Showing Posts For Ayrilana.1396:

Precursor Collection in HoT

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Posted by: Ayrilana.1396

Ayrilana.1396

We can still get at least one of each precursor by doing the collections. And no one is assuming the forge and RNG are somehow not going to matter anymore.

One of each weapon type from what I understand.

Living Story, success or failure?

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Posted by: Ayrilana.1396

Ayrilana.1396

Considering LS is now dead, you’d have to be pretty daft to call it a “success”.

It’s not dead. It’s on hold until it starts up again after the expansion. The living story is used to transfer and provide content between expansions.

The New Dailies -- Feedback welcome

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Posted by: Ayrilana.1396

Ayrilana.1396

Sure. They can add more PvE options but they should be on the more difficult scale as daily achievements go. People want more option? Okay. But they should not be ones that you can passively complete.

why, are you afraid you can’t show how l33t you are showing of daily completions?

the early ones were perfectly fine for PvE, the current ones are garbage.

You have the daily login reward system to be rewarded for hardly doing anything other than logging on once a day. They are trying to get people to break out of their routines and do things that they normally wouldn’t do. The daily system is doing just that for many people as evident by several posts by people in the forums and the chat within the game.

The daily system is not there to reward you for playing however you want. I’ve looked at daily systems in several games, including GW1 which this game is based off of, and none of them were passive “quests”. They were all specific.

firstly, there is no system in heaven or hell that Anet can add to get me anywhere near PvP, so that’s already failing there.
secondly, GW1 has more specific things but you don’t have to pay for traveling, some are even done within a few seconds if done right. (zen dajiun vanquish for instance)
in GW2 however, traveling already costs enough, let alone the part where you have no choice in the matter and you can’t save a daily for later use. (so you can get 3 of your favorites done when you have time)
also, in GW1 you have a choice of 3 kinds of things (quest, mission and bounty), in GW2 the choice is made by the game so something like 2X fracture dailies ruins this.

like i said, the previous system was fine the way it was for PvE, there is absolutely no reason to change it all of a sudden.
as said often enough, no point on fixing when there is nothing to fix.

That is your choice if you choice to limit your options by not doing PvP. You’re not being forced here.

If WP costs are an issue here then I really question how you’re playing. Unless you’re constantly porting all over the place without doing anything, you won’t suffer a loss. Even if you suffered a net loss through completing just the dailies, you’ll easily make it back within a matter of minutes doing almost anything in the game. WP costs are minuscule.

Yes, some GW vanquishes could be completed in minutes as the enemy count is influenced by various factors. These were only a handful across how many zones? Quite a lot. The breakdown type in GW1 doesn’t matter but since you brought it up. You listed three types in GW1. Well GW2 has three as well. Care to guess what they are?

The New Dailies -- Feedback welcome

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Posted by: Ayrilana.1396

Ayrilana.1396

Sure. They can add more PvE options but they should be on the more difficult scale as daily achievements go. People want more option? Okay. But they should not be ones that you can passively complete.

why, are you afraid you can’t show how l33t you are showing of daily completions?

the early ones were perfectly fine for PvE, the current ones are garbage.

You have the daily login reward system to be rewarded for hardly doing anything other than logging on once a day. They are trying to get people to break out of their routines and do things that they normally wouldn’t do. The daily system is doing just that for many people as evident by several posts by people in the forums and the chat within the game.

The daily system is not there to reward you for playing however you want. I’ve looked at daily systems in several games, including GW1 which this game is based off of, and none of them were passive “quests”. They were all specific.

Why is it you feel WvW and PvP should get rewarded for pretty much just doing their thing with their dailies, but PvE should not? Why shouldn’t they have to step out of their modes and go do PvE, which they normally would not?

I have to dip into WvW sometimes to complete my dailies, especially on double fractal days, but I don’t get rewards for them. Just worthless WvW XP and badges I’ll likely never need.

PvP requires people to play and win using various classes. These are also a very narrow aspect of the game where there are not many variation of achievements available compared to PvE.

If you’re doing the achievements for the individual reward, then don’t do them. Why are you complaining then? If you’re doing them for the AP, then yeah, dip into WvW.

