for there you have been and there you will long to return.
for there you have been and there you will long to return.
Healing power has terrible scaling with AH. The only reason to do it is if you wanted to focus on dodge healing and maybe get some mileage on battle presence/pure of heart/communal defenses.
It’s not recommended unless you have an overabundance of guardians filling the standard support roles and even if that were the case, you’re probably still contributing with something more typical. Also, with the current meta I just don’t think you’ll be healing enough to keep up with the damage, especially when fights have to be very mobile.
You might want to add a bit of celestial to get your healing power a few points to get better dodge heals, but meh.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
You are allowed to have more than one character. It’s handy when they have the nerf bat.
for there you have been and there you will long to return.
Thanks. Now, I do acknowledge the fact that it is very hard to “measure” wvw activity as opposed to just residents but it is a good start as it is a difficult undertaking.
This will definitely help combat half the problem that megaservers may have created for wvw, the 2nd half would be to deal with intra-server communication, but one thing at a time, of course. Slow and steady > rushed as previous experience has dictated.
for there you have been and there you will long to return.
No, this is way too melodramatic.
And yes it was terrible.
for there you have been and there you will long to return.
Friday: Actually, was pretty good. Played a few hours into reset.
Saturday: Meh, still decent activity but mostly I logged on for daily and did a fractal.
Sunday: Teq, Tried Guild Run, mostly just karma trained.
Monday: Teq, and then wvw dailies. WvW is pretty dead at this point
Tuesday: Teq and logged off
Wed: Just daily rewards and TP
Today: I’ll try to get princess.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
I’d be in favour of it as long as it was an option you could turn on or off.
I can completely understand why some people want it but I’m the opposite. My other MMO (Elder Scrolls Online) has character specific keybindings and one of the first addons I downloaded was one that allowed me to instantly copy the keybindings to each character because it was by far my least favourite part of making a new one. (Or switching to one I hadn’t used in a while.)
Well, it’s why I suggested a “account bound” (global selection), and a “soulbound” (individual character) selection. What I would want is that you could set a global keybind that becomes the default for all characters and then be able to customize it per character. That way if you have no intent of making it different for your characters, it doesn’t affect you.
for there you have been and there you will long to return.
for there you have been and there you will long to return.
Probably the most fun I had during this entire event.. So many golems went BOOM!!
Wow, that’s gotta be the longest I’ve seen anyone stay on oil before.
Why not pack some reflects? Also, I think shelter’s going to be a lot better against those golems. “Retreat” isn’t going to help much against the golem’s multi-hit attacks.
Anyhow, thanks for sharing. It is tough to be melee this week. =p
Haha that oil did its job though. As for reflects and shelter I never really use it on this build. I have another guardian that I been messing around with other builds but this guy is support/tanky and I try my best to never use my heal. Might actually try it though because shelter is good for all the blocks.
I’ve got over 3k hours with this build or well a newer version of this build so I’m so used to running these utilities. Some people poke fun at me cause I don’t run stability but I never relied on it much so I didn’t see the stab changes as becoming game breaking like some did.
I haven’t even played my guardian in some time as I been running around on a new full zerker staff ele but since this event I came to find out that full zerker is not good against golems hehe
Well, you might want to check out the new “Recieve the Light” heal then. You should also be able to get stability easy these days through indomitable courage. These are just ideas of course; I have no idea how your setup works, as long as you stay up I guess it’s all good. Although isn’t SY! kinda killer with all those condis running around?
But hey, given how this week is going, as long as you have fun…
for there you have been and there you will long to return.
That’s actually correct. I did not see golems being regarded as a major issue as compared to the big issues of wvw such as population imbalance, megaservers, crappy rewards/achievements, excessive dps, and stability changes. There were a number of complaints when they were first out, but as of the last year there weren’t many: https://forum-en.gw2archive.eu/forum/game/wuv/Golem-Rush-Event-They-Have-No-Kitten-Clue/5259846
Normally, reflects, s ballistas, and condis make short work of omega golems in a fair fight, though I guess it could be a nasty snowball against outnumbered defenders.
Anyhow, I never bought that point personally.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Soulbound keybinds and Account Bound Keybinds would be amazing, I’d say.
for there you have been and there you will long to return.
snipped because of post length restrictions
Well, this is better material for discussion. Thank you btw, that’s what I’m getting at, a more balanced post.
But yea, I recognize that everything will be fine by tomorrow. There seems to be a perception though that people probably were going on about “important issues”. Namely, the testing of new content, which would be perfect for EOTM and caution for it. When I got announced as forum specialist, I received no less than 3 posts immediately on the matter and that was a desire for transparency and forewarning, basically.
And then this golem happens only 2 weeks in advance, and testing/response was subpar. If this existed on its own, I strongly feel the response wouldn’t be as negative.
