This is actually very much false, on the basis that every single action performed by every single player in the game is logged for what is usually a fairly extended period of time. This is agreed to in the ToS albeit not explicitly stated as such.
You are under the impression that the ‘proof’ of this tracking is flawless and without question. To use your own words, we know this is very much false because people have been accused of such behavior and have later been proven innocent due to a misunderstanding or even placing blame on the wrong individual.
Other erroneous proof is a sudden windfall of gold to a player.
We also know that people have reported others for these issues, yet they stayed for quite a while. Months in some cases. To be blunt, this tracking is of behavior. Not of botting itself.
If a certain action is repeated, it becomes suspect. But that does not necessarily mean the player is using a macro or botting.
I can speak of this from experience. At one point, a developer asked me what I was doing. Apparently, at some point, a player reported me for botting because I was farming a certain area for the slayer achievement and for materials.
When it became clear I was not using a macro or botting, the issue was resolved. So, you see, your ‘tracking’ hypothesis is in error.
Again, it’s not macros or botting they’re tracking, but behavior.
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Nice. I haven’t even seen an endless potion yet. Maybe I should just break down and buy a ton of bags before the seasonal is over. I’d rather do that than PvP.
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I look at it this way: If the thread, and topic, doesn’t apply to you, why would anyone get upset? If it does apply to you, well then, one might lash out with an argument based on semantics.
Either way, it’s as simple this: be civil.
I don’t think that’s too much to ask since it’s already in the rules.
Edit:
I just thought it would be a good social experiment to see if anyone would be willing to join me in this, and perhaps make people think about how they frame their arguments
I will do my best to never use those words on the forums.
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Let’s do a little self moderation, folks.
Unfortunately, while I admire your intent, it will be ignored by the people it applies to. Name-calling tends to be their second nature if they cannot prove or validate a point. Let the moderators deal with that element instead.
I’m sure someone will come along and name-call you because of this thread.
Edit: It seems it already happened while I was typing this. . . .
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This is what will happen:
1. Usual suspects will speculate on things that they want to see in this game (expansions, mounts, etc),
2. Other people will note the speculation and throw even more speculation into the mix,
3. At some point, the original speculation will turn into statements of fact by forum members and even promises despite no official word on anything,
4. Anet may or may not make an announcement at PAX,
5. Regardless, the people who made their wild speculations will berate Anet for failing to keep their promises (which were never made) or announcing that expansion which was never on the table and those forum members with overactive imaginations and an inability to discern the difference between speculation and rumour (that they themselves invented) and quantifiable information will flood the forums calling out Anet as liars, indulge in conspiracy theories and claim the game is “dying”.
6. Anybody who calls the fantasists out will be labelled “White Knights” – the new buzzphrase around these parts.
7. Rinse and repeat for next gaming event or “announcement”.
Winner.
I had this issue as well. The way I fixed it, finally, was to contact the customer service department with Guild Wars 2 instead. I get the feeling the Guild Wars 1 team is more or less automated as far as customer service.
I got a response, from the GW2 team, within that day and got my information so I could play. I recommend you do that same.
Hope this helps.
Mind explaining then? Because as I see it, ANet’s definition of a macro is multiple outputs for a single keystroke. That doesn’t sound very much like a bot, since a bot operates on automated keystrokes without human intervention.
Yes, I mind. You’ve already drawn your own conclusions. And I’ve learned, on this forum, trying to use facts and logic to prove a point, is an exercise in futility if said posters have already made up their minds. Correctly or incorrectly.
Please feel free to do further research on your own.
As far as the original topic, if ANet doesn’t have an issue with instruments-usage with macros, it’s a moot point. I don’t have an issue with it either. But, again, instrument usage isn’t the problem.
Anyone who thinks macros and botting don’t go hand-in-hand needs to do a little more research before they comment again.
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I’ve found heroes make the earlier content, some of it anyway, pretty much a walk. Finally managed to get through Thirsty River and Elona Reach. Will try Dunes of Despair and bonus today.
But, from what I’ve seen in Nightfall, it was still pretty busy. Factions does look pretty dead though.
