Showing Posts For Azure The Heartless.3261:

Recount would be great

in Guild Wars 2 Discussion

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Here’s a note I’d like to make, with something I stated previously.

I don’t think we need dps meters in this game, still, because it can easily be used as a weapon to discriminate against players.

That being said, the players that want to speedclear continue to hold a point. If someone wants to time attack a dungeon, they should be allowed to make sure that the people they recruit are geared for the job.

While the elitist attitude is abhorrent and leads to clashes, so is the “I should be allowed to join this party that is looking for only zerker/speedclear even though there are several other parties/ I have the option to make my own.”

You dont know what those people have to do. maybe they have to work soon, maybe they have chores, maybe they’re expecting a call at X hour. Willfully slowing them down because you feel you have the right to is just as kittenbag as forcibly excluding people from your party with no clear reason/ you don’t like their dps.

all that being said, why do we need recount? Isn’t “Zerk Test” ping gear just as effective at the beginning of a run? At that point, only three things can happen.

they say no and you kick
they ping gear and you go
they ping gear but its a lie and you go, at which point the guy’s just being a troll for having zerk and not using it.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)

Fixing Rapid Fire in 5 Easy Steps

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Broken record here, LB burst dissuades all kinds of lazy play, and in fact forces reactive play.

Maybe that’s why people are so upset about it ><

I have nothing against active play, the laziness has just shifted to the ranger.

That’s my whole hang-up.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Revealed

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

It should be more visual indeed, “!” could be good…I mean, I can see when I’m bleeding, I can see when I have confusion etc, sometimes your pg also shout out when he is hit by certain conditions. Why I have to lock my eyes on a status bar only for “revealed”? Shouldn’t gw2 be the game where you pay attention on players instead of status bar?

I’ve always been under the impression that ArenaNet didn’t want players to play by the icons in the effects monitor, which is the main reason that I’m confused by the current implementation of Revealed.

Stof mentioned it earlier in this thread, and—although I couldn’t find a specific quote from them about it—that intent of “not forcing players to watch the icons” seems to be implied with the current system of interaction indicators and UI effects, both graphical and audio. Even Torment, a late-added condition, got a visually distinct effect.

While I think Revealed felt like a band-aid fix to stealth spam, I think the lack of indication that Revealed has been applied is the bigger issue. Especially when everything else in the game seems to encourage the player to focus on animations and UI instead of tiny icons.

This and the above comment.

Revealed is a condition, and all currently existing conditions have a clear visual or audio cue so you dont have to lock your eyes on the status bar to see what is affecting you.

I don’t quite understand how “we should be able to counter stealth” applies in any way to this, but I don’t think thieves need to have to train their eyes on the status bar to see when one of their core mechanics isnt working. If the word deserved ticked off the last guy, then…my apologies, I guess? The point of the matter is there should be a way for them to adjust to any explicit stealth issues on the fly without having to monitor statuses. This argument isnt remotely about allowing a player to counter stealth before thieves move up on the priority list to be notified that they have been countered.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)

everyone is OP!

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Check out these threads…..Ranger is OP, engineer is OP, necro is OP, guard is OP, mesmer is OP. Make up your mind, jeez.

Oh, no comment on Warr, Thief?

Good.

That’s because everyone who’s whining is either a warrior or a thief.

… kitten , hadn’t thought of that.

In hindsight though, makes sense. + two classes make up a significant portion of the profession balance.

Rarely do I ever see thieves complain outside of their own profession. Wars, on the otherhand, tend to complain that they need more DPS or CC more than they complain about other professions. It is usually the other professions that complain.

EDIT: Actually the reason why you don’t see warr/thief QQ alot is because war being OP is a given to the community and thieves are leaving their profession and hopping on war or guard.

People would be surprised how much kitten we have to do just to stay alive on the battlefield. Feel free to hop on War and give walking around with a “cannot disengage” target on your back a try.

and then there are nike warriors….

Tell me why they should be slow.

So… what you meant to say was cannot disengage if they don’t equip the weapons, traits, utilities, that make them experts at disengaging?

Not at all. The problem is (apparently) doing something to fix the warriors that trait and gear specifically to get away from you without breaking the warriors that need those aspects for valid reasons. Assuming disengaging is not a “valid” reason.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Rapid Fire

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Eviscerate isn’t a channel. All if it’s damage comes in 1 big spike. If someone starts hitting me with rapid fire from behind I can still dodge the bulk of the damage. A warriors eviscerate/kill shot can take you out before you have a chance to react.

While I would love to argue with you about how not being able to react to kill shot is a thing,

Again, my argument is regarding base tactical prowess required to use a skill and the subsequent lowering of Ranger’s skill floor because of individuals perching and merely pressing 2 off cooldown with little risk and high reward, not the actual mechanics of the skill or the raw numbers of the damage. It is effective; that is enough.

Eviscerate required warriors to build a bar before they could use it, and that was considered faceroll easy. My argument is that RF is “faceroll easy.”

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Rapid Fire

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

RF is essentially former eviscerate spam.

