Showing Posts For Ardid.7203:

let's create a spec with greatsword

in Engineer

Posted by: Ardid.7203

Ardid.7203

The Zoner.
Elite Mechanic: Drive Lenses
Skill type: Missiles
Weapon: Greatsword.

The Zoner Elite specializes in doing damage at a distance, keeping enemies far away, enhancing any projectile in the current kitten nal and deploying a vast array of powerful ranged tools to accomplish the job.

Drive Lenses Mechanic
Drive Lenses are 5 different types of holographic targeting devices that can be carried by the Zoner or mounted in the terrain, which once active change the properties of any ranged attack passing through them.
Speed Lens enhances the travelling velocity of projectiles.
Damage Lens adds to the normal damage of the attack.
Control Lens adds a cc effect to the projectile (Cripple, Push or Knockback depending on the strength of the attack)
Boost Lens adds a boon for allies to the projectile effect.
Sharp Lens adds penetration to the projectiles (Piercing or Unblockable, depending on the strenght of the attack)

Drive Lenses appear as icons behind the toolbelt skills, which can be enabled (replacing such skills) or disabled by holding down the correspondent F key for a moment. Deactivating a Drive Field causes the toolbelt skill to enter cooldown before being available again. Quick tapping on the Drive Lens icon activates the ground placement of the device, or takes back the bundle from the floor.

When carried, the Drive Lenses orbit around the Zoner at different speeds, requiring a precise timing to use the enhancements from all of them with the same attack. When grounded, the timing is not necessary, but the position of each Drive Lens is critical to aim into the enemy. When grounded, Drive Lenses also automatically affect allied projectile attacks too.

Healing Skill
Missile Doc: A projectile that flight in a circle around the Zoner, curing allies, before going up in the air and landing over the caster, curing a big chunk if the Zoner remains in the center of the impact, and a smaller one if he/she moves.
Toolbelt: Healthy Landing. A short distance jump that clean 1 condition and leaves a water field.

Utility Skills
Isolating Missile: A targeted projectile that damages and briefly stuns its target, dividing with the impact into various fragments that splash around him, pushing other foes aside.
Toolbelt: Toxic Vent. A sudden gush of hot gas centered on the Zoner, which burns foes, leaves a poison field and works as a blast finisher. If activated during the Isolating Missile stun, the gas is centered in the target instead.

Missile Swarm: A dozen tiny projectiles with low individual damage and bleed, which will fly forward in formation, then divide seeking the closest target. Strong damage when focused in solo target.
Toolbelt: Warding Swarm. 6 tiny projectiles that will surround the Zoner or an ally target and explode if an enemy touch them, damaging foes and stopping projectiles.

Beacon Missile: A big, slow, ground targeted projectile, which deals good damage on the impact area, burying itself in the ground to become a damageable beacon which pulsates confusion, regeneration, and cleanse 2 conditions every 2 seconds. Toolbelt: EMP. An interrupting explosion centered on the Zoner that leaves a lightning field. If the beacon is deployed, the explosion is centered in the beacon instead.

Elite Skill
RC Missile: A noticeable, damageable projectile/drone with 20 seconds of life, controlled by the player through normal arrow keys and a bundle of special skills. The character stays in place and can receive damage, but only gets interrupted if such damage goes over 90% of the health. The camera follows the missile.
The bundle skills are:
Zap: A fast, low damage laser.
Nitro: A sudden acceleration boost.
Drift: A lateral movement that evades and leaves the missile perpendicular to its previous trajectory.
Trip: A mine that explodes if a foe pass close by, launching caltrops that bleed and cripple.
Nuke: A very damaging AoE explosion which damages, knockbacks and leaves a fire field, destroying the RC Missile. The damage and radius of the final explosion increases for every 5 seconds the RC Missile stays alive. It does NOT active automatically when the missile dies.
Toolbelt: Drive Focus. Any grounded Drive Lenses switch back to the Zoner. Then all the active Drive Lenses became aligned in front of the Zoner for half a second before starting to orbit the character again.

Weapon Skills
The greatsword is a mobility and range tool for the Zoner.

Blaster: A fast, low damage laser missile that emerges from the point of the weapon and travels straight forward. Holding down the button makes the laser to become more and more damaging before finally releasing it. Burns when fully charged.

