However, rumor has it this might be changed in the near future. . . .
Source plz?
Or speculation?
I’ll try to find the discussion. Essentially you will only have to complete one of the three borderlands maps.
How much gold has Evon Gnashblade taken from players for using his services since launch?
I see the same faulty premise time and time again, that winning is confined to one objective only. Winning it completely dependent on the goal at hand. If the goal is building a better sandcastle, then tools that help achieve such, help in winning. If the goal is to knock out an opponent, then brass knuckles help in winning. If the goal finishing an achievement, then ofc anything that aided in such helped to win. It’s very simple logic.
Then everything is pay to win by that very broad definition which is very far from what it originally refers to when it was coined.
I’m definitely going to win by fulfilling my dream of flooding my bank and inventory with stacks of soiled rags when I buy gold through gems in the gem store.
it basically means any game where you can use real money, to achieve game objectives would be considered pay to win.
Which makes sense for what the phrase is supposed to be about anyhow. Many of the first games that were called p2win werent directly competitive anyway.But really people should get over the terminology, and more focus on the reality. What is acceptable as far as paying money to achieve in game goals?
what are the pitfalls, etcthose are the real questions people should be considering, rather than the semantics of the term.
P2W isn’t about convenience though. It’s P2W if the only method to acquiring something is through real world currency and such item gives you a competitive advantage over other players. It’s like those games which offer a new tier of armor with better stats exclusively through their online store. It does not refer to personal objectives set by the player.
I see the same faulty premise time and time again, that winning is confined to one objective only. Winning it completely dependent on the goal at hand. If the goal is building a better sandcastle, then tools that help achieve such, help in winning. If the goal is to knock out an opponent, then brass knuckles help in winning. If the goal finishing an achievement, then ofc anything that aided in such helped to win. It’s very simple logic.
Then everything is pay to win by that very broad definition which is very far from what it originally refers to when it was coined.
I’m definitely going to win by fulfilling my dream of flooding my bank and inventory with stacks of soiled rags when I buy gold through gems in the gem store.
Their intention was to get players to try different aspects of the game so chances are very low that they’ll add more options for a specific game mode which would detract from this. I personally see us having plenty of choices as we have 12 options. Now, if there’s any that I don’t like or want to do, I’m personally making the choice to not do them and artificially limiting my available options as a result.
I will also point out that there are PvP custom arenas that were specifically for doing the dailies. I’ve heard that they’re very laid back and casual with people chatting with each other as they help each other complete their daily. I highly suggest checking this out as it may be worth doing for the days where there aren’t many PvE specific achievements that you want to do.
Would be nice if the bioluminescent set were available through PVP tracks. That would be another cool way to get the set.
It would be consistant with how anet treats PvP reward tracks for sure.
I’m not a huge fan of the PvP reward track system in general, but I do believe it is consistant with anet’s hard split between pvp/pve and their design goal of allowing pvp enthusiasts to never touch pve if they don’t want to.
This is wholly different from currency farming in PvE as PvP is inherantly challenging simply due to the intelligence of the foes encountered (players) which makes it virtually impossible to effortlessly farm with no real risk or challenge.
You can join a custom arenas, there are some dedicated for dailies, and farm your daily two tiers. You’ll then be able to farm while being semi AFK as credit for reward track points is based on being in a match for at least 7 minutes and scoring at least one point.
I don’t ever really play customs, but I was under the impression they turned off progression in customs a while back. If this is allowed it’s pretty broken and should be fixed.
There’s just caps. You can only gain two tiers of a reward track per day and I believe rank is capped at 10K points.
You can’t name the sword after something that doesn’t exist.
People, I think that’s the point of the OP.
In fact, that is the point of the OP.
Regards
The OP
Read my other post after that.
Would be nice if the bioluminescent set were available through PVP tracks. That would be another cool way to get the set.
It would be consistant with how anet treats PvP reward tracks for sure.
I’m not a huge fan of the PvP reward track system in general, but I do believe it is consistant with anet’s hard split between pvp/pve and their design goal of allowing pvp enthusiasts to never touch pve if they don’t want to.
This is wholly different from currency farming in PvE as PvP is inherantly challenging simply due to the intelligence of the foes encountered (players) which makes it virtually impossible to effortlessly farm with no real risk or challenge.
You can join a custom arenas, there are some dedicated for dailies, and farm your daily two tiers. You’ll then be able to farm while being semi AFK as credit for reward track points is based on being in a match for at least 7 minutes and scoring at least one point.