It was too hard for players to counter evisc, why should they be expected to counter a long range burst that can be used every 8 seconds, whether or not they have filled a meter?

No, adrenaline and burst skills were normalized by putting the skill on it’s full cooldown regardless of whether it lands or was missed, just like every other burst mechanic in the game.

You’re comparing apples to oranges with extreme bias, and imo people are wasting their time debating balance with you.

you seem to be misunderstanding the simplicity of my argument.

Nothing has changed for skill cooldown, regarding warriors. The difficulty of landing the skill has simply been increased a couple of times. My argument is merely “if evading a close range spike (tells notwithstanding) every 7 seconds was too difficult for players, why would it be expected that a long range spike every 8 seconds would be completely tolerable?”

I am not placing focus on mechanics here. obviously the skills both have very different prerequisites, but the majority of complaints focused on evisc was how quickly and how heavily it hit, with very little concern given to how much time it took to fill the adren bar.

Are you seriously comparing Evicerate with RF? This is hilarious!!

Why not? Eviscerate was apparently a skill that required little. skill or tactical prowess to hit.

Rapid fire seems to fit that bill.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)

Recount would be great

in Guild Wars 2 Discussion

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

If someone is trying to help you, that should be enough.

You should not attempt to weigh their contribution on a scale and compare it to your own.

If someone is being a dumbkitten and is running around doing nothing, you do not need a dps calculator to establish that.

Being unable to tell when some people are wearing zerker and when they are not should speak a couple of chapters about the significance of that information in the first place.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)

"No Longer Ready For Anything"

in Warrior

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

“I used to be godlike like you, then I took an nerf in the adrenaline.”

No stop, put that joke down NOW

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Fixing Rapid Fire in 5 Easy Steps

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

1) Dodge
2) Dive
3) Dip
4) Duck
5) Dodge

See, I can do it too, though this fix will only apply to competent players. GlassBow still isn’t top tier viable and still has a hard matchup against most meta builds and compositions, and the complaining is only indicative that the game has now been successfully balanced for skill (where as previously there were no complaints because you could beat GlassBow one handed and the effects of the build were entirely negligible unless you were afk).

+1

I have a random Survival+BM build I came up with in less than a minute and even that one beats Glassbows

You can beat any player. That does not prove if that players build is OP or not. I beat power longbow all the time, but I also get downed with one Rapid Fire if im out of dodges while fighting another player.

Full range pew pew, rinse repeat.

If you support this /afk braindead balance GW2 is supporting, then maybe you should try using valid arguments.

Was RF OP before patch? I am really curious. Because I don’t think it was. It had the same cooldown, could deal the same amount of damage from the same range. Do you know what it was? A waste of time. It was a dps loss compared to autoattack, that’s what it was. The traitline most ranger trait into when using LB screams of burst, but ranger had none aside from maul. LB RF fits the traitline, it fits the profession and it fits Anets (latest) vision of the ranger. It should be the best ranged single target dps class, and it seems it is. What it doesn’t fit is people in the current pvp meta. I fought against LB ranger in pvp who actually took part in a 3v3 instead of sitting on a ledge. He wasn’t useless, but he could be dealt with. So no, RF is not just AFK brainded gameplay. People spamming it make it seem so. Also if you really think LB zerker ranger is afk brainded play, then go ahead and play it in a pvp tournament. I know its beyond your level because it doesn’t require skill, but please, indulge me and try it out in a competitive match where people are organized, and know what they are doing. Seriously, try it. If it really is that powerful, it will have its 15 mintues of fame even if you shout and cry all day. I don’t think it will however.

I’d like to very gently correct the viewpoint that all zerker lb rangers are braindead and direct attention to zerker lb ranger allows braindead play when it should not.

This is not an insult to a class, this is an examination of the skill floor of said class.

since skill floors being too low are abhorrent and shocking and make people cry.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

everyone is OP!

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

i just want to point out that this has been a great thread that was light hearted and fun considering the state of the game and these forums, and yet…

moderators infracted the OP for making this.

Well, the responses were civil, but that does not seem to have been the intent of the thread from the OP.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Revealed

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Metal gear detected sound when revealed

!

Works for me.

As long as all stealth or stealth combos have a 1s delay before stealth applies, and we get an audio indicator that gives a 1s opportunity to counter with a skill that applies reveal.

It shouldnt take any longer than it already does for thieves to stealth. They’re annoying as hell but invisibility is their armor. reveal is a debuff to their armor, and they deserve to be notified when debuffed, just like races already comment on the state of their conditions when they receive one.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

everyone is OP!

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

That does not address the issue I pointed out with thieves. I’d like to address what you see as unrealistic with warriors, though.

“Warriors are masters of martial skills. They’re versatile in combat and benefit from offensive and defensive abilities. Warriors inspire allies and demoralize enemies. As a soldier profession, warriors wear heavy armor. "

soldier profession, would not be unrealistic to assume they have gone through rigorous endurance training.

Yes well…

Experts at stealth and surprise, thieves can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves practice an agile, acrobatic fighting style, which can make them very hard to hit.