If its good enough for one mode, its good enough for all the modes.

They still get to do something they enjoy, even if a little less with a new profession, while I get to do something I find as enjoyable as swimming in a pool filled with rusty razor blades.

The system spans across the entire game and not on just one game mode. If you don’t like the options for a specific game mode, and you refer to only limit yourself to that specific game mode, you have only yourself to blame. Sorry if that’s coming out a little harsh but that’s how it is. GW2 isn’t just PvE, PvP, or WvW individually. It’s all of them together.

The twelve achievements availability hasn’t changed in over a year. All that did change was to make them more equally dispersed across the three game modes.

The New Dailies -- Feedback welcome

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Posted by: Ayrilana.1396

Ayrilana.1396

Sure. They can add more PvE options but they should be on the more difficult scale as daily achievements go. People want more option? Okay. But they should not be ones that you can passively complete.

why, are you afraid you can’t show how l33t you are showing of daily completions?

the early ones were perfectly fine for PvE, the current ones are garbage.

You have the daily login reward system to be rewarded for hardly doing anything other than logging on once a day. They are trying to get people to break out of their routines and do things that they normally wouldn’t do. The daily system is doing just that for many people as evident by several posts by people in the forums and the chat within the game.

The daily system is not there to reward you for playing however you want. I’ve looked at daily systems in several games, including GW1 which this game is based off of, and none of them were passive “quests”. They were all specific.

Why is it you feel WvW and PvP should get rewarded for pretty much just doing their thing with their dailies, but PvE should not? Why shouldn’t they have to step out of their modes and go do PvE, which they normally would not?

I have to dip into WvW sometimes to complete my dailies, especially on double fractal days, but I don’t get rewards for them. Just worthless WvW XP and badges I’ll likely never need.

PvP requires people to play and win using various classes. These are also a very narrow aspect of the game where there are not many variation of achievements available compared to PvE.

If you’re doing the achievements for the individual reward, then don’t do them. Why are you complaining then? If you’re doing them for the AP, then yeah, dip into WvW.

Dragon's Gaze achievement mistake

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Posted by: Ayrilana.1396

Ayrilana.1396

I’ve already got 35/100 in a little under 70 games played. I think it’s nice that there are achievements that other people can’t complete.

So basically, over the next 2 weeks, players are supposed to put in 20 hours in Dragon Ball to get this? Or, want to play Dragon Ball for about 1.5 hrs per day, even? Considering how nausea and rage inducing Dragon Ball can be, I think that’s a bit much to ask for 5 AP.

It’s a skill-based achievement. Those that can properly time their usage of the skill will complete the achievement quicker than those that use it on players without much thought. The achievement isn’t required and there’s no meta achievement for this update.

Balderdash

There is no expert timing involved. The kick takes longer to cast than the basic auto attack so getting an interrupt to land is a total crapshoot. You can be in the right spot and hit kick at the right time, but if the enemy stops firing or moves, you go on 15 seconds timer.

Then there are Z axis issues with the kick not hitting if there is any kind of elevation difference.

A lot of us are complaining because we know some achiever types will game this one like keg brawl with their buddies even while it is out of reach for normal players. Already I’ve run into the guy who is using his Afk second account to make sure that his main character not only wins every time but also auto balances to the winning team.

This isn’t about designed grind. The health achieve is intuitive even if it is grindy.

Reward skill not cheating

Because you are unable to see and perform the proper timing doesn’t mean that it’s impossible.

leveling from crafting...

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Posted by: Ayrilana.1396

Ayrilana.1396

I may actually save those then for when the expansion comes out. They’d be useful for progressing the masteries.

Feedback Physics

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Posted by: Ayrilana.1396

Ayrilana.1396

Considering fire damage can kill fire elementals, I don’t think they would do this even though it would add more realism.

Dragon's Gaze achievement mistake

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Posted by: Ayrilana.1396

Ayrilana.1396

I’ve already got 35/100 in a little under 70 games played. I think it’s nice that there are achievements that other people can’t complete.

