for there you have been and there you will long to return.
for there you have been and there you will long to return.
I think it’s not really possible to say it that simply because it depends on the type of content and the build.
Playing a staff ele in PvE is very different to a D/D ele in WvW or…whatever people play in PvP.
0: Ranger
Requirements: Equip Bow, Press 1, and learn to activate autoattack
Ranger can afk through most leveling content thanks to the pet.The problem with this is it works ok against most enemies in the open-world, if they’re below veteran rank (or you’re in a group) and you don’t aggro too many at once, but it’s an absolute disaster using it anywhere else.
It also doesn’t give you any opportunity to learn other mechanics or playstyles so as soon as you need to do anything else you’re going to struggle. As someone else on this forum put it “most professions have a learning curve, rangers have a cliff”.
If they’re lucky people who exclusively play rangers will get bored with that (it is incredibly boring) long before they finish levelling and will try other options and end up learning to actually play as a result. Or they’ll play other professions as well and learn that way.
We’re generally talking about New Players, so I would assume they’d have to learn the basics such as even moving. So PvP and WvW are generally not in this topic. We’re generally talking about Open World leveling content. Well, I guess a player could go straight to pvp, but without prior MMO experience, that would be quite hard.
Sure, there are some enemies that will go after you instead, but I find that fairly uncommon until you go to Orr and hopefully people will have learned to not melee with a bow by then. But Orr is harder regardless of what you’re picking relative to the easier zones.
And I don’t know. I’ve managed to hold some champions in place— yea, it’s nothing special, but it’d be a bigger threat on most other classes, or at least take far more effort. Though I admit I was swapping my pet when it was low, so it wasn’t necessarily afk, but requiring a button press every 20 seconds or so isn’t exactly torture either.
And there are certain qualities that are inherently easier. People complain about using the engineers because apparently there are too many buttons to press, so that’s harder by default although not really once you learn. On the other hand, Ele I contend it’s harder because unlike engineer which you can get away leveling by pressing buttons as fast as possible (except Rifle 4, don’t do that) , such action will most likely get you killed. Let’s say you accidentally switched from fire to water and are now using the water AA against an enemy. You can’t go back for 10 seconds and would have to use a healing ability or switch to lightning or whatnot. The fight just got a lot more tedious and you really feel more punished more for screwing up.
The most major penalty for a ranger is a pet death, which is pretty huge at 60 seconds, but it does come back eventually with no interaction, and if the player learns you can have a 2nd pet active, well, life is generally better. Plus lick wounds makes down state very much forgiving if one remembers.
There is no doubt a steep learning curve for higher end content, but at this point most new players probably shouldn’t even be thinking about that, rather just thinking about how to move around, attack, and use skills. Warriors, Guardians, and Rangers just have the most perks to allow this to become a more forgiving experience. Then again, many players might not even care about getting better and just sticking to open world, so it’s not that big of an issue.
As a side note, I do believe Mesmers are easier to level now because Ilusionary Persona is baseline meaning shatter is much easier to use now. Of course, this doesn’t change the fact that Mesmers are really slow which I think is the biggest disadvantage when it comes to leveling or just playing open world in general.
for there you have been and there you will long to return.
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I’m not really sure why meditation builds would be needed for pve…
In Living story or SW, The healing’s alright, but in pve that’s not really the main priority because sustain damage is rarely what kills you, plus medis wouldn’t give any support in SW. In dungeons they give 0 group support and sustain is even more useless in it.
OP did not ask for a full glass build but soemthing that gets her through LS alive. For somebody that has that problem Medis are the best shot at doing so. So all you arguments are correct but this is the wrong place for them.
My personal opinion is that shooting away @ 1200 range behind a wall of reflect is far safer than running in with a mace if you are inexperienced. Especially with those Morderem sprout things constantly spewing projectiles at you. Stuff in SW hurts pretty bad regardless of build if you get close. Unless you are full medi, then there is a point where you cooldowns will run out, and if you are inexperienced, you will die. If you are full medi, you lack blocks and the real stuff that saves you.
The build is NOT full dps. We get a passive block, enhanced self-healing, and plenty of condi clear, stability, and a stunbreak. If we were full glass, we’d take stuff like unscathed contender, and the burn traits. Instead we take a tree solely for support and better survival. I also took Renewed Focus to double up on these plus another invul instead of Feel My Wrath. And we’re ranging.
Like I said above, my example above works with soldier armor mixed in too. Doing so causes the chance of death to drop down to really trivial amounts. So yes, glassy gear is best, but the build still works with tankier gear. And yes, I’ve done LS with said build and it is really easy with minimal effort so it is no theorycraft.
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I am not, as long as the elite spec remains optional. I do not need to switch classes since I can just hit character select and play another one.