Shadowstep, stealth, evades sounds plausible for a thief. But again thieves get tired warriors do not. It would make sense for a acrobatic fighting style to require a more rigorous endurance training than soldiers require since we are talking about realism here.

But let’s be serious, nobody can swing ~100lbs of gear ad Infinitum while flying through the air like warrior can.

I see no reason to consider vanishing into thin air and shadowstepping without visible mechanical assistance as plausible either. (And I also cant see their scorpion wire pulling something as ‘immensely heavy’ as a warrior either)

Greatswords arent 100 pounds. swords are also light. Hammers could reach that weight but they do not come with hilarious zoom zoom.

Mind we are arguing this about a game though.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

"No Longer Ready For Anything"

in Warrior

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

“Losing Adrenaline!”
“Adrenaline never full!”
“Ready to run!”

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Rapid Fire

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

I honestly don’t understand how volley has been in the game for 2 years and has never once been complained about, but RF gets changed to act the exact same and only deals 15% more damage, which makes power Rangers useful for the first time in 2 years, and everyone loses their [censored]. Something dropping the coefficient down to 3.5 would solve.

But instead of this, now we want to propose RF having a damage scale based on range that actually runs opposite to the one used on LRS?

because anyone using rifle is a sitting duck.

RF being faster, dealing more damage, at 300 more range than volley is not “the same”, also. unless I missed something significant.

The ranger traited for those 300 yards. It comes as a trade off for the ability to pierce with their shots or grant precision to the group.

Rifle rounds don’t travel as slow as bow shots, do they? A rifle doesn’t need to trait for RtW to hit side stepping people at max range. Unless you mean volley shoots slower? It shoots half as many shots at twice the damage. I mean if you want to make RF shoot 5 shots at .75 coefficient each instead of 10 shots at .375 each, I’m cool with that.

I also have no idea why a Ranger would be any less of a sitting duck than the Warrior. That 300 yards honestly is the difference between a flying duck and a sitting duck?

concede on the second point. That was something significant I missed.

I’d argue that 300 can make the difference between an eagle and a sitting duck though, yes.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Rapid Fire

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

I honestly don’t understand how volley has been in the game for 2 years and has never once been complained about, but RF gets changed to act the exact same and only deals 15% more damage, which makes power Rangers useful for the first time in 2 years, and everyone loses their [censored]. Something dropping the coefficient down to 3.5 would solve.

But instead of this, now we want to propose RF having a damage scale based on range that actually runs opposite to the one used on LRS?

because anyone anyone except for that one warrior that manages to 1vx with longbow and predator using rifle is a sitting duck.

RF being faster, dealing more damage, at 300 more range than volley is not “the same”, also. unless I missed something significant.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)

"On Weapon-swap" sigils question

in Warrior

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

they are all 9 seconds.

kk, good to know.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

"On Weapon-swap" sigils question

in Warrior

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Most swap sigils have an internal cooldown that is not modified by fast hands.

example:

sigil of energy gives 50% endurance every weapon swap made outside of a 9 second interval.

so if you swap, you have to swap after 9 seconds have passed to trigger effect again.

I’m not sure what the cooldown on sigil of geomancy is, but I can look it up and let you know.

EDIT: 9 seconds. you’d get the effect every two swaps if you swap at 5 secs.

Having one sigil on each weapon set allows you to maintain / stack the effect if you swap after the internal cooldown is up, so having dual geomancy would perma bleed anyone within 240 range granted you swap as soon as cd is up.

I roll with bloodlust on my underwater weaps though. gotta maintain those stacks

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)

Rapid Fire

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Rapid Fire and its short cool down seems to be the sticking point in the discussion because it stacks damage too quickly at very long range. Take some of its punch out at long range and give it a bit more at short range, like a shotgun. That will give opponents a better chance at closing the gap if they cannot reflect or dodge the whole distance while also increasing LB damage at short range when a weapon swap is available.

An alternative might be to add additional cast time based upon distance to the target. Something like 0.001s x distance so 1500 range -> 1.5 seconds pre-cast. It would not affect damage or an ambush/sniper shot but would commit the player to something more easily interrupted at long range.

this is all I want.

If I eat a RF at close range I deserve it or was outplayed, and it would cut down on the “perch-and-press-2” that is starting to happen.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Venom Share (Upcoming) Concern

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Que dice?

you dug up a month old post just to ask for it to be closed?

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

everyone is OP!

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Check out these threads…..Ranger is OP, engineer is OP, necro is OP, guard is OP, mesmer is OP. Make up your mind, jeez.

Oh, no comment on Warr, Thief?

Good.

That’s because everyone who’s whining is either a warrior or a thief.

… kitten , hadn’t thought of that.

In hindsight though, makes sense. + two classes make up a significant portion of the profession balance.

Rarely do I ever see thieves complain outside of their own profession. Wars, on the otherhand, tend to complain that they need more DPS or CC more than they complain about other professions. It is usually the other professions that complain.

EDIT: Actually the reason why you don’t see warr/thief QQ alot is because war being OP is a given to the community and thieves are leaving their profession and hopping on war or guard.