So basically, over the next 2 weeks, players are supposed to put in 20 hours in Dragon Ball to get this? Or, want to play Dragon Ball for about 1.5 hrs per day, even? Considering how nausea and rage inducing Dragon Ball can be, I think that’s a bit much to ask for 5 AP.

It’s a skill-based achievement. Those that can properly time their usage of the skill will complete the achievement quicker than those that use it on players without much thought. The achievement isn’t required and there’s no meta achievement for this update.

No Thanks, Dragonball Daily

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Posted by: Ayrilana.1396

Ayrilana.1396

5 Dragon ball wins a day, are you serious? I really want to play a luck based pvp game for an hour every day, thanks.

I also reacted the same way. The entire point of nerfing the previous daily system was to let us have fun instead of grinding, then they come up with this. Forcing people to PvP is never a good thing, and it shouldn’t take long until we have a load of afk’ers in this activity.

You do realize that the entire event is centered around that activity?

The New Dailies -- Feedback welcome

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Posted by: Ayrilana.1396

Ayrilana.1396

Sure. They can add more PvE options but they should be on the more difficult scale as daily achievements go. People want more option? Okay. But they should not be ones that you can passively complete.

why, are you afraid you can’t show how l33t you are showing of daily completions?

the early ones were perfectly fine for PvE, the current ones are garbage.

You have the daily login reward system to be rewarded for hardly doing anything other than logging on once a day. They are trying to get people to break out of their routines and do things that they normally wouldn’t do. The daily system is doing just that for many people as evident by several posts by people in the forums and the chat within the game.

The daily system is not there to reward you for playing however you want. I’ve looked at daily systems in several games, including GW1 which this game is based off of, and none of them were passive “quests”. They were all specific.

Dragon ball bug

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Posted by: Ayrilana.1396

Ayrilana.1396

It’s the worst mini game they ever made. Mostly because most DB maps/servers are lagging like hell, so it gets unplayable unless you find a good map (very fast paced gameplay). Then there are the achievements that you need to win it. Now it’s EXACTLY the same as in hot join for pvp dailys, people leave losing side. I don’t know why they are so willingly blind to this problem, daily wins is good for nothing but frustrations, and that in a frustrating mini game, i’ll do the other dailys ty.

I haven’t seen it laggy at all so it’s likely a performance issue in your end with either you PC and/or Internet service provider. The achievements are centered around that game. If you don’t like playing it then simply don’t play it.

Dragon's Gaze achievement mistake

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Posted by: Ayrilana.1396

Ayrilana.1396

Meh. The interrupt one isn’t that much of a hassle. All you need to do is learn to time when you use it. If you use it on someone without much thought then of course it will be a pain to complete that achievement.

The New Dailies -- Feedback welcome

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Posted by: Ayrilana.1396

Ayrilana.1396

Sure. They can add more PvE options but they should be on the more difficult scale as daily achievements go. People want more option? Okay. But they should not be ones that you can passively complete.

Dragon's Gaze achievement mistake

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Posted by: Ayrilana.1396

Ayrilana.1396

My 2 cents
What anet say : “no grind”
What anet do : “more grind”

This achievement is ridiculous right now, imo reduce to 10 rupt or change to 100 daze (and not only rupt) but i really doubt they will modify it (even a change is really easy to make)

You should listen to what they actually said in their manifesto video and what Colin wrote recently in that large thread about grind.

Gimmicky boss mechanics

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Posted by: Ayrilana.1396

Ayrilana.1396

Lupi was too gimmicky too. Just bring back the bosses where I can face tank and auto attack while semi AFK please!

Well, can't do daily again.

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Posted by: Ayrilana.1396

Ayrilana.1396

I dont have any character with fractals above level 3 so I cant really do the 21-30 one.

None of my guild that are on at the moment are up for fractals and PUGing them is the less preferable option to pulling out my eyes with a rusty spanner.

So yeah, cant do daily again.

I don’t think your reward level needs to be between 21-30 to get credit. Maybe someone can confirm this. You should be able to do this and I have seen others manage with no AR. However, it is very highly recommended that you have AR for this tier as you’ll likely get downed at the beginning of each boss fractal fight including during the phases changes.

Well, can't do daily again.