I’ll give you an example. After season 2 of WvW, there was a hangup on the tickets. There was much frustration but Arenanet reacted as well as they could have, and even offered extra tickets for people’s trouble. The commotion died down, a lot of thanks was given, and I’ve not seen anyone use that as a slight.
Another example lately was with the grenade and symbol bugs. This was a bit more frustrating for people because this took a while, and it seemed like the only action that could be taken was prolonged yelling, as I would have described it as. I guess people didn’t know what else to do.
Anyhow. I do have a few more things to leave behind on this matter:
- Programmers aren’t magicians. Bugs are always inevitable, and actually for this week long event I saw a fix to not be viable. It was either pull the event, or leave a message that such things would be “reevaluated”. However, given the silence for the past week, I’m afraid we may get “watchwork picked”
- Another thing that has been a source of complaints is hacking and exploiting. For this, I’m actually 70% on Arenanet’s side because it is simply very hard to stop. After years of seeing Blizzard ban thousands upon thousands of exploiters and hackers and developing all kinds of counter-measures, I don’t think I can blame Arenanet for not managing to get rid of them all. If you ban people, they actually have the free time and money to buy more accounts! Banning IP? That might have slowed them down for 15 minutes in 2003. Worse yet, many will use legitimate user accounts that were compromised. By the time this is all fixed, the damage has been done. Now, could they do better? Sure, just look at the report function.
- Projection. I think this is the thing you may be seeing the most. You may have seen threads across the board talking about how the player base wants this or that and might have been like “Well, I don’t….!” Basically you get people trying to speak on behalf of “all wvw players” when it’s just many or some. I personally think this is silly, because the validity of an argument you make isn’t fluctuating because a number of people agree with you or not. It’s also disingenuous because had one not had the issue, the people they claim to represent may as well not as existed in the first place because they only exist to fulfill an argument! So it’s why I talk about intellectual honesty. It’s about talking about yourself, and what you think and not to drag people in. Now certainly, you can certainly gather opinions from those around you, but sometimes I see it overdone.
I recognized that there were people that were both for and against the event. Quite a few of my server and guild maters are a lot less kitteny than I typically am and prefer to be optimistic. However, when the bugs showed up, it got a lot worse.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Once upon a time, the fiery weapon was the damage weapon of choice…
for there you have been and there you will long to return.
If you’re pvp only, there’s absolutely no reason. Also as pvp rewards you level up tomes, if you play enough, you can level to 80 for pve/wvw anyways. There’s a good chance you’ll level faster via pvp anyways.
for there you have been and there you will long to return.
Probably the most fun I had during this entire event.. So many golems went BOOM!!
Wow, that’s gotta be the longest I’ve seen anyone stay on oil before.
Why not pack some reflects? Also, I think shelter’s going to be a lot better against those golems. “Retreat” isn’t going to help much against the golem’s multi-hit attacks.
Anyhow, thanks for sharing. It is tough to be melee this week. =p
for there you have been and there you will long to return.
To watch stuff blow up and die, and sometimes burn to death sometimes with friends with the difficulty of the dramatic death adding to the satisfaction.
Actually, that’s pretty much the point of Gw2 to me. I don’t need anything else. Nor do I like to draw such arbitrary lines between players.
for there you have been and there you will long to return.
OP,
Your post is intellectually dishonest.
First off, you’re putting forth a vague strawman over a vaguely defined group of large people, and effectively dismissing and using a trivial rebuttal “it’s only one week” to this vaguely defined, irrational argument that you suggest many are using without really trying to figure the cause of what might make people feel this way. Maybe it’s more than one thing. It is clear that you don’t share the same concerns as people, but it’s also clear that you’ve made zero effort to understand the context and made your own up— while their have been posts that were threatening some kind of quitting, that was not the case from most posts.
Secondly, if people were truly that irrationally centered, their arguments can just safely be ignored. But you chose to focus on the worst. In that case, there’s really no topic for discussion. As the forum specialist for that forum, I know it’s a pain to read but there’s just a lot of posts where if you feel there’s just no attempt at objectivity whatsoever that it should just be ignored. I completely ignore posts with excessive attacks on people and Arenanet but there’s certainly quite a few people that don’t do that. I don’t go on talking about the former.
Third, the problem with this thread is that for the most part, the character and attitude of the complainers doesn’t diminish the validity of their complaints. By focusing on this, you are kind of ignoring the other side of the matter, and that would be what Arenanet could be doing to help bridge the gap. Even if we assume players are irrational and easily provoked to anger, there’s nothing we can do to change the way individuals behave. But a business can change its way of interacting with customers. That’s business. Sometimes your customers are finicky but you can’t just be like “Oh no, they’re so mean!” unless you choose not to do business with them.