Not me filming, but this is an extremely fun method.
Hilarious! And so so wrong.
As of right now, no. No word has been stated, as far as I know, that Season 1 will return as playable content. This might change in the future, but for right now and for the foreseeable future?
All signs say not happening.
The ironic part is I’ve read the opposite from others. Nothing is ever right, and their continuous complaining about the same topics can be just as tiresome. Nevertheless, I do see your point.
But I think the program can have merit given I’ve seen it used successfully elsewhere. Though, to be perfectly fair, I’ve also seen it horribly abused as well.
I’d like to see it in practice first before I decide whether it would work here.
It’s not that the monsters will complain, it’s the players. Earlier in the game, we saw macros that were rampant with botting. Ranger trains in certain areas farming the monsters like mad.
These were gold-sellers using programs and macros to gain loot to later sell to players willing to pay real cash for this service.
That’s the bigger issue.
In theory, I have no issue with it as it’s only for music. Unfortunately, I can see more than a few players using this excuse to apply it to other uses. “I wasn’t hacking or botting, I was . . . um . . . playing this flute! See?” And, because it’s hard to actually observe said behavior at the time, it may be easier to outlaw them all.
Again, I’m not worried about the music aspect. More power to that. My fear is it could be used as a gateway for more nefarious behavior.
I believe Dark Age of Camelot had a similar program. Team Leads (TLs) I think they were called. In theory, it could work so long as the persons stayed neutral. But, I’ll freely admit, after reading some of these comments, I fear it would turn into kitten versus Them situation.
As if the forums needed even more of that.
Still, a lot of these so-called ‘white knights’ do present their point-of-view in a more mature and professional manner than their name-callers.
Here is the program for those interested: https://forum-en.gw2archive.eu/forum/info/news/Guild-Wars-2-Forum-Specialists-Program/first
If I’d change one thing about the PVE dailies, it’d be to remove fractal and make it dungeon instead.
I noticed yesterday that fractals were one of the daily choices and there was 1 person worldwide trying to form a group in LFG for a couple hours. I really hope Anet takes notice of this because only about 2% of my guildies still do them and I can confidently say that none of them enjoy fractals.
Combined with the fact that the Mawdrey item forced many players into fractals i think there’s even a resentment about the whole grind involved in doing them and it didn’t help that for quite a long time the leader could DC or quit and every other player in the group would lose hours of progress.
The whole fractal system deserves a second look.
Agreed. Tried to do one again today. Maybe the one I did yesterday was a fluke, but I soloed it. The one where you’re a char and you need to claim the city? That one. Wasn’t a walk in the park, especially the boss, but I did it.
Today? Man, it was brutal. It wasn’t that I was overwhelmed, it was the gimmicks and cheddar that killed me. Which wasn’t fun at all. I suppose I could watch some videos and read some guides to get past the gimmicks . . . but I just wasn’t into it.
Felt very much more like a chore than any kind of fun.
Besides, it was the extra daily, and the rewards were . . . meh. So, I had no problem leaving it behind. And, given my experiences with them, it’s unlikely I’ll try it again.
Just didn’t feel worth it.
Not that I’m aware. Those who got the node, in their home instant, are still getting those shards too. On occasion at least. Last time we saw him was at the Festival of the Four Winds.
Might return around that time, if that area didn’t go Lion’s Arch too.
I’d still save my money. Especially given that something new will eventually come around the corner. But maybe that’s just me.
Thank you for posting this. I went outside Divinity’s Reach to see if I could spot the float from Queensdale.
No such luck.
I do wonder how you got up there though.
While I’m disappointed with the speed of the city’s recovery, I figure it’ll take time given all the current distractions.
Still. . . .
About the same for me. Two or three hours depending on when the World Boss spawns. Would be less if there was no world boss in the daily. Maybe an hour tops then.
Edit: Since there was no world boss on the daily today, and I couldn’t solo the the fractal this time, an hour and fifteen minutes give or take. This included the Wintersday ones. So, without those, about an hour if that.
Soloed the fractal yesterday, and tried my luck today. It wasn’t a pretty experience. Guess the two I got today were not happy I soloed their brother or something yesterday.