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Posted by: Ayrilana.1396

Ayrilana.1396

You mean only two open world PvE options. Fractals are PvE.

Dragon's Gaze achievement mistake

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Posted by: Ayrilana.1396

Ayrilana.1396

I also agree that this is too much, not to mention the fact that you HAVE to hit an interrupt, just daze won’t count.

I made a decision that I will do 10 interrupts a day (done for today) till I get 100.
Now I just got in the game, wait for that buff and chase people around giving them a free kill just as long as I can interrupt them once. Usually I fail cause the animations are just slow, but yeah I get eventually 10 for my ‘daily’.

Sorry I’m ruining the game for the rest of my team for giving free kills for the enemy but thank the achievement

So arenanet encourages players to waste points and make their team lose just to get the achievement…

For me, yes. I wanna get the achievement cause I like to collect them. And the fastest way to do it is by the method I am currently doing.

Not by playing it normally, having fun and doing it to win a match.

If I were you I would be worried about reports, especially now that you spelled it out on the forums.

Pretty sure intentionally losing games will get you punished.

He’s not intentionally trying to lose games.

Returning with friends and we go wtf...

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Posted by: Ayrilana.1396

Ayrilana.1396

Because bias , and if we’re the whiteknights i guess this makes him the blacknight

I think green knight is more appropriate.

Clever.

living story complaints [spoilers]

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Posted by: Ayrilana.1396

Ayrilana.1396

The same would occur in this game if players had the option to immediately restart the fight if they messed up. They could keep restarting the fight and attempting until they eventually got lucky. All of these fights are very simple so it would only be a matter of time before they succeeded. Like in the previous example, the sense of failure was removed.

That doesn’t make sense…you’re not restarting to just before you mess up, you’re restarting the actual fight, but skipping all the dialogue or fight scenes that reached that point.

You’re skipping stuff, you’ve figured out already.

take infiltration and staying invisible, they could’ve had a “save” between each section, and that would not make the next any easier, it just saves you repeating the steps you’ve already mastered.

for some reason, I had quite of bit of trouble with that one, mid way. with the big golem and 2 little golems. I had no trouble getting to the point, having to repeat the rooms, didn’t increase the challenge, didn’t make it more fun…didn’t increase feelings of accomplishment…no it made me groan out loud, and think about quitting and not bothering to pick it up again.

It’s not harder because they make you repeat the rooms, just boring.

And this I think is one of the biggest complaints with LS2.
hidden arcana, did it right, with an emote before each boss, but that’s because the achieves were different through out.

I do think for the next LS..a check point between scenes etc would make repeating less frustrating.

take the centaur episode.
if you die to togan, you can restart and just fight him, without fighting all the centaurs, this works for the challenge achieve, but it doesn’t let you restart the dodge achieve. It should, without fighting all the centaurs again,…they’re not hard to fight, they don’t get harder to fight.

Also..it’s very hard to brute force your way through these bosses. Even if we had continual saving. They have very specific mechanics…you really can’t just get lucky.

Please re-read what you quoted from my post or preferably my entire post. Nowhere did I state players would restart to just before they messed up.

As for the Asura lab stealth instance, the point of the achievement is to go through the entire lab without being spotted.

and that’s my point, being able to restart in the room you messed up, doesn’t take from getting through the entire lab unspotted.

As I said, I had 0 trouble in the other rooms, even the boss room was fine.
having to repeat the the 2 rooms prior to the 3 golems, didn’t make those 3 golems harder.

it didn’t change, it didn’t make it more challenging. I knew what to do with the previous rooms, It was just repeating for the sake of repeating and THAT is boring..

As I said before, the entire point of the achievement was to complete the entire instance without being spotted. You have little ground to argue for a checkpoint for this particular instance. If you don’t want to do the achievement as intended then don’t do it.

I don’t understand why you’re so against the checkpoint?
all it does is save some time.

Like I said i had 0 trouble in the rooms prior, what does repeating the entire instance, prove exactly?

If you’re referring to checkpoints in general such as with each boss in Glint’s domain or for the Season 2 boss, I’m for them. However, players cannot have the ability to instantly restart upon failure for reasons I’ve stated multiple times. They have to beat the boss as what currently exists.