In other words, this thread is about complaining about people complaining, which doesn’t really help Arenanet improve their product. I mean think about what you did. You made a thread about people making useless feedback. That can be true, but so… ? This doesn’t mean what you bring up is invalid, but you need to realize it really does take two to tango and how there may be a way to bridge these gaps between player and developer. It is true that a lot of complaints I feel are trying to project one’s opinions onto the entire populace which is fallacious, but to seemingly lump them all into one category without thinking about cause and effect is another.
If we have absolutely no trust in a game, how can we support it?
Well, that’s the problem. Trust isn’t a given. It has to be earned.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Wake up, go in to WvW and see how many people are in there playing this week. Most guilds cancelled all of their raids for the week, servers like FA and Maguuma are ghost towns in WvW in every map lol.. So many angry people, the only thing a lot of us are just logging in for dailies then playing other games or going outside and getting a tan lol…
This is true, CD for the most part is only taking advantage of the lack of Mag/SBI this week so we can try and cement our T3 spot and reduce the random chance of being thrown back to T4. If we hadn’t been bent over by RNG for 3 weeks I think it would be a ghost town as well.
Yea, I seeing that as well.
for there you have been and there you will long to return.
…snip…
I posted my comment about it only being one week because people seem to be losing their heads over it. Some people need a little perspective. I am not trying to discourage feedback, far from it. And if someone can give their views in a constructive and civil way then I would welcome it 100%, even if it is negative, because at least they have put thought into it and gave reasons why they think its bad. But when you see people only saying things like “This event is stupid, please stop it” you have to wonder what exactly it is they think they are going to achieve with such a pointless post.
Sweeping issues under the carpet is not the way to go, I agree (and that was not my goal), but complaining without giving any feedback is not the way to go either. They are both as bad as each other. One of not worse than the other, as you suggest, they are both bad in equal measure.
I apologize if my comment came across as whitewashing, it was more an attempt to try to calm people down (a pointless endeavour I know, but you have to try sometimes). Maybe I could have worded it better.
So to reiterate: Lets not lose our heads over a one week long event. If you dislike it, then give constructive feedback as to why. Don’t come on here with a pointless rant about how angry it makes you feel, or how disappointed you are. If you do not tell the devs why you are angry or diappointed, how do you expect them to change it for the better?
Some have given reasons of course, and that is great. I have nothing against those people and my comment was not aimed at them.
Yea, I edited the quote tower to just have the post I was replying to. That and your post was quoted out of context.
And sure, there’s a lot of useless negative feedback too. Although there is some merit to calling for a halt due to the gamebreaking bugs, though it may have used more elaboration than it being stupid.
Still, I think it does sound a bit too dismissive to just state such a thing (on its own). I’m more referring to arguments that just use it to invalidate someone else’s points.
I would say that Anet has sort of brought it upon themselves with this kind of thing.
for there you have been and there you will long to return.
I’m just gonna repost this here for those who keep stating “It’s only 1 week”:
Do you really think people are mad about just the golem event? It’s not only the event, it’s that the golem event is a tipping point, the last straw for a lot of people. It’s that the WvW pop feels that Anet doesn’t care about them, the game mode, and is just straight up ignoring them. They’re mad that the president of the company thinks that there aren’t people who ONLY play WvW, that WvW players are really just confused PvE players. They’re mad that there are bugs that have been around for years, and no decent updates or changes to the system.
On the one week thing.
Yes, “one week” isn’t really an argument. It can be an argument to point out that yes, wvw, isn’t dead because of the issue, and it’s not earth shattering yes, but say, they just shut off wvw for a week? Or just the game.
It’s absolutely fine to like the event, and honestly I do not like people shouting down those with opposite opinions. Some people I’ve played with actually did find it a novelty, well at least, until the exploits completely broke it. They actually said they’d come into wvw more (well, under more sober, restrained situations at least)
But you know what?
The greatest detriment to this game, or really any work, are people that completely brush off any issue as trivial as long as it doesn’t affect them. There are many issues in wvw and in this game that don’t affect me personally, but I know it affects someone. And you know what? That’s a terrible attitude because it’s the #1 reason why things are the way they are. And if one does that, then they are NOT helping anything.
This is no different from a teacher giving all their students As because they’re special and “showed effort”. You’re destroying them in the long run because you’re willing to accept mediocrity for the sake of political correctness.
It’s certainly not right to complain about everything, because nothing’s perfect but at the same time, if there’s an issue, there’s an issue. Don’t sweep it under the rug.
This is the same poster that’s been telling you it’s your own kitten ed fault if you die to a ranger. I’m the same poster that’s played through the stability change, the new specializations and the recent dps boost fiasco. Have I voiced complaints about these things? Sure. But I’ve also actually played the game, thought of ways to overcome all these things. I’ve donated golems and sure I complain, but it’s not like I just sit there and whine because despite my disagreements, I actually go out and test the merits of my complaints vs the possible rebuttals and workarounds.