Just reroll already, geez. Seriously the profession forums have so many of these posts threatening to change classes or quit or whatever but then I see the same people many months later and then I wonder why they continue to play something they don’t like and haven’t rerolled.
My first profession was a necro, and I didn’t like that at all. I sometimes complain about the matters as I play it once in a while, but in the meantime I rolled a guardian and also tried out every other class. Gw2 would be a pretty sad experience if I just stuck on my necro.
Build a bridge and get over it. And just do it.
Oh, btw DH sucks.
Actually this post was in response to many of the ones I had read about how “everyone would re-roll to Revenant” once it came out due to how it was so much more awesome and well developed compared to the other professions.
I myself was not tempted until I saw and played the Elite spec (and shield) for the Revenant. I have always liked the Guardian and came to a decision to play one after trying out the other professions both in Beta and after release. It was actually somewhat of a change for me as I played an Elementalist in GW1 and usually play a “Mage” character of some sort in an MMORPG. My one exception probably being the Friar I played and loved in Dark Age of Camelot.
I actually do not find it “sad” to only play one character and have played MMORPGs this way all my life since way back when they were actually MUDs.
I was never really “threatening” anyone with intent I was just really impressed with the Revenant’s Elite spec and not so much with the Guardian’s, especially with the changes to the Virtues. And I was curious if any other Guardian players were as impressed as I was. I also thought it might be good to see if anyone knew anything I did not and could offer compelling reasons why I should re-think what I was considering, which they have.
Just glad a lot of people offered opinions and didn’t just try to condescend to me as your post has. And my apologies if my curiosity somehow offended or threatened you. I know asking questions can have that affect on some people.
Thanks.
Nah, nothing threatening or offensive, just a bit tiresome because I just think it’s not particularly productive for such a broad topic. When you’re going for such vague concepts such as “support”, it’s hard for anyone to really understand what you’d really want, and honestly, that kind of feedback is hardly useful.
But you know, the changes to the virtues as you bring up are pretty good points in your last post in contrast.
After all, whatever people play as no effect on me as I play all classes and thus find I find all these things about which is Anet’s chosen class to be a bit repetitive as I’ve seen this everywhere. Simply put, I was probably much more unhappy about the game when I only played 1-2 classes, because I felt that this lack of attention was deliberate on Anet’s part. But I don’t know— perhaps it’s a bit more cliche to claim the grass is always greener because there’s some cases where it isn’t. On the other hand, I feel pretty immune to whatever nonsense Anet pulls off in my situation, and it happens a lot. To be honest, it’s a problem with the game itself.
I just think it’d be more productive to just switch over when it comes out, and then discuss why it was a good idea such as “why I switched over” over in the Revenant forum so Anet can see what works… and what doesn’t.
Anyhow, I’m sorry that you found my post condescending, but yes, that is just my opinion on the matter that this kind of discussion is the result of an artificial limitation. Simply put, the act of playing another class isn’t really a big issue and I can’t really agree with irreversible decisions such as deleting characters especially when putting hopes in an alternative that hasn’t been finalized yet. Personally, I think if people made good on these kinds of resolutions more swiftly, then we might see more response— well, maybe not.
for there you have been and there you will long to return.
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0: Ranger
Requirements: Equip Bow, Press 1, and learn to activate autoattack
Ranger can afk through most leveling content thanks to the pet.
Easy: Warrior, Guardian
Requirements: Equip GS, Press 1, occasionally dodge and use utilities
Have lots of defense, warrior being easier due to more mobility and more passive defense both are still easy.
Medium: Engineer, Thief, Necro
Requirements: All of the previous things, learn a class mechanic and abuse it
Only hard until you learn some important feature of the class, then it becomes really easy. For example, when a thief learns to stealth and realize they can bypass most of the obstacles in this game, they become really easy, or when a necro learns to Death Shroud.
Hard: Mesmer, Elementalist
Requirements: Learn how the class works
These are the hardest because not only are the builds not complete until later levels, you actually have to realize what stuff like clones and attunement do and how they work. Basically, hardest to wing it.
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At least on SBI, the GvG thing hasn’t been an issue because our queues are not so crowded that it becomes an issue. Well, queues are a problem on reset night, but that’s pretty standard. Initially I saw some conflicts, but it seems like GvGs have been tucked away where I can’t see them and it would seem they run for a short period of time anyways. I can assure you that most people on this server aren’t into gvg and are extremely casual; generally into playing wvw. However, if you’re looking for something more hardcore, I would look elsewhere.
But honestly, with HoT coming so close, there might be a change in population, so I would recommend waiting until then to make any decisions.
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They clearly want people to forget it exists.
If only so.