If you’re referring to that particular instance, I’ve stated why multiple times. The point of the achievement is to complete the entire instance in one go without being spotted. Having checkpoints would take away from the point of the achievement. It would be no different than you asking for checkpoints in GW1 missions.

Instead of arguing for checkpoints, how about tackling the real issue: unskippable cutscenes. Solve this problem and I doubt many people would care about checkpoints except for specifically long instances such as Glint’s domain where an achievement doesn’t spread through the the duration of the instance.

(edited by Ayrilana.1396)

living story complaints [spoilers]

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

The same would occur in this game if players had the option to immediately restart the fight if they messed up. They could keep restarting the fight and attempting until they eventually got lucky. All of these fights are very simple so it would only be a matter of time before they succeeded. Like in the previous example, the sense of failure was removed.

That doesn’t make sense…you’re not restarting to just before you mess up, you’re restarting the actual fight, but skipping all the dialogue or fight scenes that reached that point.

You’re skipping stuff, you’ve figured out already.

take infiltration and staying invisible, they could’ve had a “save” between each section, and that would not make the next any easier, it just saves you repeating the steps you’ve already mastered.

for some reason, I had quite of bit of trouble with that one, mid way. with the big golem and 2 little golems. I had no trouble getting to the point, having to repeat the rooms, didn’t increase the challenge, didn’t make it more fun…didn’t increase feelings of accomplishment…no it made me groan out loud, and think about quitting and not bothering to pick it up again.

It’s not harder because they make you repeat the rooms, just boring.

And this I think is one of the biggest complaints with LS2.
hidden arcana, did it right, with an emote before each boss, but that’s because the achieves were different through out.

I do think for the next LS..a check point between scenes etc would make repeating less frustrating.

take the centaur episode.
if you die to togan, you can restart and just fight him, without fighting all the centaurs, this works for the challenge achieve, but it doesn’t let you restart the dodge achieve. It should, without fighting all the centaurs again,…they’re not hard to fight, they don’t get harder to fight.

Also..it’s very hard to brute force your way through these bosses. Even if we had continual saving. They have very specific mechanics…you really can’t just get lucky.

Please re-read what you quoted from my post or preferably my entire post. Nowhere did I state players would restart to just before they messed up.

As for the Asura lab stealth instance, the point of the achievement is to go through the entire lab without being spotted.

and that’s my point, being able to restart in the room you messed up, doesn’t take from getting through the entire lab unspotted.

As I said, I had 0 trouble in the other rooms, even the boss room was fine.
having to repeat the the 2 rooms prior to the 3 golems, didn’t make those 3 golems harder.

it didn’t change, it didn’t make it more challenging. I knew what to do with the previous rooms, It was just repeating for the sake of repeating and THAT is boring..

As I said before, the entire point of the achievement was to complete the entire instance without being spotted. You have little ground to argue for a checkpoint for this particular instance. If you don’t want to do the achievement as intended then don’t do it.

living story complaints [spoilers]

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

The same would occur in this game if players had the option to immediately restart the fight if they messed up. They could keep restarting the fight and attempting until they eventually got lucky. All of these fights are very simple so it would only be a matter of time before they succeeded. Like in the previous example, the sense of failure was removed.

That doesn’t make sense…you’re not restarting to just before you mess up, you’re restarting the actual fight, but skipping all the dialogue or fight scenes that reached that point.

You’re skipping stuff, you’ve figured out already.

take infiltration and staying invisible, they could’ve had a “save” between each section, and that would not make the next any easier, it just saves you repeating the steps you’ve already mastered.

for some reason, I had quite of bit of trouble with that one, mid way. with the big golem and 2 little golems. I had no trouble getting to the point, having to repeat the rooms, didn’t increase the challenge, didn’t make it more fun…didn’t increase feelings of accomplishment…no it made me groan out loud, and think about quitting and not bothering to pick it up again.

It’s not harder because they make you repeat the rooms, just boring.

And this I think is one of the biggest complaints with LS2.
hidden arcana, did it right, with an emote before each boss, but that’s because the achieves were different through out.

