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The Silverwastes are REALLY bad

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Posted by: Ayrilana.1396

Ayrilana.1396

Each definition said that grind was repeatedly killing the same mobs over and over, either in order to level or to unlock content.

Yeah… You didn’t read the text you have quoted, did you?

“Level or unlock content”?

http://www.techopedia.com/definition/27527/grinding
Grinding most commonly involves killing the same set of opponents over and over in order to gain experience points or gold.

Gain gold is not “level or unlock content”. Your own definition is thus proven wrong.

http://www.examiner.com/article/what-is-grinding-grinding-video-games
“*Grinding is a term from the video game industry which is used to describe the action of repeatedly killing mobs inside of a video game in order to mass gain experience or currency*

Mass gain currency is not “level or unlock content”. Thus, again, your own definition is proven wrong.

You know, in many many RPG games, gaining experience tends to reward you with levels. You may also look at the word “or” in those definitions. Either you’re not understanding it’s meaning or you’re just cherry picking pieces that allow you to argue against.

Feedback re. Dragonball & proposed chaanges

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Posted by: Ayrilana.1396

Ayrilana.1396

Of course, if everyone were not forced to play Dragonball, all that can be avoided.

Good thing that players are currently not forced to play Dragonball. Besides, the proposed changes would ruin the activity.

I believe a better approach would be to target the festival itself and how more should be added to it.

(edited by Ayrilana.1396)

The Silverwastes are REALLY bad

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Ayrilana.1396

In the history of all MMOs, and basically every RPG as well, there has been no game that did not rely on grinding. It basically defines the genre.

…Uh, no. The focus on grind is something recent, dominating western games basically after WoW proved that players are willing to go through content they don’t enjoy as long as they got a reward for it.

Take a look at classic RPGs, such as Chrono Trigger, Final Fantasy VI, Phantasy Star IV, Lunar 2: Eternal Blue. Did those rely on grind? Grinding was actually a way to make the game worse, by making those games easier than they were meant to be. In a few games, you were actually punished for grinding too much (in PSIV, for example, you begin to permanently lose abilities if your level is too high).

Oh. I didn’t see the rest of your post addressed to that player until now. You do realize that those games are single player games, right?

The Silverwastes are REALLY bad

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Posted by: Ayrilana.1396

Ayrilana.1396

Perhaps you should look further into what they meant by grind.

Yeah, it’s in my signature. Taken from a topic I made about grind. Incidentally, it’s nice that you mentioned it, because…

I had to go back 13 pages but I found a post from Anet that clarified what they meant. What surprised me though is that it was posted in a thread started by you.

https://forum-en.gw2archive.eu/forum/game/gw2/No-grind-philosophy/page/4#post4733273

Hey folks,

I just want to take a second to address this topic, because it’s something we state as one of our key philosophies – but don’t often clarify exactly what we mean we say it. And because everyone and their mother has their own unique interpretation of what grind can mean, it’s very simple for this to feel like we’re not following our own guidelines when we build and implement content.

When our company president said we have an anti-grind philosophy way back before Gw2 shipped, and when it has been repeatedly reinforced since then, our statement is simply: “We don’t think you should need to grind to get the best gear and stats in Guild Wars 2”.

So what exactly does that mean:

- The best gear/stats: This means to have statistically the best abilities in the game, you shouldn’t need to, by our definition of the word, grind. This goes for leveling and getting top gear (by our definition that’s ascended gear, legendary being an optional extra thing you can do, but don’t need to do.)

- Grind: To us, grind means being required to do the same boring activity over and over again. In particular, the biggest reference we’re talking about here in traditional MMO’s is having to kill the same creatures over and over again to farm for levels or gear. In Gw2, you can gain exp and levels from a massive variety of game play, game modes, and content types. Same goes for the ability to acquire the gear to build up your characters. Similarly, ascended mats can be acquired from a wide variety of content types and game modes to allow you choice and options so you don’t need to grind to complete those goals. Our new mastery system continues to this promise as well, which we’ll go into more detail on soon.