As is, it can be used to support from somewhere in the back. Unfortunately guardians don’t really have another weapon to go along with this idea.
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I would like Mighty Blow to go further as well; it’s somewhat slow anyways and it should help cover more distance.
for there you have been and there you will long to return.
I’m not really sure why meditation builds would be needed for pve…
In Living story or SW, The healing’s alright, but in pve that’s not really the main priority because sustain damage is rarely what kills you, plus medis wouldn’t give any support in SW. In dungeons they give 0 group support and sustain is even more useless in it.
Anyhow, here’s something that will get you through LS/SW easily, just range them down with scepter if you can’t melee them:
http://en.gw2skills.net/editor/?vVAQNArdRlsAhmhYpQwXIwPEHxDVNAag61GCvwjmHjXMGB-TlRBABR8AAua/R5He6DA4MAQp6PmpEUAQL-w
The focus also gives a shield that protects you, as well as that ray of light if you care to heal allies.
Fire sigil is just for AOE in SW events. Use your f3 to get out of trouble. It’s also great to use on allies, and the f2 heal is also useful. And no, you don’t need all zerker gear of course, so just get some extra soldier armor or whatnot if you don’t feel comfortable.
Retreat is just so great for a lot of these instances. You move faster and it can be timed to block attacks.
And yea, get reflects; they’re awesome.
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Not that I care about Key farming, but it does bring up to me what a horrific joke they are to have such a huge RNG element.
Key farming at least gave a reliable way for people to handle the situation if they were willing to since there was a consistent way of getting keys and thus simply getting through all the bad rolls more quickly, but now we’re stuck to RNG drops which will probably still be really rare, or buy them (lol)
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- Traps are a fail concept and nothing more than a gimmick. I don’t even know what to do, honestly.
- Requires consistently hitting ranged attack that isn’t trivially dodged or reliant on specific conditions
Anything else cannot work, if the foundation is shaky like this. No spec can be fun if performing basic actions and attacks is so cumbersome.
Unfortunately, I imagine this would take a revamp and outright rejecting an idea is going to step on a few toes, so I don’t see any good news until months in. Honestly, this date for HoT seems pretty rushed, IMO, so I do not expect anything.
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I am not, as long as the elite spec remains optional. I do not need to switch classes since I can just hit character select and play another one.
Just reroll already, geez. Seriously the profession forums have so many of these posts threatening to change classes or quit or whatever but then I see the same people many months later and then I wonder why they continue to play something they don’t like and haven’t rerolled.
My first profession was a necro, and I didn’t like that at all. I sometimes complain about the matters as I play it once in a while, but in the meantime I rolled a guardian and also tried out every other class. Gw2 would be a pretty sad experience if I just stuck on my necro.
Build a bridge and get over it. And just do it.
Oh, btw DH sucks.
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Pre stability nerf, you’d run tanky necros since their sole purpose was corrupting stability with their well. Now, they run glassy as hell to do a bunch of damage since it’s not really necessary to target stability since it gets stripped by guardians and elementalists anyway. It’s resulted in a massive change of meta whereby it’s about kiting away from the enemy backline damage while having your own backline be in range to deal damage. The frontline is there to act as body blocker and not much else (the frontline DPS pales in comparison to the backline damage).
That’s not totally true; zerker necros were always popular as backline as necro wells always did lots of damage, other people always had soft CCs and corruption was just something extra. Stab runs out and makes them great target for wells.
Here’s a snapshot of metabattle from October from last year. https://web.archive.org/web/20141027163619/http://metabattle.com/wiki/Build:Necromancer_-_Wells_Backline
Tanky necros were popular for the chilling darkness/plague combo, which was possible due to plague offering stability. Of course that died because chilling darkness was nerfed, but that’s another story.
Post stability nerf, it would seem necros were generally forced to go damage because Foot in the Grave became very weaker than it already was, defaulting it to death perception, which limited their options severely.
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Okay, so I was being a bit dramatic. Stab is still necessary cause at least it allows you to approach a group in order to drop wells. Forget pushing through though or exchanging sides or IMO having fun :P.
[/quote]
Well, I definitely believe there’s some tweaks that are needed. I don’t necessarily think we have to go back to the old way, but we’re going to see some drastic changes in gameplay soon enough that it’s still good to keep the discussion open. I do understand the arguments from both sides, and both definitely have good points.
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I agree that imbalanced situations shouldn’t be a dominant factor, but consider a group of 5 defending a tower against 15. But there’s 10 people on the other side of the map split, up taking objectives and eventually they come to help. That is what I mean by buying time. Otherwise, it’d be pretty annoying if people had to continuously babysit their towers that could be gone if they get overwhelmed so easily. Well, I don’t know, I like the idea of a skeleton crew being able to carry defense, because well, defending isn’t very fun honestly.