People would be surprised how much kitten we have to do just to stay alive on the battlefield. Feel free to hop on War and give walking around with a “cannot disengage” target on your back a try.

and then there are nike warriors….

Tell me why they should be slow.

let’s see…

1) HEAVY armor (made if METAL)
2) HEAVY weapons (2H War Hammer; 2H Great Sword; Sword + Shield, etc…)

still they can jump long distances and sprint faster than a agile and acrobatic thief in leather carrying 2 daggers and a short bow… makes sense doesn’kitten

Mind you that thief can go invisible when standing in plain sight without so much as a smoke bomb.

And can also teleport.

And can also survive multiple swings from a cleaver sword with leather armor without so much as a bleed.

Let’s argue realistic aspects, though.

Yeah but a thief gets tired after a few attacks while the warrior is still swinging his large weapons in the massive set of equipment he is bearing. So yeah that’s also a realistic aspect to point out aswell.

That does not address the issue I pointed out with thieves. I’d like to address what you see as unrealistic with warriors, though.

“Warriors are masters of martial skills. They’re versatile in combat and benefit from offensive and defensive abilities. Warriors inspire allies and demoralize enemies. As a soldier profession, warriors wear heavy armor. "

soldier profession, would not be unrealistic to assume they have gone through rigorous endurance training.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)

IMO, engineers are OP

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Yet, thieves and warriors still make up a huge chunk of the playerbase even post-patch. Something’s telling me our thieves and warriors want to return to being godmode ASAP lol.

You know us too well.

-teef

Close. We just want to be able to enjoy our class without playing with a heavy nerf just because people think we have it too easy. It’s not easy to enter a fight knowing that:

  • once someone locks you, you have no way to break the target lock
  • your major class traits are tied directly to your main spike damage, and if you use one you have to forfeit the other
  • your condi cleanses are either 2 per 20 seconds by use of a utility or depend on you carrying a specific weapon or hitting someone with burst, which tied to the previous point
  • your traits that depend on adren reset to 0 even if you were just in a battle 10 secs ago

I don’t need to win every time. I don’t feel like I should be nerfed into having to try ten times harder than everyone else just to live, though.

-warr

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

everyone is OP!

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Check out these threads…..Ranger is OP, engineer is OP, necro is OP, guard is OP, mesmer is OP. Make up your mind, jeez.

Oh, no comment on Warr, Thief?

Good.

That’s because everyone who’s whining is either a warrior or a thief.

… kitten , hadn’t thought of that.

In hindsight though, makes sense. + two classes make up a significant portion of the profession balance.

Rarely do I ever see thieves complain outside of their own profession. Wars, on the otherhand, tend to complain that they need more DPS or CC more than they complain about other professions. It is usually the other professions that complain.

EDIT: Actually the reason why you don’t see warr/thief QQ alot is because war being OP is a given to the community and thieves are leaving their profession and hopping on war or guard.

People would be surprised how much kitten we have to do just to stay alive on the battlefield. Feel free to hop on War and give walking around with a “cannot disengage” target on your back a try.

and then there are nike warriors….

Tell me why they should be slow.

let’s see…

1) HEAVY armor (made if METAL)
2) HEAVY weapons (2H War Hammer; 2H Great Sword; Sword + Shield, etc…)

still they can jump long distances and sprint faster than a agile and acrobatic thief in leather carrying 2 daggers and a short bow… makes sense doesn’kitten

Mind you that thief can go invisible when standing in plain sight without so much as a smoke bomb.

And can also teleport.

And can also survive multiple swings from a cleaver sword with leather armor without so much as a bleed.

Let’s argue realistic aspects, though.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)

Reduce Warrior "Mobility" WvW imbalance

in Warrior

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

All builds above are decent mobility builds. Not uncatchable though.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

everyone is OP!

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Check out these threads…..Ranger is OP, engineer is OP, necro is OP, guard is OP, mesmer is OP. Make up your mind, jeez.

Oh, no comment on Warr, Thief?

Good.

That’s because everyone who’s whining is either a warrior or a thief.

… kitten , hadn’t thought of that.

In hindsight though, makes sense. + two classes make up a significant portion of the profession balance.

Rarely do I ever see thieves complain outside of their own profession. Wars, on the otherhand, tend to complain that they need more DPS or CC more than they complain about other professions. It is usually the other professions that complain.

EDIT: Actually the reason why you don’t see warr/thief QQ alot is because war being OP is a given to the community and thieves are leaving their profession and hopping on war or guard.

People would be surprised how much kitten we have to do just to stay alive on the battlefield. Feel free to hop on War and give walking around with a “cannot disengage” target on your back a try.

and then there are nike warriors….

Tell me why they should be slow.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Power Ranger So OP!!!

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

I dont know much about the warrior but they still dominate the wvw so they are probably still fine.