There are certainly optional activities in the game players can embark on that I think we’d openly accept fall into the category of our definition of more “grindy”. Earning certain unique skins, and in particular some titles absolutely qualify as things we’d put on this list. Legendary weapons have components to them that fall into this category, though we’ll be doing work in HOT to make this much less the case. We feel these are optional choices players don’t need to do, but can if they want, and because they are optional are acceptable within our statement that “Gw2 doesn’t make you grind to have the best gear/stats”. That doesn’t mean we can’t make those activities more fun as well, but when we say “no grind philosophy” we’re not including optional things you can do, but don’t need to do, in our definition.

Hope that helps a bit, that’s our philosophy and definition we’re going by when we make those statements. They may not align to your definition of grind, and that’s ok – we’re fine with that! It’s just important you know what we mean when we make that statement so you can make decisions about how you view Gw2 and judge us by our actions/words.

Thanks again for being so passionate about this topic and the game which ever side of the discussion you fall on. It’s something incredibly important to modern MMO’s and gamers in general, and we truly appreciate the dialogue you all are having on topics like this. It’s what makes better games for all of us.

The Silverwastes are REALLY bad

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Ayrilana.1396

You also said that it is a grinding and farming map, and the only ones who are there are farmers and grinders. If that’s the case, then the map serves its purpose rather well.

And dunno, it’s an MMO. You fight things, do events, get loot, rinse and repeat. Part of the experience really, even in the least grindy MMOs.

GW2 Manifesto, all those years ago: “We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun.”

A pity to see how ArenaNet has taken a 180 degrees turn on that, and decided to make GW2 basically like a giant grinding ground just like any other MMORPG.

I’ve said it somewhere else and I’ll say it again an MMO is designed for a massive and diverse audience. Not every piece of content is for every player. Find what you like and do that. Anything else is pointless.

Not really. A MMORPG is designed for a very niche audience – grinders and farmers and alikes. GW2 claimed originally it was going to be different, but it appears they have changed their minds.

Perhaps you should look further into what they meant by grind.

where can i report a hacker?

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Ayrilana.1396

Meh. I’ve seen Anet refer to that email address for both exploits and hackers.

No Thanks, Dragonball Daily

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Ayrilana.1396

So like 7 players on each side fighting is a gigantic zerg? Irregardless, it still doesn’t dismiss the fact that they’re entirely two different games as one focuses primarily on kill count.

where can i report a hacker?

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Posted by: Ayrilana.1396

Ayrilana.1396

You can also email them at exploits@arena.net

That email is for reporting an exploit, not an exploiter.

Well wouldn’t an exploiter be using an exploit in order to be an exploiter?

No Thanks, Dragonball Daily

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Ayrilana.1396

You work together in SPVP, but 5 manning everything is a sure way to lose.

You work together in WVW, but 500 manning a single objective is a sure way to lose.

You probably haven’t played sPvP or WvW based on your post so I’ll explain how Dragonball is different. Both sPvP and WvW require you to obtain and hold objectives. In Dragonball, you win by killing other players. There’s no other way to score points. Dragonball is also much more fast paced so the quicker you score points, the better.

I’ve played over 500 games of SPVP and I’m rank30 in WVW.

Then you should see the differences between those two modes and Dragonball. One relies on kills to win while the other two rely on capturing and holding objectives.

where can i report a hacker?

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Posted by: Ayrilana.1396

Ayrilana.1396

You can also email them at exploits@arena.net

Coming Stability Change

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Ayrilana.1396

So like defiance stacks?

I dislike paying for season 2

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Ayrilana.1396

I don’t understand why it matters though. You left the game roughly a year ago so you had to expect and accept that you would miss out on all of the content until you got back. Whether or not there is an option to purchase episodes or not doesn’t matter in this case.

I added emphasis. Now I am back. But I don’t have access to content. I am asked to buy it like this was a DLC or something. That’s not right at all.

Yes I expected to miss on “ocasional event” (christmas, valentine, w/e). I didn’t expect to miss permanent content.
Imagine you played idk what MMO. You go away for a while. In the meantime they add a new map. When you come back you cannot access that new map unless you pay. This is garbage.

That’s why I asked, why do I have access to the new PvP map then? I wasn’t active at that time, so I should be denied access if we are consistent. May I shouldn’t have access to the new traits either.

