interaction.
Oh by the way guys. I suggest you all invest in T5 mats; they’re going to rise soon because Anet will be trying to rebalance failing markets again, and the overflow will be clearing up soon post Halloween. If you’re not sure how to invest, feel free to send them as well as all your gold to me. We’ll split the profits! (If you get nothing back, I spent it all on BL keys. Sorry!)
for there you have been and there you will long to return.
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What the kitten??
I would have called it stupid, but that would be an insult to stupid things.
It’s just so fundamentally wrong on so many levels to insert such a huge grind for WvW and is not sustainable for many.
for there you have been and there you will long to return.
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People…
404 not found
for there you have been and there you will long to return.
The dailies were fixed, not the maps.
But that is fine too, atm. I really wished the veteran slayer would be more relevant to the actual map itself though. I mean, the monuments do make sense.
You want to talk relevance? These adjustments cater to the PvE’rs entering WvW looking to get their dailys.
It doesn’t get anymore relevant than PvE’rs for Anet.
I really wish people would stop rattling off their laundry list of issues that might be tangentially related to the topic at hand, regardless of topic. That being said, you have a point.
But hey, the pve population is larger, and maybe one could actually convince them to stay if the content was actually good. Of course, if.
for there you have been and there you will long to return.
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Oh god, put it away before it gets taken seriously.
Just wondering, what’s more important, a healthy and thriving wvw environment where 4 maps are packed more regularly or server pride?
I pick the later.
Personally, I would suggest to provide for free transfer off low activity servers, but do it so voluntarily. This gives almost the same effect. Oh, by the way, since 3 of the maps are desert BL, I’m afraid that’s not really going to help the situation.
The problem I see is where exactly do you draw the line on what to close, and who decides it? If someone thought everything below tier 2 should be closed, I’d tell them to kitten off. I mean, why would I change the nature of my WvW just to satisify someone else’s idea of balance? But if people see that WvW is not suitable here and the server is not worth staying on, then they will take the chance to leave and there you go, servers merged.
It only costs 500-1000 gems per person to “merge” tiers, honestly.
Unfortunately, though, a healthy wvw population trumps server pride.
Think about this… Guilds cross server lines. Guild “initiative” with guild halls and guild arenas and guild must do “this and that” together… Guild wvw achievements… Eotm megaservers work and are always busy, fast paced and fun…
If you put it all of the above together what do you get? Guild Wars…
Servers don’t bring people together like guilds do so it only makes sense now.
I’m not sure why you’re bringing up this dichotomy between servers and guilds. Not everyone prioritizes guilds in every activity in this game either. This is literally apples and oranges, and the comparison is basically nonsenseical and myopic. Furthermore, I’m on a server that does do pve events as one, so yea, people who say that the megaserver means that only servers matter for WvW are a bit confusing their subjective opinion for objective fact— just because you may prioritize WvW in terms of guilds doesn’t mean everyone else does, and your definitions fall short out of that narrow context.
Not to mention you didn’t even respond to 95% of my post, so I’m just going to pretend this reply never happened.
Also, the semantics behind Guild Wars is pretty poor as well, since as I’ve been told many times by people, the name comes from the lore. In any case, it would seem pushing for “GvG” would suit those needs more
And finally if EOTM is working so well, why not work towards improving EOTM?
for there you have been and there you will long to return.
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The dailies were fixed, not the maps.
But that is fine too, atm. I really wished the veteran slayer would be more relevant to the actual map itself though. I mean, the monuments do make sense.
How is it fine, all they fixed was something for the PvE crowd to do, in no way will what they did today improve the rapidly falling WvW numbers or empty BL’s
Well, clearly the fix wasn’t addressed at those problems, nor did I had the expectation that it would. That’s why I said the map wasn’t fixed, just the dailies— at least they’re doing these small fixes at the moment.
for there you have been and there you will long to return.
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Some more notable changes:
Reduced the health and defense bonuses provided by reinforced and fortified walls and gates at towers.
Updated the Mystic Forge vendor to also sell Siege Masters Guides in quantities of 10.
for there you have been and there you will long to return.