Slicer: A circular attack that damages foes surrounding the Zoner and launches an energy semicircle forward. Holding down the button delays the attack, making it more damaging and able to push foes when fully charged.

Repayer: The Zoner hides behind the greatsword, which glows briefly reflecting projectiles. Holding down the button makes the glow to coagulate into an energy projectile that duplicate each 2 seconds until a maximum of 8 seconds (16 missiles). The projectiles damage and chill foes.

Spacer: A slow, vertical, high damaging single target attack which cripples and makes the Zoner move back a few steps and break stun. Holding down the button delays the attack, making it AoE, and launches the Zoner backwards 800 units.

Charger: The Zoner run forward and hops over the greatsword, surfing forward 800 units while gaining protection, leaving a line of energy which damages foes and applies agony.

Traits
Traits should try to improve the use of the Drive Lenses, making them orbit faster or align more often, or be party friendly even when carried by the Zoner. Traits can also speed up the hold-up versions of the GS attacks, augment the number of missiles available for utility skills, and somehow improve the survival chances of the Zoner.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

(edited by Ardid.7203)

Malyck! We want you back!

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

As much as I love Sylvari, we already had enough of them. Asura or Charr, please.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

[Suggestion] New Build System [Merged]

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

So they aren’t even “considering” it for PvE?

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Who will be the villain in the 2nd expansion?

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Having earned so much power, influence and being at the center of everything happening in Tyria, while all the other leader just die, lose their temper or simply leave the workforce for a while, I think the best villain for the next season would be our own Pact Commander.

Our hero doesn’t need to become evil or bad. It takes only 1 wrong choice to start walking the path of tyranny.

I would love to see our main character trying to establish a stronger control of tyrian communities, resources and knowledge; being forced to take harsher choices each time; leading a group of more and more fanatical supporters; until eventually goin too far; and then having to confront old companions and allies wich, when fairly judged would be playing the role of heroes fighting our own dictatorship.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Double guild halls?

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

Ok, thanks for the info!

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

ANET please nerf HoT

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

Wow. Then average is basically inept? Wow.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Suggestion: Please allow Gliders in JPs.

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Please consider relenting on this one, it adds nothing to the game. Its just another arbitrary and artifical problem with an equally arbitrary solution.

Someone could say that adding mobs to a zone or mechanics to a boss is the same: Its just another arbitrary and artifical problem with an equally arbitrary solution.

Personally cant imagine anyone reaching the end of one of these things and saying. kitten I enjoyed that…

I do every time.

Most of the JP aren’t needed for anything. The few that are needed, usually are easy.

However, I think adding gliding to them shouldn’t be that big a problem, as long as the JP is going up, not down.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Am I the only one who does not use Crafting?

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

I craft mostly to get asc gear I want, and to refine materials into less space consuming tiers. Sometimes I craft to obtain craft-specific skins.

My girl hates crafting, yet she is always complaining of all the space consumed by mats, and about how she would like to have some ascended gear for her toons.

Crafting is the answer. Crafting is peace. Crafting is love. :P

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Should any skins be exclusive?

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

IMO, exclusivity should only be linked to play quality. Some things could be rare, that’s ok, but “exclusive”? That word should only apply to things really hard to obtain, gameplay-wise NOT through RNG, NOT through wallet prowess.

TLDR: Exclusive items/skins should only be obtained through gameplay, and Account Bound on Acquire.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Chuka and Champawant spreadsheet

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

You also get 3 tiger kitties useable as backpacks and a special instanced place only for you.

Ok obviously that will make me run out and spend 2k in gold instantly… not.

Me neither. Im just pointing the 2720g 7s 98c gives you 3 kittens, an instance AND the ugly bow.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

ANET please nerf HoT

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

I supose whe don’t have the tools required to know what an “average” player is.

I didn’t were able to beat Liadri. I’m still struggling to get the achievements from Windmane (Journal LS 2) . I have never completed the Wintersday Jumping Puzzle, or the Clockwork one. I haven’t done a Legendary. I have never killed the Triple Trouble Wurm, much less a Raid Boss.

I truly BELIEVE those are the “above average” contents in the game.

Yet the only real problem I have when traversing HoT maps is that I still lose the path in Tangled Deepths. For me, killing or skipping mobs isn’t hard, just require a little practice and common sense.

I’ll be really hapy if someone can confirm I’m an “above average” player, but I really doubt it.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Double guild halls?