GW2 wasn’t supposed to be pay to play crap where you have to buy each patch like its some kind of stupid DLC.

An example for why it matters:

Imagine you are using Microsoft Windows. For some reason you don’t have access to your computer for while or chose to run Linux for a few months (the reason doesn’t matter at all. It is your choice.).
Now for some reason, you wanna go back to MS Windows. Sadly, you missed Service Pack 1 and a few other patches. This awesome patch added new features, fixed some bug, w/e. Wouldn’t you mind if you had to buy all those pacthes, one buy one, even tough you already bought your Windows licence a while ago? I would go crazy.

Then don’t buy it. You’re no worse off than you were when you left expecting not to experience the content that you would miss.

No Thanks, Dragonball Daily

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Ayrilana.1396

Some go for the five wins for the extra AP.

I dislike paying for season 2

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Ayrilana.1396

I am in the same situation as multiple players here.
I didn’t player for ~1 year and now I’m back. I am mostly a PvP player and I never even finished the normal story. However, I felt insulted when I saw that some story episode had to be bought with gems.

This is really fels like being treated as wallets, nothing more.

Someone said this:

“I logged back on after 1 year afk, why don’t I get treated the same as people who stayed with the game keeping the population up and money rolling to ANet over that time legitimising the expansion?”

Might want to roll that around in your head a few times.

Yeah why not? I cost literraly 0$ to Anet while I didnt play for 1 year. All while you costed some server resources. So you ended up costing them more than me, yet you get free content and I don’t? Sorry, that’s bullkitten.

When I originaly bought GW2 I bought the game, and access to patch. Its like if you had a Microsoft Windows license, missed a few patches and had to buy them back. All you had to do was update your installation. Well you didn’t, now buy the patches you missed. This is kittened.

Maybe I should buy access to the new ranked arena system? Or the new PvP map? I wasn’t here when it rolled you, why should I have free access to it? /s

It’s because those playing at the time were active players.

I don’t understand why it matters though. You left the game roughly a year ago so you had to expect and accept that you would miss out on all of the content until you got back. Whether or not there is an option to purchase episodes or not doesn’t matter in this case.

(edited by Ayrilana.1396)

I dislike paying for season 2

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Posted by: Ayrilana.1396

Ayrilana.1396

You can make 20 gold in under two hours doing SW chest farm

Zerk gear for Badges

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Posted by: Ayrilana.1396

Ayrilana.1396

Yes. There’s a tab for them. Keep in mind that you cannot salvage armor/weapons purchased with karma and badges in case you eventually wanted to retrieve the upgrade if you decide later to go for ascended.

(edited by Ayrilana.1396)

No Thanks, Dragonball Daily

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Ayrilana.1396

People who run around on their own instead of moving with the team.

I actually think that his is what’s wrong with DragonBall.
It’s a zerg fest, not an actuall PvP game based on personal skill.

I’ve yet to win a 1v2 against players that knew what they were doing…

This is very similar to practically all PvP games that I have played though. This isn’t dueling.

No Thanks, Dragonball Daily

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Ayrilana.1396

You work together in SPVP, but 5 manning everything is a sure way to lose.

You work together in WVW, but 500 manning a single objective is a sure way to lose.

You probably haven’t played sPvP or WvW based on your post so I’ll explain how Dragonball is different. Both sPvP and WvW require you to obtain and hold objectives. In Dragonball, you win by killing other players. There’s no other way to score points. Dragonball is also much more fast paced so the quicker you score points, the better.

In game inflation and gold sinks

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Ayrilana.1396

Gold Sinks and the whole economy become flawed the moment you factor in Gem to Gold conversion.

You can have all the gold sinks in the world, when all it takes is a swipe of a credit card to get more the economy will suffer.

To post above ^^

You cannot honestly say some of the higher priced items are not that price because of gem to gold conversion.

I’d take a look into how the gem exchange works and why it hasn’t affected the economy..

It does not matter if gold is taken from one player and given to another, players will still pay a higher price because of how easy it is with gem to gold.

As I stated before, you should take a look into how the gem exchange works.