Likewise, let’s say you have 40 people on both sides, and you bring a force of 20. The defenders just sit with 40 people in the keep. That leaves 20 other people to attack other things. Oh, and of course if they really insist on blob vs blob waving at each other outside keeps, thankfully there’s usually a 3rd server involved in this nonsense?
And we already have a thread on the top page complaining about the lack of defender’s advantage with walls, so I’m wondering if defending will really be worth it since it already kinda isn’t.
Again, I don’t mind nerfs to arrow carts at all, but what’s questionable is the degree of action.
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While I hate the excessive AC spam in defense, I would definitely have to sympathize with Joshhh.2076 over here as it may be a lot more difficult for a few defenders to buy time.
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Well, currently the problem is that it doesn’t stack in duration. Skilled groups can cycle their stability well enough but anyone else tends to burn them off sync and suffer a lot more than they used to.
I don’t think any big adjustments are needed but I wouldn’t object to them. Personally, I think soft CC is the worst. Well, one, I think warrior stability is somewhat lacking.
This is bologna about the skills groups. We run 2 double stab guards per party, call stabs pretty well and do our best to cycle effectively. Stab is just entirely too nerfed to where that doesn’t even matter.
That’s strange. If stab is nerfed to the point where it doesn’t matter, then why are you devoting 40% of your comp to it?
But that’s not my point. My point was that disorganized groups that can’t manage it are far worse off. The other point is that duration remains an issue.
So it seems to me the entire complaint is that some cannot succeed after they took the ability away to completely ignore 1/4 of the skills of your enemies in the game.
Stability was OP. Those who cannot function without it, as 6 out of 8 professions have since release, are a shining example of how they did not develop the skill to play without it.
Well, stability can be corrupted too, so it’s not necessarily completely ignored at any point due to the extreme popularity of Well of Corruption.
And even if we do accept that stability was OP, and you certainly have many reasons to think that, I still think it’s okay to argue about whether the degree of change is acceptable enough to allow for fun play. I mean, personally, I think it brought some extra options, but took away quite a few. Also, hard CC was also a pretty big thing before the stability change anyways, considering the “hammer trains” Also, even back then, considering that the 2 guardian per party thing was a thing as discussed above before this, I would actually levy the accusation that hard CC has always been really strong, because why else would people devote nearly 1/2 their composition to countering it? I mean, of course, this is strictly anecdotal, but it seemed to be a thing many people were believing in; so it at least meant that they were fearing hard CC.
I mean, let’s take cleanses as another example. With -40% duration food and cleanse spam, many people can ignore a lot of the skills in the game that bring conditions upon people do. Is that necessarily overpowered, or just a natural counter? If tomorrow, they decided to remove -condi duration food, and limit each cleanse skill to remove a max of 1 condition, I think it’d be subject to a little debate here and there.
While I hesitate to really toss my own verdict in; to me it is unclear at the moment, but I don’t think it’s ok to dismiss all these complaints as well.
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Given that people are anonymous in wvw to enemies, this was most likely intended behavior.
That, and we don’t even have an intra-server chat either; which would actually be useful.
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Well, currently the problem is that it doesn’t stack in duration. Skilled groups can cycle their stability well enough but anyone else tends to burn them off sync and suffer a lot more than they used to.
I don’t think any big adjustments are needed but I wouldn’t object to them. Personally, I think soft CC is the worst. Well, one, I think warrior stability is somewhat lacking.
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I love these “can I get into T1” threads!
First of all it shows how broken Anet allowed the servers to become, getting players to stack into the top 3-4 servers.
And the typical excuse of “I want to play with my friend”, is yet again hilarious! You dont see such tantrums on other games, yet here it’s like they think it’s their right to get into T1, like there isnt another tier available. :P
Anet waited too long to lock servers this way, and by still charging gems for transfers after PvE gets megaservers, it’s just another slap in the face for WvW players.
But although I laugh at them I am getting tired of seeing them. A mod really need to make a stick saying Full servers are full for a reason, select another server!
Not everyone who plays GW2 is going to be interested in WvW and the players who are interested in WvW are going to stack on the servers that are also interested. Anet had nothing to do with players stacking on top tier servers and Anet has nothing to do with players continuing to try and join top tier servers. Tier 1 IS where the players who care most about WvW are going to be and there’s nothing wrong with other players who aren’t in Tier 1 wanting to be apart of that.
Stop trying to make yourself feel better about being on the server you’re on.
[ ] Facts
[x] Self-defined facts
[x] Personal Attack
[x] lol
[x] Forum software really sucks with spaces
Anyhow, I’m afraid Anet for once has it right. Nobody has any kind of entitlement to get into any server, regardless of what they think. No individual or group of friends is that important.