I’m just going to say that between the mindless complaining and whitewashing, I’ll consider the later to be worse. Because while the former can be ignored through some moment of rational thought the later just doesn’t provoke any thoughts at all. It’s worse than saying nothing.
At this point, it’s completely irrelevant to me if they fix at this point. It’s almost over. I want to know how they’ll handle the aftermath regardless of right or wrong, good or bad. And silence certainly doesn’t help vindicate anyone.
Yes, yes. The forums in general are skewed negatively because usually more satisfied customers are playing the game and usually people don’t bring up anything if things are just okay, but there’s only so much this line of logic can cover. At this point, it’s sort of like standing around as Rome burns.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
So moving reset day is probably not an option. And we obviously can not count on emergency fixes over the weekend, even if this has happend before. What about this compromise:
- Start events during the week (like tuesday/wednesday) EotM only. If everything goes well roll out on friday for regular WvW.
Oh, that’s perfect. Yea, I didn’t remember about EOTM. :p
for there you have been and there you will long to return.
Glad I’m not on most of these other servers.. We still out there defending our stuff and upgrading.. Yes there are not many fights but we still doing what we do everyday and at least trying to have fun. Seeing more people without golems as well. Not saying there are none but its been less. I even got jumped by groups of roamers a few times.
Just wish there were more fights.
Yea, I actually just came on just do dailies since I wasn’t really feeling it but I was surprised that our garrison had a waypoint. Also, people weren’t always running off to save gold on their golems and weren’t worried about losing them.
I guess I was lucky as well. Although certainly the credit goes to the people trying to play their game in spite of ANet’s best efforts.
Count your blessings, both of the servers I’m on are ridiculous right now. 1 of them is try harding, the other has taken the week off, both are boring as hell.
Ah, well, it’s starting to turn into that now for us. Folks are getting tired, though I think the exploits really messed things up.
for there you have been and there you will long to return.
Starting an event when nobody’s around to fix it is definitely the pinnacle of not giving a kitten.
So I think the later option is probably the best one.
for there you have been and there you will long to return.
Glad I’m not on most of these other servers.. We still out there defending our stuff and upgrading.. Yes there are not many fights but we still doing what we do everyday and at least trying to have fun. Seeing more people without golems as well. Not saying there are none but its been less. I even got jumped by groups of roamers a few times.
Just wish there were more fights.
Yea, I actually just came on just do dailies since I wasn’t really feeling it but I was surprised that our garrison had a waypoint. Also, people weren’t always running off to save gold on their golems and weren’t worried about losing them.
I guess I was lucky as well. Although certainly the credit goes to the people trying to play their game in spite of ANet’s best efforts.
for there you have been and there you will long to return.
Why so serious? Everyone seem to be kittened off by this week-long event, but after all it’s just a game and some people find this event to be lots of fun. Personally, well, it was fun for hour or two, but still I don’t want to rage. In our matchup we have lots of fights and I haven’t seen that many K-trains going around, there are even few waypoints across all maps.
Only thing I am really mad about is alarming number of players abusing the bug to get golem buff when they are not in them…that’s a shame…
I can also add that I am really passionate about WvW and that I spend 80% of my gaming time upgrading, sieging and defending our objectives….
Well, I feel like they could have added some more effort and thought into this. Like take this as a chance to stomp out some bugs, but instead we get some more ridiclous bugs and exploits. If that didn’t exist, and say change the golem bonus to 10% damage and made golems only cost half supply then it could still exist without the same degree of disruption.
Imagine if they just extended the golem thing to pve maps. Let’s say you can’t use them to attack other players. There would be a lot of crying foul; I’d assume, even if it’s only temporary.
for there you have been and there you will long to return.
One week event and wvw is dead i see.
If it was that easy to remove you from a game type for a game are you sure you like RvR as much as you say you do?
I am not sure where you are getting this from OP. He doesn’t seem to be complaining about this week’s event or any particular one week event. My eyesight is kinda poor atm though, so please point it out.
You think the post happen to come up with out this week in mind? Every thing posted from the start of this week to the end of this week is going to be mostly aimed at the golem event even if ppl do not come out and say it.
It may be, but unless you know them personally, it just makes the conversation confusing when you’re trying to guess their motives especially when tone doesn’t exist on the internet. And even if it were one of the issues, it would still be a straw on a camel’s back.
I was trying to point out fundamental problems with RvR games types the main ones being loot or not to loot and time gaps. These are not GW2 WvW problems but all RvR games will run into this.
That’s sound at least.
for there you have been and there you will long to return.