I do think for the next LS..a check point between scenes etc would make repeating less frustrating.

take the centaur episode.
if you die to togan, you can restart and just fight him, without fighting all the centaurs, this works for the challenge achieve, but it doesn’t let you restart the dodge achieve. It should, without fighting all the centaurs again,…they’re not hard to fight, they don’t get harder to fight.

Also..it’s very hard to brute force your way through these bosses. Even if we had continual saving. They have very specific mechanics…you really can’t just get lucky.

Please re-read what you quoted from my post or preferably my entire post. Nowhere did I state players would restart to just before they messed up.

As for the Asura lab stealth instance, the point of the achievement is to go through the entire lab without being spotted.

Ascended gear grind is OTT ridiculous

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Posted by: Ayrilana.1396

Ayrilana.1396

For those curious. Weapons are based on buy orders. Light armor jumped up 30 gold within the past week.

2-handers 40 gold cheaper than two 1-handers, and light armour 100 gold more than medium. Anet need to hire an economist.

It wouldn’t change much considering that 24.4 gold of it is in the inscription alone.

The New Dailies -- Feedback welcome

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Posted by: Ayrilana.1396

Ayrilana.1396

GW2 was so much more fun earlier in it’s release. The new traits and daily systems in addition to the NPE have ruined it for me. NPE dumbed the game down. With the new traits system, I just get no satisfaction from leveling, and leveling just feels like a grind now with no traits to play with until high levels. Let alone having to spend a fortune in gold on traits now. I’ve pretty much quit playing/creating any alts due to the new traits system. And now the daily achievements feel like a chore to grind out instead of being rewarded for playing the game naturally, the way I want to play it, as the old daily system used to do it. I’m sick of being goaded by ANet to play how and where they would like me to play. The new dailies have level 80’s zerging low level zones, fighting one another for credit, and making it harder for low level and new player characters to gain credit for the event, or basically enjoy leveling and completing other things.

To be honest, I’m probably just going to switch to Elder Scrolls Online since they’re dropping the subscription requirement on March 17. At least leveling in that game, I get a sense of progress and don’t have to pay a fortune in gold for it. Then I’ll probably try Black Desert whenever it gets released in North America.

Trait system is being redone again with the expansion.

https://forum-en.gw2archive.eu/forum/game/gw2/Game-Updates-Traits/page/78#post4733414

Ascended gear grind is OTT ridiculous

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Posted by: Ayrilana.1396

Ayrilana.1396

Fixing forum bug

Ascended gear grind is OTT ridiculous

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Posted by: Ayrilana.1396

Ayrilana.1396

For those curious. Weapons are based on buy orders. Light armor jumped up 30 gold within the past week.

Attachments:

Is this a bug?

in Players Helping Players

Posted by: Ayrilana.1396

Ayrilana.1396

Yep. Here’s more info that should help.

http://wiki.guildwars2.com/wiki/Enchanted_Treasure_Map

Is this a bug?

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Posted by: Ayrilana.1396

Ayrilana.1396

Do you have all four pieces or just the one labeled 4/4?

So what's your mf at?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I think the base is around 160%. I’m in no rush as most loot comes from bags and chests which are not affected by MF.

Crafting legendary need beginners advice

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Posted by: Ayrilana.1396

Ayrilana.1396

I’d personally start with the 77 mystic clovers as you’ll get many of those tier 6 fine materials in the process. Save your laurels and convert them to the bags that contain the tier 6 fine materials after you have the clovers.

While doing this, you can work on world completion and farming the ~1 million karma. Farming the SW breach/VW while using crests for keys to participate in the chest farming is also great. This gives you access to obsidian shards reducing the need to farm karma and is a great source for the ~339 skill points that you will need. You also make a decent amount of gold doing this as well.

If you resort to buying items off the TP, do so in low increments such as 30. People are much less likely to outbid you compared to if you had placed orders for 250.

Don’t worry about the precursors as there’s a chance their prices will drop further depending on how much effort is required for players to do the collections for them. You could also do the collections as well.

Also keep in mind that new legendary weapons are on the way with the upcoming expansion.