In game inflation and gold sinks

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Posted by: Ayrilana.1396

Ayrilana.1396

Gold Sinks and the whole economy become flawed the moment you factor in Gem to Gold conversion.

You can have all the gold sinks in the world, when all it takes is a swipe of a credit card to get more the economy will suffer.

To post above ^^

You cannot honestly say some of the higher priced items are not that price because of gem to gold conversion.

I’d take a look into how the gem exchange works and why it hasn’t affected the economy..

Bought the game, no living story season2?

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Ayrilana.1396

Wait, I’m confused…you have to pay for Season 2? This isn’t meant as a complaint, just trying to understand how this works. I’ve been away for a while and was thinking about returning soon because of the expansion…figured I’d check the forums first and saw this post. Could someone please clarify this whole thing for me? Thanks!

https://www.guildwars2.com/en/news/introducing-the-story-journal/

AFK'ers in the Silverwastes

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Ayrilana.1396

There’s a difference between being AFK at the pact base by the WP and being AFK at an event while scaling it up. I’m against the latter but not the former. From what I saw in this thread, people were primarily talking about the former.

Both, the people whom are at events and doing nothing but total donkey-holes, the people who are at the camp simply take up a spot I’d rather go to someone who would actively play the map. Does the latter group hurt us directly? No, but with the amount of them that there are it does make an impact on the map, if small.

That majority of this thread has been about players who AFK at the pact camp. Players who AFK within proximity of the events was not brought up until much later. I’ve also stated that those AFK players at the pact camp in no way harm the map.

AFK'ers in the Silverwastes

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Posted by: Ayrilana.1396

Ayrilana.1396

There’s a difference between being AFK at the pact base by the WP and being AFK at an event while scaling it up. I’m against the latter but not the former. From what I saw in this thread, people were primarily talking about the former.

How long do we have to get the Lumi Armor?

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Ayrilana.1396

Whew, was worried, someone said feb24th the living story 2 is going away? so I thought then u would not be able to do achivements and all that. I came back because of this armor set and already bought gems and loving everything, so glad I do not have to worry about it!! Thanks for the replys

If you see any dates then that is likely referring to when an episode is no longer free or when a temporary event such as Wintersday or Halloween ends.

In game inflation and gold sinks

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Ayrilana.1396

I’m sure others like Wanze will rip your statement wide open

I stopped reading when he wrote that Anet is retracting items from the economy.

Yes, that confused me as well. I’m not sure what proof the OP has of such things, as I have observed the opposite to be true (i.e. Silverwastes and Dry Top chests, PvP reward tracks, ascended material recyclers, &c.).

And not to mention a wider range of exotics and an increased chance for precursors from the forge. It’s now easier than ever to get items, even rare ones.

I believe he meant their nerfs to farming.

What nerfs to farming? I can still make gold, I can still craft, I can still farm, I can still do the same things I’ve done before they altered events to reduce their abuse.

By “nerfs”, I think he’s referring to areas where there were unintentionally fast spawn rates. Sorta like the Lost Bandit Chest farm in one SW area that had WAY too many
chests.

You answered your own question…“the ones the altered”.

But these weren’t “nerfs”, but rather bug fixes.

I assumed he was referring to specific items or categories of items based on his post.

How long do we have to get the Lumi Armor?

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Ayrilana.1396

There’s no time limit. You have from now until they shutdown the servers.

In game inflation and gold sinks

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Posted by: Ayrilana.1396

Ayrilana.1396

Inflation is measured across the entire economy over time and not just with specific items.

AFK'ers in the Silverwastes

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Ayrilana.1396

I’ve had huge problems recently with the map being “full” but less then 20 people per fort. I am unsure of the max number of people per map but when you port back to Camp Resolve there are a lot of people there sitting and doing nothing.
Since Silverwastes is a more active map, in both events and population, can we get a shorter afk timer? Or maybe a way to report AFK people whom are simply sitting there and tapping the mouse once in a while until the major boss events? It is frustrating being one of maybe 10 people defending a fort. It’s hard and I wouldn’t mind letting people in who want to help but can’t because the map is “full”.
I will say that I am targeting the inactive people on the map and not the people whom get pulled away from their PC because of life reasons.