I’d like to personally say they are not, and that the reason they are not is because they were placed where they are by people who also do not know much about how the class functions, but thought that the wacky losses they were experiencing couldn’t possibly be due to actual skill. So they went to the wiki, read up on skills and traits and started going “ooh that sounds too strong, I dont like that! Nerf please!” Many warrior players have significant experience being stupid-nerfed (that is, nerfed to the point that playing one would require insanity, impressive dedication or ignorance), though, so they still appear to function in specific settings.

Either that or hammer is OP. idk. whatever the people who are ‘underpowered’ want I guess.

Digression though. This isnt a warrior thread. This is about the pretty Ranger class.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)

Reduce Warrior "Mobility" WvW imbalance

in Warrior

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

lookin’ good, but condis will put you at a disadvantage if you don’t predict with zerk stance.

Ranger should be able to catch this though. they have a leap on sword and one on GS, and once zerk stance is burned that build is at the mercy of condi if it decides to run .

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)

Reduce Warrior "Mobility" WvW imbalance

in Warrior

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Gw2 coming on Wiiu?

in Guild Wars 2 Discussion

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Shake Wiimote to dodge

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

everyone is OP!

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Check out these threads…..Ranger is OP, engineer is OP, necro is OP, guard is OP, mesmer is OP. Make up your mind, jeez.

Oh, no comment on Warr, Thief?

Good.

That’s because everyone who’s whining is either a warrior or a thief.

… kitten , hadn’t thought of that.

In hindsight though, makes sense. + two classes make up a significant portion of the profession balance.

Rarely do I ever see thieves complain outside of their own profession. Wars, on the otherhand, tend to complain that they need more DPS or CC more than they complain about other professions. It is usually the other professions that complain.

EDIT: Actually the reason why you don’t see warr/thief QQ alot is because war being OP is a given to the community and thieves are leaving their profession and hopping on war or guard.

People would be surprised how much kitten we have to do just to stay alive on the battlefield. Feel free to hop on War and give walking around with a “cannot disengage” target on your back a try.

Necromancers say hi.

True that, but nobody seems to think necros are good for roaming/pvp.

I fought a necromancer yesterday that was almost demigod in how well it was played.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Ghastly Grinning Shield

in Guild Wars 2 Discussion

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

I think ANet had, and then threw away, the perfect opportunity to please (almost) everyone with the Fervid Censer/Desert Rose skins. The Fervid Censer was exclusive, and the Desert Rose wasn’t. Both were equally cool, so people who were at the event had a special reward, but everyone still got the chance for the same type of skin.

The same with The Fiery Dragon Sword, and Jormag’s Breath. Both equally cool, one is exclusive, one isn’t. Everyone is rewarded.

I’m hoping that if and when they rerelease the Mad Memoires (and to a lesser extent the Ghastly shield) they change the flame/grin colour. I do think everyone should be able to get something of equal quality in the same style, but that the game sorely needs rewards for loyalty/skill/persistence etc. This is why the SAB skins were so good. Anyone can get the blue version, which means no one loses out, but the green and yellow versions have a sense of “been there done that”.

I like this. Everyone gets the skin and there is still an exclusivity of being at the event itself. Heck, you don’t even have to have been at the event. The items in question by the OP are available for purchase on the BLTC.

That only draws question to how “exclusive” the items really are.

throw enough money at the game and you can get anything you want.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

everyone is OP!

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Check out these threads…..Ranger is OP, engineer is OP, necro is OP, guard is OP, mesmer is OP. Make up your mind, jeez.

Oh, no comment on Warr, Thief?

Good.

That’s because everyone who’s whining is either a warrior or a thief.

… kitten , hadn’t thought of that.

In hindsight though, makes sense. + two classes make up a significant portion of the profession balance.

Rarely do I ever see thieves complain outside of their own profession. Wars, on the otherhand, tend to complain that they need more DPS or CC more than they complain about other professions. It is usually the other professions that complain.

EDIT: Actually the reason why you don’t see warr/thief QQ alot is because war being OP is a given to the community and thieves are leaving their profession and hopping on war or guard.

People would be surprised how much kitten we have to do just to stay alive on the battlefield. Feel free to hop on War and give walking around with a “cannot disengage” target on your back a try.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Power Ranger So OP!!!

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Thieves and mesmers also cannot unload significant damage every 8 seconds at a great distance from that range without significant forethought/tactical thinking, which is the focus of my argument.

Neither can Rangers. You have to wait 48+ seconds for the CDs to recharge that allow you to unload significant damage via Rapid Fire.

A full zerk ranger’s rapid fire is significant damage. We can discuss buffing that even more with Signet of the wild another time, but let’s keep this on level ground first.

A full zerk anything in PvP is a non-factor. They die if you breathe in their direction (that’s why they are called “glass cannons”… lots of damage potential but super easy to break when hit).

If full zerkers are regularly giving you problems in PvP, you need to get more experience in PvP because you are doing something wrong.

If someone has a position advantage, you should be countering that with a push, a pull, or a different position of your own.

I do not have a problem with Rangers in pvp. I ‘have a problem’ with the ease of which they can be effective, as I stated before. And, also as I mentioned before, being able to dole out reasonable damage from a perch that is difficult to access, while pushing away any classes that attempt to get near you requires very little skill.

