Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
" why there is too many rangers using longbow"
Two things I am not happy about.
They needed metrics to realize this
They apparently had no clue this would happen
There are “too many” rangers using longbow because you let them do ridiculous dps from 1500 range.
You need metrics for that?
I’m fine with the LB as it is, but I’m frankly surprised they didn’t see that coming.
It’s like they expected a reasonable amount of rangers to go
“Oh my staple weapon just got buffed significantly, Hurr guess I’ll go use Greatsword!”
What is there left to do after hitting 80, and grinding up to about 10 legendary. Maybe I should move mmorpg that actually has endgame.
Let thescienceoflaw on /r/GuildWars2 address the OP’s “problem”:
Maybe the problem isn’t the MMO, maybe the problem is you. Maybe you need to examine the way you approach an MMO – many of you will spend hours playing a FPS with no progression because it is fun – and then you whine because spvp has no progression and say so “what incentive do I have to do spvp if I don’t get better gear?” (Actual statement I have heard).
Many of you will spend hours exploring the world in Skryim, doing tons of side-quests, and yet whine and complain because all there is to do in GW2 is explore the world and run dungeons and do events. That is like rushing to finish the storyline quests in Skyrim and then complaining that the game has almost no content.
Why can’t we as an MMO community take the attitude we bring to FPS games, RPG games, and apply it to an MMO? Too many kitten players feel like the only thing that motivates them in an MMO is the “carrot” of gear always being held out in front of them (and don’t know what to do with themselves without it) – and you are destroying the genre. You need to fix that kitten before you destroy the genre that we love.
We take the attitude of playing games for FUN in almost every other genre, so why can’t we do it for MMOs too?
Please note, this doesn’t exonerate ANet in any way, they still have to make a “fun” game but if we listen to carrot chasers, we will just get more grinds; after all, look what ANet did to the Trait System in April!
I’m carrying this on my signature from now on.
You will likely be infracted and the thread deleted. I recommend using reddit if you really want you opinion to not be policed unfairly.
I will be. This is horrible behavior.
You probably wouldn’t be infracted if you went about it with about 30% less emotion. Yelling about how the inability to use “hash” in a name is a COMPLETE TRAVESTY just detracts from what overall might be a very valid and supported topic.
They may not be the Pope but they do own the game and thus can specify what naming conventions must be followed.
Hardly think the topic is insane and downright horrible and requires public shaming.
I like:
I’m working on:
So I’m still pretty placated.
warriors are fine really, the other professions need to be brought in line.
there are no warriors in the top 50 solo arena ranking anymore.
As has been said a hundred times previously, this has little if anything to do with how powerful healing signet is anymore. It is still one of the least fun thing to play against in the entire game, even when balanced or underpowered.
yeah right, so you are telling me, it is fun to play against:
- turrets
- minions
- clones
- stealth
- 1500 sniper machine gun long bow
- etcNo they aren’t. Would you be whining about them if they were fun to play against?
The difference is several of those are not fun to play against because they are currently overpowered or poorly tuned. Healing Signet is one such that will be anti-fun no matter what nerfs are made to it.
Agreed, healing signet is bad design from the start, i always believed that active plays are better, specially when it’s some thing on your skill bar, but again, warrior does not have the mechanics to support such active heals it currently has, sadly.
This. If our other healing skills weren’t so ineffective, I’d use them more often. HS offers the best heal overall for Warriors. I dont care if it required active management or not; Its just a bonus to an already decent heal.
Suggest something as useful as HS with an active counterpart and ill spring for it, even though I know that won’t stop the complaining. Having to press an extra button doesnt require much intellectual capacity.
I think the OP means before the Kind Soul arrives, how does the defeated player know to wait?
This.
And as regards trolling, lots of things can potentially be exploited, but I think this would do more good than harm.
Support.
And this is not the case for other classes?
We’re beginning to move off topic though.
I want to stay on topic, but this isnt good for any class. Some classes have advantages for certain builds but do not need to run specific items to live. To do optimal damage sure.
