The Zoner.
Elite Mechanic: Drive Lenses
Skill type: Missiles
Weapon: Greatsword.
The Zoner Elite specializes in doing damage at a distance, keeping enemies far away, enhancing any projectile in the current kitten nal and deploying a vast array of powerful ranged tools to accomplish the job.
Drive Lenses Mechanic
Drive Lenses are 5 different types of holographic targeting devices that can be carried by the Zoner or mounted in the terrain, which once active change the properties of any ranged attack passing through them.
Speed Lens enhances the travelling velocity of projectiles.
Damage Lens adds to the normal damage of the attack.
Control Lens adds a cc effect to the projectile (Cripple, Push or Knockback depending on the strength of the attack)
Boost Lens adds a boon for allies to the projectile effect.
Sharp Lens adds penetration to the projectiles (Piercing or Unblockable, depending on the strenght of the attack)
Drive Lenses appear as icons behind the toolbelt skills, which can be enabled (replacing such skills) or disabled by holding down the correspondent F key for a moment. Deactivating a Drive Field causes the toolbelt skill to enter cooldown before being available again. Quick tapping on the Drive Lens icon activates the ground placement of the device, or takes back the bundle from the floor.
When carried, the Drive Lenses orbit around the Zoner at different speeds, requiring a precise timing to use the enhancements from all of them with the same attack. When grounded, the timing is not necessary, but the position of each Drive Lens is critical to aim into the enemy. When grounded, Drive Lenses also automatically affect allied projectile attacks too.
Healing Skill
Missile Doc: A projectile that flight in a circle around the Zoner, curing allies, before going up in the air and landing over the caster, curing a big chunk if the Zoner remains in the center of the impact, and a smaller one if he/she moves.
Toolbelt: Healthy Landing. A short distance jump that clean 1 condition and leaves a water field.
Utility Skills
Isolating Missile: A targeted projectile that damages and briefly stuns its target, dividing with the impact into various fragments that splash around him, pushing other foes aside.
Toolbelt: Toxic Vent. A sudden gush of hot gas centered on the Zoner, which burns foes, leaves a poison field and works as a blast finisher. If activated during the Isolating Missile stun, the gas is centered in the target instead.
Missile Swarm: A dozen tiny projectiles with low individual damage and bleed, which will fly forward in formation, then divide seeking the closest target. Strong damage when focused in solo target.
Toolbelt: Warding Swarm. 6 tiny projectiles that will surround the Zoner or an ally target and explode if an enemy touch them, damaging foes and stopping projectiles.
Beacon Missile: A big, slow, ground targeted projectile, which deals good damage on the impact area, burying itself in the ground to become a damageable beacon which pulsates confusion, regeneration, and cleanse 2 conditions every 2 seconds. Toolbelt: EMP. An interrupting explosion centered on the Zoner that leaves a lightning field. If the beacon is deployed, the explosion is centered in the beacon instead.
Elite Skill
RC Missile: A noticeable, damageable projectile/drone with 20 seconds of life, controlled by the player through normal arrow keys and a bundle of special skills. The character stays in place and can receive damage, but only gets interrupted if such damage goes over 90% of the health. The camera follows the missile.
The bundle skills are:
Zap: A fast, low damage laser.
Nitro: A sudden acceleration boost.
Drift: A lateral movement that evades and leaves the missile perpendicular to its previous trajectory.
Trip: A mine that explodes if a foe pass close by, launching caltrops that bleed and cripple.
Nuke: A very damaging AoE explosion which damages, knockbacks and leaves a fire field, destroying the RC Missile. The damage and radius of the final explosion increases for every 5 seconds the RC Missile stays alive. It does NOT active automatically when the missile dies.
Toolbelt: Drive Focus. Any grounded Drive Lenses switch back to the Zoner. Then all the active Drive Lenses became aligned in front of the Zoner for half a second before starting to orbit the character again.
Weapon Skills
The greatsword is a mobility and range tool for the Zoner.
Blaster: A fast, low damage laser missile that emerges from the point of the weapon and travels straight forward. Holding down the button makes the laser to become more and more damaging before finally releasing it. Burns when fully charged.
Slicer: A circular attack that damages foes surrounding the Zoner and launches an energy semicircle forward. Holding down the button delays the attack, making it more damaging and able to push foes when fully charged.
Repayer: The Zoner hides behind the greatsword, which glows briefly reflecting projectiles. Holding down the button makes the glow to coagulate into an energy projectile that duplicate each 2 seconds until a maximum of 8 seconds (16 missiles). The projectiles damage and chill foes.
Spacer: A slow, vertical, high damaging single target attack which cripples and makes the Zoner move back a few steps and break stun. Holding down the button delays the attack, making it AoE, and launches the Zoner backwards 800 units.
Charger: The Zoner run forward and hops over the greatsword, surfing forward 800 units while gaining protection, leaving a line of energy which damages foes and applies agony.
Traits
Traits should try to improve the use of the Drive Lenses, making them orbit faster or align more often, or be party friendly even when carried by the Zoner. Traits can also speed up the hold-up versions of the GS attacks, augment the number of missiles available for utility skills, and somehow improve the survival chances of the Zoner.
that it makes every other class in the game boring to play.”
Hawks
(edited by Ardid.7203)