I would also get used to this as you can be pretty sure that they will continue to do this with HoT and possibly for the precursor collections. People have been asking for a way to earn items in the game without having to grind currency or pray to RNGesus. The story achievements do exactly that.
I agree with the topic title. And no, I couldn’t care less about the Luminescent set. They should just have another way to get those ascended pieces.
No, there should not be another way. They should be earned by doing.
By doing those tedious, garbage achievements, I take it? I should point out that I did all that already. I still feel there should be an alternative for those that don’t want to suffer all that and just want those pieces.
Using that same argument, I don’t want to do world completion and the other tedious, garbage tasks associated with getting a legendary such as grinding for materials and/or gold. Just because you don’t like the current way of earning something, does not mean that there needs to be another.
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There doesn’t need to be another way to get those ascended items.
Exactly what are you winning by buying gems and converting to gold?
It’s mainly those that RP in this game that would take issue. I’ve seen others use it in complaints as a catchword of sort to draw support similar to how people throw P2W at anything.
Keyfarming has already been nerfed. You can’t do a complete key run in 20 minutes anymore, unless you have tomes of knowledge, which you will run out of eventually.
Instead of patching or nerfing lucrative farms, Anet should actually buff other rewards so these farms are no longer desirable.
It’s ridiculous that if I want to obtain a bit of wealth in this game I have to resort to farming or playing the TP. With farming I can make 10g every 30 minutes. Even the best of the best of the best dungeon speedrunners can’t make that amount of gold in such a short amount of time.
Obviously the fastest way to make gold in GW2 is to take out the good ol’ credit card and that’s probably never going to change, but just playing GW2 normally should seriously be a lot more rewarding than it is now.
Anet, if you want to discourage people to do farms like these, you should encourage people to play the game normally by making the rewards for the “normal” activities more rewarding! Don’t nerf these farms until every rewards in the game sucks equally bad, buff the other rewards until every reward is at least somewhat decent/worthwhile!
Yes you can. If you do the research beforehand and pick certain recipes, you can level to 10 through cooking at no cost after you sell what you make. You may even make a small profit. Granted, this cannot be done in mass otherwise the prices fall for what you try to sell. We also have the Lunar Festival food which may (I haven’t verified) increase the XP you get from crafting reducing the number of levels that you need to craft. The average is about 200 crafting levels without considering other boosts.
You can do the runs much quicker now as you’re a much higher level than before. I’ve averaged around 21 min from when I start creating the character until I’m done offloading everything into the bank. I’ve see people do it much faster than me since the NPE.
They’re something that you do passively as you play the game over the long term. If you choose to rush through them then of course they’re going to feel grindy.
Most of the collections aren’t even worth doing as a long term goal, because if you get some of the items needed for them you’re better off selling them for the 100g+ they sell for.
Then don’t do them.
They’re something that you do passively as you play the game over the long term. If you choose to rush through them then of course they’re going to feel grindy.
Commander tags cost that much because they are now account bound and you have multiple colors to choose from.
Depends if Breach and Vinewrath are permanent or not.
They are.
You can technically still do it at minimal cost as some recipes, such as vegetable stock, still produce a profit so long as you don’t flood the market with them all at once.
I wouldn’t call it the most rewarding as I can farm gold at a much quicker rate than I can get keys. Unless you get lucky with one of the contracts dropping, it’s really not worth it.
Does its placement honestly really matter?
They’re likely naked to minimize the damage that they do so they can all tag.
That’s odd. I used gw2tp and it showed a price with no listings. I’ll search and see if there has been an Anet response to this in the past
Edit: I did a quick search and couldn’t find a response. It could be that they changed their minds with armor and forgot to update the weapon components.
(edited by Ayrilana.1396)
They’re not account bound except for what you get from doing ecto refinement.
What specifically are you trying to sell?
(edited by Ayrilana.1396)
This should help.
The buy price according to GW2spidy is 2s5c. A year ago when I made my Ascended armor, I was putting in buy orders for 1s95c-2s….
How much silk is actually selling at that price? Were there 699,111 stagnant silk buy orders a year ago? The buy price doesn’t mean much in an environment where so many buyers are lining up to outbid you.
Check the link. It shows historical data on actual sales.
It shows prices for buy/sell orders as well as quantities of buy/sell orders on the TP at various points in time. It doesn’t show sales data.
I use Karma as the others are not as useful anymore. MF isn’t that great anymore since they added champ bags and put almost everything into containers which are not affected by MF. Gold was only really used for dungeons such as the CoF farm but that changed with that one update years ago. I think the other one is XP which really isn’t a concern for most people as we have skill scrolls.