Warriors do not have pushes or pulls. None that can be done from long range at least.

So what change brought the skill floor down for rangers in your oppinion? Because they could rapidfire with Read the Wind and Eagle Eye from a ledge before patch as well. The reduction of the channel time lowered the skill floor of rangers to a level where it is too low? I’m not sure I follow. You say low risk high reward builds are bad for pvp. True. But what effect will this have in a pvp match between equally skilled players? I think none. At a tournament people won’t play LB ranger because its easy to pick up. Well some will, but they won’t get far unless they play a LB ranger to its best. And even then I think its place in tournament play is questionable. And soloq is just a mess. You can still run into organized groups with a pug, so I don’t think that is anything to go by.

the bolded is exactly what I am focusing on.

Yes. the cast time is too low now. The buff to signets and traits were all well and good, but in tandem with an 8sec skill that takes 2.5 seconds to cast, rangers have become an asset to a game with very little effort on the part of their player by making their way to a hard to reach area and unloading skill2 on anyone within range. being stuck channeling a skill for 5 seconds required people to weigh the risks that they might be bursted down. Now, there is very little risk and significantly less foresight, planning, and timing involved in the very lowest proficiency required to be effective with lb.

Rangers needed to be stronger, yes. They didn’t need to become easier to play. I figured “facerolling” was an abhorrent thing to the community that was concerned about balance.

@Artaz

I certainly think that warrior was closer to balance than it is now. Yes, the adrenaline not being spent on whiffing was an issue, but majorly because people could just use it to spam burst over and over. Anet seemed to forget that adrenaline and its state are directly tied to whether many warrior traits work at all. People said that warriors played passively, but our effectiveness depended largely on managing the state of that bar properly. Instead of adjusting the damage of Hammer/longbow and probably putting burst skills on a shared/higher cooldown if they missed, Anet addressed the face of the issue and gutted the core mechanic of the class, which not only did nothing to fix the issue of hambow but somehow managed to cripple every warrior that wasnt using the problem playstyle.

And then people had the -audacity- to crow “well, you should just time your bursts better, hurr” Like landing one highly telegraphed strike on a class like, say a thief, is even kittening possible if he’s above bear rank

So. Anet didnt think there was balance. but they were still wrong in how they fixed it, imo. Their purpose for the patch was to “coax warriors into using adrenaline.”

lol, nope

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)

Gw2's Most Wanted [ #1 ]

in Guild Wars 2 Discussion

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

All I want is for them to keep doing what they’re doing. the community has no strong consensus on balance, new features, or expansions that they can go by. All we can really do is react strongly to a change we don’t like.

If I had to pick one thing though, release of Tengu as a race would keep me busy for a while.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Shatterer statue. We wants it.

in Guild Wars 2 Discussion

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

A few issues with that video,

First it is kind of misleading, but at the end where they show all the bosses, where does the fight with that risen giant in an asura lab take place?

Crucible of Eternity story mode I think.

But dang… that trailer and those statues. How come we didn’t get any of that cool stuff over here?

we were a test audience.

They’re using what they learned from us to make the game appeal much more to our fellow gamers in China.

for good reason too. they have blade and soul to compete with over there.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Because Good is never Enough

in Guild Wars 2 Discussion

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

GW2 has roughly 1 year of content in it – 2 if you are obsessed with “completing” everything.

My feeling is that once you reach this point in the game, it’s probably time to move on to another game.

I would love to be wrong, because I would love to see Anet add enough content to keep GW2 fresh much longer than that – it’s the whole reason I bother to play MMO’s at all.

But I don’t expect it – all evidence points to another stale (after 1-2 years) MMO experience.

Game was way overhyped.

It’s still the best MMO on the market, and it has made radical improvements to MMO’s in general – but they didn’t deliver anywhere close to what they promised, hence ‘overhyped’ is not an inaccurate way to describe this game.

Still, if they actually put effort into it, the game could become the game they hyped it to be.

The framework is there – but is the will there?

I like how whenever you speak you speak of an impending doom for GW2 as if it was certain, but never so much as give proof that is factual. Just because you’re unsatisfied with the game doesn’t mean it’s bound for failure. Believe it or not, you are not the be all and end all of gaming.

If by “fresh” you mean adding enough maps/race/class/weapons/skills to be a new campaign and technically a stand alone game then I will say that at that point, that’s no longer GW2 but a new game entirely within the GW2 series.

The overhype you speak of is purely based on opinion. The level of content you count is low because you fail to see some of the contents as contents. You’ve closed your mind to anything that doesn’t sit well with you and thus are blinded to the possibilities.

Your opinion means nothing to me.

Ick…

Nothing worse than a critic that isn’t open to criticism. Might want to fix that if you want people to take you seriously.

The fact of the matter is they’re sticking to what they promised. They may not be doing so at the rate you think it should be happening, but they have good reason to be slowed down with all of the work being done on the China release, at this point.

the game is buy once, play forever. you are not losing time by taking a hiatus until they release something you want. you’re free to do that instead of say the game is doomed to fail because you are bored, then hiss when someone points out you’re speculating.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)

Shatterer statue. We wants it.

in Guild Wars 2 Discussion

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

We already have a Shatterer Statue in-game.