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

What happen with the improvements obtained in one guild hall when you switch to the other?

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Crowdfunding project.

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Thats why a crowfundig COULD (A big if, of course) work. Great crowfunding projects aren’t about money, but about accurately discovering the people’s interests, and crystal clear showing development and ideas.

Of course, all of this hasn’t a miligram of weight if the company doesn’t want to support such kind of initiative.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Sylvari is problematic to create

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Subjective taste and lore ignorance (or interpretation) problem.

Sylvari are fine to me, altough I wish there were more extreme plant-like faces.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Sylvari is problematic to create

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

That is what I said… gonads only are needed to repreduce, not to have fun.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Crowdfunding project.

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

I’d support a crowdfunding for anything that Anet has not promised. Like a crowdfunding to improve underwater content, a new race, or an updated Personal Story.

Legendaries were promised then retired, affect a too narrow section of the game’s population, and doesn’t really change the game itself. I prefer they fix that later by their own means.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Sylvari is problematic to create

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Lore-wise, they have everything except the gonads. The pale tree wished sylvari to be able to partake in most things human can…

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Chuka and Champawant spreadsheet

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

You also get 3 tiger kitties useable as backpacks and a special instanced place only for you.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

ANET please nerf HoT

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

@Joote, I really can’t say what you should do, because for ME, HoT open world IS really casual. However, there is a lot of people complaining about it being hard, wich IMO is not… so there, I really don’t know.

You should really try it yourself before making a choice.

I really believe people who find HoT non-casual is people who can’t or dont want to adapt at all. This is possibly only the tinhat speaking, but I’m seeing a pattern: people who don’t like HoT seems to think WoW, with its flat, gigantic, uninteresting, repetitive, unchallenging, drone-mode maps, is a better game.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

ANET FIXED STUFF =))

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

Quality doesn’t always go hand in hand with money. In fact, the hardest problem for any company that values quality is to overcome the urge to gain more by sacrificing such quality compromise.

So, yes, from a mere commercial point of view, popularuty is always more important. But there are other povs that matter. I personally highly value every time Anet chooses quality over cheaply pleasing the dumb masses (yes, masses ARE dumb, it has been measured). I also despise when they do choose the easy way.

I think what I’m trying to say is: If you want Anet to simply comply with wathever the masses ask, then you should go play wow, or any korean MMO. Those gemes seem much more popularity focused to me, and their quality speaks of that too.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

ANET FIXED STUFF =))

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

Is this the forum bug?

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

ANET FIXED STUFF =))

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

Quality doesn’t always go hand in hand with money. In fact, the hardest problem for any company that values quality is to overcome the urge to gain more by sacrificing such quality compromise.

So, yes, from a mere commercial point of view, popularuty is always more important. But there are other povs that matter. I personally highly value every time Anet chooses quality over cheaply pleasing the dumb masses (yes, masses ARE dumb, it has been measured). I also despise when they do choose the easy way.

I think what I’m trying to say is: If you want Anet to simply comply with wathever the masses ask, then you should go play wow, or any korean MMO. Those gemes seem much more popularity focused to me, and their quality speaks of that too.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Lack of machetes in Dragon Stand.

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

“Machete-wise”
Now, that is an amazing concept.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Silver-Fed-Salvage-o-Matic

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Ah. RNG and AP numbers. Thats why I dont receive many.
Thanks for the info!

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Anti Jumping Puzzle Club

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

I think you definitely are not getting much fun from this game, Cedric.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Silver-Fed-Salvage-o-Matic

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

How do yu get the mystic rocks? I ran out of them a few monts ago, and have received really few since.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

I don't understand the opposition to mounts

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

It’s really all about image, a Flying Carpet, while ‘kinda cool’ is simply not as Impressive as riding a Charr Motorcycle, and does not have that mount feel about it.

When the motorcycle mounts came into WoW I realized a severe problem with them. Noise. They were deafening, and people sat on them everywhere. I could ask friends to dismount but otherwise I had to leave the area when someone else mounted up, and I couldn’t stand to ride my own.

So if you’re ok with your fancy motorcycle mount being completely silent, I’m ok with you having one IF they ever put mounts in.

Same problem I’m having with chronomancer’s wells. They are incredibly LOUD!

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Tired of Costumes

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

I have to say I lost hope yesterday.