It’s more glaring on warriors that need to cc and are not bunkers.
Alright rangers you had your fun. Now you go back where you came from.
Or we can accept they needed a buff and just suggest giving pointblank a delay.
Let’s go with that.
Putting a delay on PBS implies the skill was largely used as an interrupt instead of a defensive skill, doesn’kitten ? Should a defensive skill have a delay? Will Hunter’s Shot be made more reliable to counteract the loss of defensive value on the skill?
Yes, Yes because it allows position resets when the ranger has terrain advantage without counterplay, and no. Stealth shots are fun.
Alright rangers you had your fun. Now you go back where you came from.
Or we can accept they needed a buff and just suggest giving pointblank a delay.
Let’s go with that.
No. The difference is in silence, ragers AND casual players leave in equal numbers. It is a fantasy to suggest that with silence you don’t have to worry about people who are angry about the games direction. And a difficult fantasy to maintain, too, since we are in a thread full of that.
Sure you still have to worry, but at the same time you have liberty to work on developing whatever you want and not have to put up with “but you said we’d get this!!”
Silence alone is not the issue. Silence and a long time between updates is.
Warrior is too simple a class to be viable in high tier play.
this is obviously how it should be and should stay.
lol then anet need to make f2,f3,f4 burst skills more to make play harder
Nonsense. If warriors were any less shoehorned they’d be OP!
As much as I want to cite this as an example, the same can be said of 3[insert class here].
Warrior is too simple a class to be viable in high tier play.
this is obviously how it should be and should stay.
how about making warrior Healing signet over time heal scale with adrenaline?
The developers have stated they kind of regret putting in so many traits that reward you for not using your adrenaline already, so I doubt they are going to add more.
But I’ve had a similar idea. What about making healing signet heal whenever you gain adrenaline, scaling to the adrenaline gained? This means that passive portion would require active play with your weapon skills, as well as be able to be supplemented by other abilities which grant you adrenaline, such as the signets and several traits. This would also make it work better with faster more active weapons than slower more passive control weapons like the LB and hammer. Giving the warriors control bunker builds the nerfs they have needed for a long time without sacrificing other builds.
As an active, it would basically reverse, resetting your burst skills cooldown and causing expending your adrenaline to heal you.
So, you become a wall that heals every time that you are hit if you have traited CI, and then can heal again by draining all adrenaline with the active?
on a 20 second cooldown?
So… an always- on defiant stance?
Nah I rather have them making it a true B2P games. Getting rid of (most of) the cash-shop and start releasing expansions on a yearly basis.
What’s in the cash shop that is worth getting rid of?
@ Above, what’s a “real” player? Someone that bought something and cant put up with bots, children, and gold sellers because those three entities totally don’t already exist everywhere?
Getting rid of in the cash-shop. Thats all the stuff that should be in the game. Removing the never ending gold grind in this game and making content fun to do because it can reward that cool [now cash shop item X].
So the question should be.. what can stay in the cahs-shop. Name-changer, character slots, total make-over kits, Deluxe Edition. That is about it I guess. Maybe the boosters but they could also be removed from the game. All the other stuff should move to the game, then remove the gem > gold and when done correctly the game would reward doing content and remove the need for the endless gold-grind. There are also some things that could be added to the cash-shop like a race-changer or a guild-name changer.
Not everything would have to be drops, some things could be put in crafting or even a new craft could be created. All the instruments for example could be part of a musician craft. Also the Tempest skins would go great with that craft because they all look a little like being based in music notes. The game could be made a lot better that way with way less currency-grind. The yearly expansions that would then come to generate the income would in addition add nice new content to the game.
There was a thread a couple weeks ago that focused on people that hated doing aspects of the game they hated for prizes they wanted.
A centralized shop for those items makes them bonuses for doing what you like, IMO; and also provides a secondary income stream.
Pulling that stuff from the Gem store would probably upset the economy as well. If the items in the shop are things people rarely buy, gold will inflate as the use for gems diminishes, as far as the conversion rate goes.