Lol, PPT mean nothing this week. Nobody care about PPT. All that matters is that you move either clockwise or counterclockwise and cap keep after keep and hope that the enemy server holds this “silent agreement” so that you dont have to spend extra minutes walking over their corpses. Seriously, why does a server that’s been wiped over and over even try to defend their paper garrison when 30 golems are coming to flip for the 5th time in an hour. Backcap kitten , stick with the program.
Funny thing is before this event not many would admit they cared about PPT. Those that did would get flamed. Now all the sudden people care about PPT again? Next week no one will care about PPT and be back to just looking for fights.
Will say though not many fights so far in my match up so looking forward to next week so I can roam again.
Well, I think there’s a distinction between PPT’ing and accepting it as a part of WvW and developing a common goal with your servermates as opposed to PPT’arding, the toxic form where you demand everyone follow the way you approach WvW. Like it or not, it does give people a reason to defend something as opposed to just karma training it all day. It’s very much like the blinds in poker; you have to have something to fight for, though it doesn’t make it a means to an end.
On the other hand, since I feel this week will have neither PPT nor fights, which makes me wonder if I should revisit Silverwastes again. I was fortunate enough to be on map which bothered to defend but that degenerated after most of the regulars on all 3 servers got tired of it.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
One week event and wvw is dead i see.
If it was that easy to remove you from a game type for a game are you sure you like RvR as much as you say you do?
I am not sure where you are getting this from OP. He doesn’t seem to be complaining about this week’s event or any particular one week event. My eyesight is kinda poor atm though, so please point it out.
for there you have been and there you will long to return.
On the other hand, it’s pretty self-evident. I pretty much just linked this thread and said this isn’t pretty at all.
And has Devon even been bothered to get back to you?
No, we don’t communicate with the developer’s directly. Anything we send gets forwarded over to the development team.
Of course, it’s not even been 2 months since I got the title.
Well a mod can’t really do much to help us out. Their job is forums, they have nothing to do with the actual game.
Yea, I wouldn’t blame them as the forum has gotten overloaded with threads, but now the thread is totally unreadable and really hard to pick stuff out.
On the other hand, it’s pretty self-evident. I pretty much just linked this thread and said they screwed up.
The entire first page was covered with complaints from various users which were merged into the current thread with over 600 posts, with the response being overwhelmingly negative. At this point the forum merging has made the thread unreadable, but it should be fairly apparent that the method of deploying this event wasn’t optimal.
As I said a “We merged the thread and will make sure we spam our developers with it to get your point across.” would have been enough. Which in fairness Archon has now done =)
But I never liked thread merging on topics as important as this, especially on forums as populated as these are. I would rather Mod’s locked the thread with a link to the most popular and literate version of the thread. A little more effort but doesn’t step on the toes of the thread creators in the same manner. It also doesn’t annoy the original thread creator whose subject text is no longer anything like it was when created.
Yea, it makes more sense to simply lock redundant threads and keep quality ones; again this just makes it unreadable, and of course, nobody will read the pages in the middle!
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Well a mod can’t really do much to help us out. Their job is forums, they have nothing to do with the actual game.
Yea, I wouldn’t blame them as the forum has gotten overloaded with threads, but now the thread is totally unreadable and really hard to pick stuff out.
On the other hand, it’s pretty self-evident. I pretty much just linked this thread and said this isn’t pretty at all. Although, I really could have just said “you guys really screwed up, here’s the thread”
In essence, there is a strong sentiment that the event was buggy, interfered with regular play and also interfered with previous week’s play.
The entire first page was covered with complaints from various users which were merged into the current thread with over 600 posts, with the response being overwhelmingly negative. At this point the forum merging has made the thread unreadable, but it should be fairly apparent that the method of deploying this event wasn’t optimal.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Anyone get a wp yet? LOL
Most stuff is not upgrading because everyone is out running around in golems. Just upgraded our entire side to reinforced gates/walls, cannons, oil and mortars and even people are running around asking in maps “who is upgrading?” Was funny watching a group of ten get wiped in a fully upgraded camp with 2 of us defending it.
Last I checked this is WvW and not EoTM so some event isn’t going to stop me from doing what I normally do.. Sad thing is probably no one will defend any of it because they are too busy k-training. That is what most are preferring to do during this event and nothing else. All 3 servers in my match are doing it but at least I’m making it harder for the other 2 servers.
Am I wasting my time and money? Probably but it is not the first time.
No wps that I knew of. We managed to hold onto our garrison from reset until a few hours later. This was the only building we held reliably; Bay and Hills were not even thought of. EB keeps were just traded from what I saw on the map. Pretty every gate and wall was smashed open and was sometimes mended together with duct tape. No waypoint sadly.