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Not really. Back in the day? Maybe. Now? Naw. The cool factor has wore. Unless you’re going for those achievements. Otherwise . . . I’d save my money.
I love this thread.
One of those orphans chasing after you would be different. But I’m still in the tank for any mini that gives you buffs or some kind of effect.
Maybe some kind of orbiting star effect similar to Guild Wars 1?
Use tact. Problem solved.
It’s, by far, my favorite item from Guild Wars 2 in 2014.
Man . . . 2000 almost 3000 gold. . . .
This is a very old bug and fix. Way back in the day, people were selling items on the Trading Post at such a rate it would lag and crash the post. Sometimes, the TP would be down for days.
This ‘fix’ is to prevent that from happening again.
But I agree. I wish they would do something about it instead of the band-aid fix from two years ago.
Probably to unclog the bloated system. Since the demand for that supply isn’t there, or for the charged amount, it could be automatically removed after a given time. Maybe allow the players to set the amount of time?
Regardless, it’s an interesting suggestion, but you can do this already, in a way, if you look at your own transactions. tab.
The listing should show the amount of time on it. If it’s too long, you can then cancel it and do as you like. Of course, I don’t know how much merchandise you’re selling, so some scrolling might be involved.
It works both ways. With defender and attacker. I read your post. Completely. And I still say your suggestion won’t go well with a lot of players.
For example, you speak of the attack state. The player using certain methods to speed up the killing blow. In reverse, we can instant teleport, turn invisible, mist, etc. So, yes, it works in reverse as well. Maybe you should learn to read more than what you want to hear?
. . .
Is there a reason why all these suggestions, and their makers, are taking the feedback for their suggestions so personally?
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This suggestion won’t go well with a lot of players. Sorry, but part of the down-state is the ability to recover and overcome. Your suggestion pretty much removes it.
If that’s the case, remove the down-state then and make it instant death.
But, of course, that should never happen either.
You completely missed the point in your attempt to show an example. Especially since I already responded to it before your second attempt at making it. Selective reading, I suppose makes ignorance bliss. But whatever. I’d rather listen to the developer than you defend a moot point.
Which was my point to begin with.
Read the quote again ..
.. easier to experiment with and learn ..
In order for me to ‘learn’ their use, I have to use them, don’t I? See how they work in a specific build? Geez. This is exactly the reason developers don’t say anything.
Interpretation over a single word choice thrown back in their faces on the forums.
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Granted. But I got the impression, once you’ve learned the traits, you can then experiment and build as you please. Correct me if I’m wrong, but I heard nothing about gaining them, but how to build and experiment on said build.
Don’t get me wrong. I despise the new trait and leveling system too. But the inability to respec and try new builds, for free, isn’t the issue.
I believe this: "We want it to be much easier to experiment with and learn new builds as you explore the world of Tyria.” is what was referenced.
Not the actual, and abysmal, leveling system.
And some of our peers wonder why the developers say one thing then deliver the opposite. Prime example: trait system redesign, which, so they said, would make it easier to experiment with and learn new builds.
“We want it to be much easier to experiment with and learn new builds as you explore the world of Tyria.”
Source:
https://www.guildwars2.com/en/news/traits-unleashed-forty-new-traits-and-more
What are you talking about? I can redo and redesign my traits as many ways as I like for free now. This allows me to experiment and try many builds . . . again for free.
How exactly is that in opposition to what was said earlier?
Sigh. The MMO as in the game. Without context, that could mean they’re opening an office in Russia or Mars for all we know.
Again, I don’t think it’s unreasonable to ask to wait and hear the actual announcement as opposed to splitting hairs over word choice.
Don’t know why that’s such a tipping point for some of the posters here, but I’m getting used to hearing common sense, logic, and real evidence getting criticized with speculation, theory-crafting, and pure negativity here lately.
But no surprise. It is the official forums after all. So don’t mind me.
I’ll just wait to hear the words from the horse’s mouth instead.
Again, my answer is no. Please don’t take it personally. Like I said before, someone may love it. But not me. I can see no benefit to adding this suggestion.