That might carry over to the Trading post and make everything else a grind instead.
Your two plus years of cries to put back in a completed armor set that was available in beta from karma vendors falls on deaf ears.
That makes zero sense.
How does that make zero sense? You’re not the first person to make this thread. We’ve been asking for this armor set to be put back in for literally more than two years. Anet has not responded to a single thread regarding this issue with the exception of an extremely vague post on Reddit saying that missing armors may be brought back through reward tracks.
#SweptUnderTheRug
The river eventually erodes the mountain.
Assuming there is a mountain to begin with.
They removed the system used to attain it, and just bringing it back would probably cause contention among the pvp group.
Pretty sure placing that set is like playing operation. Even tracks are too easy to use as reward vehicles for it.
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I can surely say currently warriors are sick and too nerfed as real evidence shows that, b top10 leaderboard (soloq) guys, who mainly play warrior, are all outside of even top50 since 2 times nerf patch. Within top50 list now, there are many tones of dd ele or terrormancer, or sometimes guardian(Ementon X) since guard got buffed.
The only people that play warrior are people too simple to press one button to decap, press one button to vanish, press one button to switch into heal mode, press one button to do moderate damage from 1500 range, or press -no- buttons to take control away from a char with no stability (even though Anet was like ’yo we want you to control your characters, dawg`, control them").
Obviously. Since Warr is so simple it deserves to lose every fight it plays,
What? Having to win a fight when you can’t reset without losing all benefits your traits provide, and only being able to mitigate damage from conditions is complicated?
Nonsense! Warriors crank out wins by dragging their nose along the skill bar, Excuse me while I go and play my very complicated Cele elementalist.
’Cause I have TWENTY skills! surely that makes me much harder to play.
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Well you see, guardians are “in a good place” so let’s just give them tooltip changes and the occasional buff every now and then, but warriors having average DPS is apparently too much and needs to be hit with a sledgehammer.
We want to promote build diversity, so rather than do anything to affect the longbow, hammer or the respective traits most popularly used with them, lets add a 5% nerf to the damage of hundred blades, whirlwind, making arcing slice still suck and let’s just nerf signet of rage for gits and shiggles and buff rampage so that still nobody uses it.
ANET LOGIC AT ITS FINEST.
Oh, and absolutely none of this is PvE balancing but you PvE players are just going to have to suck up and take the changes we do affecting like 2 people who play e$ports because they’re more important than balancing classes around WvW or PvE which are played by more people.
Meanwhile
“Warrior still OP please nerf so it cannot run away even though it hits like a wet noodle and needs to eat damage before it even gets strong enough to fight decently, and if I put two conditions on it or stealth it resets. It’s alright that hambow has been practically untouched, we just want warriors in general to be free kills”
Guardian is stronger in every way but we don’t care, our rears hurt from the buff Warriors got a year ago on February.
Also don’t nerf Ranger; a playstyle is only passive if a warrior is doing it."
-GW2 Community 2014
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how about making warrior Healing signet over time heal scale with adrenaline?
That depends wholly on what it starts off as initially, whether the active remains the same or not, and what it ticks at for max adrenaline.
Because right now, we give up kittening everything when we use burst. Damage, Adrenal, condi cleanse if it misses. If it’s too low on 0 adren we become an easy meal for thieves.
And frankly I dont want anything else tied to a mechanic we can only barely use at the moment.
I’m curious as to your numbers, but It’s probably already a no for me. People keep tacking on ways to make us micromanage more and all too often ignore rewards for doing so, especially in the off chance we land a highly telegraphed attack in a world full of blinds, evades, dodges, interrupts, and etc.
Nah I rather have them making it a true B2P games. Getting rid of (most of) the cash-shop and start releasing expansions on a yearly basis.
What’s in the cash shop that is worth getting rid of?
@ Above, what’s a “real” player? Someone that bought something and cant put up with bots, children, and gold sellers because those three entities totally don’t already exist everywhere?