Mailing my other account

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Posted by: Ayrilana.1396

Ayrilana.1396

I solved the restrictions by using a personal guild.

Any new MF recipes since RoS revealed?

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Ayrilana.1396

I am sure there are some recipies that haven’t been discovered yet. Take Reaper of Souls. Been in the game since launch, but only recently discovered, thanks to John Smith and the awesome story!

My guess would be it has something to do with karma items, like with RoS. Who would have thought that a low level karma gathering item could be used in the forge?

But it’s going to be expensive to try to find it, and take a long time as well…

That was not in the game since launch. It was added and figured out within 3 days

You sure?

https://forum-en.gw2archive.eu/forum/game/players/Reaper-Of-Souls-Dagger

Living Story - Poorly done.

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Posted by: Ayrilana.1396

Ayrilana.1396

I feel like the Season 1 issue is because Anet was still getting on stable footing on how to release new content. I remember during Southsun Cove nothing was instanced which made some parts of it almost impossible, but they’ve learned from that and come a long way I think.
I’m okay with not seeing the whole Scarlet thing, I can cope with that, my problem with being thrust into Season 2 is suddenly I’m the leader of a hodgepodge guild that’s previously saved Tyria? Who are these people? Why do they all seem to be in some sort of romantic relationship with each other? What is up with this limping asuran and why is she so tiny?

They were gradually introduced in Season 1. Reading the wiki may help fill the gaps regarding the story and characters.

Paying for past content?

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Ayrilana.1396

What about new accounts? A friend wants to buy the game but I don’t want to encourage him to buy it only to find out that he will have to pay more to “unlock chapters” trust me Anet you do not want to be associated with F2P cellphone games.

Why on earth are you called ‘cancer’ 0.o

Probably his horoscope sign.

Endless Fractal Tonic !

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Ayrilana.1396

Congrats!

I dislike paying for season 2

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Ayrilana.1396

They’re not scamming people. It’s essentially a mini expansion released over time which happens to be free to active players during its initial two week release. They announced well ahead of time regarding this new system for Season 2 and future living story seasons.

Sigil of Night

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Posted by: Ayrilana.1396

Ayrilana.1396

[Complaint] Trading Post Restrictions

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Ayrilana.1396

Any new MF recipes since RoS revealed?

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Ayrilana.1396

I’m curious if that Raven Staff is rather than the assumption people have that it’s a new legendary.

I guess a way to figure out would be to find all items with no sale activity on the TP and then look to see how they’re obtained. If nothing is listed then it may be a MF recipe.

(edited by Ayrilana.1396)

Silverwastes empty?

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Ayrilana.1396

Majority of people hop maps. Until a map progresses to around 70%, there will not be many people on it. Use the LFG tool to join maps in progress.

I’m basing this for NA and during NA times so it may be different for you.

I dislike paying for season 2

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Ayrilana.1396

A request can also be made to provide access to Season 2 when you purchase HoT.

I dislike paying for season 2

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Ayrilana.1396

And exactly where was it stated that the LS had to be free in the first place?

living story complaints [spoilers]

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Ayrilana.1396

Am I the only one that kinda lol’d at the “mystic cave shadow dragon was unkillable in solo” part?

Pretty much the entire rant has boiled down to “I want easy, or perhaps even easier, mode fights with minimal to no story and avalanches of loot at the beginning, middle and end of each part”.

I could probably recommend a few games along that line.

There’s always been a thread or two that have popped up every time an episode had a boss fight that requires more than face tanking it and spamming auto attack. I remember the thread(s) about the statue boss being impossible to solo with _ class.

difficult is not the same thing as “long” but as for the shadow dragon fight it seemed to me like the only way to solo that was to wait till the stabilty buff FINALLY landed on the spot i was going to go, it was random, not skill based at all

I’m not referring to the ones about unskippable cutscenes. I would have linked the threads but the archive is now hidden.

yes the motes are exactly what im talking about here, imagine having to do the ENTIRE glint lair mission over for failing an acheivment? i wold riot, but no, you are incorrect to say that being able to IMMEDIATELY start start a fight over ruins the difficulty, it has no bearing on the actual fight at all, if it feels easier its because you are better able to take advantage of the knowledge you acquired last fight, because the quicker we rehears our knowledge the quicker it becomes concrete to us. infact i would wager this kind of thing makes the game MORE challenging because less players will feel the need to consult a guide the first time through because they feel they arnt being punished as much, its more immersive and people wont want to stop.