Isn’t there an auto-disconnect if a person is afk too long?
There seems to be for me… I go afk to make some food, take my dog out, or answer a knock at the door and come back on my character select screen, with a message that I was idle too long.

I think there’s a 50 min timer. As long as you hit a movement key during that time, you never get kicked out.

AFK'ers in the Silverwastes

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Ayrilana.1396

If in the maps there were no AFK players you’d still have the exact same issue. What if they weren’t AFK but doing something like the jumping puzzle or collecting the 30 badges/crests. Should these players be kicked as well? After all, the end result of both are exactly the same: they’re not contributing to the progression of the map toward breach/VW.

Can you seriously not see the difference between losing out to someone actually playing the game and someone alt-tabbing out to surf the web while leeching off of others?

There’s a difference in what they’re doing on the map but irregardless, they’re not participating towards breach/VW. Their actions, although different, produce the same result.

He’s not saying that a map can’t end up being full in general. Obviously that happens and there have been plenty of times, I’m sure, where a map was legitimately full with active players.

He’s claiming that it isn’t fair to have a map full artificially, as in a large number of players (20-30) are actually just AFK, taking spots but not participating.

Whether there can be situations where 20-30 players are doing the JP and not participating in Breach/Vinewrath, and therefore the same end result, is completely irrelevant in our context of AFKers taking spots.

He only cares if a map if full due to a bunch of people sitting around doing nothing.

I agree with him. To me there’s taking a spot and not participating because you are actively doing different content in the zone. And then there’s taking a spot and not participating because you’re alt-tabbed surfing the Internet. Two scenarios, same end result. One is acceptable, he’s suggesting the other shouldn’t be.

I’ve addressed this already in previous posts.

Will Bolts of Damask ever drop in price?

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Posted by: Ayrilana.1396

Ayrilana.1396

[…]

I’ve made a lot of gold crafting time-gated ascended items and selling them over the time since they’ve been released.

Those should have been account bound.

And now that we are at it, legendaries too.

That’s your opinion. However, if you were around at the time ascended armor was released then you would know that this profit for those items was actually intended.

AFK'ers in the Silverwastes

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Ayrilana.1396

People who are AFK shouldn’t get reward by being near events.
Require participation to get rewards.

If there is no incentive to perma AFK, then far less people will do it.

They’re not being rewarded when they AFK at the pact base as you actually have to participate (i.e. Kill things) to get credit for the events which they cannot do from there. The only except are those Rangers who AFK at the bases which has been established by Anet (I’m taking people’s word on this as I haven’t seen the actual statement) that this is wrong.

….AFK is kicked already after 15 minutes, lowering the time is only hurting ppl who just need to go to the toilet.
would you like it if you just got all your friend gathered up, you have to go to the toilet before moving out and getting back and being kicked because you get kicked earlier in the SW then anywhere else?

How about we lower the timer to 5 minutes and increase the amount of fiber in our diets?

The timer will do nothing as they’ll simply come back before it’s up and tap a key to move them forward to reset it Shortening the timer will also do more harm than good.

(edited by Ayrilana.1396)

Will Bolts of Damask ever drop in price?

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Ayrilana.1396

No ascended item is crafted for profit.

Everything ascended is sinks. Sinks for laurels, sinks for coin, sinks for materials. As soon as you have the ascende in your hands, you lost all you spend on it forever.

If anyone is making coin more out anyone making ascended than someone else making, let’s say legendaries or mystic forge exotics, then that’s to be fixed. Ascended should sink wealth only. Not produce it for anyone.

I’ve made a lot of gold crafting time-gated ascended items and selling them over the time since they’ve been released.

Needing assistance on the topic of Karma

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Ayrilana.1396

It’s much much better than EotM. The optimal karma/hr you stated was 25K which is 12 obsidian shards rounded up. You will easily get this many within an hour of chest farming as I personally average around 20-30 when doing consecutive runs without breaks. Getting 11 within an hour is very common. Crests are then used to buy more keys to keep the chest farm going.

The other benefit that I didn’t mention in my posts is that this is a great source for skill points which you need ~339 for a legendary.