Yes, that’s definitely true. As Mike O’Brien said in a recent post, “We’ve set a clear policy in the past year: we don’t talk speculatively about future development. We don’t want to string you along. Creating fun is an uncertain business: sometimes things work out and sometimes they don’t; sometimes we go back to the drawing board over and over before we get something right. If we make optimistic promises and then can’t deliver on them, everyone suffers. So when we attend a trade show or give an interview, we’re there to talk about what we’re getting ready to ship, not to speculate on what we might ship someday.”
We truly understand the interest that our loyal players have in knowing more, but we’re not able to share too much at this juncture for the reasons that are stated above and outlined in more detail in Mike’s post.
Rest assured — and my daily e-mails confirm this — the devs are reading the forums daily to keep abreast of your input on a wide variety of game elements, in addition to which they’re analyzing, prioritizing, weighing whether to and how to address areas of concern, considering how to implement positive changes, and much more, based on the input you give us on the forums.
As Mike also said in his post, much value has come through the CDI’s. I just prowled the hallways to see if I could find out more about the timeline for the current and future CDI. Alas, Chris Whiteside is in a meeting, but I know he’s committed to the format so I hope you’ll be involved in those and if there are some dates he or I can provide one of us will do that later.
I think the key issue is that this logic doesn’t lead to the conclusion you came to:
“If we make optimistic promises and then can’t deliver on them, everyone suffers.”
Now, I don’t like the notion that “everyone” suffers in these situations, but just for sake of simplicity, let’s run with it. Here are your options:
Make promise:
Can’t deliver -> Everyone suffers.
Can deliver -> YayComplete silence:
Can’t deliver -> Everyone suffers.
Can deliver -> Everyone suffers.The silence option is always bad. The talking option, even assuming that every player is an idiot entirely incapable of understanding that sometimes problems happen, is still the better choice.
The idiot players have the loudest mouths.
And your options are more like:
Make Promise:
->Some people hate it -> Deliver -> Rage
->Some people hate it -> Don’t deliver-> Wheres the update? -> Rage
->Some people hate it -> Changes so they like it -> Taking too long -> Where’s the update? -> Rage
-> The off chance that it’s widely accepted -> Taking too long -> Where’s the update? -> Rage
->The off chance that it’s widely accepted -> Can’t deliver – > Rage
-> The off chance that it’s widely accepted -> Deliver -> Player perception deems it “not as promised” -> Rage
Where as with silence:
Lol, not telling you squat —> Speculation that game is dying -> some ragers leave -> ->Alright, server space! They totally weren’t buying as many gems as they pretended to be -> “just as planned” face -> ->Can totally work on making sure China Gameplay is smooth -> Still Rage, but only for there being silence.
(edited by Azure The Heartless.3261)
Currently warriors are one of the worst classes in the game in 1v1s and group fights in WvW (if you’re interested in WvW).
A warrior will lose to most classes and builds in a 1v1. For instance, a warrior will never beat a DPS oriented guardian if the players are of equal skill. Another example is that a 10 person party of just guardians will STEAMROLL a 10 person warrior group.
So, yeah. Warriors are next to useless if you compare them to Guardians.
Hilarious part is:
The stigma of OP press random things to win has been affixed to warriors even when they’ve been nerfed into suck. Guardians have nothing said about them.
Sure, Warrior needs a buff, but free CC on heal is probably a bit much.
I used to believe that Anet’s lack of transparency was a bad thing, but looking at how quick people are to fly to reddit when something happens that they dont like, in addition to all of the ridiculous suggestions we get and foot-stamping tantrums over the non-inclusion of features that Anet specifically said they’d be steering clear from, I’m actually glad they don’t talk about anything.
It keeps the forums more sane than they would be.
I cannot take this seriously.
Plus Anet cant just switch financial models on a whim.