1) We have a triple whammy hitting our small groups:
- proliferation of t3 gates,
- the removal of supply-cheap catapults (i.e. guild catapults which used to cost 25 supply) AND
- no more +5 supply at camps
2) Then we have CLAIMING which has been delayed due to The Great Paywall of Guild Halls. This will make it very unlikely that small guilds ever get to claim anything – it’s big guilds or go home in WvW.
At the time of writing, I’ve yet to see an active Tactivator, weeks after the release of the game and despite guilds rushing to upgrade their halls in order to have access to them.
3) I think there are problems with the automatic upgrades – perhaps these should happen more slowly. I suspect that my opinion on this would change if there were more people on the maps.
4) The mobs in the Skysplitter event annoy me greatly because despite being about average to take down they have a long charge, knockdowns and are tricksy to fight because WvW players are traditionally in tanky PVT gear. I think this event needs looking at by the QA people – I know it’s meant to be just a thing to make people get into an open field fight, but on it’s own and without enemies it’s not fun enough.
In summary, it’s NOT a problem with the maps. In my opinion the maps are fine.
I think you ordered them very nicely, as these issues aren’t just merely an annoyance, it really does block people from actually playing via paywalls, a broken guild claiming system making things requiring pve, overly fast upgrades making taking structures more tedious, and other annoyances like guild catas. The maps have problems too but it wouldn’t be as bad with everything else compounding to it.
for there you have been and there you will long to return.
The dailies were fixed, not the maps.
But that is fine too, atm. I really wished the veteran slayer would be more relevant to the actual map itself though. I mean, the monuments do make sense.
for there you have been and there you will long to return.
Hey, no, I’m not letting this go.
for there you have been and there you will long to return.
Well, in that case, I am questioning why it is even in the game.
Why not just extend Supply Capacity to +10? It’s not like people don’t have spare points……………
It’s just so dumb and unfair to make WvW guilds spend all those resources and time. This puts them at a disadvantage against a pve guild lol.
for there you have been and there you will long to return.
The +5 thing seems utterly ridiculous.
So you’d basically need HoT to get it as well? And it’s only one use with a huge expenditure?
for there you have been and there you will long to return.
Oh god, put it away before it gets taken seriously.
Just wondering, what’s more important, a healthy and thriving wvw environment where 4 maps are packed more regularly or server pride?
I pick the later.
Personally, I would suggest to provide for free transfer off low activity servers, but do it so voluntarily. This gives almost the same effect. Oh, by the way, since 3 of the maps are desert BL, I’m afraid that’s not really going to help the situation.
The problem I see is where exactly do you draw the line on what to close, and who decides it? If someone thought everything below tier 2 should be closed, I’d tell them to kitten off. I mean, why would I change the nature of my WvW just to satisify someone else’s idea of balance? But if people see that WvW is not suitable here and the server is not worth staying on, then they will take the chance to leave and there you go, servers merged.
It only costs 500-1000 gems per person to “merge” tiers, honestly.
for there you have been and there you will long to return.
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Oh god, put it away before it gets taken seriously.
for there you have been and there you will long to return.
It prays on hopes and dreams, because there’s always a chance.
If something were impossible, people wouldn’t do it. It’s the hope of that tiny chance that causes ruin.
It’s the nature of gambling, because people think only others are subject to the laws of probability. It’s also unfortunately, extremely profitable, for the one that is the house.
for there you have been and there you will long to return.
Hmm, Stabilization Core only works with the function gyro, making the use a lot more limited— it doesn’t work with any other gyro so Mass Momentum won’t work well with it either.
Yea I know it was disappointing, when I had to read it more carefully.
for there you have been and there you will long to return.
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Well, in any case, I think the difficulty is well tuned enough assuming one is running a halfway decent build.
I mean, the giant orange lines are a pretty good indicator.