You don’t understand what I was arguing which is probably why you’re still saying it doesn’t ruin the difficulty.

Imagine that you’re playing a game that let’s you save at anytime you wish. You then encounter a very difficult boss with mechanics that must be learned to beat it. Rather than learn the mechanics, you play it and make constant saves each time the fight is going desirable. When it doesn’t go desirable, you just re-load to the previous save. You continue to do this until you’ve beaten the boss. At no point during the 100’s of attempts did you learn the mechanics as you relied on luck and brute-forcing your way through the boss encounter by abusing the save feature. There was no sense of failure.

The same would occur in this game if players had the option to immediately restart the fight if they messed up. They could keep restarting the fight and attempting until they eventually got lucky. All of these fights are very simple so it would only be a matter of time before they succeeded. Like in the previous example, the sense of failure was removed.

I dislike paying for season 2

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Ayrilana.1396

Except that is was free. Wasnt it? But of course players that actually unlocked it for free are so far up their own kitten holes they are too blind to see that actions like this also may effect them in the future. Let a company extort it’s customers while they say “yeah it’s okay” and guess whats going to happen? More extortion.

It was announced ahead of time before Season 2 began that this season would be permanent and would be free during the two week period that it was active. Everyone that was playing the game between that announcement and the season was well underway understood this.

Those that had taken a break before that announce, and have just now came back, don’t have much ground since they took a break with the expectation that Season 2 would be temporary like Season 1 and they’d miss it entirely. They then came back, saw it was available but for a price, and got upset because they felt that they deserved to get the content for free like those that were active players over the last summer and fall.

you should be able to hide/unhide your boots

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You want the option to hide your boots/shoes? Isn’t that what Queen Jennah does?

The New Dailies -- Feedback welcome

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Ayrilana.1396

PVE
Daily Ascalon Lumberer
Daily Plains of Ashford Event Completer
Daily Mystic Forger
Daily Shadow Behemoth

WvW
Daily WvW Tower Capturer
Daily WvW Camp Capturer
Daily WvW Big Spender
Daily Master of Ruins (WvW)

PvP
Daily PvP Capture
Daily Engineer winner (PvP)
Daily Thief Winner (PvP)
Daily PvP Defender

I bolded the ones that take very minimal time and effort to do. There’s usually this many every day.

Heart event - stupid

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You can also stack swiftness before you get stealth.

Heart event - stupid

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Ayrilana.1396

For those struggling, and do not know this, you can complete this challenge in about 10 minutes by repairing the flag at the following location. I can’t remember whether you need to be stealthed for the repair to count but it’s relatively easy to get to this spot.

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Sell Ascended Armor/Weapons in Laurels

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Ayrilana.1396

If they were to ever offer this, I would hope they would list them at over 100 laurels. I mean, they have two minis and a tonic that go for 75 and 100 laurels; ascended gear better cost more than those.

you mean like ascended necks for 30? or rings for 35? or 20 + 250 WvW tokens/ 25+ 250 WvW tokens instead, respectively?

Weapon for 80, Chest 70, Legs 60, Helm/Boots/Shoulders/Gloves 50 – that sounds about right.

Considering the amount of mats that go into crafting ascended weapons and armor, they should cost a LOT more than the trinkets currently do. At least 100 laurels a piece.

at it would take 28+ days of logging in to get ONE piece with my prices, don’t see how that is not reasonable.

Players should not get the top level gear for just showing up. The only reason I suggested 100 laurels earlier in the thread was because that’s roughly how many it would take to convert to gold and be able to level a craft and then craft a piece of armor.

Given that you can open your wallet and instantly have a legendary weapon or 95% of any ascended item by converting gems>gold, I find your argument completely invalid – still a very long time gate because you can not “farm” laurels.

Sorry but you cannot use the whole “well people can just buy gold” to refute any argument.