Abandoning thread responding to OP because it reeks of “Give us free things, paying is bad. It’s taking so long to give us the free things you guys suck but I want to gank people that didn’t pay”
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In the past couple weeks I’ve seen threads saying that Engis, Eles, Thieves, Rangers, Warriors, and Necros are ALL OP. And these are just the threads I’ve noticed.
This is a good sign. If everybody is OP, then nobody is OP.
Sounds like we’ve got ourselves a good game of Rock-Paper-Scissors-Lizard-Spock :P
Point out one thread within two weeks where “Warrior is OP” is the topic, where it doesn’t involve how fast they can run away. Because admitting defeat is not a power.
Meanwhile Guardians, who outspec warr for PVE and PVP, go unmentioned.
Use bow to live. Because reasons
Warriors need shoehorning because Hambow shoehorned them.
~GW2 Community 2014
Come on. In organized groups warrior dps is low tier ok. But in pugs this garbage dps is easybto achive. For non records runs this garbage dps is more than enough.
That being said, it ia true that warriors have been severly nerfed. But still.is the best class to pug with
“It’s okay, you’ll still be decent for people who dont care about how long you take, sorta~”
And people still say it isn’t enough. Warrior is still too strong.
I hope Anet listens less to this community.
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Take for example a shatter mesmer, they are quite popular in duels-
I’m gonna have to stop you right here-
Sure, there are super easy faceroll win builds like PU mesmer, or P/D thief (though my personal opinion is that P/D thief is not THAT strong) but at least these builds are terrible in tPvP-
annnnnd here.
-snip- Quip about Stability
6- warrior skill level is below the sewers and its place in pve/wvw/pvp is most certainly not. No class should be this forgiving when it makes mistakes, but with the adrenaline “super nerf” they are slowly getting there. Enjoy your passive play style while you can.
Guardians have highest stability access.
I wouldnt call Warrior skill floor low with all of the decap engies, rangers, C-eles, Terrormancers, and P-Mesmers out there.
Skill ceiling is low though. In higher tier play, Warriors are incredibly weak 1v1 because of their passivity.
If warrior skill ceiling is increased to allow them better control over their combat to compensate for the presumed need for a rising skill floor, I am all for it. All people seem to be concerned about is hiking up the skill floor so that people founder aimlessly with them, while giving no opinion or suggestion as to how the ceiling could be improved to make them even remotely relevant in High tier play (because apparently bunker is too passive as well.)
Make them difficult to play with only an average reward? While “drop crate to win, its okay ill just stealth” exist? Good luck.
Meanwhile guardians, who decap points all day and outclass warriors if they spec medi, have absolutely nothing said about them.
It seems warrior is the only class that needs to ‘prove its worth’ to anyone else , while the other classes are happily being just as passive with skills and class mechanics instead of minimalistic healing that can’t mitigate burst.
Let anet do as they please though. The people that abuse the ‘cheap’ tactics warrior has won’t just vanish if Anet decides to listen to this drivel. Theyll just move on to something just as easy and make their passivity more glaring, like they did with the ranger buff.
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Extra dodges? You mean from the burst skills that dont give you the extra dodge if you miss that one telegraphed move for any reason?
The longbow burst skill never ‘misses’.
or from the warhorn that requires you to not have a shield?
or the vigor on stances trait and the signet of stamina.
Evade skill? You mean whirlwind? the whirlwind that lasts 3/4s of a second?
Which is still longer then flanking strike.
True on condi cleanse. condi is not raw damage though.
I meant crowd control, like stuns, knockback, knockdowns, launches,fears,… .
cc in exchange for mobility, though. No issues about Fear.
Damage output too low. Aim for > 2000. Precision is a theoretical number. if you do not crit, it doesnt matter. damage should be higher so in the event you do not crit, you do a balanced hit anyway. power increases the force of your critical hit anyway, so you should work on that instead. Remember, earth attuned eles dont give a kitten about your precision.
Toughness too low for shout build. Where did the toughness go if not into power?
You’re missing stability. A fullzerk running hammer just like you are will gib you. Swap OMM for dolyak or balanced stance, depending on traits.