We did get quite a few dolyaks in though; God bless their souls to whoever was escorting them. I really don’t think upgrading walls was the best idea; the SS shows the furthest extent of upgrade process when I decided to call it quits although most of the supply being used to build siege skews things even more. Any idea of building a waypoint was laughed off. Someone’s force of habit, maybe. Anyhow, just save your gold. You’re better off just building more golems.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
who the F buys golems with gold? I mean, badges are so stupidly numerous, with nothign to buy, because who needs double sets of stupid exotic gear. I have like 10k badges, and nothing to spend them on, and as I refuse to buy stupid golems, I will still have 10k badges at the end of this dumb kitten event.
10k badges is only 20 omegas. It’s really not that much. I only had about that much myself, and then proceeded to donate to people/sell some on the TP.
It’s hardly “stupidly numerous” if you devote them to golems unless you EOTM a lot. Technically, most stuff in this game is “infinite” but that’s not how the game’s economy works.
Last night, some of the enemies were actually summoning TP merchants on top of our garrison to buy more golems, so yea, people were buying them. Server gold pools and supplies can run very deep.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
It’s not even reset, and it’s already started?
for there you have been and there you will long to return.
Low Gravity Week – You can jump really high and far and you can use all skills while in the air. You also fall much slower. -_-
However if you jump INTO a Keep/Tower or something you will be instagibbed by a naked Lord Faren.
Aside from the neekid Lord Faren, I think this sounds like fun.
for there you have been and there you will long to return.
So this is how providing feedback on the forums will be – anyone who says they enjoy it even a little will be labeled “bad” or a “pve player” – or insulted in some other way.
That is a common political tool for controlling the outcome of a conversation – make the conversation so toxic that anyone disagreeing will simply stay away. That kind of pervasive negativity pretty much invalidates the forums (for this topic anyway) as an effective way for developers to gather feedback, imo.
This is true. I don’t bother reading anything that has that form of argumentation. The idea of a true wvvw’er is inherently fallacious (well, there’s a definite case for distinguishing EOTM) [It is fine to point out lack of experience though when it is relevant.] Though I won’t lie. I haven’t really seen any substance in arguments supporting the event beyond a vague description of novelty.
It’s fine to express your displeasure at the event, but it’s not ok to shout other people down. It’s unnecessary and any disconnect between the realities of WvW are self-evident in one’s post. Although, heh, can you truly be out of touch with a game when the creators are uncertain how it should work?
With that out of the way, given that I’m hearing the changes occurred before resetting is very disturbing.
It’s also pretty clear that there was significant negative feedback before the event, and well, can you truly be surprised?
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Well, I don’t know, but it’s heavily outdated. Karma armor can at least be forged.
Certain stat combos you can get for less gold on the TP, for no badges, and is salvageable.
I think it’d be nice to provide ascended gear with badges too; in those cases I wouldn’t worry about being salvageable.
Of course the ultimate problem comes in two forms:
Upgrade Extractor where the thing is usually more expensive than the runes
Badges being too common and thus of questionable value as a currency.
for there you have been and there you will long to return.
Also, related, the person doing trebs and catapults run a bigger chance of being screwed out of the champ bag for killing the lord. It does seem like there’s a lot of thankless jobs out there. I’ve actually suggested for people to wait a little bit but that champ bag can’t wait though.
I think there might be a better way to give credit other than being biased towards “equip staff and press 1”.
On the other hand, it’s pretty trivial to offer both support and damage on quite a few classes, such as staff ele.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
NSP didn’t get “crapped on” in t3. They were the weakest server, sure, but it’s not like they gave up either. In fact, they took 2nd place in a recent matchup with a last minute push. (June 6-13), and then lost the next one, a t4 matchup, to CD. At this point, anyone sane would realize T3 was meant for HOD or CD.
Having fought my own share of NSP, I don’t think you’re giving them enough credit.
for there you have been and there you will long to return.
I find the daily world boss one to be too restrictive. I think it could benefit from a choice of several, much like how pvp has choices for the class dailies.
for there you have been and there you will long to return.
Yes it’ll all come in the next patch. Sane with the engie bs with their 1 million nades skill.
oy get your informations straight. The skill is called infinite grenade works
I am the gunpowder to my grenades,
Zerker is my body and rampager is my blood.
I have tossed over a thousands grenades,
unknown to Asura, nor known to Charr.
Have withstood pain from creating many bombs,
yet my profession will still be the least played.
So as I trait, unlimited grenade works.
Lol, guardian version would be like
I am the bone of my sword
Stability is my body, and burst is my blood
I have created over a thousand greatswords
Unaware of nerf, nor aware of buff
Withstood pain to create many (ascended) weapons, waiting for an expansion
This was the only path, we’re in a good place
My entire life was Unlimited Burn Works
for there you have been and there you will long to return.