They might also go up more if Xunlai Electrum Ingot are made active in the game in some way.
I think silk is just fine. What we need to do is fix the others so they’re the same as silk.
Karma vendors in Orr have them but only for specific stat combos. No zerker though.
People, I think that’s the point of the OP.
Yeah but I’m sure some of us wanted to fire off our shots too.
You can’t name the sword after something that doesn’t exist.
Some recipes require them though.
This just screams the Queensdale champ train all over again. They just need to do the inevitable and nerf it to a veteran. No one is entitled to a specific champ at a specific order.
So while the title fits 1st game lore (well Prophecies at least) the second game has nothing to do with Guild Wars since Ascalon is in ruins, Kryte is reformed, Orr is no more a human kingdom… so the title has nothing to do with anything now.
Yes I want GvG in GW2.
All lore from GW1 is lore for GW2
Now isn’t the best time to sell legendary weapons as everyone seems to be crafting and selling them.
SW chest farm has been known for quite some time though. You’d think that it would be a gradual increase rather than a sharp one which started last Friday evening.
How I personally see Dragonball is that it’s very similar to other PvP games (not just GW2). I used to play FPS games and the teams that worked together succeeded more than those that had people who go off and do their own thing. The Dragonball game mode is practically a team deathmatch. This is something not a lot of people are used to, or have experienced before, as this has been practically nonexistent in GW2 except for one specific new map which isn’t on public server rotations.
You can kill the shadow imps with the same buff you use to light the fires.
In the future, they should just include at least enough PvE daily achievements so PvE players can complete the event specific daily. I feel this would be a better approach rather than nerf the activity which has similar gameplay to a large percentage of PvP games.
Looks like there’s a lot of speculators buying up the coins. For their sake, let’s all hope they don’t undercut each other and crash the prices once the new legendaries are revealed.
A mere skin costing more than a legendary is absurd.
Supply and demand. The legendary is also just a skin as well.
I kinda of agree. I spent 66 gold to trade for gems & get BL keys so i could fetch me 2 tickets & grab me a skin worth 90 gold at the Market. I got zip out of all my chest. So basically no tickets, no skin & out of 66 gold with lots of junk. kinda sad. :/
Good good, help push that gold to gem ratio down, haha.
Actually by buying gems with gold he raised the rate, not push it down.
…that makes zero sense at all. Why would the rate rise when gold is leaving the game?
I’d take a look at how the gem < – > gold process works. Or you can just observe what happens when new, desirable items appear in the gem store.
(edited by Ayrilana.1396)
It depends on your connection, timing, and how your opponent is using their skills. For the most part, the last two will be the most important. I found the best time to use the skill is just after they used one of theirs. I’m also standing in melee range so timing may differ if you’re trying to use the ability at its max range. It’s relatively easy to pull off if they’re spamming their #1 which the majority of players do. Just be aware that they can throw dodges inbetween attacks. At the beginning of the match, it takes 20 seconds for it to spawn.
And you should still be able to do it at no loss through cooking as the one recipe still produced a profit when we had that double XP weekend.
It’s not broken. While it is incredibly quick with the event chain active, flame legion do spawn periodically which you can kill for credit.
Had a friend the other day throw in a stack of 250 hammers and pulled a precursor out of it, he sold it and went to try again with pistols for the hell of it a couple hours later. Another stack of 250 pistols and he pulled out the precursor, sold that and decided to try staves, ended up with a lot of exotics.
While everyone will say RNG!, the rng in this game always seemed messed up in some way. I wouldn’t be surprised if they had an account reward level attached to the accounts much like fractals and some accounts were marked up a lot more than others.
How many people have done the same as him and succeeded/failed? People always focus on the successes/failures for specific individuals rather than collectively across the entire player base.
All accounts are treated the same. What I mean by this is that there is no account specific variable that influences your outcome.
Also check out the links at the bottom of the blog. Especially the one on gamblers fallacy.
Op showing his math skills that are wrong in every thing ever involving a random number generator.
If your chance of getting a pre is .2% from rares. No matter how many times you forge its still going to be .2%. It doesnt matter if you do it 500 times or 3.
And you just showed that you didn’t read a single post in this thread. You’re assuming a true RNG system which this game does not have. It’s pseudo RNG meaning the rolls are predetermined. And if your lucky number for getting a precursor only pops up at times that you’re either asleep or at work, you can chuck whatever you want in that forge but the chance you’ll get a precursor is *zero, not .2%.*
Any evidence of this?