You know, all these ideas don’t matter much, simply because if they were implemented, three months from now someone would start a thread about how these rewards are not enough for the drag that is map completion and there should be more.
Slippery slope fallacy is slippery slope.
But that’s how it works. It was like that with dungeon rewards, champion loot, everything. The rewards at any given time seem to be not enough.
You cannot assume that “we will always need more” is a reasonable justification for not doing something with the current idea, even if you perceive that as always being the case. We are not talking about what we might need three months from now. The current discussion is that map completion rewards seem to be lacking for some, and whether people should be rewarded more for completing map exploration (including K hearts) .
Legendaries would be a good motivation, if the precursors dropped more/werent so stupid hard to get.
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I elaborated in more detail on reddit, where discussion is a little less subjugated, but here’s my thoughts on the OP’s dilemma:
It underscores the seeming contradiction of playing a game while not actually being engaged enough to learn the game…which strikes me as both humorous and sad.
This has a point. ^
I’m seeing people that the NPE is helping though. Maybe it was the right step, but for vets who have completed the older tutorial, it’s just a big mandatory borefest for something that in the end is optional.
Essentially GW2’s starting areas, to veterans, have become the first 30 or so levels for FF14ARR. Snooze grind while you L2P; and if you last that long you actually get to enjoy the real game, which has a plethora of nonsense things that the tutorial didn’t bother to tell you about, like combo fields or bundles.
Mind you, to new players starting off they have no idea how it was before (or found it too hard before and quit) so this really doesnt bother them as much as it does the people who have done it already. And, coming from other MMOs, these players probably expect grinding, so it probably isn’t as repulsive as we might think.
@ the Thread Maker
It’s worth it. It may seem odd, but the combat system here is miles above any similarly genre’d MMO out there at the moment. Just keep at it.
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Shield warrior is OP, how many other infinite blocks for 3 seconds on 20ish seconds cooldown are out there?
Since you asked:
Shield Stance is a 3 second block on a 30 second cooldown.
Gear Shield is a 3 second block on a 20 second cooldown.
Counterattack is a 3 second* block on a 15 second cooldown.
Riposte is a 2 second* block on a 15 second cooldown.*Works if you are not within melee range of an enemy.
While Counterattack and Riposte do not work exactly like Shield Stance does, it will accomplish the same thing in many scenarios, with the benefit of having a much shorter cooldown. This is one reason why it is worth considering using sword off-hand instead of shield.
Thanks for prooving my poing… only a few skills compare to shield warrior and not all of them are infinite block.. riposte and couter attack its only 1, sucks as a block skill so it only leaves engie shield comparable with warrior. (guardian focus and elem arcane shield are on a 3 block counter which also sucks).
I don’t think your point was proven. Riposte is a multiblock. In fact, it’s impossible for it NOT to be a multiblock when fighting a giant, because of the standard skill lineups that all giants seem to share…
Your argument stops when you are surrounded by melee.
First, not really if you can intelligently kite …
you missed the point right there… better keep the original post in mind instead derailing just to keep the argument alive.
“Second, are we not talking about soloing a giant with nothing else around? Because I’m pretty sure that’s what we’re talking about in this thread.
Which if these giant attacks spawns adds, much less adds that melee? Throw Boulder? Stomp? Stamp (Double Stomp + Punch)? Roar (Weakness + Fear)? None of the above?"
Thanks for taking a snippet of my post out of context, and then trying to pretend like I’m not paying attention to the context of this thread, when I’m actually pointing out how invalid one of your statements about riposte not being a multiblock due to melee attackers is from within the context of this thread (and also outside the context of this thread, too).
There seems to be no point in any further discussion here.
I thought we were talking about “Soloing a giant with sword /shield is never ever a good idea, even for Advertisements; and if you advocate sword/shield fighting a giant on an advertisement for GW2, you are borderline lying about your game, because better options exist.”
….kek
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Shield warrior is OP, how many other infinite blocks for 3 seconds on 20ish seconds cooldown are out there?