What happened to NSP? A few weeks ago they were up in T3 and not doing too bad.
Coverage, and I imagine a constant flurry of RNG matchups that kept putting them higher. From the SBI view, it would seem NSP hung around mostly due to their rather strong defensive and scouting network. Generally, their stuff is very hard to
karma traincapture, so I wouldn’t be surprised if this discourages attackers rather than be a malicious 2v1 situation.This is speculation, of course and also turning into an MU thread.
My honest take on it is, NSP had a band wagon, it wasn’t a huge one but it was enough to cause disparity in T4. They seemed perfectly fine when they could easily win with little to no competition. Then they rolled T3 (really this was their own fault) and got stomped, the easy wins evaporated and they had to taste their own medicine for a couple of weeks. They finally got to come back down to T4 but unfortunately CD had been doing some band wagoning themselves, now there was competition, NSP had another server that could hold their own to deal with. People either left NSP or stopped logging in. It was all their own doing.
In short, NSP created T4 disparity and were happy with easy wins, when things got tough they tucked tail and ran.
I am not sure how true that is. NSP didn’t bandwagon to t3; they were originally T3 when it was all screwed up with one t2 server kept coming down. Eventually, this was “fixed” when DB permanently dropped down and SBI/Mag began a buildup to reach t3. It only made sense that it would push NSP down to t4 and they were naturally overmatched against t4 for a while. At the same time, DB was increasingly getting weaker, thus increasing the chance NSP goes back to t3 regardless of what they do. But as it appears CD is readying for T3, t4 is again screwed up. In fact, recently CD was able to defeat HOD, the current t3 occupant.
I think this is more of a function of a population imbalance and other servers collecting players rather than anyone fairweathering since anyone looking for easy wins on NSP would have ran off somewhere in between Dec 2014- Mar 2015 and they seem to be better off than a few other servers that were in t3 at the time. After that, it would seem like there would be a few more bigger bandwagons to join.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
So is this something that is going to be fixed? Or would I be better off just picking a different grandmaster trait?
IC is far more valuable than CR, just because you’re usually concerning about fighting up, and keeping your allies up, rather than you and your allies being down.
Of course, this is annoying still.
for there you have been and there you will long to return.
What happened to NSP? A few weeks ago they were up in T3 and not doing too bad.
Coverage, and I imagine a constant flurry of RNG matchups that kept putting them higher. From the SBI view, it would seem NSP hung around mostly due to their rather strong defensive and scouting network. Generally, their stuff is very hard to karma train capture, so I wouldn’t be surprised if this discourages attackers rather than be a malicious 2v1 situation.
This is speculation, of course and also turning into an MU thread.
for there you have been and there you will long to return.
I have to agree an in-game message would have been far better.
Consider:
If you play the games, you don’t always necessarily read the forums.
If you read the forums and don’t play the game, this issue doesn’t affect you.
If you play the game and don’t read the forums, this issue does affect you.
Thus it makes little sense to make it a forum notification only, because no matter how you splice it, there are far more people that don’t read the forums, or at least this particular one. It’s the weekend too, and I definitely spend more time in game than on this board.
It’s entirely possible people would ignore an in-game message, but then the responsibility shifts to them.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
I’m fairly ignorant in terms of zerg fights, but if the meta is now more ranged than ever, isn’t reflection a bigger thing than before? Sure, many AOEs are not reflectable (wells, marks, meteor shower…) but many ranged AA are.
I am just a mesmer who has mostly roamed but is interested in zerg fights if only my server had a larger population…Shhhhhh… nobody’s supposed to know that.
It’s not even the hard CC or even the massive “1200 ranged dps” that ends up killing people, but we’ll leave that for another day.
That being said, I do believe stability stacks could use adjustments and them not stacking in duration is another issue (though it can be worked around). For example, I think the warrior’s balanced stance which only gives 5 stacks of stab on a 40s cooldown is a bit too weak.
It’s the unblockable 2*(x amount of necros) wells being dropped, in conjunction with the unblockable elementalist chill fields, that kill you. Added to that is the fact that every necro and his mother runs spinal shivers so if you get caught you die, and just about every elemelon has lightning rod. Every ranged class just happily drops his circles ontop of the red names not bothering in the slightest to dodge, heal, rotate skills or communicate. Maybe the slightest giggle when you see the unskilled melee players crash and burn in spectacular fireworks to the accompaniment of cold cold spinal shiver sounds.
Melee requires infinitely more skill to play than a ranged class in equal circumstances.
Contest my argument as much as you want, but you know I’m right.
I actually do agree with most of it, but as you can see a lot of that doesn’t have to do with stability, lol.