AFK'ers in the Silverwastes

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Ayrilana.1396

There’s this thing the Dev’s have called “event scaling”. If you couldn’t defend with 20, you were most likely going to fail with 30, 40, or even 50 too.

You are not being harmed in any way by those afk, those using the merchant, those going for a bio, those doing the living story, those doing the zone achievements, or those doing the JP. Don’t even begin to think the map is just for you and the events you want done.

20 people per fort would be awesome.
Scaling only does so much, if 2 people are at a fort it will scale to them. If one of them makes a mistake and dies that entire side is defenseless. Even if the other person notices and tries to come rez them they are still leaving a side defenseless. Also what happens when THAT person dies, even with scaling 3 tergriffs and charge and perma-stun people dead, it’s happened to me lots. That being said I am a necro with low access to stability.
With less people comes more pressure to not kitten up and we play this game to get away from that kind of pressure from real life, or some of us do.

A “real life emergency” is not a fake excuse, but it is very broad and should be, your kid needing something to drink because he is too small to do it himself counts as much as a knife wielding ex.
Those doing the living story will only be in the map for a few minutes and zone in and out often and will jump maps. Highly unlikely that they will stay on an active map instance for long.
Those going for a bio break are coming back.
Those doing map achievements or the Jumping Puzzle are still playing the map and I have no problem with them. While they are not helping defend a fort or anything they are still playing the map as was intended.

I also really like the idea of reducing the size of the map buffs to encourage more active participation. It is a way better idea then any of mine.

Scaling doesn’t work like that as I have actually defended a fort for over two minutes where about four people were either AFK or died to a teragriff and refused to WP. Scaling doesn’t take effect on a per player basis.

Can we get a teleport to commander?

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Ayrilana.1396

To be honest, it is not that difficult to run from spawn to wherever the commander is at the moment. I’ve done it many times without any issues when leveling characters. You just need to learn the map (I’m assuming you’re referring to EotM) and have a little awareness of what’s around you. If you’re paying attention then you can avoid nearly all players.

Needing assistance on the topic of Karma

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Ayrilana.1396

Thanks for all the help! I’ll be giving SW chest farming a shot to see how many Obby shards I can get. I’ll get onto doing Teq more than once a day if I can!

You also get materials you would use towards a legendary while selling everything else. It’s a very profitable farm. You’ll just have to make sure you farm VW enough to get plenty of crests to exchange for keys.

Needing assistance on the topic of Karma

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Ayrilana.1396

You can do the SW chest farm where you can get the obsidian shards negating needing to farm karma.

No Thanks, Dragonball Daily

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Ayrilana.1396

I’ve won 3 games the entire time this events been up and I do 2 games a day. It’s usually 5vs3 and I join into a 250 to 50 score game.

The worst part is how zerging is encouraged and the winners are the ones that stick together the most. Bad minigame.

Working together as a team is what people tend to do in team-based activities.

Bought the game, no living story season2?

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Ayrilana.1396

Common sense? In a store I can see what I buy, so atleast on the website it should say when certain content is not included. It’s an MMO of 3-4 years old ? with a price of 40$ and you’re missing quests on a MMO unless you pay more?! Sorry, but i’ve never run into this before on any other.

If a story part is about 15min-1hour content considered a DLC, then that’s horrible. But any other game that had DLC’s, it would atleast show which would be included and which would not be, name and all.

You buy what’s listed on the box. For just about everything, if it’s not listed on the box then it’s not included.

So.... What Happened to Silverwastes?

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Ayrilana.1396

I think it’s just new people that do not know the mechanics and choose not to ask. There’s also the myths about no AoE for the breach bosses still being spread around.

Living Season 2 Question

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Posted by: Ayrilana.1396

Ayrilana.1396

You’ll miss out on a new armor skin sets as you can’t buy the trinkets for the collections until you’ve completed the story for that specific episode.

AFK'ers in the Silverwastes

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Posted by: Ayrilana.1396

Ayrilana.1396

This is just how the system is designed unfortunately and no one group of players should be blamed for it.

This is your opinion and, unfortunately, it’s shared by plenty of other people who leech events all across this game.