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So after grinding the hero points for my scrapper and dragonhunter— thankfully it’s 250 so I just needed some notaries and just the Verdant ones— and taking a small detour to SW— I was able to finish my engineer’s ascended armor, convert 1k gems, and I still went from 100g to to 240g on hand. Yea, I had some preexisting materials to sell for release and did some PvTP but this really shows that the “drip” is clearly an overstatement and there was absolutely no consideration with any content post Dry Top. Now, I’m not the pro’est of pro l33t pver or TP tycoon, but I didn’t put any specific effort beyond LFG’ing into some semi-organized maps and note that PvE still didn’t consist of the majority of my play time. More like 50% WvW, 25% new content, 25% waiting for Guild Missions to bug out again.
I would call it seeping, but at a incredibly slow rate. And I don’t know about the notaries; they’re just too slow. And lol@ them thinking those synthesizers would break anything. It’s a drop of a drop in the bucket.
for there you have been and there you will long to return.
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Yea, it is.
15 charrs.
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Fake difficulty is basically something that negates all other methods except an arbitrary one that there was no way to know you had to have, or demands ridiculously specific movements over an unreasonably long amount of time. Or you weren’t even able to see the threat. An example of fake difficulty would be an event that isn’t labeled a group event but actually is tuned as such, or invisible obstacles that did not render.
Another example is in the game Mega Man 2. There are two bosses in this game that require a specific weapon to win, and the weapons have limited energy. There is no way to tell in game you needed. One in particular just gives you exactly enough energy to win. If you ran out or didn’t have full before, well gg. Have fun killing yourself until you get a continue. And here’s a very infamous Mega Man example: https://youtu.be/iTuws-gV8mY?t=158 Now, that’s fake difficulty because player skill cannot help you. (warning: language)
The only one listed that counts IMO listed is probably the canopy champion axemaster that can just kill you just because. Everything else can be countered simply on good reactions. The hylek stealth guys are just really hard, not fake difficulty. If you could have reasonably gotten away, then it’s no longer the game’s fault.
for there you have been and there you will long to return.
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Scrapper is a lot of fun and covers a lot of corners.
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https://forum-en.gw2archive.eu/forum/game/wuv/They-haven-t-forgotten-wvw-it-seems/5709457
As close as it’ll ever get.
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…
The main purpose of that post in context as it were seem to me and bolded by me, would be the suggestion that people have been either, not on a server long enough, or not been on it recently enough to give an accurate description of the server itself. And furthermore, I don’t think bandwagoning is the sole reason either.Well, I only noticed this today, I guess someone necroed the thread. As to the “other forums” I read them regularly for entertainment and/or rumors, but they really don’t represent any particular servers players or culture, so people should be warned in my opinion.
Personally, I’ve always thought the nerf to the matchup threads really hurt it, and gw2wvw is still good for comedy every now and then, and maybe the pics. As I joked, the forums are the 5th map, and it’s clear some prefer it over the borderlands. :p
As to Monkey’s post, there 3 questions of which you highlighted the last one. And I do think one can get a very good idea of a server in a very short time if you are active in WvW in the main times that the server is populated, and actively participate in the server’s teamspeak as well as the server’s forums. WvW communities are really not all that big, and almost every server is organized.
Well, the main thing was all 3 questions were rhetorical and I assume related. I can only base it on what I read, so I might be wrong. And sure, personally, I think you can certainly get a good feel but the concern is that sometimes things really may have changed. And yea, it didn’t take long for me to observe the differences in server attitudes through a trip to JQ, though I don’t think it was enough to make too absolutist of a statement. The funny irony in this if there has been a lot of movement then everything is different. Anyhow, I just didn’t think the poster asking these questions really impacted their credibility, since as I listed as an example, I wouldn’t know what the heck is going on in lower bronze NA or EU. And as a side note, we have no EU forum specialist, which seems to be a problem if you ask me.
As to bandwagoning, or transfer ping ponging, perhaps my perspective is skewed, but I have been from BP to DB to HoD to now Mag and in my case, none of them were really my choice. But in my experience, the rate of guild transfers is staggering. My guild was extremely reluctant to transfer every time, but we were faced with declining guild participation due to essentially crappy match-ups, so transfer or watch the guild die. Server transfers is what is killing WvW in a big way, or maybe it’s just a symptom of the lack of attention by Anet leading to a stale game mode. I think the new WvW metric based server status is great, but probably too little too late.