Since you asked:
Shield Stance is a 3 second block on a 30 second cooldown.
Gear Shield is a 3 second block on a 20 second cooldown.
Counterattack is a 3 second* block on a 15 second cooldown.
Riposte is a 2 second* block on a 15 second cooldown.*Works if you are not within melee range of an enemy.
While Counterattack and Riposte do not work exactly like Shield Stance does, it will accomplish the same thing in many scenarios, with the benefit of having a much shorter cooldown. This is one reason why it is worth considering using sword off-hand instead of shield.
Thanks for prooving my poing… only a few skills compare to shield warrior and not all of them are infinite block.. riposte and couter attack its only 1, sucks as a block skill so it only leaves engie shield comparable with warrior. (guardian focus and elem arcane shield are on a 3 block counter which also sucks).
I don’t think your point was proven. Riposte is a multiblock. In fact, it’s impossible for it NOT to be a multiblock when fighting a giant, because of the standard skill lineups that all giants seem to share. The duration of Riposte is long enough to block anything you could possibly want to block from a Giant; the extra duration of shield block thus does not matter at all. Shield 4 is totally worthless versus a champion or legendary mob. Sword 4 is not. Sword is clearly superior, and there is absolutely no reason to ever run a shield for the block in PvE unless you’re already also running offhand sword, and need even more blocks.
Furthermore, the person you’re responding to forgot about Shelter (same cd as shield block), and Guardian’s Focus Block (36s cd traited), the first one being actually infinite, and the second being effectively infinite when fighting a giant.
You wouldn’t ever run /Shield when fighting a giant. You’d run */Sword, and Greatsword. And by "", I mean “Axe”, because it’d be stupid to run MH Sword or Mace.
Assuming Rule of Cool isnt in effect.
Which it must be, in Advertisements.
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Thanks Flitzie and Astral, although it’s a shame they were removed because of ‘NPE’ – as a new player at the time, I found them helpful and always knew where to find them.
But, like taste, I guess there’s no accounting for logic.
I think its pretty ironic that Anet’s removing of the Trading post in lower level areas because it was too “hard for new players to understand” actually caused you to write a portion of your post about how you do not understand the game.
neat
Personally yes, but inb4 all the pvpers that got it going “no! our exclusivity!”
How about “The China release is stretching their staff thin?”
I prefer considering things based in fact over speculation with a “but don’t be toxic” tag.
Both reactions are funny, as they clearly have not even the slightest clue what the OP is talking about.
Check this Ancient thread if you also have no clue what this thread is about:
https://forum-en.gw2archive.eu/forum/archive/suggestions/How-about-nerfing-the-OP-hills/first#post2537951Its a bug, just like you take falling damage while walking down a slope.
I know exactly what he meant. avoid it by not going to the roof, or at the very least not climbing down the side that has the incline for you to take chip damage.
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Elementalist – S+. outstanding 1v1, team play. Above average when outnumbered.
Engineer – A outstanding 1v1 play, Above average team play. Average when outnumbered.
Warrior – B Above average Team play (if shout heal) Above average 1v1 Play. Average when outnumbered.
Necromancer – C Outstanding 1v1 play, Average team play. Horrible/travesty when outnumbered.
Thief – S Outstanding 1v1 play, Above Average Team Play, Outstanding when outnumbered.
Guardian – A Below Average 1v1 play, Outstanding Team play, Above Average when outnumbered.
Mesmer – B Average 1v1 play, Above Average team play, Average when outnumbered.
Ranger – C Average 1v1 Play, outstanding team play. Travesty when outnumbered.
There are some classes that do moderately well in all situations, and some that are incredible amazing in some situations but lacking in others.
(edited by Azure The Heartless.3261)
What would amuse me no end is if Anet changed the Supply Crate elite skill and leaned it towards the actual “player” to micro manage each and every one of those little turrets that they just love to use.