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IMO….
- Include a “custom” daily. One of your 3 dailies is a wildcard, and you may pick any daily not available today. It will not give out a reward chest though and only counts for the purpose of getting 3/3
- Make the gathering dailies non specific. It’s just annoying to go just for this daily and shuns wvw.
- Make the event completer region specific. It’s annoying when lots of people crowd in just to tag events plus encouraging people to spread out isn’t bad.
- Change “Daily Fractal” to “Daily Dungeon or Fractal” ; I don’t know why dungeons keep getting left out
- Make World Boss Dailies non specific. Goes without saying. I don’t want to wait that long around for a specific world boss to spawn.
- Change WvW Veteran Creature Slayer to “Veteran or Champion Creature Slayer”; this one is also weirdly specific and it’s annoying to wait for respawns— then again, I am not sure if many people come on to wvw to do such kinds of pve.
- Bring back ambient killer as a region specific daily. I thought it was funny.
- Bring back Daily Crafter; that could actually gave luck a secondary use!
Currently, I think a lot of the pve dailies are too specific compared to the pvp and wvw counterparts, meaning I rarely end up doing the pve dailies unless they’re precisely not out of the way. I think I suggested things that will keep the ideas intact without as much annoyance.
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A pug commander demanding specific level 80s without considering the fact that people may not have optimally geared GWEN characters is the equivalent of entering a LFG for a dungeon without specifying any requirements and then demanding people come back with zerker, except nobody entered the LFG; they’re just decided it’d be that way on the map! Of course, it’s perfectly fine to just request these things.
I mean private guild runs sure, don’t hang around. But in these cases, it’s pretty ridiculous and you might end up crippling your own numbers. What if there’s a queue?
Furthermore, I just find it difficult to take seriously when people probably don’t know anything about the classes their shun, relying on anecdotes, and are most likely parroting stuff they heard from others, or maybe they saw it’s not on metabattle, it must be bad. The generalizations are sorta huge on this. I also think Engineer is at quite a disadvantage in terms of absolute power in groups, but at least I know something about most of the classes involved.
But I don’t accept various things as absolute truth, for example, I noted that Engineers have more water fields than staff eles available considering cooldowns so I don’t understand why they say eles do water fields better but this gets passed around as fact. However, it’s fairly hard to dispute that Engineers have little answer to Ele meteor rains, static fields, unsteady ground, and whatever the chill skill is. Eles have a teleport in addition to having mist form. Is it possible that having so many of them could be redundant that an engineer could fit in? Well, that’s the other problem. Classes like Guardians and eles that have such strong support scale better in larger numbers. I’m just not too sure if Engineers really do and can do it without getting eaten by retaliation. Well, fumigate does clear a lot of condis off though.
Though jack of all trades can be useful in ad hoc groups in wvw when you have no time to organize and you must grab every random person on the map you see. In this case, I find it rather hard to play as W and especially EN because it’s very easy to get picked off without the help of enough guardians. Expecting the enemy to wait for your ideal composition and organization I think is an even more unrealistic scenario and with maps getting bigger and more complex, this gets even harder.
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Yea, I’m not sure of the source of lag, but it’s been unplayable the past few days.
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If they were really telling people to get off the map, that should definitely be reported but fighting toxic behavior with even more toxic behavior is not a solution; can’t really have a community that somehow arbitrarily decides a map is used for only certain people either way.
That being said, it’s unfortunate that there are people that are not respectful of the game mode by doing that, but I have to be a bit skeptical since your average GvG if I am up to date this consists of 20 people on either side and I am not sure if that really constitutes a zerg to be of any significance to that particular borderland given your average queues on t3 unless of course they’re dueling near an objective but I have only seen that all of one time and it was rightfully disrupted.
Being on SBI, I’m a bit skeptical that this has been a dominant phenomenon. Then again, I have seen sometimes these GvG transfer guilds occasionally help out in fights so they have been welcome as such though certainly there have been rotten apples as well. Then again, I do realize there are groups that are just using your server as their own playground and don’t care about you at all, but it would be a foolish idea to paint them under a single brush and simply focus on calling the toxic entities exactly what they are.
Frankly, a lot of negative behavior goes both ways, and if you’re causing people to go hostile when they could have been friendly, that’s really your loss, even if you were in the right previously.
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Yea, I don’t know why it wouldn’t prioritize the more critical function.
Either that or let me kill the NPC =p
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lol apparently it was a bug, but I’m not sure why that one was prioritized.
On the other hand:
Arrow Carts (all types) now require 10 more supply to build.
Players can no longer rally off of basic creatures in WvW.
Sentries will now mark enemy players on the map for 30 seconds.
xotic WvW equipment can now be salvaged. Badge gear yields badges. Tournament ticket gear yields standard exotic salvage materials.