Granted it doesn’t last very long b/c it can’t actually kill any of the glass cowards standing off to it’s right hand side. … but it’s definitely a statue!

….

:L

I’m almost disappointed in how clean this shot was. Initially very impressed but it went full circle.

That being said, I’d probably buy a Shatterer figurine for my desk.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Ghastly Grinning Shield

in Guild Wars 2 Discussion

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

I can’t speak for anyone else but what impresses me isn’t a rare or expensive item but a good combination of items and dyes.

You could have the rarest, most expensive, hardest to obtain items in the game but if they make you look like a complete mess then it’s not impressive. On the other hand you could be using low-level crafted gear, common dyes and loot weapons skins but if you put them together in a way that works, with a distinctive theme, it can look amazing.

I agree with this.

I also agree that some people feel like they have garnered some measure of prestige or exclusivity by… well… being in a certain place at a certain time, then I have no reason to take that away from them.

I’m far more impressed with ingenuity/clever usage of existing gear/new spins on items people thought tacky or silly rather than someone running around with [+1 sword of hard-to-get].

saw a greatsaw in WvW. It was neat. <3
saw a good dye job in the mists. It was outstanding.

If you have both aesthetic cunning and a unique item that works with what you’ve put together, then you can usually expect a congratulatory/fawning mail from me.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)

Triple Trouble need nerf or better scaling

in Guild Wars 2 Discussion

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

I say leave it where it is in terms of difficulty but have the completion of the objective have a significant chance of dropping a precursor.

We need some impossi-hard in this game.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Can us charrs get some art dept love?

in Guild Wars 2 Discussion

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

I’m disappointed that the Charr are the least-played race. I’m actually surprised Asura aren’t, I barely see any of those around… ever.

Humans and Norn I see a ton of, of course, and Sylvari are plentiful enough…

Charr were plain evil and the source of pelts for players of the last GW, so it isnt exactly unsurprising that they would not be played often by people who also played that game.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Because Good is never Enough

in Guild Wars 2 Discussion

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

I’m glad to see glimmers of sensibility breaking through the thick layer of jaded pessimism that permeate these forums.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Power Ranger So OP!!!

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Thieves and mesmers also cannot unload significant damage every 8 seconds at a great distance from that range without significant forethought/tactical thinking, which is the focus of my argument.

Neither can Rangers. You have to wait 48+ seconds for the CDs to recharge that allow you to unload significant damage via Rapid Fire.

A full zerk ranger’s rapid fire is significant damage. We can discuss buffing that even more with Signet of the wild another time, but let’s keep this on level ground first.

A full zerk anything in PvP is a non-factor. They die if you breathe in their direction (that’s why they are called “glass cannons”… lots of damage potential but super easy to break when hit).

If full zerkers are regularly giving you problems in PvP, you need to get more experience in PvP because you are doing something wrong.

If someone has a position advantage, you should be countering that with a push, a pull, or a different position of your own.

I do not have a problem with Rangers in pvp. I ‘have a problem’ with the ease of which they can be effective, as I stated before. And, also as I mentioned before, being able to dole out reasonable damage from a perch that is difficult to access, while pushing away any classes that attempt to get near you requires very little skill.

Warriors do not have pushes or pulls. None that can be done from long range at least.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Can us charrs get some art dept love?

in Guild Wars 2 Discussion

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Sorry Azure but if you think charr players should put more effort into making themselves look decent than other races with fewer choices than any other race then there’s something wrong.

Tail clipping, shoulder clipping, helmet stretching (and clipping) it’s a kittening disgrace.

Aren’t your footprints still backwards too?

yes, yes they are…..AND IT JUST ANNOYS ME FOR SOME REASON!

I cant go to any sandy place or snow because of it!

strafe.

#crabcharr

It needs to be fixed though, that much is true.

Further, on charr faces for males, possible to do some cosmetic magic there too: http://i.imgur.com/OehLY2H.jpg

great, i can see it now:

“Dude, why is that charr running sideways into battle?”
“Because his can’t stand seeing his paw prints backwards as he walks.”
“oh that’s understanda-wait what?”

bonus points if the charr is a spythief

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Can us charrs get some art dept love?

in Guild Wars 2 Discussion

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Sorry Azure but if you think charr players should put more effort into making themselves look decent than other races with fewer choices than any other race then there’s something wrong.

Tail clipping, shoulder clipping, helmet stretching (and clipping) it’s a kittening disgrace.

Aren’t your footprints still backwards too?

yes, yes they are…..AND IT JUST ANNOYS ME FOR SOME REASON!

I cant go to any sandy place or snow because of it!

strafe.

#crabcharr

It needs to be fixed though, that much is true.

Further, on charr faces for males, possible to do some cosmetic magic there too: http://i.imgur.com/OehLY2H.jpg

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Can us charrs get some art dept love?

in Guild Wars 2 Discussion

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Sorry Azure but if you think charr players should put more effort into making themselves look decent than other races with fewer choices than any other race then there’s something wrong.