My guild organized a few days of celebration for our 3 year annyversary as a group, and we did some fun activities like maze competitions, quaggan races, etc.

One of the activities was a fashion contest. It was really, really fun. The decorators had build a red tent corridor for the crowd to pour into a hall full of chairs and cushions, and two dressing rooms to the sides of a big catwalk made of SAB clouds.

More than 20 of us decided to “compete” (It was mosttly for laughs, so there wasn’t any serious judging procedures). As I said, it was a really good time…

But of the 20 toons that walked the runway, and the 40-ish clothing sets that were shown, there weren’t more than ten mix-n-match armors. Half the rest were simply full armor sets colored with expensive dyes, and the other half, 15 or so, were outfits.

So.

Now I think Anet is making bussiness the most sensible way. Most people don’t give a kitten about creativity, flexibility or customization. More than half the people in a fashion contest would choose to wear a cloned commercial set.

I get a few votes, by the way. The winner was mix-n-match, but the deciding factor for victory was his hairdo. The second place was a full mistward set, and the third a sentinel outfit.

It was really, really fun. And extremely sad, too.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Pocket Raptor Mini - Severe Problem....

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

If you see one in front of you, you can be sure there’s another at your right. Then is when the one in your left kills you.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Buff Rifle

in Engineer

Posted by: Ardid.7203

Ardid.7203

So to recap:

-faster net shot travel time

-blunderbuss cast time reduced becomes a blast finisher.

-make overcharged shot direct attack if you take the Skilled Marksman trait.

-jump shot gets evade frames.

IMO this way the rifle becomes very powerful without turning dumb easy.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

We need our heal back !!

in Engineer

Posted by: Ardid.7203

Ardid.7203

I’m begining to think Scrappers should prepare themselves for even more nerfs…

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

I don't understand the opposition to mounts

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

I think the point is “Wicked Cool Looking Run Animation" is not the same as “Mounts”.
The word mount reeks of That Other MMO which made them an establishment: to most people for something to really be a Mount, it has to be big, cluttering, exagerated, be specificly something that goes between the legs of your toon, and give speed boons.

So, while I would fully support strictly aestethic “Wicked Cool Looking Run Animations" , I’ll never support “Mounts” as most people imagine them.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

ANET please nerf HoT

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

Sadly, popularity doesn’t equal quality. This is also a tightrope.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Engi (Scrapper) Hammers

in Engineer

Posted by: Ardid.7203

Ardid.7203

Aetherized, Adamant Guard, Darksteel, Dredge Pulverizer, Fix-R-Upper, Foefire’s Power, Gliphic, Inquest/Mystic Battlehammer, Machined, Mecha Anchor, Might of Brauer, Mjolnir, Pacemaker’s, Pact Fleet, Pact Crusher, Plasma, Plated, Reclaimed, any SAB, Scientific, Steam, Tenebrous…

Depending on your specific theme, any of these could be a good skin for a Scrapper’s Hammer.

Personally I stick to Fix-R-Upper. It’s awesome.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

(edited by Ardid.7203)

ANET please nerf HoT

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

Right now I can just walk through some points where before I had to make full fleshed infiltration ops to pass. I still love it, though.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

I don't understand the opposition to mounts

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

It’s really all about image, a Flying Carpet, while ‘kinda cool’ is simply not as Impressive as riding a Charr Motorcycle, and does not have that mount feel about it.

Which really, what would it hurt anyone to toss that out and see if it sold?

In the end, yes, all Anet is selling is a “WICKED COOL” LOOKING RUN ANIMATION. So what, let people have it.

Now we are talking.

Imagine a thief running ninja style through the forest of Caledon, or an engie rolling around with a couple of magitech skates, or a mesmer simply hovering around a few centimeters over the ground…

Fantastic.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Changing angle in character creation and kit?

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

I think this is a good idea in general, but a CRITICAL one when previsualizing glider skins. There is NO WAY to see how the gliders will really look during play, because the preview camera angle never show the top side.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Underworld & Fissure of Woe

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Charr “don’t believing” in gods refers to their choice of not devoting faith to them. Everyone in Tyria knows magic, dragons and gods are real. Charr simply decided they are not worthy of worship.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

I don't understand the opposition to mounts

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

I really don’t think this is a contest about how much people love/hate mounts.