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Well, the way I see it, if you duel near an objective, you cannot expect anyone to respect your duel. In general, you can’t expect anyone to follow rules you made up, so no point in crying, though cussing at the screen is fine. So no, don’t duel without cannon range because someone’s going to get bored and shoot at you. It’s just a fact of life.
However, I’d just like to say it’s generally a waste of time to crash duels because if they’re dueling then they’re not damaging any of your precious stuff. If you end up killing and stomping them, then they’ll have nothing to do and go after your stuff after they respawn anyways. I just think there’s more important things to do.
And if you’re crashing duels in the middle of nowhere, I have to ask, what the heck are you even doing out there?
In the end, just do whatever you want (besides cheating and breaking the rules of course)
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I think Engineer isn’t that good in zergs myself because of reflects and retaliation, but I’m curious on why Eles are better at placing water fields.
https://wiki.guildwars2.com/wiki/Geyser 20s cooldown
https://wiki.guildwars2.com/wiki/Healing_Rain 45 second cooldown
As opposed to
https://wiki.guildwars2.com/wiki/Regenerating_Mist 21s cooldown
https://wiki.guildwars2.com/wiki/Cleansing_Burst 20s cooldown (if you don’t pick it up)
https://wiki.guildwars2.com/wiki/Elixir_Shell 30s cooldown
Even excluding cleansing burst it would seem like a lot of water fields.
The ele could take water cooldowns and reduce cooldowns for both skills, while the engineer would need 1 trait apiece for the toolbelt and elixir with healing turret being unable to be reduced in cooldown. On the other hand, you’d forego cantrip cooldowns on ele which would be a pretty big decrease in survival.
Also, with the exception of the overcharge healing turret, the cast times are faster than staff eles as well. Well, I guess regenerating mist is more difficult to blast.
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It really depends on how hard it is to get a guild hall, but it wouldn’t be cool if this hurt small havoc guilds.
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I certainly do think the current system is horrifically insufficient. Go kill arctocdus in your borderland and you’ll end up with more stuff than if you went to, actually play wvw. What? Levels that drop 2 greens and some badges, titles that only enemies can see, come on! At least the titles will be more accessible.
And yea, I think a reward track would work, just not because of more shinies but because your effort would be measured more consistently as it is in other game modes; and really, I think it is something long overdue.
for there you have been and there you will long to return.
First off, PvP isn’t a suitable alternative. The nature of that game mode is holding objectives and there’s less build variety as it’s balanced around that and 5v5.
Secondly, I would probably try to avoid any majority/minority claims and focus on the actual merits. GvGs shouldn’t be shunned just because they play wvw diffrently, and the talk about queue space is a bit unreasonable as nobody owns it and is obligated to play PPT or what not. Even if it were a minority, maybe more people could be convinced.
However, I don’t agree with OP at all. I don’t think you can speak for the “natural trajectory” of players in wvw, but are projecting your own experiences onto them. And making GvG a part of the war score, would force all servers to participate in it, and therefore pushing it onto them. I also find it unnecessary, as anything involving score requires consistent attendance every week and that brings a whole slew of problems if people take breaks. I also don’t really like the lopsided descriptions of “people who love their PPT believe we’ve ruined their game-mode.” as if there were no wrongdoing from the other end of the story which is conveniently omitted.
OS should really be instanced though.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
For Heart of Thorns, we are rebalancing the WvW Lifetime achievement requirements to much more reasonable numbers. At the same time we’ll also be updating many of their associated titles.
- We are not changing the Realm Avenger (“Ultimate Dominator”) achievement requirements or title, as some players have actually obtained it and it’s a bit of a status symbol.
- The “Yakslapper” title will remain, but the requirement is being reduced to 2500 yaks.
- As an example title change: “Ultimate Liberator” will become “Kingmaker”
Make it reasonable, but not too easy… I have double those yaks killed already, im sure 90% of active wvwers have too.
Which is perfectly fine IMO, considering many have probably been playing for years. Compare it to the time it takes to get many pvp/pve achievements in which you often complete by accident.
“90% of active wvwers” should be getting most of the achievements.
A PvE’r that makes 5g a day is going to be able to outright buy a legendary in less than 2 years! Yea, I know legendaries aren’t achievements, but we’re talking that level of grinding.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
2500 takes plenty of time required if you would start playing WvW now. I got more than 2500 myself, but think 2500 is a fair time investment. And it will only get worse that you can make dolyaks invulnerable in HoT and make them harder to farm.
Yea, a lot of achievements in this game do not take years to do, after all.
Though this is why I suggested repeatable ones.
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Sounds good. Best of wishes to it.