Something similar was used in another MMO, which shall remain nameless, and I wasn’t crazy about that either.
That’s just my humble opinion.
As long as they’ve fixed the glaring issues with World 2, sure. I wouldn’t mind finally getting those achievements done. Otherwise, hell no.
Rumor has it will return eventually though.
Your hypothetical counts only those who have completed said heart. For new players, who may need help to complete an event in that area, it’s another issue.
While I applaud your suggestion, I can see many ways a certain element could abuse it.
Again, for me, no thank you,
Path of the Exile did something similar with the way their trait tree ‘branched’ out. For example, you could play a warrior that summoned minions.
Still, regardless, I’m not crazy about this idea either.
So no thank you,
No thank you. I’m not reading a reason, or reward, for players to strive for such a thing. Right now, karma merchants offer their rewards whether you’re an angel or a kitten.
Seems counterproductive.
Plus, there’s a chance that certain players will defend their kitten -hattery because of this system. “I’m being evil because the personality system rewards me for it.” And then the opposing players will be peeved that a certain quest didn’t get done, yadda yadda yadda. Plus, this flies in the face of slayer achievements.
Sorry, but I have to say no to your suggestion. But, maybe, someone else will love it.
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That seems fair. Maybe next year they’ll add your solution.
And the wheels on the bus go round and round. . . .
But they have said something .. without saying anything concrete they said things that sound like an expansion ..
So, in other words, they said nothing . . . except what you think you want to hear. Again, and I know this is a real stretch, but can we not at least wait to hear what they’ll say first before going all Negative Nancy in this thread?
Concrete evidence sounds better than jaded speculation.
But maybe that’s just me again.
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I’m amused at the amount of negativity over something they haven’t even said yet. And some of our peers wonder why the developers tend not to say anything at all. . . .
Who ever did this is amazing !
Oh . . . my.
If history, and the removal of some underwater areas is any indication, all signs say no.
Sadly, this is not Guild Wars 1. But I’m not going to turn this thread into another discussion on an expansion.
Let’s just let that horse stay dead for now.
I would hardly say that WoW is the first for most MMO players, but Ultima Online’s format (the game WoW copied) has become the “standard” in MMORPG development, so almost everywhere you find the same trinity, the same UI layout, the same gameplay, but that is why GW2 is so great. It breaks the stale mould that MMORPG’s have been stuck in for a decade.
I must disagree. While this is true for Generation Xers, and even Baby Boomers, most Millennials first experienced MMOs through World of Warcraft. That game increased the player pool in the millions.
I’m not saying it’s the first MMO or that it’s the first MMO to use a known standard of gameplay, as you imply, but it is the first MMO for most of our younger players.
And that is why newer and younger players are resistant to Guild Wars 2. It follows a different format than World of Warcraft. That’s a big reason for the expansion demand as opposed to free, Living Story updates.
They’re not used to that.
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Keep in mind, World of Warcraft is the first MMO for a lot of players. So they expect something along those lines and mindsets. Vets, or those who played MMOs before WoW, have more experience and know there were games before Warcraft. They tend to be more open-minded because of their experiences with those other games.
We know, if we want a Warcraft experience with a game, we might as well play Warcraft. And, unfortunately, a lot of dead and dying MMOs who tried to copy, found this out the hard way.
Still, I do agree with almost everything you said, OP. +1 to both posts.
When I read posts like this, I wonder if you live in the same universe I live in.
WoW is completely 100% irrrelevant to this argument. Time and place. It IS a ten year old MMO and the landscape has changed since it came out. It doesn’t matter if WoW has 60 millon subs. No one has been able to replicate it and there’s no saying WoW could do it if it came out in this environment at this time.
WoW’s success is partly due to their ability to fund advertising and when it was released. The logic that applies to it applies to no new or current game. Thus irrelevant to the situation.
Every game that tries to be like WoW doesn’t go all that far. Certainly not nearly as far as WoW. WoW succeed through inertia. That’s all.
The rest of the industry which is what we’re talking about is evolving. The stuff that made WOW popular in its day doesn’t work anymore for any other product but WoW.
QFT.