The degree varies, of course. Silverwastes afking is pretty mild compared to, say, Battle of Lions Arch afking. It’s still the same in spirit and still indefensible.

Beyond the laughable “real world emergency” fake excuse.

Yes, it’s my opinion as I haven’t placed one group of players above another. It’s similar to WvW players upset about PvE players coming onto maps to do map completion. They’re not contributing to the server, and unlike Silverwastes, numbers of active players do matter. However, Anet still allows them to do so. If they had an issue specifically for AFK players, they could have adjusted the auto-boot timer long ago.

AFK'ers in the Silverwastes

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Posted by: Ayrilana.1396

Ayrilana.1396

If in the maps there were no AFK players you’d still have the exact same issue. What if they weren’t AFK but doing something like the jumping puzzle or collecting the 30 badges/crests. Should these players be kicked as well? After all, the end result of both are exactly the same: they’re not contributing to the progression of the map toward breach/VW.

Can you seriously not see the difference between losing out to someone actually playing the game and someone alt-tabbing out to surf the web while leeching off of others?

There’s a difference in what they’re doing on the map but irregardless, they’re not participating towards breach/VW. Their actions, although different, produce the same result.

AFK'ers in the Silverwastes

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Posted by: Ayrilana.1396

Ayrilana.1396

If in the maps there were no AFK players you’d still have the exact same issue. What if they weren’t AFK but doing something like the jumping puzzle or collecting the 30 badges/crests. Should these players be kicked as well? After all, the end result of both are exactly the same: they’re not contributing to the progression of the map toward breach/VW.

Since we’re pointing out logical fallacies, this is a strawman argument.

Those players are not AFK and should not be kicked and I’ve not seen a single person make that suggestion in a serious manner.

I believe you are wrong, though. Here, let’s try a timeline.

8:00 Map is hardcapped
8:04 AFK player is kicked
8:05 New player gets into map
8:07 AFK player is kicked
8:08 New player gets into map

See how kicking afk players opens up spots? Sure, if NOBODY goes afk, no new spots are created. That’s just a full map, though, not a map with dozens of afk players.

It stinks when friends can’t join because the map is full. It stinks a lot worse when the map is “full” because there’s 20 people doing nothing. Or waiting for the big events to start…

It’s not a straw man. You’re applying a personal opinion about someone’s worth on a map based on what they’re doing. You’re arguing about the difficulty of inviting friends into your map. You’re then choosing to blame AFK players. The AFK players not doing anything in the map is no different than those who are doing the jumpibg puzzle and so on in regards to the progression towards breach/VW.

It’s understandable that you’re frustrated that you can’t get all your friends into a map. This is just how the system is designed unfortunately and no one group of players should be blamed for it.

AFK'ers in the Silverwastes

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Posted by: Ayrilana.1396

Ayrilana.1396

I don’t care about success, I care about playing with my friends.

Edit: eh, I should say I care more about playing with my friends than I care about success. Either way, afkers make it harder.

Fortunately we’re able to with the LFG system. What you can do is find a map that is not capped. The majority of sub-50% maps are like this. You can then ferry over as many friends as you like and complete the events together. If the maps are full, you can wait until VW and then have them hop over as people tend to leave right after to find the next map near breach.

Your claim was this doesn’t hurt anybody. My claim is that it hurts me by forcing me to jump through hoops to achieve my goals. Goals, by the way, which are consistent with the goals and designs of the game.

You listed here an example of the ways in which afkers hurt me. I have to leave my map, perhaps a map I’ve spent 20 or 30 minutes building up. Or I have to wait until the main event finishes to play with my friends.

So thanks for making my point for me?

If in the maps there were no AFK players you’d still have the exact same issue. What if they weren’t AFK but doing something like the jumping puzzle or collecting the 30 badges/crests. Should these players be kicked as well? After all, the end result of both are exactly the same: they’re not contributing to the progression of the map toward breach/VW.

AFK'ers in the Silverwastes

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Posted by: Ayrilana.1396

Ayrilana.1396

I don’t care about success, I care about playing with my friends.