It would increase the learning curve of an engineer by a country mile and in all honesty and it would give players who use the engineer much more recognition rather then “one button does it all” lazy automatons.
If this was a thing I would -adore- it.
The engineers with talent would be strikingly obvious.
Dont go up on the roof.
It’s dangerous.
It’s okay, Anet will hold your hand.
angry post is angry but there is truth in it.
anet is nerfing warriors really heavy handedly and worst of all hambow is the one build least affected by it.
bah.
Once upon a time the forums were
“Wow Anet loves Warrior please nerf”
when warrior went from being “free point here look at me” to “I might actually be able to fight you.”
Now with them being almost the bottom of the barrel, the other classes (thief excused) are being strangely protective of their class mechanics.
Maybe once Warriors get a way to mitigate raw damage other than eating all of it with the very rare exception that they give up the healing signet to get Hp FROM eating damage or press their 4 second “No Damage” Button (Rangers have 6 seconds, mind you) that has a minute CD / use a block, we can talk about how “OP” their healing is compared to other classes that can mitigate it with Stealths, protection, blinks, walls, fears, shrouds, outright invulnerability, and turrets.
Numbers aren’t everything.
Don’t forget the extra dodges ,evade skill and massive amounts of cc ( one of them is a fear btw).
Extra dodges? You mean from the burst skills that dont give you the extra dodge if you miss that one telegraphed move for any reason? or from the warhorn that requires you to not have a shield?
Evade skill? You mean whirlwind? the whirlwind that lasts 3/4s of a second?
True on condi cleanse. condi is not raw damage though.
I play ele and i don’t have any chance beat warrior. Warriors so op.
Play a DD Ele/Aura/Celestial gear then. Warriors become meat (sometimes take a bit longer to wear down than others) but still nothing beats perma-condition/ DD spike with heals/mobility/stability.
Hambow means low Warrior mobility so leave and come back if you screw up.
Nope. Warrior Op. All they do is press random buttons and win while my meticulously designed rotations pressed delicately with the fingertips of a learned pianist cannot compare to the sheer neanderthal-like brutality of their 1! 1! 1! 1! spam!.
Something must be done about this. I should not have to run away, much less think about fighting these clunky melee-focused meatbags, even if Anet said that they were supposed to be deadly war machines and yet nerfed their hundred blades because people stood in it too long and whined it was too strong!
/troll /sarcasm /win
100B nerfs is so last-years-dead-horse (even though ANet is still catching up on balance adjustments from then so don’t expect too many changes for another year). Honestly, if you die to more than 10% of the Hambow Warriors 1v1 as a DD Ele, I’m not sure what to say other than pick a new class because your finger speed/connection speed sucks.
I am so glad to hear you say that. <3 ~
I play ele and i don’t have any chance beat warrior. Warriors so op.
Play a DD Ele/Aura/Celestial gear then. Warriors become meat (sometimes take a bit longer to wear down than others) but still nothing beats perma-condition/ DD spike with heals/mobility/stability.
Hambow means low Warrior mobility so leave and come back if you screw up.
Nope. Warrior Op. All they do is press random buttons and win while my meticulously designed rotations pressed delicately with the fingertips of a learned pianist cannot compare to the sheer neanderthal-like brutality of their 1! 1! 1! 1! spam!.
Something must be done about this. I should not have to run away, much less think about fighting these clunky melee-focused meatbags, even if Anet said that they were supposed to be deadly war machines and yet nerfed their hundred blades because people stood in it too long and whined it was too strong!
Please see below for OP definition.
Maybe once Warriors get a way to mitigate raw damage other than eating all of it with the very rare exception that they give up the healing signet to get Hp FROM eating damage or press their 4 second “No Damage” Button (Rangers have 6 seconds, mind you) that has a minute CD / use a block, we can talk about how “OP” their healing is compared to other classes that can mitigate it with Stealths, protection, blinks, walls, fears, shrouds, outright invulnerability, and turrets.
Numbers aren’t everything.
(edited by Azure The Heartless.3261)
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