Tail clipping, shoulder clipping, helmet stretching (and clipping) it’s a kittening disgrace.

I’m not saying that they should put more effort into it. I was merely drawing attention to the fact that they can look pretty cool/charming/cute, and thus they had at least some love thrown their way.

However inadvertent that may be, judging from some of the hairstules.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Power Ranger So OP!!!

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

So “don’t engage him” is the winning strategy of the day?
I havent watched that movie though, I’m glad to see it’s relevant to my interests.

If you’re talking about the video I posted, I was mainly referring to the fact that a fullzerk ranger is cleaning warrior house with a greatsword. which means they have notable close range combat capability.

Yep close range combat is much better imo which is where I like to play. Zerk RF is a gimmick that produces big qq due to very circumstantial situations. If you dont engage him, it makes him a null factor …If someone wants to waste their time sitting up on a perch somewhere whats that to me?

Glad to see a GS ranger beating a warrior, though if you can get past the stuns its never been the hardest fight for a ranger.

If the perch is within range of a key objective (say, a PVP point) then you cannot ignore said ranger.

My problem is not with skillful displays such as the GS ranger, though. That’s pretty bad-kitten .

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Can us charrs get some art dept love?

in Guild Wars 2 Discussion

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Can us charrs get some art dept love?

in Guild Wars 2 Discussion

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Charr can be pretty, it just takes effort and avoiding the armor that clips so badly.

Attachments:

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Nerf Wish list

in Thief

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Originally by: Otaur.9268

What: Condition Damage (Chocking gas and caltrops specifically) and Stealth
Why: I spammed shortbow poison aoe, caltrops, etc to apply conditions on foes in area and noticed I can pretty much kill both players and monsters without becoming “revealed.” This is getting more and more popular in WvW and it is rather unfair… But this is enough, please make any damage the thieves do in stealth apply revealed. Spamming conditions from stealth should reveal them.
Thread: https://forum-en.gw2archive.eu/forum/game/gw2/Condition-Damage-and-Stealth/first#post3225311

(Side note: Never mind the Mesmer’s clones…)

hahahah Zero Day.2594 stop!

I’m at work i can laught this hard!

Holy kitten it happened

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Reduce Warrior "Mobility" WvW imbalance

in Warrior

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

why does your proposed suggestion of diminishing returns have to apply exclusively to warrior mobility skills?

Rangers, Elementalists and Thieves all can be equally mobile with Mesmer and Engi being able to reliably disengage. Guardians can disengage as well.

The implied reason is “Warriors need to be sandbags.”

Sure they can play and such, but heaven forbid they’re actually good at anything they spec for~

Meanwhile I will just ignore my numerous crowd control-

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Power Ranger So OP!!!

in Profession Balance

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

I’m not gonna quote you since I hate walls of text. I was talking specifically about LB rangers. They will have read the wind and eagle eye traited if they want to “perch here and press 2”, so they will do nothing of the sort that you can see in the linked video. You are affraid that LB rangers will flood sPvP because of their low skill floor? Well then the teams who run with beginner LB rangers will just going to bend over and take it… nothing to worry about, right? Also dealing single target damage from 1500 has become really easy on certain builds (with heavy trait investment, one dimensional play and almost no ways of sustain), that is correct. But LB ranger is not just rapid fire, its just the most obvious side of it. Staying alive on a LB ranger takes skill IMO. Just like staying alive on a backstab thief takes skill as well. LB rangers won’t be as survivable close range as a shatter mesmer or a thief. If you are dedicated to spamming rapid fire you will need utilities to enhance damage (unlike mesmer or thief where you will have utilities to stay alive, or just generally be useful). A LB ranger has very little to offer in team support other then single target range damage. Insert SotW and Quickening Zephyr and you are left with 1 utility and your elite to stay alive with. Sure PBS and Hunter’s shot seem reaaaaly useful… when the fight lasts only 15 seconds.

I’m not afraid of flooding or anything. I’m also not speaking about utilities at all, as flat zerker ranger damage is significant to be an aid in a fight. My argument is simply regarding why there is a high level of acceptance for Rangers having a skill floor lowered to the point that they can be largely effective by "spamming rapid fire’’, when apparently “faceroll easy” strategies are the most abhorrent thing on the earth to the community looking for balance.

Rangers needing anything but fullzerk to enhance their RF damage is frankly untrue.

Meanwhile the ranger has not moved from his perch~

The funny thing is, in that video, people that run towards him (cliff face anyway), or back up into his kill zone. He is shooting at max range and cannot pursue. All that needs to be done is move away. Now hes useless and can do nothing. Literally nothing.

So “don’t engage him” is the winning strategy of the day?
I havent watched that movie though, I’m glad to see it’s relevant to my interests.

If you’re talking about the video I posted, I was mainly referring to the fact that a fullzerk ranger is cleaning warrior house with a greatsword. which means they have notable close range combat capability.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)