Have you considered stuff like repeatable achievements? There’s a few achievements out there that are infinite and grant a small chest but grant no additional AP when completed again.
for there you have been and there you will long to return.
I have been hearing a number of reports of people throwing down any number of siege and simply having it vanish. Anything from rams to arrow carts have been vanishing in any location from mendons all the way to se tower in borderlands.
Also, I do recall an incident last time during revenant week where a similar situation came out and a lot of people decided that the forum was not a sufficient kind of warning because the forum is simply not read by many players. Please keep this in mind.
It doesn’t seem that any siege atm is safe, so I recommend holding back on guild and superior blueprints unless absolutely needed for defense or a lightning attack.
*Exception! Guild siege golem blueprints are still lost instead of being returned to inventory or dropped on the ground. Whether by pack-up skill ‘2’ or any other means. This behavior specific to guild siege golems hasn’t changed. Feedback on this is welcome.
That’s a huge and expensive exception. This warning better go out to more than just to this particular forum.
This has been the way it worked since the implementation of Guild siege golem, as stated they were no changes on how they work so no need to make a huge announcement about it.
I wasn’t aware of that. Why is this the case that it is inconsistent with all other blueprints? Weirdly enough, I can’t seem to find any info about these on the wiki.
Ok: https://wiki.guildwars2.com/wiki/Siege_Golem#Guild_Siege_Suit That makes more sense.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
No stat boosts! It always leads to people being annoyed that there is an advantage, and since balance is unlikely, cause bias to certain titles.
What about unlocking a title giving you an extra visual effect to your wardrobe?
for there you have been and there you will long to return.
*Exception! Guild siege golem blueprints are still lost instead of being returned to inventory or dropped on the ground. Whether by pack-up skill ‘2’ or any other means. This behavior specific to guild siege golems hasn’t changed. Feedback on this is welcome.
That’s a huge and expensive exception. This warning better go out to more than just to this particular forum.
for there you have been and there you will long to return.
It already exists in the block feature. Very handy.
Unfortunately, due to the wide scope of things, they can only help if you report the offenders, so please report them as you see; inaction will only make things worse.
for there you have been and there you will long to return.
This might seem like a silly question, but does all your gear have the + power stat to it? Also, when I leveled I would buy a bunch of https://wiki.guildwars2.com/wiki/Roasted_Meaty_Sandwich which are really cheap to get to use.
I think the #1 issue that troubles new players for pve is just not picking the right stat (which is generally power before you hit 80) . The other is not dodging.
You should also use “fast ground targeting” so it’s easier to use grenades and also “lock ground target at close to max range” so you don’t get out of range errors when you try targeting too far away. But for the most part you shouldn’t have to use nades. Rifle 3 Rifle 5, and grenade barrage should damage the enemies enough for you to just finish off with autoattacks. If that’s giving you trouble, use rifle 2 to stop the enemies from moving.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
While we’re at it, don’t forget to fix the forgotten parts of rifled barrels.
for there you have been and there you will long to return.
In the context of roaming, I think giving up grenades is too much. Nades are a consistent way to pressure your opponent and not let them do as they please. Mortar is too hard to hit with and you can’t really pressure anyone with that unless you have setup. But when they work together, it’s a different story.
In larger fights, I find the opposite to be true as support becomes more important and mortar is much easier to land hits on, meanwhile retaliation and shorter range of nades starts to rear its ugly head.
And yes, tool kit is very strong; if all it had were skill 4, it’d still be solid.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Technically yes, but since you don’t actually need to play wvw to get it, it’s not that impressive. Plus the heavy version isn’t even a unique skin!
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We do get some good stuff for 9 PM-12 AM, but sometimes it is inconsistent/ There is population until around 1-2 AM typically, but a lot of it is karma training and after that it’s just karma training. There’s also some very dead times if nobody tags up, in particular on Saturdays and Sundays. I honestly don’t know if it’d be an improvement for you— you’d probably just see bigger blobs during NA.
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To be fair the community reacted in a way that seemed they would rather play core WvW then have another special event. For all we know they might have had another planned but after the first one well poorly they decided to scrap it. The WvW community seems to complain about stale matchups but as soon as something changes it they complain as well.
I would rather play core wvw and not have events that drastically disrupt the gameplay myself.
To me personally, until they can think of something like that, I can live without events, and honestly the demands being made to so call “break the monotony” are a bit vague. Suppose that PPK one again might be nice.
The problem with PPK is the effect is so minimal…. a “no rally” week would be interesting and provide some insight on how the current implementation effects gameplay. Everyone “thinks” they understand the mechanic, but in reality, none of us knows what the impact of not rallying would be. I think we could, as a community withstand one week of it as an exploration of how rallying works.