Chill, cripple, and the worst offender immobilize kills more people than anything else.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Frontlining is easier than it was after the stability nerf. This is because of shielded mind being merged into indomitable courage, giving you a stun break, as well as people around you. Previously if you were too late with the f3 you’d get stunned and unable to break out of it, and usually SYG is the only stunbreak. This is enough for you to die. Also Pure of Voice and Absolute Resolution of which the meta build couldn’t fit back then are a given. The loss of 2hm sucks though.
Although I’ve been on the selfish end and still using renewed focus. :S I believe dead people give no support, and too many stuns would rekt your dps anyways.
Mace/Torch is probably going to be better in a large fight than mace/focus, shield of wrath doesn’t last very long and the blast finisher is on way too long of a cooldown. Cleansing condis off allies while being able to assassinate targets with zealot’s flame or just use it for passive aoe burning is really good. But the problem with Mace/X is that it utterly lacks mobility as opposed to GS. (I think JI/MI is pretty much mandatory). Symbol of faith being a light field I think really is a giant hinderance. Hammer is also immobile but it it makes up for it with powerful CC in the form of ring of warding and zealot’s embrace.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Change shield 4 into “path of light”
It would be a leap forward. You gain protection and leave behind a lingering trail that grants allies protection and blind enemies. Makes it simultaneously harder to use but also more useful.
Stalwart Defender: Shield skills weaken enemies.
I kinda like that.
Me too but that would take developmental time. Lesbihonest, Arenanet isn’t going to spend time and money for something like that. They’ve never added or changed SFX on on a weapon standared before. No reason to start now with the Guardian Shield.
A dev finally noticed the “movement bug” after 2 years. It’s time they reversed that decision and give us that QoL aspect we’ve loved since launch.
Sure, but I resent laziness being used as an excuse to keep things boring, especially when a lot of us are considering shelling out money for a new expansion. I prefer to aim higher and compromise with reality later. =p
You can buff the abilties we have, but IMO they’ll always be inferior to the other two. It’s not like torch where changing the game around allowed torch to become so much stronger all of a sudden. Torch is a damage weapon, and focus is a defensive/burst one. What can shield do then?
In my opinion, if shield had mobility, then it would provide an extra edge over the other offhands, regardless of it being weaker or not still gives it more of a niche and flavor even if it’s not objectively as strong.
Isn’t mobility the core of the staff?
Maybe we should consider focus 5 with shield 5?
The projectile reflects makes sense with focus skills, and the barrier makes more sense with a shield off-hand.
Staff isn’t a mobility weapon. It has no movement skills and the swiftness is a symbol you have to stand in to get a full effect. It’s more support than anything else.
As for focus 5, that ship has sailed; so no point in screwing that up because focus is fine the way it is.
for there you have been and there you will long to return.
I’m fairly ignorant in terms of zerg fights, but if the meta is now more ranged than ever, isn’t reflection a bigger thing than before? Sure, many AOEs are not reflectable (wells, marks, meteor shower…) but many ranged AA are.
I am just a mesmer who has mostly roamed but is interested in zerg fights if only my server had a larger population…
Shhhhhh… nobody’s supposed to know that.
It’s not even the hard CC or even the massive “1200 ranged dps” that ends up killing people, but we’ll leave that for another day.
That being said, I do believe stability stacks could use adjustments and them not stacking in duration is another issue (though it can be worked around). For example, I think the warrior’s balanced stance which only gives 5 stacks of stab on a 40s cooldown is a bit too weak.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
I sometimes build extra golems @ camps that are constantly at max supply and there’s not much going on. This can be a way of getting surplus supply in case someone causes trouble later on.
for there you have been and there you will long to return.
Change shield 4 into “path of light”
It would be a leap forward. You gain protection and leave behind a lingering trail that grants allies protection and blind enemies. Makes it simultaneously harder to use but also more useful.
Stalwart Defender: Shield skills weaken enemies.
I kinda like that.
Me too but that would take developmental time. Lesbihonest, Arenanet isn’t going to spend time and money for something like that. They’ve never added or changed SFX on on a weapon standared before. No reason to start now with the Guardian Shield.
A dev finally noticed the “movement bug” after 2 years. It’s time they reversed that decision and give us that QoL aspect we’ve loved since launch.
Sure, but I resent laziness being used as an excuse to keep things boring, especially when a lot of us are considering shelling out money for a new expansion. I prefer to aim higher and compromise with reality later. =p
You can buff the abilties we have, but IMO they’ll always be inferior to the other two. It’s not like torch where changing the game around allowed torch to become so much stronger all of a sudden. Torch is a damage weapon, and focus is a defensive/burst one. What can shield do then?
In my opinion, if shield had mobility, then it would provide an extra edge over the other offhands, regardless of it being weaker or not still gives it more of a niche and flavor even if it’s not objectively as strong.
for there you have been and there you will long to return.