Well, that’s something I wanted to get at too, and you were nice enough to give an example.
I’m doubting your guild wanted to transfer just to win matchups, but rather the health of your guild takes precedence over the health of your server. So that I think is a leading factor I felt was missing from your post. Recently, we had folks leave because the BL maps did not contain enough action and I understand that. (Though to where it’s full, remains a issue. =p). It does not help that my own server in general was very shy outside of EB, and this did not help matters. I mean when you have people thinking Alpine is a pain to navigate……..
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Well, that is a very interesting build.
Is unholy sanctuary enough to keep you up?
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The only time I see a problem is when the numbers are so exceptionally huge that you might not get a hit in or the scaling goes out of whack.
Partying up will easily fix up the later, so just party up when zerging.
I don’t even zerker when doing open world and usually haven’t had much issue.
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It does work, but you’ll have to go condi.
Weirdly enough, it’s a combination of both power creep and nerf that makes it tough for you! This isn’t actually a fault of you or even the other people’s builds; Anet just simply hates the way you have chosen to play, both in terms of WvW small scale and the build itself
The burst, especially condi burst, is extremely deadly, in addition to the ferocity nerf that hurts you as a power build, especially a power bunker. I wasn’t even aware power bunkers could work in WvW; they are possible in PvP to defend points, which Arenanet seems to have balanced the reaper around. In WvW which Anet has done almost nothing to balance around and you are facing enemies like thieves that arbitrarily decide to run away in an almost infinite battleground. Unfortunately, roaming seems to be about finding a way to adequately pressure your opponent and from my limited experience reaper seems easier to kite than base necro. If you are solo roaming, there will just be builds that you cannot win against if you don’t have the burst, even if you had more power, you will find yourself wondering why that d/d ele is utterly unphased by anything you toss at him.
This does a double whammy on cavalier— DP build, because your base power is lower, and toughness doesn’t do much vs condis and you’re missing vit to deal with it. So Valkyrie may be a alternative, because it is primary power, and adds vitality.
On the flip side, a condi bunker necro would be able to let the conditions wear someone down, plus they have easy access to constant poison. Of course, they will still run away from you, and you can’t from them, but that’s just the nature of the class.
I don’t really have any good suggestions, because I believe you are probably a better player and thus it’s sorta moot but:
- Plague Signet instead of Spectral Armor. Even against non-condi builds, you can rid yourself of soft CCs. A faster stunbreak is generally preferable anyways.
- Some valk over cav.
- Go dire base necro or something.
- Poison
- Play PvP
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
What are some of you doing that you have been on so many servers?
Why are people transferring so many times?
How long have you been away from some of those servers that you can suggest you have any concept of the current community?
Where have you been? Over the last year, most serious WvW guilds have transferred from server to server like some crazy ping pong tournament with 18 tables and 54 balls all in play at once. All you have to do is look at how quickly servers get bandwagoned up the tiers, hit T2 and then drop like a rock, or YB who skyrocketed to the top of T1, you aren’t under the impression that those YB players just suddenly got “better”?
This is the reality of serious WvW guilds and players. The question is, what have you been doing that you haven’t a clue as to what has been the last year of WvW?
Aside from the post being 2 months ago, I think you’re going off on a tangent. I’m not sure why asking a question renders someone most clueless about world vs world, when one only has to be concerned at max 1-3 servers at a time; I’m not sure why being up to date on the drama suddenly makes one ignorant about World vs World as a whole, since people come and go all the time. And people /=/ serious guilds. I mean, it’s fun trivia to learn of the convoluted plan to prop YB to t1,the next band of refugees going to Dragonbrand for the 26th time, or yet the next bronze league bandwagon trying to move up and collapse again, but in the long run, it’s just trivia. And that crosses my mind about once in a while when it screws up a match or two— and whatever happens in EU I don’t even know. It means nothing to me.
The main purpose of that post in context as it were seem to me and bolded by me, would be the suggestion that people have been either, not on a server long enough, or not been on it recently enough to give an accurate description of the server itself. And furthermore, I don’t think bandwagoning is the sole reason either.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
It was that
for there you have been and there you will long to return.