Edit: eh, I should say I care more about playing with my friends than I care about success. Either way, afkers make it harder.

Fortunately we’re able to with the LFG system. What you can do is find a map that is not capped. The majority of sub-50% maps are like this. You can then ferry over as many friends as you like and complete the events together. If the maps are full, you can wait until VW and then have them hop over as people tend to leave right after to find the next map near breach.

AFK'ers in the Silverwastes

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Posted by: Ayrilana.1396

Ayrilana.1396

Those who AFK are not hurting you.

You say this like you’ve never tried to join a friend’s instance only to find it’s full… and your friend reports back there’s 20-30 people idling away, waiting for Breach/Vinewrath.

Yes, AFKers are hurting me.

Not being able to get onto a friends map is much different than harming the progression of breach. Whether your your friend could get on or not is not relevant as they wouldn’t have been able to get on even if those players were not AFK.

May or may not be able to get in. If AFK players are kicked from a hard-capped map, it opens up new spots. Spots for active players. This seems really obvious to me.

My only assumption, therefore, must be that you afk in the map and are simply defending your own behavior.

Please don’t rely on ad hominem attacks. Thanks.

Yes, new spots would open up if they were kicked. However, they have very little impact on the success of the map. The only thing you do by throwing numbers at something is to subsidize your chances of success due to people not holding their own weight as others.

AFK'ers in the Silverwastes

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Posted by: Ayrilana.1396

Ayrilana.1396

All of the SW events, including breach bosses, can be completed with a group of five players. I’ve actually defended a fort with two other people before. Those who AFK are not hurting you.

Not all players can defend a fort with 3 people, I am also finding that a majority of players are also ignorant of the breach/vinewrath boss mechanics. Also in order to do these events, with 5 people, you need to be organized. You are implying with your argument that all GW2 players are hardcore players. I can see hardcore, organized and intelligent players doing any boss, alone because they scale. I have not encountered a single premade Silverwaste group. Your argument doesn’t stand up to average circumstances, which is where I am arguing from.

I never stated all. I was just stressing that a handful of players are capable of defending forts and such due to scaling. If they can then so can any number of players above that. You don’t need to be any more organized with five people than you do with 15+. Actually, it’s likely easier with less people as you’re not herding cats like the saying goes.

The majority of the mechanics only require a small percentage of the participating players to know what they’re doing. For all bosses, except for indigo, the majority of players are essentially just auto attacking or spamming their skills. Copper only needs a few people to kite the adds, deal with the bubbles, and keep aggro so it doesn’t reset. I’d put indigo with the others if it wasn’t for the timing of popping the bubbles. Beekeeper only relies on one person to fill up the beehive/honeycomb.

AFK'ers in the Silverwastes

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Posted by: Ayrilana.1396

Ayrilana.1396

Those who AFK are not hurting you.

You say this like you’ve never tried to join a friend’s instance only to find it’s full… and your friend reports back there’s 20-30 people idling away, waiting for Breach/Vinewrath.

Yes, AFKers are hurting me.

Not being able to get onto a friends map is much different than harming the progression of breach. Whether your your friend could get on or not is not relevant as they wouldn’t have been able to get on even if those players were not AFK.

AFK'ers in the Silverwastes

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Posted by: Ayrilana.1396

Ayrilana.1396

I will say that I am targeting the inactive people on the map and not the people whom get pulled away from their PC because of life reasons.

I’ve said it before, and I’ll say it again. If you’re got something to take care of IRL that pulls you away from the game for more than a few minutes, you SHOULD be kicked from the map. If whatever pulled you away was an actual emergency, getting kicked from Guild Wars 2 should be the last of your worries. If it wasn’t an actual emergency, then you were dragging down everyone else for your own selfish reasons.

If they have to be AFK for whatever reason at the Pact base then that’s their prerogative. They don’t need to justify it with anyone. Should those who AFK for the Modniir world boss be kicked from the map as they’re not helping with the event chain? How about for Karka Queen? What about those that get ferried over at the end? Should they be allowed into the map?

All of the SW events, including breach bosses, can be completed with a group of five players. I’ve actually defended a fort with two other people before. Those who AFK are not hurting you.