Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Some misinformation that seems to be propagated here about Custom Arenas…
It’s 200 gold to buy a custom arena kit. There are no Gems involved in it anymore (unless you are converting Gems to Gold for this…)
That’s an arena you own for 30 days, which you can customize however you want (within the bounds of what the game provides for you, of course…) and that’s not counting Arena Tokens that you can buy, or that drop as PvP rewards.
For those worried about random people jumping in and ruining your duel, (PvPers griefing other PvPers? Well huh…) these arenas can have passwords put on them to keep that from happening. And, if you do end up with some trash-talking foul mouth brat, you can ban them from stepping foot in there again.Now, while some might argue ‘I shouldn’t have to pay 200 Gold!’ I feel the need to point out that if there are enough people who really want to duel, can you not pool your gold for something like this? Form a Dueling Guild for just this purpose? Even a small guild could be able to foot this bill easily and keep their arena up for a while. (And that’s not taking into account buying Arena Tokens.. I have 16 of them just sitting in my bank, and I hardly step foot in sPvP.)
Here is the link for all the details on this…
http://wiki.guildwars2.com/wiki/Custom_Arena
This is true. I was referring to current conversion rates for gold. you c urrently get 60g for about 400g. can easily be free though.
Warrior is designed to eat any class that decides it can tank the warrior.
Veterans know how to kite, and the number of usable traits dwindle as the warrior specializes in power.
Try to fight a thief that can take advantage of his evades and knows when to dump condis on you/perma poisons you. That’s when warrior gets deep.
in the beginning, Warrior is more newbie friendly. When against classes with experience, they melt with reasonably little witty play.
It has a low skill floor, but the skill ceiling is difficult to reach vs similarly skilled players of any other class.
Don’t you miss walking around the town searching the stores that people create in town and getting all excited when you find a store/shop with amazing item etc etc?
Don’t you miss creating a store/shop before going to sleep?This TP system did bring so much passiveness into the game : (
Huh nostalgia xDI really miss running around the town, and checking out all the sitting players who were selling goodies in their own stores/shops!
Actually we could have this “custom sitting” stores which would avoid taxes.
Nope.
More convenient is more convenient, trading tax keeps the pricing balanced.
whether it be sticking to its principles
I haven’t seen that yet.
…Living…story?
probably?
They’re not doing it so that they can keep all pvp and those that are competitively inclined in the mists. There is dueling there, that is focused on skill. If you want to use your equips, there is dueling in obsidian sanctum/borderlands.
Lots of PVE players like their world nice and cooperative. Anet doesnt need to add dueling options to that just because other mmos have it.
thing is we DON’T have dueling options in Spvp nor in WvW. We have nice people paying 2000 gems a month to keep an arena up and we have people that decided upon a location in WvW, but there’s no game mechanic, meaning that anyone is free to march in and ruin the fun for others.
It’s not 2000 gems; iirc, its 400 gems currently. 5 bucks a month to keep an arena open.
Just for your info.
And while you are right, people are free to ruin the fun for others, open world dueling would ruin the fun for people that log in simply for pve.
RIght now, competitive player v player play is isolated from those who do not explicitly seek it out. That’s better than the alternative.
Now, if Anet wants to implement an isolated place in the mists where duel requests are allowed, im all for it; but it’s best to leave the open world exactly how it is to save the majority of people who are not interested in pvp at all from having to deal with it and the mentality it draws, whether they be directly exposed to it via PM or taunts or exposed to it indirectly via some braggart on map chat.
Also, for proponents, keep in mind that requesting the majority of people here take active steps to ignore a feature that is desired by a minority (That are not satisfied with the mists) is not easier than leaving the already nonexistent feature out. You should be convincing the players that actively do not want it that they somehow need or would otherwise benefit from something they feel negatively about. Just the suggestion that “it probably wouldnt bug them” is not enough. The most they can get out of it is nothing, and they stand to lose enjoyment of the game.
(edited by Azure The Heartless.3261)
can we please….PLEASE have a dueling option already? i mean REALLY! its a basic standard in mmo games….its been a long time guys, dont skip out on a dueling system….its NOT that hard.
They’re not doing it so that they can keep all pvp and those that are competitively inclined in the mists. There is dueling there, that is focused on skill. If you want to use your equips, there is dueling in obsidian sanctum/borderlands.
Lots of PVE players like their world nice and cooperative. Anet doesnt need to add dueling options to that just because other mmos have it.
Its a shame when a game is developed to break a mold, and the people who express interest in the game for that exact reason expect it to fit the same mold the game was advertised to break.
I can’t care too much either way. Anet has a track record of getting backlash whenever it does anything it all, whether it be sticking to its principles or acquiescing for a large group of like-minded gamers/focus groups.
Do whatever. I know that said opinion doesnt hold any motivation regarding any which way, but I wanted to voice how I came to feel that way, since more than a few players are shaming Anet for appearing to feel similarly.
I want to say its okay for Anet to not go back on its game design just to please some gamers who can’t accept anything that is -not- a WoW clone, but that isnt my place. I dont have metrics.
Here I thought we were going to talk about the Unsuspiscious Rabbit.
http://wiki.guildwars2.com/wiki/Unsuspicious_Rabbit
I’m pretty sure he really is up to something. >.>
Next arc boss confirmed
You can make it fun with WVW, PVP and generally not following the arrow.
The original GW2 Experience was too difficult to understand for new players, as it did not guide them and allowed them to make their own way into the game, so Anet dumbed it down to give those individuals a sense of direction so they didnt cave under the freedom and leave without doing anything.
Unfortunately, it is impossible to please everyone. Best thing you can do is disable the quest arrow.
Im confused, what are we looking at?
Couple of ambients walking around together. The owl is targeted and the raccoon is close by.
Yeah I noticed this a while back. It’s kind of cute.
Yes, it’s pay to skin. That’s part of how they fund the servers to keep the game running.
You can grind to get anything you want with enough effort though, because gold can be traded for gems.
The fact that you have the opportunity to gain what you want through just playing the game, and are sore about the fact that cosmetic items that have no real bearing on the game and player skill level cannot be obtained extremely quickly without paying is a very shallow and selfish viewpoint, if I can be that frank with you.
Let them ‘cash grab’. if they were offering an easy way for paying players to win against people that put effort into learning game functionality, then this would be an issue. Shinies are not that serious.
The problem with this is the entire content they are constantly pushing and adding forces more stale, cassually focussed 2 blues and a green farmville style of gameplay. Wich in turn catters to more gemstore purchases because people dont want to farm.
Aka the ‘updates’ we receive are solely created to keep people busy, not for them to have fun. at its core. grind. wich in turn adds gemstore revenue. Thats how guildwars is killing itself. You can see it at every step of the LS.
Content became more shallow over time. Perfect example, the whole scarlett ordeal, very generic style of story telling + updates wich where big but removed every biweek. Versus farmville LS2.0
I hardly see this game as farming. I think that is a viewpoint that can easily be broken if people take the time to do it.
I rarely farm anything. I bum around PVE sometimes, PVP more often, WVW and EoTM pretty often, and sometimes run dungeons with friends.
The game -throws gold- at you for doing pretty much anything. Farming is just an easy way to kill it for yourself.
And regards your above point, RNG not being the master of everything would water down sales for those items, which would drive people to farm something else.
Off on a tangent; maybe, but guaranteed drops won’t stop the farming mentality people have.
The problem is, if newly added content requires you to play the game for 1 hour and then farm for a week. SW, then it IS very much farming.
If the game threw gold at me then why did it take me 4 months to scrape together the fractal backpiece because i didnt understand lucrative farming methods back then for 250 ectos?
Two things, we can address the rest later.
Is there any content right now that -requires- you to farm? Farming is a strategy developed by players.
How should I know. Rare drops are frequent. If you have that goal in mind, there are several avenues that provide salvagable rares for you to achieve it. You dont need to shoehorn yourself into one thing to do it.
I agree that there should be some fixes to RNG, as well as ‘casual’ rewards. The game surely isnt perfect and could use improvement in those areas.
But take note that “Fun” is exactly what you make of it, and it is not a concrete definition Anet can just provide. There’s still lots of ways to have fun -and- make progress/attain shinies that don’t involve throwing money at the game. It just takes a little wit and a determination to not grind yourself into being disgusted with repetition.
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Suggestions
Number 2.
If X player has been doing Y event for Z time, and does not get >0 R drop where R is a section of rare drops on the drop table, use Z time to increase R drop rate for Y event for that player.
That way precursors are not impossibly elusive, and actually repeating the event doesnt seem like gambling.
How far you want to expand R chance before it resets depends on you, but if R chance is more than one item, and only one item is favored by the playerbase, it should expand to 100 of the drop table eventually, because even 100 is a chance of a chance.
pay2skin……..lol
so you mad that they are trying to keep a good game free to play by adding skins to the store that you want but are not willing to pay for?
support the game and spend a little cash now and then so you can get what you want.
im sure $10 every few months is in everyones budget
Careful with that.
10 bucks every few months is not in everyone’s budget. While I think the game should have a means for support and that the gem store is a good way to get that support, there is still a large avenue for people to get that stuff for free.
They just need to quit thinking that “Farming” is the answer and actually start having fun with the game. Enjoying what you’re doing is the best way to find things that can net you some gold.
And if you save the gold as gems when the market favors gold price over gems (like after an update where a gold expensive item is introduced) then you have those gems for the outfits when they come out.
I have already talked about this ‘howtogetcashifwedontcashgrab’, if you mind reading the entire thread like i am, you would see exacly what im talking about.
And for the rest, no reall point to talk with you there since you arent even bothering.
Ya i saw that, i read you wall. There is different way to earn money for a MMO. Anet went one way with gw2 and I find it awesome. You prefer another way. In the end its Anet decision and so far it seem to have pay off for them, so too bad for you.
Its not a bad decision from them. Its a decision between different system that all have their market. Whatever system they would have choose, they would have ppl that would complain about it, but its been two years so get over it pls.
^
I understand it’s a different direction from the old guild wars, but the fact that you can make the money though actually playing the game and the only thing that it affects is a player’s appearance makes this a silly point to be so worked up about. It’s making money for them, yes; that was the intent. It is not available to everyone on the same platform; no. Could it be, with enough work? yes.
And you dont need to farm for said skin either. Many aspects of the game are lucrative, and would keep the game interesting if you didn’t shoehorn yourself into running that one dungeon all the time.
But thats the essence of the problem isnt it. There is nothing fun to do wich is actually lucrative. And trust me ive played since Beta, i know tyria as a true fan all too well. But as ive stated, i am not going to waste my time looking for hidden events wich are stale not my level and boring either. I like lore, but if its the only ‘endgame’ where i can 1 shot every mob with no actuall rewards except the cassuall 1 blue. no thanks.
PVP, WVW, Dungeons, Fractals, Passive events (wintersday) are all lucrative. you just need to know what to do with what you receive from each. Depending on what you consider fun, you can spend your time in those areas, and less others. There are no hidden events that pay big wads of money, but (just a hint) the trading post accepts -lots- of items.
I’ve made lots of money from just PVPing for a crimson enameled dye I wanted. Farming isnt the answer to making that gold.
And on the topic of wintersday, several of the items that are reasonably common that are thrown at you for just being present for X or Y event are going for silly rates on the TP.
(edited by Azure The Heartless.3261)
Yes, it’s pay to skin. That’s part of how they fund the servers to keep the game running.
You can grind to get anything you want with enough effort though, because gold can be traded for gems.
The fact that you have the opportunity to gain what you want through just playing the game, and are sore about the fact that cosmetic items that have no real bearing on the game and player skill level cannot be obtained extremely quickly without paying is a very shallow and selfish viewpoint, if I can be that frank with you.
Let them ‘cash grab’. if they were offering an easy way for paying players to win against people that put effort into learning game functionality, then this would be an issue. Shinies are not that serious.
The problem with this is the entire content they are constantly pushing and adding forces more stale, cassually focussed 2 blues and a green farmville style of gameplay. Wich in turn catters to more gemstore purchases because people dont want to farm.
Aka the ‘updates’ we receive are solely created to keep people busy, not for them to have fun. at its core. grind. wich in turn adds gemstore revenue. Thats how guildwars is killing itself. You can see it at every step of the LS.
Content became more shallow over time. Perfect example, the whole scarlett ordeal, very generic style of story telling + updates wich where big but removed every biweek. Versus farmville LS2.0
I hardly see this game as farming. I think that is a viewpoint that can easily be broken if people take the time to do it.
I rarely farm anything. I bum around PVE sometimes, PVP more often, WVW and EoTM pretty often, and sometimes run dungeons with friends.
The game -throws gold- at you for doing pretty much anything. Farming is just an easy way to kill it for yourself.
And regards your above point, RNG not being the master of everything would water down sales for those items, which would drive people to farm something else.
Off on a tangent; maybe, but guaranteed drops won’t stop the farming mentality people have.
(edited by Azure The Heartless.3261)
Those first world problems…
^^^^^^^^^^
If this is a problem for you, what you’re asking for won’t satisfy you. Just saying.
I have already talked about this ‘howtogetcashifwedontcashgrab’, if you mind reading the entire thread like i am, you would see exacly what im talking about.
And for the rest, no reall point to talk with you there since you arent even bothering.
Ya i saw that, i read you wall. There is different way to earn money for a MMO. Anet went one way with gw2 and I find it awesome. You prefer another way. In the end its Anet decision and so far it seem to have pay off for them, so too bad for you.
Its not a bad decision from them. Its a decision between different system that all have their market. Whatever system they would have choose, they would have ppl that would complain about it, but its been two years so get over it pls.
^
I understand it’s a different direction from the old guild wars, but the fact that you can make the money though actually playing the game and the only thing that it affects is a player’s appearance makes this a silly point to be so worked up about. It’s making money for them, yes; that was the intent. It is not available to everyone on the same platform; no. Could it be, with enough work? yes.
And you dont need to farm for said skin either. Many aspects of the game are lucrative, and would keep the game interesting if you didn’t shoehorn yourself into running that one dungeon all the time.
Yes, it’s pay to skin. That’s part of how they fund the servers to keep the game running.
You can grind to get anything you want with enough effort though, because gold can be traded for gems.
The fact that you have the opportunity to gain what you want through just playing the game, and are sore about the fact that cosmetic items that have no real bearing on the game and player skill level cannot be obtained extremely quickly without paying is a very shallow and selfish viewpoint, if I can be that frank with you.
Let them ‘cash grab’. if they were offering an easy way for paying players to win against people that put effort into learning game functionality, then this would be an issue. Shinies are not that serious.
(edited by Azure The Heartless.3261)
Just want to point out that Arenanet does not condone or explicitly allow -any- macros whatsoever, so if at any point they decide to start banning music players or whatnot, there’s nothing that the players can do.
Before trying to balance “why is x allowed when y isn’t”, take note that X is not explicitly allowed to begin with.
I’ve hit for over 9k BS with thief, given that my target was another glassy thief but that’s besides the point. Final thrust can be seen from a mile away.
This.
It’s almost like players that fight warriors think they’re not -allowed- to be strong or something, while thieves can Backstab a kitten-ton of damage with very little, if any tell and that counts as “fair and proper mechanics”.
Wars are already stupid-weak in most builds that dont pour absolutely everything they’ve got into damage.
Looks good. I say you might be better suited with zerker stance or some kind of condi cleanse, especially since sword isnt bursty like Axe or GS and fights might be drawn out.
but try it out, see what happens.
I can play how I want just fine, because my enjoyment of the game does not center around AP, and the laurels I needed to do dailies for are now provided by logging in.
I have absolute freedom as it stands. Still get my laurels, and if I manage to do a daily during normal play, I go “oh, that’s nice” and carry on.
Certainly, not everyone is or should have this viewpoint, but in my case it’s working well.
Just because he -is- dead doesnt mean:
a.) He has to stay dead
b.) Another entity cannot take his place.
There’s loopholes in confirming something is a certain way, at some point in time. Anet never said he would be out of the picture for good.
Villains coming back to life due to some karma houdini is not a rarely used plot device. And the priory has dragon bits in the library where all the magic items are. We also have a live dragon egg floating around, ripe for corrupting.
TL;DR
>Anticlimactic boss fight
“Lol I killed death, death died”
>Meanwhile Dhuum is alive
(edited by Azure The Heartless.3261)
I’m going to agree with the general stream of comments here and say that the celestial amulet, at least as far as pvp goes (I havent been paying too much to WVW) is a bit overpowered for what it offers
Specializing in a specific stat should provide an immense boost to what you are specializing in at a cost to what you are not. For Celestial to be (what I’d consider) “balanced” respecting the specializations, it need to provide a boost to stats that does not, when summed up, provide a better layout(or worse, for that matter), than a player that specialized.
Right now, elementalists are benefiting largely from celestial amulets due to the fact that they can stack might easily and deal condition damage easily.
Looking at the celestial amulet, the stats it offers are +376 to all stats. Focusing on these two as regards condition builds:
+376 Power
+376 Condition Damage
Provides more benefit to classes that deal damaging conditions easier than specialized Amulets like Rabid, Carrion, Zerker, or Rampager because the reduction to the specialized stat is outweighed by the toughness and vitality/regen being added, and can easily be regained through might that the class would not otherwise be able to build without downing.
Essentially, Celestial amulets allow a couple of classes to play with a higher stat advantage than if they are specializing. It just takes them more time to do so.
(edited by Azure The Heartless.3261)
Can you define what you mean by “cheese build”, if you haven’t already?
Because by and large, whenever I hear that, the definition usually boils down to “Something that I lose against without changing my preferred build”.
It may be harsh to say, but I’ve found that several builds players tend to consider “cheesy” in pvp have very simple counters, be they [Sigil of Doom], [Retaliation] or [Not being a kitten].
Just want to make sure this problem is addressing builds that are, unequivocally excellent in PVP and cannot be beaten by any means, and not just qq over players not spoonfeeding you kills.
If you walk even without swiftness the skill misses. What kind of thief are you staying so close for so long? Do you facetank hambows too?
This. Its not like the skill is exactly difficult to avoid. It has a range of 130 and an obvious tell. the only way you could get hit by it is if you were hugging the warrior, and as a class with evades, ports, stealths and the like built in, that seems very unlikely to do on routine.
Warriors hit hard. At least, they used to. People keep hugging them and complaining when they melt.
There are no hackers in Gw2.
You have lagged.
Ur kiddin 10/10
On topic: they get banned. Fines are generally difficult to pursue.
As much as it appears to be garnering a sour response, it actually looks really good on certain charr and asura.
I think it should be said that “Meta” is not synonymous with “player toxicity.” It may seem that way, but it isnt.
Meta is the widely agreed upon “most efficient way to play the game” but nobody is holding you to that and should not be looking down on you if you decide to explore the less seen builds.
It just so happens that the toxic elitists like to win, so you will find them often using cookie cutter builds because they leave less room for error, but they are NOT the meta population.
As I mentioned in a similar thread, there is a difference between a knight that goes without a shield because he doesnt need it, vs. a knight that goes without a shield because he’s prideful.
is the LFG (Zerker (not)required) tool that difficult to use?
ikr? Apparently so.
I removed this because I’m sure I’d get a snarky, circumlocative response for my trouble, but it works just fine on most dungeons for me. There are myriads of people playing for (speedrun/gottagotoworkdoitfast/Iwanttheshinywehavedonethisbefore) as well as myriads of people playing for(IhealyouSOgood/Idontfearcircles/Rezzingyouquickifyou’reanewbie).
All you have to do is call for em.
I don’t get why this had to get to 13 pages.
There are players that have done dungeons hundreds of times, and players that enjoy high risk, high reward, low time playthroughs.
There are players that have not done dungeons before, and players that enjoy high defense, but less quick parties.
There are foulmouthed individuals from both groups that want to impose their playstyle on anyone not matching it. The elitists are not the meta, and the people that demand to be carried are not the majority of those who do not want to play the meta.
They’re in a group called “jerks/kittens” and they dont have a required armor set.
you cannot ascribe negativity to an armor set. I’ve played knight/soldier and full zerker, and have played with stellar groups from both spectrums. They’re different flavors of parties with the same (Core) purpose, but different means of attaining said purpose, and the LFG tool helps you find whichever flavor of player you prefer.
(edited by Azure The Heartless.3261)
Seems that they paid special attention to the tail section of the charr model for the new outfit.
Pleased to see that. Keep it up, and thanks.
I’m a mesmer, but allow me to give you my take on a warrior.
But firstly, do NOT go asking to buff that healing signet. It may have just been a single post in this entire thread, but that signet is really, really annoying to deal with. Sometimes it feels like I’m getting 0 net damage[probably am] just because I let off the pressure for a second.
Now, back on topic, I think of warriors as one of two things: easy-to-hard learning curve, and well-rounded. The first part is simply saying that the skill cap to become viably good with a warrior is less than that of other classes, allowing players to quickly pick up warriors and beat other classes of around the same skill level on the lower tier of PvP. The problem warriors have, though, is that while it’s easy to pick up and learn, it’s much harder to progress and master. It’s like being stuck at 70-80% efficiency from the start. For an elementalist, let’s say, the learning curve is higher and the ele will start at around 10% efficiency, but gradually rise up to 80-90% given time to learn the profession. Within the same amount of time, a warrior will have improved to 82% efficiency.
Now, warriors as a class are very well-rounded, putting it lightly. But they’re well rounded very strongly, meaning that they can do most of what they put their minds too, but aren’t particularly good at becoming specialists[correct me if I’m wrong]. In this way, they have nothing they’re weak to, but they don’t hard counter anything[some argue they hard counter everything].
Anyway, that’s how I view it, and might explain why you feel less powerful in certain PvP situations, though warriors are by no means weak. In fact, by my definition, warriors can never be “weak” just because of how they’re balanced to handle a good amount of everything[Direct damage, condition damage, cleansing, support, defense, etc.]. It’s this sort of superman-likeness that gains Warrior a lot of its hate.
I’m proud that an objective look at the warrior from a Mesmer could hit the nail on the head like that.
However, the fact alone that warriors get to a point where they give diminishing returns with a player’s comparative skill level -is- a weakness. There may be people that say Warriors -hard counter- everything, but its reasonable to say that anyone on par with or better than the warrior skill-wise with a different class will hard counter them, in high to top-tier play where mistakes are close to unforgivable.
Shadowpass already fixed a lot of issues..
Some additions.
Why are you using double bloodlust? Complete waste. Hydromancy, Battle, Force, Air, Fire, they are all better options to replace one of the bl sigils with. And there are more.
Also, double Energy Sigil will be a waste after you take Fast Hands. This trait is the most mandatory trait in GW2, it defines warrior more then adrenaline does.
I don’t get why you would want to go this defensive on GS+AxeSh. This is a very offensive weapon set. You will hit like a wet noodle with only 173% crit damage, average crit chance with low fury uptime and lowish power, and you don’t bring any group utility to the table other then cleansing.
Get a hammer or a longbow instead of Axe if you want to shout at people
By the way, if you want to run an offensive AxeSh but are not comfortable running full zerk, try running knight’s+zerk. ~200% crit damage is decent enough and allows for ~3k armor.
All noted. I think I’ll take Hammer for the added CC. Working on sigils.
Superior Rune of Aaaargh
1.) – 50 Vitality
2.) – 50 Vitality
3.) -50 Vitality, 50% chance to yell “Aaargh” and gain 3 stacks of Torment when struck (cooldown: 5 seconds)
4.) -50 Vitality
5.) -50 Vitality, 50% chance to gain Aegis every 3 seconds for 15 seconds (Cooldown: 5 seconds)
6.) 6.66% chance for either you or your foe to have all stats set to 0 for 10 seconds and swap positions when struck.
(edited by Azure The Heartless.3261)
Either fix your terrible connectivity in spvp (2-3 seconds of skill lag, rubberbanding on blinks etc) or you will lose the remainder of the pvp fanbase. With love, a loyal follower of the series over 9 years who is tired of wasting his time trying to play in your lagfest. Yeah i know i sound negative as it gets but it is way too frustrating to play competitively with 500 ms while every other internet based activity runs smooth as a whistle.
I barely see lag in spvp. when I do, it is periodic and vanishes in seconds.
Sure its them? Doesn’t seem to be.
I’m repolishing a set I normally used for WVW, and would like some critique on it.
Came up with this.
Opinions/recommendations for improvements? Stone and soup omitted for raw numbers.
Hard critique is welcome.
(edited by Azure The Heartless.3261)
inspiring, to say the least.
-snip-
Warriors got a tell on their LB #5 for the same reason.
A 600 damage knockback that looks no different from an auto attack is more often than not a free knockback.
No free knockbacks. Set things up like the rest of us.
whats the point of wasting a utility slot for sick em
when u have a stealth tracking rapid fire
Because no good thief would try to stealth in combat when RF is off cooldown, while out of dodges.
No, you wont die from using healing signet, it just gives relatively minor healing that you could have just waited a couple of seconds to get anyway. If you need to /want to use it, go ahead.
Try my new meta build it basically wastes their blocks with mad king runes of the esports.
http://gw2skills.net/editor/?fJAQNAS8ejMdU2ZZIGewJagjgA94anpgzFHNA-TFCBABfcQAwT9njvAA+t/gd6GcUJIAPBAzU+RKA/UGB-w
That’s…actually a pretty innovative way to use Rune of the Mad Kek.
Well done, didnt see that last thread.
There is nothing “to fix” as the headline states.
You kidding bro? Sure you aren’t new to warrior?
“These skill bugs are all working as intended, but oh boy those banners~”
Then read again, I never was reffering to any bug wether they should get fixed or not.
I argued about buffing warriors dps.Does this actually make sense to you? At all? Ever? …… O_o
Yes if sb. is saying that a guard outdamage a warrior in PvE then my answer that this isn’t true makes a lot of sense.
Lol zerk medi guard says hi.
How well a class does under timewarp is not a standard by which you measure DPS.
Neither This Thread is about PvP and medi guards nor I talked about Mesmers timewarp.
I talk about guardians timewarp that he has to cast on his own which is ushually used in Speedruns.
Conceding on the point that Mediguards are relevant to PVP, you are correct on that. My PVP relevance ire itched, sorry.
That being said, Warriors still deserve a buff in the form of DPS, especially where Offhand axe is concerned for the reason I mentioned previously. The very fact that their DPS is sub par compared to other classes alone forces them into more of a support role with banners. If I can take a class that provides superior DPS, why would I take warrior if they did not bring banners?
Further,
Adrenaline decay affects DPS,
Rush,Leap,andCharge missing all affect DPS
so these issues have relevancy on the topic you are addressing.
Adrenaline is good as it is. Finally after 1 year I have to “engage” lightly when I use warrior.
What?
>Finally have to engage when I use warrior
>Nothing has changed to affect adrenaline gain/build upon engaging.
I had fun with my original guardian since game started so I decided to try his other counterpart, the warrior. Waited till lvl 80, which he is, to comment. The game certainly moved abit faster, naturally with the higher dps and all. Stability is not as readily as guardian, since it is neither in shout or banner, and the utility slot for stability seems to be always competed by other competitive options. And real issue is Adrenaline. The implementation of the adrenaline decline timer and the rate of the decline… how should I put it …. words like “ridiculous” “laughable” don’t quite cut it sufficiently. I killed a mob to fill it to a bar and half and it’s half gone or all gone before i reach the nearby mob. I wonder how the devs could test this out and without seeing something weird amid… or there was even any test done at all. The one times i can actually use 2 or 3 bars is in dungeons or events with vet or champ mobs. Anyone feel the same way?
Anet got tired of people saying warrior was op and broken and faceroll easy and passive despite being one of the most, if not -the- most melee oriented class on the game, so they thought it would be neat to take away usage of our core mechanic for most of the game.
The result? Warrior isnt kitten enough, Healing signet needs to go.
Looks good. If it works for you, run it.
I tend to shy away from full cele, though. I mix pieces to raise the things I need only.
guard doesn’t really outdamage warrior ,especally not when they have to play with timewarp.
Does this actually make sense to you? At all? Ever? …… O_o
That’s another thing.
Lol zerk medi guard says hi.
How well a class does under timewarp is not a standard by which you measure DPS.
I’d like to note this.
- Change the adrenaline decay.
- Make it so that when we cast Rush (Greatsword #5), Savage Leap (Sword #2) or Bull’s Charge (Utility) from a distance they hit our targets instead of flying right past them. Nothing else to say about this, really.
- Make it so that we receive the extra damage from the Berserker’s Power trait when we use Eviscarate.
- Either increase the damage coefficients of the offhand axe skills slightly or add extra utility to them as they are severely underwhelming in terms of DPS -
- Increase the last hit of Hundred Blades (GS #2) by 25%.
Miku is essentially asking Anet to fix long standing Warrior bugs with the exception of a slight buff to the last hit of a four second channel skill, a reduction in the frankly silly rate of deterioration for a bar that determines the effectiveness of a sizeable chunk of our traits, and a slight buff to Axe offhand, because Axe 5 does Less Than Axe #1 over the same stretch of time and is a channel. Why would I use Axe 5 if I can do the same damage with Axe 1 without the commitment?
There is nothing “to fix” as the headline states.
You kidding bro? Sure you aren’t new to warrior?
“These skill bugs are all working as intended, but oh boy those banners~”
(edited by Azure The Heartless.3261)
Commander tag is very useful in a lot of ways especially in a party or in dungeons but as a leadership role it take the right person to be a true commander. Anets made a big mistake when they made the commander tag a purchased item with in game gold. it should have been some system in place to earn it. The maps are getting to clutter with commander tags with to many people with the tag that shouldn’t have it, its turn into a status symbol more than what it was intended for. There need to be a system to limit its use.
What kind of system do you propose to limit the use of commander tags?
Yes, there’s group support in zerker teams. There are some specs that are better at it than Zerker though.
If your definition of “support” is healing and length of boon duration, sure. But let’s look at that…
1. Healing – group healing was intentionally designed to be weak because a powerful pure healer class would invalidate every attack in the game that wasnt a one hit kill with no skill required. Each class was given a personal healing skill with the intention to relient on themselves for healing.
2. Boon duration (passive stat) is not as important as boon timing (player skill). Who cares, for example, if the Aegis a full boon duration guardian casts last 35% longer than a berserker, because what really matters is if he uses the Aegis right before the massive attack that will wipe the group if they don’t avoid it. when it comes to defensive boons, having them get cast at the right time is infinitely more valuable than the raw amount of time they last. As intended player skill > passive stats.
The core tenet of real speed runs (not random bad berserker pugs) is CC + damage mitigation/avoidance + group DPS buffs. Most of these things are improved by taking the right traits and skills and not by passive stats. Thus, berserker specs are usually just as good at real support.
Not bad. That being the case, then Zerker is still a fitting spec for those that can take full advantage of it. They aren’t losing anything but unnecessary baggage.
(edited by Azure The Heartless.3261)
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