Hey don’t knock Charpy brah.
Also it seems nobody has kited the grub into Bravost. And personally, I think the Dredge and frogs worked fairly fine and same with Siegerazer— they’re a small strategic location that doesn’t affect much. I can’t say the same for gate destroying lasers…
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
I honestly think t3 gates AND auto upgrades seemed a bit overkill. I dunno.
The T3 gates are fine, but they are too easy to get….
Yea, that’s what I thought as well. You could have tough gates, but they shouldn’t be easy to get. And if upgrades were that easy, then you shouldn’t have as tough gates.
I really do think if the upgrade process was slower or if Yak denial proved a bigger role, it would be not as bad.
Right now, I am demanding rams get an autoattack, because…
for there you have been and there you will long to return.
Bring back siegerazer and have his minions build siege. I hate building siege.
Well, the later point is totally serious.
for there you have been and there you will long to return.
I solo roam on the TP. There’s an awful lot more PvP with people undercutting and stuff to take advantage of.
for there you have been and there you will long to return.
Okay, so a number of issues are design issues, and whether or not I agree or disagree I think it could take some time.
Here we already have 4 working dailies and just need it to be restricted as such. And honestly, I’ve seen the defunct dailies almost every day.
Pls.
for there you have been and there you will long to return.
A stack is enough to unlock the elite already, so it doesn’t really matter.
If you don’t have all the Central Tyria points, you should use it for those first. This is especially true if you are doing the new zones. As the hero point selection is random, using it in Maguuma would be counterintuitive as it could complete a nearby hero point you were doing anyways and you’d have to go deeper in.
As an obvious aside, it’s almost more efficient, if the current amount of hero points you have is not a multiple of 10, then you should use it for Central Tyria until it is. Unless of course, you’ve already done most of Central Tyria and would run out of points.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
I honestly think t3 gates AND auto upgrades seemed a bit overkill. I dunno.
for there you have been and there you will long to return.
WvW Invitational Statement from John Corpening, game director for World vs. World
in WvW
Posted by: ArchonWing.9480
The forum specialist thread wasn’t exactly a very productive thread, and as is wouldn’t have been incredibly welcoming to anyone that was going to join.
That being said, I’m just going to assume things are very busy, because unlike some I think all 3 game modes are broken in some aspect or another but there are certain issues such as dailies that I do not feel should be taking so long.
for there you have been and there you will long to return.
That doesn’t make any sense. How does clicking one link mean he isn’t cherry picking? All that means is that I was mistaken about one threads age. Cherry picking (which it obviously is) and being mistaken about a threads creation date are not related in any way that I am aware of.
I never made the claim that he wasn’t cherry picking.
Perhaps I am reading your post wrong. Let’s replay this with the post broken down in bold.
I have a question.
With three years of threads with complaints, players demands, criticism, and discussion, Why do none of the threads you chose go back more then a year?/quote]
What was the purpose of this question, then, that made you choose it to be an initial point of disagreement?
Are you cherry picking your threads or discounting any thread?
Now, you’re insulating that there’s cherry picking going on, or discounting threads. Where did that come from, if not judging it based on time.
So you follow up with
find it a little convenient That you claimed to have been away from the game for extended periods of time, and thus chose to completely ignore many of the larger threads that occurred during the time you said you were away.
Okay, so you claim the poster is ignoring a section of the total discussion. That’s fine. Where does that come from?
And then it ends with
Is there a reason your ignoring 2/3 of the overall discussion?
Alright, let’s be honest. Where did this arbitrary number “2/3” come from? Judging by the rest of the post, the game has been out for 3 years, you asked about why posts were only aged one year, so you’re passing off a question that suggests that the poster has been ignoring 2 out of 3 years.
Perhaps it’s a wording issue, but yes, as posted, the posting date is fairly critical seemed to be a large part of the argument.
I think I’m making plenty of sense. I’m not trying to disprove your argument; but honestly I think you’re downplaying this issue quite a bit.
for there you have been and there you will long to return.