I think that is an interesting idea though IMO with so much damaging around is going to make it pretty harsh. Although I am not sure of the withstanding one week part. I’m sure they won’t make it buggy would they… /stealths
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10 PM what time zone?
Unfortunately, after late NA/Early OCX there’s a lot of PvDooring going on.
for there you have been and there you will long to return.
To be fair the community reacted in a way that seemed they would rather play core WvW then have another special event. For all we know they might have had another planned but after the first one well poorly they decided to scrap it. The WvW community seems to complain about stale matchups but as soon as something changes it they complain as well.
I would rather play core wvw and not have events that drastically disrupt the gameplay myself.
To me personally, until they can think of something like that, I can live without events with zero complaints as long as they strengthen the core gam, and honestly the demands being made to so call “break the monotony” are a bit vague. Suppose that PPK one again might be nice.
As for OP, what do you really want beyond more events? What should they contain?
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
This thread is utterly appalling, in a hilarious way.
WvW vets prior to F2P: “EOTM is just a k-train and isn’t real big boy WvW, it’s a joke.”
WvW vets after F2P introduced: “Restrict F2P accounts to EOTM so they can get a feel for what WvW is like and entice them to buy the game, else we’ll get more trolls in WvW.”How toxic, misleading, vile and wrong. What a bunch of salty children these people are; laughing off how EOTM is basically PvE with little pvp interaction (which it mostly is, given the k-trains) and yet wanting to dump fresh blood into the game by restricting them THERE stating it’ll entice players to buy the full game.
Yes, dump all the would-be new guildies, players, server buddies, friends etc into a joke of a game mode.
This community. Seriously.
/thread?
Considering there’s not a single argument that isn’t tainted by a logical fallacy in this entire block of text I quoted (yea, let’s generalize the whole community into one thread), a one word seal of approval doesn’t really help much. Though I guess the initial block at least tried to have a thought. Thanks for sharing and better luck next time.
But he’s 100% right though. Any player who actually plays WvW and not just afk’s in Home garri posting on this forum has the same opinion.
I’m not sure how a argument filled with logical fallacies can be 100% “right” assuming an opinion can be right to begin with. And I’m not sure where you pulled this kind of consensus from.
Sounds pretty disingenuous in any case. Best to just speak for yourself instead of relying on the opinions of invisible people.
this EoTM bashing really needs to stop. If you never go there because its too ‘kitten’, then you shouldn’t be qualified to say what EoTM is or isn’t.
Also, fair enough. I personally have found good experiences in EOTM to be in the minority thanks to the maps being empty in my experience, but I have also seen some pretty decent maps where zergbusting guilds got wiped and that was pretty funny.
It’s certainly no lie that pvdoor/karma train happens in wvw proper at all, though my personal dislike of EOTM comes from the structure of the map itself, rather than what people are using it for.
The only differences I have witnessed between EoTM and WvW, the score doesnt count in Eotm and elistist folks in WvW scream and yell at folks for being <80 level.
I would like to highlight that as well.
The way it sounds like you need a phone number or a pc to attached to an account now i am not sure if you can make any many accounts as you want.
Sounds like a good development. Maybe the issue will be moot soon enough.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
The horror when you realize that yakslapper is one of the “easier” ones.
for there you have been and there you will long to return.
This thread is utterly appalling, in a hilarious way.
WvW vets prior to F2P: “EOTM is just a k-train and isn’t real big boy WvW, it’s a joke.”
WvW vets after F2P introduced: “Restrict F2P accounts to EOTM so they can get a feel for what WvW is like and entice them to buy the game, else we’ll get more trolls in WvW.”How toxic, misleading, vile and wrong. What a bunch of salty children these people are; laughing off how EOTM is basically PvE with little pvp interaction (which it mostly is, given the k-trains) and yet wanting to dump fresh blood into the game by restricting them THERE stating it’ll entice players to buy the full game.
Yes, dump all the would-be new guildies, players, server buddies, friends etc into a joke of a game mode.
This community. Seriously.
/thread?
Considering there’s not a single argument that isn’t tainted by a logical fallacy in this entire block of text I quoted (yea, let’s generalize the whole community into one thread), a one word seal of approval doesn’t really help much. Though I guess the initial block at least tried to have a thought. Thanks for sharing and better luck next time.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
The only thing AP tells you is that people who use it to judge anyone beyond 1k AP don’t know anything about what they’re talking about.
And even <1k AP is questionable thanks to all those $10 alt accounts.
If you’re using something like 10k AP, you should be kicked. You can judge someone’s ability by the first engagement even without pinging gear. If you aren’t willing to do that, can’t do that, or are too lazy to do that, then either 1.) Get more friends and stop pugging 2.) If you want to be an a elitist, do it right and stop wasting people’s time.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)