AFAIK, most of the “mount haters” don’t even hate mounts. They simply have a more objective and holistic approuch to the theme: it don’t matter how much you “love” mounts, the problems asociated to them are too many. Unless they are exclusively cosmetic… in wich case there are still problems, just not so many… but then the mount lovers will not “love” them, because mounts require speed boost or some other advantage to justify itselves…

I would like to travel with my asura engie sitting over a nice tall wheeled fast Golem while accompanied by my personal bank Dolyak. I do recognize, however, the enormous amount of problems this could generate for everyone else.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

I don't understand the opposition to mounts

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Of course, Asura would be able to store bigger amount of mass/magical power in more compact structures, making their own weapons easier to wield for them…

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Claustrophobic...

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

Naval combat. No trees, no verticality. Just ocean from horizon to horizon. You finds your ship, fixes your ship, sails your ship, fights other ships, harpoons quagga..er, whales and sings sea songs.

Guild Wars 2: Black Flag
;)

I like this idea as long as there is also a huge maze of floating drebris, including shipwreked vessels, coral formations, giant marine creature carcasses, etc. Something like that oceanic level on Uncharted 3.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Damage and picking a new class

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

Reaper for everything.
Just make a build that lets you survive comfortably and fill up your DPS from there. In PvE things just melt anyway, and in PvP and WvW is always better to just be alive.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Aerodrome

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

I think it is an Aeroshipyard.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

80lvl boost -throwing all maps into garbage

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

Cigars produce cancer and smell awful. Free cigars are disgusting too.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

[SCRIBE] I made a bed. Show me beds.

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

Cant you change the dimensions of the items? (Sorry, I don’t have decorations permits so I don’t know how it works)

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Proposal regarding Core Classes

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

I like the idea, and I would LOVE to have 5 different spec mechanics to choose (Engie will at least gain 1 new weapon, to have 1 for every spec, wich would be awesome), but I think it is impractical.

If well done, it would be like adding 5 new elite spec to every proffession. So it would imply tons and tons of work, not only creating the new mechanics, but balancing them.

If done wrong, they would be boring or broken… Various actual Elite Specs already suffer from that. Multiply that by 5 times.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Just finished the DS Meta and...

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

Actually not a problem, game is struggling under Colin’s rule, he suddenly says I’m leaving to fulfill my dreams. New man steps in starts addressing age old issues, fixes many in a few months. Listens (obviously) to what the players are saying. Doesn’t implement everything asked for (who could) but makes leaps and bounds.

Do the math and stop being a sheep (lol coin off my signature not being a smart alec)

Sorry but to me it doesn’t look as if you have doubts about Colin being fired.

You seem to be using the phrases “I think”, “my opinion” and “I don’t know” (a-posteriori) just as letter shields against critics. Same could be said about your tendency to use pseudo insults (Special Snowflake, Sheep, Storyteller, your Daddy is Gone, etc) to undermine the argumentation of other posters.

I can be wrong, of course, but I doubt it. I really think my reading comprehension is fine.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

[SCRIBE] I made a bed. Show me beds.

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

Hahaha, that’s nice. But if you are going to go with the severe, spartan look, use just 1 Simple Table and 1 Simple Cabinet with that cushion: Soldiers sleep in single sizes.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

I don't understand the opposition to mounts

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

1- Mounts should not add to the visual clutter that already exist, either by themselves or by the alterations to the game interface.
2- Mounts should not alter the opportunity-cost balance between battle builds and exploration builds.
3- Mounts should be exclusively prestige items, not giving unfair advantages to anyone.
4- Mounts should not add more strain to the tech platform, either the game servers or the client computers.
5- Mounts should not behave in an inmersion breaking way (like being unexplainably stored in the inventary or summoned from nowhere).
6- Mounts should be lore-suitable, interesting on their own and linked to a story.
7- Mounts should not add any instability to the game internal economy.
8- Mounts should not take development resources from any other areas which need atention, time and effort from Anet’s side.
9- Mounts should not present risks for Anet, either as public image slips or economic problems.

I think if ALL these requirements are fulfilled, Mounts could be quite acceptable in GW2.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Just finished the DS Meta and...

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

I prefer concrete facts over conspiracy theories. If that makes me a sheep, then I’m a very scientific sheep.

I don’t say that what you think isn’t true. I just say we don’t know.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks